Once again the group was off on a side task.
During a past run when we were talking about trade skill coverage it was pointed out that we have nobody on the team who does enchanting. We have a number of trade skills covered, but nobody had really picked up enchanting. Obama had said he was going to try it, but then stopped playing with us, leaving us without an enchanter.
I don’t think enchanting is necessarily critical, but it can be a nice to have addition to the group. Also, some part of me wants a glowing weapon.
I had initially asked if Ula was interested in going with enchanting. She has been doing tailoring and I brought this up while we were out looking for the mooncloth bag recipe. (Since obtained for 20g at the auction house.) Tailoring is something of a natural to go with enchanting as it does not require a dedicated harvesting skill the way many of the professions do. I have the tailor/enchanter mix on a character in retail WoW. We could just run her through some lower level dungeons to collect gear to disenchant to kick start her progress.
So we picked up the discussion the past weekend. The first proposal was to have somebody’s alt pick it up, but I argued that we ought to have somebody in the dungeon group itself pick up the profession, as having them around to disenchant the inevitable bind on pickup drops that we get every run. Those could turn into materials for useful enchants.
Eventually Moronae volunteered for the position. He had been running with just gathering professions, herbalism and skinning, in order to make some money. But skinning is pretty common and not a huge money maker. So he said he would drop that and pick up enchanting.
With that decided we went of to do a few low level dungeon runs just to get him started. For whatever reason… I can’t really recall now… the rest of us opted to bring out some slightly lower level alts for this run. They were not low enough level to get xp or find any good drop, so I suspect we would have been fine with our mains, but at least we got them out for some exercise. So our group was:
- Moronae – 59 feral druid
- Scsla – 43 gnome warrior
- Fergorin – 40 dwarf paladin
- Alioto – 36 resto druid
We decided that the Deadmines would be a good start, so flew out to Westfall and ran off to that.
I will admit that it is actually kind of fun to go into a lower level instance and slay with near impunity. This is my major gripe about level scaling all content, you never get a chance to do this sort of thing. My druid, being level 36 and dressed to heal, did manage to get in a little bit over his head now and then… enough elite gray mobs can still be a hazard… but we kept on plowing through.
The drops were good and Moronae was able to start disenchanting stuff pretty quickly. He kind of had to as we were letting him loot most of the corpses and his inventory was filling up fast. I ended up taking some of the wool from him as I still needed to make heavy wool bandages to advance my first aid.
Up on the ship we roamed around the back and got Cookie and the siamese cat drop. Then we were back around front and up the ramps to knock out Captain Greenskin and then Van Cleef.
Skonk was quick to point out that one of the ramps had a corner cut off and that this no doubt explained why he fell off the ramp and into the water back when we were doing the Deadmines at level.
We went up and faced VanCleef, who gave us his usual routine.
That did not take us much time at all and was distracting enough that we decided to do another instance. This time we flew on up to run through Shadowfang Keep. Another quick tour through a dungeon.
Again we were on a rampage and Archmage Arugal didn’t stand much of a chance against us.
That was a sight bit quicker than our run through the first time in classic.
After that it seemed like we might take a break, but I was in Stormwind and the Stockades were close by and a quick run, so we ran in and did that just to pile on some more gear to disenchant.
After that Moronae was able to get himself up to 90 enchanting. Viniki made him his silver and golden enchanting rods to cover his ongoing requirements and he was able to do a few practice enchants on us. I think we all got +5 health on our bracers.
Anyway, we got him off to a good start I think and hopefully we can get him up to where he can disenchant the inevitable mail bind on pick up drops that inevitable are our reward when doing runs. And maybe someday I will have a glowing enchanted weapon.
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