As we roll into the end of February, SuperData Research has their digital sales numbers for January, and the headline was that sales were down year over year, with the PC platform down 29% when compared to 2018.
I guess we got everything we wanted for Christmas this year.
Anyway, the chart is available.
On the PC side, Fortnite fell from fourth to fifth spot, allowing the long standing top four to reunite. League of Legends fell out of first place, something that started to happen last year, replaced in the top spot by Dungeon Fighter Online.
PlayerUnknown’s Battlegrounds remained behind rival Fortnite, though they are adjacent on this list now.
World of Warcraft, again tagged as “West,” remained in seventh position, one step ahead of World of Tanks, which regained the eighth slot from Sims 4, which fell to ninth. And in tenth position, DOTA 2 returned to the list, replacing Hearthstone West.
On the console side, FIFA 19 jumped ahead of last month’s top duo, Fortnite and Super Smash Bros. Ultimate, while the venerable Grand Theft Auto V hauled itself up into forth position yet again.
And on the mobile end of the chart the top five remained unchanged from last month, shaking out as Honour of Kings, Pokemon Go, Fate/Grand Order, Candy Crush Saga, and Clash of Clans.
Nothing too exciting on any of the lists. But next month’s charts should show the impact of two EA titles, Anthem and Apex Legends. That pair ought to shake things up a bit.
Other items from the SuperData post:
- Worldwide digital game spending declined on Console, PC and Mobile in January. Consumers spent $8.4 billion on digital games across all platforms in January, down 6% year-over-year. Premium PC had the biggest drop off of any platform with a 29% decline. Meanwhile, console revenue also decreased by 3% even including a favorable comparison from Fortnite due to tepid performance from top Premium Console franchises such as Grand Theft Auto, Call of Duty, FIFA and Overwatch.
- Fortnite dips month-over-month after a strong end to the year. Fortnite revenue on all platforms combined declined 48% month-over-month in January, although sales are still up significantly year-over-year. This comes after a peak month in December and points to an increasingly lumpy revenue profile heading into 2019.
- Red Dead Redemption 2 Online (beta) fails to pick up momentum. RDR2 Online (beta) revenue fell by 14% month-over-month in January due in part to declining MAU levels. Combined sales from both RDR2 Online (beta) and GTA V Online, which makes about 5x more than RDR2 Online (beta) from in-game spending, were flat year-over-year versus GTA V Online alone last January. (Note that Red Dead Redemption 2 Online (beta) is still not fully launched, which may create an unfair comparison against full-fledged live service offerings such as Grand Theft Auto V Online.)
- Super Smash Bros. Ultimate unit sales decline sharply. We estimate that Super Smash Bros. digital units were down 83% from December, indicating that sales were more front-loaded than usual, as well as closely linked to Switch hardware purchases during the holiday season. In-game spending increased month-over-month as more players purchased the Fighter Pass.
- Counter-Strike: Global Offensive‘s high engagement levels aren’t translating into revenue gains. CS:GO MAU grew 8% year-over-year in January after benefiting from the switch to a free-to-play model in November. However, digital revenue fell considerably compared to last January as new users showed lower conversion for in-game spending.
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