Showing posts with label February 02. Show all posts
Showing posts with label February 02. Show all posts

Tuesday, February 2, 2021

BlizzConline is Coming along with the Blizz 30th Anniversary

As I mentioned previously, BlizzConline, the virtual replacement for last year’s cancelled BlizzCon, is coming this month, kicking off on Friday, February 19th.

BlizzCon Online is the way I always attend anyway

With that date rapidly approaching, Blizz has started giving us details about what to expect over the two day virtual event.  There is even a trailer.

 

The event will be free to watch live on the Blizzard site as well as replays.  There will also be support for a dozen languages for live stream or video replay.  Blizz has even done some interviews about how they reworked BlizzCon into an online only event.

The two days are set to play out as:

  • Day 1 will kick off at 2 p.m. PST on Friday, February 19, with an opening segment that includes a first look at some of the latest game content the development teams have been working on. Then for the next three-plus hours, you’ll have the option to tune in to one of the six different themed channels, so you can decide whether you want to sample a little bit of everything or dig deeper into the games you’re interested in most.
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  • Day 2 will pick back up at 12 p.m. PST on Saturday, February 20, with multiple channels once again, until the fun wraps up at later that afternoon. Throughout this second day, we’ll be shining a spotlight on the global Blizzard community, including the winners and outstanding entries in the Community Showcase contests and exhibitions.

All of the streams will be available to rewatch if you miss anything.

Meanwhile, Blizzard is also celebrating the 30th anniversary of their founding, back when Mike Morhaime borrows money from his grandmother to help start the company then known as Silicon & Synapse.

Blizzard – A long way from 1991

Blizzard plans to celebrate this anniversary by selling you a bunch of expensive cosmetic items.  Commemorate 30 years of gaming by giving Blizzard some more money.  Seriously, I was tempted to append “cash grab” to the end of the title of this post, but I was starting to feel excessively cynical, even for me.

There are three different celebration bundles you can purchase.

  • Essentials Pack – $20 includes
    • Moon-Touched Netherwhelp pet for World of Warcraft®
    • Tracer’s OSV-03 Rogue mount with Tracer Hero in Heroes of the Storm®
    • 30th Anniversary Overwatch® player icon and spray (coming soon) plus 5 Loot Boxes
    • A set of StarCraft® II and StarCraft: Remastered portraits commemorating three decades of Blizzard (coming soon)
    • 10 Madness at the Darkmoon Faire™ card packs for Hearthstone®
    • A pet and portrait for Diablo® III (coming soon)
  • Heroic Pack – $40 adds
    • Snowstorm mount for World of Warcraft
    • Raynhardt (legendary) in Overwatch (coming soon)
    • Random Madness at the Darkmoon Faire Legendary card in Hearthstone
    • Diablo III wings (coming soon)
  • Epic Pack – $60 adds
    • 30 days of World of Warcraft game time
    • 5 Golden Madness at the Darkmoon Faire card packs in Hearthstone
    • 3 Golden Loot Boxes for Overwatch
    • Diablo III Helm Transmog Items (coming soon)

There are bits and pieces in each for all of the current Blizzard titles, but if you only play one title regularly like I do, then the pricing might seem a bit dear.  As a WoW player the packs get me:

  • Essentials Pack – pet
  • Heroic Pack – pet and mount
  • Epic Pack – pet and mount and 30 days of game time

So, even if I was a dedicated collector of such things… and I can be… the heroic pack would be the limit to my needs.  Why would I pay $20 more to get $15 worth of game time?

So there it is.  We can start speculating as to what we might hear about come the 19th and whether or not any of this cosmetic fluff is worth the price Blizz is asking.

Saturday, February 2, 2019

Nagafen will be Pay to Slay

Daybreak gave us our first update since the January Producer’s Letter for EverQuest II late yesterday afternoon.

Why does Daybreak think after 4pm Pacific Time is a good time for news?  That is when you announce things or publish press releases you want people to miss.  Must be a habit from the bad news days.

Anyway, the update was about the coming Nagafen PvP server.

Idealized image of PvP

The beta for the server will start this coming Tuesday, February 5th and will be open to all accounts.  And if this is your thing, you’d better find some time to give it a shot.  Remember what they said in the Producer’s Letter?

If it gets a good following in Beta, we’ll look to launching it live!

The implication is that if you blow this off it will go away… like every past EverQuest II PvP server.

If and when it does go live… though honestly I imagine it is on a trajectory to go live no matter what the Producer’s Letter said… so I guess disregard that last paragraph, Daybreak will probably push this puppy out on optimism alone… you will need to sign on the dotted line for a Daybreak All Access subscription.  No freeps will be admitted.

Other details announced:

  • Nagafen is a seasonal, free-for-all PvP server.
  • Nagafen is a Free-Trade server, where most items are tradeable.
  • In-game scoreboards will keep track of the top killers.
  • Only one character is allowed per account.
  • Stats will be customized and updated for PvP and balance.
  • Channelers and Beastlords will not be available for this season of PvP.
  • Spell research will not be available on Nagafen.
  • Familiars will not be available on Nagafen.
  • Experience potions will not be available on Nagafen.

Free-for-all means no factions.  No need to kill people from the other side of Norrath, you can kill your pals from your home city instead.

They will be doing seasons, which I guess will mean a wipe every so often so everybody can start fresh yet again.  No word on battle royale matches yet.

The stats thing is the bit that always grinds my gears.  History seems to show that you can balance for PvE or you can balance for PvP, but if you try to do both it becomes a disaster so the old SOE solution was to give nearly every piece of gear and every skill or spell both PvE and PvP stats.  For Nagefen they say they have redone the stats and itemization so that it will work for both PvE and PvP, but past experience colors me dubious on that.  We shall see.

Additional follow ups from the announcement include the fact that the cash shop will be pretty bare.  Bags, mounts, and whatever counts as expendables… but not experience potions, as noted above.  And things will be tilted so that PvP will be rewarding if you want to level up.  We’ll see how far people want to level.  As noted, in the old days people level locked around 19 to steer clear of PvP breaking skills.

So another EverQuest II PvP experiment is set to take flight.  I am not rooting against it, I just sound pessimistic based on how this sort of thing has played out in the past.

Friday, February 2, 2018

SuperData and the Curious Case of the Missing WoW Money

SuperData Research released its 2017 report looking at how much money was spent on video games, sliced up into different segments.  You can download the report from them, it is free, unlike some of their other reports.

Yes, I know, SuperData’s numbers are flawed, though probably not in the way you think.  As a market analysis firm, they have relationships with the companies on which they report.  They are not some group of rando outsiders om Spokane making wild guesses by looking at Steam charts and trying to get data out of the App Store.  They get financial information directly from most of the companies they track.

The companies cooperate because there is a quid pro quo in play.  SuperData only covers a limited number of companies generally, but those companies tend to be publicly traded… or have aspiration to go public some day… or are in bed through licensing with another company that is public… and they want analysts to say nice things about them because that may boost their valuation and, thus, their stock price.

The flaw in the data often comes from what the companies choose to give analysts and how they package it.  I speak from experience on this.  I recall one year the marketing director at a company coming to me to ask me about what new features we were working on for our main product.  He was working on our annual puff piece for Gartner to tell them how great we were.  So I listed out the key items from the road map and he gave me a sour look and said that we told Gartner we did all of that last year or the year before, he wanted something new!

So yeah, the analyst is only as good as the data they get, and companies will lie… though when it comes to financials, they can’t make stuff up if they’re a public company.  They can, however, withhold data or refuse to break things out in a way that the analyst would want.

All of which brings us back to SuperData and their 2017 report.  They have several nice charts which, unlike their monthly reports, have dollar amounts attached.

SuperData 2017 Mobile Market Chart

There is a lot of money in mobile games.

Then there is the free to play PC games chart.

SuperData 2017 F2P PC Games Market Chart

League of Legends dominates that with over $2 billion in revenue in 2017, something I am sure Tencent wants its institutional investors to know.  But the low end of that chart is a lot lower than the low end of the mobile chart.

Then there is the Premium PC chart, the traditional “buy the box” model, though the top end of the chart has DLC and other additional revenue streams.

SuperData 2017 Premium PC Games Market Chart

Hey, look, Guild Wars 2!  Shipping a new box in 2017 no doubt helped them to get there.  Also, you can probably go back and look at the first three quarters of earnings reports for NCsoft in 2017, add up the GW2 revenues on those, subtract that from the number on the chart, and have a good guess at what the Q4 number will be. (Should be about 46,560 on the GW2 section of their usual chart, which is measured in millions of South Korean Won, if I calculated that correctly. That would be a big boost from Q3.)  If that is on the money, then there is only one possible source.  And if it is different… well, then we’ll have some evidence of something else.

I am dubious about Minecraft. That seems like a lot for just the PC market, though that may be because I focus on the Java Edition, which is its own beast.  The other, unified cross platform edition has all sorts of DLC, even on Windows 10.  And, again, who knows how Microsoft packaged up the data.  They might have said, “This is the Minecraft number,” declining to break it out.

And, finally, there is the consoles chart.

SuperData 2017 Console Games Market Chart

Consoles seem to be about shooting people and playing soccer.

There are no billion dollar earners on either of those last two charts.  GTA V on console is worth a quarter of League of Legends when it comes to annual revenue in 2017.  Then again, half a billion dollars is still nothing to sneeze at, and it is a hell of a lot of money for a game that shipped on consoles back in 2013.  But, then again, League of Legends showed up in 2009, so being new doesn’t have much to do with revenue I guess.

Anyway, interesting charts to look at and compare.  Each of the numbers are probably true in the right context, but the chances of us knowing that context is pretty slim.

But in looking at all of that, there was a glaring omission in my book.  World of Warcraft is nowhere to be seen.  After all, it has appeared on every monthly SuperData chart in 2017.  Why would it not appear in the final report?

My first thought was that it just didn’t fit nicely into any of the categories.  And I suppose that might be the case, but I doubt it.

My gut says that Blizzard wants it this way.  As noted above, analysts are at the mercy of those providing the data, and I think the only way that SuperData would have skipped WoW is because Blizzard held back that data or told them they couldn’t use it in a publicly available report.  I back this up with how Blizzard has tried to obscure information about WoW in their financial reports.

At first that was because of the subscription drop panic.  But later, when it became more thorough, I began to suspect another reason.

I think that this is all because Blizzard is trying to remove the idea that the company is dependent on WoW for the bulk of their revenues.

There was a time when that was the case, when it was WoW paying the bills and a few people buying Diablo II or Warcraft III battle chests bringing in what amounted to some spare change.  But Blizzard has moved on from then.  As noted in the past, BlizzCon is now about more than just WoW.

When WoW when through its post-Warlords of Draenor subscriber dump, I think Blizz realized that they needed to shed the image that Blizzard = WoW and nothing else.  They don’t want people to think that if WoW dies, Blizzard dies.

As part of that Blizzard began to pay a lot more attention publicly to the other titles in its catalog, which has expanded quite a bit since 2008 or so, when WoW was pretty much it.  So in the charts above you see Hearthstone in free to play and Overwatch in premium PC games.

But you don’t see WoW, not because it didn’t make enough money to place, but because Blizz doesn’t want that to distract from its other titles.

I also think this is the reason that WoW got split into East and West earlier in the year, so that other Blizzard titles would be seen to have passed WoW.  That wasn’t some rando analyst choice.  Analysts don’t do that, they like their data to be consistent over time.  That gives it a greater sense of validity.

And I know WoW would make the charts.  We can derive that from past data.  Throughout 2017, World of Warcraft was on every SuperData monthly chart, and for 10 out of 12 months it was ahead of World of Tanks, which did make the chart.  WoW was also ranked ahead of World of Tanks at the first six months of 2017 summary from SuperData.

So I think we can safely say that WoW made more than World of Tanks, which itself brought in $471 million according to the charts above.  And WoW making even a dollar more than that amount would put it well ahead of Overwatch ($382 million) and Hearthstone ($217 million), the next two highest earners in the Blizzard stable.

We don’t know how much World of Warcraft actually made in 2017, but it was likely in excess of half a billion dollars, and could be a decent chunk more than that.  I could probably find out if I wanted to spend two grand on SuperData’s MMO and MOBA report, but I am not so inclined. Still, even my guess is not bad for a game from 2004.

And it seems likely that WoW will pop up a bit in SuperData’s monthly charts for January and February with the Battle for Azeroth pre-orders having hit on Tuesday.  The payment system was bogged down from the effect of people trying to throw money at Blizzard.

So World of Warcraft isn’t dead.  It isn’t even resting really.  It seems to me to be more a matter of Blizzard having the problem in not being able to create something to surpass WoW.   So rather than submitting their other titles to that measure, they’re trying to hide it.

Anyway, that is my working theory.

Meanwhile, a bonus chart from the report, and one I am sure Blizzard really likes, the esports viewership.

SuperData 2017 esports Viewership Chart

The measure on that chart is “average monthly unique viewers” for 2017.

(Also, as a side note, they chopped the market up into Twitch 54%, YouTube 22%, and everybody else making up 24%)

Blizzard likes that chart because Heroes of the Storm gets a mention, and it is the only place it is likely to get one.  StarCraft II is also there.  But Hearthstone gets barely a tenth of LoL’s viewership, and less than a quarter of DOTA 2’s.  More interesting is that it also only gets a quarter of Overwatch’s viewership and less than 20% of Hearthstone’s viewers.

StarCraft II, son of the original esports champion StarCraft, seems a bit sad down at the bottom of the list.  But Blizzard does have four games on the list (and WoW isn’t one of them) which added together, had more average viewers than League of Legends.  Not bad.

Also, Hearthstone is Blizzard’s most popular esports game.  Imagine that!  We’ll see if the whole Overwatch league changes that in 2018, but for now that is how it stands.

Thursday, February 2, 2017

A Long Way to Go to Die to Rorquals

There was word that there might be a Reavers op about the time I arrived home from work.  And, sure enough, shortly after I was able to sit down at my computer a ping went out from Thomas Lear to get into his fleet.  It was going to be an opportunity to use our Sleipnir doctrine again, an expensive command ship we fly on occasion.

However, he broadcast the fleet ping to all-all rather than just to Reavers, so he had to spend a while weeding out non-Reavers who joined the fleet.  They were at least relatively easy to spot, not being in Sleipners.

Once that was sorted, along with getting boosters for the fleet, we were off to the local jump bridge on our way out.

Sleipnirs landing at the jump bridge module

Sleipnirs landing at the jump bridge module

From the far side of the jump bridge we took a gate and warped to a conveniently located wormhole that sent us directly to the Placid region.  From there we passed into Cloud Ring and null sec space.  As we moved Thomas explained that we were on our way to a fight between Brave Newbies and Pandemic Legion.  PL had an Astrahus citadel going online in 9-4RP2, a system Brave recently took from the Imperium North group, Initiative Mercenaries.

(The Mittani said in a recent Fireside that The Initiative, while off on its own, was still considered to be part of the Imperium.  There are actually some familiar old names in The Initiative these days, including WALLTREIPERS and Fweddit.)

We were going there to third party on the fight, to shoot targets of opportunity from both sides.

Our first targets were a fleet of Pandemic Horde Talwars that cross jumped us at a gate on our way.  We managed to put an interdictor back through the gate quickly and jumped as many people back into QXW-PV as possible to blap the PH destroyers.  We got a fair number before getting back on course for the real fight.

Once in 9-4RP2, the Astrahus was going online, sitting in its vulnerable self-repair deployment process where an attacker can kill it in one go rather than having to wait for the vulnerability window and going through three attacks spaced by two timers.

Brave Newbies was out with an Augoror Navy Issue fleet to attack the citadel, while PL a small Rorqual fleet sitting tethered on the Astrahus along with the remaining PH Talwars.

We started off hitting the PH fleet as they were in range, taking down some more Talwars along with a couple of their logi support.  I took a target of opportunity and blapped a Rifter that was coming straight at us, so there was no tracking issue for my arty fit Sleipnir.  I almost got a solo kill on that, but one of our Sabres managed to get a hit in on him.

However, while we started off easily plinking small stuff, PL got themselves into action soon enough, dropping a battleship fleet to support them.

A GotG ball of Maelstroms and Rokhs, with a Minokawa for logi support

A ball of PL Maelstroms and Rokhs, with a Minokawa for logi support

The Rorquals had deployed sentry drones and put them into action against us as we got in range and things started to go downhill.  The PL drone trigger targeted me and I called for reps early, but we did not have much logi along with us, so while I lasted for a bit, the firepower of the Rorqual drones chewed me into armor and then into hull, popping my Sleipnir.

Sleipnir out of control

Sleipnir out of control

You can see my ship in the above screen shot, glowing with erupting explosions and turning out of control.  My pod had already ejected by that point, but the death animations continued on for a bit.  So dramatic.  A Brave Newbies pilot got on my kill due to some bomb damage from earlier, along with some Initiative pilots that were running ECM bursts.

The fight was pretty much done for me at that point.  I had hit a few targets before I blew up, so got on the kill mails after they went down even though I was in my pod at that point.  So I pottered about on grid for a bit and tried to take some screen shots of the Rorquals.

Rorqual Gaggle

Rorqual Gaggle

Sitting there with their sentry drones shooting as one, they reminded me a bit of the old wrecking ball carrier tactic from back in the day, except rather than being spider tanked and able to rep each other, the Rorquals can make their whole fleet invulnerable for a bit should they get in trouble. via the dread Pulse Activated Nexus Invulnerability Core that came in with the Ascension expansion.  Combat Rorquals are a thing.

On coms it sounded like we were losing ships slowly but surely.  Meanwhile, the Brave Newbie fleet left the scene.  Apparently we unintentionally blew up their FC and the fleet decided to get off grid after that.  That left us as the main target and it sounded like time for us to make an exit as well.

As that was coming together I suddenly realized, as Iolled about in my pod in the middle the battle, that I had implants in my clone.  Not super expensive, like a full set of Slaves or anything, but a couple of implants that were a bit pricey for me.  50 million ISK here, 90 million ISK there, soon that starts to add up into real currency.  I decided that I had best be on my way as well, heading for the out gate ahead of the fleet.

I didn’t feel the need to keep together with the fleet, since I wasn’t going to be able to help them at all, instead running ahead as something of a pod scout.  Fortunately, there was nothing between us and the wormhole back home to worry about.  It was also fortunate that I remembered to bookmark the wormhole when we arrived.

Pod back at the wormhole

Pod back at the wormhole

I got back through and arrived home safely, minus one Sleipnir.  It even had a kill mark on it for a short period of time.

Looking at the battle report I rolled up for the engagement, we lost the fewest ships, but the ships we lost were expensive.  Nine Sleipnirs down adds up fast.  Now to see what sort of reimbursement I will get for my loss.

Pandemic Legion carried the day, winning both the object and the ISK war.  Another small skirmish in the ongoing conflict that is New Eden.