Showing posts with label October 23. Show all posts
Showing posts with label October 23. Show all posts

Saturday, October 23, 2021

Watching Dune 1984

The new Dune movie landed this weekend and my wife and I are both considering seeing it in the theater.  We’re not James Bond worked up about it, like we were for No Time to Die, but going to the theater was still in contention.

Dune from another era

And, of course, we decided we might like to do a bit of build-up for it, so we decided to watch the first attempt at a Dune movie, the David Lynch film from 1984, which we happened to have on DVD right there on our shelf in the family room.

Two things right off the bat.

First, I have/had very strong positive memories of that version of Dune.  It had actors I liked, an extremely strong visual style, and I had read the book not too soon before it came out… though later, in digging through my memories, I might have read the book after it came out.  It is kind of a blur.

Second, I am not sure if I have watched the movie since I saw it in the theater when it came out.  Yes, we have the DVD, but who among us hasn’t bought a DVD then never watched it.  I know I considered it back when the SciFi channel, now SyFy, made their own mini-series… which I also only vaguely remember and which wasn’t available anywhere to watch or we might have given it a go as well… but I think I bought the DVD from the CompUSA that used to be down the street from us when they were fail cascading, whenever that was.  They went hard into DVDs one month, then were getting rid of them the next.

So, with that I booted up the PlayStation 3 once more, inserted the DVD, and off we went.

And… wow, that movie is a mess.

I mean, it is still visually stunning, and my having seen it in the theater back when it was new meant that those visuals left a lasting impression on me.  It was, and remains, unique in that regard.

Also the fact that I had not read the book before I saw the movie, something I am prone to at times, no doubt helped me some.  It is often easier to let the visuals wash over you as the dialog tries to keep up and not have to worry about whether or not it is actually getting the story right.  The movie version of a book is a work that has to stand on its own, should stand on its own, and while you can compare the translation from one medium to another and debate as to whether or not the essence of the story was captured, they will always different experiences.

Still, I am a bit surprised how positive my impression of the movie was going into this view was.   Sure, the visuals had a lasting impression and there is the whole passage of time to account for.

It suffers from what many movie adaptations stumble over, which is the need to condense a 400+ page science fiction novel… and one that eschews many of the easy tropes of the genre… into a movie experience that needs to be well under three hours from coming attractions to the end of the credits.

In order to catch viewers up the first hour of the movie is filled with exposition.  And when characters aren’t just filling us in by telling somebody else something they likely already knew in more detail that would he required in a conversation between anybody by complete strangers, we’re hearing their thoughts, once again running through details that probably wouldn’t bear consideration if they were really part of the universe in which they are projected.  It would be rather like a fish being constantly concerned about the fact that it lives in water and going over all the details of that existence for the first 20 minutes or so of Finding Nemo.

Though, to be fair, the book does the same damn thing.  You can pick up a copy and find that the film grabbed the internal monologues almost verbatim from what Frank Herbert wrote.  The movie even tries to play the whole thing as being a history to explain the fact that it isn’t being seen through any one person’s eyes, once again, as the book does, though it doesn’t give you a lot to hang onto in that regard.  (I was ruined by a high school lit teacher and now my brain demands to know who is telling any story, whose perspective I am viewing, something that the entire Dune series, and the Brian Herbert prequels especially, are not very concerned with.)

Anyway, once you get past the “tell the story by voice overs of people’s thoughts” section of the movie… which I am sure I didn’t mind back in 1984 because I didn’t mind them in the original theatrical cut of Blade Runner either… the film hits one of the other problems of the translation to another media, the fact that it has spent a huge chunk of its run time setting up the story such that it doesn’t have a lot to waste on the middle of the tale and the build up for the finale.  And so we enter the “greatest hits” potion of the show, which even includes a montage of scenes meant to convey the rise of the Fremen under the leadership of Paul and how they are disrupting the flow of the spice.  You could splice in film clips of the French resistance or Russian partisans and they would fit.

And then everything comes to a head and everybody is on Arrakis including the emperor, who we at one point see sitting at a four seat periscope viewer device that I swear was a left over prop from the 1966 Batman film, spiffed up a bit and spray painted gold, and there is a little girl with a strange voice who later is Zelda in Orange is the New Black, and Kyle MacLachlan fights Sting, and then the emperor’s daughter is telling us about what happened and we’re in the credits and the whole thing is over.

A bit of a wild ride, though in hindsight I think my biggest problem with the whole thing was the plan from the book itself.  Was putting House Atreides on Arrakis to replace House Harkonnen only to have the Harkonnen’s come back almost immediately really the best plan they could come up with?  Seems a bit dodgy.

Overall, it is very much a piece of its time.  It is stylistically unique in a David Lynch sort of way… Patrick Stewart charging into battle shouting and carrying a pug cradled in his arm springs to mind… with a very talented cast tasked to carry too much story in too little time.  Our DVD is the original theatrical release, though there are other cuts available, some of which have David Lynch’s name removed as director by his request.  I am not sure the different cuts make a difference.  I doubt this is like Brazil, where the studio cut has a dramatically different ending from the Terry Gilliam cut.

I am a bit torn as to whether it is better to watch the movie having read the book and have it not translate into what your mind’s eye pictured, or whether it is best to go in blind and let its bizarre nature overwhelm.

Basically, it probably isn’t as bad as you’ve been told nor as good as you might remember.

And with that groundwork in place we’re keen to the new Dune.  I am already aware, in part through the wailing I have seen online, that it is a two part series and that  we’re only getting the first part now.  The marketing has been very low key on that, which reminds me a bit of the Ralph Bakshi Lord of the Rings animated film that hit theaters back in 1978, which omitted the fact that it was only part of the story. (Excellent review of that fiasco here.)  If you’re not up front about the fact that people are not getting the full story they will be angry.

Be more like Mel Brooks with History of the World: Part I.  You can then get to the second part whenever.

Friday, October 23, 2020

Arrival in a Level Squished Northrend

I suppose, given the nature of the level squish, I should call it a “level expanded” Northrend.  But it’s current status is a by-product of the level squish, so you get what you get.

In checking out the Shadowlands pre-patch, running through the new starter area is fine and dandy, but it is only a 1-10 level experience that won’t take you more than an hour unless you’re set to explore every nook and cranny of the place.  And for us… Ula, Skronk, and I… the idea was always to go check out Wrath of the Lich King in its new 10-50 incarnation.  So it was off to Northrend!

Northrend awaits

Back in the day WotLK was a level 60-70 experience.

As the level cap grew in WoW though, Blizz started experimenting with expanding the level ranges of some of the older content so that players in a game with a 100+ level cap and an xp curve adjusted to suit that wouldn’t constantly out-level zone and expansion content.

Blizz took a shot at solving this first with the Legion 7.3.5 patch, which expanded the level ranges for expansions and made everything scale to your level within those ranges.  At that point you could go to Northrend at 58 rather than 70 and could stick around until 80.

  • All starting zones scale up to level 10.
  • World of Warcraft Vanilla (Eastern Kingdoms & Kalimdor) scales up to level 60.
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).
  • Zones still have a minimum level requirement.
  • Dungeons also scale
  • Quest rewards scale up to your level.

That was not enough.  Levels were still a problem.  And last week we all dropped down to a level cap of 50 with the promise of being able to choose any of the expansions as a route to that, pending the release of the Shadowlands expansion, at which point the cap would go to 60.

I made this graphic, so I am going to use it again

So off we went on the boat to Valliance Keep in Northrend.  Our little group was:

  • Merchi – Level 10 Hunter
  • Fergorin – Level 10 Shaman
  • Mendula – Level 10 Priest

Waiting for Ula… or Mendula

Unlike the old days, one of the first quests you get sends you to Dalaran, a flight point you get by default.  You can also fly directly to Howling Fjord, as that flight point is available as well.  There would be no need to repeat our 2008 ride across the continent.

Our first ride across Northrend

One of the first things I noticed looking at the map… the real map… was that while the expansion now scales from 10 to 50, the individual zones are not all equally accessible.  There are different ranges for the zones.

  • Borean Tundra 10-50
  • Howling Fjord 10-50
  • Dragonblight 15-50
  • Grizzly Hills 15-50
  • Sholazar Basin 20-50
  • Zul’Drak 20-50
  • Crystalsong 25-50
  • Ice Crown 25-50
  • Storm Peaks 25-50

So they haven’t gone full Legion/BFA “all zones are equal” with the scaling.  They do want you to go through the content in some semblance of the original order.  And that is fine.  We didn’t have any intention otherwise.

Running through the initial content was fun.  It has been nearly a dozen years since we did this, but a lot of it remains fairly fresh in my memory.  And what I had forgotten was renewed and fresh again as we moved along.

I didn’t do a lot of posts about particular zones or bits of content back then.

When we got down to the the mist shrouded beach at Riplash Strand and the haunting music I could vividly recall the first night in the expansion.  We were all out there together and I particularly recall being held up on one quest that required you to slay a named mob, Gamel the Cruel.

Gamel, Gamel, bright as a camel…

Back in the day there was no sharing a kill with people outside of your group and there was a crowd of people showing up to slay him.  This wasn’t the happy times of the launch of WoW Classic either, with everybody lining up politely and waiting their turn. (Except Poncho! Never forget Poncho the line cutter!)  I recall standing on his spawn point and casting consecrate with my pally in hopes of getting the first hit on him.  It took quite a few tries before we got him.

But it is not 2008 any more and much has changed.  You can now get a hit on a mob that somebody on your faction has started with and get credit.  And there certainly were no launch day crowds down at the beach with us, though we saw a few other players around almost everywhere we went.

And when we went to get Gamel another player ran up after we had started… a Horde player too.  But he was able to get credit, because the faction exclusion doesn’t apply to named quest mobs.  Everybody gets credit in this happy new world.

We carried on, running down the quests, swimming through the misty water, and advancing down the quest chains.

Swimming in the mists

I had the pumpkin head transmog on because I had to explain how to hide your helm, which used to be a checkbox in the settings… and still is… but which now requires you do interact with a transmog NPC.  Fortunately somebody had the Tundra Yak out in Valliance Keep, so we could use the NPC on that.

And, then when I got a new helm I had to add in that transmog isn’t applied to your character, but to the individual piece of gear, so my pumpkin head was gone.

I also had to bring up… still bitter… about how the Azure Water Strider, the most OP mount in the game and maybe the best thing to come out of Mists of Pandaria, had been nerfed so it no longer let you walk on water by default.  Our mounts had to schlep through the water like suckers.

No walking on water here

We made our way along, found ourselves out at the D.E.H.T.A. camp to run through their quests, then down to the shore and the first interaction with the Kaluak.  I spent a lot of the time with the Kaluak back in the day.  Vikund, my main, still carries the fishing pole he got from reaching exalted status with them.

We finished that up and made it to the airfield.  Along the way we all made it to level 20.

Another achievement

At level 20 the list of things like battle grounds that open up to you can take a while to flash by.

The leveling is probably a bit faster than the rate you might want if you didn’t want to hit level cap before you finished up the expansion, but that is okay.  I’m not sure we’re in it for the long haul, but for now it is fun and memories and an odd mesh between how the game used to be and how it plays now.

What is that diamond? Is this The Sims?

There are still some oddities.

At one point I was standing around and decided to talk to the trade skill trainers.  I trained cooking, then got the option to train Northrend cooking.

Cooking choices

That made some sense to me because Blizz had divided up trade skills into expansion based grouping.  When I trained Northrend cooking I was then able to train up a bunch of recipes.

Then I went to the fishing trainer and that was less clear.

All the fishing

When you get fishing you get the option to train up all the expansion fishing variations.  That seemed kind of odd.  I guess it knows where you are fishing and can apply the skill up to that  area.  But I feel it might have been better to have skipped this one.

And some bugs from Exile’s Reach followed us.  In the starter area you get some skills early on, but later you choose a spec.  If your spec did not include one of the initial skill it stayed on you your hot bar and was usable… until the game tried to push a new skill onto the bard after you left the starter area.  Then the skill would just disappear, replaced on your action bar by a new one.

But otherwise it has been a light and fun trip through some old memories.

Ula also wrote a bit about this on her blog.  Check it out.

Wednesday, October 23, 2019

Fall FML Mid Season Glance

In hindsight I wish I had carried on and done an official Fantasy Movie League for the fall season.

Autumn is an odd time for movies.  It sits in a gap between the summer blockbusters and the end of the year rush to get the Oscar candidates up on screen. (The academy is old and has a very short memory.)  This makes it a time when some odd movies that wouldn’t stand up during either end of the season feel safe to show up.

Of course, there are the usual seasonal expectations.  Halloween demands horror, and the season opened up with IT: Chapter Two, which rang in at $91 million its opening week and which I might have expected it to be the big release of the season and to still be lingering about at the bottom of the picks after seven weeks.

But it isn’t.  It has gone.  And it has been eclipsed.

The Joker came along with a $96 million first week showing in a season when a lot of weeks the top film is more in the $30 million range.  And that might not be the peak for the season.  The season will wrap up with Frozen II, which is bound to be big.

And in the middle even some of those $30 million films haven’t been bad.  I enjoyed Downtown Abby even if it was a wholly unnecessary fan service cash grab.  And unless the reviews are bad I will go see Midway to compare it to the 70s film.  Also I happen to be finishing up Shattered Sword, a detailed look at the Japanese side of the battle that has become the definitive English language source for that aspect of events.  And they just happened to have found the wrecks of the Kaga and Akagi, two of the four Japanese carriers sunk during the battle.

I’m also keen to see Jojo Rabbit, though with plans this weekend I will have to hope it lasts for a couple weeks in theaters.

Mostly though I am interested in what a close race the season is turning out to be.  There are only six of us picking regularly… if I do another season of posts I will probably limit it to a top five race since we couldn’t even sustain ten regulars over the summer… but the top five in the pack are close enough that any one of us could end up on top by the end.  The current standings at the end of week seven are:

  1. Wilhelm’s Qeynosian Kinetoscope – $509,212,563
  2. Cyanbane’s Neuticles Viewing Party – $504,887,493
  3. Too Orangey For Crows – $504,525,995
  4. Po Huit’s Sweet Movie Suite – $494,337,399
  5. SynCaine’s Dark Room of Delights – $491,669,647

There is less than at $18K gap between first and fifth.  I am not sure we have seen a race still that close seven weeks in.  It is close enough that changes in the weekend estimates between Saturday and Sunday this past week changed the lineup.

And the different rules continues to set our league apart.  Just about every other week the perfect pick for us is different from the main league.  The $2 million bonus for the worst performer and no penalty for empty screens can shake things up.

Anyway, we shall see how the final tally comes out.  There are six weeks left to go.

Don’t Forget to Claim Your Skill Points

I may complain at how much skill points have been cheapened by CCP’s recent propensity towards handing them out relentlessly… they have become CCP’s hammer and every problem seems to be a nail these days… but I am not too proud to go collect them all the same.

So I wrapped up the most recent bonus week of skill points for just logging in last night.

Last handout collected… just for an alt, of course

CCP was nice enough to give us eight days in which to collect the seven rewards, so if you missed a day along the way you can still catch up.  You have until downtime (11:00 UTC) on the 24th.

If you missed two days though… well… I guess you didn’t want it bad enough.  I don’t know.  But don’t worry.  There will no doubt be more skill points handed out at some later date.  And the return of the skilling spree, where just killing somewhere between one and ten NPCs will get you some skill points, carries on.  So you can still do that.

Tuesday, October 23, 2018

Gamingo Buys then Guts Trion Worlds

I used to be on the press mailing list for Gamingo, and the opinion I formed of them based on that wasn’t exactly stellar.  They seemed like a publisher of second tier MMOs that often had names which sounded vaguely like other, more popular games.

Wasn’t there a Desert Combat mod for Wargame 1942?

There is a market in being mistaken for somebody more popular I guess.

They also bought Aeria games a while back and added their MMOs to the list.

I think the title of theirs I most recognize is Fiesta Online, though I couldn’t tell you why.  Maybe Bhagpuss played it.  I’m sure he has played others off of the long list on their site.  There is nothing that looks offensively bad there, but nothing that looks all that appealing either.  As I said, second tier stuff, a crowd of familiar ideas in an already crowded market.

So I knew who Gamingo was when it was announced yesterday that they were buying Trion Worlds.  Sort of.  I knew enough that the news wasn’t good for people working at Trion, something confirmed not much later when it was reported that 175 of the 200 employees of Trion had been let go.

Having 25 people left gives them about enough staff to keep the servers running, maybe apply a security patch now and again, and transfer control to the new owners before being let go further down the road.

So I went to look into who Gamingo was and, of course, the answer to that is a bit murky.  Gamingo isn’t a stand-alone company.  It’s own site describes it as follows:

The gamigo group is one of the leading German companies in the gaming business with more than 250 employees.

gamigo offers more than 30 online games, focusing primarily on MMOs (Massively Multiplayer Online Games) of various genres. The portfolio includes first-person shooters (i.a. S4League and Ironsight), fantasy role-playing games (i.a. Fiesta Online and Aura Kingdom), and build-up strategy games (i.a. Desert Operations and War2Glory), as well as more than 500 casual games. This variety has been constantly extended by company aquisitions (i.a. Intenium, Looki Publishing, Aeria Games) and the purchase of games licenses (i.a. Fiesta Online, Last Chaos).

The B2B area has been enlarged too. gamigo follows a clear platform strategy and is constantly expanding through the acquisition and integration of new subsidiaries (i.a. Mediacraft and adspree media). It is gamigo´s main goal to build up a diverse, unlimited and global platform for online and mobile games, and to provide its services to other players on the market.

Besides 5 German locations, gamigo operates further international offices in Warsaw (Poland), Istanbul (Turkey), Chicago (US) and Seoul (Korea).

This comes with an inspiring chart.

All with 250+ employees

Nothing screams commitment like having 25+ MMOs and 500+ casual game supported by less staff than works on World of Warcraft.  Trion had 200 staff just to handle its five MMOs, Rift, Defiance 2050, Trove, Atlas Reactor, and ArcheAge, and it was only the publisher of the last.

(Also, the description of their business model in their consolidated financial statement makes for an interesting read.)

And Gamingo itself is in a nest of companies.  It is reported to be owned by Samarion S.E. which is, in turn, owned by Solidare Real Estate Holding plc according to Bloomberg.  And they are just a holding company for Solidare Real Estate Holding GmbH, a company founded by a Turkish family 15 years back, according to its web site, whose focus is building high density housing in Germany.  And even that rolls up to Suryoyo Holding GmbH, about which I couldn’t find much, at least not without handing out information of my own.

Somewhere at the top of the tree

So it is a money machine for somebody somewhere.  I wouldn’t be surprised to find Russian oligarch money in the mix at some point in the food chain, probably via a subsidiary in Cypress.

As for why Trion Worlds was sold, no company stands alone.  As we saw recently with CCP, when your investors tire of you not providing a level of return they expect, they will sell you on down the line.  CCP got lucky, relatively speaking.  Trion Worlds, less so.  Their backers (because Scott Hartsmann didn’t fund this venture out of his checking account) likely wanted out of an underperforming investment.  And so it goes.

No, no we are not.

What does it mean if you play Rift, Defiance 2050, Trove, Atlas Reactor, or ArcheAge?  Today, tomorrow, and next week, probably nothing at all.  The games will keep on ticking over, the servers will stay up, the cash shop will continue to prompt you to buy.  That is, after all, what Gamingo wanted out of this purchase, an expansion of its already large stock of online games.  There won’t be much shut down… well, maybe Defiance and Atlas Reactor.  I don’t know how well those two are doing.  But the other three will no doubt be sticking around.

But if you’re used to frequent updates or special servers or live events or getting responses in the forums (or even having forums I imagine) then you’ll probably find that is about to change.  Gamingo’s community outreach seems to be mostly in the form of Facebook ads.

I feel for those who got laid off.  I’ve been down that road a few times.  Fortunately for the technical team, the economy in the SF Bay area is very hot right now (Seattle as well) and their skills are all in demand… if they want to get out of gaming and get a pay raise.  If they want to stay in that industry… well, there is EA and Zynga close by I suppose.  But it is more likely people will end up moving, one of the costs of being in the video games industry.

As somebody pointed out in the comments of the post about this over at Massively OP, there were signs that something was up, listing out a series of stories the site ran that added up to what happened yesterday.

It is, in its way, the end of another story in the MMORPG niche.  Trion Worlds started as a feisty upstart, taking on Blizzard directly, trying to out-do World of Warcraft by being more nimble and more aggressive.  There was definitely some hubris in their messages at times, something I might be inclined to pin on David Reid of “Tabula Rasa – Triple-A and Here to Stay” fame.  For example, Trion was straight up claiming that the 600,000 players that dropped WoW at one point during Cataclysm (Remember when that was a big drop?) were playing Rift.

In the end though, being small and nimble also means not making any mistakes.  Blizzard has the mass to lumber through the ups and downs, but Trion Worlds had to get things right every step of the way or face imminent demise.

For me the Storm Legion expansion stepped away from what made the game great at launch, trading tight zone design for more space that meant schlepping back and forth for quests.  That is anecdotal, but I know others who couldn’t find their way through that expansion.

But whatever happened, Trion had to make changes.  The market pretty much demanded that Rift go free to play in order to survive.  They started with what I felt was an over-generous free model and had to tighten things up later, which is always hard to justify to your players.  They ran with new titles, Defiance with its tie-in with SyFy and Trove to tap the Minecraft niche with more color and options.  They tried to be a publisher and sales portal akin to Steam with their Glyph launcher.  And they became the US publisher for ArcheAge, hoping it would be lucrative enough to put up with the heat that always goes with having to front somebody elses’ work.

In the end, it wasn’t enough for somebody.  And so we say farewell.  Trion’s games will be absorbs into Gamingo’s list.  Those that can make money without much minding will carry on, and those that can’t will disappear.

I am glad I went back and played Rift Prime earlier this year.  It gave me a taste of the early game I enjoyed.

Others covering this story:

Monday, October 23, 2017

Pokemon Go – Level 30, Halloween, and the Hoenn Pokedex

I finally made it up the hill to level 30 in Pokemon Go.

The big moment

My wife, who is well into level 31 at this point commented that I was really catching up to her.

The reality of the situation though is that the hill just gets steeper the higher you go, while your ability to gain XP remains static.

How far until level 31?

The XP chart for levels in Pokemon Go tells the tale.

From start through to level 30 you need to earn 2 million XP.  Getting from 30 to 31 is half a million more XP, or basically 25% of what you had to earn to get to 30.  And after that it just keeps getting steeper and steeper, with the leap from level 39 to level 40 requiring 5 million XP.

All told you need 20 million XP to get to level 40, the maximum level in the game.  Basically, most of the leveling work is still ahead of both of us.  I’m just past the 10% point.

Still, we keep chugging along.  Filling out the Pokedex is another aspect of the whole thing, independent of levels, and the Halloween event now upon us helps on that front.

Halloween 2017 Event

As with last year’s event, “spooky” Pokemon are out and about, which helps as some of those do not otherwise appear regularly in our area.

Better still is the fact that all candy pay outs are doubled during the event.  That goes for catching, transferring, hatching eggs, or walking with your buddy. (A candy every half kilometer with my Magikarp!)  Throwing a well timed Pinap berry, which stacks and doubles candy output again, has accelerated some long stagnant runs to collect 100 candies to evolve special Pokemon.

The event also has some special item boxes for sale in the shop.  While they seem to be pushing incense this time around… a garbage item in an area where you get any Pokemon at all… the special accelerated super incubators are part of the middle priced box.

For just 780 coins!

Those incubators take only 67% of the steps to hatch an egg, so your 10km egg pops up in just 6.7km.  That, for me, is worth the price of the box.

Meanwhile, as part of the event Niantic also opened up the Hoenn Pokedex.  That means that third generation Pokemon, those that came in with Pokemon Ruby & Sapphire, are now in the game and the total number to catch is in the high 300s.  386 was the total of the National Pokedex with third generation Pokemon included.

As of last I checked, third generation Pokemon are not out in the field yet, save for a trio unleashed for the Halloween event, Sabeleye, Shuppet and Duskull (plus evolutions of the latter pair), but I expect that come November we will start seeing new Pokemon to catch.

Shuppet and Duskull in the ‘dex

Anyway, I have been trying to get out to take advantage of the double candy aspect of the event as well as getting into as many gyms as I can to earn my daily 50 coins so I can get those super incubators.