Showing posts with label April 17. Show all posts
Showing posts with label April 17. Show all posts

Saturday, April 17, 2021

Quote of the Day – How Not to Fight Big Dev

It’s worth it to get out from under big dev

-Gigabear, Massively OP Comment

I avoided posting about the whole DreamWorld Kickstarter thing in part because I have very little interest in MMOs that show up on Kickstarter… they are not all bad, but the wall of disappointment that has been built up around them in general should be a warning to all… and in part because the red flags on this particular project… a comically low ask, sky high setting of expectations, no industry experience, “we’ve got all the answers” attitude, and a free art assets demo reel… made me want to avoid inadvertently giving it any more attention that it might otherwise have garnered.  Massively OP and MMO Fallout gave it more attention than it deserved.

They last game you’ll ever play… because it will never ship

I can’t say if the whole thing was a scam or just hubris, but I will write a sincere post of apology if any sort of game results from the campaign. (Though I will reserve the right to compare what was promised versus what was delivered as part of that apology.  Sincerity can cut both ways.)

Anyway, another day, another round of BS on the internet.  No news there.

But I was interested in who would back such a project, and specifically who would back it at the $1,999 or more tier, which had seven parties throw in.

I can see maybe bidding at a low tier if you want to go along for the ride with some middle age prima donna developer who wants to prove that they didn’t do their best work back in the 90s.  We’ve seen our share of that in the last decade.  I didn’t chip in on Star Citizen because I believed Chris Roberts could deliver everything he promised initially… much less everything he has promised since… but to have a ticket to the ride should anything interesting come of it.

But with DreamWorld you don’t even have that draw.  So who sets fire to two grand for a bunch of nobody’s promising the sky?  I was willing to bet that at least a couple of the seven in for that much were shills, there to make it look like a success early on, but then pull out at the last minute.  But they all stayed in.  So, unless there was a “pay you back after we’re done” arrangement, they actually believed what they were told and I was interested to hear from any of them.

And then one popped up over in the Massively OP comments.  Gigabear, who is apparently a serial backer of such projects, dropped “$2000+” on the project.  And the summary of his backing… and why they would back other projects even if this one fails… was the quote above.

They want to get out from under “big dev.”

What utter self-delusional bullshit.

I can totally understand not liking the big game developers like EA, Activision, Blizzard, Ubisoft, and whoever else you care to throw into that group.  There is a lot there worthy of dislike and distrust.

But handing a couple of grand to a project like this isn’t “sticking it to the man,” it is encouraging more half assed scams.

Meanwhile there are a lot of worthwhile indie projects that are done and looking for an audience, and only a few get the attention they deserve.  For every Valheim, which for $20 touches so many MMO sweet spots, there are a bunch of titles that never get the audience that would make them even a moderate success.

There were 10,263 new titles launched on Steam in 2020.  Surely one of them must have been more deserving that DreamWorld?

And yeah, I don’t want to become… much less encourage… that guy who complains about people buying a latte at Starbucks rather than the game they worked so hard on.  But when you aren’t even going to get a pretend spaceship JPEG… much less a tall soy caramel macchiato… for your two grand, it doesn’t seem like you’ve helped the industry at all.  You’ve merely encouraged scam artists to keep on scamming.

Friday, April 17, 2020

Friday Bullet Points about WoW Classic Again

I’ve done this topic before, but WoW Classic is the gift that keeps on giving in so many ways and there are a few items I felt deserved a mention but maybe not a whole post.

Classic is as classic does

So on with the list.

  • Holly in Azeroth

For me the big news of the week here was the announcement that Holly “Windstalker” Longdale has moved to Blizzard as a “Principle Game Producer” to work on WoW Classic.  Per her LinkedIn profile:

Recently joined Blizzard to focus on World of Warcraft Classic!

We got the news in early March that she was leaving Daybreak/Darkpaw in order to pursue a “once in a lifetime opportunity.”  Well, it is hard to argue with her choice now, or Blizzard’s.

The optimist in me… and I am by nature very optimistic, at least until the facts land on me… see this as a possible huge win for both.

On the one side we have Holly, who has experience running classic/nostalgia servers, successfully leveraging them to grown EverQuest‘s player base over the last five years now able to work with a company that has the budget and staff and technical capability to make shit happen.  No more layoffs looming every year, making do with a team stretched too thin, and whatever shenanigans Daybreak gets up to running the show.

On the other side we have Blizzard, which has finally learned that nostalgia sells… WoW Classic arguably having saved their bacon as Battle for Azeroth faded quickly… but which is clearly struggling with what to do with this new found success.  They need somebody who has made the mistakes and learned from them.

What will come of this match up?  Who knows.  It might be magical and unlock a wide range of possibilities, or it might be “Because SOE” meets “New Blizzard.”  But at least it is a sign that Blizzard is serious in this area and it may be the height of Holly’s career so far.  I wouldn’t have said “No” to Blizzard had I been in her position.

  • Phase Four Fully Functional

The fourth phase of the WoW Classic unlocks finished opening up this week.  Arathi Basin was unlocked early, but now there is the Zul’Gurub raid available as well as the Green Dragonflight Dragons for your raid group entertainment.

Also now available is the Stranglethorn Vale fishing tournament.

And the precursor actions to the Gates of Ahn’Qiraj event have started up in Silithus.

I will say that, while Zul’Gurub as a raid is way beyond anything the instance group will end up doing, one of the highlights of the Cataclysm expansion was getting 5 person heroic instance version of the raid.

And there was already a world first event as part of the raid in WoW Classic as the final boss, Hakkar the Soulflayer, was slain without killing the five high priest bosses.  Each priest left alive give Hakkar a special ability, ratcheting up the difficulty of the fight.  Are we all better 15 years down the road or does modern equipment and connections enhance our abilities?

  • Population Pressures

The surge in online gaming that has come with the COVID-19 pandemic has put pressure on the WoW Classic servers again, with full realms and queues showing up.  Because of this Blizz has put a couple things in place currently. First, they have restricted new character creation on three US servers:

  • Arugal
  • Faerlina
  • Whitemane

You can only create new characters there if you already have a character on those servers.

In addition, some free character transfers are available from three servers that have been seeing queues recently:

  • Incendius (Alliance Only)
  • Faerlina
  • Whitemane

The free character moves are likely available only so long as the queues last, so if you want one do it sooner rather than later.

  • Burning Crusade Poll

This one is a bit old at this point, but I meant to bring it up previously… and may bring it up again… but Blizzard sent our a survey to some players asking what option they might prefer if The Burning Crusade were to become a practical reality as a classic server option.  The choices were:

  1. Continue playing my current Classic character on my existing server as it progresses to the Burning Crusade expansion, with the option to transfer to a Classic server that will never progress past level 60.
  2. Start a brand new character from level 58 on a new Burning Crusade server.
  3. Start a brand new character from Level 1 on a new Burning Crusade server.
  4. Continue playing my current Classic character on my existing server that will never progress past level 60, with the option to transfer to a Burning Crusade server.

Polls like this might be familiar to some who saw them as part of EverQuest and EverQuest II retro server development over the past few years.  I’m not saying that Holly was already at work for this… a poll is a pretty easy go to idea… but it could be.

As for which I would choose, I would rank them 1, 4, 2, 3, though I am not really fond of either of the last two, with three being a bit of a non-starter for me.  For a server focused on The Burning Crusade, slogging through those 60 levels again would seem more of a barrier than anything.  I’m enjoying it now, but I am not sure I want to start over again right away.  TBC was deep enough as an expansion already.

Wednesday, April 17, 2019

Setting Ansiblex Timers in Geminate

Another night, another fleet.  The ping was for Eagles as usual, so I logged in and got the important bit out of the way; deciding which SKIN my Basilisk would wear.

In the new dark and moody hangar lighting

I have to figure it out in advance because you can’t change your SKIN when somebody has you locked and, being in the logi wing, I was set to be in the cap chain and locked by two other people for most of the op.  Usually I run the Emergency Response SKIN, which is done up like an ambulance, complete with flashing lights, since that goes with the Police SKIN the Liberty Squad FCs usually run on their Monitors.

This time I figured I would go all red with the Rataa Sunset SKIN.  Liberty Squad is full of faux patriotism and I tried to get the logi wing to go all red, white, and blue SKINs at one point.  In what is probably a reflection of the general population, about half the fleet embraces SKINs in some way, while the other half rejects then and wants nothing to do with them.

And so it goes.

While I was pondering that our FC, Zintage Enaka, was trying to get the fleet composition together.  Our problem of late seems to be getting the right number of boosters for the fleet.  Not that that is a new problem.  I think half the fleets I’ve gone on over the years has spent some amount of time trying to find the required boost, with a good percentage of those threatening not to undock unless they get them.  I always feel a tinge of guilt during that scenario, as I have the skills to fly a booster.  And, when it comes down to it, the job isn’t difficult.  Boosts up when the FC says, boost down when he calls for that, gently remind the FC now and again when boosts are still up when they are determined to suddenly travel.  I just hate the waste of being a booster.  Inevitably I have the wrong implant so have to buy the right one and destroy the old one to put the new one in.  Then on the next fleet they’ll need somebody with the old one and the cycle will repeat.  I’m not poor, but I’m not keen waste that much ISK nearly every fleet.  And FCs can be insistent about your implant.  I had an FC threaten to kick me if I didn’t change my implant for a move op.  A freaking move op, with no fixed doctrine and a wide mix of ships, but my implant was somehow critically important. So I gave up on that.

Instead I sat quietly in the logi channel while that got sorted.  I take comfort in the fact that, after boosters, logi is the other thing that the FC will call for before they undock.  At least I am filling one of the critical roles.

And things did indeed get settled.  Boosters were found, sufficient logi pilots filed into the fleet, and we at last undocked.  However, rather than turning the usual direction to head into The Kalevala Expanse or The Spire, we headed for a different gate.  We were headed into Geminate, the core home area of Pandemic Horde.

As we flew into their space Zintage explained that PH was off to fight with Guardians of the Galaxy… because the north is still fighting amongst themselves in addition to having us lurking about… and we were going to use this opportunity to do what we do best… fly around in circles and shoot structures.

And, specifically, Ansiblex jump gates.

Eagles shooting another Ansiblex

These have the advantage of being a bit less of a commitment than reinforcing something like a Fortizar as well as the immediate impact of disrupting the local jump gate network.  When you put them into their reinforced state they stop being able to pass ships.

While PH was away these were mostly undefended.  Mostly.  People put them on grid with Fortizars and Keepstars for a reason.

Fortizar on grid with us as well.

And somebody did wander out to take potshots at us from the Fortizar.  Killing subcaps at that distance with a Fortizar takes some serious luck, but it did mean that logi had to wake up and rep somebody now and again.

He’s shooting the boosters just to drive home some sort of point I’m sure

The gunner had his fun I guess, though he mostly complained in local about the state of Upwell structures.  He did not stop us from reinforcing the the Ansiblex under his care.

This timer means we might be back

PH times their structures for USTZ, which means we might form up for a return visit.

We moved on to the next Ansiblex on Zintage’s list.  This time nobody came out to gun the Fortizar so we just flew around the Ansiblex and fired away.

I took more screen shots

When that one was about in the bag Zintage did an ammo check to see if we had hauled enough rounds along to reinforce a third Ansiblex.  People were running dry on T1 structure bash ammo.  It turned out a lot of people had been getting deflections all along, meaning their shots were over the damage cap and weren’t being counted. Had we started out the evening with guns split and pilots only shooting half their rack we likely would have had the ammo for another target.  But thinking about that two structures in meant we were not going to make it that far.  It was time to turn for home.

Word from the north was that PH had a mixed bout with GotG up in C4C-Z4 in Fade.  However, further word was that their Munnin fleet got caught by somebody on the way home that turned the loss meter way up for them.

Zintage looked into positioning us to intercept the remains of their fleet as it gated home… some of their jump routes now being in operable… but they took a route back out of our way.  So we turned for home ourselves.

Eagles through the gate towards home

Another op success in the smoldering east of New Eden.

Tuesday, April 17, 2018

Another Structure Delivered to Fade

I missed a few days last week on the northern front.  Over the weekend I jumped back to Delve for the first time since November to join in as a logi pilot in an FC tournament.  But the efforts to draw out and Darkness and their allies in the Guardians of the Galaxy coalition continued on, and last night I was back in our staging and waiting on a titan to join in on the fun.

Waiting for a bridge to Fade

We had another anchoring Raitaru coming online on the grid with the Darkness Keepstar in DO6H-Q.  Soon enough I was up in Fade with the Ishtar fleet as we watched the anchoring timer count down.  After that the citadel would be vulnerable to destruction for fifteen minutes, after which it be online.

Ishtar fleet with many Blaze SKINs

It seemed that GotG would rise up to defend their space this time around.  On the overview was their new fleet composition.

Eagle Fleet arrives, their FC in a Loki

To counter out armor Ishtar heavy assault cruiser doctrine they picked the Caldari rail gun focused heavy assault cruiser.  They were on the field with Eagles, supporting shield logi, and a gaggle of Celestis electronic warfare cruisers to sensor damp us.  In addition they had some carriers out with fighters to support them.

As we moved around the fighters were sent our way first, but were withdrawn fairly shortly as our own drones were able to chew them up fairly quickly.  My big logi offensive for the evening came about because I managed to get on a few fighter kill mails.  However, once we finally closed with the Eagles I was too busy responding to calls for repair to launch my light drones again.

The clash was short and sharp and did not go well for the Eagles.  They got bubbled to pin them down when they started taking losses.

Eagles in the bubble

At our end we lost a few interdictors… which is something that just happens as they are priority targets and not very durable… but only one Ishtar, and they were already down to structure when I locked them up so my reps never got there. (Armor reps hit at the end of the module cycle.)  But logi managed to save everybody else who broadcast time.

The hostile fleet got out of the bubbles and withdrew, leaving us hanging around the Raitaru waiting to see if they were going to try anything else as the counter ran down.  They opted not to and we were soon tethered on the Raitaru.

Hanging in space off our latest citadel

As this was going on, a couple gates over in C8-CHY, an Imperium Raitaru on its final timer was getting pounded by a lone Phoenix dreadnought.  A drop, which included a super carrier, was organized.  While it did not save the Raitaru, it nabbed the Phoenix, so the locals ended up trading a dread that zKillboard says was worth 3.8 billion ISK for a Raitaru valued at about 600 million ISK.  Not a good exchange.

Looking at the battle report, the clash was very much in our favor.

Battle Report Header

Despite getting on those fighter kills I did not show up on the battle report, so TNT isn’t represented.  But neither were a number of the carriers.  If you don’t get on a ship kill you don’t get counted.  Still, I got to see us drop another structure in DO6H-Q.

As seen from the Darkness Keepstar

It joins a number of other Raitarus of ours in their system.

Imperium structures in blue

That seems to be the structure of choice, no doubt due to its low cost.

And so it goes.  The latest Raitaru is online, fueled, and with a module fit, so killing it will require the full three fight process rather than the two fights needed for a structure in Low Power mode.

Monday, April 17, 2017

Refresher in the Hoenn Region

Pokemon Omega Ruby was pretty much the only video game I spent any real time playing this past weekend.  I did log into EVE Online to keep my planetary interaction operations going, and I updated and played a match in World of Tanks, but that was about it.

Of course, part of that was because my wife and I have been binge-watching Breaking Bad over the last week or so.  Binge watching TV means sitting on the couch, away from my computer.  But the 3DS handheld and Pokemon can sit with me on the couch.  I listen to the dialog from the TV as I play, putting the game down to watch the show when talking leads to action.

The combined activities meant I was able to get through the first six gyms in Pokemon Omega Ruby as well as resolving the main Team Magma/Team Aqua plot point.

Omega Ruby and Alpha Sapphire

That is one of the differentiation between the two games.  In Omega Ruby you fight Team Magma and are somewhat assisted by Team Aqua, while in Alpha Sapphire the reverse is true.  Both teams have a Bond villain scale plan for exploiting the powers of a legendary Pokemon in order to change the world and both realize the folly of their ways and come to you, the young hero, to resolve the problems they have wrought, all before you’ve even finished the last two city gyms.

It does feel a bit odd… or maybe anti-climactic, though since you the Hoenn region was facing a cataclysm, that term might be a bit too on the nose… to resolve what is ostensibly the main story line so far ahead of facing the elite four and winning the Hoenn league championship.

Then again, the real story line is, as ever in Pokemon, your own.

The whole thing has been a good refresher for the pair of games.  When they came out back in late 2014 I was coming off of the binge cycle and only played part way through, so when Pokemon Sun & Moon were looming I quickly picked up my copy of Alpha Sapphire and finished off the last essential bits… story line, elite four, and championship… before putting the game down to pick up Pokemon Sun.

Having run through it again I now know where I stand in the context of both games and can probably go chase down the post-championship legendary Pokemon in the pair.

Of course, going back to Omega Ruby & Alpha Sapphire meant doing without some of the game improvements that came in with Sun & Moon.  I do miss the simplicity of storage box management in the new games and it is a pain to have to return to gimping your team by having to make them learn specific HM moves like Surf and Fly in order to be able to move around the world. (Teaching a Pokemon an HM also used to lock it into that game.)  I also keenly miss the ability to remove status conditions after battle via the refresh option (have to drop a potion instead) and being able to put eggs into the Poke Pelago to hatch them.

On the flip side, Omega Ruby & Alpha Sapphire have some nice features of their own.  The built in region map is good and the local map that tells you whether or not you have caught all the Pokemon types that spawn in the vicinity is very handy.  The ability to soar over the landscape on Latios/Latias is  pretty spiff, and the Pokemon stats training is nice, though not as convenient as the Poke Pelago.

The one thing Nintendo does do is kill most of the back end support for a Pokemon title once a successor has been shipped.  While download events still happen, all the title specific special items have been turned off as has the social connectivity and the Global Trade Station access.  So if I want to wheel and deal and trade Pokemon I get from the game I need to use Pokemon Bank to get them into Pokemon Sun, at which point I can use the GTS there.

Anyway, I am still plugging away at Pokemon for now.