Showing posts with label WoW Classic. Show all posts
Showing posts with label WoW Classic. Show all posts

Thursday, November 11, 2021

WoW Classic Season of Mastery Name Reservations Available Today

Blizzard’s World of Warcraft Season of Mastery, their return to the nostalgia well.  This is another fresh start opportunity for those wanting the day one WoW Classic experience, and the whole thing kicks off for real today… or tonight… or possibly tomorrow depending on where you live… with a name reservation event.

When you can get logged in to reserve a character name

There was a similar event for WoW Classic more than two years back, which turned into a bit of a fiasco because they hadn’t put up enough servers.  Not enough servers became a bit of a theme for the launch, with long queues and more servers being added and layering tech, which allowed more players to be on a server than it would otherwise hold, having to run much longer into the life of the game than Blizzard expected.

So I am sure that this time around Blizzard will be prepared.  That have had the big WoW Classic launch, back in 2019, and the Burning Crusade Classic launch earlier this year, to help them size things.

And with all of that experience, they have 13 servers setup for name reservations today, eight in the US and Pacific and five in Europe.

  • U.S. East Barman Shanker PvP
  • U.S. East Jom Gabbar PvP
  • U.S. East Shadowstrike Normal
  • U.S. West Mutanus PvP
  • U.S. West Nightfall PvP
  • U.S. West Obsidian Edge Normal
  • Australia Lionheart Normal
  • Australia Swamp of Sorrows PvP
  • EU Bonescythe PvP
  • EU Dreadnaught PvP
  • EU Ironfoe PvP
  • EU Kingsfall Normal
  • EU Quel’Serrar Normal

That doesn’t seem like a lot of servers.

But I cannot tell if the Blizzard team feels that WoW Classic has been done once, so it won’t ever be as popular again so there is no need to plan on anything like the 80+ servers WoW Classic eventually needed the first time around, or if they feel that Blizzard’s bad odor in the news cycle means nobody will show up for their grand re-opening (though that certainly didn’t seem to be a problem for Diablo II Resurrected).

Now, I suspect that this event is as much to let people reserve names… though this time around you will be limited to one character on one server… as it is a way to test the popularity of the idea.  After the 2019 name reservation event Blizzard started adding a lot more servers.

So we will have to wait and see if Blizzard piles on some more servers between today’s name reservation event and next Tuesday’s launch of the WoW Classic Season of Mastery.

Wednesday, November 3, 2021

Nostalgia and the Legacy of Blizzard North Keeps Blizzard Strong in the Q3 2021 Results

For Diablo, our plan to enter an era of unprecedented content scale for the franchise has experienced a strong start with the September release of Diablo II: Resurrected, the return of one of the most acclaimed titles in PC gaming history. First week sales of the title were the highest recorded for a remaster from the company.

-Activision-Blizzard Q3 2021 Presentation

As anticipated, yesterday saw the Activision-Blizzard Q3 2021 financials announced, which covers the period from July 1 through September 30 2021.

I put those dates in there just to be clear as to why I expected at least a little drama on the Blizzard front being that is the timeline when the California Department of Fair Employment and Housing hostile workplace lawsuit was headline news in the gaming community.

If players were really mad at Blizzard for being a horrible company, then it feels like there should have been some pain on their bottom line.  Instead, Blizzard posted its strongest quarter in 2021, bringing in $493 million, up $60 million from the $433 posted in Q2 and $10 million ahead of the $483 million posted in Q1.

Those were not “launch a new WoW expansion” numbers like Q4 2020, but they were still ahead of “its a pandemic and we’re all stuck at home playing video games” numbers.

Activision Blizzard Q3 2021 Financial Results Presentation – Slide 13

Margins were down a bit, 38% in Q3 compared to 43% in Q1, but still up when measured against Q2, when they dipped to 33%.

Overall, things were looking up for Blizzard in Q3, which might have been expected to have been the summer of their discontent.  What saved Blizzard’s bacon?

Apparently Diablo II Resurrected is a very popular title.  According to the earnings call it was a huge hit in South Korea, which might explain why I see Battle.net queues close to midnight Pacific time.  While people have been upset about BNet’s performance, it is apparently one of those problems related to being too successful.

That, however, was the extent of the good news at Blizzard as their achievements slide in the presentation deck shows.

Activision Blizzard Q3 2021 Financial Results Presentation – Slide 8

It opens with the quote I have at the top of the post, which honestly could have been taken as faint praise given how the Warcraft III remaster went.  Even the StarCraft remaster wasn’t a huge hair deal.  But Diablo II Resurrected, which launched on PC and consoles in September, was enough to carry the quarter, because the rest of that slide is excuses and qualified successes.

Diablo Immortal, which I keep reminding people had a playable demo at BlizzCon 2018, is now slated for some point in the first half of Q2 2022, while Diablo IV is nowhere in sight.  It seems unlikely for 2022.

The Overwatch 2 entry is likewise vague on when it might be a thing that can generate revenue.  2022 doesn’t seem to be the target anymore.

Hearthstone is hard to judge, so whatever “stable” means, that was what it was.  We’ll see if the new game mode warrants a big mention when they review Q4.

And World of Warcraft, which is running both retail and classic modes now, recorded the strongest engagement for a non-expansion year which, given the cliffs the subscriber base has been driven off of for some of those years, might not be as big of a brag as you might think, especially when they’re running Shadowlands and Burning Crusade Classic in parallel.  That the Monthly Active Users for Q3 2021 stayed stable at 26 million for Blizz while D2R was booming probably means WoW was down by quite a bit.

So I guess a qualified good quarter for the Blizzard side of the house, even if they are the third place studio, such that people are starting to refer to the company as “ABK,” for Activision Blizzard King.

It also seems that bad behavior didn’t harm them as much as it might have.  But gamers are not, as a larger group, an especially politically aware group I imagine.  I noted yesterday that Riot didn’t seem to suffer from bad behavior, with League of Legends remaining hugely popular even as headlines haunted them.  Maybe being a bad place to work doesn’t hurt your bottom line, which I am sure will make everybody toiling in the video games industry happy.

You can certainly argue that the lack of a strong plan for Shadowlands and having no other fresh titles on deck hurt them as much, if not more than, the investigation by the state of California did.

We will see have to see what Q4 looks like, with the new Hearthstone game mode, WoW Classic Season of Mastery, and the cat mount being the only big items visible.  I’m surprised the cat mount didn’t get a mention on the Blizzard slide.

But we won’t get the Q4 news until February, so we’ll see what happens then.

Related:

Tuesday, November 2, 2021

Can Blizzard Do Anything That Doesn’t Look Bad Right Now?

Betteridge’s law of headlines suggests that the answer to this question must be “No,” unless we consider it an open ended question.  But the easy answer is “no,” and I’ll stake that against whatever Activision Blizzard announces in a few hours at their Q3 2021 investor’s call.

In advance of that however, we can look at the cat mount.  Did you know that you can buy a cat mount now, a flying cat mount no less, in World of Warcraft.  Well you can, and it is just $25 for the “Sunwarmed Feline,” described as the “fuzziest mount Azeroth has ever seen.”

It is admittedly very fuzzy

Now, even in the best of times, somebody would have been shouting “cash grab” or complaining about a subscription game padding their bankroll with cash shop purchases.

But that has died down somewhat, and you can usually predict the regulars who are going to show up with that complaint.  We’re kind of past the outrage era of the sparkle pony and the $10 horse I think.  Another mount in the cash shop is pretty much expected now and then.

Unless, of course, your studio is being investigated by the state for having been a hostile work place since forever ago and senior staff… who were already leaving rather regularly… begin getting the boot and even the CEO has to take a temporary cut.  Oh, and your studio is basically living off of nostalgia for games launched 15-20 years ago.

When that happens doing anything like adding a new mount to the online store is immediately greeted by rage.  How dare you continue to conduct business as normal!

I mean, look at this headline over at Massively OP:

Tell us how you really feel…

Not that I am holding up Massively OP as a beacon of temperate games journalism… I think one of the biggest arguments in favor of video games being art is the amount of ink spilled over opinions, and their site is driven by opinion as much as any… but a year ago that headline would have just been World of Warcraft releases a new cash shop mount and would have had maybe 20 comments split evenly between grumbles about corporate greed and joy about the cool new kitty.  Now the pitchforks and torches are out.

And that is pretty much the reaction to everything.  If they let somebody else go, change some NPCs name, cover up some cleavage, or remove a suggestive joke or emoji the crowd is angry because they aren’t doing enough, they are doing the wrong things, they should be focused on something else, or they are just doing some window dressing rather than fixing the main problem, take your pick.

And even things that might otherwise seem good get the veil of suspicion draped over them.  It is hard not to think that the whole WoW Classic Season of Mastery was a quick attempt to shore up Q4 2021 revenue and win some goodwill by feeding us some more nostalgia.

Even when the press release announced that Bobby Kotick had asked the board of directors to to cut his compensation, my gut reaction was to wonder aloud if they said yes.  Everything they say, everything they do, is under the microscope, so if the press release just says “asked” I want to know the response. I don’t want to hear that he asked, I want to hear that it was done.

This is what happens when people feel you have betrayed your trust, when you private reality turns out to be kind of shitty compared to your public persona, when you prove once again that corporations are not people so cannot be our friends, ever.  Our relationships with them are purely transactional and if we see them any other way we’re just kidding ourselves.

Of course, in the middle of all of this, are a lot of actual people who do the work that makes Blizzard go, most of whom probably just want to do their job in a safe environment where they can be themselves.  This has to be a miserable time for them.

But they have to move forward, the company has to move forward or a lot of people will lose their jobs, maybe jobs that they really love, jobs that they have worked many years to get to, and even if corporations done care about the individual, “Blizzard Lays Off Staff” would be another blow of a headline.

So I wonder what the other side of this looks like.  Ion Hazzikostas has an interview over at Venture Beat about trying to move forward.  Because they have to move forward, fixing things and shipping products, or they all go home.

And outrage has an expiration date, unless you keep feeding it, which has been one of the Blizzard problems; we keep getting new revelations.  The end doesn’t come until all the bad stuff comes out in the daylight.

There is a temptation to compare Blizzard to Riot, which went through its own series of damning revelations about being an incredibly hostile place to work if you weren’t a meat eating white hetro male.  The headlines for them dried up pretty fast after the initial revelations, though the state of California is still on them about working conditions.  The state will keep going until it stops getting complaints.

But Riot’s audience feels a little different than Blizzards.  Not that there isn’t toxicity in any large, popular online game, but League of Legends has a reputation in that regard above and beyond the likes of WoW.  And during the time when Riot was in the headlines they remained at the top of the monthly SuperData chart… I miss that bit of monthly insight… so the bottom line didn’t seem to be hard hit.

So I suppose we’ll see later today with the investor’s call how hard Blizzard is getting hit when it comes to the bottom line, though how much of that is outrage at the company and how much is the fact that Blizz just hasn’t been delivering much new in a while will still be up for debate.

Thursday, October 28, 2021

WoW Classic Season of Mastery Goes Live on November 16th

Your chance to experience the rush and the crowds and queues, both in game and out, of a WoW Classic launch has returned

I bet they don’t line up this nicely in FFXIV

Blizzard has announced the launch date for their WoW Classic Season of Mastery servers.  Come November 16th 2021 in the US, or November 17th if you’re in Paris or beyond, you will be able to pile in to old Azeroth for another run through the game as it sorta was back in the day.  It will be a world-wide launch

The Season of Mastery Global Launch Times

If you’re jazzed to get back into semi-vanilla times again with your guild, you will probably want to get in there early and reserve a name for your main character.  You will be able to do so the evening of November 11th, at which time everybody with an active WoW subscription will be able to log in and reserve one name on one server.  Choose wisely and all of that.

There are some changes this time around when compared to the last run at a classic experience, which includes some pacing, difficulty, and quality of life changes I mentioned in a previous post.

While I am not exactly chomping at the bit for another run through a vanilla WoW experience… I think that might be more of a “once a decade” thing for me, I am sure there are plenty of people who missed it the first time around and raiding guilds who want to take another stab at the classic raids from the good old days.

Not mentioned so far that I have seen are the number of servers they plan to stand up.  We’ll probably get that soon as it will need to be decided on by the time they hit the name reservation day.  Of course, if things get swamped on the 11th then they might put more servers up before launch.

But if things are light… and given the mood about Blizzard right now that could be a possibility… well, I guess we’ll see.

But this completes the trifecta of nostalgia launches for 2021.  We got Burning Crusade Classic, Diablo II Resurrected, and now WoW Classic Season of Mastery.  I am happy with nostalgia trips, but it is tough to live on that alone.

Wednesday, October 6, 2021

Blizzard Goes Back to the Vanilla with the WoW Classic Season of Mastery

With the team spending their time scrubbing questionable content while Shadowlands founders and their legal problems continue, Blizzard has decided to play the nostalgia card again, returning to the WoW Classic well that got them out of the doldrums of Battle for Azeroth.

Classic is as classic does

Last week Blizzard announced WoW Classic Season of Mastery, which will be their second run at a vanilla experience.

That means some new fresh start WoW Classic servers will be coming our way at some as yet unspecified future date.

But wait, there is more.

Taking lessons from the original WoW Classic run Blizzard has decided to move the dials a bit when it comes to how the game plays.

To start with, players will level up faster.  Per the announcement:

We’re planning on increasing experience gains from what they were in the first iteration of WoW Classic. Our current plan is to set them close to what the 1-60 XP rates are in Burning Crusade Classic with a bigger focus on quest XP increases.

That should flatten out the slump from the late 30s to the late 40s when it comes to the leveling curve, or at least keep players from having to scrounge for every single quest in every zone before moving on.  I do like the pace of the Burning Crusade Classic 1-60 leveling, but I somehow managed it with three characters before that hit.

There are also a couple of “quality of life” changes mentioned in the announcement:

  • Meeting Stones converted to Summoning Stones
  • Increased Mining and Herbalism nodes

The former seems like a bit of a cheat, though I suppose I am biased having gone through WoW Classic without summoning, but mining and herbalism nodes did seem to be a bit of a choke point.  As Blizz points out, more players are on classic servers than were back with the original launch, so maybe that deserves a review.

Blizzard is also going to introduce honor system and battlegrounds right away rather than trying to simulate the progressions (and problems) that were seen both back in the day and with the WoW Classic phases.

But the big focus of this appears to be on raiders and raiding guilds.  Do I once again detect the hand of Holly Longdale guiding this?  Certainly raiders were a key demographic for the EverQuest retro servers.

While the new servers will go through the same six phase plan that WoW Classic did originally, the goal is to roll them all out at an every other month cadence, so the final phase will be available in less than a year.

Meanwhile, the team is concerned that the raid bosses seemed a little bit too easy in WoW Classic, so they are making some adjustments to increase the challenge in order to make groups wipe at something closed to the 2004 rate rather than the 2019 rate.  Those include:

  • World buffs (like Rallying Cry of the Dragonslayer and others) disabled in Raid instances
  • Restoring mechanics that were removed early on to some Raid bosses
  • No boss debuff limit (up from 16 debuffs in WoW Classic)
  • Increased health on bosses, to offset player buffs and the removed debuff limit

So get set your raid calendar I guess and get ready for tougher fights.

Now I wonder how popular round two of WoW Classic will be.  There was at least a decade of pent up demand to see the content that had been missing since Cataclysm when it first launched in 2019.  Who will be queuing up this time around?

Somebody will, I am sure.  If the EverQuest progression server experience has taught us anything, is is that there is always SOME demand for a fresh start retro server experience.  Daybreak seemed to be able to swamp a server and have queues throwing a fresh one out there every other year.

But Blizzard and WoW… well, they have their own complications.  Leaving aside that the company is in bad odor due to its own bad behavior, they haven’t had Burning Crusade Classic running for all that long at this point, which has a lot of draw for raiders as well.  I am certainly not feeling any huge draw for the vanilla experience… or a slightly reformed version there of… right now.

As noted, the launch date for this new round of servers has yet to be mentioned, though beta testing for them started yesterday.  My invite must have gotten lost in the mail.  Blizz has tried to address some of the outstanding questions, but we’ll have to see how this rolls out going forward.

Thursday, September 30, 2021

September in Review

The Site

And we’re now at the fifteenth anniversary of the first month in review post.  So there is that.

The state of the blog – Sep 2006

In the categories drop down there shows 182 Month in Review posts, one more than there should be because I wrote a post about Month in Review posts a while back.  It even had a poll.  But we’ll get to polls in a bit.

Otherwise it has been quite a month.

I mean, I can’t really complain about the first ten days.  I was in Hawaii for most of that.  But less than a week after I came back I came down with the dreaded “flu-like” symptoms, which was just in the COVID incubation period, so I ran down to get tested and started isolating at home… or tried to, it is harder than you think when your life is intertwined with another person… while my wife cancelled all her in-person appointments.

Luckily, it wasn’t COVID… it took a couple days to get that result… just a cold that has been going around.  I was sick, but just normal-ass sick, not plague sick.

And then the cold developed into an inner ear infection, a malady I could not recommend.  That started almost two weeks ago and I am still recovering, still feeling the effects.  At its peak it was an sharp and constant pain along with my tinnitus cranked to 11 at all times, plus gunk oozing out of my ear, and bouts of motion sickness as it messed with my inner ear functions.

That meant antibiotics.  But, having had an allergic reaction to amoxicillin a few decades back, I have to have the azithromycin based alternative, which makes one prone to stomach upset and what I refer to as “turbo diarrhea” as everything I at seemed to be very much in a rush to exit my body at its earliest opportunity.

At this point you might be saying, “Wow, that sucks… but what does all of this have to do with “The Site,” which is the name of this section?”

Well, all of that has certainly affected the quality of content.  The first eleven days of the month were all pre-written in advance.  I started to catch up a bit, then got sick, and the level of effort devolved to “look, a thing happened” without much in the was of my usual attempts to tie things into a greater theme or the historical context of the genre… though I am kind of curious if anybody actually noticed that or the fact that words per post dropped rather significantly.  Probably not.

All of that added up to the lowest monthly page view count since mid-2007.  It was a slow month here.

Somehow though I kept my post streak going and I still have a stack of things I meant to get to in September that I now mean to get to in October.  I still haven’t even watched that Ji Ham EG7 video.  But here we are.

Oh, and in other news, WP.com broke polls in their attempt to monetize them through their Crowdsignal brand.  My fourth email finally got somebody to look at the problem (the first three happiness engineers just tossed aside everything I said and sent me a link about using the new Poll Block in the awful block editor… which is broken as well so WTF?) and now… they’re looking into it.  I wasn’t planning on creating another poll any time soon, but now it seems I cannot and when I eventually can I will have to buy credits.  So look forward to no more polls I guess.  Yay?

One Year Ago

The blog turned fourteen and I made my usual post about stats and the passing of time.

Nintendo announced the end of their long running DS hardware line.

Chris Roberts was annoyed because people are so cynical online, threatening to unleash an irony-quake.

With no BlizzCon planned for 2020, Blizzard announced BlizzConline for February of 2021.

My third entry in the ongoing binge watching series was posted.  I was also looking at the main streaming channels I was viewing as well as some secondary channels.

In my play through of Diablo II on its 20th anniversary I wrapped up Act II, then launched myself into the somewhat forgettable Act IIIWhen it came to Act IV I had to go use that one time respec to finish Diablo.  On finishing Act V I summed up with some thoughts about the game.

In WoW Classic we were taking on the upstairs portion of Sunken Temple, though it took a third run to get to the Avatar of Hakkar.  I was also still plugging away with some alts.

In EVE Online CCP introduced quantum cores for Upwell structures.  Abyssal sites also got some updates, with T0 and T6 sites opening up with the Depths of the Abyss update.  They also tried to breath some life into the EDENCOM ship lineup.

Meanwhile, metaliminal storms were doing whatever it is they really do.  There was the GM Week bot bash in Yulai, where high sec players got to blow up some capital ships, including two titans.

My own main character hit 220 million skill points in the game.

And then there was World War Bee, which I will just list as bullet points:

Then, in a final Friday Bullet Points post for the month I looked at LOTRO’s mini-expansion, Microsoft buying Zemimax, PlayStaion 5 pre-orders, the end of FarmVille, EA being dumb about lock boxes again, EVE Online ship models, and something about CCP planning to do some sort of resource redistribution thing in New Eden, which became the whole economic starvation plan of the last year.   Kind of a lot for one post.

Five Years Ago

It was the tenth anniversary of the blog.

I was looking back at day/night cycles and full zone respawns of yore.

My wife’s Pokemon Go account was hacked, but I recovered it pretty quickly.  That post brings in a lot of search engine traffic looking for ways to hack Pokemon Go accounts.  So many bad people.

Daybreak announced that both EverQuest and EverQuest II would be launching Kunark focused expansions, with Empires of Kunark slated for the former and Kunark Ascending for the latter.

Smed was taking his Hero’s Song project back to the crowdfunding arena again, this time via Indiegogo which, unlike Kickstarter, lets you keep the money even if you don’t meet your goal.

I was going on about problems EVE Online has getting new players to stick with the game… again.  We also had the YC118.8 Update which revamped a the look of mining barges and some frigates, among other thing.  It also launched the Purity of the Throne event that had me chasing white skins for Amarr ships.

There was also the ascension of Caitiz of House Tash-Murkon to the Amarr throne.  All those ships are still lined up in Amarr for some reason.  Did they have to wait a year for the first Jubilee?

And Alpha Clones would soon be a thing, so I was wondering what you could do with one.

In post-Casino War events the Imperium finished conquering Delve and a state of normalcy was starting to come to pass.  I also got my last ship out of Deklein.

And then there was World of Warcraft where the Legion expansion was off and running.  There was even an app for it.  I started off slowly as I figured things out and moved clockwise around the Broken Isles.  That didn’t stop me from checking up on my Draenor garrison though.

And then in one of those bullet point posts that I always hate a year later when it comes time to do the summary I covered Star Trek Online going to consoles, Legends of Norrath card packs, rewards for Omega players in EVE Online, and the then upcoming EVE Vegas.

Finally, No Man’s Sky launched, capping off yet another dismal episode of fan behavior.  After getting death threats for delaying the launch, Hello Games finally shipped the game only to have the fan base explode even more so when it was discovered that features that were straight up said to be in the product… multiplayer being the prime suspect… were not.  Still, it made a lot of money and features have since been added and it got its own Honest Game Trailers video.  There are, no doubt, lessons to be learned here.

Ten Years Ago

I did the great survey of blogs that had, at one time or another, included this site in their blog roll over the last five years.  Only 28% of them were still up and active.  There was also the five year anniversary post and all that it entailed.

implied that Tobold’s mother a llama.  This had NOTHING to do with him not having a blog roll.

I was totally going to resist Steam selling me Rift for cheap.  That didn’t work, and I ended up playing for about a year or so.

Star Trek Online announced it was going free to play, though I couldn’t imagine how it wasn’t already.

In LOTRO, the Rise of Isengard expansion came out and I almost didn’t notice.  Which was odd, because we were kind of playing LOTRO still.

The Goons were going to wreck the EVE economy by blowing up high sec ice miners.  Another vast Goon conspiracy.  I was being nostalgic for my earlier days in EVE.

GameSpy had a post about re-imagining Diablo as a first person perspective game, which was met with much derision.  Me, I liked the idea and even had suggestions for further topics in that vein to explore.  Meanwhile, Diablo III was pushed out to the middle of 2012.

In other Blizzard news, the Official World of Warcraft Magazine went belly up after just five issues.  And then there was a drop in WoW subscribers.  They lost 600,000 players, though I wasn’t one of them… yet.  Good thing they never lost more than that…

I was still playing Need for Speed: World pretty regularly.  I was filming police chases, avoiding police chases, and buying the squarest ride in the game.

In EverQuest, on the Fippy Darkpaw server, the retro experience was made complete by “guilds behaving badly” when it came to contested content.  Some GMs came up with unorthodox ways to resolve conflicts.  Somewhere along the way I got my SOE Authenticator, which I never use.

ArenaNet said something about private GuildWars 2 PvP servers.  I wonder how that would play today?

EA/BioWare gave us a release date for SWTOR at last, so I could start fretting about pre-orders and grace periods.  While I wasn’t in beta yet, BioWare was asking how I was enjoying it.

There was no word about life on Planet Michael.

And, finally, I was wondering how 9/11, which took place just a couple months before the birth of my daughter, would influence her view of the world relative to my own.  This was triggered by her trip to New York, where she visited the Nintendo Store.

Fifteen Years Ago

Here we are, able to at last dip into the blog archives for fifteen year old items.

There was the first post.  I still haven’t covered all of the topics I promised 15 years back.

After that I was straight into the EverQuest nostalgia, an oft recurring topic here.  The Serpent’s Spine expansion came out for the game.  I would get to that in a bit.

LEGO Star Wars II – The Original Trilogy launched, setting the casual path for future Traveller’s Tales LEGO based games.  My daughter and I would later play this on the Wii, but that was still out in the future.

Pokemon Diamond & Pearl, the first core Pokemon RPG titles for the Nintendo DS platform shipped in Japan.  They wouldn’t reach US shores for another six months.  Again, another series that would show up here as time moved on.

Green Monster Games, later 38 Studios, was unveiled to the public by founder Curt Schilling with R. A. Salvatore and Todd McFarlane as part of the creative team.

Roblox launched.  I didn’t know about it at the time, but the title has grown to be many things, including controversial.

I was into EVE Online, which I began playing just about two weeks before I started the blog.  My first post about it concerned the tutorial, then I went on to my impressions.  I already had EVEMon up and running, because you cannot play EVE Online without it.  And, while I was hardly aware of it, the first titan had been built in New Eden.

I was musing about games slated for the future, including Star Trek Online and Lord of the Rings Online I had reservations about both.

I kicked off my old school gaming reminiscences with a post about Stellar Emperor as it was back in 1986.  That was 30 years ago.  Damn continuous motion of time.

The instance group formed up for adventures in Azeroth.

I wrote the first “Month in Review” post.  I am not sure WHY I decided to do that, but it became a thing as here I am doing the 181st such post a decade and a half later. (About nine years ago I decided month in review should have its own category, so I went back and edited each and every last one to put them all in that category.  Fortunately, being a once a month thing, it was easy to figure out if I missed any or not.)

I also wrote something about Saga of Ryzom in that month in review post, which might be the one of the few times I ever wrote anything about it.  It had launched two years before and people were talking about it, but my play time with it was very short and unfulfilling.

But the smartest thing I probably did in that first month was link out to Brent at VirginWorlds in a post, which got him to notice my brand new blog, which kind of got me into the club pretty quickly as well as getting me my first comment.

Twenty Five Years Ago

Meridian 59 by 3DO launched.  It remains part of the perennial discussion as to what was the first “real” MMORPG.

Forty Years Ago

Wizardry for the Apple II launched, one of the early influential titles for me.  I still have graph paper maps of the levels in a drawer in my office.  Robert Woodhead, one of the creators of the title would later serve four terms on the EVE Online Council of Stellar Management.

Apple ][+ back in 1983

Castle Wolfenstein, another influential Apple II title, launched as well.  I needed that two button joystick to play that for sure!

Most Viewed Posts in September

  1. Minecraft and the Search for a Warm Ocean
  2. CCP Takes Aim at Cloaky Campers in EVE Online
  3. Robbing Some Space Banks
  4. CCP Releases the ESS Reserve Bank Keys and Hands Out ISK in EVE Online
  5. Alamo teechs u 2 play DURID!
  6. Twenty Years
  7. Enad Global 7 Q2 2021 Financials and Concerning News
  8. 20 Games that Defined the Apple II
  9. My Blogging Quinceanera
  10. Getting Setup with Zwift
  11. New World Blues
  12. Dealing with Mudflation

Search Terms of the Month

nantworks h1z1
[That didn’t really work out]

is lotro dead 2021
[I mean, it’s been better…]

eve meta 2021
[HACs in null sec]

eve cv-composite molecular condenser
[I’m not going to be much help with gas mining]

eve online jedi gas
[I think you meant “ninja” there, right?]

Game Time from ManicTime

This month we get kind of a Bizarro world “what year is this?” list for my game play time:

  • EverQuest II – 35.06%
  • EVE Online – 24.37%
  • Diablo II – 22.55%
  • WoW Classic – 14.42%
  • New World – 3.61%

If not for New World I might convince you this was from a decade back or more.  Of course, it was, as noted in the opening, an odd month and my total play time was roughly a third of the average month in 2021 and less than a quarter of the month with the most hours played… which was March.  I guess it was all Valheim all the time that month.

Diablo II Resurrected

The last week of the month saw this nostalgia blast arrive and I managed to find some time for it.  I am still not into Act II with any characters, but I am also not in a big hurry.  Some rides don’t need to go fast to be enjoyable.

EVE Online

I went on exactly one strategic operation in September.  The war is over and I was away for one week and sick for another and in the middle there wasn’t a lot going on.  My planetary industry plans kind of crashed when oversupply of what I was producing hit and I didn’t really have it in me to re-do all of that to pursue some other PI goal.  I did, however, get on one Fortizar and two Keepstar kill mails.  Not a bad month for that.

EverQuest II

The announcement of the next expansion got me thinking about post-cataclysm Norrath and whether it might be time for a return to the old game.  After all, Pandas were on the horizon and there wasn’t really much else going on mid-month.  I subscribed, ran the 2020 Days of Summer event and did the intro quests for the next expansion.  Then Diablo II and New World showed up and now… maybe.  I don’t know.  We’ll see.

New World

New World, the new game under the sun.  I’d play more if I could log in.  Unfortunately, while I managed to slip in during the afternoon of day one, since then the queue on the server I chose… which had no queue at that point… has been mid-three to four figures and honestly I don’t want to play the game that badly.  But I am also not keep to toss ten levels overboard just to avoid the queue.  This isn’t working out so well I guess.

Pokemon Go

If you’re one of my friends I might have sent you a gift from Hawaii… and if you’re one of those people who actually look at the gifts you get, you might even have noticed!  I got in a lot of steps with my buddy while traveling, then had to send my wife with my phone out to get me a Pokestop while I was sick.  Not a lot of progress made overall.

Level: 41 (83% of the way to 42 in xp, 4 of 4 tasks complete)
Pokedex status: 665 (+3) caught, 689 (+3) seen
Mega Evolutions obtained: 12 of 14
Pokemon I want: I need a Torkoal for my Hoenn Pokedex
Current buddy: Noibat

WoW Classic

My avoidance of Outland overland content continues on.  The instance group did the Blood Furnace in one go, so we have that going for us.  I also did a bit of Brewfest, but honestly I wasn’t up to grinding out the tasks for a mount.  I got the mug and went on to other things.

Zwift

I am going to put my Zwift progress here in the monthly update.  I’ve written a couple of posts about it and I have a few more brewing.  It is now Wilhelm canon.  I did not make my modest monthly goal of 75 miles but, as I have repeated ad nauseum by this point, vacation and illness.  Leave me alone.  Anyway, my standings right now:

  • Level – 9
  • Distanced cycled – 264.9 miles
  • Time – 14h 28m
  • Elevation climbed – 11,352 feet
  • Calories burned – 8,783

Coming Up

Welcome to Q4 2021 as of tomorrow I guess.  Last year ActiBlizz gave us their Q3 financials at the end of October rather than sliding into November.  We’ll see if they’re as eager this year.  The will probably be eager to get players back to their games, so we’ll see what incentives and updates they throw out.

I imagine we’ll get more info about the EverQuest II expansion as well as the announcement for whatever EverQuest has in store for players as well.  Maybe those perks will go live too.  They were delayed due to technical issues.

The instance group will be headed towards Zangarmarsh in WoW Classic.

I will carry on with Diablo II Resurrected.

And then there is New World, where my mild indifference is both a blessing and a curse.  I’ll play it if I am enjoying it, but I am not interested in queues.  I guess we’ll see how that settled down as time goes on.

Finally, I am thinking about turning on ads for the site for Q4 just to see how that plays out.  Your feedback on them is welcome, though I clearly won’t be putting up a poll about it.  We’ll see if they can offset the extra I am paying for the premium plan.

Friday, September 24, 2021

Cooking in the Blood Furnace

After the three run struggle to get past Hellfire Ramparts, I have to admit that I was a bit pessimistic about our chance for the Blood Furnace, the next instance on our four person instance tour of WoW Classic.

Yes, we had leveled up and geared up some, but even so we barely squeaked out that last fight on our third run in ramparts.  That was not a promising sign.

Still, what else were we going to do?  We can only go back to visit Blackrock Depths so often.

So we got together… this was back on the 12th… and our group was:

  • Ula – level 63 gnome mage
  • Beanpole – level 63 gnome warlock
  • Wilhelm – level 63 human paladin (protection)
  • Fergorin – level 63 human paladin (holy)

The first thing was to get everybody to the instance.  I scouted it out early, which wasn’t too hard because I had found it when I was looking for the Hellfire Ramparts instance previously.  But then I had to explain to everybody else where I was as they logged on, which I did poorly, so I ended up running out to the end of the wall to where the siege engine with the ramp is that lets you get up onto the wall so they could come to my marker on the map.  Eventually we got to the instance.

Up on the wall and around a bend and there we are

Once inside we looked around and steeled ourselves for a hard slog.  None of us could remember in any detail any of our past runs, though as we moved through we had flashes of wipes and bad turns.  I try not to go re-read the old instance group posts from back in the day before we do a run as not to spoil things, but I had a feeling there were stories.  So we moved forward to see how it would play out.

Inside and ready to move

We made our way in and up the passage, taking out groups, then up the stairs, where somebody mentioned stealthed rogues in a comment on the last instance group post, so we were warned and managed to handle them well enough.

We seemed to be doing okay, though I suspect our being level 63 help us avoid an accidental proximity pull here and there.  There were a few close runs, but it wasn’t until we got to the room outside of the first boss’s chamber that we had any real problems.  There are three groups close together and a walker that moves between them.  In an attempt to pick off the walker I managed to pull everybody in the room.

Things went badly soon thereafter.  I fell, then Fergorin, then Beanpole.  Ula ran for the instance line, blinking to keep ahead of all the mobs chasing here, which just allowed her to make it out.  That was all that kept it from being a full wipe.

The chorus line running back past our corpses after chasing Ula out of the instance

We had a soul stone handy, so Fergorin was able to revive then ress Beanpole and myself.

With that out of our system, we went in a bit more carefully and managed to pull a group, then the walker, then the other groups, clearing the room and letting us into the room of The Maker, the first boss in the instance.

You have to clear his room too, and there are groups standing around and in motion, but they are spread out enough that we were able to clear the room, which left us the prize.

Facing The Maker

The Maker did not end up being all that tough.  After a short sharp fight he was down.  He dropped the Diamond-Core Sledgemace, which is not only a very healer focused weapon, but a very dwarven one as well, which made it a perfect fit for Fergorin.

Sledgemace in hand

From there it was into the tunnel that runs to the second boss, where there are mobs in close proximity and wandering mobs and at one point Fergorin had to use Divine Intervention on me to avoid a wipe when we got in over our heads, so I was able to ress everybody so we could carry on.

In the tunnel

We managed to get through that and into the room where the next boss fight would take place.  We had to clear it out, of course, but once done there was a big level to pull that would set the event in motion.

The level awaits

We looked this one up in advance just to prepare.  You pull the level and you have to face four groups of four elites, one at a time, then Broggok, the boss comes for you.  Mana management was recommended, with the suggestion that you crowd control the final elite from the last group and let your mana regen before killing him and facing the boss.  Seemed easy enough.

This went a bit rough with the groups.  We had some trouble focusing on a single target and mobs would break away to chase the casters and then I’d have to go chase the mobs and it was a bit of a circus.  My taunt, which pulls multiple mobs, has a 15 second cool-down and inevitably I use it for one caster seconds before the other unloads with some huge windup and then I am off chasing a mob while swearing at the cool down timer on my taunt.

Anyway, we somehow managed to keep it together through the first three groups all the same, then Beanpole died on the fourth group and it seemed like we might be done for.  We managed to finish off all but the last elite in that group, then kept him crowd controlled while we regenerated mana and considered our options.  We were in combat and didn’t have a combat ress, so we were just going to have to fight the boss without Beanpole.  So we offed the last elite and went to dance with Broggok.

You can just see Beanpole’s corpse on the floor a bit to the left

And dance is the right word.  One thing I did remember through the years was that he drops a poison stink that you need to avoid, so you have to keep moving through the fight.  So I unloaded everything I could on him, there being no point in holding back.  Fergorin kept me healed, I held aggro, and Ula burned him down.  And we won.  With just three of us.

It seemed kind of amazing.  We got Beanpole ressed and checked the loot.

Broggok Slain

He dropped the Arcing Bracers, which went to a roll-off between Beanpole and Ula, though I cannot remember who won them in the end, but they were another upgrade for somebody.

That left us clearing our way to the final boss, Keli’dan the Breaker, which we managed to do without too much additional drama.  There are still some stealthed rogues that far into the instance, but we managed  to spot them before they surprised us.

For Keli’dan you have to slay five elites who are holding him in place, and for once we managed some very good target discipline and chopped them all down one after another, before launching into the boss.  All we really knew is that he has an AOE fire blast and that when he says “Come closer” you run away like he’s promising you there is candy in his white panel van, and you don’t stop until you know the blast is over because you’re probably not far enough away when you think you are.

And with that bit of knowledge we managed to best him.  He died with some parting advice.

Says the dead guy

He dropped the Raiments of Divine Authority, which went to Ula, another upgrade on the run.

We took our end of instance screen shot.

The group made it to the end

Then we headed out the back door and called it a day.

Happy fun ramp exit

A rather successful run.  No full wipes, no runs back to the instance, upgrades dropping from each boss.  Hard to argue with that.

It will probably boost our confidence slightly until we get to the next instance, which is The Slave Pens in Zangarmarsh.  That probably means we’ll have to do some overland content to get quests lined up and all of that.  I have been avoiding that content for a few months now.  Maybe it is time.