The monthly economic report for June 2017 is out already and the first thing I went to see was whether or not the reduced carrier nerfs that came in with the June update had any effect on bounty payouts.
There is, as they say, a chart for that…. specifically the chart showing the top eight ISK sinks and faucets.
It looks like the nerf was a palpable hit, dropping bounties back to January levels as well as proving again how much carrier and super carrier ratting was contributing to the number. Even in Fortress Delve the number was down.
CCP Quant did not include the bounties per region chart previously, but Delve’s bounties were part of the region summary chart for May where they were listed at 8.8 trillion ISK. The June chart above shows just over 8 trillion ISK in bounties for June, so about a 10% hit to the bounty ISK faucet in Delve. That is actually a marginally bigger hit than in the game overall, where bounties fell from 69 trillion ISK to 63 trillion ISK total, about a 9% reduction.
Of course, that likely isn’t enough and even CCP has said they are not done yet, as I noted in my post about the June update, another blow against carrier and super carrier ratting is planned:
We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.
At least one chronic complainer will cry about CCP never fulfilling their promises… and the company have an admittedly shaky reputation on that front, at least if you take every visionary statement as a promise… but they have been serious about the economy before, and I expect them to continue to be serious. We shall see.
Meanwhile, there was yet another nerf to Rorqual mining as part of the June patch as well. Using Delve as the benchmark again, back in May there was almost 9 trillion ISK worth or ore extracted in the region.
In June, with half the month after the latest nerf, the number shy of 8.5 trillion ISK worth of mining done, making for a hit of just over 5%. Not as big of an impact as bounties.
But then, mining is not like bounties. Mining does not generate ISK out of thin air, so while it might impact the velocity of ISK, it does not change the money supply. It is also measures via the market price, so a shift in price can shift that number.
And what is mined is used to produce ships and modules in New Eden, something especially so in Delve. Aryth, CSM member and economic director in GSF, said on Talking in Stations that Delve doesn’t export minerals or ore but actually has to import them in order to feed the engines of production in the region. I can speak from personal observation that buy orders in the region would keep you from ever bothering to export to Jita, while the production of the region is visible on another chart.
Production was actually down most places for June, including Delve, where it was off about 10% from May. I wonder if that is the Rorqual nerf throttling production or something else.
Mining is, after all, a double balance. The price of minerals has to be high enough to make mining a worthwhile venture. However, when the price of minerals goes up, so does the price of everything else. I’ll let economists argue over which side of that equation is more important.
Overall, the money supply in New Eden went down.
One hundred trillion ISK came into the economy via faucets in June, most of it via NPC bounties.
sixty trillion ISK came out of New Eden via a variety of sinks, mostly NPC transaction taxes, while another 57 trillion ISK came out through player account activity (not sure how that works with Alpha clones now) and GM activity (we all know how that one works, the GM takes your stuff because you got caught breaking the terms of service), for a net reduction of about 17 trillion ISK.
At least the upward trend of the money supply was throttled a bit. I would like to know how much of that 57 trillion ISK was from GMs taking money from those who exploited the ghost training bug.
Anyway, so it goes. I still remain slightly amazed that CCP shares so many numbers with us, but EVE Online remains a very different game from its competitors.