Showing posts with label June 15. Show all posts
Showing posts with label June 15. Show all posts

Tuesday, June 15, 2021

Gallente Federation Day Returns to EVE Online

I suppose it should really be called Federation Week as related events run from today through until downtime on the 22nd.

Gallente Federation Week

But Federation Day celebrates the founding of the Federated Union of Gallente Prime in 23,121 CE, some 238 years ago in the timeline of New Eden.

As has become the norm, the event will feature a five day login reward campaign featuring SKINs, and skill points, and fireworks, and a few other items.

Federation Day Login Rewards

Per the norm, Omega characters get more stuff, though Alpha characters who upgrade during the event can go back and claim items they missed.

In addition, the daily tasks during the event will bring you to Gallente space to do things like launch fireworks at the Federation Navy fleet out on parade.

You can barely see fireworks next to a titan

There are also some new monuments that came in with the update today.

Battle of Iyen-Oursta

In addition there are mining blitz and Abyssal proving ground events related to Federation Day, along with some special SKINs being made available in the New Eden Store.  There are also SKINs being bundled in when you purchase PLEX during the event.

All the details can be found in the dev blog post.

Monday, June 15, 2020

EVE Online Gets New Ships and COVID-19 Research with the June Update

CCP continued on with the Quadrant 2 of 2020 plan with a content filled patch today.

That somehow translates to June 2020

The big items from this update are three new ships being introduced to the game.  These are three EDENCOM ships.  EDENCOM is a military command setup by CONCORD and the four empires to combat the Triglavian invasion. (See the video from The Scope for the tale.)

Sourced from Upwell, the new ships also feature a new weapon system, the Vorton Projector, similar to the Arcing Vorton Projector that Keepstars can mount, which reaches out to hit multiple targets.

A Keepstar reaching out with its lightning

The first ship is the Skybreaker Frigate.

EDENCOM Skybreaker

Its stats are:

EDENCOM Frigate bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Small Vorton Projector damage

Slot layout:

  • 1 High Slot
  • 4 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 44 PWG, 235 CPU
  • Defense (Shield / Armor / Structure) : 800 / 210 / 320
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 425/ 157.50s
  • Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090
  • Warp Speed: 5 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5
  • Sensor strength: 12 Gravimetric
  • Signature radius: 37m
  • Cargo capacity: 158m3

The second is the Stormbringer Cruiser.

EDENCOM Stormbringer

Its stats are:

EDENCOM Cruiser bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Medium Vorton Projector optimal range

Slot layout:

  • 1 High Slot
  • 6 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 970 PWG, 390 CPU
  • Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 1,860 / 441s
  • Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000
  • Warp Speed: 4 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7
  • Sensor strength: 19 Gravimetric
  • Signature radius: 130m
  • Cargo capacity: 473m3

And, finally, there is the Thunderchild Battleship.

EDENCOM Thunderchild

Its stats are:

EDENCOM Battleship bonuses (per skill level):

  • 5% bonus to Large Vorton Projector damage
  • 5% bonus to Large Vorton Projector rate of fire

Slot layout:

  • 2 High Slots
  • 7 Mid Slots
  • 5 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 16,500 PWG, 880 CPU
  • Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 7200 / 1125s
  • Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000
  • Warp Speed: 3 AU/s
  • Drones (bandwidth / bay): 25 / 25
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7
  • Sensor strength: 26 Gravimetric
  • Signature radius: 485m
  • Cargo capacity: 861m3
  • Frigate Escape Bay: 1 Unit

As with all battleships now, the Thunderchild has a frigate escape bay, so you can put a Skybreaker frigate in there if you want to keep to the theme.

There are fifteen variations of the Vorton projector weapons being introduced for these ships, five for each of the hull sizes.  So there will be small, medium, and large versions in Tech I, Compact, Scoped, Tech II, and Faction flavors.  The ammunition varies in range and emphasis on kinetic or electromagnetic damage, with tech II versions available as well.

There are also modules to improve rate of fire and damage for the new weapon systems.  They are:

  • Vorton Tuning System I
  • Compact Vorton Tuning System I
  • Vorton Tuning System II

And there are, naturally enough, skills to go with all of this.  The new skill list is:

  • EDENCOM Frigate
  • EDENCOM Cruiser
  • EDENCOM Battleship
  • Vorton Projector Operation
  • Small Vorton Projector
  • Medium Vorton Projector
  • Large Vorton Projector
  • Small Vorton Specialization
  • Medium Vorton Specialization
  • Large Vorton Specialization
  • Vorton Power Amplification
  • Vorton Arc Guidance
  • Upwell Encryption Methods

We got a few of those skills with last week’s Gathering Storm login campaign.  A new event, the Lighning Strikes event, has now gone live.

Lightning Strikes is live

Running from now until June 29th, it allows players to find Upwell Covert Research Facilities in the Anomaly Scanner in Low-Sec and Upwell Connected Null-Sec.  Running those sites will reward players with Skillbooks and Materials for the new EDENCOM ships.

All of which would make for a pretty big patch day, but that is not all we get.

Also coming today is Project Discover Phase 3.

More Project Discover

The new focus for Project Discovery is the coronavirus.

In collaboration with scientists from McGill University, BC Cancer and front-line COVID-19 clinicians including Dr Andrea Cossarizza, a Professor of Immunology at the University of Modena and Reggio Emilia School of Medicine in Italy, players will be able to contribute to the fight against COVID-19 by analyzing data produced by flow cytometers. Flow cytometry is a technique used to detect and measure physical and chemical characteristics of cells, especially those of the immune system that are important in the body’s response to infection with SARS-CoV-2, the strain of coronavirus that causes COVID-19

That looks huge and there will be an intro stream on Twitch at 19:00 today to help launch the project.

And, in addition to all of that, another round of module tiericide has hit with this patch.  CCP even did a new dev blog about tiericide, just to remind us all what the intent was and how to interpret what they are doing.

This time the pass is for Shield Resistance Amplifiers, the passive shield resist modules.  The list of module changes is quite lengthy.  However, at its roots there is a normalization of names following these rules:

  • EM Ward Amplifier to EM Shield Amplifier
  • Explosive Deflection Amplifier to Explosive Shield Amplifier
  • Kinetic Deflection Amplifier to Kinetic Shield Amplifier
  • Thermal Dissipation Amplifier to Thermal Shield Amplifier

All of which appears to me to be the core of the patch.  There are still the usual fixes and updates, but the above are the big bits.

CCP has announced that the patch has gone live.  The extended downtime was barely that long at all.

For all the details CCP cared to share you can read the patch notes.  In addition there are the usual General Feeback and Known Issue threads in the forums related to the release.

Saturday, June 15, 2019

Symphony of Lance

As I was hoping, somebody was filming the Keepstar shoot in M-OEE8 about which I wrote earlier in the week.  So you can see a video of the mass of titans jumping into the system and unleashing their doomsday weapons on the target.

 

I was somewhere off to the left of the screen on a citadel watching this, though I was able to put my camera on the citadel and watched the whole show from the other side of the structure.

Doomsday beams of many colors

As I understand it, the blue glow comes from the phenomena generators that were fit on the titans specifically to make the whole scene that much more interesting.

Friday, June 15, 2018

MER – Now with Fewer Charts

CCP was rolling a little later than usual with the Monthly Economic Report for May 2018.  Then again, they had a lot going on with the Into the Abyss expansion at the end of may, the great outpost conversion at the start of June, and the CSM13 election which concluded on Monday.

I also think the departure of CCP Quant means that we won’t be seeing the MER show up on the second or third of the month now.  I also suspect that CCP Larrikin, who took over the MER when CCP Quant left, has other tasks on his plate.

I figure that is why we got fewer charts this month.

I mean, the raw data is all still there so I can make all those extra bar charts myself should I so desire.  I won’t, because I am lazy, but I could, and that is the point… I think.

Anyway, on to the usual first metric, mining.

May 2018 – Mining Value by Region

Delve remains the reigning champ for mining output, with all other regions in its mighty shadow.  That now missing bar chart of regions would illustrate this nicely if I had it.

Even so, Delve’s numbers are down a bit, coming in 451 billion ISK less than the April number, a gap about equal to the total mining output of Immensea or Deklein. Are the people of Delve tiring of mining?  Have outsiders been shooting our excavator drones?  Or has the price of ore continued to fall.

Well, there is nothing to say that it isn’t the first two in some way, but the third can be seen in the economic indices chart.

May 2018 – Economic Indices

The value of minerals continues it slide, so the value of what was mined would have gone down, even had the actual cubic meters ore been the same.

And lest you panic, while the three year chart seems grim for mineral values, we’ve seen worse.

May 2018 – Economic Indices Long Term

I remember the situation back in 2010.  That was where we hit the “shuttle floor” pricing for minerals, the point at which you could buy a shuttle (which used to be sold at a fixed price by NPCs), reprocess it, and then sell the resulting minerals for as much as you paid for the shuttle.

Other regions are a bit down as well.  With Deklein it could just be the price change.  Fade and Pure Blind however, which continued to see upheaval as Imperium groups hounded MOA out of the area.  But now Circle of Two has been installed in Fade and the Imperium is on a break from the north, so we’ll probably see those numbers rebound a bit in June.

NPC bounties, on the other hand, are absolute.  The more NPCs that die, the more bounties are paid out.

May 2018 – NPC Bounties by Region

On this chart Delve not only remains at the top of the heap, but is actually up about one and a half trillion ISK over April.  That is a lot of 130 million ISK ticks.  Whatever is having an impact on mining shows no sign of harming bounty payments.  It is almost hard to account for the variations month to month in other regions where it is just a few billion ISK up or down.

One region that will probably see a rebound is Providence.  Wracked by the Pandemic Legion invasion and then the reconquista, just 89 billion ISK in bounties were paid out for the region.  If you look back six months the region was pulling in over 1.5 trillion ISK in bounties.  But now the war of the outposts is over and things will likely settle down.  We’ll have to see what TEST does with all those outposts though.

The sec status bounty split remained about the same.

May 2018 – NPC Bounties by Sec Status

Null sec remains dominant, holding 92% of the payouts.  That is still down ever so slightly, the balance seeming to have gone to High sec, which is up from 7.2% to 7.4% of the total.

Bounty payouts rose some in May.

May 2018 – Top 8 ISK Sinks and Faucets

While the number is trending up, it is still below previous peaks.

Meanwhile there is a curious bump in insurance payouts on the chart.  My instinct was to put that off to Abyssal pockets, but it looks to be mid-month.  I suspect that is related to the various wars that were going strong about then.  Still, I will be interested to see the June report to see if insurance starts to trend up a bit due to Abyssal pockets.  We shall see.

On the trade front The Forge, home to Jita, remains the undisputed leader in sheer volume.

May 2018 – Trade Value by Region

Trade value in The Forge was up by more than 11 trillion ISK.  Again, I want to know is Abyssal pocket losses are going to stoke trade, both with more ship purchases as well as increasing prices for some of the more desirable faction and heavy assault cruisers.

On the bar chart without The Forge the Domain region, home of Amarr, holds second place.

May 2018 – Trade Value by Region – Bar Graph, Forge Excluded

Delve comes in third place, behind the two major high sec trade hubs, but ahead of the three secondary hubs.

May 2018 – Contracts Trade Value by Region – Bar Chart

On contract value however, Delve remains a strong second.  I imagine this is largely due to how the purchase of fleet doctrine ships and capital ships are handled in the region.

An interesting chart this month shows how much of the fees and such goes to NPCs in stations versus to players who run citadels.

May 2018 – NPC versus Player Service Fee Payments

As we can see, despite predictions of doom, broker fees continue to be mostly an NPC thing, draining ISK out of the economy.  Also, repair bills remain almost completely an NPC thing… though who pays to repair in a citadel when you can just tether and get repaired for free?

Industry and reprocessing has moved largely to Upwell structures.  Jump clone fees though, remain mostly an NPC thing.  I think the latter is because most corps and alliances don’t want to tax their players through jump clone fees, while NPCs are happy to stick you with a 900K ISK fee every time.

Then there is production.

May 2018 – Production Values by Region – Bar Graph

Delve remains the top region for production.  All those titans and Rorquals add up.  But the trio of The Forge, The Citadel, and Lonetrek, all of which feed the Jita market, still add up to a 16 trillion ISK more than Delve.  Jita is a voracious market and it needs a lot of production and NPC drops to feed it.

Finally, the usual end chart, the regional comparison that shows how key regions stack up.

May 2018 – Regional Stats

I was thinking that perhaps the total value destroyed chart might be interesting this month.  Again, I wonder how Abyssal pockets will affect things.  But the chart didn’t change month over April, save for where there were wars or a least large battles (Wicked Creek saw a big uptick), which leads me to wonder where Abyssal pockets are.  Do your losses count towards the system, constellation, or region in which you enter a pocket, or does that all get counted in another column that isn’t currently part of the chart?

Again, I am waiting for a dev blog on Abyssal pockets and how things have gone.

Anyway, you can find the May monthly economic report in the usual location, which has a bunch of charts I did not cover as well as all the raw data you could want to make your own.

Thursday, June 15, 2017

Further Mining of Console Nostalgia

One of the nostalgia stories of the year so far has been how deeply Nintendo underestimated the demand for their Classic Nintendo Entertainment System retro console.

NES Nostalgia… for the lucky few

This apparently bottomless pool of demand was bound to spark some sort of reaction.  Nintendo itself plans another jaunt into the retro-console pool with a SNES Classic Edition come the holiday season.

But there has been word of other attempts to cash in on this sort of rosy glasses wish for days more innocent.  And last week a company called AT Games announced two such ventures, one for the Atari 2600 and one for the Sega Genesis.

I actually owned both of those consoles… which is saying something since I have never really been a console gamer.  As I noted previously, I have no nostalgia for the NES because I already owned a PC before it ever saw the light of day.  But what about these two stand outs from an otherwise console avoiding past?

Let’s talk about the Atari 2600.

Flash Back to This

This was a breakthrough console, a success, and back in 1977 I wanted nothing so much for Christmas as to find one of these under the tree.  And I got one too, despite the steep price for the time of $144.

And I played the hell out of it.  Well, out of some of the games.  The sad but true story though is that a lot of the games for the 2600 really sucked.  And the marketing was shameless, promoting cartridges with 27 games when most of the games represented minor variations on a theme.

I’m looking at you Air-Sea Battle

And that wasn’t even the worst exaggeration.  I think Space Invaders might hold that title.

You lying sack of shit! There is ONE game here!

Not that there were not some good games out there.  We could play Adventure endlessly, and Surround and Raiders of the Lost Ark kept us going.  I even liked Space Invaders.

We could find fun in this!

But I also remember saving up birthday money and my two dollar a week allowance to walk up to Long’s Drugs to buy Slot Racers for $30 in 1978, only to be so horribly disappointed that I feel the shame of it to this day.

I knew that the time that the technology of the 2600 wasn’t up to the standard of the arcades, but there were still some games that were shockingly bad even for the low standards of the medium… and I never even had a copy of E.T. the Extra-Terrestrial.

But the real problem here is that I don’t feel much nostalgia for the games.  Somebody wrote that the internet would eventually kill nostalgia because nothing would ever really go away.  You could always go back and read up about Quisp cereal or popular events or fads or video games any time you wanted.

And the Atari 2600 has been way ahead of the curve on this front.  While the unit was introduced about 40 years ago, it has come back in some new cheap-ass retro console form a few times already.

Furthermore, even if we leave hardware aside, emulated software packages featuring “Atari Classics” have been around for about 20 years on their own as well.  I own a couple of those, so I can play the half dozen games I want to remember any time I want.  And even if I were to lose those somehow, I can wander over to the Internet Archive and play them.

Basically, for me, this aquifer of nostalgia couldn’t have been pumped drier if a California almond grower lived on top of it.  So why would I want more clutter around the house?

Ah well.  So what about Sega then?

More Flashing back

My feeling about this is a bit different.  The Sega Gensis was never a console I sought out, and I have written the tale about how I ended up with one.

The games were not bad at the time.  Playing on the Sega Genesis back in the early 90s didn’t feel like a let down from the arcade, which probably helped speed along the demise of the arcades by the end of the decade.  But they still lacked the depth of what I could play on my PC.  I had friggin’ Civilization to play back then.

There are a couple of titles that might tempt me down nostalgia lane for the Sega Genesys.  NBA Jams or Desert Storm or Populous might fit the bill.  The problem is that none of the titles I would be interested in made the list for inclusion.  Instead the titles available are heavy with Sonic the Whorehog in his various forms, and the problem with Sonic is that Sega has already reproduced any of his titles on every platform possible.

All of which seems to go back to the point I referenced a few paragraphs back, nostalgia requires some absence, and Sonic, like the Atari 2600, never really left.  As an ex-girlfriend of mine used to say, “How can I miss you if you won’t go away!”

So neither of these retro consoles seem ripe for me, as both are attempting to mine nostalgia that just isn’t there.  But then again, I am probably an outlier in that regard.  I am sure there is somebody out there who remembers the 2600 or the Genesis fondly and hasn’t seen or played any of the games from them since back in the day.

Wednesday, June 15, 2016

BB76 The Sanctity of the Fleet Commander

This month’s EVE Online Blog Banter, number 76 in the series, asks the following:

At fanfest CCP Fozzie proposed a potential new ship class. Let’s call it the fleet commander’s flagship for now. This is to try and prevent “FC Headshotting” where the opposing fleet knows who the FC is and alpha’s them off the field leaving the rest of the fleet in confusion and disarray. Fozzie mentioned a ship with a great tank but no offensive abilities. Is this a good idea? Is FC head-shotting a legitimate tactic? If CCP do go down the route of a “flagship” how might this work? Also is a new ship the answer or is there another way of giving an FC the ability not to be assassinated 12 seconds into the fight without letting players exploit it?

There are a bunch of arguments and assumptions in that package, and I am going to peel out the ones I want and leave the rest behind by asking and answering a few questions.

Do people head shot FCs?

Yes.  As an example, in the currently running Casino War, shooting the opposing FC is pretty much the go-to first move for both sides.  As an example, we went up to Fade to shoot Pandemic Horde and they shot DBRB’s ship repeatedly.  They didn’t manage to pod him however, so people kept giving him ships so we could keep going.  It happens all the time and, we have so many spies in each others fleets that we know FCs are being called specifically.

Is head shotting FCs a problem?

In my opinion, no.

If you are doing fun fights or honor brawls or whatever, like that one Reavers did against Ron Mexxico late last year, then killing the FC first is frowned upon as being unsportsmanlike conduct.  Plus, when you blow up the enemy FC, the other side is likely to leave, so it tends to be a fight ending move.  If you want fights and fun and kill mails, you don’t shoot the enemy FC first.

But in other circumstance, like a war where you have objectives beyond shooting some dudes, the FC is just another potential avenue of attack, just like logi, boosters, tackle, or whatever.  And, as with those other roles, there are already precautions a fleet can take to keep their FC alive.

Should FCs get a special ship?

They have special ships.  They are called command ships, and they come in eight fun flavors, two from each empire faction.  EVE University has a nice article about them.  And they are tough birds already.

Asher's Damnation attracting all sorts of attention

A Damnation command ship attracting all sorts of attention

For example, yesterday’s post was about how our Hurricane fleet got massacred in a fight.  90% of the line ships were blown up.  But you know who got away?  The battle report has them right there at the top, the two FCs… well known and always targeted… in the battle, Thomas Lear and Asher Elias.

Hail to the FCs

Hail to the FCs

Good for them and their shiny command ships.  I know that Thomas was targeted and had both armor and structure damage still as we rode out of the POS shield into the final battle.  So command ships, and fleet precautions, can work to keep FCs alive.

In addition to command ships, which are battlecruisers, CCP gave us command destroyers a while back, so FCs of fleets made up of smaller ships have a tougher option as well.

A Pontifex command destroyer

A Pontifex command destroyer

But are those ships really meant for FCs?

Maybe not… not for the role that FCs actually play in the game.  Command ships seem more focused on providing boosts for a fleet.  Like many ships, they were designed for a role CCP thought we should use, and then have been used for other roles instead.

And since CCP gave command destroyers that extra fun AOE MJD option, they get targeted and shot with extreme prejudice.  An FC flying one of those is waving a red flag and asking for a head shot most days of the week.

So FCs should get a special ship, a flagship or some such, right?

Maybe.

I mean, on the one hand, I love new ships.  New ships attract attention, stir the pot, change the meta, or whatever other metaphor you want to throw in there.  And a special new ship would give CCP a chance to introduce a few new annoying, long skills to train… that people will have trained to V via skill injectors in about 15 minutes.

But CCP’s track record on keeping Genie’s in bottles isn’t so good.  Anybody want to dig up that quote about how many titans they thought would ever be in the game?  I am pretty sure that number was lower than the number lost at B-R5RB.

Players in EVE Online are ingenious, and they end up using things in unintended ways all the time.  So putting a super hardened special FC ship in the game invites abuse.  And putting up a barrier, like making them expensive, is just an invite for the rich to get richer.  We already see fleets setup around Vulture or Slepnir command ships.

NCDot Slepnirs in a bubble

NCDot Slepnir fleet in a bubble

And we have had a demonstration of how ISK translates into power during the current war.

So, while I can come up with any number of suggestions… bigger tank with less weapon mounts, special FC siege mode, nerfs to damage and a boost to target painters or some such… I would be reluctant to endorse anything specific knowing how things have gone in the past.

So no FC Flagship?

I wouldn’t discount the idea entirely, but you would really have to convince me it was a good idea.  And then CCP would have to make four flavors, one for each empire faction, two shield tanked and two armor tanked, only one of which would be the obvious right choice and so on.

Such a thing wouldn’t even have to be a ship.  There could be a fleet commander module that, when fit or activated, boosted shield/armor/hull resists, disabled weapons mounts, and acted as an unjammable target designator or some such.  Just be careful about what it does, because it will be used for things you cannot imagine later on.  Even now I am thinking about fitting such a module on a hauler to make it more gank resistant, so maybe a module isn’t a good idea.

And, as I said up near the top, I don’t think this is a big problem in any case.  Certainly it is not one that CCP needs to divert a lot of development cycles to in order to “solve” it for whatever definition of “solved” you care to choose.

In the end, if somebody tries to head shot your FC, they are sending you a message about what sort of fight they are looking for, and you should respond as you feel fit.

But, I am also not an FC and I fly in fleets that tend to be objective oriented most days of the week, so what doesn’t look like a problem in my corner of New Eden might come with a different perspective elsewhere.

And speaking of different perspectives, here are some other bloggers who have taken a shot at this month’s topic: