Showing posts with label October 15. Show all posts
Showing posts with label October 15. Show all posts

Friday, October 15, 2021

Remaking our Diablo II Group

After the three of us played Diablo II Resurrected on an off week, the return of Beanpole brought up the question of whether we should get back to Outland in WoW Classic or keep running in Diablo II.

Diablo II, being something different, won out, though Beanpole did suggest we would do just about anything to forget how to play our classes in WoW.  But now Diablo II is an instance group thing.

A larger group meant a restart with fresh characters.  We hadn’t gotten that far before, so it wasn’t a huge burden to re-roll.  And, in re-rolling it was a chance to try a new class.  There was some discussion as to what we ought to play, and Potshot asked if it would bother anybody if he played an assassin, a class locked as female.  I immediately say no, indicated that we would likely make fun of him at some point, which I guess was enough to throw that idea in the bin.  We’ll probably have to roll up a group at some point where Ula plays a barbarian and the three men play female classes.

But for now the boys each grabbed a male class, Potshot going with druid, Beanpole grabbing the necromancer, while I went with a paladin.  Paladin was kind of on my over-played list, but I thought it might be different with a group due to the aura thing that paladins get.  Ula went with an Amazon, which gave us the following characters.

  • Talon – Amazon
  • Ulfar – Druid
  • Ernest – Paladin
  • Kevin – Necromancer

Beware Kevin

Then we had to spend a bit of time sorting out how to play Diablo II again, as Kevin hand’t played it in many years and even I was still remembering things.  The whole skills and talent tree and right click swap assignments and accidentally hitting the W key which swaps you weapons were all refreshed.

Hanging out in the Rogue Camp while things get sorted

Still, we were out into the world soon enough, fighting the first few creatures as we made our way around to the Den of Evil, the first quest objective of the game.  We made our way into there and set about clearing it out.

Down in the Den of Evil

It was time for a couple of teachable moments.  Kevin got himself killed in a scuffle with a mini-boss, but I was able to open a town portal for him to get back quickly.  We also learned a bit about BNet issues.

You can see the four of us, Talon, Ernest, Kevin, and Ulfar in that picture.  Ernest has his might aura up, and you can see it glowing at the feet of everybody save Ulfar.  He was in the game, but somehow wasn’t fully connected.  It also turned out, as we went back to the rogue camp, that he couldn’t use the portal that I had to put up, and had to cast his own in order to return quickly.

We thought maybe the problem would sort itself out, so went off after Blood Raven.  However, even though we finished up that fight successfully, I noticed when we were going into the crypt in the graveyard, that Ulfar was still not getting my aura.

No aura for you

He also had to take his own town portal home yet again.  He could see mine, but couldn’t enter it.

We did a bit of disconnecting and reconnecting after that and eventually got everybody on the same page connection wise, with everybody getting the paladin aura and able to use each other’s portals.

Of course, after the Blood Raven quest everybody got a rogue mercenary.  With four of those, and Kevin’s growing skeleton followers, and Ulfar with a couple of wolves, we were starting to become a bit of an army.

From there it was on from the Stony Field, through the dark tunnel, and into the Dark Woods and the Tree of Inifuss for the scroll for Akara.  Being the old hand at this, I insisted that we explore a bit more to get the waypoint in the Dark Woods.  We would be needing that later.

From the waypoint it was back to the rogue encampment and Akara.  By that point we’d been playing for quite a while.  We were just warming up as a group so things were going a bit slow.  But I got everybody to come along for one last push.  I figured we could get to Tristram easy enough.

So it was back to the Stony Field and the Carin Stones, which opens the portal to Tristam.  Then it was into the portal and into town to rescue Deckard Cain and clear the place out.

Clearing out the town square while Cain waits in his cage

We cleared the town out, freed Deckard Cain, who took a portal back to the rogue camp, then swept around the town to make sure we got everything.  I made sure we found Wirt’s corpse and that somebody grabbed his leg.  I will do the cow level some day, I swear.

Then it was back to the Stony Fields, because the waypoint was next to the Carin Stones.  No point in wasting a town portal scroll while we were still poor.

Leaping back into the Stony Field

Then it was back to the rogue encampment, where Deckard Cain thanked us and promised to identify all our items, which is also a bit of a gold saver this early on in the game.

So that brings us up to where we stand in Diablo II Resurrected.

That actually wasn’t last weekend, but the weekend before, which was probably a good thing.  Apparently Diablo II Resurrected is doing very well, to the point that the servers were falling over last weekend, at least during EU prime time. (I played in the evening Pacific Time and never saw a blip, but by that time the load had passed.)

Blizzard actually has a long post about the troubles the servers are having, which is in part because the code from 20 years ago didn’t face as much traffic as it is getting now, and because people are starting new games in rapid succession to farm specific mobs for drops because the end game of Diablo II has always been trying to get some crazy rare item in the rain of loot that litters the game.

There is a list of things they are doing to handle the problem.  People have been making a comparison between this launch and the Warcraft III Reforged launch.  But that feels like a false comparison.  Both saw problems, but not the same problems.

Warcraft III Reforged launched missing a lot of features and some petty restrictions that left a bad taste in the mouths of many.  Blizzard ended up having to offer refunds on demand.

Diablo II Resurrected feels more like it delivered what it promised.  It isn’t anything new, just better looking.  But that seemed to be the right mix to get enough people on board to swamp the servers trying to recreate a 20 year old experience.

Thursday, October 15, 2020

Blizzard to Stop Working on New StarCraft II Content

Things have been quiet on the StarCraft II front for a while, and now we find out why.

Blizzard posted an update on their site that announced they are no longer going to produce new content for StarCraft II.

To the StarCraft community,

StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.

As many of you know, Blizzard continues updating its games long after the initial release—some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide.

We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most. What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward. On that last note, we’re not planning a Q4 balance update given that we did one a few months ago, but as always, we do plan to continue doing them as needed in the future. StarCraft II esports, which is part of the highest echelon of professional competitive gaming, will also continue going strong as it has been through our partners ESL Gaming and GSL.

We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole.

StarCraft is core to Blizzard, and we’ve learned that it’s a game that can change the lives of people who devote themselves to it, whether as a player, content creator, streamer, or member of the community (or developer). The outcome of each match is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. StarCraft teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at Blizzard over the years.

You are one of the most passionate, creative, and dedicated communities in all of gaming. We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.

Uhn dara ma’nakai,

Rob Bridenbecker

StarCrat II: Wings of Liberty, the first of the three major releases for the game, came out just over a decade back, in July of 2010.

The game will still get maintenance updates and will remain core to Blizzard’s esports portfolio (unlike Heroes of the Storm) but will otherwise remain as it is.

I remember when Blizz announced StarCraf II, with the “Hell, it’s about time” video.  What do we say now?

Six Years of Reavers

We are at the sixth anniversary of the founding of the Reavers SIG.

Reavers forum bee

As has become the norm, I post on or around this date every year to commemorate the founding and to recount what mischief the SIG got up to since the last post.  For those interested in past tales, you can find them here.

This year my post is a little bit different.  While I am happy to raise a glass to the SIG to mark the passing of another year, I don’t actually have anything to look back on since the five year anniversary post.

It is not that nothing has happened over the last year.  Asher and various members of the SIG have been quite active.  But there wasn’t a lot of opportunity over the last twelve months for the Reavers to run off and do their thing in distant lands.

There was a problem with an overlap of objectives between Reavers and Liberty Squad for a stretch.  And when Liberty Squad was stood down, with its leadership heading off to form their own group elsewhere in null sec, there was the formation of the Goon Expeditionary Force to take its place.

The logo on the left became the official forum bee, but I still like the helmet on the other

The GEF was sort of the Reavers writ large, a mash up of them and Space Violence and Liberty Squad, a way to bundle up the people in the Imperium who play for war and deployments and who chafe during peacetime, to give them something to do.  Founded back in February, it was there to take the show on the road.  And from them until this past June, it deployed, ran ops, blew things up, and gave some of us a sense of purpose in the sandbox.

And then, of course, the war came.  Well, the leak that indicated that war was coming, which was denied right up until it wasn’t, when the non-invasion pact between Legacy Coalition and the Imperium was cancelled by Vily and the count down to conflict began.  Then everybody came home, we pulled back what we could, and there was a sense of purpose every day you logged in.

Asher and many others had bigger responsibilities, tasks beyond the scope of a single SIG in the coalition.

So you might ask, with nothing really to report on over the last year and nothing likely to come while our space is being invaded, is Reavers effectively dead?  Are we just a channel on Jabber and a hidden section in the GSF forms?

The answer is no.

Despite having no official task, Reavers still forms a cadre of players who Asher can call on for special tasks.  It has been that way for a while.  Reavers haven’t recruited in ages.  You cannot get in without a personal vouch and I don’t even think we’re taking those any more.  Everybody left has been around for a long time and the names in the channel are all familiar.

So there will be a ping to Jacketpals, or Trashtiertactics, or another of the many ping groups that Asher has created to send us notifications on Jabber, looking for some people for a special op or to have a special fit ready, or to hold off on the main fleet ping that is coming up because there will be another fleet coming up that will be more our speed.

I think the SIG almost universally signed up for the Spec Ops SIG that was formed for the war, along with a couple of the other groups.  When I am out on an op doing ECM burst interceptors or Sippery Pete’s or something like that, there are always names from Reavers in those fleets.

And when Asher suggests training something up, like EDENCOM ships or whatever, I always jump right on that.  Maybe it will pan out, maybe it won’t.  But if the time comes and there is a Jacketpals ping asking who can fly some specific ship, I don’t want to be left out.

Tuesday, October 15, 2019

Five Years of Reavers

Here we are on Reaver’s founding day.  I’ve always pegged the date as around the middle of October, but somebody said on an op that October 15th was the date and that is good enough for me.  So happy fifth birthday to the Reavers SIG.

Reavers forum bee

I have a special affinity for Reavers.  I happened to wander in and join right as it was formed from the remnants of Freedom Squad.  I flew ops with Freedom Squad, but never joined officially, so Reavers was the first Imperium (or CFC back then) group I became a member of.

Also, being there from the start I feel like I know a lot of the story of the SIG.  While I have not been on every op, I believe I have gone on every deployment.

Finally, being a member of Reavers has let me experience a lot of things that you don’t always get to do on main fleet or homeland defense or during big war operations.  There have been a few points where I have felt tired of New Eden, but a new Reavers deployment has refreshed my interest and kept me going.

So, as I do every year, I will try to summarize what the SIG has been up to over the last twelve months.  You can find past summaries here:

To go along with the now established tradition of these posts, I’ll start with a look at the null sec influence map, comparing the current state of null sec with what it looked like last year.

October 2018 and 2019 compared

Delve and surrounding regions stayed largely the same, with Red Alliance disappearing from Period Basis.  The region fell to the Imperium to hold, lest somebody else try to move in.  The north and east saw quite a bit more change.  Dead Coalition (formerly GotG) shook up its membership, with Slyce leaving, while Pandemic Legion and Northern Coalition were driven out of the north due to the “Glass Tribute” campaign this past spring, sending them to reform in Malpais, which was their rental space.  Further south, new names have popped up around Fraternity, which remains at war with TEST and its Legacy Coalition.

As for Reavers operations, it was a fairly quiet year for a number of reasons.

To start with, the shape of war has changed.  Back in the day Reavers would go off behind enemy lines during a war to act as a distraction.  We did peace time operations as well, but those were more to keep us busy and annoy some of our traditional foes than part of any grand strategic plan.

Circumstances have flipped Imperium doctrine on its head.  SIGs and squads are now the harbingers of war, going out to camp in hostile space and stir up trouble until a war sees possible, at which point the fleets mass to come join us and our operations are folded into main fleet.  And all the more so with Reavers, as Asher is the war time sky marshal, running all the big strategic ops.  So, things like the “Glass Tribute” campaign Reavers end up in main fleet rather than having their own deployment.

And then there is Liberty Squad, new US time zone group that formed up about a year or so ago.  There is a lot of overlap between the Reavers and Liberty Squad rosters.  Being on a Liberty Squad op is almost like being on a Reavers op, as almost all the voices on coms are the same.

Because of this, Asher put off doing deployments for a while to let Liberty Squad come together.  So my posts for this year cover more Liberty ops than Reavers.

Still, it was not a year without operations.  So I will run down the list I have based on the last twelve months of posts.

In December we went to wormhole J115405, otherwise known a Rage, to help evict Hard Knocks.  This was setup by The Initiative, who deserves all the credit.

The Initiative logo in spaceships

However, they invited other groups to come participate, and Reavers went as a group.

After that there was a long dry spell for Reavers as Liberty Squad deployed out to harass Pandemic Horde in Geminate.

We did have a couple of Reavers races, set up by Ranger Gamma.

After that there was the war in Tribute, which ran up to the Drifter invasion of null sec and the launch of the Chaos Era.  Liberty Squad did a bit during that, and I spent some time on Zungen Ops, which I get pings for by being in Reavers, but there were no Reavers deployments until recently.  With things quiet elsewhere, Asher formed us up and we went out to Insmother, passing through Legacy Coalition space to join in against Winter Coalition, moving to Cache there after.

That was an old school Reavers deployment, with us living in space without a station or structure to base from.  Mobile depots for everybody.

Swapping out my cloak

However, that also put a bit of a crimp on the numbers.  People who missed the move op out had to find their way out into the middle of hostile space, some opting not to bother.  Numbers were low for ops at times and we ended up coming home this past weekend.

And that is where we stand currently at the the end of five years, back home from a venture out in the wilds of Cache, where we were living in space, shooting at structures, and looking for fights.

My posts do not cover all the Reavers ops.  I know I missed a few out in Cache, and some good ones too from what I hear.  But I believe that covers the deployments the SIG has done over the last year.

Warp Speeds Raised in New Eden

Once upon a time, in the bygone days of New Eden, all ships entered warp with equal rapidity.  Once aligned you went to top speed pretty much up to your destination.

And then CCP decided this was wrong.  With the Rubicon expansion changes were made, and acceleration and deceleration were made part of the equation.  It was all covered in a dev blog, because of course it was. (More numbers over at EVE Uni.)

When battleship warps became really slow

This made traveling with battleships a painful process, as they were slow to accelerate, slow in warp, and slow to decelerate.  Moving bigger ships became annoying and there was no greater pariah than the person who brought a battlecruiser to a cruiser fleet, causing fleet warps to slow down to their level.

Today however CCP made a change.  There was a somewhat less than informative announcement that warp speeds had been changed.  It is short enough to quote in full:

Warp Drive Active – Warp Speed Changes Now Live!

Got somewhere to be in New Eden?

Every Cruiser, Battlecruiser and Battleship now warps faster than before.

Travelling via autopilot will also be faster now with the warp in distance changed from 15km to 10km.

Head into New Eden to find out more!

Fortunately, Reddit is there for us to figure out the changes.  At the top of the thread there is a post which lists out what changed generally, but I am going to steal a chart posted by Sticky Mess (whose flair says Suddenly Spaceships) which goes into finer detail.

Image credit: Sticky Mess

So subcaps from cruisers on up will now move faster in the warp stage of their travel.  People have been asking for this for a long time.  I guess after the Chaos Era CCP felt they needed to throw out a quality of life improvement for everybody.  Judging from the calculations, an increase in warp speed should also shave off some time at both the acceleration and deceleration ends of each warp.

The other interesting, but less discussed bit, was auto pilot warps now landing at 10km off their destination, down from 15km.  That number has been at 15km since I started playing EVE Online back in 2006. (Obligatory “I played before ‘warp to 0’ was a thing.”)  It has been that since forever so far as I know.

So what will that change mean?

Yes, auto pilot trips will now be shorter in duration.  Ships on auto pilot will now be exposed to attack for less time on each gate.  I suppose that will give scouts less time to scan them for ganks in high sec, though the window is still pretty large for that and ganks themselves seem to happen on the other side of the gate when ships are preparing to warp and bumping them can delay their departure.

Anyway, something new in New Eden today.

Monday, October 15, 2018

Null Sec goes to High Sec for a War Dec

Weren’t we just talking about war decs?

Okay, this isn’t that sort of griefing war dec that drives high sec care bears from the game.  In fact, this is exactly the sort of thing CCP wants war decs to be.

With the ending of the war in the north there was supposed to be a month of peace.  However, Pandemic Horde took great exception to the peace payoff that sent the Imperium on its way and loudly declared it was not bound by it in any way and heading off, along with Black Legion, after Guardians of the Galaxy in a war that seemed set to disturb any recovery peace might bring.

Pandemic Horde setting themselves apart from the peace terms left the door open to further conflict before the month long timer ran down.  And while there is combat going on in null sec space as each side drops on the others ratters and miner, a new front opened up over the weekend in Perimeter, a system one jump over from Jita, the central trade hub of New Eden.

Jita and Perimeter and the general area

Perimeter has been the system of choice for attempts to setup trading citadels since they were first introduced.  While not much trade has moved to those citadels… nobody is going to buy hulls or ship modules there when their market alt is in Jita 4-4… certain commodities like skill injectors have found a market home there.

If you are sitting in Jita 4-4 and you look at the market for skill injectors sorted by price, the lowest prices are in the Perimeter citadels.  Since you can activate them remotely, you should probably buy them there.  The lower tax margins allow for lower prices, though that still doesn’t stop people from buying them from Jita 4-4.  I’ve sold a couple dozen skill injectors, always in Jita, and always for much more than the current going rate in Perimeter, without issue.  People will pay more to buy from the station they are in, often much more, just to avoid having to undock and travel.

This is one of the special features of EVE Online.  There is no magical delivery service.  If you buy something remote you then have to go get it or pay somebody to bring it to you.  Travel is a burden in New Eden, but it makes market segmentation possible.  There is not a single, unified auction house that will pop your purchases in the post.  Distance matters.

CCP, in their usual techno-Viking libertarian madness, despite having seen how we generally behave, wants players to control as much of the economy as they can get away with, so this citadel market operation is their plan working as designed… for once.  Player owned citadel markets haven’t taken over the economy.  Gevlon citing this as a corrupt developer game-killing excuse to leave the game was yet one more sign of his self-deception.  But they are a thing and can make some groups a decent amount of money.

And, in the case of Perimeter, Pandemic Horde is a big player both directly and through their neutral alt alliance, IChooseYou Holding.  So this weekend a new front was opened against Pandemic Horde via high sec war declarations.

Declaring against Pandemic Horde

Both GSF and TEST got in early with their war declarations.  While the Imperium reset standings with TEST and its allies with the peace in the north, high sec is a different story.  We can work together and not be blue as standings between alliances do not matter in high sec, only war decs do.  And so both groups declared against PH and their alt alliance right away, with a few additional groups trailing in late.

Probably at war by the time this post goes live

Those mirror the war declarations against IChooseYou Holdings as well.  You can check their info in-game and see the same list.

So we may be working with Darkness, the lead alliance of Guardians of the Galaxy, in this war.  Black Legion, sided up with Pandemic Horde, was also included in the whole thing.

Black Legion’s war plan

Null sec alliances are used to having war declarations against them.  This is usually done by groups like P I R A T, which you see there on Black Legion’s list, that camp the undock in Jita (and sometimes Amarr) hoping to catch the unwary and the unknowing leaving the station for an easy kill.

If you look at Pandemic Horde’s status in-game, you’ll see they have no shortage of war decs running.  But none of them are quite like what they are facing now.  And TEST was quick off the mark to get the party started.  Once their war dec went active they immediately hit the trading Fortizars in Perimeter.

Pandemic Horde Fortizar reinforced

With the first timers down those using the market in either the PH or the IChooseYou Holdings face a choice.  If TEST comes back and wins the armor timer, then the market functions will be shut down and sellers may end up having to wait for asset safety in order to recover their goods.

But TEST was also in to setup their own trade hub.  There was a TEST alliance hub being spun up, using a Draccous faction Fortizar no less.  A bit of showing off in that I am sure.

TEST branded sales

But bigger still was the Keepstar they dropped in Perimeter under an alt corp.

A Keepstar in Perimeter

INN says that this is the first high sec Keepstar and it is right there on the Jita gate in Perimeter if you want to see on up close.

The Keepstar managed to slip past the initial vulnerability period when it was deployed, but anything that big is too sweet of a target to ignore.  War decs on the alt alliance went out immediately and we shall see what happens when it goes into its initial repair cycle after 19:00 today.

Fortizar with the Keepstar in the distance

So for those who were asking, “Now what?” when the war in the north ended, here is the answer, and likely not one many expected.  We will see if Pandemic Horde can be thrown out of the market hub business, something reported to be a serious source of income for the alliance.  The proximity of Jita, still the undisputed trade hub of New Eden, makes for fairly frictionless logistics, so both sides in this conflict could hang on for quite a while.

And, as null sec pilots prepare to enter high sec, the usual comedy will no doubt ensue.  If you live in null sec, where pretty much anything goes, the rules of empire space can be arcane and confusing.  There are already warnings going out for people to check the security status lest they find themselves a target of CONCORD and I am sure the locals will take advantage of anybody’s suspect status.

Finally, with war decs in the spotlight and loud calls to turn the feature off resounding around the community (if only until a better solution is found), there is the possibility that whoever can control the Perimeter trade might have their supremacy locked in by CCP.

Draccous Fortizar anchoring

That is, if you believe CCP will actually turn off war decs.  Somehow I doubt that will come to pass.

Further information:

Sunday, October 15, 2017

Honest Game Trailers – Pokemon Sun and Moon

Honest Game Trailers continues its journey to review every release generation of the core Pokemon RPG series.

More blunt that usual about Pokemon being essentially the same damn game over and over, but fans buy them over and over as well, so I guess repetition isn’t much to complain about given the success.  I know I’ll be buying Pokemon UltraSun & UltraMoon when it comes out next month.

For those dying to see previous entries in the series, here are the links: