Showing posts with label Runes of Magic. Show all posts
Showing posts with label Runes of Magic. Show all posts

Friday, April 30, 2021

April in Review

The Site

Achievements.  WordPress.com introduced achievements this month, though they have had something akin to that for a while.  I’ve been getting notifications about the blog anniversary or when I get a record number of “likes” on posts in a single day for quite a while now. (43 is the current record.)  But I received an email from them announcing that they were expanding that, and on the first day they were available I received a pop up announcing my current post streak.

My first achievement

Today is, as an aside, my 398th day streak.  If I can manage to post two more days I will hit the nice round number of 400.

Anyway, that’s okay.  It is easier for me if they keep track of such things.  But starting this when you’re almost 15 years into the blog thing is also a little odd.  I am never going to surpass my all time most popular day/month, which was back in 2013.  I mean, it isn’t as bad a EVE Online introducing their Activity Tracker and just ignoring all activity that went before, but there are some peaks I am never going to achieve again.

Also, it really needs an achievements page, some place where it shows me what they’re tracking and what my current count is.  If you’re going to go for gamification, go all the way dammit.

One Year Ago

April Fools at Blizzard introduced googly eyes into Overwatch and gave us the traditional WoW patch notes, and that was about it.

I took a look back at WoW Tokens five years after their debut.  It also seemed like BlizzCon might not happen, after all, live events were being cancelled everywhere, though Blizzard was looking into alternatives.

In Battle for Azeroth I managed to unlock flying.

Over in WoW Classic the group was starting prep for Zul’Farrak by visiting the Altar of Zul and Jinha’alor.  That was sketchy enough that we spent a session just leveling up before we made our way down to Gadgetzan to start some quests there, with the expected diversion into Feralas.  I also found a crypt in the Badlands to explore.

Everybody being at home due to the pandemic led us to do a Blaugust blogging community event early.  Christened Blapril, we had a prep week, figuring out what to write week, a “getting to know you week” where I wrote about a road trip, listing out our favorite video game series, and then something about motivation.

Meanwhile, in WoW Classic news, Holly Longdale was now on the team, phase four was in place, some servers were still over populated, and Blizz was sending out some surveys about how to handle Burning Crusade Classic.

Animal Crossing: New Horizons released just in time for the pandemic and seemed to be everybody’s favorite game on the Switch for a while.

EVE Online was introducing their second quadrant, Eclipse, and kicking off The Hunt event.  The Hunt also coincided with the introduction of new implants.  There was also a PLEX for Good event for Covid-19, and the capsuleer generosity login campaign, and the Surgical Strike update that nerfed damage resistance modules.

CCP also started the ongoing daily login rewards thing, where you get some skill points every 30 days you log in.  The rewards were not great, but skill points are skill points.

And the beginning of the campaign season for CSM15 kicked off. while the monthly economic report was showing CCP’s mineral drought was raising prices.

CCP introduced a new Avatar model on the test server, so I finally got to fly a titan.  The pandemic brought players back to New Eden and the PCU passed the 40K mark for the first time since 2017.

Out in the east of null sec I was out with Black Ops dropping on PanFam ratters and miners.  And then there was a road trip north to fight the Conifers.

And, finally, I revealed my actual first computer.

Five Years Ago

I wondered about the concept of the last good day in the context of MMOs.

DC Universe Online was ported over to the XBox One, one of the fruits of the separation from Sony, which allowed Daybreak to publish on consoles other than the PlayStation.

The whole Blizzard versus Nostalrius issue blew up when the company sent the private/pirate server a take down notice.  Blizzard actually responded to things, but those hoping that they might actually get an official nostalgia server were not optimistic at the time.

We did get a ship date for WoW Legion.  And, for once, nobody complained about Blizzard targeting a competitor with their chosen date.  At least not that I heard.

The Casino War was going badly for the Imperium.  I mean, sure, Dinsdale Pirannah was predicting a Goon victory, but he was in a small minority.

The Mittani held a state of the Goonion and logs documenting CO2’s betrayal were released, but that didn’t stave off black Thursday in Tribute as TNT’s holdings got steamrolled.  The war was getting serious.  First SMA and then FCON left the Imperium.  FCON showed up in Immensea soon afterwards while Darius Johnson tried to take advantage of the war by attempting to restart the original GoonSwarm.

There was a short Russian complication in the northeast that threatened to widen the war, but which eventually blew over.  No relief for the Imperium was to be found on that front.

There was to be no last stand at VFK-IV.  We pulled back to the Quafe Factory Warehouse in Saranen and attempted to fight back against the tide while I wondered what would constitute a victory.

There was some talk of names for the war.  I did not like the names coming from either side and stuck with Casino War, the name which Nosy Gamer coined months earlier and which went straight to the heart of the conflict.

Outside of the Casino War, I took a look at two books about EVE Online.  There was a Rooks & Kings video from the Serenity server. The Citadel expansion was released, bringing Upwell Consortium structures to New Eden.  There was a Blog Banter about what the most important announcement out of Fan Fest was.  And Xenuria made it onto the CSM at last.

I also gave Pokemon Blue a try and was surprised to see how fully formed the first versions of Pokemon really were.

Google was telling me that pretty much every game was dead.

And there was, as always, April Fools at Blizzard.

Ten Years Ago

Of course, there was some April foolery both here and at Blizzard.

I also wrote something about magic quadrants.

Sanya Weathers had one of the best quotes about MMO gamers ever, made all the more amusing by its truth.

Battlefront.com released a completely new version of their original WWII Combat Mission series.

Wargaming.net released World of Tanks.

SOE’s spy themed MMO, The Agency, was officially cancelled.

We got a PlayStation 3.  And then the PlayStation Network got hacked.  At least I could still play Blu-Ray disks and stream Netflix.

The instance group got together and decided to try out EverQuest II Extended, the one-time separate free to play version of EverQuest II.  However, the game immediately began to kick us in the teeth for daring to do solo content as a group.

Being there in EQIIx also meant looking at what the cash store had to offer.  Some of this stuff is gone now in the post merger era of EQIIFlying mounts are still around.  And some idea, like selling max-level characters, would have to wait a while to come back.

And Potshot and I were still playing EverQuest.  We moved on from Unrest to Lake Rathetear and spent an evening there.  Then it was on to Kerra Island and finally we made it to Runnyeye, at which point SOE also went down due to the PSN hacking.  That pretty much ended our EverQuest adventures for 2011.

I did have to explain EverQuest to my daughter.  Her foundation in MMOs is World of Warcraft.

Fifteen Years Ago

ArenaNet released its first post-launch Guild Wars expansion, Guild Wars: Factions. It only took them a year, too.  Right, Blizzard?  See?

Auto Assault went live, perhaps the first “troubled at launch” MMO I am personally aware of that failed to get past its issues.  The game ended up being shuttered by NCsoft 19 months down the road.  It was, for a while, the poster child for MMO launch failures.

Nintendo announced the name of their new console, slated to replace the GameCube.  Known up to that point only by its code name “Revolution,” Nintendo said it was going to call it the “Wii.”

Viacom spent $102 million to purchase Xfire.  According to Viacom: “Xfire and its users fit squarely into the Company’s multiplatform strategy to build an engaging universe of music, gaming, entertainment, news, networking and interactivity for focused audiences.”  They also thought NeoPets were worth splurging on as well.

Most Viewed Posts in April

  1. April Fools at Blizzard 2021 is a Very Quiet Affair
  2. Minecraft and the Search for a Warm Ocean
  3. Alamo teechs u 2 play DURID!
  4. What Does LOTRO Need?
  5. Robbing Some Space Banks
  6. Embracing the Iron Age in Valheim
  7. CCP is Just Going to Keep Selling Skill Points for Cash
  8. SuperData Reviews 2020 Digital Game Revenue
  9. Death on the Plains in Valheim
  10. Diablo II Act Five and some Thoughts
  11. The Altar of Zul and Jintha’alor
  12. How Close to Half Way in WoW Classic?

Search Terms of the Month

lists for a game where a man is in a village who goes put of the village to catch bulls sometimes pixels or bee or catch fish and go to the village to sell them and also have magical power like thunder,fire etc and also fight things like octopus,and trolls apk pure games
[That is some search term]

holly longdale height
[a bunch of results for this, and she is tall]

underwood champion typewriter models with tabulator and backspace keys
[Another very specific search, but I do have a typewriter post here]

can you build tunnels in valheim?
[No, you have to dig a ditch then roof it over]

Game Time from ManicTime

In April I actually played a few more things besides Valheim.  Granted, I still played a lot of Valheim, but a few other titles got their turn.

  1. Valheim – 70.20%
  2. WoW Classic – 13.48%
  3. EVE Online – 8.13%
  4. War in the Pacific – 5.46%
  5. Runes of Magic – 1.91%
  6. LOTRO – 0.43%
  7. World of Warcraft – 0.39%

My overall play time for the month was less than the time I spent playing Valheim last month though.

EVE Online

The war in Delve saw a bit of a slump for much of the month of April.  The Imperium and its allies were mostly focused on burning down the space that Legacy Coalition left in order to colonize Delve, Querious, and Period Basis.  However, things are apparently spicing up a bit now, with PAPI making some efforts to take the remaining constellation in Delve.

Meanwhile, CCP implemented its big industry changes.  Now we just need about six months for the supply chains to settle down before we can tell how much everything is going to cost.  Also, it would be kind of nice for CCP to ease up on the mineral starvation thing.  We shall see.

Lord of the Rings Online

In writing about the game again this month… and complaining about the state of the game in general… I did log in for a bit to bang my head against the legendary item mechanics just to remind myself how much I dislike being, for example, in the middle of an instanced quest mission and having the game pop up and tell me I need to go back and reforge my weapon.  That and the teeny tiny eyestrain-o-vision of their UI and horrible iconography (which, honestly, was a day one problem) on my wide screen monitor makes the game unplayable so far as I am concerned.  But don’t worry, SSG has… no intention of fixing any of that.  Oh well.

Pokemon Go

We slowed down a bit after the burst of raiding activity our group had at one point.  We also missed out on a weekend event that had a decent chunk of xp related to it.  But, the balance on that was it had an hour time limit on it and I only logged in and noticed it was happening when there was 12 minutes left to go.  I still actually still managed to capture all but two of the Pokemon needed before time ran out.  But close doesn’t win you the prize.

Level: 41 (23% of the way to 42 in xp, 2 of 4 tasks complete)
Pokedex status: 633 (+5) caught, 662 (+2) seen
Mega Evolutions obtained: 11 of 13
Pokemon I want: Need Eevees for the level 42 tasks
Current buddy: Eevee

Runes of Magic

I jumped in to take a look at what GameForge had going on for the title’s 12th anniversary, including the new super bonus server they setup in the EU region.  In reviving my account (I am still out a bunch of diamonds) I started getting updates from them in email again including special items… which were delivered (eventually) to my NA region characters.  I can have one or the other, but not both I guess.  Otherwise the game is still busy and playable if you’re into the F2P bag rental plan.

Valheim

We defeated Moder and set up a base in the plains.  We have harvested enough resources that I think everybody in the group can get their gear upgraded fully.  We actually have something of a dark metal glut, as it isn’t used for very much.  Otherwise things have slowed down somewhat as April got some of us outside and in the yard.  Yagluth is the only current boss left for us to slay, otherwise we have been base building, exploring, and gathering resources.

War in the Pacific

A war game in the mix!  I bought this in April and… well, there is a story to be told here.  I will have a post or three about the game I am sure.  Let’s just say that, so far, I have not bested the Empire of Japan.

World of Warcraft

Once more I went in to do Darkmoon Faire stuff and collect the free battle pets that came our way this past month… though I had a little trouble with the latter.  Maybe that will be a post.  I felt like posting about it at the moment it happened, but distance is making me care less and less about that particular transaction.

WoW Classic

After being  idle on this front for quite a while I got back out to start working a bit in anticipation of the coming of Burning Crusade Classic.  The expansion is coming, though how far away it is still remains a question.  But I will have at least a couple characters ready to step through the dark portal when it arrives.

Coming Up

May brings our daughter home from her first year of college.  Due to Covid-19 the school skipped the usual spring break stuff so as to wrap up the semester a bit early.

Meanwhile, we’ve had little rain out here on the west coast, so it is time to prepare for another summer of fires.  Last year we went from fires being in some distant part of the state to being able to see the smoke coming off of them in the middle of Silicon Valley.  This is probably going to get worse unless we get some last minute rain or everybody gets out and starts raking I guess.

It seems quite possible that we will get the pre-expansion event for Burning Crusade Classic this coming month.  The time seems ripe and Blizz has been putting up notes in the character select screen to remind us that we may soon have to choose a path forward for our characters.

In New Eden the war against the Imperium will no doubt carry on.  The current level of effort by the attackers does not portend an early exit by the Imperium.

CCP will also finish vetting candidates for the CSM16 election and we will get the final candidate list.  The election, however, does not happen until June.

Friday, April 9, 2021

Friday Bullet Points with a Sore Arm

It is time for some bullet points again.  My arm is sore because I managed to get my first COVID-19 vaccine shot this week.  How easy it is to get an appointment for a shot varies from place to place, but here in Silicon Valley it was rather like trying to get Madonna or Lady Gaga concert tickets… only there were about half a dozen different web sites to check.  The state had one, my healthcare provider another, and then a few different store chains with their own.

Several times I had an appointment slot, but by the time I filled out the necessary form, all the appointments had been taken.  I finally lucked out on Safeway’s site and ended up getting my first shot on Wednesday at the store I worked at back in college.

I’m a bit tired still, which is a common side effect, and my left arm hurts.  But I still have enough in me to write up some bullet points.

  • Diablo II Resurrected Alpha

We first officially heard about Diablo II Resurrected at BlizzConline back in February, with a promise that it would ship at some point in 2021.  This weekend is the start of the technical alpha and it is getting some buzz.

The testing has begun

Some of the buzz is due to Blizz doing a give-away for access, but there does seem to be some general excitement about the remaster of this classic ARPG.  For this stage those invited to participate will be able to play the amazon, sorceress, or barbarian, single player, through acts one and two, with no level cap restrictions.  Acts one and two are the best of the game, so I am feeling a bit jealous that I opted in for testing and didn’t get picked. (Invites were all sent by 7am PDT and there was nothing for me.)  But I’ll be able to play soon enough I guess.

  • Enad Global 7 Completes Another Acquisition

I alluded to the fact that EG7 was buying another studio in my EverQuest at 22 post in March because Daybreak titles are now highlighted when EG7 speaks about the IPs they have.  They have now closed the deal, announced back in February, to acquire Innova, a publisher that runs MMORPGs in the EU and Russia.  The price was 109 million Euros (and not $109 million as was reported elsewhere.)

Crowfall released in 2018? Who knew?

While the titles they have listed do not excite me, Daybreak having access to people on the ground to run games further afield than the greater San Diego metropolitan area might mean something good for them in the long term.  It would certainly be a better plan than selling their players to Pro.SiebenSat.1 or the like.

  • CCP Talks About A Shooter They’re Not Talking About

About two years back CCP said that their planned shooter, Project Nova, which they had been hyping up as late as EVE Vegas 2018, when we were encouraged to sign up for alpha, was going into a transitional stage.  It was going to get a new name and they would not be telling us the name or talking about it until it was ready.

Project Nova no more

Well, now CCP is talking about it, whatever it is now, again.  Sort of.  There are no details, but the new head of the UK studio that is working on the project, Adrian Blunt, gave an interview where he brags that they’re working on a “hugely ambitious” and possibly “genre defining” shooter.  The Nosy Gamer took a look at the whole thing and, so far as I can tell, the only solid information was that 40 people are working on the project.  I’ll be impressed when they have something to actually demo.

  • Runes of Magic has More Things for You

I wrote a bit about Runes of Magic and their twelfth anniversary on Monday, and they were soon back with an addition.  Later that day a message arrived with an offer of more goodies.

You actually have no idea how fast I have leveled up ever

Clicking on the “collect your gifts” link got me to a page that said they had given me a advanced experience charm, a potion of some sort, and 250 gold.  However, where all of that was delivered remains a bit of a mystery.  It wasn’t on my character on the super new EU server.  A friend suggested that it might be a US server thing, but it wasn’t on my character there.

At this point I suspect it went to my old account, which I mentioned they managed to block me from accessing, so the charm and the potion are probably hanging out with my lost diamonds wondering when I will return.

And that is all I have.  I get to head back for my second vaccine shot on the 28th.  Until then, I am still staying home and safe.

Tuesday, April 6, 2021

Runes of Magic at Twelve Years

I am still on the Runes of Magic mailing list so still get updates from them about the game every so often.  Most of it isn’t of that much interest to me.  It is a game I know about and even pay attention to now and then, but not one I ever really got into.  I mainly recall it for its significance at its launch, of being purpose designed free to play MMORPG in an era where titles that went free to play had generally just failed at the subscription mode.  That and the whole ten dollar horse thing, which was quite the amusing controversy in hindsight.

Anyway, I covered a bunch of that in my post about the game’s tenth anniversary, if that interests you.

Instead, I want to poke into the state of things here at the twelfth anniversary, which was actually last month, but the celebration lasts through until April 22nd, so there is still time to join in.

The big incentive seemed to be a new server, the “largest server ever” according to the promo copy in the email.

Runes of Magic turns 12

This fresh start server offered some bonuses for faster leveling:

  • 50% bonus for XP and TP
  • 75% bonus for item drops
  • Special Bonus Pack of Goodies

I just had to log in and get going.

Logging in went… okay.

On the bright side, I was able to get the new launcher, which found my old files and updated them quickly… the horrible old 2009 patch is finally gone…  and I was able to use my email address to recover my account and log in.  Sort of.

When I last played you needed a user name to log in.  Now it is your email address.  However, on getting logged in with that it assigned me a new user name… because user names are still a thing, just not for logging in I guess… so ended up with no old characters.  Those I could live without.  The diamonds… them RMT currency… that I bought back in 2009 and which were still around the last time I played, those were gone too.  That I am kind of pissed about.  I couldn’t figure out how to inject my old and support was no help.

I doubt I was going to play seriously anyway, but that is the sort of thing that confirms it.

Anyway, I got logged in and… there were no special servers, just the two US servers.

But I expected that.  Fortunately I know somebody who actually plays the game and had already told me about the new servers, which were actually launched back in February.  They wanted to have them up and running and solid before the anniversary hit I guess.

My friend told me how to get to the shiny new server, which is hosted in the EU.  In the launcher you have to click on the settings button and change your game region from North America to Europe.  Then you have to create a new account for that region… so I guess my diamonds wouldn’t have followed me there anyway.

In the game settings

The odd thing is that, once in the game settings you cannot get out.  Or I couldn’t see a way out.  There was no visible way to close the window and return to the main launcher.  This seemed bad… but then there is a little launch button to start the game… the light blue square with the arrowhead in it… so I guess maybe this is a feature.  It seems odd… but if that is the price of doing away with their old patcher, then I will gladly pay it. (I was able to close it from the task bar, but it still seems like an odd UI choice.)

Once into the EU server list… and they have a bunch more servers… the two special servers, one international and one German, are highlighted.

Hard to miss

Once I created a new character… well, the game is pretty much the same.  The UI is still a bit too busy for my liking.

How many buttons can you fit around the mini-map?

But it still runs.  In fact, it runs pretty well.  And an addon I applied back in 2017… still up to date.  I was even a bit surprised to find that the game scales up to run on the wide screen monitor I got last year.  At first, when I got into the settings, it seemed to have me locked down to old HD dimensions.  But after I quit and came back, 3440 x 1440 resolution was on the list.  Something got updated.  And more real estate makes the UI feel a bit less cluttered.

As for the special server, it certainly seems to have the bonuses as advertised.  I ran through some quests on one of the US servers, just as a baseline, then did them again on the new server and you are certainly getting more XP and more TP to apply to your skills.  And the game hands you a bunch of stuff already, but getting even more on the new server was noticeable.  I grabbed the free stuff from the shop, but was starting to worry about bag space.

The free thing in the shop

And then it was a holiday weekend, so there was even more stuff, including a temporary bunny mount.

Easter in Taboria

I did not spend a ton of time playing, but I was there long enough to confirm that Runes of Magic has stayed true to whatever it is trying to be.  If you liked it before, it is still there for you… and if you didn’t, well it hasn’t changed, so unless you have you probably won’t change your mind.

Tuesday, March 19, 2019

Runes of Magic Turns Ten Today

It doesn’t seem like that long ago when I first started cursing the patcher for Runes of Magic, and now here we are at its tenth birthday.

Runes a Decade On

As the genre continues to age I guess we will continue to have these sorts of anniversary milestones for those games that continue to hang on.  All the more so, I suppose, with a company like Gamigo vacuuming up strays and keeping them online to milk revenue out of them while putting in as little effort as possible to keep them viable.

I don’t think I will be covering them all.

But Runes of Magic is a bit special, both because I actually played it for a while and because it was kind of a big deal back when it launched.

Back in 2009 there was still something of a divide between MMORPGs of the western, subscription sort and the free to play Asian imports.  Runes of Magic was going to bridge that gap, being more western in design… “western” really meant “like World of Warcraft” by then… and the Asian cash shop business model.  This was during a time when “free to play” was usually a post-launch salvage plan rather than a day one feature.

And even when Runes of Magic launched, that mostly applied to what one might call lesser tier games, like Asian imports and struggling titles such as Anarchy Online.  The rush to free to play wouldn’t begin in earnest until Turbine brought Dungeons & Dragons Online to that model, a plan only announced in June of that year, to becoming the poster child for the new found riches to be found there.

So, while there were some half-hearted cash shops popping up, Runes of Magic broke some new ground and/or became controversial by straight up selling things that just were not sold in reputable MMORPGs, like a horse.  You want a permanent horse, that will be $10 please.  That got bloggers typing away furiously. (You’re going to have to use the Wayback Machine if you follow the links on either of those posts.  So much link rot.)

More egregious, to me at least, was the whole bank space rental program.  You need more space to store your stuff?  Then you need to rent… not buy… more slots at the bank.  You could do that with the in-game currency, but you could always use the RMT currency as well.

People were also peeved that the game felt too WoW-like, as though people were not actively throwing tantrums about any deviation from the WoW model around then.  You needed to follow all of the Blizzard conventions and yet not be like WoW I guess.

Anyway, the game launched and has carried on ever since.  It got a reasonable following, though that is hard to judge from the outside.  And in a world where WoW is the benchmark, most MMORPG populations seem microscopic.

The game itself, after consolidating down to two servers, one for North America and one for Europe, made its way to Steam towards the end of last summer, where it has received mixed reviews.

Half were good I guess

Also, the release date listed there is wrong according to all the sources I’ve seen, including my own blog post marking the launch day.  It should be March 19, 2009.

A decade in, the game is what it is.  It looks and feels a bit out of date.  If you feel it copied WoW, then the version of WoW it copied was from 2007 or so.  But the negative reviews mostly take it to task for its business model and how things changed when the original publisher, Frogster, sold out to Gameforge.  Gameforge seems to work on more of the Gamigo model, keeping multiple games (they run TERA, Wizard 101 and a batch more) up and going while not being particularly focused on any given one.

The free to play business model always has that problem.  There is always the temptation to make buying from the cash shop a bit coercive or to reward buyers with power in order to boost sales.

As for the move from Frogster to Gameforge, that seemed to herald the end up serious content updates to the game.  Instead Runes of Magic settled into the semi-stasis of holiday events, cash shop specials, and other minor changes.

Still, the overall situation, being free to play in a stable of games like that, is probably the best hope for long term survival when it comes to lesser titles.  And they haven’t completely ignored Runes of Magic.  The shop gets new items and they have a series of anniversary events running now, including a free cosmetic gift set.

Assuming this is your look

I am not sure I’ll be able to find the time to go and visit the game, even with that outfit as an inducement.  As I will no doubt repeat at least a few more times, this month has been pulling me in too many directions already with nostalgia related events.  In that mix, Runes of Magic hitting ten years is somewhat down the list.

But I was back to visit in 2017, around the eighth anniversary, and somehow I doubt much has changed.  So if you want my impressions of the game from then, you can find them in the series of posts listed below.

Other than that, congrats to a game that has lasted a decade.

Thursday, August 30, 2018

Runes of Magic Arrives on Steam at Last

The summer’s here! As well as basking in the beautiful weather in Taborea, we’re celebrating the dawn of a new era: Runes of Magic is now available on the world’s most popular gaming platform Steam!
-Runes of Magic news page
When I say “at last” it isn’t as though I was anxious for it to be there, it is just that they have been talking about this for some time and the target was June and then July.  Now, in the final week of August it has arrived on Steam.  Summer is indeed here, but we’re on the far side of it and autumn is on its way.

I’ve written a bit now and then about the game.  It was kind of a big deal back in 2009 when it launched, when it was both a built-from-scratch free to play MMORPG and an attempt for an attempt by an Asian studio to build a western style, quest drive game.
But, as it turns out, this move to Steam is also a moment of opportunity if you have ever wanted to try the game.  As part of the Steam launch they are also putting up a couple of new servers, one in the US and one in the EU, so you can start on a fresh new server rather than joining one where the years have clumped most of the user base at max level and the economy has been distorted by past problems.
Your favorite game is now available on Steam!
In addition, we’re also launching new servers for the USA and Europe to coincide with the game’s Steam debut – the perfect opportunity for newcomers and returning players to discover Taborea afresh.
Runes of Magic, news page
This is probably as close to a retro or progression server as you are going to get for Runes of Magic.  The devs haven’t changed much of the content over the years, so it is mostly still the 2009 experience.  And you can still use your same old account.  In fact, you have to create an account for the game in the same old way, with Steam basically acting like a launcher for the launcher in that way that makes Steam feel a pointless part of the process.
I do wonder what this move to Steam will really do, if anything. The “at last” in the title is also a question about why it has taken so long to get to Steam, why it is happening now, and what they hope to get out of this jump onto the Steam platform.  I hope they aren’t planning on this saving the game.
Steam has gone from a service with a fairly select range of games to a garbage heap over the years.  It is the last refuge for the greedy or incompetent who seem to think they getting on a distribution platform is the main point of the exercise.  And Steam’s premature policy change (we’ll let even more crap in now and give you filtering tools at some point in the distant future) doesn’t promise to make anything better.  It is a mess, with the company still pretty much running by the old guidelines while people debate over what “trolling” really means.
(I’ll tell you what “trolling” means in that context.  It means whatever the person making the decision at the moment wants it to mean, so the games that got rejected before the new policy will probably all still be rejected after the new policy.)
Anyway, there is Runes of Magic hidden in that mess, one of dozens of “new releases” on the Steam store this week (so it is already on page four, in 98th place, on the Windows new releases list in less than two days), with a 2009 launch date in its description, and already being pummeled by a series of negative reviews declaring it old (it is), unstable (it does leak memory), and pay to win (it does sell power), leading it to an overall “mixed” rating, which is as good as a “do not buy” label in big red letters across the page.

And only 31 reviews so far
If the developers were hoping for a bonanza of new players I suspect they may be disappointed.  But it is hard to tell what the real plan is from the outside.  Is this a last gasp effort to keep the ball rolling?
Certainly the new server thing was contrary to my prediction about the game at the start of the year, when I suspected that it would lose at least one of its two remaining servers, with the very quiet US server either disappearing or being merged into the EU.  Instead they have doubled the number of servers they are running.
We shall see if this keeps Runes of Magic alive or if it was just a last, unfortunate roll of the dice.

Wednesday, May 31, 2017

May in Review

The Site

Not much changed here and WordPress.com didn’t add anything that particularly annoyed me this month, so pretty much the status quo.

As it is May I guess I can talk about my other blog, EVE Online Pictures, the one-time experiment that became an official EVE Online fan site.  It turned nine years old this month.  Next year I will devote a whole post to its anniversary.  This year I will just post the usual page views per month chart.

EVE Online Pictures – Page Views per Month through May 2017

You may need to click on that to see if full size in order to make it legible.

Anyway, that is the page view tale.  You can see the sudden drop off when Google changed how image search worked in February of 2013.  Traffic to the site can be very much peaks and valleys.  There is a fairly regular group that hits the site on the three days a week that I post a picture.  At that rate after nine years the total post count is just past 1,300.  There were times when I was just posting twice a week, and a month stretch during the Fountain War where I posted every day.

But then something will happen and boost stats suddenly.  During January and March CCP Phantom used a picture for the EVE Online week in review post and linked back site.  That prompted a couple of spikes, including the highest page view count in a single day back on January 17th with 939.  That was quite a jump for a site that generally has 25-50 page views a day.

And sometimes a person will show up and scroll through the whole site.  The theme I use there lets you page down while it keeps loading content, so you can browse all the pictures without needing to click.  I will log on and see a spike of 50 page views, but only two unique users have hit the site.  So while the uniques to page views ratio for this site is about 1.5, for EVE Online Pictures it runs from 2.5-4 most days.

Anyway, my time capsule of pictures from New Eden carries on, there waiting to be browsed.  There are some 2006-ish classic graphics all the way through to whatever is current.  New stars was the latest thing and I have a few of those up already.

One Year Ago

Overwatch went live.  Still haven’t played it.

DUST 514 went offline.  Never did play it.

Landmark’s official launch date was announced.  Never did buy it.

There was word about Pokemon Sun & Moon, Civilization VI, EverQuest II prestige servers, the tribulations of WildStar, and the WoW Legion Beta, all in one bullet points post.

In EVE Online I saw my first citadel.  Now they’re freakin’ everywhere.  There was also a free weekend on Steam that got a lot of accounts created, but which still faced the wall of the new player experience.  There was a Blog Banter about Project Nova and that brief experiment with recurring opportunities that granted skill points. There were also details from the CSMXI election and that whole 85% thing, which did not add up for me.

In space the Casino War was still a thing.  We were huddled up in the back room of the Quafe Warehouse in Saranen plotting ways to strike back and keep the war going.  We threw industrials at sovereignty.  That got us a foothold back in Fade for a bit.

Mostly though it was battles in low sec.  Asher led us out to battle in his Phantasm, we squared off against capitals, blew up some fax machines.  There were battles over structures in Saranen and we managed to anchor an Astrahus to face the citadels arrayed against us.  Lots of shooting, but not much changed.

Oh, and SynCaine joined KarmaFleet.  I even saw him on an op.

Outside of New Eden Blizzard could only talk about MAUs after renouncing discussion of subscription numbers.  Given the whole Nostalrius situation I was wondering what Vanilla WoW really was.  And the Warcraft movie was approaching.

In Minecraft I was planning a rail line and finding a path for it to run.  Aaron’s project of the month was a facility in the nether to make the collection of Ghast tears easier.

I was also momentarily nostalgic for Starsiege: Tribes… or for what I could remember of it.

And in TorilMUD the elves were no longer restricted to the isle of Evermeet until level 20.

Five Years Ago

I played Portal finally.  Now Zoidberg makes the cake joke!

I wrote about camping rare mobs and how this all came from the fact that MUDs used to crash pretty often.

There was the start of the first Newbie Blogger Initiative thing.

On the Fippy Darkpaw server, The Gates of Discord unlock vote shut down that expansion.  This caused some hard feelings.  And then it failed the vote again.

38 Studios went tits up due to managerial incompetence.  Not how you run a start up.  But the myth of what greatness might have been lives on, fostered primarily by those whose reputations would benefit from such tales.

The instance group was clearing out King’s Breach in Rift.

Diablo III came out and… error 37.  Then error 75.  And installer problems.  High expectations, huge sales, its always online nature, and memories of past Diablo games probably doomed it the eyes of many.  Still, we played it a bit.  I compared it to the beta version of Torchlight II, its primary foe in the click to kill genre.  I moaned about atmosphere and the influence of WoW on it.

And then I complained about talent trees.  Most people seem to like them more than I do.

But mostly I was on about EVE Online.  There was a summary of the first Burn JitaHulkageddon V came and sort of went.  There were spoils from the war in the north to be handed out.  OTEC actually got out there, putting aside differences, to defend its financial interests.  We blew up an IRC CSAA in Cobalt Edge.  There was a question as to whether PLEX was cheating.  I mined in null sec for the first time and didn’t know where to put stuff.  There were stats about Escalation and Hulkageddon and just ships being blown up in general.  And I made a post around John Smeldley’s tweet about Drakes and new missile graphics.  He dropped me a note in reply.  Turns out he is not only a huge EVE Online fan, but was in the CFC as well.  As Mittens would say, one of us.

Ten Years Ago

The then common discussions were going around, what made WoW so successful and what games might contend with WoW?  Some of the so called “contenders” were pretty silly picks.

Speaking of Blizzard, they also announced they were going to back to the StarCraft franchise with StarCraft II.  About time indeed!

The instance group was focused on LOTRO for the first time.  I had things to complain about, especially the state of the economy.  And, only a month in we spotted a level 50 player.  That must have been some hard work, as the game sort of petered out at about level 35 back then.  Still, Middle-earth was a pretty place.  It even had rainbows.

Vanguard was heavily in the news.  Sigil fell and SOE stepped in to pick up the pieces, though I wondered how long before the many problems with the game became attached to SOE.  I was also wondering about the impact of the game’s system requirements.

I was wondering how many more expansions EverQuest would have, while pointing out that you could get the game and all the expansions for only $15.

The owners of Allakhazam, long a staple of EQ knowledge, sold off their gold selling RMT wing, thus removing that taint and a host of gold selling ads from the site.

SOE officially announced the Rise of Kunark expansion for EverQuest II, keeping the game firmly on the nostalgia train.  Meanwhile, I had a suggestion for the new Arasai race.

Finally, there were some podcasts I thought people should listen to again.  I am not sure you can get most of them any more.

Most Viewed Posts in May

  1. Day One of New PLEX
  2. Pokemon Lycanroc event at GameStop
  3. Who is Backing Ashes of Creation?
  4. The EVE Online YC119.5 Update Brings PLEX Changes and More
  5. The EverQuest Agnarr Progression Server to Remain Locked in Time
  6. Visiting the Blood Raiders Shipyard
  7. From Alola Pokedex to National Pokedex in Pokemon Sun
  8. EVE Online Turns 14
  9. Where the Hell is that EverQuest Successor Already?
  10. Fighting the Blood Raider Menace or How I Rat
  11. Return to the Land of the Ten Dollar Horse
  12. A Return to Form Reinforces the Blood Raiders Shipyard

Search Terms of the Month

cash and carry price list daybreak
[I think you and I are talking about different Daybreaks]

how fast travel eve
[Clone jump is about it, and you leave your ship behind]

show me the planets in the world
[I don’t think it works that way]

nes classic in 25 years
[That’s about the wait to get one]

www pngporn.com
[I don’t even know how this got you here]

EVE Online

I don’t feel like I have played all that much… but then I look at my list of participation credits and I guess I did go on some fleets.  Reavers have been out and about and blowing things up.  We killed four Astrahus citadels in one evening.  I just tend not to post about that until the deployment is done.

There was also the first Blood Raiders Shipyard event, which turned into a bit of comedy in the end.  At least I got to go out and see a bit of the battle.  And, having bookmarked the spot, I was able to guide Mark726 out to it so he could do a post about it on EVE Travel.

Minecraft

The Minecraft server remains pretty quiet.  Aaron has been back a bit and must be working on something.  I have been logging on some myself and wandering up and down the north mansion road and doing improvements to some of the villages and other rest stops along the way.

Pokemon Sun

I have been slowly but surely trading away at the GTS in order to expand my National Pokedex coverage.  I am close to finishing up the first two generations.  I also signed up and tried the May International online tournament.  I battled six people and lost to five of them.  Three of them beat me with the same pair of Pokemon using the same moves.  I’ll have to write about that.

Pokemon Go

There was an event this month that made rock Pokemon more common for a week, as well as reducing the distance required for your buddy Pokemon to earn a candy.  That actually got me a couple of new Pokemon this month as well as helping me level up to 28.  I also managed to finally evolve one of the first generation starter Pokemon to its final form, getting an Venusaur at last.

My basic stats this month:

  • Level: 28 (+1)
  • Pokedex status: 166 (+11) caught, 187 (+9) seen
  • Pokemon I want: Gyrados
  • Current buddy: Magikarp… only 230km more to get enough candies for a Gyrados

Runes of Magic

Runes of Magic was sort of the guest host game for the month of May.  I jumped in at the start of the month and was pretty much done with it by the time we got to the last weekend.  It does still feel like 2009 in Taborea… though you’ll have to decide for yourself if that is a good thing… even if the screen has gotten a bit more cluttered since launch.  I think they have hit the limit for the number of icons around the mini map.  I won’t say I am done with it forever, but I am done with it for the moment.

Coming Up

Steam Summer Sale?  Summer is just twenty days away in the northern hemisphere, and said sale usually starts right about then.  A price break might get me across the threshold towards buying Rimworld.  Been on my wishlist for a while, but “early access” is a red flag to me these days.  SynCaine seems positive about it though.  And Zubon seems happy with Mini Metro, another game that has lingered on my wishlist for a while.  Maybe I will buy some stuff.

I also need a replacement for Runes of Magic to fill the fantasy MMORPG void.  Actually, I might have a replacement lined up, and those with a keen eye for detail might be able to tell what it is.

My daughter says that I must play Pokemon: Magikarp Jump on my phone.  We’ll see if that warrants a post.

In New Eden we remain deployed, which means more ops to go on and fights to be had.

The Ashes of Creation Kickstarter campaign winds up in a couple days.  That is closing in on the $3 million mark, so the question is just which stretch goals will be achieved… and what the post-campaign fund raising will look like.  Star Citizen has proven that you should never stop asking for money.

Otherwise, I am not sure what the next month will bring.