Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts

Monday, February 18, 2019

PlanetSide Arena Delayed Until Summer for a Simultaneous PS4 Launch

The launch date for PlanetSide Arena keeps moving further away, and at an accelerating rate.

The game, aimed to be a combination of Battle Royale and classic shooter scenarios, was announced back in back in December with a January 29th launch target.  I mean, it was just PlanetSide 2 recycled into an arena game.  It isn’t as though Daybreak hadn’t already built an arena shooter in H1Z1 already… and H1Z1 was built off of PlanetSide 2.  Seemed like a reasonable target or a low bar, depending on how you looked at it.

Meet the Promised Battle Modes

Then, just days before the promised launch, Daybreak came out and said it wouldn’t go live until March 26th, though if you had pre-ordered on Steam… because of course there was a pre-order offer… you would be invited to the Founder’s Season on February 20th.

Then, five days before that Founder’s Season, Daybreak has announced that the whole thing is being pushed out until Summer.  At least that was the correct usage of the Friday afternoon press release.  But here I am on Monday morning dredging it all up again.

The ostensible reasons given were related to feedback received during the closed beta as well as a desire to launch the game on across both the PC and PlayStation 4 platforms simultaneously.  We’ll see if a cross-platform launch includes cross-platform play, something Sony says it wants but acts like it is keen to avoid.

Maybe the reasons behind the push for a summer date even true.  But there are some other factors in the wind here.

One might be the recent launch of EA’s free to play entry into the Battle Royale arena, Apex Legends.  The title launched at the beginning of the month on Windows, PlayStation 4, and XBox One and is reported to have had more than 25 million downloads and 2 million players going at it concurrently.  Launching into the teeth of that with a pay to play title might be a big ask.

And then there is the refunds for those who pre-ordered.  Per the announcement:

In light of our revised launch plan, we are refunding all Planetside Arena pre-orders.

My guess is that while Fortnite alone didn’t scare them off the selling the box, the emergence of Apex Legends might have.  I expect, at a minimum, that this will mean PlanetSide Arena will be moving to a free to play model while Daybreak watches the market and starts building up a cosmetics cash shop.  They’re going to need to work hard on that, because I’ve never thought PlanetSide 2 was a pretty game.

Meanwhile, the pessimist in me thinks that this might be their Infinite Cisis, Turbine’s attempt to get in on the MOBA market that was too little and too late and which pretty much broke the company. (We got some dirty laundry aired after that.)

Not that Daybreak is down to just two aging fantasy MMORPGs the way Turbine was at that point.  No, Daybreak has two aging fantasy MMORPGs, an aging superhero MMORPG, an aging MMOFPS, and that Battle Royale game, though that last seems to be part of NantWorks at this point.  Also unlike Turbine, they don’t have a big company like Warner backing them.

We’ll see when the next bit of news about this hits I suppose.

Tuesday, August 29, 2017

CCP Launches Sparc Today

Sparc is a virtual sport, or vSport – a unique physical sport only possible in virtual reality, in which players compete in full-body VR gameplay and connect in an online community.

-What is Sparc, from the Sparc FAQ

CCP launched their latest title today, a VR game called Sparc.

Sparc – Virtual Sports

The press release from CCP says that it is available for the PlayStation 4 with PlayStation VR from the PlayStation Store for $29.99.  There is also a launch trailer.

There is a mention of a version for PC in the FAQ, but no firm date as yet.

The game itself has been compared to Wii Sports, the extremely popular game that was bundled with the Wii in many countries.  Wii Sports was an excellent demonstration of the potential of the Wii motion controllers, a potential that the controllers never really achieved.  Wii Sports was a selling point for the Wii.

That is a pretty high bar for Sparc, which is not bundled with anything and requires potential players to have invested in the PlayStation VR hardware.  Add in the fact that you cannot play locally against another player, having to connect to opponents over the internet, thus any match requires two PlayStation 4s and two PlayStation VR sets.

Still, a simple, fun, and not-too-expensive VR sports game might do well within the VR niche, even if it isn’t the killer app that Wii Sports was for the Wii.

The game has been controversial with a few EVE Online players since it was announced back in February of this year.

There is, of course, the usual outrage at EVE Online funding other games.  For all of the recurring “EVE is dying!” sentiment, it still pays the bills for CCP.  However, any business funds new projects from the profits of current projects.  That is just the way things work.  EVE Online itself was funded, in part, by profits from the board game Hættuspil.  What goes around comes around.  The problem is that, being an MMORPG, EVE Online never feels “done,” so taking money from a game that clearly still needs work (and will forever need work) does not sit well.

And then there is the fact that Sparc, unlike Valkyrie, Gunjack, or the late DUST 514, does not glorify the universe of New Eden.  A VR spaceship game might at least bring some attention to our internet spaceship game.  A cartoony virtual sports game doesn’t even do that.

My own view is a bit mixed.  I’ve worked on projects that basically paid all the bills in the past, and have been irked by resources being siphoned off to build new things.  And as an EVE Online player I always want CCP to pay more attention to the game.  But I also know that in business not expanding is often equated with dying, and the days of growth for EVE Online seem to be in the past.  The game has too much baggage and is far too niche to expect to reach new heights now.

So the best hope for EVE Online going forward is a healthy and prosperous CCP, and we get that by CCP doing well with other products, or so it seems to me.  We shall see.

Anyway, I have neither a PlayStation 4 nor any VR hardware, so Sparc clearly isn’t for me.  But if it does do well I suspect we will hear about it from CCP.