Showing posts with label January 22. Show all posts
Showing posts with label January 22. Show all posts

Friday, January 22, 2021

Thwarted in Dire Maul North

We hadn’t really made a plan after the previous week’s diversion into Dire Maul East.  However, we had made it through successfully, had the key to get into the rest of the complex, and were looking for something to do, so we decided to carry on in Feralas.

Feralas in WoW Classic

Skronk said that Dire Maul North was the next destination, and I honestly couldn’t recall.  The high end of the level range is packed with dungeons and they are something of a blur in my brain all these years down the road.  Our group for the afternoon was:

  • Viniki – level 58 gnome warrior
  • Skronk – level 58 dwarf priest
  • Moronae – level 58 night elf druid
  • Ula – level 58 gnome mage

But before we went to Feralas we had a bit of leftover business to which to attend.  In Dire Maul East we picked up those gems after the final boss and brought them to Moonglade to jump start a quest.

Two gems left to collect

On our way to the instance we decided to wrap that up, which required a trip to Silithus.  Since we had not been there before, we flew into Un’Goro Crater and took the path into Silithus.

Actually, I had gone ahead over the course of the week and completed the quest as it had a shield upgrade for me.  That meant I knew the way to where we needed to go.

The wrecked town in Silithus

Alone it was a bit of a pain to get myself into the building where the chest you need to collect is.  As a group we rolled through pretty quickly.

Chest found… also, my new shield is visible

From there we ran back to the alliance camp in the zone, picked up the flight point, and flew back up to Feathermoon in Feralas.  The boat was, once again, just in time for us and we were soon within the Dire Maul compound.  This time we headed to the back of the main open area, the north end, to the door.  It was locked, but we had the key.

The door to Dire Maul North

Once in and setup, we got off to a pretty strong start.  We managed to work our way around the open main area and get to the steps to pull Guard Mol’Dar without aggroing any of the packs of hounds that are down there with him.

The Guard commeth

He was an straightforward fight, as was Stomper Kreeg after him, though the drunk effect from fighting Kreeg stuck with me for a good long while after the icon for it went away.  I was weaving about as I ran, which wasn’t an opportune thing to have happen as things started to get a bit thick on the ground for us.

We were attempting to make our way to Guard Fengus and his chest, which has another key, but the groups of mobs on the way were very close together, with wanderers moving in between.  This was made more difficult by the fact that the mobs in Dire Maul North were a couple levels higher than those in the east, ranging from 58 to 60, which made their aggro radius tricky to watch.  Honestly, the aggro radius for the mobs there seemed to be extra wide, though maybe the size of ogres distorted my perception.  But at times I would edge into range to shoot one for a pull and find that I had already had them with proximity aggro.

Still, we managed to thread our way through, knocking out groups we needed to as we moved and bypassing the rest, until we were able to pull Guard Fengus off to a safe corner.  Well, it seemed safe until that add wandered up.  Still, we won, though Moronae went down in the fight.  Time for the first ress.

Bringing Moronae back

But we got him and got the key and were headed into the deeps of the instance, which was when things started to get a bit hairy.

We were fighting the first group on the way in when an Eye of Kilrog floated up on the group.  I said something like, “I think we need to kill that… fast” but we were already engaged in a fight and did not get it in time.  The Eye of Kilrog opened up a portal and two Netherwalkers hopped out and joined the fight against us.  They were both level 60 and basically kicked the crap out of us before we could get our act together.

We’re all dead, save Skronk, who is banished and about to die

That meant a release and run back.  We got back in the instance and threaded our way back to the Netherwalkers who, conveniently, stayed where we left them, far enough from the remains of the group we had been fighting that we could take them on their own.

We were able to take them and move on down into the main room, avoiding further mishap with fights.  We managed to pull Guard Slip’kik away from the other mobs on his patrol path and take him down.

Slip’Kik pulled back

Up to this point I haven’t mentioned drops from the bosses mostly because we were getting rooked on the RNG.  Mail every single time, despite the fact that the loot table had some nice items in there.  There were some upgraded shoulders I would have like had as a possibility.  But we were denied every time.

We spoke with Knot Thimblejack about his quest, but didn’t have the materials… no planning here… so decided to skip on past that.

Knot prepared for him

And after that the road got pretty rough for us.  There were a series of groups around the ramp that led up to the next level.  Something about that ramp tickled some memory in the back of my brain, something negative, but we carried on.  On pulling one group we got them around the corner only to have an Eye of Kilrog come up behind us and go unnoticed until it was too late.  Another wipe.

Dead again as the Netherwalkers beat us down

On the way back a patrolling Ogre managed to get the better of Moronae and I, though Ula and Skronk managed to finish him off, so Skronk was able to ress the two of us so we could carry on.

Embarrassing

The patrol had banish Skronk and I was a millisecond late on my health potion.  It was not a good look.

We came back and managed to clear the bottom of the ramp, but in attempting to clear the area at the top of the ramp we ended up with another Eye of Kilrog attack that wiped us again.

Wipe on the ramp

Honestly, we were killing about half of the Eye of Kilrog patrols as soon as they showed up, but you just have to get one mid-fight when you’re busy and things can get quickly out of control.

We were also starting to notice some really odd draw distance issues.  The mobs on the platform at the top of the ramp were fading in and out of visibility even though we seemed to be plenty close to them.  I know there have been some other draw distance issues in WoW Classic before, but here we were dealing with things on the edge of aggro range popping in and out our sight.  We managed, but it was odd.

We pushed on and cleared the platform and made it up the next ramp, thwarting an Eye of Kilrog along the way.  We found we could bypass most of the mobs on the next platform and were able to get in and up the hall to within sight of Captain Kromcrush, the next to last boss.

The captain is up ahead, the final boss back beyond that

We had to deal with one more group.  Unfortunately that got out of hand… that banish is a killer at the wrong moment… and we ended up wiping in the hallway.

Down in the hallway

You can see behind us some of the groups we were able to bypass.

Still, we got one guy down and were so close to the captain, so we ran back to the instance again.  But when we got there, we found we had been long enough that the instance had started to respawn.  We got a patrol right in front of us, but past him groups were appearing again.

That first guy

We were looking at the need to fight our way through at least half of what we had cleared on the first pass through.  That wasn’t going to happen, so we called it.  Ula opened a portal to Darnassus for us to put us near a flight point.  Those that had not turned in the quest we started out with were able to fly off and turn it in, reaping the reward.  We’re all starting to get close to 59, so it might be a little easier once we cross that number.

Wednesday, January 22, 2020

To Stranglethorn Vale in Search of 36

After our peek into the Armory in Scarlet Monastery the previous week we were feeling a bit under-level to consider trying to finish off the instance.  The gut feeling was that we probably should be level 36 as a group of four to have a hope of getting through the Armory to finish off Herod and the Scarlet Monastery floor show.

We were all in and around level 34 when we wrapped up that run, so there was between a level and two levels of extracurricular activity that had to happen to get us back there.

The question was where to go?

Having crossed over the level 30 threshold, we are now in the timeline of no fixed zone for leveling.  If you’re working through solo from 30 forward you optimally end up bouncing between a few zones like Thousand Needles, Hinterlands, and Desolace.

I do not know if it was a deliberate design choice, but in these zones you find that the levels of quests increment, often jumping a level or two with each step in chain, so that you can quickly find yourself bumping up against red quests and mobs where an accidental add means death.

But as a group that might be a more manageable proposition.  So in looking for a destination for us I wanted a zone that had a bunch of quests, the more the better, that we as a group could burn through.

Having run through pieces of those zones solo with my hunter, Stranglethorn Vale seemed like the obvious choice.  It has the series of quests from the rebel camp at the north as well as the first “slaughter the local fauna” Hemet Nesingwary quest hub, something that has become a tradition in WoW expansions since.

And the quests, for the most part, seemed about ideal.  For a group, killing a set number of mobs, as Hemet would ask, is about ideal.  Likewise, the rebel camp sends you off on a series of quests that almost require a group.  Both the Kurzen camp and the troll areas are teeming with mobs, packed in tightly and with sprightly respawn rates.  And the last quest in the Kurzen quest chain sends you after a level 40 elite.

Also in its favor is that most of the early quests are pretty well contained to the northern bit of the zone around the rebel camp and Hemet Nesingwary’s setup.

The general vicinity

That compares favorably with, say, Desolace.  I’ll get to Desolace later.

So that was our plan for the weekend, to dive into Stranglethorn Vale.

It was just a matter of getting people on together.  And getting there.  STV has a flight point, but it is down at the southern tip, at Booty Bay.  While I appreciate the sparse flight point aesthetic of early WoW, where every zone gets one flight point whether they need it or not, I have to admit that the later addition of the flight point to the rebel camp in STV was sorely missed more than a few times over the weekend.  Even a mailbox would have been appreciated.

Instead you have to hoof it from Darkshire into STV.

Welcome to Stranglethorn Vale

I set Viniki up down there ahead of time.  Oddly, of my alts in their 30s, I think he was the only one of the bunch that had not started on any of the quests there.  I camped him with Hemet so he would be ready when the time came.

Not the last time I’ll run into you

Saturday evening Skronk, Ula, and I were online, but Moronae wasn’t expected.  Skronk had his hunter out and was just starting in on the Kurzen quest line.  I grabbed my pally to join him, while Ula came along.  She was the furthest behind in experience, needing a little more than two levels to get to 36.  Skonk and my warrior, Viniki, were much closer to the group goal so we kept to our alts.

I was kind of glad to get my pally out.  While he had done some of the Nesingwary stuff, he was still early on in the rebel camp stuff.

Not for the last time, I wish it had that flight point

Specifically, he was a bit stuck on the quest Bad Medicine.  That requires seven drops, which are, of course, rather sparse.  In addition, the easiest source of the drops, the medicine men in the Kurzen camp tend to be both heavily hunted and a bit of a pain to solo with a pally.  They self-heal at a cycle faster than my interrupt, so each fight becomes a protracted event.

While we couldn’t do much about the competing groups… STV on a Saturday night had people running all over… we were able to press on into the caves where the headhunters also drop the jungle remedy potion needed to complete the quest.  So we were able to press on and finish that up.

Bad Medicine unlocks a couple of quests, including the first foray into the trolls.  That run was… interesting.  I had done it with my hunter a couple weeks back, so could guide everybody to the four tablets on which you need to click.  The challenge is more that the population density in the troll areas is pretty high.  It is easy to get way too many adds.  Even with other players around, getting through can be a challenge as the respawn rate is also very quick.  We had a duo wipe just ahead of us… horde, so we could only mourn… while we were fighting a group that had just respawned after their passing.

Trolls on the way out

But running the troll circle also brought us through areas for three of the Nesingwary quests, so we picked up various flavors of tigers, panthers, and raptors before finally circling back to turn in quests.

It is especially easy to see the quest levels ramp up with those kill quests.  The tigers are the easier of the trio as they start doable at 28 or so, with the final task of slaying Sin’Dall, a level 37 non-elite being soloable at 35 without much fear.

Waiting for Sin’Dall to spawn

At the other end are the raptors, which are level 40-41 when you are only on the third round.  We managed that at the end of the night, with a group that was 5-7 levels shy of the mobs.  A group of three can handle that, but the level difference means that the raptors resist spells regularly, and an add can be fatal.  We did have one death, though that was mostly because I had to remember that paladin’s can heal.  Fortunately they can also ress.

We also sorted out pages from the Green Hills of Stranglethorn quest.  I had been to STV already with my pally and, after collecting most of the pages, I bought my way through the quest at the auction house.  So I was able to hand over needed pages for Ula and Skronk, though in the end they too used the auction house to collect the last page or two.  I think I did this the hard way back in 2006.

The next afternoon was to bring Moronae on the scene.  However, some of us were early and so Skronk and I worked with a different set of alts, his pally and my restoration druid, while we waited for Moronae to show.  We dropped our alts when he logged in and started out with out mains.

Like Saturday evening, Sunday afternoon saw other groups hunting out in the Kurzen camp.

The Kurzen camp awaits

Having learned our lesson the previous night, we passed through the camp and into the caves and back down to where Sgt. Malthus lives to fight the mobs there that also drop the needed jungle remedy. Needing seven a piece and with low a drop rate, we were down there for a while.

Taking them all on

Aside from the occasional lost player, we had the place to ourselves for a while.  The spawn rate was rapid enough to keep us mostly engaged, while adding in the occasional surprise.

Skronk to be bonked by a surprise spawn

It took us a few cycles of spawns, but we eventually came up with seven jungle remedy potions for the three of us that needed them.  And then, on the way out, jungle remedy potions pretty much dropped off of every possible mob.  There were enough between us that I collected seven and set them aside to mail to one of my alts just to get past that stage of the quest.

What wasn’t dropping were pages for the Green Hills of Stranglethorn.  Unlike the night before, when we were getting quite a few such drops, this time around we all came out with one page.  And that was all I would get for the night.  Some times it rains those pages and overflows your inventory… usually when you’re on with you hunter… and some times they just don’t drop.

We went back to the rebel camp to turn in quests and pick up the next round.  Ula took a break while Skronk, Moronae, and Vinki went to go do the troll tablets run, which has the previously mentioned benefit of swinging through areas for raptors, panthers, and tigers.

We circled back from that to Nesingwary then to the rebel camp, where we happened to catch Private Thorsen doing his patrol, which allows you to get another quest chain going.  Unfortunately, Ula wasn’t back yet so missed out on grabbing that.

After a bit of a break we made out final run of the evening at the Kurzen camp.  We made a quick venture to the camp to knock out one last preliminary quest, then picked up the final goal.  We were after Colonel Kurzen himself.

I remembered this vaguely enough to know that we had to go all the way to the end of the cave to find him.  We found a solo druid who was trying to go that way as well and asked if he could join, so Skronk invited him.  We had the room.

And then we were into the caves and clearing our way to Colonel Kurzen.  That wasn’t particularly tough as the mobs are not elite, but there are a lot of them and you have to plow through row after row of them to advance and even non-elites can pile on if you pull too many.

We had made it through most of the cave and were just down the path from Colonel Kurzen himself, literally right outside his den at the end of everything, when a level 44 night elf hunter ran right past us as we were mid-fight and into Kurzen’s room.

I wasn’t going to let that stand.  I abandoned the mob I was finishing and ran into the room after him and tagged Colonel Kurzen with my gun.  It was on.

We were, of course, still involved with a couple mobs and Kurzen had a couple more with him, while the colonel himself is an elite with his own special routine.  It was not a guaranteed slam dunk at that point, and the hunter was content to let us work this out on our own.

Getting thing under control was… a challenge.  Things looked bad when Skronk went down before I could pull mobs off of him.  But we had two druids in the group, so there was a combat ress to be had.  Our guest druid got his off, putting Skronk back in the fight as we eventually got a handle on everything.  Kruzen went down, we looted his head, and that was that.

We had to fight some of the way back out of the cave, the respawn rate being what it was, along with stopping to get the the contents of the locked box that was on the quest chain that Private Thorsen set us on.  But from there it was back to the rebel camp to turn things in.

At that point Ula hit level 36, the first in the main group to do so.  Viniki was very close to 36, and managed to get there with a few kills later on.  Skronk likewise managed to get to 36 shortly thereafter.  And Moronae is very close to 36 and will likely get there soon enough; if not before out next run, then probably not too many mobs into it.

So we look to be set up to make another run at the armory in Scarlet Monastery.

Tuesday, January 22, 2019

SuperData and the Free and Mobile Future

SuperData Research put out their 2018 Year in Review report last week. (It is erroneously titled as 2019 as of my writing this.)  You can’t just look at it on their web site.  Instead, it is available in .pdf format and, while it is free, you do have to go through all the motions of “buying” it, save for providing a credit card.  They did the same thing last year.  The effort isn’t huge if you want to see some data.

One of the things they want you to know right away in the report is that they were acquired by Nielsen back in September.  So there is that, though I am not sure that has meant any changes in the short term.

Last year’s report was interesting for a few reasons, but what topped my list was the fact that World of Warcraft was missing from the report entirely.  Logic seemed to dictate that games that made their year in review charts, yet were consistently below WoW in revenue… and I speak specifically of World of Tanks… seemed to at least bring into question either the validity of the annual summary or the monthly charts… though there is no reason that both cannot be suspect.

So I was keen to see the report for 2018 to see if there was a repeat performance on that front.  And there is… sort of.

The problem is that SuperData chose a different way to slice and dice the game market, dividing the market into free to play and premium across all platforms.  That isn’t necessarily bad, but it does leave out any sort of “apples to apples” comparison with 2017. Still, numbers are number and lists are lists and I have long expressed a love of both, so here they are.

SuperData 2018 Year in Review – Free to Play digital revenue

The footnotes indicate that this chart was made with preliminary data for December and that Honour of Kings is known as Arena of Valor in the west.

The first thing to note, and the report goes into detail on this, is how much Fortnite dominated.  That number is across all platforms, but is huge all the same.  It is no wonder that Epic Games felt they could step up and challenge Steam.  They have a big enough world-wide audience, and no doubt enough money in the bank, to make it a pretty viable alternative.

The second is how much of that list is made up of mobile titles.  Pokemon Go is not all that far behind League of Legends, perennial list topper on the PC end of the monthly charts.  And while LoL has been down this year, I keep hearing people say that Pokemon Go was just a fad that peaked back in 2016.  That doesn’t seem to be the case. (Though, if you go look at various reported revenue numbers for Pokemon Go, they seem to be all over the map, so while it is doing well, I don’t know if it is doing as well as this chart indicates.)

Then there is the premium game chart.

SuperData 2018 Year in Review – Premium digital revenue

The footnotes again note that this includes preliminary data from December and that PlayerUnknown’s Battlegrounds revenue does not include anything from mobile versions of the game.  This chart is limited to PC and consoles.

Probably the first thing that pops up when comparing the premium chart versus the free to play is that, save for PUBG, nothing on the premium chart made enough money to make it onto the free chart were they combined.

And then there is the question of where World of Warcraft lays in this mix.  It appeared on the PC charts from January through October (though it fell off in November) and topped League of Legends back when Battle for Azeroth shipped, but it doesn’t make the cut for premium.  But somehow Overwatch, which barely made the charts over the course of 2018, did.

Unlike in 2017, I cannot even use World of Tanks, which WoW scored ahead of for ten months running, as a signpost, since WoT didn’t make the cut either.

Of course, if I were to subscribe to SuperData’s Arcade report, I would likely have access to data that would clear this up.  However, that costs money, much more that I would like to spend, so I am left looking for clues in the incomplete data.

I think there is a hint in another slide.  SuperData breaks out the overall digital market, which raked in an estimated $109.7 billion dollars in 2018, into various groups.

  • Mobile – $61.3 billion (56%)
  • F2P PC – $17 billion (15%)
  • Premium console – $10.7 billion (10%)
  • Social – $7.3 billion (7%)
  • Premium PC – $7.2 billion (7%)
  • Pay to Play PC – $4.2 billion (4%)
  • F2P console – $2 billion (2%)

Mobile runs away with the market here, with 56% of the take.  But it is an all digital environment too.  Nobody is going to GameStop or Target or Amazon for a mobile game in a box.  And almost 70% of that came from Asia.  Of the remainder, the North America spends nearly double the amount that Europe does on mobile games.

According to SuperData, F2P makes up $87.7 billion of the market and, again, Asia consumes most of that, with more than 60% spent there.  Europe spends more than the NA on F2P PC games, but about half as much when it comes to F2P console titles.

As one might expect, premium on PC and consoles is strongest in the west.  Europe and NA spend about the same total, but Europe is split about even between PC and console while in NA about three quarters of premium dollars are spent on console titles.

And hanging about along the way is “Social,” which I assume is some subset of F2P, and “Pay to Play” which sounds a lot like the subscription model, which I think is where they stuck World of Warcraft.  It is in an awkward position now when it comes to categories as the game itself has no up front costs… you can download the client and start playing up to level 20 without a subscription and up to level 110 with one… so isn’t really a premium game, which implies buying a box.  But it also isn’t really F2P… though even if they threw it into the F2P bucket, I doubt it earned enough in 2018 to make that chart.  WoW earning a billion dollars in a year stopped being a thing quite a while back.

The “Pay to Play” category probably also includes things like the Xbox and PlayStation subscription models as well, which probably make up the lion’s share of that category.  So don’t get your hopes up on MMORPGs.  WoW, and maybe FFXIV, are probably the only two games in the genre big enough to even register on that front.

And so it goes.

I read the comments over at Massively OP where every time a mobile MMO comes up the crowd holds their nose like somebody passed gas and cash shops and lock boxes are viewed with opprobrium.  I read those sorts of things and I agree, because I am in that crowd.  But the joke is on us.  Mobile is big enough to dwarf our favored genre and free to play makes up such a big market segment that you can barely see the little corner of pay to play where our favorite games live.

So if you want to know what Blizzard will be showing mobile games at BlizzCon again this year, why even Daybreak is in that strange NantG Mobile deal, there it is.  Mobile is where the money is and free is anything but.

Then there is Fortnite, which made about double what WoW ever made at its peak.

The SuperData’s report has more to offer, including projections for the future of digital, looks into streaming, and some numbers about VR.  If you are interested you can sign up to download it from their site.

Monday, January 22, 2018

Pet Battle Level Fest

I was going to just write a post about my daily pet leveling routine.  I start with a level 1 pet, because I seem to have a huge number of level 1 pets, and get them up to level 25 in a little less than 20 minutes, collecting some gold and experience along the way.

I guess that every pet you get through a quest reward or a drop or other method other than catching them is level 1.

The idea here was to have an easy daily task that would level up a pet and have some side benefits.  Having half a dozen level 100+ characters helped here, because to do this you need access to Draenor.  Also it helps to have the Safari Hat toy, which gives you a 10% boost to pet experience from battles.

I take one of my not-yet-level-110 alt and start them off in their Draenor garrison which, on the alliance side, happens to be very close to the first destination, the trainer Ashlei in Shadowmoon Valley.  Ashlei’s lineup is good because it includes an Elekk plushie, which has not attacks, so it is safe to bring in a level 1 pet into the fight.

Facing Ashlei with my Tauren, Safari Hat on!

With the Safari Hat on and a lesser pet treat consumed (25% bonus) the fight will boost a pet up to level 12 or 13, which is enough to make that pet safe to be swapped in on the other fights they will face.  There are plenty of viable, never fail teams for this fight.

That’s the thing, a pet has to survive a full round in battle to get credit and experience.

From there I fly off to the the Spires of Aarak to face Vesharr.  I used to be on the hairy edge with this fight, where a couple of crits would cause me to lose, but have since found a safe team with Chromius and the Mechanical Pandaren Dragonling that works.  This fight can pump the leveling pet up to as much as 19 with the treat active.

From there I head to Talador and the trainer Tarelune for the third fight.  My team here isn’t optimal, featuring Rascal Bot and a Nether Faerie Dragon, but mostly works and, even when it fails, it comes close enough, and the leveling pet is high enough level by this point, that I can still finish it off and get the experience.

After Taralune I use my Dalaran hearth stone and from there use the portal to Pandaria.  There is a stable master there to heal up my pets, after which I fly out to Aki the Chosen, one of those fights where the Anubisath Idol makes all the difference.

Anubisath Idol up front in Pandaria, Safari Hat on!

After that fight, if I have a treat up, the pet I am carrying is well into level 24.  In order to get the maximum use out of the treat, which lasts for one hour, I recall back to my garrison and log off, having used less than 20 minutes of the treat’s time and saving the remainder for the next day.

I have a pile of those treats, but I like to conserve them because there is some effort to earn them.  I can used another character out in the world to get that last level, or just throw a one of the leveling tokens at it if I have one handy.  Either way, another pet to level 25.

If I did not have a treat up I will fly off to the Burning Pandaren Spirit in the Townlong Steppes for one more fight.  The spirit’s team can be taken by a snail or whelk, you just have to swap in the level pet at the right time.  Once the fight is done it will be level 24.

Taking on the burning Pandarian Spirit with snails

Each fight rewards gold, the last two also add in a bag of random items, and experience for the character who you’re using.  The experience is good enough that my rogue went from about 103 to 110 on it, when I then started using a level 100 mage, who is well on his way to 110 now too.

I could do more.  With some additional effort I could probably level up a second and even a third pet every day.  But the plan was to keep it from becoming a grind, and just four or five battles a day is easy and leaves me time to do other things.

Unless there is a pet battle event.

Last Tuesday after patch 7.3.5 hit I came home, interested in that, but started off doing my usual pet thing, only to find that my level 1 pet jumped to level 19, with only the Safari Hat giving any experience boost, after the first fight.  It was only then that I noticed that the week’s special was a 200% boost to pet battle experience.

Oh yeah, that helps

That seemed like an opportunity.  I wasn’t keen to burn myself out on pet battles, but I started looking up leveling pet strategies for the other NPC trainers in Draenor and Pandaria determined to not let this go to waste.  So rather than my usual 20 minutes or so I spent most of my play time working on pet battles.

Or at least as much time as I could stand.  I happened to have updated my standings over at Warcraft Pets just before the event, so I had a baseline of where I started.

Stats before the event

That showed me with 248 pets at level 25.  After six days of the event I had Warcraft Pets import my latest standings and found that I had leveled 61 pets up to 25.

Stats as of Monday morning

Again, I probably could have done more but I have a sense of how much I can really binge on something like this before burn-out becomes a possibility.  And I still have this evening to run through the trainers one more time.  I should probably use the last day to boost up as many level 1 pets as I can, as once they have a few levels the options for raising them further safely are greater.

Meanwhile, because pet battle yield experience, gold, items, and even faction in some cases, I had a number of other achievements pop up including hitting exalted with one of the WoW Legion factions I was still working on.

Exalted with the Nightfallen now

Of course, one of the things that made this all viable for me is the Rematch addon I wrote about previously.  Not only does it let you setup teams, but you can also create a queue of pets you want to level up and allows you to create teams with a placeholder that it will automatically fill with the pet at the top of the queue.  I still have to juggle the queue sometimes to make sure I have a pet appropriate to the battle I am facing (no level 1 pets for the Mana Trap battle above, as one of the foes has an attack that hits your back line pets as well) but otherwise it helps me keep things going quickly without a lot of fuss.

So I made some progress on leveling up.  I still haven’t found time to return to the Celestial Tournament in Pandaria, but I now have a big enough field of level 25 battle pets that I ought to be able to take it on successfully.

Sunday, January 22, 2017

Seagulls Stop it Now!

Bad Lip Reading’s song featuring Yoda took over our house for about two weeks.  Time to spread it around.

This was an off-shoot of BLR doing the Star Wars original trilogy, for which they got Jack Black to play the role of Darth Vader.