Showing posts with label 2020 at 10:30AM. Show all posts
Showing posts with label 2020 at 10:30AM. Show all posts

Thursday, March 19, 2020

Fantasy Movie League Paused for Now

Two weeks into the spring Fantasy Movie League season, the whole thing is being suspended.

I suggested in my Awards Season wrap up that there might be issues come the spring because of the Coronavirus.   Me of two weeks ago was somewhat more optimistic than me of today, sitting at home under a three week long “shelter in place order” that covers most of the SF Bay Area.

Because of FML I have a few movie relates feeds in my reader, and come Monday there was a slow drum beat of bad news.  People were rightly afraid of somebody sneezing in a crowded theater, so the industry reported a 20 year low number for the past weekend box office despite having sent out reassuring press releases about sanitizing venues and spacing out patrons to maintain social distancing.

It also seemed clear that local governments might start closing non-essential business, especially those that packed groups of people into confined spaces for extended periods of time.

So the large chains began to announce they were temporarily closing all their venues.  Regal, Landmark, Alamo Drafhouse, and finally AMC all announced they were going to remain closed for at least a few weeks.  At last report it is estimated that 4,000 theaters are shut down across the country, about 80% of the national total.

And without that, there isn’t much of a box office to play against, so late Monday FML announced that the spring season was going to be paused.  The text of the announcement, since I think you need an account to get to that link:

Temporarily Pausing Fantasy Movie League
@fmlqa · FML Quality Assurance
Mar 16, 2020, 4:20pm PDT

Dear FML Community,

Like you, we have been monitoring the changes being put into place to slow down the spread of COVID-19. Given the impact on the movie industry, including changes in premiere dates and movie theater closures, we’re anticipating challenges in being able to provide you with up-to-date box office information in the coming weeks. We also want to make sure we’re doing everything in our power to help our employees stay healthy and safe.

Due to this, we have come to the difficult decision to temporarily pause Fantasy Movie League.

You’ll be able to see the final results for the weekend of March 13-15, and your standings within your leagues will update based on that. That standing will remain until we resume. We don’t know quite yet when we will be able to start up again, but we will let you know as soon as we do.

Thank you for being part of the FML community. During this hiatus, we encourage you to stay connected with others through Chatter and on noovie.com.

Stay safe,
The FML Team

Another sign of the growing crisis here.  And it isn’t clear when things will return to normal or if there will be a new normal.

Wednesday, March 18, 2020

Visiting Archaedas

As we gathered up again this past weekend, the question was what should we do.  We had taken down almost all of the bosses in Uldaman the week before, but our group, as it stood, seemed a bit wee to challenge Achaedas.  We started out on Sunday as:

  • Viniki – level 43 gnome warrior
  • Ula – level 42 gnome mage
  • Moronae – level 42 night elf druid
  • Skronk – level 42 dwarf priest

My inexpert opinion was that we probably didn’t have much of a hope unless we were all at least level 43.  Archaedas is level 47 and our past experience shows that when you are five levels below a boss they will resist your spells and abilities with alarming regularity.

However, we still had a good number of quests to finish up in Uldaman. As nobody had a better idea when it came to leveling up it seemed like a worthwhile venture to head back in.  We all had the same five on our list this week.

Our quest list

So off we went to the Badlands.  Ula and I got there first.

Waiting for the group

I had sold everything not nailed down and scrounged gold from my alts to get a mount for Viniki, which felt like a necessity after I had run back and forth across the Badlands a few times.

As it turned out, somehow Moronae never obtained the flight point at Thelsamar in Loch Modan, so he had to run out from Ironforge.  I was less concerned about the delay than how he managed to get this far without that flight point.  Anyway, he got it this time and joined us out in the Badlands.

We figured we could work on some of the quests that require drops outside of the instance, but it was a busy Sunday around Uldaman and the mobs were being hunted by several groups besides ours.

Into the tunnels

Even inside the tunnels it was slim pickings.  We did go update one quest and, after a bit more hunting, decided to just head on into the instance and carry on there.

The area around the instance was bare

There we made our way to the dead paladin, which in turn started another quest that required us to pick up three gems.  That required killing a few bosses, so we figured we might as well clean out the ones we did last week one more time.

We did stumble a bit at Ironaya.  We forgot to get the bits to make the staff to unlock her.  We could have just passed on by, but that seemed wrong, so we headed back, got the items, made the staff, and went through the summoning routine again.

Staff in place to call her

The fight went smoothly.  The whole run through the first part of the instance.  The scorpion traps and such did not cause us any real problems.

Scorpions! We’re Back!

We worked our way around and took down Galgann Firehammer hammer again without issue.

Galgann gets it again

For the quest we needed to go take care of Grimlok as well, so we cut our way into the troggs and got set up for that fight.

Eyeing Grimlok

This time around we put Grimlok third on the list, with the basilisk taking second position since it caused some problems last time.  Grimlok went down pretty easy with that ordering and we were able to update the quest.  The update had us pointed at the vault guarded by Archaedas, so it was on the list for later.

That done, we took a side trip over to the Ancient Stone Guardian, managing to keep Ula alive in the trash this time around.  He was another quick fight, after which we still had some time.  So we figured we might as well see how far we could get on the path to Archaedas.

First there are the troggs outside the Hall of Crafters.  They come in groups of four and are a step up from a lot of the earlier trash in the instance.  Early on you run into a range around 38-42 or so.  Now it seemed to be 43-45.  Still, we managed to get them cleared out and made our way to the big door.

The Hall of Crafters door

Past the door we faced a room with three groups each made up of an elite and four or five non-elites.  However, the non-elites were where we had fallen down in the past and they caused us problems again.

Looking into the room with the groups

The opening idea was the old plan of I hold elite and the rest of the group does AOE to burn down the little guys.  Only the little guys were now our level or higher and one or two of them were casters, so tended to stand back out of the AOE and pelt our own casters.  Ula went down with the first group, though we were far enough along that we finished them off.

The second group saw Skronk go down, and from there it was a near run thing to finish off that group.  Also, to get Skronk back Moronae had to use his combat ress, which has a 30 minute cool-down.  So we were a bit on edge and decided to change up out plan.

Instead of me holding the elite, I would grab the group and pick a non-elite to focus on.  Everybody would target off of me and we would quickly burn down all the small guys with single target damage, after which we would take on the elite.

That seemed to go much more smoothly and we cleared the final group in the room.  But now we had an event to pass through, involving the four golems in a circle.  Again, vague memories were with us, but we were not solid on how the event really ran.

In the room with the Golems

You get three people to click on the pedestal in the middle, which starts the event.  That much we remembered.  But how would the fight run?  We decided to press the button and find out.

As it turned out, the golems activate one by one.  You kill one and the next one goes live.  Four single target mini-boss fights was no big deal.  It helped that Skronk leveled part way through the fight, so got a refill of mana, but we were on it either way.  Soon they were all down and the far door had opened up.

Golems down and the door open

On the far side of the door was another group based on an elite.  But he had six non-elites.  Or maybe it was seven.  I know we had to use all of the target markers to mark them.  That proved to be a couple too many mobs for us to handle.  We ran down the little guys like last time, but eventually damage builds up and Skronk has to start laying heals on me, which then pulls aggro.  I have a taunt to get everybody back on me, but it has a ten minute cool down, so it is a once a fight deal, and after I used it the wheels came off anyway and we had a wipe.

We released and decided to try and run back in via the back door, which we managed to find.  I am not sure how.

The cave to the back door as seen in dead-o-vision

Going in via the back door mean we had to kill the Obsidian Sentinal, a boss we bypassed because it only has a drop for the mage quest and we got that last week.  Again, not a tough fight and we were soon back in the Hall of Crafters.  Fortunately we had pared down the group that we wiped on, so were able to finish off the rest.

There were two walkers going up and down the halls, which we managed to get solo.  Then there were more groups, the last of which was another “use all the target markers” in size.  Somehow though, we managed to get through them with a wipe, or even a death.

Which left us standing at the door of Archaedas.

There he is!

We had gone all that way, we were certainly going to give him a shot.  Again, vague memories and the layout of the room suggested how the fight might go, but we were not certain.

Standing in the room

He has a series of inanimate dwarves around the edge of the room, then some bigger ones in the circle around him, and then two more even bigger ones at opposite ends of the room.  We had out theories as to what might get activated when, but decided to figure it out by kicking off the event.  We got three of us on the pedestal to start things going.

Waking Archaedas, or whatever it is we are doing

The basic plan was to tank Archaedas, focus on him when we could, but kill any add as it appeared.  And there are a lot of adds.  Archaedas starts lighting up the outer circle of dwarves one by one.  They are non-elite, so died pretty quickly, but there are a lot of them and they just keep on coming.

That seemed to go okay.  When his health was down by about a third he woke up that inner circle of dwarves, which we managed to get through.  But even as we were working on that, more of the outer ring dwarves were getting lit up.

A lot of animated dwarves down

We were not doing bad, but we were falling behind.  And then a little too much healing landed on me and they began going after Skronk and the wheels started coming off the wagon.  We had Archaedas about half way down at that point.

Last health check on Archaedas

But then we wiped.  If the boss is on Ula it generally means we’re about done.

After the wipe

It wasn’t a horrible wipe.  Three out of four of us were level 43 by that point in the run, Ula having leveled up as well, but Achaedas was still resisting attacks fairly regularly.  And, again, there is a DPS check aspect of this that we, as a group of four, are going to have to work hard to get past.  But I think we might manage it.  We may have to be 44 or even 45 as a group to ensure success, but our one run at him didn’t feel like it had no hope.

Still, we were not going to go again.  It was getting towards dinner time and home life was calling, so we released, ran back into the instance to revive, then recalled back to Ironforge to call it a night.

With all of that, plus the grinding he did to buy that mount, Viniki is close to 44.  Ula shouldn’t be too far back from that and Skronk is at least a ways into 43.  We might need to look into getting the group a level or two next time.  But the best way to do that might just to be to head back into Uldaman.  We still have quests to finish after all.  We all need some more power core drops and nobody is close to done with the fungus harvesting.

Tuesday, January 21, 2020

The Daybreak Studio Split Comes to Pass

It isn’t even Friday afternoon and we’re getting news from Daybreak.  The splitting of the company into discreet studios focused on specific games is under way, something that has been somewhat expected since July of last year.  Of prime importance to me are the fates of EverQuest and EverQuest II, which will now be run by Darkpaw Games.

Darkpaw Gamed for Norrath

A producer’s letter from Holly Longdale announced the change, though details were scant.  Quoted from the site for posterity:

Welcome to our first bark as Darkpaw Games!

Unsurprisingly, our motto is “Never Give Up” given that our studio name is borne from our beloved in-game character, Fippy Darkpaw – the gnoll that won’t quit. For over 20 years he’s been fighting the good fight for his tribe. Same goes for our studio, our games, and our tenacious players.

We are the OG. The passionate. The dedicated. And the proud! Grrr….Bark Bark…Grrr.

I’m sure you want to know what this change means…

Darkpaw Games will operate autonomously and focus on the EQ franchise, its community, and its future. I will be at the head of Darkpaw and Daybreak will be our publisher with its incredible support and operations teams we’ve come to know and love over the years.

We will work toward expanding the franchise and invest in our future as a studio.

Currently, nothing will change for your accounts and membership. No worries there.

Our staff has grown a bit and we’ll continue to adjust as Darkpaw evolves and grows into its development strategy and vision. What’s that, you ask? To create immersive entertainment that is socially driven and diverse, enriches lives and fuels imagination.

That vision comes from decades of working with and listening to our communities about how EverQuest games have impacted, changed, and enhanced their lives. We want to continue it. It’s what we do best.

Immediately, and in practical terms, our focus is on the fans and investing in our current games and the business of starting new ones. We’re already executing on the plans we had for 2020, like expansions and events for EQ and EQ2.

We’ll start evaluating the interest in, and logistics of, a fan faire and move forward with that as soon as possible.

More than anything, we want to deliver on what players love and go even further. We are going to think outside the box a bit, so hold onto your tails!

This month, we plan to sell a limited run of our EverQuest 20th and EverQuest II 15th anniversary shirts on Amazon. If it goes well, we’ll keep exploring official product ideas. We’ll send out links and details as soon as we have them!

EverQuest’s first anniversary in its THIRD decade will come in March and we’ve got plans for that, so stay tuned! EverQuest II has its own plans that will roll out soon – Yeehaw!

Now, with all my heart, thank YOU! We hope you continue to embrace us as we grow into our indie paws. We want to communicate in new ways with our own Darkpaw voice, too. Many of you are familiar with our personalities and we want to live our best life as gamers and developers with you.

Join the pack! More news as it comes!

Sincerely, as ever,

Holly “Windstalker” Longdale
Executive Producer, Darkpaw Games
“Never Give Up”

What this means for the business itself is unclear.

The PlanetSide 2 team had a similar announcement, declaring that they are now developing as Rogue Planet Games.

Rogue Planet for PlanetSide

Then there is DC Universe Online and the Austin studio that goes with it got a post from Jack Emmert that they will now be Dimensional Ink.  No cool splash screen yet from them, and they ended up not going with the previously registered Golden Age Studios.  Jack Emmert is probably most famous for his association with Cryptic and City of Heroes and his letter stands out among the three when declaring some level of independence.

Those three teams cover most of the company.

Omitted from mention at this point is the H1Z1 and Z1 Battle Royale games, whose web site has no similar note from a producer.  I suspect that they will roll along with Rogue Planet, but we shall see.

All three of the posts make sure to declare that nothing is changing right now and that everybody should remain calm.  That is the standard starting point for everything.

There is a fourth post from Daybreak as well, which sums up the other three”

Daybreak Introduces Three New Franchise Studios –
Dimensional Ink Games, Darkpaw Games, and Rogue Planet Games

Newly Branded Development Teams Reflect “Franchise First” Model to Strengthen Autonomy of Studios with Signature Games and Genres from MMORPG to FPS and Superhero Titles

SAN DIEGO, CA – Jan. 21, 2020 – Daybreak Games today announced its “Franchise First” initiative in the form of a business structure that establishes three new individual creative franchise studios — Dimensional Ink Games, Darkpaw Games and Rogue Planet Games. Building on the success of the teams that introduced genre-defining games and franchises including DC Universe™ Online, EverQuest® and PlanetSide®, this business model is the result of a long-term strategy designed to amplify the existing franchises while enabling each studio to further foster its unique identity, community and culture.

By allowing the identities of each of these studios to thrive under their individual studios, each team will have the flexibility to continue their work developing current and upcoming games, recruiting new talent and building upon the legacy of their respective franchises.

Dimensional Ink Games in Austin develops and operates DC Universe Online, the one-of-a kind DC Super Hero-based MMORPG enjoyed by millions across PC and consoles. Dimensional Ink will be led by Jack Emmert, the mastermind behind City of Heroes, Star Trek Online, and Neverwinter. The studio will continue to support DCUO while developing its next high-profile action MMO project starting in 2020.

“Crafting iconic MMORPG experiences has always been Daybreak’s lifeblood,” said Emmert. “We intend to continue that legacy and grow Dimensional Ink, Darkpaw Games and Rogue Planet Games into the future. Whether it’s DC Universe Online, EverQuest, EverQuest II, PlanetSide 2 or our future projects, we’ll be giving players their ideal fantasy game experiences for years to come.”

Darkpaw Games will be focusing on EverQuest, one of the most legendary MMORPG IPs recognized worldwide. Holly Longdale will continue to lead the studio as its Executive Producer. Darkpaw’s mission is to continue to expand upon the unique and amazing fantasy adventure that is EverQuest and EverQuest II and develop the next innovation for the franchise.

Rogue Planet Games, the studio branch in San Diego that broke new ground in the massively multiplayer first-person shooter genre with PlanetSide and Planetside 2, will be working to craft even more new and unique experiences in the space under Executive Producer Andy Sites at the helm. The team is looking to develop its next genre-defining experience for fans of shooters under its new banner.

As for what this really means, that is yet to come.  All three letters say that Daybreak will continue to publish and support the studios.  Does that put them on an equal footing of independence as Standing Stone Games and their work with Lord of the Rings Online and Dungeons & Dragons Online?  We would probably have to know something about the actual relationship between Daybreak and SSG to answer that.

Daybreak, however, will continue to be a thing.  How that evolves and what that really means is still foggy.  Are they set to become something more akin to Gamigo or Perfect World Entertainment, a holding company for milking old MMOs?  Is there a plan to perhaps sell off one or more of these new studios?  Or is it all window dressing?

The Darkpaw producer’s letter sounds very promising all the same.  Ongoing expansions and otherwise doing what they have been doing is about all you can ask for at this point… aside from a new EverQuest game, but that seems unlikely.  After some early stumbles, the EverQuest franchise has done better under Daybreak than it had been doing during the last few years at SOE.  I hope that success for Norrath will continue.

Of course, we have been waiting for this to come to pass.  It was on my list of news I was expecting in the last quarter of 2019, but had to roll it over into my 2020 predictions.  Now to see what it really means.

Other coverage:

Sunday, January 5, 2020

Holiday Reckoning

The holiday season is in its last day for me.  I took the two weeks around the holidays off from work, as is my usual pattern unless I am saving up vacation time for some big trip, so I have been off since December 20th.

Tomorrow though, tomorrow it is back to the office.  Back to work.  Back to reality.

Back to getting up early.

I say I am turning into my grandfather because I get up early like he used to.  But that might be as much habit from work as anything, because it turns out that after a couple of weeks without work my sleeping habits will change.  I cannot sleep until noon, something only the young seem capable of, but I was in bed until nearly 10am a couple of mornings.  And while I started off my vacation time going to bed at a reasonable hour, Friday night I was up gaming until past 1am and didn’t feel all that tired. (Though, granted, I had taken a nap that afternoon.)  So my sleep pattern is all messed up.

But it was a good two weeks or so off.  The holidays themselves went well enough.  We also saw a few movies in the theater (Star Wars, Jumanji, Knives Out), and more on streaming (The Irishman, Dolemite is My Name), as well as binging on a some TV (The Witcher, The Expanse, and finishing off The Madalorian).  I am sure there were a few more titles in there, but those are the ones that spring to mind.

I even managed to find some time to read.  For no good reason I decided to go back and knock out The Hitchhiker’s Guide to the Galaxy series again.  It has the advantage that I am able to knock out a book from that in about a day.  I think going after that was something of a reaction to my attempting to tackle Life and Fate again, a grim work by Vassily Grossman about the Great Patriotic War in the Soviet Union.  I will finish that some day.

And, of course, I got in a lot of video game time.  ManicTime says that I spent most of it playing EverQuest II.  I have been into the Blood of Luclin expansion pretty heavily.  I have two characters at both the adventure and trade skill level cap at this point.  Expect a few posts about that as well as the efforts to get a third character along that path… and wondering what other characters I ought to look into.

I did play a bit of WoW Classic, but with the holidays the instance group was often busy with other plans.  We’ll get back to that in the new year.  And I did go on a few ops in EVE Online.  But hours played is about 7 to 1 in favor of EQII against everything else.

Tomorrow it is back to the regular routine.  My alarm clock… which is an iPad these days… will wake me up a little after 5am and I will get in the shower, get dressed, and be on my way to work.  The fat and happy times of the holidays will be over.  The next official day off of work is Memorial Day, way out in May.

I only have a couple more end of year posts set to go before that is all a memory.  Then it will be back to the more normal pattern here as I adapt the old ways to another new year.

Friday, January 3, 2020

My Gaming Forecast for 2020

If you want to make God laugh, tell him about your plans.

-Woody Allen

There are days when I want to quit my job, sell the house, cash in my 401k, and do whatever the modern MMO equivalent of buying a VW bus and following The Grateful Dead would work out to be.

I can’t quite imagine what that would be, and it is all a bit of fantasy, as much as the virtual worlds I wander around in.  Also, I have a now adult daughter whose college education needs paying for, not to mention what my wife might have to say about such notions.  And my 401k only recovered from the last recession due to the money I have shoveled into it since.

Reality dictates a more modest vision.

So when a part of me wants to fly free, do new things, and maybe actually play Project: Gorgon or some other game less than a decade old, I have to temper myself with an examination of what is really likely to happen.

And so any such list has to start grounded, setting a foundation of the likely or obvious.  What will I play in 2020?  Here is the forecast.

The Sure Things

Games I will almost assuredly play in 2020.

  • WoW Classic

I’ve almost certainly logged in and played this, even if just for a short time, since the clock struck midnight and the new year was rung in.

And why shouldn’t I play it?  I am enjoying it, I have friends to play with, and it is a voyage both nostalgic and fulfilling.  Four months into the game and in our 30s, the instance group is maybe a third of the way

  • EVE Online

The way my main account is setup right now I will remain an Omega clone into 2021 thanks to one final bump from the Fansite program.  There is no reason not to log in and keep things going.  But I am also feeling a bit weary of New Eden.  I have been subscribed and playing since late 2011, when I came back to see if the Crucible expansion would be a worthwhile return point after the fiasco of Incarna.  In December of 2011 I went to null sec and straight into a war and have been there ever since.  But wars in null sec are barely a thing anymore.  I’ll play some EVE Online, but it might be time for a change of scenery.  But what I may or may not do is something for another post.

  • EverQuest II

My last couple of runs back in Norrath have gone pretty well.  In fact, I did so well in November that I bought the Blood of Luclin expansion, having managed to get a character up to the level cap and ready to take part in it.  Having thus invested it seems pretty sure that I will play.  How long I will play is another question though.

The Likely Candidates

Titles that history indicates are probably going to get played.

  • WoW Shadowlands

This would have been a sure thing a couple of years back.  When was the last time I didn’t run straight to a WoW expansion launch? (Answer: Only twice, The Burning Crusade and Mists of Pandaria, both arguably very good expansions.)  But a decade haunted by wrong turns leaves me less than excited at the prospect of another WoW expansion.  We’ll see if I am saying that when the pre-expansion events kick off.

  • RimWorld

It seems probable that I will go back to this for a bit.  The build up part, the struggle to get to a stable state that can withstand setbacks is still quite enjoyable.  Whether I will be able to endure another long mid-game is another story.  But it is an easy game to pick up and while away the hours with as I listen to podcasts or audio books.

Possibilities

Titles I have a fondness for and which I wander back to now and then.

  • Civilization V

When I am in a mood for a strategy game there is always Civ V there waiting for me.

  • Stellaris

If not Civ V, then this is the other likely alternative.

  • World of Tanks

I keep thinking I am going to log in and play this again.  I think I like looking at the tanks more than I like playing, but it is still fun.

  • Minecraft

While I took down the Minecraft Realms server due to nobody playing, a big new update might get me back to poking around.

  • The Witcher

I just bought it on Steam for a buck and half, maybe I should play it.

The Long Shots

I might log into these now and again, but I am not sure I will commit to any real play time.

  • Lord of the Rings Online

The Legendary server proved to me once again how much I like the initial 1-50 content.  I suppose I might wander back into that.  The problem is, as I have said before, the Siege of Mirkwood is an impenetrable barrier for me, and the live servers hold no temptation.

  • EverQuest

For all the nostalgia I spew about EverQuest back in the day, it has not always aged well.  It looks and runs better than any 20 year old game has any right to, but that doesn’t mean it is the best game for me.

  • Diablo III

Not beyond the realm of possibility if I get the simple ARPG urge.  The problem is that I really only enjoy two classes in the game and I have played those multiple times.

  • Elite: Dangerous

Somebody said they have automated docking.  Since I could never quite master that, maybe it is worth a look back in at the game.

  • New World

I played in the closed test phase for Amazon’s new game last year.  It had its merits.  It was kind of interesting.  I just don’t know that it really grabbed me all that much.

I Should Make Time

But if history is any indicator, I likely won’t.

  • Project: Gorgon

I keep thinking I should go play, but it is always a few places down the list.  You find the time to do the things you really want to do, so that I have not found the time must mean I don’t really want to play I guess.

  • Grim Dawn

I should dedicate a month to just getting into this.  I dipped my toes into it previously, but didn’t get that far in.

  • Something Else from Steam

My list of unplayed, or underplayed, games in my Steam library is annoyingly long.  It weighs upon me if I stare at it too long.

Something New?

If you’ve followed this blog for a while you’re probably of the opinion that new isn’t really my thing.  And it would be difficult to argue with that, though I would point out that a lot of “new” seems synonymous with “the same old stuff we’ve seen before.”  I think the only “new” I saw last year was the auto battler genre.

Still, I live in hope.  Maybe there will be something new in 2020 that will catch my eye.