Showing posts with label November 11. Show all posts
Showing posts with label November 11. Show all posts

Thursday, November 11, 2021

WoW Classic Season of Mastery Name Reservations Available Today

Blizzard’s World of Warcraft Season of Mastery, their return to the nostalgia well.  This is another fresh start opportunity for those wanting the day one WoW Classic experience, and the whole thing kicks off for real today… or tonight… or possibly tomorrow depending on where you live… with a name reservation event.

When you can get logged in to reserve a character name

There was a similar event for WoW Classic more than two years back, which turned into a bit of a fiasco because they hadn’t put up enough servers.  Not enough servers became a bit of a theme for the launch, with long queues and more servers being added and layering tech, which allowed more players to be on a server than it would otherwise hold, having to run much longer into the life of the game than Blizzard expected.

So I am sure that this time around Blizzard will be prepared.  That have had the big WoW Classic launch, back in 2019, and the Burning Crusade Classic launch earlier this year, to help them size things.

And with all of that experience, they have 13 servers setup for name reservations today, eight in the US and Pacific and five in Europe.

  • U.S. East Barman Shanker PvP
  • U.S. East Jom Gabbar PvP
  • U.S. East Shadowstrike Normal
  • U.S. West Mutanus PvP
  • U.S. West Nightfall PvP
  • U.S. West Obsidian Edge Normal
  • Australia Lionheart Normal
  • Australia Swamp of Sorrows PvP
  • EU Bonescythe PvP
  • EU Dreadnaught PvP
  • EU Ironfoe PvP
  • EU Kingsfall Normal
  • EU Quel’Serrar Normal

That doesn’t seem like a lot of servers.

But I cannot tell if the Blizzard team feels that WoW Classic has been done once, so it won’t ever be as popular again so there is no need to plan on anything like the 80+ servers WoW Classic eventually needed the first time around, or if they feel that Blizzard’s bad odor in the news cycle means nobody will show up for their grand re-opening (though that certainly didn’t seem to be a problem for Diablo II Resurrected).

Now, I suspect that this event is as much to let people reserve names… though this time around you will be limited to one character on one server… as it is a way to test the popularity of the idea.  After the 2019 name reservation event Blizzard started adding a lot more servers.

So we will have to wait and see if Blizzard piles on some more servers between today’s name reservation event and next Tuesday’s launch of the WoW Classic Season of Mastery.

Wednesday, November 11, 2020

The Scourge are Back in Town

Guess who just got back today
Them wild-eyed ghouls that had been away
Haven’t changed that much to say
But man, I still think them undead are crazy

They were askin’ where you were bound
How you was, where you could be found
Told ’em you were hangin’ ’round
Drivin’ all the Kul Tirans crazy

-Grim Lizzy, The Scourge are Back in Town

I’m out in Northrend, flying around on my silver covenant hippogriff, fighting scourge and doing dailies at the Argent Tournament in Icecrown, so I have to wonder what year it really is.

Playing it cool in Icecrown

I guess my outfit matches and my glasses are not rose tinted, so it can’t be 2009.  Still, the launch of the Shadowlands pre-launch events did spark a bit of nostalgic familiarity in me.

Blizzard invites you to a scourge party

Of course, it all started with a summons.  I logged in with my main and there was a quest waiting for me.  You know they’re serious when they put the blue wax seal of the Alliance on it.

Mathias Shaw at it again

So I took the portal to Stormwind and headed out to Lion’s Rest, the final resting place of Varian Wrynn, to speak with Genn Greymane.  It seemed I wasn’t the only one to get a summons.

A crowd at Lion’s Rest

Even with the the invisible circle of dismounting around Greymane it was tough to see him.  He had a cut scene for me, which included a glimpse of Bolvar Fordragon, the former Lich King, who had his crown removed by Sylvanas Windrunner in the expansion cinematic.  He seemed pretty concerned about Sylvanas and her plans.  I guess she is the bad guy again.

 

But she seems to be coming for everybody, Horde and Alliance, so we seem to be back to a “patch up the differences and face a common foe” part of the relationship again.  I’ve only seen the Alliance side of things.  I’ll have to go see the Horde side just to see who goes missing there. (Nope, same video on the Horde side.  Maybe they have goblin drone cam over Lion’s Rest.)

Sure, it is Andiun and Greymane there now, but it was only Greymane when I got there

Meanwhile, I was sent off, along with everybody else, to go check in on things and gather scouting reports.  Blizz seemed to feel that only the prime quest givers needed that dismount aura around them, as a few were buried in mounts.

He’s in there somewhere

There were some scourge to slay out in Darkshire, though the main problem was getting to them quickly enough to get on a kill for the quest update.  There was a lot of firepower out there burning them down.  I’m not sure they really had a chance.

That led me back to Stormwind and then on to Northrend, to the Argent Tournament area where the Argent Crusade and Ebon Blade were running the campaign to fight the scourge.

On my way

Also, it was kind of hard to miss the massive hole in the sky as I was headed out there.  It is huge, so big in fact that it is tough to take a screen shot of it with some features to give it scale.

This isn’t climate change doing this, is it?

Oddly, or perhaps not, that hole is only visible when you’re in the Icecrown zone.  Anyway, that is the hole from the early screen shots and cinematic.

Anyway, out at the Argent Tournament there were quests to go slay more scourge, who nicely seemed be be spawning in the tournament practice area primarily.  Again, they barely had a chance to spawn before people were jumping on them.

Waiting for more to spawn

This was one of those times when it was annoying when Horde or Alliance players couldn’t share a kill, save for the big elite in the middle of everything.

The string of quests led on to a group fight to secure a foothold deeper in the zone.

Fighting the big guy at the end of the foothold event

That done, the turn in unlocked daily quests.

Consider the effort advanced

The lead-in quests and the dailies all offer Argent Commendations, which are a Shadowlands currency that can be used to buy items from a vendor who also hands out some quests.  There is an armor set, which is okay.  Somehow even a scrub like me is wearing better, so I am not sure it is worth the effort unless you want the set for transmog.  There is a battle pet though, so I’ll save up for that.

And with that, we’re off to the races with the Shadowlands pre-patch event.  The first week is just under way and the second week will have some new things.  More scourge to slay.

I only had time to get into a bit of what was going on.  WoWHead and Icy Veins both have guides to the event.  I’ll have to go through them to see if there is anything I need to do before the next round.

Related:

Monday, November 11, 2019

Claiming Fire Hardened Mail

While we were getting ourselves set for Shadowfang Keep, Skronk had asked if I have gotten Viniki very far along on Fire Hardened Mail quest, the warrior class you pick up at level 20.  I had to admit that, while I had grabbed it, I had not done anything with it as when you get it the quest is “warning danger level” red in your quest log.

He mentioned that he and Ula had managed to finish it off as a duo, though not without some considerable effort, so they could probably help out.

So the next day when I got online I set about making some progress.  Viniki was level 26 and the quest was moving into the range of viability.

The first bit was simple enough.  You need 50 drops from spiders out in the Wetlands.  They were levels 20-23, so it was just a matter of chopping them down.  The main annoyance was that then required drops only stored in stacks of 20 in my bag, and in the current WoW Classic age of inventory management dedicated three bag slots to anything is a big ask.  But I figured I would make due.

After that it was time to travel.  The next stage is out on the Stonetalon Mountains.  I may have forgotten quite a bit about vanilla WoW, but I do remember running the length of that zone to get myself up to Desolace at one point, which ended up taking me something like 45 minutes.  A long trip.  So I was headed that way again.  But the first bit would be short I thought, just a run across the breadth of The Barrens.

Ratchet to Stonetalon Mountains

Of course, I was deceived again by the scale of The Barrens.  It takes longer to run across, even at its short point, than you think.  But I made it and even remembered to not run straight up the road where the zones meet, avoiding the Horde guards at Honor’s Stand.  From there signs would show the way.

Stonetalon Peak this way

Not that there are a myraid of ways to choose from.  The road through the zone has some turn-offs, but my destination was at the very far end in the Charred Vale.

The Stonetalon Mountains

Starting in the lower right I just had to follow the path, bearing right at the lake to go to Stonetalon Peak to get the Alliance flight point.  The way Classic works you may find you need flight points you don’t necessarily travel to as they can provide connections.  While I was on my way there Skronk logged on.  He swapped to his level 22 paladin, who happened to be in Ashenvale, to come join me.

I grabbed the flight point and a quest that was to hand, and headed for the charred vale where Skronk caught up, having grabbed the flight point and the same quest as well.  He went AFK for a minute and I promptly got us killed.  He was on follow and his aggro radius was such that I managed to pull half a dozen mobs when I went to stalk one of the chimeras I needed for my next set of drops.

Oh well.  We got ourselves settled and Ula joined us with her warrior, which gave us more than enough muscle to finish off harpies and get the drops I needed for the quest.

From there we ran down into Desolace to grab the flight master at Nijel’s Point.  That was a bit dicey with Skronk’s pally in tow, as his aggro radius was about max size relative to the mobs there, but we made it to the flight point after a couple of encounters.

From there we wanted to go to Razorfen Kraul, the location of the last item on my list.  We decided to fly to Theramore and run from there.  We’d run through the swamp at a lower level already.

Over those familiar centaur camps

From Theramore we trotted out to The Barrens again and headed south to RFK.  Skronk said that when they did this for Ula’s warrior it took a while and some strategic dying was involved, along with some outright running for the exit.  But with three of us it seemed to go okay.  We were able to take on ones and twos without too much drama.

Fighting in RFK

Skronk’s pally healed while the two warriors got stuck in to tank and DPS.  This mostly worked.

There was one point when we got too many on a pull and had to run for the exit, with Ula’s warrior getting trapped and dying.  That also served as a reminder to put Escape Artist, the gnomish racial ability that gets you out of traps, on our respective hot bars.  Fortunately with a pally along a ress was available.

When we had cleared our way to our target, Roogug, we were able to get just him and one caster.  This was another fight where we thought we might have to take down on mob, flee, then repeat until we could cope with the whole thing.  But with three of us we were able to handle the fight.

Battling with Roogug

A little bit of healing goes a long way in these situations.

With Roogug down I had the last piece of the quest.  But since we were down at the southern end of The Barrens in any case, we decided to extend our trip to pick up one final flight point.  We wanted to get the one at Thalanaar in Feralas at the edge of the Thousand Needles zone, which meant taking the Great Lift.

I had read/heard that with WoW Classic you could only see the positions of the cars of the Great Lift, but it didn’t really strike me until we got there.  The cars just don’t show up the way they did back in the day, no doubt due to the update client/server tech being used.

So we sat there for a bit and discussed possible options.  The two NPC guards mean you cannot just saunter up for a peek.  In the end I decided just to rush the ramp and see what I could see when I got to the end.  Worst case I would simply jump off.   I have done that before.

In running I picked up the near guard and, as I reached the end of the ramp, saw the elevator car just starting its descent, so I jumped for it… and sailed right over it and down to my death.

Viniki at the bottom of the lift

However Ula and Skronk, following on behind, were ignored by the guard as he ran back to his post, so were able to wait for the car to return and take it down to the floor of Thousand Needles.  Again, having a pally around for a ress came in handy.

Once restored we made our way to the east end of the zone to Thalanaar and collected the flight point.  From there we flew back to Stonetalon Peak to turn in that harpy quest that we had finished up, after which we were done.  I recalled back to Stormwind and turned in the quest and collected a nice new bit of armor.

Fire Hardened hauberk

This was another quest line I never did back in the day as I do not think I bothered rolling a warrior as an alt until Warlords of Draenor.  It was a chance to go back and experience something I had missed the first time around.

Sunday, November 11, 2018

LOTRO Legendary and the Quirks of Middle-earth

Of course, after getting my champion up past level 10 I immediately started an alt.  And not even an original alt.  I made a dwarf guardian named Nomu on Friday night and started out with him.  I am working on legendary breadth rather than depth I guess.  The usual story for me.

Look, I’m just going to keep using this graphic until I find something better

I won’t say that I rolled up another character because I wanted some overlap in trade skills… but I wouldn’t strictly deny that was a factor either.  One of the many quirks of LOTRO, quirks that tend to make the game endearing or repellent depending on your point of view, is how trade skills are handled.  You can’t pick them onsie, twosie.  You have to pick a vocation, which is a bundle of three trade skills together.

Your vocation choices

The tradition here is that you tend to have two that go together, like prospector and metalsmith, weaponsmith, or jeweller, and then the odd one out.  For Sigwerd I picked Armsman, because weaponsmith and prospector go together.  And, technically, woodworker fits in because you make wooden weapons.  But you need to be a forester to collect wood, and you don’t get that.

If I had remembered, I would have rolled up a hunter and picked the Explorer vocation, since it includes tailor, which makes leather and cloth armor which a hunter can use, because the source for leather is mobs, making leather one of the few harvestable trade items not in short supply.

But I didn’t, I made guardian instead and ran with him.  I rolled along with Nomu on Friday night and picked back up with him yesterday, running though the starting areas.

Another quirk of LOTRO is the dynamic layers mechanic, the little layers of glass icon in the bottom right corner, that lets you know that there are multiple versions of a given zone running.

Dynamic Layers tip

I could tell that the bulk of the initial player base was progressing through the game because by Saturday the early areas on the dwarf starting path were not spawning multiple versions.  But, like a capybara moving through the guts of a python, that mass of players was still visible.

Already groups for Weathertop… and Germans

Somehow I managed to fall off the prologue story path of the epic story line.  Well, not somehow, I know how.  The quest tracker on the right side of the screen only shows five quests, and drops old ones off as you add new ones, so the epic story line was pushed off as I chased quests and I didn’t notice it until I was past level ten, at which point I had to run back to get roll it up.

That meant some traveling back and forth between Gondomon, which was still full of players, and Thorin’s Hall, which had pretty much emptied out.  And I could spot the zone line between the crowed and the empty parts because every time you move across an invisible line into a dynamic layered area, the game stops and throws a loading screen at you.  It can be jarring at times to be riding along a road and then, suddenly, loading screen for no discernible reason!

But I was set to be diligent about rolling up as many of the quest lines in the dwarven area as I could.  I even managed to collect the five gears and finish that up, a quest line that traditionally gets pushed off the tracker and forgotten about until I am too far down the road to care.  I honestly think this might be the first time I finished that quest line.

I also worked on the deeds as well, making sure I had Enmity of the Goblins and Enmity of the Dourhands, the latter of which grants you the ability to add the headbutt skill.

When you score big on a deed

Eventually though, I had rolled up all the quests I could, save one that had gone gray and which involved shooting a dozen of a specie of birds that had been cleared from the lands by the thundering horde of players.  Dropping that only left me with quests that require I moved on to Bree.

When Bree is the only option

Bree was, of course, busy.  Bree and its vicinity form the hub of questing until you get stuck into the Lone Lands.

The introduction to Bree was… not how I remembered it.  There are a few distinct paths you go down initially from Bree and there used to be, if I recall correctly, a set of quests that sent you down each one in turn.  Now, however, there is one quest that just tells you to go talk to the three NPCs that head off each string and assumed you’ll do them in order.  I failed, going to the wrong NPC first and ending up in quests that were a few levels above me.  But the place was buzzing and people were moving around in informal groups to hit the mobs made scarce by over hunting.

Along the way the game threw this tidbit up on my screen.

Tapping will get you far

I think this is just straight up wrong now.  I believe they have changed it so that everybody who puts some damage on a mob gets credit and loot.  That is at least my observation as to how things work now.  But SSG has left this notice in the game just to make people rush to get mobs.  I wonder how many people think they are just the luckiest in the world because they somehow manage to be the first tap on every mob?

And speaking of getting loot, I cannot recall when the current looting method went into the game.  After slaying a mob loot just goes into a pending state that you can collect from a window at your leisure.

The loot just waits for you

It is handy, never having to click on a mob again, so I am not complaining about it.  And things change.  I have a post from eight years ago exploring how the quests around Bree had changed from launch.  It is just different enough from other games that it counts on the list of quirks now that make LOTRO what it is today.

I figured out I was on the wrong path and circled back up the north road to run down the quests up there before moving back along towards Buckland.  That involves killing a lot of wildlife, so my leather supplies runneth over.

I also went back and did the epic story line, taking my usual screen shot along the way.

Amdir, always Amdir

At some point I noticed that I somehow managed to grab a screen shot of that very moment with almost every character, so now it is pretty much tradition to grab another and post it.  The torments of Amdir are never ending.  That and Lalia saying that something looks familiar.

After far too much running up and down the road between Bree and Buckland, which is mercifully much shorter than the 75 miles that the Lord of the Rings Atlas pegs the distance between the two place at, Strider finally set me on the path to meet up with Tom Bombadil, which means adventures in the Old Forest.  At that point I was just a bit into level 17 and already with a set of forgotten quests in my log.

And that is where it stands.  On arriving in Bree I also saw the real estate quest mobs and at level 15 got the pop up encouraging me to go buy a home in Middle-earth.

Housing ads

Housing is one thing I won’t be expending effort on this time around.  I’ll spend a couple hours playing with the music system, but LOTRO housing brings me no joy.  The housing in the game should stand as an warning to those who feel that every game should have such a feature that done badly housing is a waste of time and resources that could have been better spent elsewhere.  But, as with all things, I am sure that housing in LOTRO is somebody’s favorite feature.  To me though, it is pretty but completely useless.

Fortunately, since housing doesn’t play any role in the game, I won’t be missing anything by giving it a pass.  I’ll be in the Old Forest if you need me.

Friday, November 11, 2016

Weekend Plans in the Hoenn Region

Despite the main thread of any given Pokemon game being a solitary endeavor, part of the fun of playing Pokemon for me has been playing with my daughter.  As with much of gaming, having somebody to talk with and share the experience with enhances the whole experience.

Which explains why Pokemon has tapered off for me.  Aside from a burst of time earlier this year playing Pokemon Blue, I haven’t really got out the 3DS for anything aside from the monthly distribution events.

My daughter also finds having people around her who play Pokemon stimulates her interest in the game, though for her that comes mostly from her peers at school.  In middle school her circle of friends had little or no interest in Pokemon, so she stopped playing and thus so did I.

So while we bought copies of the last major Pokemon release two years back, neither of us finished the game.

PokemonAlphaOmega_450

My daughter started the game, but then stopped just two gym badges in.  I kept going for a while, hoping to lure her back.  But she wasn’t interested, something that killed my interest, and so I left off after six gym badges.

Lately though my daughter, now in high school, has started hanging out with a happy group of friends who are into video games.  And while that has gotten her to play League of Legends (Lord help me) another game on the list is Pokemon.  One of her friends has been bugging her to finish up Pokemon Omega Ruby, to the point that she actually picked it up this week and has quickly caught up to me, with six gym badges and now just arriving in Lilycove City.

So, of course, I had to take up the 3DS as well to see if I could figure out where I left off.  The path though the Hoenn Region is a complicated.

Hoenn region revamped

Hoenn region

Fortunately, I bought the accompanying strategy guide available for the game, so I can follow that through and hopefully figure out where I should be headed after a long stay in Lilycove City.

And the goal for the weekend is to get through to the Elite Four and finish up the game.  The real question is how much do I want to cheese through the end?  Having downloaded all those legendary and mythical Pokemon this year, I have a small army of level 100 Pokemon that I can control once I get that 8th gym badge.  We shall see how I feel when I get there, but I would like to wrap the game up before next Friday when Pokemon Sun & Moon should arrive.