Showing posts with label November 15. Show all posts
Showing posts with label November 15. Show all posts

Sunday, November 15, 2020

Sunday WoW Classic about Plans and Bans

With the coming Shadowlands release in retail WoW, just about a week away now, not a lot of attention has been paid to WoW Classic.  The place hasn’t emptied out, but Stormwind and Ironforge do not have the same busy feel that they did before the Shadowlands pre-patch.

Classic is as classic does

  • Naxxramas and the Scourge Invasion

Phase six, or WoW Classic version 1.13.6, will start going live on December 1st.  On that date the Naxxramas raid will open up.  Then, just two days later, on December 3rd, the Scourge Invasion event will start, with flying necropolis showing up in high level zones and the Argent Dawn offering rewards to fight the invasion.  Also, world PvP objectives will be added in the Eastern Plaguelands and Silithus.  This represents the final planned phase for WoW Classic.

  • Raider Ban Wave

There were reports of a large number of bans being handed out to raiders, including whole raid groups.  While Blizzard has declined to discuss details, they did say in a forum post that when this happens it is usually because the raid group was found to be using some sort of terrain exploit.

  • Future Direction of WoW Classic

With the coming of phase 6, the original plan has been completed and the questions begin to turn to “What’s next?”  Some people want to see Classic Burning Crusade naturally.  Blizzard could also open up a fresh round of WoW Classic servers for people who missed the opening days of the initial round, or for those who just want another fresh start.  Daybreak has made a business out of pretty much just that with EverQuest.

But there are other things that might be on the horizon.  With the ban on broadcast input software , something Blizz made sure to indicate applies to WoW Classic as well as retail, for the first time in the game’s soon to be 16 year history, WoWHead collected some of the things that Blizzard has been up to that might spell a further divergence from the purist dream of vanilla WoW recreated and a move in the direction of a WoW Classic that fixes a few more of the issues that were a problem back in the day.

We will probably have to wait until BlizzCon Online in the back half of February to get any sort of hint as to what the future might bring.  If nothing else, the Shadowlands launch will likely carry the headlines and the company’s attention through the end of the year.

Friday, November 15, 2019

Pokemon Sword and Shield

But when I grew up, I put away childish things

-1 Corithians 13:11

Today is the launch date for for Pokemon Sword & Shield, the first new, “real” Pokemon game to come to the Switch since Nintendo and Game Freak pulled the franchise from the Nintendo 3DS handheld platform.

The core RPG line continues

Unfortunate KGB reference aside (the sword and shield of the party), the impending release of this game and the launch of the Switch Lite got my daughter and I discussing a potential return to the franchise.

The Switch Lite, an actual attempt at a handheld version of the Switch (because the Switch is way too big to qualify in the DS/3DS or PSP league… I present the Switch Lite as supporting evidence of this) was really the trigger event for this. My daughter and I have a long history together with Pokemon games, starting back with Pokemon Diamond on the DS Lite in 2008 and carrying on through into the 3DS era.  And portability… along with wireless connectivity… was always a big part of the experience.  Our solid little DS Lite units traveled with with us many places.  They were brought to Pokemon events, played in airports and hotel rooms and on cruise ships when there was idle time as well as around the house.

As somebody who pretty much always plays video games sitting at a PC there was definitely a liberating aspect to having a small, handheld gaming console that could be played where ever we went.

So my daughter and I talked about the idea of a Switch or Switch Lite and the new Pokemon game off and on over the course of the summer.  In the end, there was no conclusion reached… which was essentially a negative conclusion by default; we would not be buying a any new hardware just to play Pokemon Sword & Shield.

There were a bunch of little reasons that held us back; pricing, the way the new game was coming together, uncertainty about features.  However, none of those would have really stood in our way, except for the big reason, the real reason.  And that is the fact that my daughter has almost grown up.  She will be 18 soon.  She already has her first college acceptance notification. (University of Oregon)  She has a driver’s license and a car and a job and a boyfriend and a social life and all the dreams and worries and ideas that come with that time in your life.

And in the mix of all of that there isn’t a lot of time for Pokemon.

About six years back I wrote a farewell to Pokemon, thinking at the time that we probably wouldn’t make the jump to the 3DS platform.  But then my daughter came around and we played the games for a few more years.  There won’t be a similar reprieve this time.  A year from now she will be off to college and the seriousness and growing which that entails.

But there is always a future for childish things, once you’ve gotten past that embrace of adulthood and the seriousness that goes with it.  This blog is a testament to that.  And, after talking with my daughter about this, she did decide to start a fresh game of Animal Crossing: New Leaf on her old 3DS.

Thursday, November 15, 2018

Why Fan Expectations for Blizzard are Hopeless

Fallout from BlizzCon and the Diablo Immortal announcement continues and some fans who feel betrayed by it are now looking at every Blizzard word and action trying to find new reasons to be angry at the company.

Time for the daily minute of hate

There was that whole statement made, then retracted, about Blizzard having planned to show a trailer for Diablo IV at BlizzCon.  Blizzard keeps coyly stating that they have “multiple” Diablo project ongoing, but their refusal to give us a hint as to what is really in the bag just gets more frustrating every time they repeat it.  It is feeling less like a reassurance and more like a taunt every time they say it.

And then there was Allen Adham’s statement at a press conference:

Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs. Some of them are with external partners like Diablo Immortal. Many of them are being developed internally only, and we’ll have information to share on those in the future.

That practically the hair of enraged on fire.

The statement was quickly interpreted and repeated as Blizzard moving on to only doing mobile titles, with all their good developers are working exclusively on mobile, and that Blizzard is essentially abandoning PC and console games to whatever interns happen to be handy to take over the reigns.

This panicked point of view both accepts and ignores the long history of Blizzard.  Ben Kuchera did an excellent article over at Polygon about how Diablo Immortal broke the “rules” of Blizzard.  The essence is that Blizzard only ever makes games that are improvements of existing titles, trotting out the evidence with which many of us are already familiar, summed up in this list:

  • World of Warcraft: Blizzard does Everquest!
  • Warcraft: Blizzard does Dune!
  • Overwatch: Blizzard does Team Fortress 2!
  • Hearthstone: Blizzard does Magic: The Gathering!
  • Heroes of the Storm: Blizzard does Dota 2!

Unfortunately, he missed a key aspect of the Blizzard story.

While it is absolutely true that Blizzard does this, they also only do this whole improvement cycle for games they are actively playing.

I was just reading David Craddock’s Stay Awhile and Listen Vol. I, received as part of my Kickstarter pledge for Vol. II, which details the early days of both Blizzard and Condor.  Blizzard’s first big title was the original Warcraft, which was, as note above, an improvement over the game Dune, which the team had played and loved.  Condor, which was purchased and became Blizzard North, was working on the original Diablo, which was a graphical version of Rogue, incorporating the random levels and monsters and loot ideas from the text game, which the key people at Condor had played to death in college.

Ben Kuchura, while mentioning David Brevik and his plans for an action RPG in his article, missed the whole Rogue angle.  It should be on that bullet point list above as “Blizzard does Rogue-like RPGs!”

So Blizzard doesn’t just improve games that are already out there, they improve games they actively playing and enjoy.  So you can see from the list above not just what they did, but the games they were playing and passionate about that got them on track to make the Blizzard versions.

And we’ve had ample evidence of this, up to and including not only tales of the Blizzard dev team recruiting from their EverQuest guild but a full on homage to EverQuest as their inspiration for WoW as part of the keynote of a past BlizzCon.

So you can see the problem here.  Blizzard devs play a game, love it, then make their own improved version.  And what happens after that?

Sure, sometimes they play their own game and realize they can do better.  Warcraft begat Warcraft II which begat Warcraft III as the tech and the team capabilities improved.  Likewise, Diablo led to Diablo II.

But when the game is good and the devs aren’t inspired to improve it because they like it as it is or have moved on, where do you go?

You get things like StarCraft II.

StarCraft II isn’t a bad game.  But the design is so close to StarCraft in so many ways that is feels like it was made just to get the original on a better engine rather than evolve the franchise in any significant way.

Likewise Diablo III, also a decent game, started off with some bad ideas likely because it was made by people who didn’t get the core of Diablo II.  When your core fans are complaining about the game being too light and colorful and that the itemization sucks… and that the cash money auction house is killing the game and looks like a cash grab… it might be better to pay attention rather than dismiss them.

But Blizzard rarely pays attention to fans.  They make the games they want to make because those are versions of the games they already play.  Clearly there wasn’t a big Diablo contingent left at Blizzard when Blizzard North left the building over a dispute with how Vivendi was pushing them towards things they didn’t want to do.

And we see it with World of Warcraft with every expansion.  In 2004 they launched something based off of the EverQuest template.  Since they they have fumbled about looking for ways to improve things.  When you’re making a product, you have free reign over ideas.  But when you have a product in production you suddenly have to listen to the customer support team and the GMs and IT team and whoever else has to keep things going every day.  You stop being as focused on innovation and start solving complaints to keep people from tying up the support line.

World of Warcraft was an improvement for MMOs the way the mini-van was for family transportation, replacing EverQuest the way the mini-van replaced the station wagon.   But after that you just refine.  The Blizzard team is adding cup holders and such.  And it isn’t because of the live team, B-list developer rumor perpetuated by angry fans.  It is because Blizzard mostly got what they wanted on the first pass, but the game made, and continues to make, so much money they felt they had to keep extending it.  You don’t walk away from a billion dollar a year game.

And so it goes.  Blizzard is never going to make another MMORPG because what would they copy?  They are never going to make another RTS because what would they copy?  It isn’t even a matter of competing against themselves as, say, another collectable card game would inevitably do.  It is simply that once you’ve made the game you really want and refined it a bit, you’re done.  After that you just fiddle and add some content or features to generate some more revenue.

So what does Blizzard do now?

They find a new game to copy and refine.  In this case, as Allen Adham stated above, the senior developers have been playing a lot of mobile games.  What does Blizzard do historically?  They copy and improve the games they are currently playing.  So this statement is a clear indicator where Blizzard is going.

The odd bit is the deal with NetEase.  That is not something Blizzard does.  So my guess on that front is that Diablo Immortal is a move more to sate the board of directors and the large investor groups than what they really want to do.  Blizzard is part of a publicly held corporation and has to bow to the whims of the shareholders, and we know rule by the masses rarely leads anywhere fruitful.  The only mistake was thinking Diablo fans would give a shit about it.

I suspect that, at best, this is Blizzard setting their mobile baseline and learning the ropes from NetEase while they work on the mobile game they really want to make… and grab some of the China market along the way, since the Chinese government is no longer approving foreign video games for domestic consumption.  But the end result, given what Allen Adham said, is that the next real Blizzard title… not Diablo Immortal, but whatever it is they are actually working on down in Irvine… will be a mobile title.

It isn’t a cash grab or a betrayal, it is just the way Blizzard works.  It is how they harness their passion for what they do best.  It is following the same system that made them the company they are today.  You can’t put a gun to their heads and force them to be passionate about WoW or Diablo again.  It just isn’t possible.  The moment has passed.

The actual cash grab is the stuff that likely interests fans more.  StarCraft RemasteredWarcraft III ReforgedWorld of Warcraft Classic.  Those are milking the fans by attempting to relive past glories.   Remastering an old title to stoke nostalgia is an excellent way to get money from your installed base.

I am not saying Blizzard doesn’t love those titles, that there isn’t a ton of affection for the days when WoW or WC3 were fresh and new.  You could see that passion at BlizzCon, when the devs on those projects… often devs who started at Blizz working on those titles… were talking about them.  But there isn’t a long and successful and lucrative tradition where Blizzard remakes one of their own titles fifteen years later.

So we will eventually get a “real” Blizzard mobile game… because, again, Diablo Immortal isn’t it… that might make people rethink mobile games.  And we will get the remakes and remasters, which will make the old school happy.

And maybe we’ll get a Diablo IV.  But it won’t be anything new.  At best it will be a good refinement based on lessons learned from Diablo III, the same way all the other games Blizzard has essentially “finished” keep going.  At least that is the way it looks to me.

Wednesday, November 15, 2017

Fall Movie League – Who’s Your Daddy?

Our Fall Fantasy Movie League run is now eleven weeks in, leaving only two more to go.

The week eleven box office was clearly going to go to Thor: Ragnarok again, and the goat-driving god of Asgard was priced appropriately for that.  The week’s picks were.

 Thor: Ragnarok               $659
 Murder on the Orient Express $284
 Daddy's Home 2               $266
 Bad Moms Christmas           $105
 Jigsaw                       $34
 Boo! 2                       $25
 Geostorm                     $19
 Thank You for Your Service   $18
 Happy Death Day              $16
 Blade Runner 2049            $14
 Only the Brave               $13
 Victoria & Abdul             $10
 The Foreigner                $9
 It                           $6
 Subrubicon                   $6

Competing with Thor for anchor position in people’s lineups were two new entries, Murder on the Orient Express and Daddy’s Home 2.

Estimates on both of the new films were somewhat soft, with those willing to commit to a number sticking below $25 million on each while those giving a range allowed that either might go past that and close to $30 million.  But nobody strayed much beyond that.

Meanwhile Thor was a pretty solid bet for $55-65 million.  Having wrested the lead of the TAGN league from SynCaine last week, I felt that the conservative track might be best.  So I anchored on Thor, put on a pair of Bad Moms Christmas, and then filled in with Geostorm.

My Fall Week Eleven Picks

Going with Geostorm was mostly based on it exceeding estimates every week despite being critically panned as a disaster of a disaster movie.

Thor came in a little low, but still in the range I expected.  But Daddy’s Home 2 seemed to be doing better than expected and was pulling up close to $30 million in the Saturday estimates.  That was giving SynCaine, who went in with three screens of Daddy’s Home 2 a lead for the week.  The only redeeming factor was that Bad Moms was the best price/performer and the $4 million extra that was giving me helped mitigate the strong Daddy’s Home 2 showing.

But I always call those first estimates “the Saturday of False Hopes” because the usually change by Monday.  Sure enough, on Sunday the roles had flipped, Dads passing Moms, putting Daddy’s Home 2 as the best price/performer, sinking my own picks to the bottom of the list.

Corr, who pays closer attention to these things, and who was in for six screens of Bad Moms so was keenly interested in the outcome, said early Monday that the margin between the two was thin enough that it could go either way with even a small shift in the final numbers.

However, it was not to be.  When the numbers were finalized, Daddy’s Home 2 was the best price/performer and the anchor for the perfect pick.

Fall Week Eleven Perfect Pick

123 people got the perfect pick for week eleven.  Fortunately, SynCaine was not one of them.  However, his anchoring on three screens of Daddy’s Home the only person in our overall group to do so, gave him his fifth win in the TAGN league and a win in the overall Meta League, with the numbers shaking out as:

  1. SynCaine’s Dark Room of Delights (T) – $115,590,767
  2. Kraut Screens (T) – $104,712,521
  3. Corr’s Carefully Curated Cineplex (M) – $100,919,575
  4. The Filthy Fleapit (T) – $96,030,514
  5. Darren’s Unwatched Cineplex (T) – $95,384,287
  6. I HAS MOVIES (T) – $94,984,586
  7. Elly’s Elemental E-Plex (M) – $94,252,816
  8. Ben’s X-Wing Express (M) – $91,751,712
  9. Dan’s Decadent Decaplex (M) – $90,021,774
  10. Logan’s Luxurious Thaumatrope (M) – $89,618,203
  11. Paks’ Pancakes & Pics (T) – $89,093,184
  12. Aure’s Astonishingly Amateur Amphitheatre (M) – $88,224,634
  13. Wilhelm’s Films from New Eden – $88,224,634
  • TAGN Movie Obsession – players from it marked with a (T)
  • MCats Multiplex – players from it marked with an (M)

I was feeling pretty good when I saw that Aure and I had the same picks for week eleven, she having done much better than I overall.  Pity we were of like minds on the week when she chose poorly.

That left the overall Meta League looking like this:

  1. Corr’s Carefully Curated Cineplex (M) – $910,230,456
  2. Aure’s Astonishingly Amateur Amphitheatre (M) – $889,775,200
  3. Elly’s Elemental E-Plex (M) – $858,929,007
  4. SynCaine’s Dark Room of Delights (T) – $857,063,666
  5. Ben’s X-Wing Express (M) – $854,027,980
  6. Wilhelm’s Films from New Eden – $834,616,933
  7. Dan’s Decadent Decaplex (M) – $819,444,618
  8. Paks’ Pancakes & Pics (T)$805,922,146
  9. Logan’s Luxurious Thaumatrope (M) – $794,791,471
  10. Kraut Screens (T) – $728,356,671
  11. The Filthy Fleapit (T) – $701,979,852
  12. I HAS MOVIES (T) – $698,096,697
  13. Darren’s Unwatched Cineplex (T) – $555,611,337

Corr’s third place finish this week put him solidly out in front of Aure again.  Aure, likewise, has a pretty solid hold on second place.  The close fight is for third place where this week’s results put Elly and SynCaine past Ben, who went all-in with eight screens of Bad Moms this week.

Then I sit down in sixth place, not completely out of the running, but I need a big week or one of those three to stumble in order to move up a notch or two.

Which leads us to the options for week twelve, the penultimate week of the Fall season.

Justice League - FRI         $636
Justice League - SAT         $434
Justice League - SUN         $334
Thor: Ragnarok               $269
Daddy's Home 2               $175
Murder on the Orient Express $152
Wonder                       $140
The Star                     $120
Bad Moms Christmas           $77
Lady Bird                    $30
Jigsaw                       $16
Boo! 2                       $9
Geostorm                     $8
Blade Runner 2049            $8
Three Billboards             $8

We have another big super hero movie opening for week twelve.  Justice League, like Thor two weeks back, is supposed to open so big relative to the rest of the pack that it has been divided into Friday, Saturday, and Sunday screenings.

The Justice League three-way, along with new films Wonder, The Star, Lady Bird, and Three Billboards Outside Ebbing, Missouri managed to push Thank You for Your Service, Happy Death Day, Only the Brave, Victoria & Abdul, The Foreigner, It, and Subrubicon off the list this week.

So Justice League seems to be the safe bet, being predicted to open even bigger than Thor did.  Putting Batman and Wonder Woman on the same screen will do that I guess.

On the other hand, Justice League is pretty pricey.  There is no “three Sundays” option as with Thor.  Friday seems like a sucker bet again, with maybe a Saturday and Sunday plus some very cheap filler being my main guess.  That might be my last chance to put Blade Runner 2049 in my lineup.

But without Justice League, where do you go?  With Thor good for $25 million or so, what do you team him up with? There is The Star, a rework of the Christmas nativity billed as a “computer animated Christian comedy film” starring animals.  I guess in a world with Veggie Tales that is possible.  And then there is Wonder, where photogenic parents struggle with the problems of a child with facial deformities.  Or there are last week’s properties, Daddy’s Home 2 and Murder on the Orient Express.

There are a lot of ways to jump this week.

Tuesday, November 15, 2016

Ascension Login Trials

I went through last night and made sure the four EVE Online accounts I have all had their email addresses verified.  I managed to assign each one a different email address, but the verification links all went through okay.

Today, however, upon arriving home, I have only been able to get into two of those accounts.  Fortunately, Wilhelm was one of them.  He got logged in and was given the message about being an Omega Clone.

Omega means being able to do all the things

Omega means being able to do all the things

I also got a glimpse of the new character sheet.

Just over three days until he can fit Tech II triage

Just over three days until he can fit Tech II triage

Dealing with skills is a little bit… well… fiddly now.  Every time you mouse over something an info window springs into view, sometimes just where you don’t want it to be.  But at least you don’t have to turn the queue on and off again to clone jump any more.  Or so I’ve been told.

I was also able to get an alt up and going.  Verification code arrived via email, no problem.

But the other two accounts, neither of them got their code, despite the fact that both of them got their verification links in the mail just the night before.  Probably not coincidentally, both of those accounts have a Yahoo email address, a legacy of past times.  I wouldn’t make a new Yahoo email address on a dare these days, as everything they touch just turns to shit.

Anyway, that is where I stand.  Two accounts good, two accounts somewhere in the weeds.  Going to the CCP site and trying to do account recovery also yielded no email response.  Nothing in the spam folder, no response visible at all.  So either there is a problem sending to Yahoo accounts or Yahoo is eating the email responses somewhere along the way.

Ascension Day in EVE Online

It is the day, the day the Ascension expansion hits EVE Online.

Today is one of those dividing points, a time when everything changes, a point from which will be reckoned a brand new era in New Eden.  For many long time subscribers, everything before today is now history, and everything after will be the new shit that ruined the game the grand experiment that changed the universe.

Coming in November

It’s here, it is finally here!

Free to play has come.  CCP has opened the door and invited everybody in without a cover charge or a two drink minimum.  And seriously, this can be a game where two drinks often aren’t even enough… literally or metaphorically.  Clones states are here.

We can split hairs over what *really* constitutes “free” in “free to play,” whether the restrictions on Alpha clones make this more of an unlimited trial or a bonafide free experience.  All I know is that you can make a character, fly in space, shoot people, and never be asked to pay a dime.  That sounds pretty damn free to me.

Well, you will be asked to pay a dime.  Many dimes.  In fact, I am pretty sure you will be pestered to do so incessantly.

Can't touch that!

Upgrade to Omega

It would be remiss of CCP to not throw some of that Candy Crush Saga-esque “Oh, you want more? Well pay up!” persuasion in the game.  But you will not be obligated in any way to do so.  You can choose, as I do with Candy Crush Saga, to look at free to play as challenge mode where anything you accomplish is all the sweeter because you did it the hard way.

If all Ascension had for us was free to play and things related to that, it would be a huge deal.  That alone could be the biggest thing in a long time for EVE Online, a game that thrives on having more players.

But that is not all that Ascension brings with it.  What is left would still be a super feature packed expansion even if the whole free to play thing was not part of the deal.  That list includes:

That is most of the list from the Updates page, but there are also the Patch Notes for the expansion, which include many smaller items going into this release.  And little, of any of this, is non-controversial.  EVE Online is like any MMORPG where every feature is somebody’s favorite so changing any feature pisses somebody off… and Ascension is changing some fairly substantial features.

But there it is, deployed already.

I am excited… but also a bit anxious.  There will be bugs… there is already a patch set to drop at the next downtime.  And then there is the whole New Player Experience, the fourth since I started playing the game.  It is a directed story line that gets players involved with the empires and their lore, different for each of the four empires.  That is a fairly radical departure from the opportunities system that was in place until today.

So, if you have been waiting to try EVE Online… erm… maybe wait for the weekend to jump in, once there have been a few post expansion fixes deployed.  Or just jump right in.  Sometimes a good bug can be a formative experience in a game.  But CCP wants you to come give it a try.  There are many things you can do with an Alpha clone.  I expect all groups catering to new players will have Alpha clone compatible doctrines.  I even have my own Alpha clone trained up.  His skill plan wrapped up yesterday (though I had already brought him out for a trial run), at which point I started on a second one.

Others are talking about Ascension naturally enough, and while the focus is on Alpha clones, there is a lot of other things in play today as I noted above.

Finally, it wouldn’t be EVE Online if there wasn’t a new song for a new expansion.