Showing posts with label April 25. Show all posts
Showing posts with label April 25. Show all posts

Sunday, April 25, 2021

Pandemic Binge Watching and The Walking Dead

Every so often when we’re looking for shows to watch I dig into award winning series and put them on the list for potential viewing.  In the past this has sometimes been a bit of wrestling match with my wife who, for example, had no interest in watching The Wire or Breaking Bad. I had to start watching them myself and let her come in and settle in after a few episodes, like luring a wild animal.  I actually went back and re-watched the first four episodes of The Wire because it took that long for her to find something interesting and then she wanted to start from the beginning.

But that was fine.  I could watch the first two seasons of The Wire on repeat.

That history helped me lever in The Walking Dead (TWD going forward) once I had mentioned it was long running, award winning, popular, and all of that.  It helped that she knew people who were into the show.

TWD is here

He primary objection was that she wasn’t all that into horror movies and the like.  I am not really either, not any more, though I did stay up and watch Night of the Living Dead back when Bob Wilkins ran it on Creature Features and one of my brothers, when asked what he wanted to be when he grew up, expressed a desire to live in some sort of Dawn of the Dead mall scenario.  So I am at least versed in the zombie genre and the George Romero zombie rules, which TWD mostly sticks to.

On the other hand, TWD is a series which has run ten seasons so far, has an eleventh season filming, and a spin-off series that is into its sixth season, all of which means that, unlike a movie, which has to come to a resolution in 90-180 minutes, TWD has to keep the party rolling.

Somewhere into the second season my wife commented that the story certainly didn’t seem in any hurry to get anywhere fast and I responded that this was, after all, the “walking” dead and, as such, speed was not on the table.

The Story

The tales starts of with sheriff’s deputy Rick Grimes who, in the first few minutes of the show, gets shot and ends up in a coma.  He later wakes up and the zombie apocalypse has already hit and so the view is on a voyage of discovery with him.  And that is a decent vehicle to bring the viewer into the world of the show.  That lasts for about a season.  Another season or so goes by where zombies are really the main antagonist of the show, after which the real villains emerge; people.

People are just horrible to each other in stressful situations, like zombie apocalypses.  The show is then less about the zombies which, while always a looming threat, can go missing for long stretches while the humans battle each other and make each other miserable.  Basically, at any point in the show where the situation of the main cast seems to have settled down, some other group is going to show up and bad stuff is going to happen. (Unless they’ve decided to suddenly inject a back story episode, which happens now and then.)

I will say, however, that TWD has few compunctions about killing off members of the cast.  It wasn’t too far into the show when I remarked that after Game of Thrones got a reputation for killing of main characters, TWD clearly said, “Hold my beer!”  That said, once they establish that reputation, they play on it a few times by setting up a character who looks like they are as good as dead at the end of an episode, only to find out they had a miraculous escape.

Zombies

Zombies are, of course, the raison d’etre of the whole show.  It is the zombie apocalypse.  And, as I noted above, they remain a looming threat all the time.  Early on the show cannot resist putting zombies around just for mood.  There will be a lone zombie in a field or a couple shuffling along in the distance, which really adds to the creepiness.

But after a couple of seasons zombies are more like the weather.  It only rains or zombies only show up when the plot requires it or if the writers feel we need to be reminded that they’re around.  Some main character is going into an empty building, well we had better put some zombies in there.  They go from constant menace to plot device.

The zombies follow the “Romero Rules” for zombies.  They are slow, hunger for human flesh, and can only be killed by a blow to the brain.  Anybody who dies becomes a zombie, and being bit by one gives you the zombie fever, which kills you and then you become a zombie.  A fair number of cast members who die get their turn in the makeup chair to be the zombie versions of themselves.

Other than that, they tend to be whatever the plot needs them to be.  The shamble slowly and make lots of noise… except when the plot needs them to be silent or move quickly or whatever.  They are dumb and get caught up on very simple traps and get stuck behind waist high walls… unless the plot needs them to be wily and able to climb, jump, or otherwise demonstrate exceptional athletic feats.

We eventually had to set a house rule about not trying to evaluate or define zombie logic.  And both of us seriously have to be reminded of this rule now and then as we’ll get that sudden indignant rush when a zombie is suddenly driven by the plot outside of the usual behavior pattern.  The other just has to say, “zombie logic” to shut that down.

Cars

Lots of old cars.  I realize the show started in 2010, but as something of a car buff in my youth, I keep spotting a lot of cars from the 80s and 90s rolling around. (And not a few from even the 70s.)  I am kind of used to that being a thing living in California where the main weather effect on cars is fading paint from all the sunshine and I get that if you want cars as props you go to the junk yard and not a dealership, but still… there seemed to be an unlikely over representation of cars that were 25-30 years old on set, even in a world where the average age of cars on the road is something around 12 years.  Of course, I am that person who feels they need to ID every car I see on screen that is older than 20 years, so I might be on the rare end of noticing this.  Or it could be my own bias in noticing every old car but passing on anything new.

Guns

Guns, the acquisition there of and the use against zombies and other people make up a key part of the first six or so seasons.  This is not surprising.

The surprising bit is the marksmanship performance of various cast members depending on the target.

A neophyte shaking a revolver with a 2″ barrel vaguely in the direction of a zombie seems capable of putting a shot through its eye at a distance of 20-50 feet on the first try.

But give a trained police officer a fully automatic AK-47 with a full magazine and a human target ten feet away and they’ll blaze away all 30 rounds and not hit even once most of the time.  Along with “zombie logic” I have been known to say “plot armor” as well.  Seriously, I was reminded of The A-Team, a show where people would expend huge numbers of rounds and would never hit anybody.  The phrase “A-Team violence” became a derisive term for that sort of thing among my friends at one point.

Basically, there is a whole lot of silly going on with guns, and it keeps escalating until everybody seems to have a fully automatic weapon and, despite the scarcity of ammunition and the previously demonstrated uncanny accuracy against zombies with single shots, everybody commences to blaze away, emptying full magazines at everything, zombies, humans, or shadows in the night.

Also, there are a lot of “that’s not how guns work” moments.  Sheet metal tables and filing cabinets are not, for example, bullet proof.  Nor are most car doors, sheet rock panels, and a lot of other things people hide behind only to have squibs go off against them.  And most of the guns don’t make a loud, audible click when you pull the trigger on an empty magazine.

Eventually I think even the writers started to realize they had gone over the top on guns and there is a sudden change between seasons and guns disappear for the most part, though not before a horrible gun plot point that made my eyes roll one last time.

Hair

Everybody in the apocalypse seems to have enough time to keep their hair looking good.  Seriously, where do they find the time and the product?  Even Daryl, whose hair is always a mess and hanging down in his face, always has exactly the same style and hair in his face… and the same level of stubble on his chin… even as we get years into the story.  Yes, I get this is television and everybody has their level of vanity, but still.  Also, shoes seem to be fashionable and longer lasting than any pair I have ever owned… and some items of clothing.  Only Bart Simpson’s clothes have lasted longer.

Actually Watching the Show

The first nine seasons were available on Netflix when we started, which was a big reason why we dove right in.  The episodes, without commercials, tend to be about 43 minutes long and, skipping the opening and end credits, get close to 40.  There are occasional long episodes that ran in 90 minute time slots for season openers or mid-season events.  Those run close to an hour without commercials.

The first season is just six episodes and fairly well concentrated.  Things move along.  After that the seasons expand to 13, then 16, then 22 episodes and you end up with a lot more of what I call “bridging” episodes where not a lot happens other than wrapping up the previous episode, setting up the next, and characters expressing their feelings about this or that.

There are often a couple of story lines… or at least points of view on a story… running and the writers are very good at ending episodes on a cliff hanger on one line, then spending the next episode on something else before getting you back the resolution you were waiting to see.

And then there is the tenth season, which you can buy on other services or watch for free, with commercials, on AMC’s streaming channel.  However, this is worse than it sounds.

Being a traditional cable TV show, it is set up in acts that break for commercial breaks… again, often on a point of suspense.  But the method used to inject commercials into the streaming service ignores that and just cuts off the show to feed you two minutes of ads… often the same ad repeated… in the middle of somebody speaking or an action sequence or some other point when there was clearly not a commercial break set.  So, in addition to stretching the episodes from 40 minutes to an hour, we also had to sit through the same five commercials over and over an badly timed intervals.

After two episodes we were willing to pay money.  Lucky for us, AMC had a 7 day free trial for their premium service and we were able to grind through the remaining 20 episodes in season 10 before that expired, though we may have wasted most of a Saturday getting there.

Overall

It’s good…. or good enough.  It is, as noted, much more of a zombie apocalypse soap opera where living are far more of a problem than the dead.  We enjoyed it and obviously kept watching to the end through all 153 episodes currently available.  It is easy enough to knock out two or three episodes with dinner… though maybe dinner isn’t the best time to watch as somebody will inevitably disembowel a zombie as I am taking a bit of food.  And we will probably set aside time at some future date to watch season 11, another 24 episodes, which will finish the series, though we will probably wait until it is done and binge it.

That said, I am not sure it is a great show, at least after one pass.  Unlike, say, The Wire, I cannot see myself going back to re-watch any of it.  A lot of the show is less interesting and more about finding out what happens next.  Once you know how any situation gets resolved there isn’t a whole lot of other substance holding things together.  It isn’t all that memorable and the characters are not as deep.  It is a soap opera in that it is always moving towards the next problem or conflict.  Seriously, as I said above, any time things seem peaceful or settled in an episode, or the characters have time to sit around and talk about their feelings, you know something new is coming.

But for a one pass show it is good.

 

Saturday, April 25, 2020

To the Series Born

There is a bit of a topic trend going on for Blapril, started by Krikket, where people name their top four or five favorite video game series.

The Blapril commeth

This is week four, which has its own topic, but since I haven’t come up with anything else I took “series appreciation” as falling under the “developer/creator appreciation” umbrella and decided I should run with it.

  • March 29th – April 4th – Blapril Prep Week
  • April 5th – April 11th – Topic Brainstorming Week
  • April 12th – April 18th – Getting to Know You Week
  • April 19th – April 25th – Developer/Creator Appreciation Week
  • April 26th – May 2nd – Staying Motivated Week
  • May 3rd – May 9th – Lessons Learned Week

Looking at video game series seems pretty reasonable.  In the last decade or so especially the large video game publishers have gone all in on series and sequels for games, eschewing much new in favor of a reliable return on investment that churning out annual change ups on standard formula has proven to bring.

So I started thinking about which series I might put on a list… and I sort of ran into a bit of a wall.  This is different than, say, picking my 15 most influential games.

Part of that was I immediately put bounds around the possible answers.  It is just what I do out of habit.  First, to my mind, a “series” requires there to be three or more games.  So as much as I may have enjoyed  Defense Grid and Defense Grid 2, they are only a game and its sequel and not really a series.  And that along knocks off a lot of possible entries listed over on Wikipedia.

I also felt that unless I had played a substantial and representative number of titles in a series… arbitrarily I figured I needed at least half to cover… I couldn’t really count that series as a favorite.  Playing only Need for Speed: World or Dirt 3 does not really give me enough to make a claim on either series.  I can say I love Mario Kart, but I only ever played Mario Kart 64, Double Dash, and that version on the DS.  I never even bought the Wii version!  Can I really complain about the blue shell if that is all I have experienced?

Likewise, although I had played four of the nine games in the Ultima series, those were the first four games of a series that expanded quite a bit from humble origins.  I enjoyed Ultima III the best out of what I played, which probably means I am not down with the series as a whole.

I did wonder for a bit if MMORPG expansions ought to count.  Is EverQuest one game, or a series of 27 games churned out over 21 years?  But I decided that way lay madness and discarded the idea. (Also, how many expansions would I have had to have played to be legit in counting EverQuest?  More than I have I am sure.)

This would have been much easier if I had been a big console gamer.  Or a sports focused gamer.  There are so many series there.  But as an online and/or MMO gamer, series haven’t been a huge thing for me and, as I have noted here in the past, I have been playing online games since 1986.

So what series of games had I played enough of to meet my own criteria?

Cilivization – This series of games came up on a some lists and I am good here.  I have owned I-VI and a couple of the side games in the series, like Alpha Centauri.  I played the hell out of the original, the first sequel, and the fifth entry, along with Alpha Centauri.

Pokemon – Or at least the main line Pokemon RPG titles.  I think I am covered on that, having played every title on the DS/3DS handheld series as well as Pokemon Sword on the Switch.  I even played two of the GameBoy Advance titled back on my original DS Lite, because it had the GBA cartridge slot.  And I played the re-release of Pokemon Blue on the 3DS and have the blog post to prove it.  I’ve even played Pokemon Ranger and a couple of the Pokemon Mystery Dungeon titles.

Age of Empires – The RTS winner here, though of the three core games I was only really a fan of Age of Empires II – The Age of Kings.  That was the pinnacle of the series to my mind, though I owned and played all three.  The original was a bit rough and unbalanced and the third seemed like Ensemble had lost its way.  But I have Age of Empires II in my Steam library.

Diablo –  There are three games there, so meets the bar for a series and I have owned and played all three games plus their expansions… multiple copies of a the first two even.  I owned a copy of Diablo II and the expansion for both home and work because we could play games on the work network after hours back around the turn of the century.  Those days are long gone, but if Blizzard made a credible Diablo II remaster I would throw money at my computer screen.

LEGO Star Wars – I thought I was done when I hit four series, and then this run of games finally popped up into my conscious thought.  There are six titles and we own four of them… more if you count the combo edition that reworked and repacked the first two games when Traveler’s Tales got the vibe right on the series.

And that’s it.

By my own criteria I cannot really come up any more, though at least I made it to five.  I can declare these as my five favorite series by virtue of being the only five.  I imagine if I rack my brain I can probably shake out one or two more… but it would be stuff from the 90s, things long forgotten.

Oddly, I have the games listed in the order to which the series came to mind, which corresponds roughly to a the descending order for both how much time I have spent playing them AND how I would probably rank them.  Seems natural enough.

Others who have posted their lists, some of whom felt less self-constrained than I:

Thursday, April 25, 2019

Brisc Rubal Exonerated

If we are radio silent [on] something you know it is quality drama.

-Aryth, CSM 13 member, announcing the CCP post

Previously on season 13 of our favorite show, CSM Drama, the real life politician Brisc Rubal had been accused by a fellow CSM member of sharing confidential information with his corp mates, allowing them to enrich themselves.  For this CCP threw Brisc off of the CSM and banned all of his EVE Online accounts for life.

Council of Silly Messaging

Brisc protested his innocence, and he had his share of supporters.  But he also faced many jeers from those who mocked his carefully worded response as something a politician would do.

That quieted down after a bit.  After all, CCP had spoken.  They certainly would not make such a public accusation with such a severe penalty if they had not done a thorough investigation and were absolutely sure of the facts.

And then, of course, we found out that they did not, in fact, do a thorough investigation and, upon further reflection, announced that they needed to review the facts.

I described this as the “nightmare scenario,” a dramatic public pronouncement that they had to walk back, a situation that would leave nobody satisfied.  An actual investigation into the events would now take place.

Naturally, this made some people happy, Brisc no doubt included.  Others complained loudly about CCP, the CSM, and the unfairness of the world, where high profile players get second chances.

Now we have the final statement… at least I hope it is the final statement, but I thought the first statement would be final as well… from CCP after having completed an actual investigation.

Final Statement On Brisc Rubal Follow Up Investigation

Dear Citizens of New Eden,

Following on from our statement on April 17, we have completed our review of the Brisc Rubal investigation and determined that our initial findings were incorrect. Neither Brisc Rubal nor the other players implicated in this incident breached CCP’s confidentiality, the terms of the Non-Disclosure Agreement, or used privileged information to obtain an in-game advantage.

We made a mistake here and we offer our formal apologies. First, to Brisc Rubal and the two other players involved, both for making the allegations and for the disturbance and stress caused by the way in which we handled this situation. Second, for not collaborating with due care with the members of CSM 13, who have acted responsibly throughout. Lastly, we owe our sincere apology to the EVE community for this error. We take full responsibility for any confusion and mistrust caused by our initial assessment of the situation.

After reviewing our assessment of the information on which these allegations were based and having spoken repeatedly with everyone involved, it’s now clear that our initial actions were based on unsubstantiated assumptions. While we were motivated by a desire to protect the working relationship between the CSM and the EVE Development Team with all due speed, had we taken the time to review the information with greater scrutiny, this incident could have been resolved without the disruption that has since occurred.

We aim to make it up to all concerned. Right now, we are in the process of restoring access to the EVE Online accounts of all three affected players, returning any confiscated assets and providing rectification as appropriate. We will work to set this right and will be making changes to our procedures and policies to ensure this kind of situation does not reoccur.

Thank you for your understanding.

Basically, CCP was wrong, know they were wrong, admits they were wrong, and has announced that they were wrong.

I think any internal review of what happened… one hopes they have some internal feedback process, since the only way you learn from mistakes is to examine how they occurred and build in checks to ensure the don’t happen again… should focus on what happened that led to this phrase:

…it’s now clear that our initial actions were based on unsubstantiated assumptions.

Holy moly, they did all of that based on what now?  It sounds like they just took somebody’s word for it, not the way to go in a game where shading the truth and presenting points of view as fact are long standing aspects of the meta.

Naturally, the forum thread to discuss this final turn has much of what you would expect.  There are people at least mildly happy that CCP ended up with at the right decision, scorn for CCP jumping to conclusions, and an array of pundits wanting to know if everybody who got banned gets a review now.  The usual suspects preside.

In the end Brisc Rubal, whom CCP called out publicly, as well as Pandoralica and Dark Shines, the two unnamed alleged co-conspirators, have been cleared.  The “INIT 3” go free.  They get their account reactivated and their stuff back and probably some sort of “we’re sorry” gift for all of the trouble.

As for what Brisc will do now, he made a short statement on Twitter:

And so it goes.

Brisc will be appearing on the Open Comms Show, which you can find on the INN Twitch channel, tomorrow night at 18:00 Pacific time, 21:00 Eastern time, or 02:00 New Eden time.  There he and Dirk MacGirk and the Open Comms Show team will no doubt have much to say on the topic and many memes to share.

Naturally, other people are covering this story as expressing their opinions, though probably not as many as covered the initial bans.  Bans are news, retractions are not, so guess which will dominate Google search results when you look up Brisc Rubal going forward?

Other coverage:

The Minecraft Village and Pillage Update Lands

The Minecraft 1.14 update, the “Village & Pillage” release landed, for both the Java (old school) and Bedrock (Win10 and consoles) editions this week.  It has been described by the team as the biggest update to villages ever.

Villagers and Pillagers

And, given the list of new items and changes, I won’t argue with that description, even extending it to the biggest update overall I have seen for the game.

The list of just “new” things added to the game is already pretty impressive:

  • Bamboo jungles with bamboo trees and pandas
  • Barrels
  • Berries
  • Blast furnaces
  • Town bells
  • Campfires
  • Cartography tables
  • Composters
  • Crossbows
  • Fletching tables
  • Foxes
  • Leather horse armor (dyeable)
  • Lanterns
  • Lecterns
  • Looms
  • Pillagers
  • Raids
  • Ravagers
  • Wandering Traders
  • Scaffolding
  • Smithing tables
  • Smokers
  • Stonecutters
  • New flowers
  • New dyes
  • New decorative blocks

Back over the summer, when they first started talking about this update I thought pandas were going to be the big deal.  But now there is so much more.

And those are just the new things.  The Minecraft team has also changes up how a lot of things work in the game.  Cats are now their own thing, separate from ocelots, villages now work differently, and all of that new stuff has it own mechanics as well.

In addition, textures were updated as well, so the world even looks a bit different.  And all of that is just scratching the surface of what is listed out for the update.

As usual, I face some of the “old server” problems.  New biomes do not appear in already discovered areas, so if I want to see pandas I am going to have to mount an expedition to find one, the way I did for the warm ocean.

However, this time around a lot of the new stuff is right there in front of me.  I went to a village near our server spawn point, literally the first village we discovered almost four years ago when my daughter and I started out with a fresh server, and found the newly updated villages… well… making new villagers I guess.

Love is in the air

The villagers have new textures, as do a lot of things in the game.

Villagers doing it in the new wheat texture

They also have some new behaviors.  They need some of the new work stations to go about their business, which will appear automatically if you discover a new village but which you need to build for them in an old one.  The villagers also all now sleep in beds, which I discovered when night fell and I went to use the one bed in the village only to find it occupied.  So I had to make beds for everybody.  It is a good thing I had some sheep within the walls of that village.

Young villagers, without occupations, sleeping in the new dorm

I also collected a few cats.  Cats are now strays and they spawn around villages.  You have to sneak up on them and give them fish to tame them.  The wall around this village helped me corral them as they couldn’t wander off, but I understand that if you village is open they will spawn and move away.

A calico kitty caught

There is still a lot to do and a lot to explore with this Minecraft update.  There were some initial problems with people logging in and, as is often true with new updates, Minecraft Realms servers seem to be struggling under the weight of the changes… taking a mine cart anywhere leads to some ragged movement… but the update is live.  Time to go play.

Wednesday, April 25, 2018

Escalating Battle Sizes in Fade

Asher always warns us to not talk to much about our deployments while they are in progress.  Talking about them… especially on Reddit… brings attention to the fact that there are decent, small scale fights happening somewhere in null sec regularly which gets other people to considering flying over to join in on the fun.  Then things escalate as more people show up and sooner or later you’re back to time dilation sized fights, which are fun once in a while but not something you want to face every night.

So our deployment up into Pure Blind to hound Pandemic Horde and Guardians of the Galaxy didn’t get a lot of mention for a while.  We’ve been up there since November and for most of that time we’ve done our thing with small fleets, occasionally teaming up with TNT, who have a had a fun times deployment like our own going in Lonetrek, but mostly keeping things light.  We prod the locals, drop on their ratters and miners, and dock up when things get too hot for our band.

Then Pandemic Horde moved to Geminate and Guardians of the Galaxy started coming apart under the pressure of our presence, pulling back from trying to camp us, letting us drop structures in their staging, and letting us get away with things an organization that size ought to be able to stomp on given their local capital and super capital dominance.  One of their FCs quit the game while a number of high level defections hit their moral, while some of their internal reactions embarrassed them in public, all of which was documented over on the /r/eve section of Reddit.

Anyway, enough preamble.  GotG’s leader Sort Dragon is back from vacation and knows he is facing a crisis that requires the coalition to stand up and win some fights, while all of this passing through Reddit means that more outsiders will be showing up for battles.

And so it was last night.  One of the Raitaru’s we had anchored on grid with their Keepstar in DO6H-Q was in its final timer and GotG was keen to kill it.  Removing us from line of sight of their staging point would be a good start towards boosting moral.

The Raitaru in question as seen from the Darkness Keepstar

To make sure that they won GotG enlisted the help of their allies NCDot, Mercenary Coalition, and Pandemic Horde for the fight.

At our end Asher was pinging about a big fight to get as many of us on as well as getting the TNT deployment to come over and join us.  In addition TEST, stepping beyond just watching and spamming local in DO6H-Q, brought over a fleet to help us.  We also got a fleet of Jackdaws from Federation Uprising (FEDUP), a faction warfare group that took some space in Cloud Ring on a lark a while back in September and are still there more than six months later. (Kirith Kodachi is part of FEDUP.)

At our end we formed up with the TNT group and were bridged up into Fade to get into position.

Bridging into Fade yet again

There we hung out on the Raitaru with TEST, led by Vily, who once long ago was an FC for the CFC.  They had brought a Cerberus fleet.

Vily in his command ship

There we watched the enemy form.  GotG was forming up a Loki fleet with Hendrink Collie as the FC, flying one of the new Monitor FC ships.  That was the first one I had seen on the live server.

Hendrinks new ride

GotG also had carriers out and were sending fighters towards the Raitaru as the timer counted down.  Also on the field were NCDot in Cerbs, MC in Feroxes, and PH in Jackdaws.

The timer was already in play and the fighters were slow boating towards it before anything happened.  It was not obvious as to whether or not the fighters would get there in time to hit the Raitaru when Asher had the Ishtars spread out around the structure, drop sentry drones, and then led us off tether and into combat.

The Ishtar Train speeds along

Our formation was pretty simple.  We all follow Asher with prop modules on.  The Ishtars shoot the targets called, the support ships bubble, boost, paint, or apply ewar, and the logi tries to keep up with calls for reps.  As with the last fight, life in the logi channel was very busy right off the bat as the enemy tried to trim us back so they could kill off the Ishtars.

That was also when things began to slow down.  Time dilation began to rear its ugly head, so what seemed like a long and busy fight from my own subjective view did not last too long in game time as it was moving at about 20% of normal.  More than a thousand people in local will do that.

Popular Fight

We seemed to be fixed mostly on the Loki fleet which was following Hendrink around in a tight ball.

Monitor and Lokis

They had an advantage on their side.  Being in their staging system they could replace losses very quickly and more than once I heard a target called that we had blown up once already.

A Loki going, only to return again

Our losses ended up jumps away in our staging system with a hazardous path back to the fight.  However our Ishtar fleet was big enough this time around to take down Lokis while we hand substantially more logi than last time so were able to save many ships.  In this the tidi helped with that.  When the game is moving slowly it becomes easier to lock up and get reps on people because the pace becomes leisurely.  The only frustration is that it does take time for modules to spin down, so it can feel like you’re not going to get reps on somebody in time.  But we did pretty well, saving people deep in armor (or sometimes in structure) before they blew up.

The haze of the cap chain and reps in the battle

Meanwhile we kept in contact with the Loki fleet, chipping away at them.

Inside the Loki ball

At one point GotG dropped an Apostle force auxiliary on grid with us and the Raitaru to help rep the Loki fleet.  This became a priority target and was blown up before too long.

The Apostle coming apart

Somewhere along the line I had launched the Warrior IIs in my drone bay and then lost track of them.  They were likely done in by smart bombs in the Loki fleet.  But that meant not having anything to send towards the Apostle to get on that kill.  Ah well.

Meanwhile I am not sure how much the fax helped GotG.  Their fleet zoomed by the wreck not long after the Apostle was lost.

Lokis near the Apostle wreck

As this was all going on the fighters from the carriers had arrived on the Raitaru with about a minute left on its timer and were able to stop it as they chewed away at its structure.

The Raitaru in the middle of all of this

There came a moment of decision.  There was a mass of fighters on the Raitaru.  We could try to shoot them and maybe save the citadel, though it was not certain we could do it, or we could shoot GotG ships some more.  Asher opted for the latter and among the eventual victims was Hendrink Collie’s Monitor, aptly named, “Asher NOOOOOOOOO.”

Target the Monitor

That was the first Monitor kill for almost everybody though again, having lost my drones somewhere, I missed out.

By that point the Raitaru had exploded, fighters were being recalled, and our reason for being there had expired.  It was time to go.  Asher sent the Ishtars off to scoop up their drones, sentry drones being stationary, long range models.  That actually led to a series of Ishtar losses.  There were still hostiles on grid with us and they started picking off lone Ishtars.  They would broadcast for armor but were mostly out of range of reps and sometimes out of lock range, so we took some last minute losses that might have been avoided.  Nothing like being on top of broadcasts for a long stretch and then getting a string where you can’t help.

We then headed out, keeping together so as to prevent stragglers from being picked off.  The tidi outside of DO6H-Q was worse than inside the system as several fleets pushed through gates.  Asher told us we needed to get back to our staging and reload drones as there was another objective to hit.  But by the time we got back to the station that event had already played out and we were done for the night.

On the GotG side of things they managed to complete their main objective in DO6H-Q.  They destroyed the Raitaru in question and another without any resistance.  The battle report shows they paid a price for that objective.

Battle Report Header

The ISK war clearly went in our favor.

Furthermore, as Asher notes in his after action report post on Reddit, while this was going on other forces were able to go out and kill a Tatara and an Athanor, so you can understand why we might feel pretty good about how the night turned out. (Also his AAR explains the broader fight as opposed to my narrow logi view.)

There is also a video of the fight up on YouTube now that shows a few items I mentioned above.

And a thousand ships is a sizable fight.  It seems like we might be past the time of 60-80 person fleets going out for objectives.  The fights are growing in size as the nature of the conflict escalates for GotG into a need to prove they can defend their own space.

Spring Movie League – Who is Laughing Meow?

Week eight of our Spring Fantasy Movie League saw a surprise that was no surprise at all I guess.

Well, it was no surprise if you believed my post from last week where I was declaring for Super Troopers 2.  The lineup for the week looked like this:

 A Quiet Place            $361
 Rampage                  $258
 I Feel Pretty            $251
 Truth or Dare            $126
 Blockers                 $98
 Ready Player One         $95
 Super Troopers 2         $84
 Black Panther            $72
 Traffik                  $68
 Isle of Dogs             $47
 I Can Only Imagine       $33
 Tyler Perry's Acrimony   $26
 Chappaquiddick           $25
 The Miracle Season       $19
 Sherlock Gnomes          $18

On Monday night when I wrote my post the long range forecast for ST2 was just $5 million, but that felt like too little even then.  I started my estimates thinking that maybe $7 million would be a more likely number.

And as the week moved along each new estimate that came out seemed to move higher and higher, capping on Thursday with Box Office Report calling the film at $11.8 million over the weekend.

Meanwhile I Feel Pretty didn’t seem to be getting much love, hovering around $15-17 million in the estimates.  Not a bad number, but not something that would top the week.  It could, however, be a film to consider since it still seemed likely to be worth more in your lineup than ST2.

On Tuesday I thought I was being clever and going with 1x A Quiet Place and 7x Super Troopers 2.  It seemed like a bit of a risk, but being back in the pack I figured I should go all in on ST2 in case it went big.

Clever on Tuesday seemed pretty obvious on Thursday, and when the preview numbers came out on Friday morning, with ST2 pulling in $1.35 million to I Feel Pretty’s $1 million, anybody on the fence knew which way to jump.  It wasn’t exactly like the opening week for Baby Driver last summer, but it was reminiscent.

Spring Week Eight – My Picks

My clever pick became the most popular pick, with 402 of the Top 500 cineplexes going with my lineup.  Six of Seven people in the MCats League went with that pick, as did three people in the TAGN League.  And outside of that, the weekly summary email from FML said that a lot of other people played that pick.

Dude, we hit a record this week. 2367 played the same thing! That’s the most since, like… ever. EVER! Do you understand that?!?!?! Ever! I don’t think you’re getting this. Like, there’s NEVER been a Cineplex more played than “A Quiet Place” x1/”Super Troopers 2″ x7.

I was so clever I was in the biggest pick pack ever.

But with the first weekend estimates on Saturday, that lineup was the perfect pick, a position it held onto with the Sunday estimates.  And it was still the perfect pick when the final numbers came in Monday afternoon.

Spring Week Eight – Perfect Pick

People who hedged their bets with some films expected to do better, like Truth or Dare, ended up disappointed as Super Troopers 2 exceeded even some of the crazy optimistic estimates to rake in $15.18 million.  With the $2 million per screen best performer bonus, a screen of Super Troopers 2 was worth more than a screen of I Feel Pretty, which managed just over $16 million for the weekend.  It was the fourth best performer for the weekend.

Basically, the more screens of ST2 you had, the better you did.  That was the one and only filler worth having so the choice, as I said last week, was one of anchors.  The problem was that to max our ST2 you really only had one anchor choice, A Quiet Place.

Theoretically Rampage could have been the pick.  It came in close to AQP.  The problem was that it was priced low enough that it left too much money on the table, so people felt the need to spend that.  So people who went with Rampage tended to have two screens of that which left room for only 5x ST2 and a lesser filler.  You didn’t get killed if you went that route, but you were out of the running for first.

Anyway, the dominance of Super Troopers 2 left the Meta League looking like this:

  1. Biyondios! Kabuki & Cinema (T) – $146,183,177
  2. Corr’s Carefully Curated Cineplex (M) – $146,183,177
  3. Wilhelm’s Broken Isles Bijou (T/M) – $146,183,177
  4. Ben’s X-Wing Express (M) – $146,183,177
  5. Goat Water Picture Palace (T) – $146,183,177
  6. Logan’s Luxurious Thaumatrope (M) – $146,183,177
  7. Dan’s Decadent Decaplex (M) – $146,183,177
  8. Aure’s Astonishingly Amateur Amphitheatre (M) – $146,183,177
  9. Dr Liore’s Evil House of Pancakes (M) – $136,301,586
  10. DumCheese’s Cineplex (T) – $131,794,978
  11. Kraut Screens (T) – $131,794,978
  12. JHW’s Cineplex (T) – $130,977,463
  13. SynCaine’s Dark Room of Delights (T) – $129,558,341
  14. Po Huit’s Sweet Movie Suite (T) – $129,558,341
  15. Vigo Grimborne’s Medieval Screening Complex (T) – $129,558,341
  16. Paks’ Pancakes & Pics (T) – $122,901,183
  17. Darren’s Unwatched Cineplex (T) – $112,201,065
  18. Skar’s Movies and Meat Pies (T) – $109,221,138
  19. Miniature Giant Space Hamsterplex (T) – $72,339,442
  20. Joanie’s Joint (T) – $62,043,617
  21. I HAS BAD TASTE (T) – $61,755,838
  22. Bean Movie Burrito (T) – $44,881,286

The Meta League Legend:

  • TAGN Movie Obsession – players from it marked with a (T)
  • MCats Multiplex – players from it marked with an (M)

And there we have it, an 8-way tie for first place.  One of those weeks.  The new tie breaker method was used to pick who won the week.  With the Sunday estimates I was in 15th place on that front and winning both leagues, but come the final numbers I fell back about 500 places overall and dropped to second in both of our leagues.  Oh well.

For everybody else, the more screens of ST2 you went with, the higher up you were, with the bottom three places reserved for those who went with no screens of this week’s darling.

That left the season scores looking like this:

  1. Ben’s X-Wing Express (M) – $833,745,375
  2. Po Huit’s Sweet Movie Suite (T) – $812,394,881
  3. Biyondios! Kabuki & Cinema (T) – $809,835,649
  4. Corr’s Carefully Curated Cineplex (M) – $778,714,154
  5. Dr Liore’s Evil House of Pancakes (M) – $769,894,194
  6. Goat Water Picture Palace (T) – $768,763,971
  7. Paks’ Pancakes & Pics (T) – $768,563,492
  8. Wilhelm’s Broken Isles Bijou (T/M) – $765,333,153
  9. Dan’s Decadent Decaplex (M) – $760,264,576
  10. Logan’s Luxurious Thaumatrope (M) – $759,971,281
  11. Aure’s Astonishingly Amateur Amphitheatre (M) – $751,335,800
  12. SynCaine’s Dark Room of Delights (T) – $688,020,548
  13. Kraut Screens (T) – $668,667,883
  14. Vigo Grimborne’s Medieval Screening Complex (T) – $654,906,795
  15. Joanie’s Joint (T) – $644,572,684
  16. DumCheese’s Cineplex (T) – $628,561,108
  17. Darren’s Unwatched Cineplex (T) – $624,541,265
  18. I HAS BAD TASTE (T) – $600,543,549
  19. Skar’s Movies and Meat Pies (T) – $596,083,240
  20. Miniature Giant Space Hamsterplex (T) – $572,686,075
  21. JHW’s Cineplex (T) – $557,869,887
  22. Bean Movie Burrito (T) – $459,291,113

Not a lot of change at the top half of the list.  Ben pulled a little further away from Po, while Biyondios closed in on second place.  After that is Corr and then a whole group of us who could end up in fifth position, we’re all so close in score.

The bottom half of the list though… as I said, if you didn’t pick any screens of Super Troopers 2 then you suffered.  Ride the wave or get swamped.

So there we are.  But the age of Super Troopers 2 is over.  It was a crowd-funded, front loaded run, with half of its weekend revenue coming from Thursday night previews (which featured a number of Super Troopers & Super Troopers 2 double features) and the Friday night box office.  I expect it will fade more than 50% week over week along with the usual price punishment that run-away best performers tend to get.

Instead, this week is all about the Marvel universe, with Avengers: Infinity Wars, a film that ropes in what feels like every member of said universe that has a big screen success in one of the most expensive films ever produced.  So it will be on a lot of screens.  The price list for week nine looks like this:

Avengers FRI       $620
Avengers SAT       $411
Avengers SUN       $334
A Quiet Place      $70
Rampage            $55
I Feel Pretty      $47 
Super Troopers 2   $33
Black Panther      $32
Truth or Dare      $21
Blockers           $21
Ready Player One   $21
Isle of Dogs       $13
Traffik            $11
I Can Only Imagine $8
Chappaquiddick     $6

Avengers: Infinity Wars is the only new film on the list, but it is expected to do something in the neighborhood of $250 million over the three day weekend, so it is split into three, pushing Tyler Perry’s Acrimony , The Miracle Season, and Sherlock Gnomes off the list this week.  I won’t miss the gnomes, they under performed every time I picked them.

So this week we’re back to the anchors being the most important aspect of your line up.  With as much as $250 million on the line you want as much Avengers as you can get, which pretty much means going with Friday/Sunday or Saturday/Saturday as your anchors.  To my mind any other pick leaves too much on the table.

When it comes to filler, you can make either of those picks without leaving an empty screen as due to the scale of Avengers this week everything else fades into insignificance.  We have a $6 option this week with Chappaquiddick, so there should be no empty screens.

But also means that all but maybe the bottom four filler options are off the table as well.  I guess I could come up with a scenario where picking A Quiet Place would be worth a couple empty screens, but I need to think hard on that.

Anyway, another week another puzzle to solve.  We’ll see if 2,367 people get it dead on again this week.