I suppose one of the problems with the special server thing, at which the EverQuest team has done very well over the years, is that after a while you end up having done the basics, done what the fans have asked for, and even done a few things that didn’t make a lot of sense. At that point you start searching for new gimmicks to keep the special server idea fresh. And so the EverQuest team is going to give us the Mischief, which is billed as a random loot server.
So far as I can decipher the rules, the Mischief server will be a time locked progression server based on the Mangler server rules when it comes to xp gain (the Mangler server was one of the 20th anniversary special servers that they had to tweak the rules on before they got it right), with some random loot magic in the mix.
The rules, as listed right now (but, you know, might be subject to change):
- Agents of Change Enabled
- Pick Zones Enabled
- Truebox Enabled
- Free Trade Enabled
- Random Loot Enabled
- The Mischief server is a new experimental server that randomizes loot.
- Rare NPCs will drop loot from other NPCs of a similar level within the same expansion.
- Raids will drop loot from other raid NPCs of a similar level within the same expansion.
- We may add other special case randomization.
- Rare NPCs have a greater chance of spawning
- Unlock Cadence:
- Expansions:
- 1 month Classic
- 2 month Kunark
- 2/3 month regular release cadence
- 2 months for no level increase
- 3 months for level increase
- Exception: LDoN will only be one month
- Expansions:
I am not even sure what “Pick Zones” means in the context of EverQuest servers these day. Maybe Bhagpuss can help me out on that front?
“True Box” is the no multi-boxing rule, “Free Trade” means no drops will be bind on pick up, so you can sell or trade whatever you grab, and then there is “Random Loot,” which honestly doesn’t sound as exciting as I expected.
Though that lack of excitement might be because, as a rule, it seems to impact mobs that I likely won’t ever see, much less bring down. I was kind of hoping that random, run of the mill mobs might get something special. That would have been exciting to me, even if it was lotto scratcher level of rarity.
The unlock cadence seems a bit quick, jumping out of Classic in only a month… dude, that is 50 levels at slow xp… though, honestly, I could make the case that they ought to just start at Ruins of Kunark and go for three months just on that. I think that would be an interesting way to start a progression server. But I do kind of favor just the first expansion or two in any case.
One interesting side item is that not only will the May update bring this new server onto the scene, but a new feature will be introduced. EverQuest will get item compare! When you get a drop there will be an option in the details to compare it to your currently equipped item. It looks a bit clunky… but so does just about everything in this 22 year old MMORPG. Let’s face it, this game is old. The week it launched Cher was at the top of the Billboard Hot 100, and she’s older than my mom.
This is the first new special rules server for EverQuest in the Enad Global 7 era and I am going to guess the first one to be planned from scratch since Holly Longdale left the Norrath team for Azeroth. We will have to see what kind of reaction this new server will get. The game’s fans can be particular and the team has been known to bend with any particularly strong wind when it comes to special server rules.
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