Showing posts with label 2017 at 01:30PM. Show all posts
Showing posts with label 2017 at 01:30PM. Show all posts

Monday, October 30, 2017

VR Development Dead and Layoffs at CCP

One of those “note the time and date” posts, Massively OP reported earlier today that CCP was backing away from development of Virtual Reality games, closing their Atlanta office and selling off the studio in Newcastle responsible for now VR-optional Oculus Rift launch title EVE: Valkyrie.  This will mean a job loss for as many as 100 CCP employees world wide, including 30 in Iceland.

EVE: Valkyrie in stasis

CCP says that they will continue to support their VR products but will no longer be investing time into new development for EVE: Valkyrie, EVE Gunjack, or the recently launched Sparc.  That sounds nice, but once you cut the development team restarting on a VR project won’t be easy.

Hello VR captain’s quarters?

In addition to a renewed focus on EVE Online… because what else is making them any money… CCP will continue with development of the shooter known as Project Nova as well as the EVE Universe themed mobile game Project Aurora, which was demoed at EVE Vegas earlier this month.

CCP Falcon had the following to say on Reddit:

With regards to EVE, it’s kind of bittersweet that this puts us in a more solid position going forward, as a lot more focus is back on EVE Online, its services and all the technology and support around it.

The EVE Online development team was not impacted at all by these changes, and remains the same size, working toward the same goals and features that have already been announced.

While that may be so, one of the losses with the Atlanta office is CCP Manifest who was the PR and social media lead who paid a lot of attention to the EVE Online community.  Likewise CCP Logibro who minded the fansites and worked with the CSM appears to be on the list.   They will be missed.

We shall see what this means in the longer term.  EVE Online remains the only money maker for the company.

Other coverage:

Monday, June 19, 2017

Two Years of Minecraft

Two years in and my general reflections on Minecraft haven’t really changed.  As I wrote last year, as a game it does scratch the exploration, building, and persistence itches, yet is often falls flat on the purpose front.

And so I do not spend much time building castles or villas or other grand living spaces, as once built there isn’t much you can do with them.  Instead I thrive on overland infrastructure, blazing trails, building roads, bridges, and rail lines, and making practical rest stop and production areas along the way.

This approach has led me to the inevitable laying of track along the north mansion roadway that I spent several months building.  Happened with the last road I built as well.

A new rail stop along the way

A fast horse is faster than a minecart for travel, and can go where you want, but you don’t need to manage a minecart.  A minecart doesn’t wander off… mostly… doesn’t need a corral, and won’t die in the middle of nowhere leaving you to walk home.  You just make another minecart or keep it in your inventory and when it is time to travel you put it on the rails and off you go.

So I am laying tracks.  Tracks require resources… iron mostly, of which I am perennially short.  But among the improvements I have done along the line at every rest stop is dig a mine and an auto furnace.  That can be slow going, but at many of the stops I piled up an excess of iron because I was mostly interesting in getting cobblestone to lay down the road.  So I have some resources to draw on… and Aaron gave me a few stacks or iron blocks, which got me quite a way down the line.

It does keep me logging in, which is the ultimate test.  As I have noted in the past, what I say I enjoy doesn’t always line up with what I will actually do, so I have to side with my actions as opposed to my intentions.  If I keep building road and rail projects, that must be what I like!

Not that the last year hasn’t delivered new things.  There were three updates to Minecraft which delivered  polar bears, llamas, and parrots… among other things.  They were:

All of which added things to the game that extended my play time with it.  Not bad.

So another Father’s Day has passes and I am still playing… and on the same world.  That means that my stats for that world are pretty much my overall stats for the game.  As I did last year, I’ll put up a few stats (after the cut) just to mark where I stand.

General Items

  • Games Quit – 1,205
  • Items Dropped – 914
  • Chests opened – 16,708
  • Trapped chests triggered – 233
  • Hoppers searched – 1,237
  • Droppers searched – 4
  • Records played – 2
  • Ender chests opened – 124
  • Items enchanted – 71

Travel Related

  • Walked – 3,365.36km
  • Sprinted – 37.31km
  • Crouched – 50.31km (most of it backwards)
  • Swum – 23.37km
  • Fallen – 12.59km
  • Climbed – 37.59km
  • Flown – 16.27km
  • Dove – 12.71km
  • Minecart – 974.71km
  • Boat – 237.07km
  • Pig – 335.71m
  • Horse – 675.6km
  • Elytra – 0mm
  • Jumped – 150,928 times
  • Times slept in a bed – 1,990

Dealing with MOBs

  • MOB Kills – 34,693
  • Damage Dealt – 94,452
  • Damage Taken – 8,171
  • Players Killed – 0
  • Number of Deaths – 39
  • Animals Bred – 1,220
  • Zombies killed – 1,908 (killed me 4 times)
  • Skeletons killed – 1,182 (killed me 2 times)
  • Spiders killed – 735
  • Creepers killed – 877
  • Zombie Pigmen killed – 278 (killed me 4 times)
  • Magma Cubes killed – 239
  • Blazes killed – 185
  • Cows killed – 162
  • Slimes killed – 203
  • Sheep killed – 160
  • Silverfish killed – 165 (killed me 2 times, both when AFK)
  • Chickens killed – 123
  • Ghasts killed – 118 (killed me 1 time)
  • Cave Spiders killed – 88
  • Endermen killed – 76 (killed me 1 time)
  • Husks killed – 73
  • Witches killed – 87 (killed me 3 times)
  • Pigs killed – 53
  • Zombie villagers killed – 26
  • Rabbits killed – 23
  • Squids killed – 18
  • Vindicators killed – 11
  • Bats killed – 7
  • Villagers killed – 4
  • Vexes killed – 4
  • Evokers killed – 2
  • Ocelots killed – 2
  • Wolves killed – 3
  • Guardians killed – 1
  • Strays – 1
  • Parrots killed – 1

Some Crafting

  • Most Crafted item – Stick (needed for rails, torches, fences, tools, and more)
  • Most used item – Pick
  • Most depleted item – Pick
  • Most dropped item – Grass Seeds
  • Most mined item – Stone
  • Most picked up item – Potatoes
  • Most crafted block – Stone Brick

Another year looms.  We’ll see if I finish my current rail line before the next one turns.

Thursday, February 23, 2017

My Current Favorite New Eden Screen Shot

I take a lot of screen shots in EVE Online, which I suppose is natural enough for somebody who runs a blog devoted to screen shots taken in EVE Online. (Yet another shameless plug for my soon to be nine years old other site.)

When you are faced with a large quantity of something it can be easy to sort by general quality, but to pick out a favorite, even a transitory favorite of the moment, can be difficult.  And I tend to be indecisive on that sort of thing in any case.  It I have to fill out a security challenge question and it is something like, “Your favorite movie” all I can think is, “Are you kidding me?”

I have trouble limiting to a list of ten my favorite anything, and that can be very situational.

So it is odd when I do fixate on one thing, and when it comes to my EVE Online screen shots, this is the picture.

Doomed Vigil in the middle of things

Doomed Vigil in the middle of things

The screen shot was taken during the battle of the F4R2-Q Fortizars at the beginning of the year.

It features a Vigil, a modest Minmata frigate, in the midst of the battle.  My alt was flying it and it was setup as a target painter.  My alt had been disconnected and had logged back in eventually to find himself in the thick of things and far from our own fleet.

The ship show damage from having exchanged fire with some other small stuff, but isn’t completely wrecked.  And behind it, the battle rages.  There are two huge Apostle force auxiliaries In the near distance, both wearing the Cold Iron skins.  Beyond that you can see other carriers, the straight green beams from a fleet of battleships as well as the more wispy effects from capacitor transfer and remote repair modules.  If you look at the picture in its full size you can see other ships.  And the whole thing is lit up by an explosion at the bottom center of the picture and back dropped by a nebula.

I couldn’t have staged that shot if I had tried and it does reflect what you might see in a battle, provided you’ve left your graphics settings turned up.  That marks me as a tourist I am sure.

I only wish I had a large version of it.  My now ancient 1600×1200 monitor is starting to seem small.

Now to see if I can get some more screen shots this coming weekend.  There will likely be a bunch featuring this ship, the Coercer.

Coercer with a Blood Raiders Skin

Coercer with a Blood Raiders Skin… and CONCORD on patrol

You might see some of those swarming about if you’re in the right place after downtime.

Monday, February 13, 2017

Reflecting After Round One of Pokemon Sun

After ignoring the game for a stretch in January, I finally got back on the horse and finished up Pokemon Sun.

Coming in Q4 2016

Sun and Moon

Of course, by “finished” I merely mean that I wrapped up the main story line, thwarted the evil does, picked up the prescribed legendary Pokemon, defeated the newly constituted Alola Pokemon League final four, and then bested the champion to take the title for myself.

Professor Kukui says that it is so!

Professor Kukui says that it is so!

As I have noted before, that level of being finished is the same as saying you’re finished with the current WoW expansion because you wrapped up the main quest lines in all the zones and hit level cap.  As with WoW, there is always a lot of things to do once the primary story is complete.  A good Pokemon title comes with a lot of end game options.

I have enjoyed Pokemon Sun so far.  Something else I have said in the past is that every Pokemon game, if you pull back far enough, is essentially the same.  A kid with a neglectful parent is allowed to wander the countryside engaging in the local pet-based blood sport until they are crowned champion of the local area.

To a fan of the series though, despite the similarities between titles, each generation of the game is different in enough details to make them unique.  There are, of course, new locations and new bad guys to thwart, along with new Pokemon to catch.  But there is also an evolution of the game mechanics over time as well as gimmicks that often show up for a generation only to fade with the next.

Pokewalker on my Belt

Once they gave us a pedometer

The problem is discerning which are features that are likely to stick around and what is a gimmick that you’ll never see again.  Having experience share that covers your whole party or getting experience for catching Pokemon as well as for defeating them are things that came in with previous games, so those will remain go forward.

On the flip side, as an example, the quirks of the Alola region such as not having a Pokemon League initially are one-time events used to promote the story.  That won’t be a thing next time around… especially since, if we follow the usual pattern, next time around should be a remake of a previous Pokemon game/region.

Z-Crystals, the special items that boost a once-per-fight Pokemon attack, are likely out for the next title as well.  That has the hallmark of a one-time feature. (Though I thought the same thing about mega evolutions, and they are still a thing in the Pokemon Sun & Moon end game.)

In the middle though, there are some features I wonder about.

Pokemon refresh… a feature by which you feed, groom, and otherwise improve the spirits of your party… that I think is likely out next time around.  It was one of those features that seemed neat when I started out in Alola, but after a while it turns into another bit of overhead you have to attend to after battles.  If A Pokemon gets wet you have to blow dry it… seriously… or it won’t be as happy.  But you want them happy, because when they are all spiffed up they can dodge attacks or get extra crits when fighting… plus it can cure status conditions after a battle… so you dare not ignore it.

Removing a static charge from Eevee

Removing a static charge from Eevee

Pokemon calling for help in the wild… I think that is out for the next title as well… or maybe I just hope it is.  That got a bit annoying after the first few fights where call for help extended a battle through half a dozen Pokemon.

The Poke Pelago, the special island you can develop also feels like a one time feature.  I have mixed feelings about that.  On the one hand, having to show up and collect Poke beans daily starts to feel like a chore, and the interface for some operations is a bit clunky.

You must tap on every bean

You must tap on every bean

On the other hand, the fact that you can level up Pokemon (slowly) on the island or hatch eggs rather than hauling them around with your party for thousands of steps, was a big boon.  Eggs are still a bit or work, but we no longer have to pace back and forth over a set track to hatch them.  So I will miss that part.

Rotom as your Pokedex worked out well, especially for me since it keeps track of where you need to go next.  That kept me from totally losing my way when I took a break from the game.  But then again, Pokedex updates and changes are pretty standard between releases.  I expect some of the features might stick, but the Pokedex itself will be different next time.

And then there were the travel move changes.  Gone were the dreaded Hidden Machine moves that you had to hobble your group with and in were special mounts you could summon on demand… if the situation was right.

Summoned mount AND safety gear

Summoned mount AND safety gear

I’m all for not crudding up your Pokemon with sub-par moves, moves that keep them from being transferred to boot.  On the flip side, this change does make travel very convenient and removes the hard choice about which Pokemon you’re are going to inflict HMs upon.  I will be interested to see if this feature carries on to the next generation.

As for the game itself, I am chasing the Alola Pokedex currently.  I am 41% of the way in currently.  The Pokemon Sun & Moon Pokemon are a mix of old versions (some of which have acquired local color) and new ones fresh with this release.

With the Pokemon Bank update I could dump a bunch of the previous ones into the game, but that feels like a bit of a cheat.  I will save that for the National Pokedex task.  For the Alola Pokedex I want to go out and get what I can first and trade for what I have to before I resort to Pokemon Bank as a resource.  Of course, it would help if my daughter would link trade with me.  You need to do that to evolve some Pokemon.

Anyway, that is where I stand.  Still plugging away at Pokemon Sun.

Friday, February 10, 2017

Top 25 EVE Online Corporations Graph – The End Number

CCP Quant put up the monthly economic report for January 2017 yesterday.  I always go peruse the numbers and to see what has changed.  Cobalt Edge, for example, passed Delve as the regional mining champion.  Who is mining away up there?  Anyway, it is a treasure and not the sort of thing other MMO devs put out there.  EVE is its own special thing.

At the end of the report there was a bonus graph tracking the growth and changes of the “top 25” corporations, so ranked due to their peak membership.  It is a nice chart to look at:

Development of the top 25 corporations in EVE Online since 2012

Development of the top 25 corporations in EVE Online since 2012

It shows the ebb and flow of some of the long standing corporations as well as the rise of the new player friendly corporations in Null sec, starting with Brave Newbies Inc. then followed by KarmaFleet and Pandemic Horde Inc.

However, the chart was missing one detail in my opinion.  The left edge of the chart indicates the starting scale indicating how wide the flow would be at 8,000 members.  However, there is no gradation and no further measure, so it is hard to tell how big the combined mass of capsuleers in these corps really is.  So I went to DOTLAN and searched up each of the corporations and added up their current membership to get a number.

The right side of the graph represents about 45,000 pilots spread across 21 corporations, with the individual counts as follows, listed out top to bottom as they appear on the graph:

  1. Pandemic Horde – 12,054
  2. KarmaFleet – 4,848
  3. Red Federation – 2,312
  4. Blue Republic – 3,580
  5. EVE University – 1,944
  6. Fusion Enterprises Ltd. – 488
  7. Ascendance – 1,130
  8. Imperial Guardians – 530
  9. Sniggerdly – 477
  10. health clinic – 523
  11. Wildly Inappropriate – 1,052
  12. The Graduates – 416
  13. Conoco. – 1,187
  14. Mission Ready Mining – 1,735
  15. Peoples Liberation Army – 894
  16. 30plus – 374
  17. Signal Cartel – 822
  18. BOVRIL bOREers Mining CO-OP – 221
  19. GoonWaffe – 3,349
  20. Dreddit – 4,026
  21. Brave Newbies Inc. – 3,123

That is a snapshot of course, the count for a brief  moment in time as the numbers are constantly changing.  But it helps set the scale of the change over the time frame of the graph.