Showing posts with label September 17. Show all posts
Showing posts with label September 17. Show all posts

Friday, September 17, 2021

On Perks and Paying More

While I was away last week I saw a dev post come up in the EverQuest forums (I subscribe to the dev post feed in Feedly and, while it delivers a lot of garbage… you get every reply to a dev started topic… it does pop up something interesting now and then) about a new monetization scheme for the game.

Not being able to write about them at the time, I forwarded a link over to Bhagpuss who put together his own post about the idea.

As he noted straight off these “Perks,” as Daybreak has branded them, are not really perks at all.  “Perk” comes from “perquisite” and is generally something you’re entitled to already, not something for which you have to pay.

Poor naming choices aside, I was kind of interested to see another attempt to bring in more money for an older title, because I was on a bit earlier this year about how the price of just about everything has gone up over the last 15 years, and yet somehow we’re still paying $15 a month for subscriptions.

Daybreak subscriber prices

The response to that was… not positive if you were an MMO developer.  Massively OP picked up the idea and their staff responded mostly against the idea of subscriptions being more (that was back in May, but their answers didn’t change much when they did the same question yesterday), while the comments were vehemently against any such thing, with a theme of “I want more if I am going to pay more” appearing.

And I get that as a gut reaction, but any attempt to go deeper seems to get met by the “greedy developers” trope that is so common.  Think about the answer I would get from the family that runs the Thai restaurant down the road using the same argument.  Twenty years back a standard entree was $6.95, these days it is $17.95.  Should I expect to get more for the extra I am paying?  Are they greedy restaurateurs, pocketing that largess?

We know that isn’t how it works.

There are other factors of course.  MMOs do not exist in a void and, as I mentioned in my post, we have been conditioned over time by the idea that tech should get cheaper and not more expensive.  But even Moore’s Law has to adjust for inflation.  And these days a lot more things are demanding a subscription, from Microsoft Office to Netflix to XBox Live, all of which influence our sense of value.

So when the Perks announcement came along, I was interested to see how they would be received.  These were, after all, optional items that delivered extra value for the price, and very close to what the current darling MMORPG, FFXIV does with retainers.  So who could possibly object?

Everybody?  Is that the answer I am looking for?

I suppose the coverage of the plan didn’t help.  Over at Massively OP they opened with the greed dog whistle by asking, “How can Daybreak milk even more money out of subscribers?”

I mean, unless I am missing some positive connotation for “milking” in this situation.

The comments naturally follow that lead, with a lone outlier mentioning FFXIV.

Over at MMO Fallout the tone was less overtly hostiles, though sarcasm was clearly in evidence at the idea of a subscription on top of your subscription.

The utility, or lack thereof, was barely up for debate.  The news story was “greedy devs at it again.”

Which, as noted, is ironic not only because of FFXIV, but also because this would not be anywhere close to the first time that the company that was once SOE offered and extra subscription option for additional stuff.  Those with long memories may recall that EverQuest II has such an extra at launch, offering access to their special players site for $2.99 a month.  There were also a special GM driven events server that had an extra monthly toll to play on.  And Station Access, the one subscription plan for multiple games, started off life as an extra cost option that offered perks, including extra character slots, which were enough to prompt many of the people in our guild back then to pay the price even though they were not going to run off and play EverQuest or PlanetSide.

Fine, whatever.  If we won’t pay more for a subscription, or even tolerate the idea of optional extra subscriptions, then I’ll just assume everybody is happy with cash shop monetization.  That must be true, right?  People certainly are not out there clamoring for the return to a subscription only model in order to banish the horrors of cash shop monetization.

Oh, wait.

We won’t pay any more for a subscription, hate the cash shop, and complain that studios won’t risk millions to make something new, betting instead on franchises and sustaining already profitable titles.

We’ll see how that works out in the long term.  But I’ll be investing in popcorn futures when Playable Worlds announces the monetization scheme for their metaverse project.  The things Raph wrote about just yesterday don’t come for free.  There is a lot of upside to the thin client idea, but it has to do the processing that the server normally does plus the work you desktop does as well, and somebody will need to play the bill for both.

Of course, it is possible that people say they won’t pay more… until they have to.  It is hard to judge the price elasticity of subscriptions without somebody challenging the $15/month meta.  If a game could go to $20 a month and keep the same number of subscribers, they do it.  They’d also drop to $10 if they knew they would double their subscriber base.  But nobody is willing to bet their game on that just yet.

Thursday, September 17, 2020

Two Hundred and Twenty Million Skill Points

Didn’t I say I was done with these posts back at 200 million?  See how much you can trust me.

This time around the milestone sort of crept up on me by surprise.  I had diverted training on my main account to an alt for a stretch, but then a few things showed up that I wanted to train and I put the queue back on Wilhelm.  That was a ways back, but I swear that the total count was only about 218 million when I last looked.  Suddenly, yesterday, it was past 220 million and time for a post. (This does not count the ~3 million unused skill points I have waiting for some urgent need.)

My skill point history so far:

That is pretty much my career in New Eden.  This time around  a couple of the usual suspects saw most of the skill points.  My standings:

Spaceship Cmd   75,646,193 (68 of 85)*
Gunnery         21,207,181 (46 of 63)*
Drones          17,036,708 (22 of 26)
Fleet Support   13,351,107 (14 of 15)
Missiles        11,954,833 (22 of 26)*
Navigation       9,660,314 (13 of 13)
Engineering      8,939,855 (15 of 15)
Electronic Sys   8,159,689 (15 of 15)
Scanning         7,168,000 (7 of 7)
Armor            6,131,137 (13 of 13)
Shields          6,074,039 (12 of 13)
Science          5,714,282 (21 of 39)
Resc Processing  4,756,183 (22 of 37)
Subsystems       4,096,000 (16 of 16)
Trade            3,994,040 (11 of 14)*
Neural Enhance   3,810,275 (7 of 8)
Targeting        3,207,765 (8 of 8)
Planet Mgmt      2,983,941 (5 of 5)*
Rigging          2,576,865 (10 of 10)*
Structure Mgmt   1,446,824 (6 of 6)
Production       1,157,986 (5 of 12)
Social           1,130,040 (5 of 9)
Corp Mgmt           24,000 (2 of 5)

Total         ~220,227,747

Values that changed are marked with an asterisk.

As usual, Spaceship Command say the bulk of the skill point gain, going up by about 5 million, or half the total since the last checkup.  This started when the EDECOM ships showed up back in June and Asher suggested that we might try doing something with them in Reavers.  So I can fly them all now, and have most of them to level V.

EDENCOM Skybreaker

I have not, in fact, flown any of the EDENCOM ships.  I have not even SEEN one of them in space.  Asher said that sourcing them would be a pain, and that they were not very good in any case, so it fell off the Reavers plan.  But should that change, I am ready!  Maybe next week’s update will make them more viable.

That plan also explains the pop in the Gunnery number, since the Vorton Projector that goes with the EDECOM ships falls under the Gunnery category, as do the supplementary skills.  That ate up a good two million more of the points trained.

Missiles got a small jump, shy of a million, but I honestly cannot recall what I trained there.  Probably one of the advanced skills to boost Tech II damage.

Trade saw some training, this time for the Advanced Broker Relations skill that came in with the March update.  And Planetary Management went up when I decided it was time to earn some ISK and I thought maybe PI would be a plan.  But I am bad, I forget to check on it for weeks at a stretch, so it probably hasn’t even paid back what I have invested in it.

As for Rigging, I know exactly where that went.  Or I thought I did.  I remember putting some skill points into Armor Rigging V when I figured out it would give me just a little bit more speed when flying and armor rigged ship.  But I wrote about that last time.  So my guess is that Launcher Rigging got the points this time around, since that is the only other Rigging skill at level V.

And that covers my last ten million skill points.  My level distribution is currently:

Level 1 -   1
Level 2 -   3
Level 3 -  37
Level 4 -  89
Level 5 - 235

As for where to go next… it looks like Black Ops V is the current skill being trained, another one for Spaceship Command… and a lot more level Vs after that.  Maybe I should swap back over to my alt again.  I can fly all the subcaps on my main again, so until CCP adds some more I’m probably good.

Tuesday, September 17, 2019

The Journey to Orgrimmar and Ragefire Chasm

It could be a three-parter, called ‘Ruler of the Bracelet’. The first part would be called ‘The Brotherhood of the Bracelet’, followed by ‘A Couple of Towers’, with the climactic ending called ‘Hey, the King’s Back!

-The end of the best joke from the /silly command

Like the vision in that joke, this too will be a three-parter, largely because I started writing about the beginning before we had reached the end, and the end ended up being further down the road… both in time, events, and words written… than I expected.  But it all started with a plan.

Yes, we had a plan.

It was a flawed plan, based on incorrect information, assumptions, and some blind optimism, but it was a plan none the less.

In its most simple form, the plan was to get together and run the Ragefire Chasm instance.

We were still fumbling to get ourselves organized, and Earl was still getting set up in Japan, but we were also getting a little tired of just hanging around, working on alts, and holding ourselves back to the first half of Westfall so as not to get to strung out in levels.

In that regard Ragefire Chasm has an advantage.  In the ranking of dungeons by level RFC, as I will call it from now on, comes in before the Deadmines, being rated for levels 13-18.  We figured we could get in and do that and not spoil the level spread.  So I put up a a target in the guild MOTD for people to be levels 13-14 in anticipation of running RFC this past weekend.

That was the simple plan.  The actual requirement to accomplish this was somewhat more complex.

RFC is in Orgrimmar, a Horde city, home of the Orcs and Trolls.  RFC is located fairly deep in Orgrimmar, so getting there is a challenge… and all the more so if you want to get there at level 14 or so.  Still, we had done it before so naturally assumed we could do it again.  Piece of cake, details to be worked out later.  The target to do this was this past Saturday.

Skronk, Ula, and I were on early to start scouting things out.  One of the items that came to mind the night before was one we had overlooked up to that point.  How do we get to Orgrimmar?

A bit of discussion shook out three possible routes.

Routes to Orgrimmar

We were starting from Stormwind, and the first that came to mind was to take the boat from Booty Bay to Ratchet on Kalimdor.  From there is it just a short run up to Orgrimmar.  The problem is that getting to Booty Bay requires running/swimming the length of Stranglethorn Vale.  At levels 13-16, the level range of possible characters in our guild, that was going to be tough.  Not impossible, but the likelihood of dying a few times was high.

The second option was to take the boat from Menethil Harbor over to Theramore.  The run from Theramore to Orgimmar is about twice that of the run from Ratchet, but that still isn’t all that far.  That had two obstacles.   First, there is the need to do the reverse Wetlands run to get to Menethil Harbor.  That isn’t so bad at our levels and once you get there you get the flight point that connects to Ironforge, so you need never do it again.  The second problem was the run through Theramore, which is a higher level zone that Stranglethorn Vale, which to my mind made it more problematic that the first plan.

After hashing those out for a bit, the third route was hatched, to take the boat from Menethil Harbor to Auberdine in Darkshore and run the length of Darkshore, then through Ashenvale, into the Barrens, and finally to Orgrimmar.  That had the Wetlands run again, but as I said you only have to do that once.  But it also had the longest run through Kalimdor, much further than the other two options.  However, I figured it was also the safest.  Darkshore is about Westfall in level range, and Ashenvale is the next zone after that, so not a big jump in levels.  Plus, Ashenvale feeds Alliance players in at one end and Horde players in at the other, so the lowest level mobs are at the ends, with the high levels spread out across the middle, reducing exposure.

While nobody was happy about the longer run, it did seem the most viable path.  We set about scouting it.  Ula and Skronk made the run to Menethil Harbor and then took the boat to Auberdine, taking a side trip to search out a quest for a staff for Ula.

I chose my character for the venture.  Having had another week go by I had run up another alt.  This time I rolled up a human rogue on something of a whim, giving me one each of all the non-cloth caster classes for the Alliance.  I named him Chadwicke, looking for some variation on “Chad” I could roll with, since rogues have something of a reputation so I thought I might play on that with some of the “Virgin vs. Chad” meme stuff.

Honestly, the real reason I made a rogue was that we got a couple of the Defias mask drops in Westfall last week, which is about the first bit of head gear you can get in WoW.  There aren’t many options until about level 26 or so.  For whatever reason, I wanted to wear that mask, but it is rogue only and bind on pickup.  So I had to roll up a rogue to get one.  And once I had one I was in the level range of the group.

Chad Masked

I wasn’t too sure how far I was going to go with Chad.  Rogues have been problematic for me in the past.  But once I did his class quest at level 10 and trained him into dual wield he was destroying mobs one on one. (I was doing that during the Reavers entosis op at one point.)  That sold him for me, so I decided he should go on the run to RFC.

I stripped him down… you put all your gear in your bags to keep them from being damaged if you die, and this trip was going to see a lot of deaths I figured, so I was down to my skivvies the whole way… and sent him on his way through Loch Modan and through the Wetlands, a run made easier by his rogue abilities.

I’ll just stealth by that orc thank you

He was into the Wetlands and on his way, saying the tagline I had picked out for him, for which I made a macro.

Roll on brother Chad

That won’t get old I am sure.

He made it to Menethils Harbor without incident and was soon waiting on the dock for the boat to Auberdine.

Mask bros at the dock

I took the boat, passed by Ula and Skronk, who were headed over to Darnassus as part of a quest or something, and started the run to Orgrimmar.

Darkshore is, as the name implies, rather dark, but the sun began to shine through once Chad made it to Ashenvale.

Sunny days again for Chad

Ashenvale was a hoof, but there wasn’t much in the way of danger.  There were a few ?? mobs off in the distance, but nothing came to get me.  I picked up the flight point at Anastaar, then realized I had forgotten to get the one at Auberdine.  Something to go back for later.  I just stuck to the roads and followed the signs.

This must be the way

Once you get to the boarder between Ashenvale and The Barrens, the road veers right and leads straight into a Horde fortification with guards and such.  Dangerous stuff for a low level Alliance player.

Horde customs and immigration check point

Fortunately, there is an obvious path off to the left that leads to a hole in the ramparts.

They built a wall and tried to make the Alliance pay for it

From there I just cut across The Barrens towards Durotar… dying once because I got a mob on me and forgot I was without my gear… running up to the back door of Orgrimmar, which is across a bridge over the Southfury River.

Bridge to Orgrimmar

Up until that point, everything had been going great.  We had been on for a couple of hours, Bung and his son were set to log in and join us to round out the group.  Ula was swapping out to her warrior alt Scscla to tank for us, Skronk was a dedicated holy priest set to heal, and Chad was there to help DPS.  We just had to get everybody out to where I was to begin the assault on Orgrimmar.

That is the topic for tomorrow’s post.

Monday, September 17, 2018

Another Studio Acquisition Story

Or a few stories really.

Acquisitions are much on my mind still and since Massively OP is still going on about the concept I’ll carry on as well.  Previously I meandered on about reasons for them and often how things can go bad.

Getting acquired can suck.

There can be a loss of prestige in not being able to make it on your own.  And, of course, there is always some loss of freedom and autonomy as you have to answer to the new owners.  Plus the company doing the buying doesn’t always know how to treat their acquisition.  Culture clash can be an issue and can lead to key developers heading for the exit.

But sometimes things do work out for the better.

For example, there was a company called Silicon & Synapse, Inc.  Founded in 1991, it did some platform ports to start off with, then moved on to a couple of original games that were published by Interplay.

A brain was their mascot, of course

The name of the company wasn’t as brilliant as the founders thought and they changed it to Chaos Studios, Inc.  However they were soon acquired by Davidson & Associates and ended up having to change their name again because somebody else held the rights to the name and they couldn’t afford to purchase them.  There was even a little story in the Technology section of the LA Times by one of the staff writers who probably drew the short end of the stick on that one.  It is short enough to quote in full. (Hopefully the LA Times won’t come after me for that.)

May 24, 1994|Times staff writer Dean Takahashi

From Chaos to Blizzard: Chaos Studios, a developer of video and computer games in Costa Mesa, has changed its name to Blizzard Entertainment.

Part of the reason is to reflect its new ownership. Davidson & Associates in Torrance, an education software company, bought Chaos Studios earlier this year in a $6.75-million stock deal.

The Costa Mesa game company, which formerly developed games for other publishers, will publish its own games as a result of an infusion of money from Davidson.

Another reason is that the rights to the Chaos name were owned by a small holding company in New York, Chaos Technologies, which also owns a video game company.

Allen Adham, president of Blizzard, said Chaos Studios couldn’t afford to pay for those rights, so the name was changed to Blizzard, which had a nice ring to it.

“We’re still the same lovable company,” he said.

We’re still the same lovable company!  That has to be one of the most low-key “before they were famous” news stories.

But look how things worked out.  Despite having been acquired just three years into their existence… and before they even had their name fully settled… Blizzard went on to be a powerhouse.  Blizzard has essentially never been a stand-alone company, not under that name.  Its success came after it was acquired.

Success grants you some power and Blizzard itself, having done well with Warcraft, was able to acquire Condor Games, renamed Blizzard North, which turned out Diablo and Diablo II.

While that turned out well initially, problems with then Blizzard owner Vivendi led key members of the Blizzard North team to leave and found Flagship Studios.  The studio was dissolved after  Hellgate: London failed to take off and some of the people from that venture ended up at Runic Games, the makers of Torchlight and Torchlight II, while key team member Bill Roper landed at Cryptic Studios.  Both Runic and Cryptic were later acquired by Perfect World Entertainment.

Some key people from Runic left PWE to form Double Damage games, and the whole dance continues on.  A few things succeed, others don’t pan out or make just enough to be of interest to another company.

And, just to bring this back to yet another small world story, Dean Takahashi, who wrote that little piece in the LA Times so long ago, is currently the lead writer for the Games Beat section of Venture Beat and was the author of three posts over there last week, one about CCP being acquired by Pearl Abyss as well as two key interviews interviews, one with Pearl Abyss CEO Robin Jung and the other with CCP CEO Hilmar Petursson.