Showing posts with label Path of Exile. Show all posts
Showing posts with label Path of Exile. Show all posts

Friday, July 23, 2021

Friday Bullet Points from a Leading Smoke Exporter

Fires have begun burning on the west coast of the US as predicted, thanks to droughts, record heat, and dry lighting strikes.  But the smoke from the fires, which in past years has settled in on top of the SF Bay Area where I live, has decided that it too wants to travel this summer and has been hazing up sunsets back east.  So while we’re sending out smoke I thought I would cover another set of things that I didn’t want to work up a full post around.

  • Blizzard Blows Up

Already foundering for being unable to bring home a win with retail WoW and the 9.1 update, causing many players to head for Final Fantasy XIV, the company took another body blow this week when the California Department of Fair Employment and Housing sued the Activision Blizzard for creating a hostile work environment.  While Activision got most of the headlines, the complaint is full of examples of how Blizzard specifically let a wide range of egregious behavior go unchecked and failed to respond to complaints.

Singled out in the complaint was Senior Creative Director Alex Afrasiabi, who had been with the company since 2004 and who had left quietly last summer.  He is referenced in WoW in a number of places, including as Field Marshal Afrasiabi out in front of Stormwind.

Welcome to Stormwind baby!

The disturbing nature of the issues detailed in the complaint was topped by the company’s response to the suit.  With the Blitzchung affair they didn’t seem to know what to say, but this time around they lashed out immediately (text at the end of this post) at the state agency, decrying government overreach and complaining about unaccountable State bureaucrats driving companies from the state, very much politically motivated talking points.

Otherwise the company statement claimed that while some of the things detailed may have been true in the past, the company is all better now, everything is fine, and nobody needs to be held accountable for anything.  They want to have it both ways, saying both that the state is wrong and that they’ve fixed everything in any case.  It is usually better if your statements don’t tend to contradict each other.

Any adult that has worked for a big company knows that corporate culture doesn’t change quickly.  It takes a lot of effort, and the word is that the company hasn’t gone there yet.  That references to Afrasiabi remain in the game is a testament to the lack of progress they have made.  And the internet is compiling testimonials about the company’s problems.

Anyway, the Q3 2021 Activision Blizzard financial report ought to be a real charmer after this.  Massively OP, in their coverage, rehashed the litany of problems the company has been facing in recent years.  It ain’t pretty.

  • A New World Beta

Amazon’s MMO New World went into what is supposed to be a final, pre-launch beta this week.  I don’t think they’ll yank the game back from the precipice this time around, but you never know.  I have been interested in the game and was in one of the big early NDA protected test runs a couple of years back

Just how new is it at this point?

I liked what I saw back then… it seemed like what H1Z1 ought to have been before they went all-in on battle royale, but I guess John Smedley being at Amazon Games now might explain that.  I did not pre-order, so no beta invite for me, but Bhagpuss seemed happy with how things looked.

The one thing that seems to be dominating the press coverage is a problem where high end video cards seem to be failing in the beta.  We’ll see how that works out.

  • EverQuest and the Ghost Collector’s Editions Past

EverQuest pretty much lives on nostalgia, with their retro and special servers keeping a good portion of their players invested in a $15 a month subscription.  But they have to farm the live servers as well, so they get an expansion every year an a cash shop that is always looking for something new to sell.  Now they are trying to farm a bit of nostalgia from the live server players by offering a pack that features items from the collector’s editions of no longer available expansions.

Missed out? Fear not!  But act fast or you WILL MISS OUT!  AGAIN!

For just 7,999 in Daybreak Cash, which is about $80 in real world cash depending on your purchase quantities, a selection of no longer available items can be made available to you.  It is like nostalgia for fear of missing out!

  • Path of Exile Expedition

I have something of a checkered past with Path of Exile.  On paper I should enjoy it, and I am always into it when I start out.  But something… network performance, bugs, no knowing what to do next… always seems to stymie me.  But I think about it every time the offer up a new expansion, and one if launching today.

Play the Expedition Expansion Today

This one is interesting in that Grinding Gears Games has decided to try and roll back player gear and power in an attempt to revitalize the feel of the game and to give it an overall more satisfying experience.  But it is always a risky move, taking power away from players.  Destructiod’s headline about the expansion is an illustration of that risk:

Path of Exile is nerfing everything, and players are unhappy

We shall see how it plays out I suppose, but a power reset might be a good time to jump back in.  Maybe? I took a look at the patch notes, which are a freaking book, but can’t tell either way.

Wednesday, March 13, 2019

Path of Exile Synthesis

I haven’t directly mentioned, much less played, Path of Exile is ages.  Back in 2012 it was the indie dark horse candidate in the ARPG competition to claim the mantle of heir to Diablo II.

Path of Exile – Original Edition

In 2013 when it left beta and went live is looked pretty good.  In the lineup of the three, Diablo III had story, Torchlight II had offline play and mods, and Path of Exile had the feel of Diablo II… and the giant skill tree from hell.

So many skills…

Oh, and it was free.  It is hard to argue with that price point.  So I went off to play it for a while.  Along the way I discovered that the game had a serious latency/desync problem that made it pretty much unplayable at random times.  That led me to walk away, never to return.  It wasn’t bad, but even without the network issues it was another ARPG on a list of ARPGs I had at my disposal.

But a couple weeks back in one of the online groups in which I hang out… at some point I am going to have to enumerate these various groups, if only to clarify it for myself… there was a call to come and play Path of Exile.  This was prompted by the coming of a new season… I guess Path of Exile has seasons like some other games… and the launch of the Path of Exile Synthesis update.

Synthesize This

Anyway, I am much more likely to go play something if people I know are going to go play it as well.  Playing with friends, misery loves company, whatever it is I am often willing to go if there will be somebody around to share the story.

The update was scheduled for last Friday, so I grabbed the installer and patched up in advance, then did one more patch up when Synthesis hit and I was ready to go.

I was a little uncertain as to what seasons really mean in PoE.  They seem to be fresh starts separated from any current characters you have akin to the seasons in Diablo III, with some new features and content beyond what Blizz offers for their seasons.  I managed to get into the right season with the right options with a new character.

I went with the Templar class.

I had considered going with Ranger, remembering the last time I played when melee classes were especially hard hit by the latency and desync issues.  However, PoE is influenced by old Diablo II in many ways, including the whole idea that choosing a class also means choosing the sex of your character.  That feels like something of an outdated idea these days, though that may be my MMORPG-centric sens of things speaking.  Anyway, since I am more engaged when I identify with my character… which usually means a male that looks somewhat like me… that left me out of the running for a couple of classes.

The Templar though… the Templar looks like I feel some days.

Looking old, feeling old, not wearing pants

Which is to say he looks like he might be an extra from the medieval version of Dad’s Army.

Things start off pretty much as I remembered, with the shipwreck scenario (rather than the jailbreak scenario) and picking up a few items on the beach with which to clobber the locals.  The Templar is all about beating things with blunt objects at the start.

I was in for a bit of a rough start as I had forgotten pretty much everything about how gems and sockets work and, frankly, beating stuff with blunt objects is long and tiring work.  But when I realized that gem mean skill, and skill mean kills, I was all over that.  And then I found the gem for thee holy fire totem.

Holy Fire Totem described

This baby basically does my killing for me.  And if there is an especially tough mob in the mix, I whack it with my stick.

Cleanse them with holy fire!

As for passive traits and the skill tree from hell… well, mine is chaos.  I’m all over the map.  I decided that the flame totem thing was so good that I had better stock up on mana.  Then I boosted strength.  Then I went down a path that made my defensive abilities more effective.  I guess I am sort of a tank, as I also have a gem for a healing totem.  We shall see.  My build my be complete comedy when we try to play as a group.  But for now, solo, I just abide while my totem burns stuff down.  And then it is time to loot!

Not every loot pile is this big… but some are

Of course, picking up PoE right now has led me into something of a crowded field of games I am currently trying to play.  I am still logging into WoW regularly and go on a few fleet ops every week in EVE Online.  I still have a game running in RimWorld and I spent a bit of time in Minecraft earlier this month. (I’ll get to that in another post.)  Also I just bought a copy of Diablo on GoG.com the day before the Sythesis expansion/season went live, and I want to play through that.  Then, of course, this coming weekend is the 20th anniversary for EverQuest. I plan to peek in on that.  And finally there is the unlock of The Mines of Moria expansion on the LOTRO Legendary server tomorrow.

Something is going to have to give here.

Tuesday, September 18, 2018

Can We Trust a Torchlight MMO?

…because of WoW, and all the dumb money and all the publisher pressure, there’ll be lots of games that shouldn’t have been MMOs but would have been great boxed products. Lots of publishers are pushing for that subscription pie, but they’ll fail.

-Rob Pardo, MMOs Past, Present, and Future Panel at GDC 2007

We’ll get to that quote in a bit, but first we must go back to 2012, back to the war to see who would be crowned the REAL successor to that most beloved ARPG Diablo II.

The claimants were Diablo III, which had the name and Blizzard’s might behind it, Torchlight II, which had some of the original Diablo development team on board, and Path of Exile, which was the dark horse indie candidate in the race.

The competition was a big enough deal that I made categories on the blog for all three of them.

In the end I think Path of Exile felt the most like Diablo II when it came to style and atmosphere.

Diablo III, after a bad start, eventually got fixed when Blizz removed the auction house and got the itemization lined up  correctly and went on to be the big money maker of the three.  It sold more that 30 million copies, got an expansion, and continues to get attention and updates from the company that we could only dream of during the Diablo II era.  A version was just announced for the Nintendo Switch even.  Still going!

And then there was Torchlight II.  It was good.  Cute.  Colorful.

But where Diablo III had story and Path of Exile had atmosphere, I am not sure what Torchlight II really had.

Not that it did poorly or anything.  According to that Steam leak thing I wrote about a few weeks ago it was in 57th place on the list with close to five million copies in play on the platform.  The is an impressive haul, well ahead of Civilization VI.  Nobody can fault you if you beat Sid Meier.

Granted, it took them a few years to get the promised Mac OS version out the door and at that point it sounded like those working on the game were done with Torchlight.  That seemed to be the end of plans for a Torchlight MMO, something that had been talked about since the original Torchlight came out.  The original talk was of going from single player to multiplayer and then to an MMO.

And then there were some of the founders leaving the studio along with the fact that Perfect World Entertainment bought them out, and it seemed like the Torchlight saga was done.

Again, not that it had gone badly, but maybe Torchlight II was enough.  I mean they never did any addon expansions or DLC or any of the usual things you do to keep something you want to remain a franchise in the public eye.  Sometimes you just reach the natural end of things, which was what seemed to have happened here.

So I was a bit taken aback when a couple weeks back there was an announcement that Perfect World was planning a Torchlight MMO.  What is the vision for Torchlight Frontiers here?

Torchlight Frontiers

Not to rain on anybody’s parade, but I couldn’t see the real point, at least not in MMO form.

And no, I am not going the Gevlon route about “productive MMOs.”  That is nothing but the usual gamer hubris where we project our own likes on the world and pretend that everybody thinks the same way or that it has some actual logic to it.  Wrapping your personal bias in a tissue thin layer of faux objectivity doesn’t change what it really is in the slightest.

My objection tries to get closer to objective reality, or so I would hope.

MMOs are not easy to make and they certainly are not cheap to make.  Also, the market is already crowded with competitors.  Meanwhile Perfect World has traditionally been a purveyor of Asian style MMOs that don’t really do all that well in the West along with titles that couldn’t keep their original studios alive and were no doubt scooped up at bargain basement prices to be milked via cash shops and lockboxes for every last farthing they can provide.

In that scenario it is difficult for me to see much in the way of hope for anything worthwhile coming out of this idea.  Instead of an attempt to meet some real world demand or cater to a specific demographic, this all smacks of the quote at the top of the post, except in 2018 we have to substitute in “pushing for that cash shop pie” in place of “pushing for that subscription pie.”

Yes, there is talk of there being some Diablo and Torchlight devs involved, but when they say it won’t be a generic MMO but a Torchlight MMO through and through it sounds almost like a contradiction, because if I were to fault Torchlight II on anything, it would be on its mild blandness.  There was nothing wrong with it, but despite playing through the game I barely remember any of it.  I am sure there must have been a story to it, but I cannot remember any of it.

I actually reinstalled it via Steam last week just to revisit it for a while to see if my memories of the game had just faded over time.  After a couple of hours of play my hazy impressions were pretty much reaffirmed.  It is a decent game, if a bit bland, with a story that never really gets much traction in my brain.  It feels more incidental than anything.  There are just several other ARPGs that I find more engaging, such as Grim Dawn, Diablo III, Path of Exile, or even the remastered version of Titan Quest.  So I am not really seeing this as a property that screams to be made into an MMO.  Of course, I could say the same for the other four titles I listed out.

I know, I know, you can say you’re going to make any sort of MMO and you’ll always get some people excited about it.  In spite of our constant and repeated experiences over the last decade the acronym “MMO” still retains some magical properties.  People still long for a shared, persistent world to travel.  People will project their memories and ideas on it and get all excited about an imaginary game that as like as not will bear no resemblance to reality.  That path leads to inevitable disappointment.

So given all of that I cannot help but draw back from this and ask if it is really a good idea.  Given the state of the market, the limits of the franchise, and the reputation of the publisher is this something to get emotionally invested in yet?

And that leaves aside the basic game play questions.  For example, is playing Torchlight II with more than the full party you can play with now really a worthwhile goal?  Are dozens or even hundreds of other people around in this click-fest really a benefit?

I think that the best possible outcome might be a setup like the original Guild Wars, where there were certain shared areas like towns but that the actual content was limited to you and your party.  That sounds a bit like what they are aiming for, though I think having the overworld all shared and only dungeons instanced out for parties might be too much shared space unless they plan on a lot of dungeons.

As for the worst outcome… the mind boggles at the possibilities.  I would not bet against something like a revival of the failed Diablo III real money auction house for starters.  But we know from history that you don’t even need a cash shop to get RMT in motion in an MMO.

Diablo II RMT site ad from back in the day

I mean, Path of Exile is there as an example of how not to get mired in RMT, but I suspect that that Perfect World would see that as limiting their revenue potential.

Meanwhile, the fact that it is targeted for next year (developer optimism is evergreen) and is planned for Windows, PlayStation 4, and XBox One makes me wonder if Torchlight Frontiers will in anyway resemble what made Torchlight and Torchlight II as popular as they were.

That is the problem with experience; it inevitably makes a skeptic out of you.

Anyway, we’ll see what comes of this.  Maybe we’ll even see it next year.

Others who have chimed in on the topic: