Showing posts with label May 25. Show all posts
Showing posts with label May 25. Show all posts

Tuesday, May 25, 2021

The April EVE Online Monthly Economic Report and the Initial Impact of the Industry Changes

CCP got us the April Monthly Economic Report on Friday evening their time, and it looked like a bit of a rush job.  The news page initially had some of the March MER graphs on it and a couple of the charts in the download data look to be from March as well.  Still, as always, we soldier on with what we’re given. [Edit: They updated some of the data in a new .zip file since I wrote that.]

EVE Online nerds harder

Production

The big industry changes hit at towards the end of April, with a bit of a heads up from CCP, and industrialists all over rushed to get in some final battleship or capital builds before it hit, as the production/destruction/mining chart clearly shows.

April 2021 – Production vs Destruction vs Mined

The red line on that chart is production, and you can see it spiking up there as the day approaches, then dropping off sharply as the month turns to May.  As usual for this chart, we get the data up to the date they run the report, which was May 16th this time.  It is also a 30 day moving average, so it will likely bleed off some more when we see the next MER.  Dunk Dinkle of Brave asked on r/eve if anybody was pursuing capital building after the patch and, while there were only a few responses, most seemed to be in the negative.

Still, that rush in mid April pushed the production numbers up, hitting 168.4 trillion ISK in value, up from 127 trillion in March and 104.6 trillion ISK in February.

The top regions for production in April were:

  1. The Forge – 30.51 trillion
  2. Delve – 16.2 trillion
  3. Vale of the Silent – 9.06 trillion
  4. Lonetrek – 8.92 trillion
  5. The Citadel – 8.38 trillion
  6. Sinq Laison – 6.5 trillion
  7. Domain – 6.02 trillion
  8. Fade – 5.31 trillion
  9. Malpais – 4.65 trillion
  10. Querious – 4.17 trillion

The Forge was up by about a trillion ISK, but Delve jumped by almost 7 trillion ISK as people got those last capitals into build.  Likewise, Vale of the Silent, Fraternity’s new home, was up by a good 4 trillion ISK.  The last two days before the patch saw 5 trillion ISK in production, tapering off as builds submitted before the patch delivered and were not replace, with production continuing to fall into May, with the last date in the data set just 2.1 trillion ISK in production overall.

Mining

The rush to get things produced helped mineral prices continue their unprecedented climb as they hit yet another all time high on CCP’s mineral price index chart.

April 2021 – Economic Indices

Even the other indices, weighed down by the inclusion of things like skill injectors, started to rise a bit with this recent surge.

With the boom in production over it will be interesting to see if that causes an easing in mineral prices as demand subsides.

As for where mining happened, the following were the top ten regions:

  1. Vale of the Silent – 2.82 trillion (PandaFam)
  2. Metropolis – 1.51 trillion
  3. The Forge – 1.4 trillion
  4. Domain – 1.17 trillion
  5. Sinq Laison – 1.09 trillion
  6. Lonetrek – 939 billion
  7. Everyshore – 835 billion
  8. The Citadel – 695 billion
  9. Heimatar – 680 billion
  10. Tash-Murkon – 666 billion

Once again mining was heavily weighted towards high security space save for the Vale of the Silent region, where Fraternity now operates, which came close to harvesting more ore than the next too regions combined.   A total of 27.15 trillion ISK in ore was mined by CCP’s measure, which put the month about 2.5 trillion ISK over the March output.

Trade

The top ten regions for trade value were:

  1. The Forge – 439 trillion (Jita)
  2. Domain – 59.16 trillion (Amarr)
  3. Sinq Laison – 19.31 trillion (Dodixie)
  4. Delve – 18.11 trillion (Imperium/PAPI)
  5. Lonetrek – 14.88 trillion (Caldari High Sec)
  6. Metropolis – 10.64 trillion (Hek)
  7. Heimatar – 10.3 trillion (Rens)
  8. The Citadel – 5.26 trillion (Caldari High Sec)
  9. Essence – 5.03 trillion (Gallente High Sec)
  10. Vale of the Silent – 3.82 trillion (PandaFam)

Jita remained dominant, though was down more than 30 trillion ISK when compared to March.

Overall trade was down from 670.58 trillion ISK value in March to 625.98 trillion ISK in value in April.

ISK Faucets

I used to call this section NPC Bounties because that was, by far, the biggest ISK faucet in the game.  And then CCP nerfed bounties and now commodities lead the pack, with those wormholers quietly making bank.  As expected, commodities rang in as the top ISK faucet in April.

April 2021 – Faucet end of the chart big chart

Looking at the line graph shows better how commodities compare with NPC bounties and the ESS payouts.

April 2021 – Top Sinks and Faucets Over Time

NPC bounties plus ESS is still in the neighborhood of commodities, though when you break out the commodities you can see who is reaping the benefit on that front.

April 2021 – Top Commodity Items Over Time

Sleeper components, which are wormhole NPC drops, make up the largest slice of the pie by far.  Given the relative populations of null sec and wormhole space, there are some crazy ISK earning wormholers out there.

Meanwhile, on the NPC bounties front, the total harvest was 27.2 trillion ISK, a pale shade of what it once was, with the top ten regions collecting:

  1. Vale of the Silent – 2.17 trillion
  2. The Kalevala Expanse – 1.09 trillion
  3. Tribute – 1.04 trillion
  4. Insmother – 1.01 trillion
  5. Tenal – 996 billion
  6. Pure Blind – 891 billion
  7. Malpais – 855 billion
  8. Branch – 837 billion
  9. Lonetrek – 833 billion
  10. Querious – 804 billion

Vale of the Silent and TKE are both PandaFam, along with Malpais, Branch, and some of Tenal.  So while World War Been carries on the southeast of New Eden, the northwest prospers.  Querious is Brave’s new home, so they are settling in and raising ADMs.  The odd region is Lonetrek, which is Caldari empire space.  Some serious mission running much have gone on to make the cut.

Destruction

Then there are things being blown up and, to nobody’s surprise, Delve continues to lead the list on that front.

  1. Delve – 3.39 trillion
  2. The Citadel – 1.91 trillion
  3. The Forge – 1.82 trillion
  4. Heimatar – 1.66 trillion
  5. Lonetrek – 1.64 trillion
  6. Sinq Laison – 1.38 trillion
  7. Querious – 1.18 trillion
  8. Vale of the Silent – 1.14 trillion
  9. Catch – 1.07 trillion
  10. Domain – 957 billion

Overall destruction was down, ringing in at 35.12 trillion ISK destroyed in April, down from 42.68 trillion ISK in March.  Things seemed to blow up in most regions on that list, indicating both a bit of a lull in the war and a lack of activity in high sec, especially around Jita where destruction is generally at its highest in New Eden.

Finally, the MER included a graph indicating the peak player count for systems across New Eden in April.

April 2021 – Peak Concurrent Players

You have to click on that and view it full size to people able to pick out regions and systems, but you’ll be able to spot Jita and Amarr and a few other spots that are often busy.  But I want to zero in on the southeast of null sec.

Delve and Querious

You can tell there is a war on by how many systems are spiking up in Delve.  Not all of those were fights, and they didn’t all happen at the same time or even on the same day.  If you look at the zKill you will see PAPI dragging more than a thousand ships in to kill some Keepstars.  But some of those peaks represent fights.  If we get this chart again for May I expect that we’ll be able to pick out the 1DQ1-A constellation from the region.

Anyway, as always, all the charts and data… now corrected… are available for download on the Dev Blog.

Related:

TNG – The April 2021 Monthly Economic Report: Faucets And The Dynamic Bounty System

EG7 Will Consolidate MMOs onto 4Games Platform, Hints at New MMO Title

Enad Global 7 did a live video presentation for their Q1 2021 results.

Enad Global 7

Highlights from the presentation:

  • Highest revenue and profit in the history of the company
  • Live games, including the Daybreak titles, made up 50% of their revenue, with recurring revenue items making up 80% of the total
  • There are plans to consolidate all their titles to the Innova 4Games platform, which currently handles some of their European licensed IPs; this includes all of the Daybreak titles
  • Acquisitions will continue
  • There is a new AAA MMO in the works based on “one of the greatest brands in the world”

You can watch the replay of the presentation on YouTube:

There is also a PDF of the presentation available at the EG7 investor relations site here.

Monday, May 25, 2020

Memorial Day 2020

Back

by Wilfrid Wilson Gibson

They ask me where I’ve been,
And what I’ve done and seen.
But what can I reply
Who know it wasn’t I,
But someone, just like me,
Who went across the sea
And with my head and hands
Slew men in foreign lands …
Though I must bear the blame
Because he bore my name.

Saturday, May 25, 2019

SuperData Says that Hearthstone is Up and WoW is Down

It is time for the monthly digital sales chart for April 2019 from SuperData Research, and it does have more than the usual amount of changes.

SuperData Research Top 10 – April 2019

On the PC end of the chart the top six remained the same, though League of Legends swapped places with Dungeon Fighter Online, retaking its long held first position.

After World of Tanks though, there were some changes.  Tom Clancy’s The Division 2 made the cut a month late, likely due to an end of the month release. (It topped the console chart last month.)  And Sekiro: Shadows Die Twice stayed on the chart, which is pretty good for a single player game.  Hearthstone West made the cut as well, riding the wave of yet another new expansion into ninth place, and CS:GO popped back up into tenth place yet again.

Missing from the list completely though was long staple World of Warcraft, which does not bode well for the sagging title.  Then again, SuperData put up a chart showing that the WoW Classic Beta was drawing a lot of people to watch it on Twitch.

So it may be nostalgia that revives its fortunes… if we can wait until August.

Also not on the PC chart: Any battle royale games besides Fortnite.  Neither its early rival, PlayerUnknown’s Battlegrounds nor the hot release earlier this year, Apex Legends, are there.

The chart is only ten deep, so we don’t know what 11-20 looks like, but still it is a blow to not make the cut.

On the console section Mortal Kombat 11 topped the list, followed by Fortnite and Sekiro: Shadows Die Twice.  Last months top finisher, Tom Clancy’s The Division 2, was down in 10th place.  And, gone missing after a long, long run on the list was Grand Theft Auto V.

And on the mobile end of the chart Honour of Kings regained the top spot from Perfect World, which fell to second place, while Candy Crush Saga and Pokemon Go fell to fourth and sixth places respectively.

EEDAR has their top ten list for April out as well.

  1. Mortal Kombat 11
  2. Days Gone
  3. MLB 19: The Show
  4. Tom Clancy’s The Division 2**
  5. Super Smash Bros. Ultimate*
  6. Grand Theft Auto V
  7. Sekiro: Shadows Die Twice**
  8. Call of Duty: Black Ops IIII**
  9. NBA 2K19
  10. Yoshi’s Crafted World*

*No digital data
**No digital data for PC

As is the case, this is US only data, combines PC and console sales, and does not include digital sales where indicated.

For EEDAR’s social media impressions Fortnite remained on top, followed by usual suspects of League of Legends, Grand Theft Auto V, and CS:GO, with Hearthstone slipping into the fifth spot, supplanting DOTA 2.  Again, this is likely due to a new expansion released for Blizzard’s collectable card game.  Apex Legends, which topped the chart in February, remains out of the top five, corresponding with its drop from the SuperData charts.

Other items from the SuperData Research report:

  • Growth in digital console spend makes up for sluggish PC sales. Consumers spent $8.86 billion digitally on games across console, PC and mobile worldwide in April, up 7% from the same month last year. Premium console, up 17%, was the fastest-growing segment due to the continued mix shift towards digital channels for full game units. PC overall declined 4% year-over-year despite modest growth within the free-to-play segment.
  • Mortal Kombat 11 has the best digital launch in franchise history. MK 11 sold 1.8 million digital units across console and PC in May, up from 400,000 units for Mortal Kombat X in 2015, largely due to rising digital download rates on console.
  • NBA2K growth accelerates as the NBA post-season heats up. We estimate NBA2K in-game spending grew 101% year-over-year in April, marking the largest single-month growth rate the franchise has seen since 2016.
  • Apex Legends falls out of the top rankings on console and PC. Apex Legends generated $24 million in April, down significantly for the second month in a row. Monthly revenue now sits at just over one-quarter of the launch-month sales from February.
  • Overwatch and Hearthstone still face declines despite new content updates. Both titles saw a sequential bump in total digital revenue following new content releases, but still declined 15% and 37% year-over-year, respectively. On a combined basis, Overwatch and Hearthstone digital revenue across all platforms is down 39% year-to-date compared to the same time period in 2018.

Friday, May 25, 2018

The Unchecked Optimism of Not Knowing Better

I want to say up front that I am not writing this post to be mean.  But, given that I am going to explore something with so many things wrong with it, I am sure that is the way it will come across.  Such is life.  I suppose I could just not make the post, but I just cannot let this pass, it being an object lesson on so many fronts.

l speak, of course, of The Flower of Knighthood Kickstarter campaign.

The Flowers of Knighthood for Algernon

I’ve been down the list of things wrong with past Kickstarter campaigns.  I was critical of The Fountain War, Hero’s Song, and The World of Warcraft Diary Kickstarter campaigns, calling them all problematic early on, because they all seemed to fail on fronts that seemed obvious to even an outside observer like myself.

But The Flower of Knighthood seems on track to outdo them all.

Let’s start with the asking amount.  As I have said in the past, the amount you ask for needs to reflect reality.  People with industry fame like Lord British and Mark Jacobs, they were good for $2 million.  Brad McQuaid, certainly famous in MMORPG circles, didn’t have enough pull for $800K, but came close to $500K.   Eric Heimberg, who could at least point to some successful MMORPGs he had worked on, had to take three runs at Kickstarter campaigns for Project: Gorgon before getting the mix of publicity and goals correct. to bring in nearly $75K.

Basically, a little bit of research can give you some baseline expectations when it comes to funding.  Those aren’t hard and fast numbers.  You too could possibly bring in a million dollars on a campaign without being Lord British, but you would have to do something else to bring attention to your efforts.  You could get media outlets interested in your project, have some sort of event, or maybe buy ads on Facebook.  I hear those can swing national elections.

What you shouldn’t do is just forge ahead with an ask you think you need but have no reason to expect you’ll make.  So there is The Flower of Knighthood looking for $600K.  No real publicity in advance… I mean, I pay attention to things better than most and I only heard about the campaign when Massively OP posted about it earlier this week.

Before that there was just a post about their project, but no mention of funding, no attempt to get people ready to buy in, just launch the Kickstarter without preamble and hope for the best.

This campaign is not going to make its $600K goal.

My rule of thumb, based on observations of successful campaigns, is that if you cannot secure 20% of your funding in the first 24 hours you are not going to make your goal.

The first 24 hours is when your installed base, the true fans of your plan, will show up and support you.

The Flower of Knighthood brought in just $351 in the first two days of its campaign, a dismal 0.006% of their goal, and I rounded up a bit to make that number look better.  If you follow the campaign over at Kicktraq it will give you the scale of how far they are off from their goal.  The campaign needs to bring in $20,000 a day to hit its goal.

$351 is such a ridiculously tiny amount that it brings into question how serious this team really is about their project.  Seriously, the base level of effort I would expect, the low end support they should be looking for is from their friends and family.  Surely they went out and at least told all connections on Facebook about this campaign to at least drum up some level of pity support.  If you can’t get your mom to kick in five bucks, just go home.

And yet in the first two days they managed to get pledged from just nine people.

Given the lofty goals and wide scope of their plan, I have to believe there are more than nine people working on this product.  Whose mom wouldn’t pony up?

So the whole thing is dead out of the gate.  No real publicity, no real effort to rally fans, nothing but a misguided belief that if they put up the project then fans will magically appear. (And, best of all, they have stretch goals already, out to $4.8 million!  Plan for success I guess.)

Somewhere they missed the news about how 20 new games popped up on Steam every day in 2017, a number that has continued to rise in 2018.  In the flood of new games that is our current reality, how did they expect somebody to find theirs?

Of course, that doesn’t start to get into some of the other issues hindering this campaign, like the game itself.

I know from long experience that any game, or any aspect of a given game, no matter how horrible and tedious you may find it, is somebody’s favorite thing.  That is the nature of the world.

But just because you know somebody out there will like your game doesn’t mean that there is a big enough audience out there to support it.  The campaign states “the main point of our game is realism” and they are taking that seriously.  For example, I give you the summary of the crafting system:

Authentic craft system – thanks to Dr Stephen Mileson from Oxford University we are creating a maximally authentic craft system. It means that during craft activities you will accurately repeat the actions of 15th-century blacksmiths, carpenters, leatherworkers, tailors and other craftsmen.

I am sure this will appeal to somebody, but I already have a day job.  People found the old EverQuest II multi-level crafting, where you had to refine raw materials, build components, then assemble them into a final finished product, so I have to wonder how realistic they can afford to get.  Will things take literal days and weeks to create?  And what is everybody using until production gets under way?  There is something about NPCs being able to do some of the tedious work, but will they want to get paid?

To make thine axe…

And speaking of paying people, what about the economy to support this crafting?  They don’t say much, aside from the fact that there will be no instant travel and thus, I assume, no instant delivery auction house, so it sounds like people will be walking around from town to town trying to sell things.

Then there is the combat system.  They have rejected hit points and have declared for a realistic physics based system of attacks and blocks.

This reminds me of the post from back in 2010 from the dev at Undead Labs who was going to revolutionize MMOs by eschewing auto-attack and skills for the ability to just swing a bat and hit somebody.  That… and Syp’s reaction to it… got a long response from Brian “Psychochild” Green back then.

More telling, Undead Labs ended up releasing State of Decay in 2013, a single player game.  Even the recently released update, State of Decay 2, is four player co-op, so you’re only bashing zombies, not other players.  So much for fixing MMOs. (There is an Honest Game Trailers about State of Decay if you’re interested.)

And while games like Darkfall and Asheron’s Call have done positional based combat… you have to at least be in the arc of the attack to get hit… I am not sure they attempted to match up attacks versus blocks in a PvP world.  Latency is still a thing.  I can speak from experience in EVE Online, where it has been proven that the person closest to the London data center gets their attack in first.

Okay, you might think, but maybe their goals aren’t so lofty?  Maybe they are overstating things by declaring it an MMORPG?  Maybe this is really meant to be something small, like Medieval Engineers or some such.

Well let me disabuse you of any thoughts down that path.  They want all of that and they want it on a massive scale.  From the Kickstarter:

Talk of ‘massive’ does not mean 100 vs 100. We want to make it possible to gather armies of 1,000 people on each side of the battle. This allows you to implement diverse tactics and combat strategies. You can use archers to weaken your opponent’s army and then send heavy swordsmen with high shields in to attack, and in the most tense moments you can strike with your cavalry into the opponent’s flank.

Two thousand people on field?  I have been on internet spaceship battles in EVE Online of that scale and larger, but fights in New Eden are “press the button to shoot” level of complexity, where you just have to get hostiles within your weapons envelope, open fire, and let the server calculate the rest.  The system gets so slow and so unresponsive that the thought of having to do individual attacks seems ludicrous.  And, as a defender, being able to put up blocks to counter attacks… attacks you would have to see coming… seems like a pretty dicey proposition.

When questioned about this on the Kickstarter page, their answer expressed a confidence that it could be done given enough server computing capacity, which I know to be the answer to all performance issues, but which seems a bit smug given the level of funding they have achieved so far.  Server capacity costs money.

Meanwhile, they just sort of wave away the end user’s video card capability to render such a battle with the idea that first person view will help.

But when they are planning on “realistic” graphics and character movement based on motion capture, facing even a hundred live and active players seems likely to melt ones video card.

Basically, almost every aspect of this project, from funding to design to implementation, seems like pie in the sky.  They are even missing one of the key items of every MMORPG Kickstarter campaign, the list out of the veterans on the team and the projects on which they have worked.  If you’re going to do something this crazy ambitious, you want to at least be able to say you’ve got somebody on the team who has done something similar.  There is a reference to somebody with 21 years of experience, but neither the projects they worked on nor in what capacity.  If it was somebody with 21 years experience working on server side code for some big titles, I might be impressed.  If it is somebody with 21 years experience doing character models and textures, not so much.

At best they seem to have checked too many boxes on their wishlist.  Maybe this is viable as a multi-player co-op.  Leave out the massive battles and cavalry charges and just have players join tournaments and fight off the odd bandit.

And, yes, I am sure I have just expended 1,500 or so words shitting all over somebody’s dream.  But the company, Eaglance (not to be confused with Swiss SEO firm of the same name), really hasn’t the groundwork to be taken seriously.  They’re an effectively unknown company with nobody on staff they can name with relevant experience, planning technical feats that have thwarted the likes of Blizzard in the past, with just a bunch of features, asking for an amount of money that manages to be both ludicrously large and hilariously small at the same time given their abilities and needs.

Anyway, I invite you to take a look at their Kickstarter and their web site to tell me if I have missed something that indicates that this project might have a chance.  To me it seems likely to simmer for years before either shipping something with little relation to their grand vision or disappearing altogether.

Thursday, May 25, 2017

SuperData Splits WoW into East and West Again

As the end of a month approaches SuperData Research publishes their digital market top ten lists for the previous month on their blog, so here are the stacks from April.

SuperData Research Top 10 – April 2017

This month sees World of Warcraft split out into East and West on the PC list.  This arrangement  first showed up on their January chart.  It was initially on their February chart, but the chart was revised to combine East and West later.  The March chart saw the single combined WoW on the list.  And here we are in April with East and West split out once again.

There is a temptation to ask SuperData to make up their mind.  But, as I have noted before, an analyst firm like SuperData requires the cooperation of the companies they study if they want access to raw data… data they can slice and dice and package to sell to investment managers and such.  That gives the company leverage, so I am going to say that if WoW is split into East and West, or combined into a single enter, it is because somebody at Activision-Blizzard wants it that way.  And I follow the changes just to see if they’ll tell me which way the wind is blowing.

Anyway, for this month League of Legends continues its reign at the top of the PC list, followed by three Chinese titles, then WoW West.  That seems to indicate either a boost in fortune for WoW outside of China, or a fall in the fortunes of World of Tanks, which dropped to sixth place.

Behind that is a new title on the list, PlayerUnknown’s Battlegrounds, a $30 early access game on Steam that more than a million players pain in for and which might be bad news for H1Z1: King of the Kill as it seems to be targetting the same audience with a survival battle royal theme.

Then there is WoW East followed by Overwatch, which overtook its nemsis CS:GO after falling behind it the previous month.

Dropping off the list from last time is Tom Clancy’s Ghost Recon Wildlands and Lineage.

On the mobile side of the house, Pokemon Go held on to 8th place again this month.

The notes for the month talk up Overwatch’s MAUs, which confirms to me that Activision-Blizzard is pushing their agenda.  A jump up the revenue list would have been more impressive.  Other notes from the post include:

  • U.S. digital slows down but still shows year-over-year growth. U.S. digital revenue is up from April 2016 but down from March 2017. Free-to-play MMO, console and mobile all had high-single-digit revenue growth, more than offsetting slight declines in social and premium PC revenue.
  • PLAYERUNKNOWN’s Battlegrounds tops this month’s premium PC digital revenue despite being in Early Access and breaks into the top 10 PC overall list with titans like League of Legends.  While still in Early Access, made an estimated $34 million in gross digital revenue in April.
  • March’s new releases, Mass Effect: Andromeda and Tom Clancy’s Ghost Recon: Wildlands, experienced sharp declines in digital revenue in April, possibly due to mediocre reviews.
  • Hearthstone mobile fully recovers from February, one of its worst months ever in terms of digital revenue, on the back of its latest expansion “Journey to Un’Goro”.
  • EA dominates the top console rankings. FIFA 17 and Battlefield 1 were the top grossing console titles in April. FIFA 17 digital revenue jumped double-digits y/y, a large portion of which came from Ultimate Team. Battlefield 1 was down slightly from March but still showed strong traction for the recent DLC “They Shall Not Pass”.
  • Grand Theft Auto V benefits from a new online update. GTA V digital revenue is up from last year. This was primarily driven by an uptick in GTA V Online micro-transaction revenue on the back of the “Tiny Racers” update, which was a unique throwback to retro, top-down, racing games.

Finally, in a post earlier this month, SuperData mentioned that  the Chinese giant Tencent Holdings, which counts Riot, developer of League of Legends, in its portfolio, might be looking to license Daybreak’s H1Z1: King of the Kill.  The quote from the May 2nd post:

Sources show that Tencent WeGame is surveying users’ intention if H1Z1 is to be moved to a “non-Steam platform,” leading to the discussion around whether the company has decided to publish H1Z1 on its newly rebranded WeGame platform. The game’s launch of a China-limited patch, altering police cars to cabs and blood to black fluid, are also considered signs of DayBreak prepping the game for officially entering China.

The source of the information is a web site in Chinese, so I’ll take their word for it since Google translate barely helped make the statement clearer.  The news, should it come to pass, could be a big bonus for Daybreak.

Wednesday, May 25, 2016

A Murder of Fax Machines

9:22 PM directorbot@goonfleet.com: Why do you spell pandemic legion with all lowercase? Cause they can’t use any caps!

~~~ This was a broadcast from asher_elias to opt-all at 2016-05-25 04:22:07.447156 EVE ~~~

I was having one of those weeks where, on Sunday night, I wondered what I would write about.  I had finished the post for Monday, knew Overwatch would cover me for Tuesday, and and item from Tuesday’s EVE Online patch for Wednesday, if I could make something out of it.  But after that, it seemed to be a quiet week.  We’d lost all our sovereignty and were sitting in our soda warehouse in Saranen fiddling with citadels and towers.

But war will bring opportunity.  We took back a bit of sovereignty last night.  And then, just as I posted that tidbit and was finishing up a post about recurring opportunities, a Jabber ping showed up saying that there were hostiles in system and we needed more Hurricane’s on Thomas Lear.

I almost didn’t go, but the standing defense fleet tends to be easy come, easy go, so I figured I could run off soon enough if nothing was going on.

And it didn’t seem like things were going to go on.  I joined the fleet in my Hurricane, undocked, and anchored up, because the fleet was hanging about the station.  On our overviews we could see the enemy forming up around Pandemic Legion’s Fozitar citadel on grid with the station.

The Fortizar looms

The Fortizar looms still

They were bringing Abaddons, the Amarr battleship which is supposed to be the cure for the artillery fit Hurricane menace that The Imperium has been bringing to bear over the last week.  Meanwhile, we were still stumbling around, trying to get people in fleet, trying to get some boosters, and warping around to find an angle on our foes.

The enemy got off the citadel and we tried to close, got chewed up a bit, looked at the numbers, and warped back to the station where we docked up even as more hostiles were being cyno’d into system.  We were not going to take the fight.

But people were still showing up in fleet and clearly something was going on in the intel channel, as we did not stand down, but undocked and sat on the station for a bit as the fleet filled in more.  Other forces were around to work with us.  White Legion was about, I even saw Talvorian Dex, who still hates us but joined WL to get in on the kills, in local.  Asher had a fleet of his own spun up and was supposed to be off doing something else, but the opportunity was right there in Saranen.

We started trying to take the enemy at the end of our range, warping in at about 70km and aligning out and trying to pick off what we could.  It was a narrow envelope of engagement as we were still lacking boosts so our lock range was less than the falloff of our guns and we kept moving beyond that limit.  We were able to volley off a couple of Abaddons, but we were losing Hurricanes pretty quickly as well.  An Abaddon is worth a little more than two Hurricanes, so we couldn’t exchange too many of ours for theirs and come out ahead.

Meanwhile there were also some Hurricane Fleet Issues on the field and some Machariels being cyno’d in to the fight.  We took a couple more runs and had some success.  The arty-caine’s strength is in its high single shot damage.  A sufficiently large fleet of them, all firing at once, can volley a ship off the field even if it is getting repair reps from its logi.  After several miserable attempts to do this, we actually started almost firing as one, letting off ragged volleys into the hostiles that would often destroy a ship in one go, or at least leave them so deep in structure that the next volley would take care of them.

We were still trying to operate at range, warping in, aligning out, picking a few targets while losing some Hurricanes.  We finally got our boosts setup and running after a while, and the fleet kept growing in size as people logged in, while those who lost ships were just warping back to the station to grab another Hurricane and rejoin the fight.

By that point the fight had moved to the tower we had on the station grid.  The enemy was arrayed about it and had six force auxiliaries, fax machines, in support.   By then though we had a full fleet of Hurricanes, other fleets in support, and things rapidly swung in our favor.

Thomas Lear had us load medium range ammunition at that point and we warped in much closer to the enemy and stood toe-to-toe and hit them with everything we had.  Time dilation kicked in, and for a while it was a slow motion fight.  A target would be called, locked up, volley’d off the field, and then the next one would be called.  Abaddon, Machariels, Bhaalgorns were all popped in succession.  We managed to knock off one of the fax machines, then continued killing off battleships.

I ended up on a lot of kill mails… looks like about 60 now that the kill board appears to have caught up… and I could barely keep up with the cycle of lock and shoot.  I did get one final blow, which means that my Hurricane has a kill mark on it… somewhere… I forgot to look after the fight.

At that point the enemy started to bug out and it was a scramble to lock some of them down and hold them on the field to be destroyed.  Most of their sub cap logi got away, but the five remaining fax machines were priority targets and were destroyed in turn.

And then it was over.  Tidi had lifted towards the end as we raced to slaughter the remains.  The tower had been saved and the enemy driven off.

We lost a lot of ships, 40 more than the enemy.  But as noted, Hurricanes are cheaper than Abaddons, much cheaper than Machariels, and you can expend a lot of Hurricanes for each fax machine kill and still come out ahead on the ISK war, which we clearly did according to the battle report.

Battle Report Summary

Battle Report Summary

Curiously missing from the match was Pandemic Horde, which usually provides some bulk in Feroxes to help out.  Of course, there is some speculation on Reddit as to what may have happened there.

As we lolled about on grid looting and laughing, Mittens showed up on coms wondering what was going on.  He had missed the whole show.  A bit of command chat was rebroadcast over Jabber for us, which included this:

(11:25:13 PM) the_mittani: i asked you to kill a tower asher_elias did you kill pl instead
(11:25:25 PM) asher_elias: sorry :(

Apparently Asher was neglecting his duties in order to destroy hostile capital ships.

I did not know it at the time, but this was the second batch of fax machines to go down in Saranen, as PL had lost five earlier in the day in exchange for a few Hurricanes.  We do like bashing fax machines.  At least somebody at TMC actually woke up and posted something about the war, though still no post about us losing all our sov.

On top of that, some intrepid spirits managed to take back another system in Pure Blind, doubling our holdings since my last post, with EWOK-K falling to us.

Asher pinged for his tower busting op, and I was tempted to go along, but it was getting late for me so I passed, logged off, and headed to bed… though not before a flurry of writing.  Asher got his tower kill without my help in any case.  Another op success.

All in all, a pretty good day for The Imperium.  The sort of day that keeps us logging in and joining fleets.  And just before all this kicked off a B-24 from the Collings Foundation (this one), which is out at Moffett Field with a B-17, a B-25, and a P-51 for the week, flew low over our house as I stood on the front lawn.  That certainly put me in the mood for a fight.  A good day indeed.

And, as I noted previously, our prodigious appetite for Hurricanes is probably stimulating the market in Jita.  I haven’t checked, but I wonder if prices are climbing or if production is ramping up, but it seems like an opportunity for a producer out there somewhere.  If you look at some of our Hurricane kill mails (like this one), they will show you the modules we are using, which are also be in demand.

The Hurricane op was pretty busy, but I did managed to get a few screen shots along the way.  I guess I can save that recurring opportunities post until tomorrow.  The week seems to be filling up on its own.

Fight at a distance Hurricanes aligning in for the fight Fax machines in the fight Fax machines and our POS Fax machine wrecks Passing close to one of the wrecks

 

A Murder of Fax Machines

9:22 PM directorbot@goonfleet.com: Why do you spell pandemic legion with all lowercase? Cause they can’t use any caps!

~~~ This was a broadcast from asher_elias to opt-all at 2016-05-25 04:22:07.447156 EVE ~~~

I was having one of those weeks where, on Sunday night, I wondered what I would write about.  I had finished the post for Monday, knew Overwatch would cover me for Tuesday, and and item from Tuesday’s EVE Online patch for Wednesday, if I could make something out of it.  But after that, it seemed to be a quiet week.  We’d lost all our sovereignty and were sitting in our soda warehouse in Saranen fiddling with citadels and towers.

But war will bring opportunity.  We took back a bit of sovereignty last night.  And then, just as I posted that tidbit and was finishing up a post about recurring opportunities, a Jabber ping showed up saying that there were hostiles in system and we needed more Hurricane’s on Thomas Lear.

I almost didn’t go, but the standing defense fleet tends to be easy come, easy go, so I figured I could run off soon enough if nothing was going on.

And it didn’t seem like things were going to go on.  I joined the fleet in my Hurricane, undocked, and anchored up, because the fleet was hanging about the station.  On our overviews we could see the enemy forming up around Pandemic Legion’s Fozitar citadel on grid with the station.

The Fortizar looms

The Fortizar looms still

They were bringing Abaddons, the Amarr battleship which is supposed to be the cure for the artillery fit Hurricane menace that The Imperium has been bringing to bear over the last week.  Meanwhile, we were still stumbling around, trying to get people in fleet, trying to get some boosters, and warping around to find an angle on our foes.

The enemy got off the citadel and we tried to close, got chewed up a bit, looked at the numbers, and warped back to the station where we docked up even as more hostiles were being cyno’d into system.  We were not going to take the fight.

But people were still showing up in fleet and clearly something was going on in the intel channel, as we did not stand down, but undocked and sat on the station for a bit as the fleet filled in more.  Other forces were around to work with us.  White Legion was about, I even saw Talvorian Dex, who still hates us but joined WL to get in on the kills, in local.  Asher had a fleet of his own spun up and was supposed to be off doing something else, but the opportunity was right there in Saranen.

We started trying to take the enemy at the end of our range, warping in at about 70km and aligning out and trying to pick off what we could.  It was a narrow envelope of engagement as we were still lacking boosts so our lock range was less than the falloff of our guns and we kept moving beyond that limit.  We were able to volley off a couple of Abaddons, but we were losing Hurricanes pretty quickly as well.  An Abaddon is worth a little more than two Hurricanes, so we couldn’t exchange too many of ours for theirs and come out ahead.

Meanwhile there were also some Hurricane Fleet Issues on the field and some Machariels being cyno’d in to the fight.  We took a couple more runs and had some success.  The arty-caine’s strength is in its high single shot damage.  A sufficiently large fleet of them, all firing at once, can volley a ship off the field even if it is getting repair reps from its logi.  After several miserable attempts to do this, we actually started almost firing as one, letting off ragged volleys into the hostiles that would often destroy a ship in one go, or at least leave them so deep in structure that the next volley would take care of them.

We were still trying to operate at range, warping in, aligning out, picking a few targets while losing some Hurricanes.  We finally got our boosts setup and running after a while, and the fleet kept growing in size as people logged in, while those who lost ships were just warping back to the station to grab another Hurricane and rejoin the fight.

By that point the fight had moved to the tower we had on the station grid.  The enemy was arrayed about it and had six force auxiliaries, fax machines, in support.   By then though we had a full fleet of Hurricanes, other fleets in support, and things rapidly swung in our favor.

Thomas Lear had us load medium range ammunition at that point and we warped in much closer to the enemy and stood toe-to-toe and hit them with everything we had.  Time dilation kicked in, and for a while it was a slow motion fight.  A target would be called, locked up, volley’d off the field, and then the next one would be called.  Abaddon, Machariels, Bhaalgorns were all popped in succession.  We managed to knock off one of the fax machines, then continued killing off battleships.

I ended up on a lot of kill mails… looks like about 60 now that the kill board appears to have caught up… and I could barely keep up with the cycle of lock and shoot.  I did get one final blow, which means that my Hurricane has a kill mark on it… somewhere… I forgot to look after the fight.

At that point the enemy started to bug out and it was a scramble to lock some of them down and hold them on the field to be destroyed.  Most of their sub cap logi got away, but the five remaining fax machines were priority targets and were destroyed in turn.

And then it was over.  Tidi had lifted towards the end as we raced to slaughter the remains.  The tower had been saved and the enemy driven off.

We lost a lot of ships, 40 more than the enemy.  But as noted, Hurricanes are cheaper than Abaddons, much cheaper than Machariels, and you can expend a lot of Hurricanes for each fax machine kill and still come out ahead on the ISK war, which we clearly did according to the battle report.

Battle Report Summary

Battle Report Summary

Curiously missing from the match was Pandemic Horde, which usually provides some bulk in Feroxes to help out.  Of course, there is some speculation on Reddit as to what may have happened there.

As we lolled about on grid looting and laughing, Mittens showed up on coms wondering what was going on.  He had missed the whole show.  A bit of command chat was rebroadcast over Jabber for us, which included this:

(11:25:13 PM) the_mittani: i asked you to kill a tower asher_elias did you kill pl instead
(11:25:25 PM) asher_elias: sorry :(

Apparently Asher was neglecting his duties in order to destroy hostile capital ships.

I did not know it at the time, but this was the second batch of fax machines to go down in Saranen, as PL had lost five earlier in the day in exchange for a few Hurricanes.  We do like bashing fax machines.  At least somebody at TMC actually woke up and posted something about the war, though still no post about us losing all our sov.

On top of that, some intrepid spirits managed to take back another system in Pure Blind, doubling our holdings since my last post, with EWOK-K falling to us.

Asher pinged for his tower busting op, and I was tempted to go along, but it was getting late for me so I passed, logged off, and headed to bed… though not before a flurry of writing.  Asher got his tower kill without my help in any case.  Another op success.

All in all, a pretty good day for The Imperium.  The sort of day that keeps us logging in and joining fleets.  And just before all this kicked off a B-24 from the Collings Foundation (this one), which is out at Moffett Field with a B-17, a B-25, and a P-51 for the week, flew low over our house as I stood on the front lawn.  That certainly put me in the mood for a fight.  A good day indeed.

And, as I noted previously, our prodigious appetite for Hurricanes is probably stimulating the market in Jita.  I haven’t checked, but I wonder if prices are climbing or if production is ramping up, but it seems like an opportunity for a producer out there somewhere.  If you look at some of our Hurricane kill mails (like this one), they will show you the modules we are using, which are also be in demand.

The Hurricane op was pretty busy, but I did managed to get a few screen shots along the way.  I guess I can save that recurring opportunities post until tomorrow.  The week seems to be filling up on its own.

Fight at a distance Hurricanes aligning in for the fight Fax machines in the fight Fax machines and our POS Fax machine wrecks Passing close to one of the wrecks