Showing posts with label Hellfire Ramparts. Show all posts
Showing posts with label Hellfire Ramparts. Show all posts

Wednesday, August 25, 2021

Return to Hellfire Ramparts

After some time away from the game and then some mucking around in old Azeroth in search of a guild tabard and some epic mounts, we finally had to get back to the business waiting for us in Outland.  It was time to go back and finish Hellfire Ramparts.

I wasn’t sure faster mounts were really going to help us, but we did get a level each in our wanderings since the last attempt on the instance.  A couple in some cases.  Our group for the venture was:

  • Ula – level 62 gnome mage
  • Beanpole – level 63 gnome warlock
  • Wilhelm – level 62 human paladin (protection)
  • Fergorin – level 62 human paladin (holy)

And even after our warm ups in various Azeroth dungeons, getting back into Ramparts was going to be a bit of a chore for us.  If nothing else we were going to have to get used to having a somewhat larger aggro radius.  So we got ourselves to Honor Hold and rode on out to the instance.

Our fate lay beyond the instance swirl

Once in and buffed up we were able to take out the first few groups without too much problem.  Another residual issue from doing Azeroth instances was the amount of sloppiness we could endure.  Pull a few extra mobs?  No problem!  Here, the aggro radius and the mobs more geared to our level meant when we managed to aggro not one but two additional groups, it was a race to the zone line when the tank went down.

Beanpole almost made it. Warlocks don’t have blink

The comedy of errors continued as we towards the first boss, Watchkeeper Gargolmar.

Even there, a boss we had brought down twice before without incident, we ran afoul of aggro radius, taking him on before clearing all the way around, and thus managing to bring two groups of guests to the fight.

Dead again in Ramparts

I think Ula made it out of the instance, or got close at least.  But the rest of us had to get a ress.  Fortunately we had the soul stone handy.

After that we decided to be a bit more thorough.  We pulled everything around the boss, so when we got him the next time it was just him and his two minions.  The minions went down quick, so when he called for healing there was none coming.

Watchkeeper Gargolmar getting his now

After that we started doing better.  The high point after that was the group of five at the top of the ramp which we have managed to wipe on every time.  As we got ready for that fight, I looked at my exp bar and realized I would level after we killed two or three of the group, so when we pulled them around the corner I did not hold back on mana.  I kept consecrate going and anything else I could throw at them.

Just as the third one was about to die I announced that I was out of mana… then he died, I leveled up, and was suddenly full again.  We had not problem that time around.

Win at the top of the ramp

We then managed to clear the mobs ahead of us until we had a choice.  We could go do Omor the Unscarred, who is generally the second boss, or we could just go straight for the final bosses, the duo we had yet to defeat, Nazan and Vazruden.

We went for the big boss pair.

This duo again

And we came close on the first fight.  A slip up on my part… late on a health stone… and I was dead, leading to a wipe.

The soul stone got us back in action again and we went right at them once more… and wiped again.  This was not going to plan.

We took a break to refresh drinks and feed cats, during which time we read up on the fight.  We were getting close, but we had been close before.  I was staying under Nazan’s snout to avoid as much of his fire breath as I could and we were burning down Vazruden pretty easily before turning on Nazan.  And then it came out of the guide.  Vazruden wasn’t really a threat.  We needed to focus all fire on Nazan as early as possible.  Ranged attacks and DOTs on him while he was still in flight, then all in when he landed.

With that bit of info we changed up our tactics and… won the fight at last.

Victory in Hellfire Ramparts

After looting the chest and posing for a screen shot, we ran around the corner and gave Omor the Unscarred a shot.  He went down very easy when compared to previous fights.  A couple levels and some gear upgrades will do that.

And the run helped us with a few more gear upgrades.  There was something for everybody along the way, and even more with the quest turn ins back at Honor Hold.

One instance down, many still to go.  We’ll see how far we get as a group of four.

The next target is the Blood Furnace.

Thursday, June 17, 2021

On the Edge in Hellfire Ramparts

After last week’s run the group spent a bit of time going out and running quests out of Honor Hold in order to gear up a bit.

The place is a bit of a mess

That did, of course, get us some experience as well, and by the time we formed up again for another run this past Sunday, the group looked like this:

  • Ula – level 61 gnome mage
  • Beanpole – level 61 gnome warlock
  • Wilhelm – level 60 human paladin (protection)
  • Fergorin – level 60 human paladin (holy)

Potshot had also been busy with Skronk, the guild alchemist, who was out gathering herbs and creating potions for us, including a fire resist potion for that last boss fight.

We managed to get right into the instance… we ran back enough last time to not get lost… and into the first few mobs.

Starting off strong

We did have a couple of minor mishaps on our way to the first boss, as we mis-timed a patrol and forgot that when you hear the announcement about hounds, you had best be prepared for even more adds.

Whoops

Fergorin also accidentally lit off a consecrate in the midst of some adds, which brought him down as well.  But we successfully made it to the first boss, Watchkeeper Gargolmar.  After clearing all the groups from where he wanders, we followed our previous successful strategy and killed off his helpers first, leaving him vainly calling for healing as the fight went against him.

But no healing came as his healers were dead

After Watchkeeper Gargolmar we cleared the rest of the opening area and went up the ramp in the tower to face our biggest non-boss nemesis, that group of five at the top of the tower.

Those guys again

We made sure the soul stone was up and went at them.  This time they resisted Ula’s polymorph and seemed to deflect all of her frost damage.  We thought we were going to wipe and then we wiped.  But at least we brought three of the five down in the attempt.  Once we revived we gave it to the other two.

Not so tough without all your buddies, are you?

We managed to get through the open area at the top of the tower and to Omor the Unscarred.  Last time around it took us four tries to bring him down and I wasn’t sure if we really learned much about the fight after the first two tries.  But we tried to harness what we knew, spreading out and getting ready to go all in.

And it was a near run thing.  Ula got popped trying to remove Omor’s curse and Skronk fell to that as well.  Beanpole and I held him for a bit before the curse got him as well, but Skronk had a soul stone up again… we had waited until it was ready again before we started the fight… and got in some heals on me and some damage before going down again.  That left me alone with Omor, who was down to the hairy edge of hit points, but so was I.  I had used everything besides lay hands up to that point, so hit that as I got low, which gave me just enough to bring him down.

It is for you

I had just a bit of health left.

Just 21% left in the tank

Unfortunately his last words were prophetic as he had left behind three fiendish hounds that were still on me.  With no mana and everything else on cool down I went down before I could finish them off.

Omor lost and defeated us in the end

So we beat him on the first try AND we wiped.  We had to run back to the instance, but his corpse was still there to be looted when we returned.  That was good, as he had the Tenacious Defender, a nice belt upgrade for me.

That just left us with Vazruden and his dragon mount Nazan.

Vazruden and Nazan waiting for us

This fight we felt we had learned something from.  We had some fire resist potions and had read up that the tank, if careful, can nestle up to Nazan when he is down on the ground, getting under his head, which will cause him to miss with his big fire breath weapon.  So we kicked off the event by killing the guards, then tackled Vazruden, and finally I went in and grabbed Nazan.

And the plan of keeping under his chin seemed to work.  Nazan steps back every so often when you get that close, but I kept pressing up to him with each retreat until I had him up against the edge of the platform where the battle takes place.

Nazan breathing fire over my head

It went well right up until it didn’t.  While I was avoiding his breath attack, he was still hitting me and dropping fire bombs on me, which added up to a lot of damage.  I used my health stone, but didn’t have a health potion up because my fire resist potion was on the same cool down.

I died.

But we were so close and, while Fergorin was clearly next to go, both Ula and Beanpole were still in the fight and if seemed like we would get there.

Nazan must die, he is almost there

But once Fergorin went down Nazan turned on Ula and his breath did her in, which left Beanpole alone to whittle down the last 2% of Nazan’s health.

Beanpole alone

He didn’t make it.  We wiped.  And, furthermore, while we had the soul stone up again, Fergorin couldn’t ress me, way out in the open area, before the event reset and the guards reloaded.  He just got off the spell before being attacked.  I ran past him, hitting myself with Divine Protection, which somehow kept me out of combat, so when Fergoin went down I was at least able to ress the party.

Still, we were feeling good about how close we had been to victory.  It felt within our grasp.

And then we did the fight two more times and came nowhere close.  On the next fight I forgot to take the fire resist potion and got caught in the open between Vazruden and Nazan as I was trying to go grab the dragon’s aggro and took the fire breath weapon full on and died instantly.

The next time I took the fire resist potion and managed to grab Nazan successfully, but on his first hop back he launched his breath weapon at me before I could step forward and I was down again.

Dead again

After that Beanpole had to go as RL was calling, so that was the end of our second attempt at Hellfire Ramparts.  We will have to look into what else we can do to mitigate Nazan next time around.

Thursday, June 10, 2021

Stumbling Into Hellfire Ramparts

When we got together this past weekend for our first run after the opening of the Dark Portal the question came up as to where we ought to go.  There had been some talk of staying pure and not going to Outland until we had finished up the remaining Azeroth instances.  That was our idealism speaking.

But with shiny new content just on the other side of the portal we ended up deciding to go through to give the first instance a try.

On the way to Honor Hold

We had all done at least a couple of quests in Hellfire Peninsula and had upgraded a piece of gear here and there… I had a new shield and new pants, both of which were basic first quest green gear that were markedly better than the dungeon blue gear they replaced… but were mostly going in with Azeroth gear and our new group composition, with which we still had some learning to do.

But we didn’t really talk about all of that, we just wanted to try the first five person instance, Hellfire Ramparts.

The first thing we had to do was find the place.  I did what I expect we did last time, which was go out to the wall where the instance is, ride up the wrong set of stairs, and then wander around for about 20 minutes until I finally thought I had found the right place.  There was a crowd there, so I just asked.

This looked like the right crowd

I got an affirmative.  It turned out that I had ridden past the ramp that goes here to go up onto the wall.  I’m pretty sure I’ve made that mistake before.

Once we had assembled at Honor Hold we rode on out to the instance.

Crag Boars Assemble!

Our group for the run was:

  • Ula – level 60 gnome mage
  • Wilhelm – level 60 human paladin (protection)
  • Fergorin – level 60 human paladin (holy)
  • Beanpole – level 60 gnome warlock

We managed to navigate successfully navigate to the right spot and, once inside, found ourselves facing the first encounter.  Two mobs.

There they are

We managed those two without issue, and then managed to nearly wipe on the next pair.  To be fair, a patrolling group came around the corner and the wheels came off… and we only “nearly” wiped because the exit was a short distance from the fight so once I went down people were able to run for safety.

Down already

We were still getting used to the new group composition and learning things about our classes.  Beanpole’s Felguard took some getting used to.  The Felguard is a big part of his damage output, but it has some quirks.  He has to be careful about when the Felguard gets sent in, as its first attack is always a charge with a stun, which can be awkward when I am trying to pull a mob back to a safe place to fight.  The Felguard also has an AOE attack that goes off every so often that will break polymorph if the mob is too close.

So we used that run up to the first boss to hone our play.  We tried to work it so that I would pull the main group away from whichever mob got sheeped so it wouldn’t get whacked by the Felguard… and so I could use consecrate to help build up aggro when I needed it across multiple mobs.

There were a couple more deaths before we made it to Watchkeeper Gargolmar, the first boss, but we made it.

Watchkeeper Gargolmar wanders

That fight wasn’t so bad.  He doesn’t hit too hard and you just have to kill his two companions first, as they heal him otherwise, and then it is on to him.  He called out for heals, but none were coming for him.  He also dropped a very nice item, the Light-Touched Breastplate, which arguably should have gone to Fergorin, but which was such an upgrade over my chest piece that I got it.

Past Gargolmar is the tower up to the next level, where we had more problems than we did with the boss fight.  There is a group of four casters and a melee mob at the top of the ramp which brought back bad memories from runs long ago.  We ended up wiping on that group, but not before we had taken down three of them, so the clean up afterwards was easy.

At the top of the tower a doorway leads out into an open area with patrols and groups standing around.  A bad pull on my part got a patrol and a group, which led to another wipe.

Down again

During the fight Ula was knocked back and landed behind some barrels, where she was stuck until she died.  We were able to spot her skeleton once we were all back.

A gnome sized skeleton

After that though, we were able to clear around the open area and make our way to the next boss, Omor the Unscarred.

There he is

This fight was a challenge.  I expect if we had either spent time gearing up in Hellfire Peninsula or if we had brought a fifth person for some additional DPS, this wouldn’t have been as much of a challenge.  But we were on the hairy edge of being able to handle this with only two DPS, our gear, and our skill set.  We wiped a few times.

Dead on the ground

Three times we came back and were still willing to give it another go.  We were close on the second and third tries.  On the fourth we were very close as well, but this time on the right side of victory.  Fergorin and I were left standing after the fight, but we had done it.

We took a victory shot with the fallen foe, thinking this might be the pinnacle of our run.

Victory over Omor

And that was a pretty accurate estimate.

The final boss pairing, Nazan & Vazruden, turned out to be a bit too much for us.

The pair of them are an event where you start off with two guards, then Vazruden jumps down off of Nazan, his dragon mount, and you fight him.  Nazan shoots fireballs while you’re fighting him, and you have to move away from them.  Then Nazan lands and joins the fight.  That was the point where things went bad for us each time.  Nazan pretty much one-shotted me with his breath attack three times running.

Nazan burninating again

After the third run at him I was red paper doll on about half of my gear, so we were about done.  Later on we read up a bit on how to fight Nazan, but that was going to have to wait until next time.

While we didn’t finish the final boss, we learned quite a bit about how our group works now and we got a few nice drops along the way.  Still, we need to upgrade some of our Azeroth gear for Outland gear before we go back.