Showing posts with label 2016 at 10:16AM. Show all posts
Showing posts with label 2016 at 10:16AM. Show all posts

Thursday, September 15, 2016

Up All Night in Leuthilspar

Syl wrote about day/night cycles in MMOs a couple of weeks months years back.  Clearing of the drafts fodler here, as you might guess. Of course, one aspect of that is how long such a cycle should be.  At one end of the spectrum is World of Warcraft, where Azeroth turns on a literal 24 hour cycle, and server time is in-game time.

EVE Online also runs on a real-world 24 hour clock, though I am not sure that a day/night cycle makes much sense there.  It is always night in space, right?

Anyway, in Azeroth that means if you are like me… I live in the US Pacific time zone but play on a server in the Easter time zone, 3 hours ahead of me… you might spend most of your time in WoW playing at night.

Not that night is all that big of a deal in WoW.  Every single instance group screen shot has been taken during the night cycle and most of the time you couldn’t tell it was night.

The lair of Lockmaw

This is night. Stars in the sky.

There is, as Syl noted, a nice sunset period if you are on at the right time, and likely a similarly pleasant sunrise, though I’ve never seen that.  I’ve been online when it has happened, I was just deep in Uldaman at the time.

Other games have a much shorter cycle.  In EverQuest you passed through the day/night routine every 72 minutes if I recall right, 3 minutes per in-game hour.  That could leave you running around in the dark a few times in a single long play session.

Scarecrows in West Karana

Night, when the Scarecrows come out in West Karana

And at the extreme end is Minecraft, which has a 20 minute day/night cycle, which means if you play for an hour… and who plays Minecraft for just an hour when you’re into something… you will spend half that time in daylight and the rest in the dusk, night, and dawn portion of the cycle, during which time the night life will be coming for you.

Coming to get me...

Coming to get me…

Of course, the Minecraft example brings up what is probably the key question when it comes to a day/night cycle; should it have impact on game play?

In World of Warcraft there is almost no impact on game play.  As noted, you can barely tell it is night as the moon over Azeroth apparently reflects 80-90% of the sun’s luminosity during the night time hours.  And I am hedging by even using the word “almost” there, because something in the back of my brain believes there was a “night only” spawn at some point.  But that could be me.

At the other end of spectrum is Minecraft, which isn’t an MMO but is MMO enough for this discussion, where the transition from day to night changes game play dramatically.  It actually gets dark out, so lighting matters.  But even more so, as noted above, things come out at night.  Bad things.  Things that seek to kill you or blow you up.  So you either hunker down and wait out the night… or sleep if you’re alone on your server… or get out there and fight the encroaching zombie/skeleton/creeper menace.

Maybe that is an extreme example.

But I do hear calls now and again for not only a day/night cycle in MMORPGs, but that the cycle should impact game play, that night should be different than day, and that NPCs should behave in a way attuned to the cycle of the world and their lives.  They should go to bed at night.

That last bit… that is one of those things that always sounds better in theory that it does in reality.  And I say that as somebody who has lived a bit of that as reality in an online game.

Back we go again, back through the mists of time, back to TorilMUD and the days of text, triggers, and ANSI color characters as a substitute for graphics.

All text, all the time

All text, all the time

I’ve written about TorilMUD many times before, and specifically about the hardship of the elves of Evermeet, stuck until recently in their own little corner of the game until level 20 with few zone choices and not much in the way of gear available.  The sorrow of the eldar is never ending and all that.

But we did have one advantage there on Evermeet, and especially in the city of Leuthilspar.  For the most part elves don’t seem to need any sleep.  Shops were open all night long and even the city gates, which the guards closed and locked at sunset, could be passed through after hours if you spoke the right word. (It was “peace.”)

The rest of the world however…

It was a sure sign that a player was fresh through the elf gate and in Waterdeep for the first time when, locked outside of town, they would stand there saying things like “peace” and “please” and whatnot trying to get the gates to unlock so they could pass through.

And imagine to confusion in the a poor elf’s eyes when a vendor in town suddenly announced they were shutting up their shop for the night and wouldn’t be serving customers until the morning.

Outside of Leuthilspar, shops had business hours!

The vendors wouldn’t go away… though I think one in Baldur’s Gate used to move into another room… they would just stand there as usual.  However, when you attempted to interact with them, they would announce that they were closed and admonish the player to come back later.

In a way, it sounds quaintly archaic in today’s world.  But TorilMUD, measuring from its predecessor Sojourn MUD, is past the 20 year mark as well.  It was a simpler time and a different audience in an era when game devs sometimes felt the user ought to conform to a much more rigid set of rules.

I couldn’t imagine a MMORPG today putting something like that in place.  But TorilMUD was smaller than even the most niche MMORPGs we’ve seen.  I would guess that maybe 10K people created accounts on the game over its lifetime.  During its peak it could get a couple hundred people online at the same time, which was considered quite the crowd.  In that sort of small, self-selecting environment, you can set different rules.

And the vendors didn’t just have hours, but would also only deal in specific goods at times.

But, at least the day/night cycle was short.  The ration was one real life minute to one in-game hour, so a day went by in just 24 minutes.  Not as fast as Minecraft, but close.

Anyway, such were the was of the past.  How niche would a game today have to be to get away with that sort of thing?

Tuesday, September 13, 2016

The YC118.8 Update Lands in New Eden

It is patch day again in New Eden, as EVE Online gets its eighth update for 2016/YC118.

This month’s update seems largely focused on graphical updates for ships.

There were some mechanics updates.  For capitals, high angle weapons got a balance pass focused in fitting aspects… CPU and power grid.

Mining barges also got some mechanics changes along with a revamp of their graphics, though I think function was following form here.  A lot of the tweaks seem wrapped around the move to have all barges and exhumers have two mining laser hard points, rendering some of the changes from the 2012 revamp… which effectively gave all of the ships the base output of three strip miners, even if they had only one or two hard points… obsolete.  I also suspect that there is some desire to make the models easier to develop skins for, but that might just be my cynicism showing through again.

The YC119 Model Year Skiff and Procurer

The YC119 Model Year Skiff and Procurer

I was happy with the Procurer hull as it was, but I suppose it won’t be all that radically different now.

Rock crushing in a Procurer

What is now the OLD Procurer

(Note to self: Buy a second strip miner for that hull.)

Then there is a batch of six frigate hulls which got a graphical revamp, but no changes to mechanics.  The changed hulls are

  • Slasher / Claw / Stiletto
  • Maulus / Maulus Navy Issue / Keres
  • Executioner / Crusader / Malediction
  • Bantam / Kirin
  • Probe / Cheetah
  • Griffin / Griffin Navy Issue / Kitsune

There is always a bit of peril in doing a graphical rework of such old-line ships.  You never know what bit really called out to people in the design.  Frills and asymmetry have been missed in the passed, for example.

Stiletto Griffin Maulus Executioner Bantam Probe

While it is hard to really tell how the models look given the CCP provided screen shots, the Bantam, Executioner, Maulus, and Probe models seem to hearken back to their predecessors enough that I think they will be generally accepted.  The two that changed most dramatically were the Stiletto and Griffin hulls.

My gut response to the Stiletto is positive.  It looks slim and lethal and much less like something from Ikea that you clip to the top of a door to use as a coat peg.

The Griffin though… it has gone from a slender, somewhat space-squid like model to what I can only see as some sort of armored space pig .  I’ll have to wait until I see it in person I guess.

That seems to be it for the ship side of the show.

In addition to all of that, the YC118.8 patch also heralds the launch of the Amarr Purity of the Throne PvE event.  Those white ship skins look/sound interesting, and will be available for most Amarr ships. (No Apostle?) The plug for the event reads:

I draws closer, there are those who consider her ascension to the Golden Throne of Holy Amarr both unjust and improper, based on archaic views that call the purity of her Udorian heritage into question.

With the might of the Imperial Armed Forces at her heel, and both the Ministry of Internal Order and Theology Council ratifying the views of the Purity of the Throne movement as heretical, bounties have been placed on the heads of their members.

The Empire is encouraging capsuleers across the cluster to strip the heretics of their colors, and wear them in support of the ascension of Catiz I to her rightful place as the leader of the Amarr Empire.

Catiz I will ascend to the Amarr throne on the 27th of the month.  I am sure nothing will happen to interrupt that.

Then there are the usual range of fixes and tweaks that come with every patch.  Further details can be found in the Patch Notes and on the EVE Updates page.  The update has been reported as successfully deployed, so we all just need to patch up and log in.

And, of course, no update is done until a song has been provided.

 

Saturday, August 20, 2016

My Wife and Pokemon GO

My wife is not a gamer, and the fact that I am has caused some friction in our relationship from time to time.  I can sit for many hours at my desk playing or writing about video games, activities that neither involve nor interest her.  It can be the “sports widow” syndrome at times, though my games don’t have seasons.

We have adapted somewhat over the years.  I don’t spend as much time on video games as I did in past years and I hope I am a bit less oblivious.  And she shows a peripheral interest in what I and my daughter are playing, though I am not sure my daughter and I being the “gaming club” in our house and talking about them a lot was a big help there.  My wife went to EVE Vegas with me, though she was more about the parties and socializing.  Internet spaceships themselves aren’t of interest.

My wife and I at the party

My wife and I at the party, Noizy Gamer behind us

My wife isn’t totally disinterested in video games.  But her interests are far more casual.  She plays Windows Solitaire and I keep a Solitaire and a Video Poker app on my iPad which she plays some times.

And then came Pokemon GO.

Back in early July, when the game showed up, she downloaded it to her iPhone so I could play it.  And I did create an account and got things rolling, and even picked Team Instinct for the account, mostly because it seemed to be the downtrodden group.

General view of Team Instinct - July 2016

General view of Team Instinct – July 2016

But the app was on my wife’s phone, and she uses her phone a lot.  She is on her third iPhone and it is clearly part of her life and/or lifestyle.  So the idea that I would be spending a lot of time playing Pokemon GO on her iPhone was probably a non-starter.

So she began to play for me.

At first it was rolling by the local Pokestops.  Then catching the occasional Pokemon.  And soon I was getting texts with screen shots of new catches or of the account leveling up.

At the same time our daughter was also playing, but she wasn’t as into it after a couple of weeks.  So while she was out in front in levels, her motion forward had slackened dramatically… at which point my wife’s competitive nature kicked in.

There is a reason we no longer play Scrabble after Thanksgiving dinner, and it has something to do with my wife’s family having very faint understandings of the concepts of being a “good winner” or a “good loser.”

My mother-in-law would sit at the table and trash talk, brag about every play, demand constant audits of the score, abuse the rules with half-assed challenges like “use it in a sentence,” and whine about how this wasn’t fair because she was born in Germany, to the point that I stopped playing to win and started playing to ensure she would lose.  If she was downstream of me I would leave her no good scoring opportunities, and if she wasn’t I would feed whoever was a series of double and triple word scores.

I may have lost more often that I should of, but she never, ever won, and so we were all spared the stream of trash talk that would have come from such an event.

(I am exaggerating a bit on that story, but not by as much as I wish I was.)

Anyway, since my wife will read this, let me say that this sort of competitive behavior was perhaps passed on to her to some slight degree, which drove her to catch up to, and then pass my daughter in Pokemon GO levels… and not quietly, to my daughter’s annoyance.

So the Pokemon GO champion of our house is my wife.

And then I went and got an iPhone last week and she wanted to know pretty quickly if I had installed the game yet.  I hesitated for a couple of days, but eventually installed it… and then made a new account.

My first account is now her account.  She did all the work on it.  So she changed up the avatar to be her rather than me and is still pondering names for the one-time name change option Niantic has given players.

On my account, I hit level 5… largely thanks to the fact that my desk at work is within range of a Pokestop, so a few times a day I look in on it… and went with Team Mystic.  So now my daughter is Team Valor, my wife Team Instinct, and I am Team Mystic.  We now cover all the teams.

Artist's concept of our family group

Artist’s concept of our family group

Now to see how the game will develop.  Right now “catching them all” is a sufficient goal for both my wife and I, but the game lacks so many of the features of the core Pokemon RPGs that I hope more is planned for it going forward beyond simply adding new Pokemon now and again.