Showing posts with label CapSwarm. Show all posts
Showing posts with label CapSwarm. Show all posts

Sunday, February 26, 2017

I Survive My First Capital Op

While Burn Jita was still raging on Saturday afternoon, I was back in Delve and going out on my first real Cap Fleet operation.

I have formed up a couple of times for operations that never went anywhere, and I went on last week’s training on SiSi, the public test server, but those don’t really count.  But yesterday I happened to be sitting down at my computer just in time to see a ping from Thomas Lear for a CapSwarm form up.  I was already in our staging, so I hopped into my Apostle and got undocked to wait for instructions.

Cold Iron Apostle on the Keepstar

Cold Iron Apostle on the Keepstar

And then I docked back up because we were told to fit 500MN MWDs to aid in speeding up warping between gates.

I chose to go with the Apostle because I ran with my carrier during the training op on SiSi, which proved to me that I have no clue how to use fighters.  I have to find a guide somewhere about the basics of moving them, as everything I have seen so far seems to operate under the assumption that you have that part mastered and just need to hone your technique.

Anyway, I undocked with the MWD fit and waited for instructions again.  That was a bit difficult as we were sharing coms with Asher’s subcap fleet that was coming along to cover us.  There is an oft repeated joke that USTZ fleets are much more… talkative… on coms than EUTZ fleets.  I don’t buy it fully, as I have been on some EUTZ fleets that could sperg with the best of them, but this fleet seems set to prove the rule.  For the first time in a long time I had to go down to the “no chatter” channel, where you only hear people on the command channel.  And even that channel was a bit chatty as there seemed to be a bunch of people there across the two fleets.

We were first given a destination, then told to warp off to another citadel as the first gate we needed to take was on the back side of the Keepstar, so attempting to warp straight to it would end up with some of us just bumping off the face of the citadel.

I picked a nearby Astrahus and warped off, then turned about and headed for the gate.

Apostle warping off

Apostle warping off

While capitals have jump drives and can move 6 light years at a jump, jump fatigue keeps us from using those drives unless we have to.  So we went by gates to the first system in Fountain.  Once there we took off the MWDs and used our jump drives to put us close to our target, hopping over some hostile space, then took a few more gates to the target.

Caps and subcaps landing on a gate

Caps and subcaps landing on a gate

The subcap fleet did managed to bubble us on an in gate at one point due to the presence of hostiles, so we had to hang about for a short bit while that came down.  No hostiles were trapped.

Partially bubbled cap fleet

Partially bubbled cap fleet aligning out

The only tense moment for me during the trip either way was when I lost connection.  We were jumping through a gate and I was stuck in the warp tunnel for a long stretch, then got disconnected.  When I got back in game an rejoined the fleet, I had to go through the return from disconnect routine.  My ship had been warped off, so it had to go back to the spot it left from, which happened to be a few hundred km off the gate.  I had to warp to the gate again and jump.  Looking at local though, the fleet had left me behind, but there were half a dozen hostiles in system.  However, they didn’t show up and I was able to jump the gate and catch up with the fleet at the first target, a tower belonging to The Culture in G95F-H.

There wasn’t much for faxes to do during the first shoot.  I put out some Warrior drones and shot modules with the carriers, but other than that we were orbiting around Thomas Lear while the carriers and dreads did their work. (I even got on the kill mail for a couple of modules, though I didn’t think you could kill modules unless you killed the tower, only incapacitate them.)

We then went after a second tower, which was also reinforced.  This one had a jump bridge, which required the usual special treatment wherein you burn it down to half structure, then rep the armor back up to half again, so the owner has to either take the time to rep it back up or put damage on it to destroy it and replace it.  When it came time to apply reps the faxes were told to go into one cycle of triage.  The triage module greatly boosts the amount of repair a fax can put out, but you cannot recieve reps, move, or warp.  I lit mine for a cycle and started applying my reps.

The blue effect indicates Triage mode

The blue effect indicates Triage mode

And then, as I watched my capacitor drain away, I realized I did not bring and charges for my cap booster.  Well, something for the list.  So I turned off the repair modules after a bit and just let the triage timer run down.  Something to remember for next time.  Once we were done with that it was time to turn around and head for home.  Enough time had elapsed for our jump fatigue to wear off, so after a couple of gates we were able to jump to Y-2ANO and then gate back to our staging.  I managed to get through the op without screwing anything up too badly.

One thing I did notice was that, while the Cold Iron skin for the Apostle looks really good, in the darkness of space it can sometimes be too dark.  I ended up changing to the all white Purity skin every so often just so I could see myself.

Skin change in progress

Skin change in progress

But otherwise I was able to keep up with the fleet, jump when told, and find my way back when disconnected.  I just have to remember those cap boosters for next time.

Tuesday, January 24, 2017

Fighters and Faxes and Capital Plans

I have had a carrier for a while now.  I picked up the hull back in September 2013 and managed to jump it home successfully on the first try.

First successful jump

First successful jump was to 0P-F3K

That was back in the then CFC when the big push to get everybody into carriers… specifically the Archon… was a thing.  That was also when an Archon pilot with Jump Drive Calibration V could hop 14 ly at a go and didn’t have to worry about jump fatigue.

I don’t think I ever got the Archon fully fit and I was still short a couple of skills so I couldn’t apply to CapSwarm until that was complete.  But I could get into CrapSwarm, the group for people who own capitals so they can get in on move ops but aren’t there yet for actual combat ops.

CrapSwarm!

CrapSwarm!

Back then I “only” had 110 million skill points and there were still subcap skills I needed, so I put carrier skills on the back burner for a bit while I worked on those.  I had been in the coalition for nearly two years and there wasn’t really a war going on for us at the time, the Fountain War having wrapped up.  The Halloween war was brewing, but I had put my all into the last war and skated through that, though I managed to show up at B-R5RB.  Not in a carrier, just a neuting Dominix.

Then there was Reavers, which meant focusing on subcaps ever more so and then the Casino War, where the Archon helped me stay ahead of our crumbling northern empire as I jumped out of Tribute then Pure Blind just ahead of trouble.  That all culminated in the retreat to Delve, most of which I covered on my own, and the Archon carried a lot of my stuff with it.

Exotic stations under strange stars

Exotic stations under strange stars

Once in the south, there was the conquest of Delve and settling in to our new region before capitals and, more importantly, capital production became a priority again.  Then the call was for force auxiliaries, the capital log ships.  Only two of the four fax machines were recommended, the Minokawa and the Apostle, but since I had trained up for the Archon already, I was well on my way to the Apostle as well.  I put in an order for one after The Mittani pushed us to have a couple on hand, they being the apparent key to any supercap battle, and started back on the capital ship training plan.

About a month after I ordered it, I had an Apostle.  However, I wanted to wrap up training to be able to fit a tech II triage module to it, so it took a bit longer until I was ready to apply to CapSwarm.

Medical White Apostle

Medical White Apostle, with a Minokawa in the background

Eventually I was trained up, had a fully fitted Apostle (I stole a lot of the modules from the Archon and its list of “required to have” items) that I really had no idea how to use.  I mean, I guess it is just a big logi ship, so that part is simple enough; put reps on big things that ask.  But capitals are also serious business, and I’ve seen a few “if you don’t know what you’re doing, don’t go on capital ops” notes over the years.  I was also set back a bit by the “read this first” guides for CapSwarm, which seemed out of date and assumed you were in GSF.  Meanwhile, asking questions on Jabber got me “just jump in with the fleet and die quietly” level responses.  I don’t even mind losing the ship, I just don’t want to do so because I am clueless and I really don’t want to do something that screws up an op.  I’ve already had, “Oh my God” level responses for asking simple questions while on the move op to Rakapas.  So I opted to stick with supcaps ops, leaving my Apostle back in staging, hoping for a an updated guide or training op or something.

Now, however, there is a new call to train for capitals.  This time we’re back to carriers, which have been deemed especially effective against sub caps.  Somewhere along the line I had trained up fighters, because having a carrier and not being able to use its primary weapon system just seemed wrong.  I might have just ignored this new call to caps, but there was a statement about training… like the coalition is going to provide some so people actually feel good about using their capitals.

For just the suggestion that there might be training I got my Archon out and jumped it back to our staging system.

Archon, also in Purity White, hanging off a Fortizar

Archon, also in Purity White, hanging off a Fortizar

And then I checked it fitting and backup modules and found that I was well out of date on the basic fit and that I had, in fact, pulled a lot of the modules for the Apostle.  Also, while I have the skills to use fighters, I haven’t actually bought any fighters.  So I now have more than a billion ISK in modules and fighters being shipped out.

But that is fine.  I’ll be up to date again.  And I am willing to spend that on the off chance I will actually get to use my carrier in combat, or at least feel confident enough to answer the call and get into fleet should the situation arise.  Maybe I will even figure out the Apostle as well.