Showing posts with label November 26. Show all posts
Showing posts with label November 26. Show all posts

Thursday, November 26, 2020

SuperData Sees WoW Rising and Crusader Kings 3 Holding On

SuperData Research published their monthly digital revenue chart for October so it is time to see what is up in video games.  As has become almost standard so far in 2020, their report opens up with another statement about how much video game revenue is up over the previous year.

  • Consumers spent $10.6B on digital games in October 2020, up 14% year-over-year. Consistent with ongoing trends, console spending grew the fastest, with earnings up 18% over 2019. This was especially impressive growth given that Call of Duty: Modern Warfare launched in October 2019 and many of the biggest titles of the 2020 holiday season were not released until November. Earnings on other platforms rose as well, with mobile up 15% and PC up 10%.

Again, people staying home, or trying to, has led to more consumption on the video game front.

And then there is the chart itself.

SuperData Research Top 10 – October 2020

On the PC end of the chart the usual top four remain in place, swapping spots but otherwise the same crowd as always.  But in fifth position, or the first actually competitive position most months, World of Warcraft shows up.  This is not unexpected as the warm up for the Shadowlands expansion was in play.

Then there is Call of Duty: Modern Warfare in sixth and Roblox in seventh spot.

And then we find Crusader Kings III still on the chart for October in spot eight.  It is down from fifth spot last month, but the surprise is that it stayed on the chart at all.  Games that are not online subscription or cash shop based tend to peak quickly and fade, usually just appearing for a single month.  But CK3 breaks the mold again.

That is followed by Fornite and Valorant, while World of Tanks fell off the list again.

On the console column, NBA 2K21 tops the list, followed by FIFA 21.  And down at the bottom of the list is Grand Theft Auto V.  It has been a regular on the list since it began, can it hold on much longer?

And on the mobile end of the chart Pokemon Go is back at the top of the chart.  It passed the 4 billion dollar total revenue mark during the summer and just keeps on going.

Then there is Genshin Impact, which made both the console and mobile charts.  SuperData has a bullet point about it:

  • Genshin Impact from miHoYo was October’s highest-grossing game. The title, which was released on September 28 on mobile, PlayStation 4 and PC, is an unprecedented international success for a game made by a Chinese developer. Genshin Impact features monetization mechanics commonly found in mobile games like collecting characters through gacha (where users pay for the chance to get random in-game items) and limited-time events. However, gameplay inspired by console role-playing games and action-adventure titles attracted players who may have avoided mobile gacha games in the past.

Last months number one, Free Fire, the shooter title from Singapore, carried on in third position in October.

Perennial list member Candy Crush Saga held on another month, securing seventh position.  And down at the bottom of the list is Honour of Kings, which had a run in first place for much of this year.  Still, don’t cry for its fall, being in the top ten overall still means it is probably raking in the bucks.

Other bullet points from the SuperData report:

  • FIFA 21 sold 1.5M digital units. Compared to the launch month of FIFA 20, launch month digital sales and revenue were both up (1.2M vs. 1.5M for sales). However Electronic Arts had a significantly shorter launch month period in which to sell FIFA 20 since it was released only at the end of September, while FIFA 21 went on sale at the start of October.
  • Watch Dogs: Legion from Ubisoft broke franchise records, selling 1.9M digital units.  Even though the game was only on sale for the final three days in October, its first month sales were significantly higher than Watch Dogs 2, which was released on November 15, 2016 and sold 431K digital units. The latest game likely benefited from several free giveaways of Watch Dogs 2 earlier in 2020, which built up the franchise’s audience.
  • Crash Bandicoot 4: It’s About Time from Activision Blizzard sold 402K digital units, a smaller total than recent remakes of titles in the franchise. Crash Bandicoot N. Sane Trilogy sold 520K digital units in June 2017 (it released on the last day of the month), while Crash Team Racing Nitro Fueled sold 552K copies in June 2019. There was likely less pent-up demand for Crash 4 and the title was also released during a more crowded release period than its predecessors. First-month earnings were, however, the highest of modern Crash games since Crash 4 launched at a standard $59.99 price point instead of $39.99, like the recent remakes.
  • Star Wars: Squadrons sold 1.1M digital units in October, putting it ahead of the launch of Star Wars: Battlefront II (1.0M) and behind Star Wars Jedi: Fallen Order (2.9M).
  • The Star Wars IP attracted a sizable audience to the title even though it belonged to the niche space combat subgenre. In contrast to Crash 4, Squadrons earnings were lower than those of other modern Star Wars games given its lower $39.99 price.
  • SuperData will now regularly be reporting on the performance of game subscription services, which give users access to a library of premium titles at a fixed monthly price. Publishers and platform holders have invested heavily in Netflix-style subscription services in order to generate recurring revenue. SuperData is currently covering Xbox Game Pass, PlayStation Now and EA Play.* Combined revenue for these services in October was up 142% year-over-year and subscriber numbers rose 113%. Xbox Game Pass accounted for the majority of growth in both cases.

EverQuest Claws of Veeshan Expansion to Launch on December 8th

Daybreak announced that the upcoming EverQuest expansion, Claws of Veeshan, will launch on Tuesday, December 8th.

Dragons, always dragons

This, the 27th expansion to the 1999 title, is currently available for pre-order from Daybreak and is available in four price levels:

  • Standard Edition – $34.99
  • Collector’s Edition – $89.99
  • Premium Edition – $139.99
  • Friends & Family Edition – $249.99

The question is how much additional fluff do you want with your expansion?  The “Freinds & Family Edition” includes an in-game tradeable token that can be redeemed for a base copy of the expansion.

Interestingly, or oddly, the base package does not include the insta-level heroic character options, though the fact that the boost only gets you to level 85 still in a game where the level cap is now 30 levels beyond that does make one question Daybreak yet again.  When will they fix that?

The expansion, which was announced back in October, includes the following:

  • 6 Expansion Zones – Follow the chilling trail of ice into the lands dominated by the dragons of Velious. Find the source of the mysterious and restless ice and put an end to the dangers that have enveloped the entire continent.
  • New Raids, Quests, and Missions
  • New Spells, Combat Abilities, and AAs
  • New Collections
  • Dragon’s Hoard – A dragon’s hoard for those that have collected so many items, it is nigh impossible to contain. This is an additional space to hold all those items you may need once more but do not need now.

That sounds about right for a Norrath expansion.

Tuesday, November 26, 2019

Getting Side Tracked on the way to 110 in Norrath

I carried on for a bit in the Plane of Magic in EverQuest II.  I made it through the faction quest line I was working on and dug into the signature quest line for the zone, making it into the Coliseum of Valor.

Hob nobbing with the deities of Norrath

I managed to make it to level 108 as part of that.

Another level further along

I even managed to collect enough status along the way to boost the guild up a level.

I don’t think we get anything until 50

It has been a few years since that happened.  I think we got to level 40 back in 2010 during my attempt to bring the instance group to the game.

After that it was into the Plane of Innovation where things… really slowed down.  Not the drip of experience, which was already almost non-existent for mobs, but the pace at which I could slay them.  I was able to slay them, despite being level 100 heroic groups.

That guys was worth an achievement

With a mercenary along to keep me healed and my gear level I was in no danger of dying.  But it was taking a long time to kill encounters.  Heroic groups were running past 5 minutes per fight and that Ancient Clockwork Prototype was a 25 minute bout.  That is a long time to be mashing buttons… and in EQII you have a ton of buttons to mash.  I have four hot key bars up in my UI, three to keep essential combat related skills and another for utility items I use often, and I know I am missing a bunch of skill.  I am just glad that when you die the game retains all of the “until cancelled” buffs you cast on yourself.  I’d need another hot bar for that list.

Anyway, with fights starting to run that long I began to think that perhaps my DPS was not up to snuff.  As I said, my defenses seem to be fine, so it was time to look into things to make me hit harder.

First up was skill upgrades.  I think I have mentioned before the complexity of EQII skills.  When you gain a skill, or a skill upgrade, it comes in at apprentice level.  You can upgrade that to journeyman level via trade skills, adept via random skill drops, expert from trade skills using rare components, master from rare chest drops, grandmaster via an every 10 levels, pick one skill, alternate advancement mechanism, and ancient via rare raid drops.  There is a whole thing on the wiki about this.

You can also train them up via a time learning mechanism akin to EVE Online skill training, which at level 100+ takes about 16 to 20 days to go from apprentice to journeyman.  But  if you want to spend money you can buy Station Cash and level those up instantly.

Upgrades, wait or pay

I opted to wait given the current price of Daybreak Cash.

Daybreak Cash Prices

With my subscription discount and buying Daybreak Cash at its cheapest per unit price, that instance upgrade to just journeyman would run about $78.  And, while I would take a journeyman upgrade, I really wanted something a bit better.

That is because, as you might expect, every step up the upgrade ladder makes a skill noticeably better.  You can even get in situations where a level VI version of a skill at grandmaster is much better than the level VII version at apprentice.  The game tries to work around that by doing a compare when you earn a new skill and leaving the old one on your hot bar if it is better.  But if you later upgrade the new one you have to go and audit your hot bar to make sure you have the right one.

And if you have boosted your character up levels… well.  Sigwerd got past level 60 on his own, then boosted to 90 and has gone from there to 108.  Along the way some of the skills in his hot bars have fallen behind.  So I went through and fixed all of that.

Then I started shopping for upgrades on the market.  But the prices for adepts for level 100+ skills are insane.  Sigwerd has about 50K platinum, making him my wealthiest character.  Inflation got him that money through the market.  But inflation means he could piss that all away quickly on the adept upgrades for his skill, which run from 2.5K to 10K platinum each.

Few people seemed to be making journeyman skills, and those that were on the market were even more expensive than adept skills.

The prices of a Frenzy VI upgrade

I went to my alchemist, but he is only level 92 in that trade, so I need to level him up there.  And even then there is the question of getting the recipes which require a signature quest run.

So I did what I could there then started fishing elsewhere.

I went through my alternate advancement trees to see if there was anything I could boost there.

I looked at gear, but my stuff from the Days of Summer quest last year was still better than anything on the market, along with the upgrades to that I had gotten in the Plane of Magic.

At one point I was looking through my claimable items… those have piled up over the last 15 years… and found a mount that had better stats than my own, so swapped to that and started upgrading it.  I also claimed a companion pet I had in there that also gave me a stats boost.  And I bought a familiar… which is also a pet of sorts that also gives you stats, so I am not sure what the difference is, other than that familiars are “collectable” and have seasons and cost Daybreak Cash.  I got a slug.  But it was a slug that gave me a stats boost.

While in the claims window I also ran across some other, older, unclaimed items I found a token worth a five ascension level boost.  Somewhere in the back of my mind I recalled something about ascension levels and it being something of an alternate alternate advancement path.  So I figured I ought to track that down.

Now we get into one of my gripes about EQII.  I am sitting in something close to the current content, running one expansion back in Planes of Prophecy.  But ascension levels came in with Kunark Ascending, the expansion before that.  In order to unlock access to ascension levels, I need to run down a signature quest in that expansion.  But to get that quest I need to go back to the expansion before that, Terrors of Thalumbra, and run through a signature quest there to unlock the trigger to get the quest that will get me into the zone, Obulus Frontier, that has the NPC that will give me the quest that will unlock ascension levels.  That quest chain actually starts on the Isle of Mara, which sends me around a bit to other zones.  Then it is finally off to Thalumbra, which you have to do a quest to access, and where I need to work on my faction with the local in order to get the next quest that will lead to the further quest.

Thalumbra is underground

So I ran through that, getting side tracked along the way to unlock access to trade skill recipes so I could craft beyond level 100, since that was only another six quest chain and I was down there anyway.

Eventually I get into Obulus Frontier, but it is late in the evening so I figure I will pick this up the next day and recall home to sell stuff in my bloated inventory and put stuff up for sale on the market.  In my inventory is a bunch of stuff from the Days of Summer 2019 quest event, which was still running, and which I ran across by accident when I ended up in the Sundered Frontier on one leg of one of the quests to get access to Obulus Frontier, so of course I stopped and ran those.  Now I have a full set of level 110 gear to wear if and when I make it to level 110.  So I had to put that in the bank.

Of course, the next day I had to figure out how to get back.  The wiki says there is a way to get there from Thalumbra, so I go to Greater Faydark, take the gnomish transport device, and fly around to the spot where I can get in.

Me, my companion, and my familiar

However, it won’t let me in.  I have not done the quest that opens up the access from Thalumbra to Obulus Frontier, because of course I haven’t.  So I go to Kunark and find my way through to the portal that will get me to the zone and I go in and I find the mob that will give me the quest that will finally unlock ascension levels… and I get this.

Say what?

As it turns out, I do not speak her language because, as you might be able to guess at this point, I have not done the quest that will teach me the language that lets me speak to her to get the quest that will unlock ascension levels and one voice in the back of my head is shouting, “Are you fucking kidding me?” while another is just sighing and saying, “Or course there is another quest.”

So I ran off to find that quest.  And I know that won’t be the last quest.  I took a moment to fly off to the person who actually ends up training you in your ascension class and they were surrounded by hostile guards, which likely means I will need to do some more quests to raise my faction sufficiently to get through the guards and converse with the trainer.

I am not upset about this trail of events.  That I spent three late evening running through all of this and am still going is an indication that I am invested.  But as a solution to my original problem, that fights were taking a long time, it seems to be something of a bust.  I don’t know if this will actually solve the problem and, more pertinently, if I had just put up with the long fights I would have easily been done and through and on to the next thing and probably level 109 with the same investment of time.

And if I had spent that same amount of time running some of the repeatable, faction earning side quests in the Plane of Magic I would undoubtedly be level 110 by now, my original goal.

Such is life with EverQuest II.  If you haven’t kept up, catching up can be a long process.  And I have had no shame in this using the wiki, pasting in way points, and just taking the direct route to things.  I cannot imagine figuring this out without simply giving up and embracing out of game information.

It has also been something of an interesting dive into an attitude or two that has changed at Daybreak on the Norrath team.  There was a era when they were very big on marking quest locations or areas on the map when you had then up on your tracker.  There were blue dots and shaded blue areas where you could expect to find the relevant NPC or mobs for the quest.  They have apparently given up on this completely with the last expansion or two.  Why spend time on that when there is always the wiki I guess.

The quest for level 110 continues.

EVE Online Gets Rapid Fire and Triglavians in its Third November Update

I thought EVE Online going to updates every five weeks was a bit of a fast pace, but now we’re into our third update for November.  We had the new player login campaign update first, a tiny update yes, but it got its own release notes, so I covered it.  Then we got the Beat Around the Boosh update two weeks back.  And now we’re getting an update to the Triglavian event and the Team Talos Rapid Fire update, which was mentioned back at EVE Vegas.

The invasion continues

On the Triglavian front, the event has been updated, with CONCORD observatories being deployed around New Eden to study the Triglavian stellar accelerators.  But, as always, CONCORD needs your help.  In this case, they want you to defend these observatories from Triglavian attack.

Also coming with this update is the Triglavian dreadnought, the Zirnitra, which was previewed at EVE Vegas.

Very big Triglavian ships arrive

With it comes a new capital ship class entropic disintigrator weapon along with the X-large ammo to go with it and the skills you’ll need to train up in order to use the ship and its weapons.  And, of course, there are BPCs out there.  This dreadnought is supposed to be less expensive to build than past faction dreads have been.  CCP wants people flying this beast.

Then there is the Team Talos project, the Rapid Fire update, which brings good news to a number of Minmatar hulls and auto cannons.

Stabber Fleet Issue, Tempest Fleet Issue, Typhoon, Bellicose and Rifter are all getting a bit of a buff, while medium autocannons are getting a bit of stat increase as well.

On the flip side, the over-used Muninn is getting a bit of a nerf (no wonder Elo Knight is taking a break now) as are Angel Cartel ships.

Then there is Team Five-0 and the shareable bookmarks update.  This brings the long sought after Alliance Bookmarks feature by creating a way that bookmarks can be shared via the Access Control List interface.  There is a cost however, in that there are limits to the number of bookmarks than can be saved.  There are 102 individuals that currently exceed the 20,000 bookmark hard cap that the system will enforce, but with 248 million saved locations in New Eden, some effort to keep system performance viable had to be made.

There is a dev blog that covers this in detail and the forum thread where problems with the change are brought up.  No matter what CCP does at this point, somebody will be unhappy.  Of course, I only have a few hundred bookmarks, so I am nowhere close to the problem zone.  And I know people who are very happy with the change as well.  I’ll personally be glad to have wormhole bookmarks that can be set to expire and go away on their own.

Then there is the Black Friday login campaign which will reward capsuleers who login daily between Nov 27th (tomorrow) and Dec 3rd.

Further details for these changes are in the updated November patch notes, with some additional information on the updates page. The update has been reported live, so it is our reality now.

In addition, as part of EVE London CCP released a new trailer for items coming to the game this winter.

However, a good portion of them are available as part of today’s update, which is dropping nearly a month ahead of the calendar maker determined first day of winter in the northern hemisphere.  But I’ve always maintained that seasons are more a state of mind… though November still feels like autumn in my book.

Monday, November 26, 2018

Deeds of the Lone Lands

As I felt I was falling a bit behind in levels relative to the quests I had been chasing in the Lone Lands, having rushed into the zone a bit early, I decided to take a level or two off from questing to pursue some of the deeds available in the zone.

You know which server I’m talking about

In LOTRO deeds are something like achievements and something like quests and they come in a few regular flavors.  You can finish them by doing quests in a zone, but visiting points of interest, by slaying some of the nearby mobs, by gaining reputation with the local faction, and by simply using some of your skills a bunch of time.

Pretty standard achievement stuff these days… except for many the skills thing.

The difference is that they sometimes come in different levels, they are very zone-centric, and that can pile on a lot of rewards.  You get titles, but WoW will give you titles for some achievements.  However, you can also get faction, boosts to virtue traits, faction boosts, skirmish marks, and even LOTRO Points for use in the cash shop.

North Downs Orc-Slayer Advanced Deed

As an aside, the fact that deeds hand out skirmish marks like candy means that you really don’t need to do much crafting to keep your gear up to spec.  The local skirmish camp… and they are outside every major settlement… will sell you armor, weapons, and jewelry that will keep you going.  So you have that, virtues to improve your character’s combat abilities, cash for the store, and reputation that will unlock items at the local faction store.

And still I don’t always do them, or concentrate on them at least.  But this time I thought I would take a day or two off to just work on those.  And while, as noted elsewhere, grinding mobs isn’t as good for xp as quests, if you persist at it you will get your due there.

I had also gotten a deed accelerator writ as a daily Hobbit present.  For 90 minutes each kill would count double.  So I decided to use that wisely.

The Lone Lands

On the list was a deed for slaying trolls.  Those are tough, signature mobs and, aside from the one you meet at the summit of Weathertop, they only show up in the swampy eastern portion of Harloeg, in the southeast of the zone.  I headed out there to find some trolls.

He is a big boy

I needed 40 trolls for the first deed, which included a title, a 80 more for the advanced deed.  But with the writ running for 90 minutes and one in the bag already, I just needed to kill 59 trolls to get there.  So I found a quiet corner of Harloeg with plenty of trolls close by, put on a podcast, and set to work.

Thanks to another troll hunter who happened by for a bit… casual team ups are definitely a thing in LOTRO… I actually finished up the trolls more quickly than I thought I would, getting the advanced deed done with an hour still left on my writ.

I headed over to Haragmar, a bit to the north, to use the remaining time on the writ to get the advanced deed for wights out of the way and then get stuck into the bog lurkers for another deed.  Bog lurkers are a bit rare, but both deeds together need just 90 overall.  I managed to knock out the first deed for 30 and get 30 out of 60 for the advanced deed before time ran out.

I was keen to get the slayer deeds done as they wrapped up into a meta deed that I had never bothered to do before.  With four months or so to get ready for Moria I figured I could spend the time.  In addition to trolls, wights, and bog lurkers, I needed to kill craban (those spying birds), goblins, orc, spiders, and wargs.

Craban are everywhere in the zone.  Goblins are all over the western half, and I was well into that deed, while orcs are all over the eastern half of the zone, so I wasn’t worried on that front.  What I really needed was bog lurkers, though I was pretty set there, and spiders, which are pretty common, though you need a 180 for both deeds, and wargs, which are not uncommon but you need 150.

It was easy enough for me to run around and finish off the goblins and the orcs and the craban.  Then I made a pretty big dent in the spiders, though the wargs were giving me some trouble.  They spawn in a range of areas, but seem to share the spawn table with other mobs that people don’t care so much about, so they tend to be hunted off the map unless you want to stand around and work the spawn table by clearing out the other mobs so wargs can pop.

Spending time with that got me up to level 29, at which point I decided to pick up with quests again.  I had about exhausted all the quests in Ost Guruth save for the story line quest with Radagast the Brown.  So I followed him through the Red Pass.

Radagast and his little animal pals

That gave me access to the quest lines into Agamaur where, among other things, I was set to hunt bog lurkers.  I was successful in that, as well as in finding another rare creature of the realms.

The idle level 31 bard in the Red Pass

Having managed to knock out the bog lurkers, I was left with only spiders and wargs, and I was about 30 shy on each.

I headed back out to work the spawn table a bit more, sitting in a little dell where orcs, spiders, and wargs shared the same spawns.  I just cleared out anything that spawned, collecting spiders and wargs as they appeared.

I was not alone in my quest for wargs.  I spotted at least three people passing by again and again, on the roam for wargs, tagging mine if they were in time, but not touching any other mob, and so basically populating all the spawn points with things other than wargs.

Spiders finished up first, but not too long later I finally got that last warg.

The last warg done

And that, in turn, popped this.

Slayer of the Lone Lands

The rewards that show up in the first screen shot are for both deeds.  That got me two out of three of the meta deeds that would unlock the finish off the final deed for the Lone Lands.

All the meta

I just needed the explorer deed.  So I headed back up to the Red Pass, which was the only place I hadn’t explored, and carried on with the quests there.  I soon hit level 30, which is actually required to even get the final exploration deed.

However, it was not going to be as easy as all of that.  I managed to grab the first few locations fairly quickly, but the balance of them are deep in the east side of Garth Agarwen, which is an area for fellowships.  The quests that would lead me through to the points I wanted to visit were not viable for me at level 30, and certainly not alone.

All group quests

However, on hitting level 30 I also received the second quest aimed at getting me to Oatbarton and Evendim.  I figured that probably ought to be my next major destination.  I would return to the Lone Lands to get that last set of deeds done later.   Though, in doing the quests I could, I did get to kindred status with the Eglain, the local faction, which allowed me to purchase their signature mount.

The mount of the Eglain

I can ride that on into Evendim.  But first I had to make a detour to Esteldin in the North Downs as the story line required me to check in there for a few tasks.  But after that, Evendim.