Showing posts with label March 04. Show all posts
Showing posts with label March 04. Show all posts

Thursday, March 4, 2021

Finding Iron in the Swamps of Valheim

Having defeated The Elder previously and obtained some swamp dungeon keys and then found a few swamps in our explorations, it was time to head into there at last.  Though first we had to slay The Elder again.

Only four of us had been there for the last kill, giving each one of us a key.  However Boogerfart had not been along for that fight and we were not clear as to whether or not everybody had to have a key, so we went back to summon The Elder again.

This time around we checked the area thoroughly to make sure we wouldn’t end up with two trolls and a host of skeletons joining the party this time.  That done, we tossed the ancient seeds in the fire and along came The Elder.

Here he comes again

This fight went much more smoothly.  There were a couple of deaths, but several of us made it through the encounter without suffering any reduction in skills.  Boogerfart though, he paid the initiation fee into the club.

The Boogerfart marker

Having many swamp keys available now, we all made sure we had one then traveled back to the main base to repair and resupply.  I had cooked up a couple stacks of sausages and minor healing potions, so everybody had a few to hand.

We had portals setup to two different swamp biomes, but the one Fergorin had setup had a swamp dungeon in sight, so we went with the sure thing and went through the portal to get to the main adventure.  There was a bit of tidying up to do and beds to make, but we were soon on our way.

The swamp visible from the camp… and is that banjo music I hear?

The swamp is… well… largely swamp, which means there is some land and lots of water.  And in the water are leeches, which are sizable mobs.  Rather than wading straight to our first objective, we decided to skirt around the end of the swamp until we got to the closest point we could.  The swamp was adjacent to a black forest biome, so we came up through that, along the boarder of the two areas.

In between swamp and forest

That didn’t stop the skeletons and Dragur from pouring out of the swamp to come get us.  That combo, and some blobs, managed to cause a full group wipe about a hundred meters from our start point.  I actually made it away from the fight, but had been poisoned by a blob and died from that.

Not an auspicious start.

We got ourselves collected and finished off the remaining bads, then moved a bit more cautiously forward.  We crept along until we reached the point of closest approach from the black forest.  It was time to cross into the swamp proper.

Ready to become swamp vikings… a swamp dungeon in the distance

There were only a couple mobs between us at the dungeon and we were able to get to the crypt gate without further losses.  I went up and opened the gate.

Just press E to open

As it turns out, the gate is just a gate and when one person opens it, the gate is then open for everybody.  Only one person in the party needs a key.  My suggestion that somebody could just speed run through the swamp and unlock all the gates in advance was given the reception that such a patently suicidal idea deserved.

Inside the crypt it was dark… with some green illumination.

A dark and eerie scene

It was also wet.  There were sections where we had to swim for a bit to get to the next room even.  And there were some mobs in there.  We ran into a couple of Dragur, but more dangerous to us were the blobs.  Their poison persists and we had several near run situations where people were down to their last few hit points before the poison expired.  I had to drink a minor healing mead (health potion) to survive one such event.  We tried to take the blobs at range when possible, which avoids the whole poison thing, but that is always situationally viable.  Some times you have to get in and beat the blob to death up close.  I’ve since brewed up some poison resist meads to help with that.

More important though were the muddy scrap piles.

Digging in the Muddy Scrap Pile

You dig into those with your pick and they yield scrap iron, which is the raw resource required for the next stage of gear and tools and what not.

We moved through the crypt digging out scrap iron and fighting the occasional mob, some of which are hiding behind those piles.  There are also the occasional crafting item in there, like iron chain.

We ended up digging out about sixty units of scrap iron, which seemed like a lot until we later found out it takes about 20 refined iron bits to make anything.  We’ll be visiting a lot of crypts before we’re all wearing iron armor and wielding iron weapons.

Once we were done we got back out of the crypt where Fergorin put up a quick workbench with a cover so we could repair some of the basic stuff.  My bronze pickaxe needs a forge, but some came with the hardened horn version, which can be repaired at the workbench.

As we were hanging about the crypt some Dragur and skeletons started showing up and we realized that there was a pair of body piles… essentially swamp mob spawners… just up the way.  We started laying into that to try and destroy them and got in over our heads and the whole group wiped once more.

Oh what fun.

Somehow I managed to run back ahead of the pack… the joy of dying first… slipping past several Dragur and grabbing all of my gear in the middle of that mess on the first try.  I don’t know how I got away with that, aside from making sure my inventory was empty so there was no mucking about with individual items.

I ran off and got myself geared up and fed, then went in to help cover the rest of the recovery operation.  The worst was Unna, who died pretty much between the two body piles.  We managed to wade in and take them all out on the second run, though not without some comedy.  I was at very low health and running around the crypt with a Dragur Elite chasing me while Fergorin shot him with his bow as he kept passing by.  That worked after a few laps and soon it was clear enough for Unna to recover her gear.

At the scene of the slaughter

That complete, we decided to get the hell out of the swamp, retracing our steps back to the black forest border and taking that line back to the outpost.

And then we realized that we had all of those iron scraps… which cannot go through portals… in the middle of nowhere.  So we stuck it in some chests and took a portal back to the main base, then over to the camp that is now the farm, where one of our boats was docked.  We then sailed that up the coast to the outpost and loaded it up with the iron scraps.

From there our closest forge and furnace was back at the base by The Elder altar, which is where we started the day.  So we sailed for that.

Sailing under the world tree

We managed to avoid mishap on that journey and were soon hauling scrap iron to the forge.  Smelting the first piece and picking it up unlocked a plethora of recipes… as well as shocking us a bit at the amount of iron we would need to get ourselves fully geared up.  Then again, we were not yet full geared up with bronze, so we might be getting ahead of ourselves.

The best item though… and the one I was most looking forward to… was the stone cutter, a crafting bench that lets you turn stone into stone blocks so you can build much more durable buildings and fortifications.  Given that a troll in the front yard was turning into a daily occurrence at the Elder Base, as we call it, the walls were an immediate project for Fergorin, who is the master architect of the group.

Stonework fortifications are much more troll resistant

Now we just need to find a couple dozen more crypts to loot to get ourselves geared up.  Though I am carrying on with mining copper and tin for bronze so we can at least all get into that level of gear first.

Wednesday, March 4, 2020

Razorefen Downs Confusion

After the previous week’s run at Razorfen Downs, where we ran out of time with only two bosses down, I decided to do some ground work to make sure things went better.
To start with, we completely missed a quest giver outside of the instance.  And we spent more time wandering around looking for instance, so I got out my druid and walked around stealthed in cat form to get the lay of the land until I was sure I could find my way directly to the instance.
I had also suggested on Discord that we pre-position ourselves over on Kalimdor if possible, and Skronk added that it might be a shorter run from the alliance flight point on the boarder of Thousand Needles and Feralas, so I tested that route as well.
We met an hour earlier than the previous Sunday afternoon, but I still wanted to get things under way as I was still not certain how long the whole run would take.  The group met up in Theramore.
  • Ula – level 41 gnome mage
  • Viniki – level 40 gnome warrior
  • Moronae – level 40 night elf druid
  • Skronk – level 40 dwarf priest
Skronk and Ula had also leveled themselves up a bit over the week, so the whole group was past the level 40 mark. (But nobody has the gold yet to buy a mount.)

Everybody in Theramore
The first problem came up when we found that Moronae didn’t have the Feralas flight point.  Fortunately, I had forseen this as a possible issue and had run Winki, my level 24 gnome warlock, down to the flight point and camped him there.  So Skronk, Ula, and I flew from Theramore to Feralas.

Our dots on the map
Once there I logged Viniki out and Winki in, got in the group, and fired up the ritual of summoning.

I even remembered to have a soul shard on hand
Moronae was summoned and got the flight point while I swapped back to Viniki and we headed off to the instance.  There was no trouble along the way.  At the top of The Great Lift the Horde guard was dead already as we passed through, so we were unimpeded all the way to our destination area.

Leaving the Great Lift behind us
I was also able to successfully navigate us to the instance, taking a small side trip up the hill overlooking the path to pick up the quest we missed last time.

Overlooking the crude boar snout structure
Then it was into the instance, where we got ourselves prepped.
There was a question as to how we ought to proceed.  We decided to go left again and follow the same path as before.  However, we decided to leave Belnistrasz and his escort quest until the end.  There was a bad feeling about that.
So off we went.  Being better prepared and higher level, things went a bit more smoothly.
We were able to ring the gong for the Tuten’kash event without losing anybody.  For the first wave we actually all stood so far at one end of the room that the wave of non-elites at the other ended were outside of our aggro radius and just hung out until we finished with the mobs at our end.  They actually ran in a bit, then withdrew down the hallway it seemed, as we went to go ring the gong for the next round only to find no cog wheel when we moused over it.  We had to go looking for them before we could get to the next round.
The round with the elites was a bit chaotic, but we got it done.  And Tuten’kash himself was a simple fight.

Tuten’kash goes down again
From there we moved on through the Murder Pens and across the bridge to Mordresh Fire Eye on his pile of bones.  This went almost exactly as it did last time, where I got a couple of pulls from the skeleton mosh pit before hitting somebody who aggro’d the whole pack and the fight was on.  Ula AOE’d the skeletons while I ran up to Mordesh and hit him with my shield every time he tried to cast his fireball spell.

Smacking Mordesh
Without that he doesn’t do a lot of damage, so we were able to take him pretty easily.
He dropped the Deathmage Sash, which went to Ula.
From there we went back to the Murder Pens and took the path that starts up to the summit of spiral.  There is a lot of trash on the way as well as the occasionally running skeletons.  But the runners are non-elite, so we tended to just take them in stride.
We hit The Glutton on the way up.  Or he hit us… or me… and he hits pretty hard.

The Glutton approaches
However, we had it in us to take him down.  He dropped the Glutton’s Cleaver, a 1h axe that was much worse than the sword I got at the end of Scarlet Monastery, so we rolled on that as vendor trash.  It was worth over a gold, which still seems rich to us.
We kept on around the spiral until we arrived at the summit and Amnennar the Coldbringer, the final boss.

At the top of the spiral
None of us could remember anything about this fight, so we just went at him.
As it turns out, he resists frost, which forced Ula to change up on damage, and spawns some minions, which we mostly just ignored, and knocks back the tank every once in a while, which could have gone really badly had I been kicked off the summit, but I happened to be positioned so his tent was behind me… in inadvertent but fortunate… so I just slammed into that.  Also, he has some dialog.

Are you in the right expansion?
Even with all of that together he went down pretty quickly.  He dropped the Coldrage Dagger.  I was hoping for the plate helm he can drop, as I am still wearing the mail helm from Herod.  I took the dagger, being the only one interested in it.  The DPS is a hair lower than my sword (29.7 vs 30) but it can proc, which might make up for it.

Coldrage dagger stats
Also, a dagger looks like a sword when wielded by a gnome, while a sword sometimes looks silly.

Dagger vs Sword sizing
That pretty much wrapped things up save for the escort quest.  So we tromped back to Belnistrasz to give that another shot.  We were not feeling confident.

There he is in his murder pen
And, of course, things started off with an almost comedic blunder.  The first time you speak to Belnistrasz you have to go through a series of quest dialogs before you end up with the go.  But after you have gotten the escort quest, you basically just accept the quest he has up and it is off to the races.
I was thinking about the original set, so just hit accept right away, only to find it was go time.  Everybody else got the join message, and was able to get on the quest again, though Ula had a moment of panic when she found her quest log was full.  She managed to clear that and accept.  But we were going to have to buff on the fly as Belnistrasz marched on to the idol.
We got waylaid at the last corner by a pair of boars… I think that is just part of the event script… killed them, then caught up with Belnistrasz, quillboars already in progress beating on him.  I pulled taunted one off and the other got sheeped and we were on our way.
Until Belnistrasz.  A few spawns in I had clearly lost track of mobs and one of them killed him.  At that point the event despawned and the quest showed as “failed” in our logs again.

There it is again…
It looked like the event was going to elude us again, though at least this time we did not wipe.  We took a group shot at the idol as it seemed like that might be it for the evening.

The first final group shot
Skronk went to look up if it was possible to get things restarted or if Belnistrasz might respawn while we debated whether or not it was worth it to reset the instance to start again.  The restart was voted down and the web seemed to indicate that if we waited a couple hours Belnistrasz might come back.  We were wandering about when Skronk went back to the start point of the escort quest to find Belnistrasz was already back.
Woohoo!  We got another run at it!
Forearmed this time, we got buffs, made sure health and mana was at max, cleared space in quest logs, and then set off with once more.

Another bite at the apple… or idol… or whatever
At the same turn we ran into the same two boars again… on script… but I ran on past and set myself up to grab the first mobs as they spawned, before they started pounding on Belnistrasz.
For all of the prep, we were still in the same hole as last week.  Getting through this event requires burning mobs down fast, and with a four person group we are missing a person’s worth of possible DPS.  So we started falling behind.  We killed one elite and the non-elite boars that come with when the second group spawned.  Ula kept one sheeped, but we were similarly back a mob when the third group spawned.  And then the fourth.
At some point Moronae pulled aggro on one of the mobs… we were practically surfing the crowd of quillboars by that point… and died.  Already behind with four, losing a DPS put us further in the hole.  But I was determined to hang on for as long as possible.  I pulled out all the tricks I could, tossing out any possible skill that wasn’t on cool down as rage was not at all an issue.
We were still going when Belnistrasz called the one minute mark, but it wasn’t clear how much longer we would last.  Moronae mentioned releasing in the hope of running back to help, but the distance back to the instance was way too far for that.  Eventually I succumbed, followed by Skronk and then Ula.  We were defeated.

Everybody dead at the idol
I stayed put in my corpse to watch Belnistrasz get ganked by the mass of mobs.
Only he didn’t get ganked.  Instead he announced that the ritual was complete… to those of us who had not hit the release button yet.

Ritual complete, op success!
Then he disappeared and the mobs in the room just milled about in a couple of groups.  Those of us still in the room, dead though we were, got the quest update.  We had apparently made it just over the time limit.
But we were still dead.  We had to release and trot back to the instance.  Once in we had healed up, buffed up, and got ourselves ready because, in the interim, the instance had started to respawn.  We fought our way, group by group, back to the idol room.  Fortunately that is not too far into the instance.  There we saw the two groups of mobs still milling about.  We took on one of them, but as we got to the last guy we got too close to the other group and pulled them by proximity.
Still, it wasn’t too bad.  We burned them down and looked around the room.  There was a brazier with a cog wheel on it when you moused over it.  When we clicked on it, Skronk and I were able to complete the quest and get the reward… but Morone and Ula were left out.  The “complete” button was not activated for them.  They apparently released just before the quest update and missed it.  Erf.
We seemed to be done.  I had thought there was a boss at the end of the event, but the room was clear.  The quest from outside the instance did not get any updates, so we decided to skip that and call it a night.  We took a second group shot around the brazier.

The second final group shot

Then we recalled and turned in the one remaining quest that came from the cathedral in Stormwind.  That was about it.

A little later on, after I had dinner, I went back and started looking up the Belnistrasz event.  We were supposed to fight Plaguemaw the Rotting.   When I went to look for screen shots of him, he didn’t seem to look much different than the other mobs, so it is possible we killed him him the mix and didn’t even notice.  The only hint was that we got the Swine Fists off of one of the mobs, or so I seem to remember.  That is a drop from Plaguemaw.  But I don’t have any screen shots to really back that up and Ula hadn’t been running video.  The closest I have is this shot after the fight.


Corpses around the brazier and idol
In looking at screen shots on the web, I think the corpse in the foreground might be him.  But it is hard to tell.  It might not be him.

So maybe we killed him.  But if we did, it didn’t register very much.
Once more, Ula rolled up an excellent video that shows a lot of what I have described.



I like to watch these after I write up my post to see how they line up.  I am surprised at how infrequently I need to change my post after seeing the video.
And so it goes.  We have now done as much Razorfen Downs as we are likely to do.  The next item on the list is Uldaman.  That means so research to find the quests, a trip to the Badlands, and probably several runs at the whole thing, as it is one of the dungeons with a side-door and a step up in levels such that the starting mobs are likely gray when the group is on par with the Archaedas, the final boss.

Finally, a list of past posts about our runs at Razorfen Downs:

Monday, March 4, 2019

Perfect Puts Paid to Player Projects

Sometimes I just want alliteration in my headlines.

The news today from Perfect World Entertainment, owners of Cryptic Studios, is that they will be killing off the Foundry, the player content creation portal, for Star Trek Online and Neverwinter.

Just down the street from EA HQ

The Foundry in both games will be discontinued come April 11, 2019.

Anybody who created or played in a mission from the Foundry before March 4, 2019 will get special in-game items in acknowledgement.

As for why the Foundry is being discontinued, the announcement says:

Our team at Cryptic strives to create excellent content and maintain a high standard of quality for our games. However, the legacy knowledge required to maintain the Foundry at our quality standards is no longer available.

Given that they describe the Foundry as a “passion project” elsewhere in the announcement, it sounds as though the person whose passion it was has left the company and PWE isn’t willing to spend the time and money to get somebody else on board to handle it.

This is unmistakably a blow to those who champion the idea of user created content as an answer to the age old problem of players consuming content faster than a studio can make it.  The Foundry was pretty much the poster child, the prime example, the proof that such a solution was viable.

And, of course, there are those who actually play Neverwinter and Star Trek Online and who look to the Foundry to provide interesting and diverse content as an adjunct to what the company provides.  That avenue will soon be closed.

PWE vows to continue to creating top notch content for these games, but it seems unlikely that the pace of such content, even were it stepped up, could off-set what will be taken away come mid-April.

Changing of the Guard

The news came as something of a blow when I found out that CCP Guard announced in a forum post his departure from CCP.  What do you say when that sort of thing comes to pass?

What does this even mean? And did he interview in that suit?

He has been for years the happy face of EVE Online, appearing in videos, streaming shows, and live events.

CCP Guard on the stream

And, of course, he was the front man for PermaBand.

It says in the info about that most (in)famous video, lyrics and vocals by Sveinn J Kjarval.  That’s CCP Guard.

Nobody is indispensable.  The company will go on.  He didn’t write code or design game mechanics after all.  But he was generally liked by the people who played the game and he was passionate about EVE Online.  I was on his team for a trivia contest at EVE Vegas a couple of years back and he was clearly carrying us posers with the depth of his knowledge of not just the game itself, but the player driven history thereof.  You are unlikely to have ever have been as into EVE Online as he was.

Hat tip to Rhavas…

In the end, he made the game a better place.

I am sure a lot of people have stories about him.  One thing I remember was back during the dark days of CSM 10 and the sparring between the community team that was their interface.  When it was announced that CCP Guard and CCP Logibro (another fine former member of the community team) would be taking over the management of the CSM, I remember thinking that things would get better.  CCP Guard simply inspired that confidence.  And things did get better.  A year later, as the election process for CSM 12 was ramping up, I noted how drama free CSM 11 had been under their stewardship.

I still have my own issues with the whole CSM idea, but CCP Guard helped at least make the best of what it was.

Anyway, CCP Guard, after 16 years with CCP, is moving on to a new opportunity.  He says in his post that it is time for him to take a chance after spending most of his adult life so far with one company, so it probably isn’t CCP Falcon continuing to purge anybody from the community team that is taller than him.

Pretty sure Falcon is standing on a box in this pic

While his departure no doubt makes a lot of people sad, you wish your space friends well when they go on to different things.

CCP Guard and I – EVE Vegas 2018

As he has often said, the best ship in EVE Online is friendship.

Other posts about CCP Guard’s departure: