Showing posts with label December 09. Show all posts
Showing posts with label December 09. Show all posts

Wednesday, December 9, 2020

EverQuest Claws of Veeshan Expansion Struggles to Launch

On the one hand when a company is launching the 27th expansion for its game from 1999, you might reasonably expect that they have the process down.

On the other hand, an MMORPG has a lot of moving parts and the EverQuest team at Daybreak is pretty small in size compared to the crew supporting World of Warcraft, and even Blizzard had some issues with the Shadowlands launch two weeks back.

But the Claws of Veeshan expansion went live at some point last night or this morning.

Dragons, always dragons

The plan was the usual noon launch window for the expansion, and the forum post announcing the availability of the expansion went up at three minutes after noon.  I saw the announcement hit Twitter via the official EverQuest account, then three minutes later saw the follow up saying they were investigating a crash issue.  The servers were locked and spent most of the rest of yesterday locked or down as status reports popped up sporadically.

As late as 11:40pm last night there was an announcement that all servers would be down for emergency maintenance for two hours, after which I think the person who does their social media went to bed as there have been no further updates.

But the patch works and when I checked this morning the servers seemed to be up, unlocked, and ready for business, so perhaps things are ready at last.

The expansion itself sees the game return to Velious with the following lead-in:

Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent

And so it goes.  You can find the patch notes here.  I expect there will be a few more issues to resolve with the expansion, but once settled EQ tends to be pretty solid and reliable.

Sunday, December 9, 2018

Waiting for a Hole

We had been warned that something might be coming up.  We had been given hints about when it might be and had been asked to have doctrine ships ready to go in 1DQ1-A.

Doctrine ships were no problem for me.  I had left them all in the Keepstar in 1DQ1-A when we returned from the war up north in the big move op.  So I figured we were ready to go.

Finally, yesterday, the ping came.  Asher was going to take us out for some sort of deployment again.  People logged in, got in fleet, and waited.  I got into my Guardian, put on the Emergency Response SKIN, and sat on the undock ready to go.

Guardian waiting

And there I waited for a while.  Asher told us where we were going.  There was an operation afoot to kill the Hard Knocks Keepstar in wormhole space.  There info about that over on Reddit as well as an update this morning over at INN.  We were waiting for a wormhole that would get us there.  In the meantime we were advised to pack for a week’s stay without any resupply and likelihood of living in space the whole time.

I docked back up.

I had not stocked up on enough supplies for that sort of expedition.  So, as we waited, I grabbed a mobile depot, a cloak, enough drugs for four long battles, replacement drones, a couple of sentry drones in case we shot a POS so I could whore on the kill, the extra modules we are supposed to carry but which I tend to leave in the station because we never swap them out.

I also got out my alt with the perfect scanning skills and put him in his Astero.  I was going to drag him along to get myself out of the wormhole should I get left behind.  I loaded up the Astero with extra probes, a back up mobile depot, extra drones, extra drugs, and a few more items.  If there was room in the fleet he was coming with us.

There were discussions going on as to how much to bring with us and what else we might need.

But eventually we went back to waiting.  The hole that we had logged in for hadn’t been right, so we were waiting for the next one.  Comms quieted down.  Asher, with not much else going on, went to appear on the Meta Show.  I pulled up the iPad and watched U.S.S Callister episode of Black Mirror.  I also undocked my alt and zipped around the system for a bit to see the new jump gate.  I didn’t really have to go far to see that.

The jump gate right off the Keepstar

As I idled on tether at the Keepstar I noticed an orange glow on one of the uprights that could only be an explosion.  I looked up in time to see a Rorqual coming apart.  A neutral had jumped to the cyno beacon and had been bubbled and blapped.

I didn’t quite get the camera on the beacon in time for the excitement, but if you are sharp eyed you can see the Rorqual wreck at the top of this screen shot.

Cyno Beacons are always bait

Before the Meta Show ended, while Asher was still on, a whole became available.  He pinged us to be ready go and had us free burn into Fountain.  There we grouped up and took our first ride on one of the new jump gates.  My first ride at least.

Jump Gate Ready

I had already setup the auto-pay on Wilhelm, but my alt wasn’t set yet and I have to approve a payment for 2,900 ISK in fuel to jump his Astero through.

From there we had another burn, though we traveled as a group this time.  Well, some of us did.  The more eager took the destination as a free burn.  Those of us more familiar with Asher’s style knew that if he didn’t say to free burn we would be going together and everybody should just jump through every gate and then align to the next one in order to be fleet warped.

Landing on another gate

Eventually we arrived at our hole.  The fleet gathered together so we could go through as a group.

Waiting for the word to go

When we all seemed to have arrived, Asher sent us through.  We were in Thera.

Once there we took the long warp to another hole, only to find somebody had been left behind.  DBRB went back to be a warp in for him.  One the lost sheep was collected, it was through the hole.

Only it collapsed before everybody got through.  A chunk of the fleet had been left behind and had to eventually wind their way back to wait for another fleet.  Apparently the Initiative had just pushed a fleet through that hole, so it wasn’t as fresh as we had been led to believe when we set out.

Those of us in the new hole were scattered about the system, the effects of a hole collapse.  I seemed to be inside of the sun.  Asher warped some people to our next hole, but that only caught some of the fleet so we had to wait a bit to collect.  Then we were off again, through nearly half a dozen more holes until we arrived in J115405 and saw the Hard Knocks Keepstar.

The Hard Knocks Keepstar in J115405

The armor timer was already running, the shields having been hit already.  The armor timer was set for late USTZ, so it seemed likely that I would be able to get online to see the fights that developed.

And that was really only the first Keepstar.  They have two together on the same grid, along with an array of other smaller structures.

The second Keepstar across from the first with a Fortizar in the middle

The first Keepstar was named Fort Knocks, while the second was Unassailable Wealth.  We shall see about that.  But there is a lot of fighting to be done here.

In addition to the Hard Knocks structures, somebody on our side had gone in and dropped over two dozen Raitarus in the hole in order to get us some place to tether and dock up.  I am sure most of those will get destroyed, but only a couple need to survive to make our foothold more tenable.

On arriving there wasn’t much else to do.  We scattered about the system, made safe spots, cloaked up if we were going to hang around or safe logged if we were not.

The only thing we’ve done so far is help the Initiative guard a hole into the system to keep Hard Knocks from getting anything in.  That mostly meant anchoring on Zed Starshine for a while and orbiting the hole, with the occasional trademark Zed Crazy Ivan turn to scatter us about and let the slower ships catch up.

Following Zen

Anyway, it is good to have a deployment of some sort going on.  I had been fairly dormant in null sec since returning from the war.  We shall see if more Keepstar kills result.  You can keep an eye on the kill board for the hole over at zKill to see what is dying.  Some POS towers are already down.

How Various Studios Deal with Problems

I’m not sure where this post started, but it assembled itself at one point a few months back and then sat in my drafts folder.   I looked at it again earlier this week, added the entry for Activision, and scheduled it for release it into the wild today.

Electronic Arts

There is no problem, the customers like it just fine.  Look at how much money we made initially.

*way, way too long later*

Okay, now that you’ve set the building on fire, sales have tanked, our company is being lambasted in the general press, and the government is saying that they may investigate us, perhaps we can look into finding some sort of solution.  But we admit no wrong doing.

Blizzard

There is no problem, things are just fine the way they are.  No, you don’t want the changes you’re yelling about.  We designed this, we know it is good.  Really, we know better.

*endless forum threads and editorials later*

Fine, have it your way, we’ll give you your feature.  But we’re going to delay it and we’ll make you work for it.  Also, we’ll make sure it doesn’t work all the time.

Activision

Yes, our numbers totally depend on an annual Call of Duty release, but we can smooth out that cycle!

*Gets on phone to Irvine*

Blizzard, stop worrying about quality and start making mobile games!  Also, put Call of Duty on your launcher!

King

We can’t live on Candy Crush Saga forever…

*releases half a dozen mobile games that go nowhere*

Crap, get some more levels out for Candy Crush Saga!

Sony Online Entertainment

We’re proposing to break the game and ruin all your fun and maybe sell your offspring to another company.  We talked about it in a conference room for a few days, so we’re pretty sure this is the right decision.  It was really, really convincing on the white board.  We didn’t run it by anybody, we just came straight from the meeting where it was decided and announced it.  So all good.

*one small riot later*

Wait, you don’t want any of that?  How strange.  Okay, we won’t do it then.

Daybreak

*sound of crickets*

Okay, we’re shutting this down and laying some people off, go away!

*sound of crickets*

CCP

We have listened to your feed back and determined that this upcoming new feature is not exploitable.

*update goes live*

Crap, you exploited it anyway… and in so many ways…  you are horrible, horrible people… let me get the band-aids.

Valve

Yes, we hear you.  We know we have a problem and we have a policy that will totally fix it.

*two beats too many*

Oh, and we might need to build something to support that policy.  But we’ll get to that later.  Also, the policy has a glaring loophole and we aren’t really following it.  Hey, is it time for another sale already?

Rockstar Games

Well, we released GTA V, what should we work on next?

*five years go by*

Cowboys again?

Riot

We are hardcore gamers, but we’re against toxicity and are masters at playing gay chicken.  Wait, no, scratch that last part.

*stands in front of “No Gurls” sign*

Equal opportunity.  Yeah.

*handed pink slip*

#@%&*!!!

Saturday, December 9, 2017

Extra Credits – The Data Dilemma

Extra Credits this week takes a look at the data companies often use to measure success versus things they may be ignoring which can erode player trust in a given franchise or company.

Obvious comparisons to recent events are obvious.  Also somewhat interesting to me given my efforts to rank WoW expansions earlier in the week.  I suppose I could add in another version of the ranking with how much each one affected my trust in Blizzard.

Friday, December 9, 2016

New Eden For Sale?

The hot rumor of the day, fanned by a post at Bloomberg, is that CCP is looking to sell out, having a couple of potential bidders lined up, with the value of the deal being rumored at near one billion dollars.

CCPlogo

What does CCP have that is worth a billion dollars?  Let’s see…

  • EVE Online, along with all the hardware to run it in a server farm in England.
  • A contract with a Chinese firm to run EVE Online in China
  • EVE Valkyrie and EVE Gunjack, which run on a variety of devices in the fragmented, kiddie-pool sized market that is VR today
  • The source code for Dust 514
  • A monument by the sea in Reykjavik
  • A bunch of copies of Hættuspil
  • Hilmar’s collection of Lazy Town video tapes
  • The largest stash of Quafe in the known universe
  • Something else?
Hat tip to Rhavas...

An untapped resource?

Basically, EVE Online and the VR titles… and word is that there isn’t much money in making VR titles currently, so unless CCP has some real special tech in that regard, New Eden is the biggest asset.

Meanwhile, CCP also has a couple investors in the form of Novator Partners and General Catalyst Partners.  CCP isn’t in the Daybreak situation of being wholly owned and bent over by an investor, but those two companies aren’t in because they like video games.  They are both invested in order to get paid.  And selling CCP is a way to get paid.

While there is nothing concrete so far… the initial report says that a sale isn’t the only option being explored… there is enough out there to make you believe it could be true.  For example, CCP has been moving operations to the UK.  That makes a bit of sense for an Icelandic company due to logistics.  But if you want to sell a company, it makes a lot more sense for it to be in an international market hub like the UK than the economic backwater that is Iceland.

And then there is the rumor itself, which got floated somewhere for some reason.  Is it a trial balloon to see how the Icelandic government reacts?  An attempt to get a few more bidders primed?  Or did somebody leak that to put pressure on CCP to close a deal?

Of course, in all of this, the big question is about the buyer.  Who is going to put out a billion dollars for CCP and its rather slim list of assets?

My money is on China, and specifically Tencent Holdings Limited, the firm that owns Riot Games.  They have the money for it and the stomach to buy a game like EVE Online.  After all, only League of Legends has a reputation for players worse than EVE Online.  Also, Riot has been the destination for a number of former CCP employees, why shouldn’t the company follow them?

I cannot see a US company like EA or Activision-Blizzard having any interest in CCP, if only because of the reputation EVE Online has.  Maybe some European company like CodeMasters might have some interest, but I don’t think they have the cash laying about.

It could be some other Chinese company.  I could see Perfect World Entertainment showing some interest.  But my knowledge of Chinese companies is sparse enough that I cannot come up with another option that clearly has the money and isn’t tied into some other deal that might make the acquisition awkward.

So that is the hot item of the day.  Who do you think wants to buy CCP, if anybody?

Others covering this topic (to be updated as posts show up):

Top Five Problems with EVE Online

It is like New Eden editorial week here at TAGN.

With Wednesday’s rambling rant I foolishly used EVE Online as an example of focus.  It was foolish because any mention of EVE Online will seem like an invite for somebody to come and hijack the comment thread and to complain that the game is dying because CCP is neglecting their little corner of space.

Revelations - November 2006

My first EVE Online expansion

“EVE is Dying” is a favorite topic in the community, and the reason is usually, as noted above, because CCP is neglecting some corner of the current user base.  But it is a long running MMORPG and one of the ways to keep an MMO from dying is to attract new players.  CCP has launched into that with Alpha clones and a revamped new player experience.  But there are still things standing in the way of new players joining the game.

The Name

It sounds like a porn site, or maybe something to promote feminine hygiene products.  What it doesn’t sound like is an internet spaceship MMORPG.

Yes, you and I know it is a biblical reference and that is used to include “the second genesis” in the title just to make that clear.  But absent that insight, if you were looking at a list of MMORPGs and wanted to play something in outer space, which are you going to look at first, something named after a popular science fiction franchise (SWTOR or STO maybe) or something that shares a name with one of the co-defendants in Apple-gate?

2003

That was the year that EVE Online launched.  Consoles of the time were the PlayStation 2, the original XBox, the GameCube, and the GameBoy Advance.  That was back when the first Call of Duty was launched, when Toontown Online kicked off, when EverQuest only have five expansions, and Star Wars: Knights of the Old Republic was a big deal.

That make EVE Online pretty old in gaming years.  And while it has been pretty much constantly updated over its life, the years still weigh on the game.  An outside may dismiss it because of its age.  Some players like the game but simply wear out over time.  Bitter vets hang on, looking for one more high point, another good fight or memorable event that will make a story.  The rich get richer in ISK and skill points and new players can feel daunted entering a universe with a hierarchy often dictated by age time with the game, where corps and alliances can easily have a decade of history under their belt.

Oh That Reputation

Where to even start on this?  Be the villain?

EVE Online is a PvP MMORPG.  There is no flagging, no care bear server, no safety once you undock your ship.  PvP games have a reputation for attracting the worst people to start with.  The joke back in early EverQuest was that SOE rolled out PvP servers to concentrate all the assholes in their own corner and away from the rest of the player base.

Of course, CCP didn’t stop at simply making their game PvP  They allow things that would get you banned in WoW, all in furtherance of the sandbox.  They push that ideal so far that they can seem unsure as to whether or not you can cross a line, as we saw with the bonus room scandal or, more recently, anti-Semitic symbolism in the alliance tournament.

So the game has a reputation built on some bad events and enhanced by a legion of people who hate the game… or who hate the idea of the game, because they’ve clearly never logged in… and who clog up comment threads on gaming sites whenever a story about the game runs.

I was in a Facebook group for old Air Warrior players and at one point somebody put up a post asking what games everybody was playing currently.  I put EVE Online on my response, and another guy in the group just lost his head about it being a horrible game where people swat you to steal your stuff.  Now, granted, this guy was a Star Citizen fan boy who was dedicated destroying all other space sims to further the cause of his God, Chris Roberts (he eventually killed the group by spamming it with Star Citizen posts), but he wasn’t going on about how horrible Elite: Dangerous players were, just that it was a shadow of what Star Citizen would eventually be.  But he knew that hitting EVE with its reputation was an easy shot, something that would scare people away from this threat to his precious.

There are a lot of people out there eager to say bad things about New Eden, and a number of them are people paying to play the game.

The User Interface

The EVE Online store features a T-shirt that says, “How do I warp to something?” that would be very funny were it not so true.

I will grant that CCP had a serious problem in trying to represent three dimensional space travel on a 2D screen where there can be dozens to hundreds to thousands of things in space and around you.  The camera, brackets, the tactical overlay, and the overview work together to try and get you what you need to know.  And sometimes if is just the right balance and it works.

And then you hit bracket overflow and it is killing your performance so you have to turn them off, which makes the camera just a source of pretty pictures.  Meanwhile the overview has 50 pages of information in it so you sort by distance, but the FC wants you to sort by name and target somebody with a name close to yours alphabetically, only your name starts with “W” so you’re trying to find that and then another hostile fleet warps in range and now you aren’t sure who to target then the FC, realizing this, tells everybody to go to a destroyer only overview, but you scroll down the long list of overviews and find you don’t have one, but you have a frigate overview which includes destroyers so you select that and the enemy completely disappears because it is an old overview and doesn’t have T3 or command destroyers selected because when CCP adds new stuff it is off by default in overviews so you’re digging in the settings trying to find the right boxes to check and the FC tells the fleet to align but you’re almost there and you check them and suddenly the overview is populated by hostiles yellow boxing you and then the FC warps you off but you’re not aligned yet and are dead before you get off grid and the FC wants to know what they hell you were doing and you say, “Sorry, phone rang” and slink off because the real story too much to say over coms and finally somebody pods you so you can log off.

True story.  And I had been playing the game for about 8 years when that happened so I was able to tell what was wrong and try to fix it on the fly.  To paraphrase Yahtzee Croshaw “The overview is like the working class, if you cannot control it, it will seek to destroy you.”

And the overview is just one part of a UI that is often very unhelpful about telling you what you need to know to do what you want to do.  And not being able to do what you want to do because the UI isn’t helping can be hugely frustrating.

Ship and Module Complexity

I would love CCP to give us a count of how many people have that damage table about what damage type to use against which NPCs.  That so many people feel the need to put that there to remember what sort of ammo to load is a pretty clear sign of something.

As with the UI, CCP has a problem in that equipment in the game doesn’t map to most other entries in the MMORPG space.  Medieval fantasy is so popular in part because the gear is easy.  A helmet protects your head.  Some number shows you how well, and you can compare that to other helmets to see which one to wear.  A sword does damage.  Another number tells you how much and you can compare your sword against new ones.

Spaceships and the equipment for them though… a little more complex.

I consider myself lucky in that I started as Caldari back in 2006.  Missiles were a weapons option and missiles are easy.  I tinkered with rail guns, the other Caldari weapon system of, but went back to missiles.  There are only four basic flavors of missiles, one for each damage type, heat, explosive, kinetic, and electro-magnetic.

Missiles have flight time, so they do not apply damage immediately like the other options, but they don’t miss due to traversal.  No tracking worries, just get something in range, have the right flavor loaded, and shoot.

Of course, a new player picking ammo still have a slew of choices if they look up light missiles on the market.

Not shows, defender light missiles

Not shows, defender light missiles

Then there are rockets, which are the shorter ranger by higher damage alternative to light missiles which have their own parallel ammo selection.  And then there are the various flavors of launchers, modules which can enhance missile damage, hulls with bonuses to missiles, and even implants to improve missile performance.

Such variety exists for all the basic weapon systems for each empire, and that is just offense.  There is also defense, how to beef up your ships defenses or keep them repaired as well as mobility and targeting and stealth and scanning and probing and fleet boosts and probably a few more things I am forgetting.

Now, such complexity isn’t a bad thing from one angle.  There is enough rock-paper-scissors going on that there isn’t one absolute winning doctrine we all fly.  Theory crafting fits is a viable pastime in New Eden.

Bonus Item: Terminology

POS, station, starbase, outpost, citadel, complex, depot, welp, gate, jump, cyno, beacon, bridge, bomb, smart bomb, hictor, dictor, tank, alpha, Alpha, point, web, scram, tackle, bubble, drag bubble, camp, gank, FC, anchor, logi, perch, scan, probe, and so on and so on and so on.

When EVE Online players speak or write about the game, we often drop into the jargon of the game, made more dense by our own shorthand for in-game concepts, that makes understanding what is going difficult for the outsider.

And sometimes it is difficult for the insider as well.  Earlier this week CCP announced that after next week’s patch players would no longer be able to deploy outposts.  I was pretty sure that meant the deployment of what we generally call “stations” in null sec, but I went and read it carefully to be sure.  But that didn’t stop people in the forums from jumping on this announcement thinking that CCP meant Player Owned Starbases, those structures built around a tower that have been, among other things, the only way to mine moons and build capital ships up until now.

Problems versus Problems

Having removed the barrier to entry that was the subscription (sort of) and assuming that the updated new player experience is no longer going to drive people away, those are what I see as the top five problems with EVE Online because they are barriers to getting new people to try the game and to help replace the attrition that any MMORPG faces over time.  To me that trumps most bitter vet complaints what are generally balance and mechanics issues.

Some of my list can’t be fixed.  The game will always be from 2003, and changing the name would cause more problems than it would solve at this point.  Other items on my list are double edge swords.  The reputation does bring some people to the game, as a challenge if nothing else, while the complexity of ship fitting gives the game depth and does lead to interesting choices. As for the UI… well, that has been a work in progress for 13 years.  It is better now that it was when I showed up in 2006.

But the fact that you can’t fix a problem, or can’t fix it easily, or can’t fix it today, doesn’t mean it isn’t a problem.

Anyway, those are my picks.  I am sure you have your own ideas about what is wrong with EVE Online.  I won’t even argue with you in the comments.

Addendum: Or maybe some new masters will change some of these points.