Within the Daybreak family, LoN seemed to be that uncle that, while still part of the family, no one ever talked about. He was always just hanging around creepily, standing in the corner sipping on a bottle of who-knows-what out of a brown paper bag.
Dellmon, Guest Post at EQ2 Wire
Legends of Norrath went dark last week and, despite a previous post about its imminent demise, I totally missed the date. I suppose next year, when I do the month in review post, being off by ten days won’t matter much. And frankly, to me the game itself didn’t matter much. It was a convoluted game in a genre I don’t care for in any case.
Dellmon puts the game’s “players” into three categories in the post linked at the top, and I clearly fell into the third of the three. I tried the game for a bit early on, then just collected the free card packs that being a Station Access subscriber got me, opening them up in hope of finding a loot card or two.
I will admit that I did get a few nice housing items out of those packs. But it wasn’t enough for me to bend my mind to the task of opening up those card packs on a regular basis. I think I had 80 or so sitting around unopened as the game went away.
There was a momentary glimmer of hope for the game when Smed, seeing Blizzard make a quick success out of its card game, Hearthstone, figured SOE (soon to be Daybreak) could do something like that too with Legends of Norrath.
Of course, nothing came of that. The studio had just announced the closure of four titles in what looks like, in hindsight, pre-acquisistion house cleaning.
And so it is gone, like so many online titles before it. I still think the high point of the game for me was when Brent from VirginWorlds was used for a card in one of the expansions.
That is likely to be the only card I will remember.