Showing posts with label Sarcasm may be evident. Show all posts
Showing posts with label Sarcasm may be evident. Show all posts

Thursday, February 22, 2018

Spring is Coming Early for Rift Prime

In which we may again tread into how the seasons are measured.

A little over a month back Trion World’s put out their producer’s letter for Rift in which they were explicitly eyeing the seemingly evergreen fields of video game nostalgia with a mind towards making a few bucks on the idea.  Leave it to Trion to jump on the nostalgia bandwagon only after Blizzard began lumbering in that direction with WoW Classic.  We may not be in Azeroth anymore, but the influence of that world can always be felt across the genre.

Anyway, the plan was for something called Rift Prime, a nostalgia server set to follow the well trod path that EverQuest has been going down with increasing frequency over the last decade.  As with the well honed EverQuest model, the basic plan put forward back then would be a server with vanilla content (with some adjustment to the easier to access dials and switches to make the current state of play seem a bit more retro) that would unlock expansion content over time, and which would be available only to subscribers… excuse me, patrons… which would allow Trion to remove much of the cash shop gimmickry that otherwise pays the bills on the standard live servers.  All of this, and some other vague statements, were slated to become reality in “Spring of 2018” according to the producer’s letter.

While you may have noticed the rising tide of sarcasm up to this point, let me assure you I was, and remain, in full approval of this idea.  While I’d be interest to know whether the idea of Blizzard soon taking up every last seat on the nostalgia bus or the building backlash against lockboxes might have set Trion on this path, that is mostly idle curiosity.  That it is happening is the the real thing, the coin of the realm, and I am on board with it.

And spring seemed like a good time frame for me last month.  I was still enamored with Azeroth and pet battles and what not, and expected to remain so for another few months or so before tiring of it.  The launch could have been quite a while coming, as late as the front half of June, as we will recall from the Landmark Spring launch that came about on June 10, 2016.  Massively OP tried to make that something to complain about, but in the northern hemisphere summer is generally accepted to start on the solstice, not on June 1st.  A cabal of astrophysicists and calendar makers have made this a thing.  Trion just had to get there between March 20 and June 21st.

So when yesterday I saw the announcement that Rift Prime would launch on March 7, 2018, my second thought was, “That’s not spring!”

A springing tiger mount does not change that

I know that seems more than a bit pedantic, especially in California where is can get “spring-ish” in February, but I have been trained by years of working in software that an estimate like “spring” generally means as far into spring as you can get away with… like June 10th… the same way that “the middle of the month” means any day save the first or the last of a given month and “in a future release” means a point in time somewhere before the heat death of the universe.  Nothing is ever early.

This mattered to me because, as noted, I am still invested in WoW right now and I hate to dump a game I am enjoying for some new variable.  A bird in the hand is worth a pig in a poke and all that.  And few things can rain on playing another MMO than currently having fun playing WoW.

My first though was, “Oh, hey, that’s my birthday.”  I’m not sure if that is a sign or not.

Anyway, I am as ready as I can be I suppose.  After the producer’s letter I went and got the Glyph launcher, now considerably more trim since it let go of its Steam aspirations, figured out my login credentials, downloaded and patched Rift, then actually logged in.  So I am ready on that front.  I still need to buy my way into patron status… subscribe… to get access to Rift Prime, but that shouldn’t be a problem.

But do I want to play?

As mentioned, still being invested in WoW is an issue.  I’m on the downside of the usual WoW high and, while not ready to walk away just this minute, it wouldn’t be a tragedy if I did.  It might be better if I walked off still hungry for a bit more Azeroth.

Meanwhile, to get in on day one of a new server can be a special thing in and of itself.  And Rift’s world, or at least the initial content from launch, was made up of a set of very well designed zones that I really enjoyed the first time through… and the second and the third and the fourth time.  So I am good there.

Not everything will be as it was.  As the Rift Prime FAQ points out:

RIFT Prime will not be an exact copy of launch RIFT, and certain features that were added to RIFT to expand gameplay or improve quality of life will be available from day one. These include: Dimensions, Looking for Group, Looking for Raid, current Warfronts, and Wardrobes.

Instant adventures is off the table however.  That’s okay, IA was something of a “keep people busy while we get some new content out” sort of thing.

The server will also have level scaling for zones, so if you wander into a lower level zone you haven’t finished up, you’ll be scaled down to the level of the content.  No running about one-shotting everything.  Good as well.

There will be a cash shop, but it won’t offer gear or bags or lockboxes for the RMT currency.  There will just be cosmetics, mounts, and services available.  However, if you already have Rift Credits on your account… I have a bunch left from the F2P transition…  you won’t be able to use them.  There will be special Prime Credits for this server, though when the server closes any Prime Credits you have will become normal Rift Credits.

The FAQ says that they expect the server to run for at least a year, which after so much exposure to the mighty mountain of expansion unlocks that come with an EverQuest retro server, seems like a very short time horizon.  but Rift just doesn’t have that much to unlock.

And maybe a year is good.  Honestly, I am not interested in going into Storm Legion or beyond, the zone design there being the antithesis of the what I enjoyed about the launch zones.  So that would leave me playing for a few months before wandering off.  I don’t need a server to last more than a year to get what I am looking for.  And if it is a success, the shorter duration will likely lead to more such servers.

And, of course, Trion is selling a special Rift Primogenitor Pack in their web store for $30, which gets you the following:

  • 30 days of Patron access for the purchaser
  • 2 voucher codes for 15 days of Patron access each (30 days total). Invite your friends to play, apply it to your alts or use the time yourself!
  • A mount out of the ordinary: Armored White War Tiger
  • A title exclusive to Prime players: Primogenitor
  • Cloak of the Void
  • A new Prime portrait frame

Essentially, if you buy it all just for yourself, you’re getting two months of Patron access for about the same price as two months of Patron access, with a few goodies thrown in to sweeten the deal.

So I am leaning in favor of this.  I am not totally sold, but I have two weeks to decide.  And since I am crashing from my typing binge, I’ll close with a poll about this:

There is a poll above this line which, if you don’t see it, might have been eaten by ad block or Firefox or Russian troll bots.

Thursday, January 26, 2017

Where the Hell is that EverQuest Successor Already?

A staple of MMO blogging is going on about the good old days, and no days were gooder and older at the same time than classic EverQuest.

EverQuest

I will stop for a second and define “classic” EverQuest as a time somewhere between late beta and the final days of the Planes of Power expansion.  Legacy of Ykesha changed the world too much in my opinion.  But if you’re down with Frogloks, the era was certainly dead with Lost Dungeons of Norrath, which made instanced dungeons a thing.

And in that time frame, the classic era, EverQuest was at its most popular, as millions of players passed through the game and as many as 550,000 were subscribed at once.  Most popular has to mean best product, right?  That number is how we know that we aren’t just suffering from selective memory that is editing out the bad bits.

So there have been calls to return to or recreate that era… probably since that era… to bring back all sorts of things like the harsh death penalty, simple classes, spells every five levels, mandatory grouping, open world dungeons, steep level curves, travel time, contested raiding, mobs that chase you right to the zone line, and probably dozens more that I cannot think of at the moment.

And yet, despite that, SOE quite deliberately moved away from that list.  It was as though some old school fans made a list of things that made the game great… that list I just started on myself… and the company said, “You like that?  Well, it has to go then!”  So we got instancing, easier levels, solo quests, a light death penalty, mercenaries, the Plane of Knowledge, and some of the most awkward looking mounts ever to grace a video game.

The time seemed ripe for a successor, somebody to get back the essential hardships that molded a generation of MMO gamers.  But who would take on this task?

Mark Jacobs had EverQuest in mind when he said he wanted to take the “suck” out of MMOs.  But his game, Dark Age of Camelot, was really about realm vs. realm combat and not the Diku raiding and level grind on which EverQuest was built.  So I don’t think we can count that.

SOE themselves offered up EverQuest II, dreaming of it being the successor.  But EQII was build on a base of ideas that seemed to largely revolve reducing customer calls and quieting a few persistent complainers on the forums.  Having played EQ and EQII at launch, I gave my impression of what SOE’s “lessons learned” must have included.  EQII was many things, but it was not a successor to EQ.

Blizzard, of course, brought out World of Warcraft shortly after EQII, and it has dominated ever since.  Openly based on EQ, it sought to make a kinder, gentler, and more colorful version of the game.  It embraced a solo, no-fail, low penalty path through the game, the sort of attributes we now derisively ascribe to millennials.  That couldn’t have possibly been the real successor, and even if it was, they screwed it all up.

Then there was Vanguard: Saga of Heroes, the Brad McQuaid attempt to get back to all that was good and right about MMOs, the REAL sequel to EverQuest.  While people blame poor execution on its failure to stick with anything beyond a tiny audience… and, at the time, making MMOs was hard and you had to do all the grunt work yourself… but I still feel he strayed from the true path.  I mean, how many of the fans of the game would go on about how “pretty” the game was to look at?  When was “pretty” ever an aspect of EverQuest, unless the word was paired up with things like, “ugly,” “awkward,” “dated,” or “strange?”

A few spiders were left for us

Oh, the textures!  Classic EverQuest!

And he couldn’t leave well enough alone when it came to the 1999 formula and had to add new things like diplomacy.  So, in the end, not really a successor, as it never attracted enough of those it was alleged to be for.

Meanwhile, in 2006 SOE itself decided to try to farm this obsession for classic servers and rolled up what they called a “progression” server.  It was popular, so popular that the had to roll up a second one.  The two servers, The Combine and The Sleeper launched in June of 2006 and opened up later expansions as the raid bosses for the current expansion were defeated.  A flawed interpretation of 1999, and driven at the pace of raiders who would defeat bosses in short order, it became a staple of the game after free to play, when a subscription was required to wallow in the nostalgia provided.  To this day the servers remain popular, with the latest one, Phinigel, showing high loads on the server status page at even odd hours of the day.

Who is playing at 5am?

Who is playing at 5am PST?

While Daybreak has finally realized the potential of such servers… the first couple of attempts were launched with fanfare and then largely ignored by the community team… and while they do hint at an untapped desire for such an old school experience… are not really successors in any sense of the word.  Also, the experience they offer is tainted by things that did not exists back in 1999, like crude maps and a quest log.

But for a long time… over a decade really… that was pretty much the only option available for somebody seeking the old school experience.  By 2006 WoW had fully dominated the market, and who wanted to knock-off an MMO that peaked at 550K subs when there was one driving to 10 million subscribers world wide they could blatantly copy.

It took the death of the big budget MMO (Star Wars: The Old Republic implosion), the death of the subscription-only MMO (The Elder Scrolls Online or WildStar, take your pick), and the cancellation of any future plans for Norrath (EverQuest Next gets cancelled) to really get to a point where the industry could even consider not copying WoW and reflect on the origins of the genre and where it first really succeeded.  Even Blizzard is having to acknowledge that their “good old days” are not today, but at some point in the past with the whole Nostalrius thing.

So we have entered the era of the niche revival MMO.  We have Camelot Unchained seeking to relive Dark Age of Camelot in some way, Shroud of the Avatar as some sort of 3D vision of the Ultima series, Crowfall… um… doing whatever it is doing, and Project: Gorgon just getting weird, because why not!

And in this time, it seems like somebody could go back and copy the 1996 Sojourn MUD/TorilMUD flavor of the classic DikuMUD mechanics and make another grouping and level focused MMO in Unity pretty easily.

Yes, I know we already have Project 1999, but having to be able to find a copy of EverQuest Titanium seems like a pretty high bar for entry in 2017.  And then there is Pantheon: Rise of the Fallen, Brad McQuaid’s next run at an EverQuest successor.  But I fear that he will be tempted to stray off the true path yet again.

Isn’t there somebody else out there that could rebuild a vision 1999 for us?

I mean, unless this whole nostalgia thing is just bullshit and the last 18 years of the MMO market has actually reflected what most players really want.  In which case, never mind.