Showing posts with label Shadow Cartel. Show all posts
Showing posts with label Shadow Cartel. Show all posts

Friday, July 27, 2018

A Keepstar Goes Down in Aeschee

The War of the Keepstars carried on last night as the Imperium formed up in their forward base in Cloud Ring and went to… um… Aeschee… in the Essence region… to kill a Keepstar owned by Shadow Cartel, a 500 pilot low sec alliance.

That seemed odd.  Not that I think we need a reason to shoot a Keepstar.  If an alliance puts up a structure and cannot defend it, then it gets blown up.  But we are in a war here and Essence didn’t seem like a front line region in the conflict.

Shadow Cartel’s Keepstar minding its own business

However, it was explained that Shadow Cartel is a long time ally of Pandemic Legion and NCDot, not to mention one of our foes in the Casino War, so they were going to lose their citadel for being with our enemies then and now.  And if PL and NCDot didn’t form up to help defend their ally, well there was a lesson to be seen in that.  Plus, who isn’t going to go along for a Keepstar kill?

I was in for it and flew an interceptor over from our staging in Pure Blind to our own Keepstar in 6RCQ-V in Cloud Ring to join up with one of the fleets.  I bought a Megathron so I could join up with the Baltec doctrine fleet I knew would be called.  I felt like flying a DPS ship for once, and I have a nice SKIN for it.

Quafe… so refreshing

When the ping went our for the Baltec fleet forming under Cainun I was in it quick, which was good because it filled up fast.  Unfortunately it filled up with Megathrons, so Cainun first asked people to swap to logi, then started kicking battleships from the fleet in order to make room for logi.  We were going up against an armed Keepstar.

So I bought an Oneiros off alliance contracts and swapped to that.  I would go back to being a space priest for another fight.  Meanwhile, on coms we were asked/told to keep the banter down and be quiet as all fleets would be sharing the same voice coms so Asher could direct us all.  A lot of people would be on the same channel.

With not a lot of time between the form up and the Keepstar’s timer, we were undocked and waiting on a titan to be bridged out.

Waiting on a titan for the bridge, our Keepstar in the background

We could see capital ships undocking and jumping out to the first stop on the trip to Aeschee.  I knew a lot of ships were on the move.  But it wasn’t until we bridged out and landed at the first citadel stop that I started to appreciate how much firepower was on the way.

That Astrahus needs Traffic Control

That is the sort of scene that makes you wonder if an Astrahus should have enough power to tether all of those ships.  And, of course, the titans dwarf everything else.  The capital fleet near the back seems small while you can barely see the subcaps jumping in close to the citadel.

Having done the easy part, the slog to the destination began.  Low sec space tends to also be low utilization, so the nodes running them often start to stagger when a big fleet moves through, and we were several big fleets attempting to gate through the region.  Time dilation quickly kicked in as we went from system to system, easily dropping to 10% when too many people went through a gate at once.

Fortunately it wasn’t too many gates until the next waypoint, but the time went slowly and I started to wonder if we would make it in time.  I was watching Jebi on EVELog Twitch, one of my favorite New Eden streamers and his timer was counting down as we lumbered from gate to gate.

We arrived at another citadel where our titan friend bridged us ahead.  The subcaps were first in the system on a friendly Astrahus on grid with the Keepstar.

On the Astrahus looking at the target

Of course, it wasn’t subcaps only for long.  Soon the titans started jumping in, landing on the Astrahus.

Something, something, titans will never be common…

The titan blob blotted out the citadel, and we were not bridging everybody in yet.  Asher was trying to meter the incoming traffic to keep from revving the tidi meter to 10% by piling everybody on.

When the timer finally ran down we still had people out of the system, but the titans had aligned to the Keepstar already and warped to it to start shooting at it.

Opening salvos

The titan guns were enough to stop the timer and hit the damage cap with room to spare.  It was suggest that titans ungroup their guns and fire using just a single weapon, since most of the damage was wasted anyway.

Of course some people, seeing the shooting start, panicked, fearing that they wouldn’t get on the kill mail.  Like fans at a concert for The Who, seeing this warm up got them to surge forward before their time.  A couple of force auxiliaries warped ahead into the titan ball, only to be targeted right away by the Keepstar.

That meant the subcaps got the call to move forward so we could use our logi wing to try and save the errant faxes.  The first one died before we could get reps on it, but a later one was save.  But now we were in range as bombs headed our way.  We spread out to orbit Cainun as best we could inside the super ball, where movement was constricted.

My Oneiros in the middle of titans

There was a lot of reps to be handed out at that point.  Bomb damage was hitting a lot of people, so I was busy for a stretch.

The handling and rationing of firepower had kept tidi down in system, keeping the shoot to its expected 30 minutes, so eventually the Keepstar wore down to the point that Asher started having groups warp in to tag the Keepstar with their weapons so they would get on the kill mail.

The subcaps turn came and we warped in, landing just 7km or so off the structure.  We were set to apply our minor damage.  I had brought a combat drone for just this reason… I chose the Oneiros because its drone bay can hold a selection of repair drones and still leave room for that whore drone to get on kills… and tried to target the Keepstar.

However, like a lot of people, my client was misbehaving.  With about 1,800 ships on grid, the client was near its memory cap and things were not always working right.  For me this manifested itself in my not being able to target anything.  Everything, including the Keepstar, came back with an error about needing to be within 129km when I was quite clearly much closer than that.

This IS close than 129km

No tinkering with this would fix it and I didn’t want to dump the client and restart at that point.  The kill was very close and I wanted to at least get a screen shot of it as it started to brew up.

The Keepstar starts to go…

The explosion hit.  It is a good thing that there is no splash damage from a Keepstar explosion, as I was very close in by that point.  The big explosion cycles through and a wreck remained on grid where the Keepstar had been.

The wreck as the explosion subsides

The kill was recorded, and while I did not get on the kill mail nearly 1,500 of my close and personal fleet mates managed to at least tag it.  Of course, you couldn’t even get to the kill mail for a while as everybody was hitting zKillboard at the same time, bringing it to its knees.

My client was about done for as well.  It had pretty much stopped responding, so as we aligned back to the Astrahus I was pointed and moving in my own direction.  I killed the client and logged back in.  There was still room in fleet fortunately, a bit of attrition having worn us down from the 256 people listed when we left Cloud Ring.  I was alone when I logged back in, but was able to warp to Cainun and get on the titan that would start us on our trip back to 6RCQ-V.

Thus began the tidi bound flight home.  Still, Asher gave us an estimated time for the operation before we departed which was pretty accurate.  We formed up at 23:00 UTC and he said that if all went well we would be back on our Keepstar at around 02:00 UTC.  We beat that time, but not by a lot.

The ride home was slow, but the lack of anticipation made it much more relaxing.  We jumped and aligned and waded through the tidi as the various fleets tried to stagger their movements along the way.  We sat for a bit at the final waypoint with some of the capital on an Astrahus, waiting for our turn to bridge back home.

Waiting for the word to go

Then it was “bridge up, go go go!” and we were back in sight of our Keepstar, ready to dock up and call it a night.

So, as I always say, the war goes on.  A lot more ops are planned for today and tonight.  There is still grinding to be done in Fade.  And tomorrow there is a final timer for another hostile Keepstar in the north.  I am not sure if that is going to be a fight or if we’re in the mode where we wear down the enemy by setting final timers for which they have to form, only to have us not show up.  But if the ping goes out and I have the time, I’ll show up.  And if not, well, there is always the Alliance Tournament on Twitch.

Thursday, July 6, 2017

A Fortizar in the Great Wildlands

A Fortizar belonging to Silent Infinity waited for us in the formerly desolate region of the Great Wildlands.

Not AFK that night…

The Great Wildlands, a region of NPC null sec space with only three stations, used to be very empty.  I remember flying through the region for a deployment to Curse back in the day and hitting empty system after empty system.  I mean, a lot of null sec is empty at any given time, but usually not in such great strips.  A lot of space with no place to dock up and hide.

Then came citadels.  You don’t even need fuel for a basic Astrahus, and it is much more annoying to kill one of those, with the vulnerability window and three timers, than a POS.

Suddenly you could make a home amongst the Thukkar Tribe space in the Great Wildlands.  It is still crap space, since you can’t upgrade it with an ihub since it is NPC space, but it is null sec all the same.  There is some value to be found there ratting and mining.  Value enough for somebody to drop a Fortizar out there in the system H-8F5Q along a dead end path, no doubt hoping to escape notice.

It did not escape notice, and while I cannot speak to who did the groundwork for the first two timers, Shadow Cartel invited us out to join in the final battle over the citadel.  We are deployed not too far away and were even given some help getting out to the fight via a titan jump bridge.  It is always a bit dicey letting people you might otherwise shoot sit on your titan, but we were good and just took the bridge.

We showed up in Typhoons with a pair of Apostles to supplement logi support.

Typhoons on the way out, with the yellow Hazard Control SKIN stripes on a pair

I had the second monitor hooked up to dual box for the fleet.  I was in a Typhoon on my alt while flying a Damnation command ship for boosts on my main.

We arrived on grid after the repair timer for the Fortizar was already running, landing and anchoring up to open fire at considerable range.  The idea of the Typhoons is to have max missile skills and boosts so as to be able to hit targets with cruise missiles from beyond the 250km mark.

However we could not quite achieve that mark as the pilot running the relevant boost only had command ships trained up to level 4, and every level you train adds 3% to the effectiveness of the boost.  As it turned out, that last 3% was necessary, so we had to settle in and shoot at closer range, inviting the citadel, gunned and manned, to fire back on us.

We spread out around the Apostles to stay clear of the capacitor emptying void bombs the Fortizar was throwing our way.

The citadel was concentrating on the Apostle flown by Izalis.

Apostle under attack

The Fortizar was able to overwhelm any support we were able to muster for Izalis and her Apostle went down with what I would consider disconcerting speed.

The explosion fades on the wreck of her Apostle

In one of those twists of fate, the kill mail for the fax went to one of us.  RatKnight1, who has achieved fame/notoriety on past deployments, had run his smart bomb with the rest of us to shake some small ships.  He happened to have been in range of the Apostle when he did, applying some damage.  When the Fortizar killed it, due to how EVE Online accounts for these things, he ended up getting credit for the final blow… and top damage.  I thought that the person gunning the citadel would get credit, but I guess not.  And, in a testament to the dysfunction of the system, zKillboard even credits RatKnight1 with a solo kill.

So he was hearing about that for the rest of the fleet, letting Thomas Lear off the hook from hearing about how he jumped his titan rather than bridging earlier in the week.

Losing a fax so soon in the fight was something of a blow, but we carried on, re-positioning to shoot the citadel, leaving Izalis’ first capital wreck behind.

Arrendis in our remaining fax did not get hit and was moved out of range.

We remained focused on the citadel for a while until the defenders undocked a Vexor/Vexor Navy Issue fleet with Basilisk logi support to assist in the defense of the Fortizar.

Asher took the opportunity to warp in on them and we ended up wrecking quite a few of their ships.  At one point a command destroyer from the enemy fleet slipped in and used its area affect micro jump drive to boosh a few of us 100km off the fight.  However, the jump was not well planned as it dropped us on top of the bulk of the sentry drones that the Vexor fleet had deployed.  It was easy enough for us to activate the aforementioned smart bombs on our ships to clear away a great chunk of their supporting fire.

I was slow boating back in my Typhoon when we decided to move again and resume shooting the citadel.  We warped off and got ourselves pointed towards the dying citadel.

Timer still paused

It was at this point that we discovered the whole lock 250km lock range issue.  So we left Arrendis in his Apostle and warped into range of the Fortizar again more to make sure we got on the kill mail than because our DPS was needed.  With the enemy cleared from the field and some more firepower having arrived, the end was now a foregone conclusion.

We warped in, took some shots, then warped off.  Asher turned us around and warped us in again, but accidentally warped at zero, landing us in the the midst of the point defense system.  We left again in a hurry then warped back in at a more prudent range to get in a last few shots before the Fortizar started coming apart.

Explosions begin to erupt

You can see the ball that is our fleet hanging there in front of the citadel.  From that point we were about done.  There were some MTUs on the field, and Asher has declared war on all MTUs, friendly or not, so they got blown up.  Then we were off for home, Arrendis tagging along until he got within range to make a jump to cut a decent number of gates off of his trip.  That also allowed us to speed along.

The kill mail shows 141 capsuleers involved.  I tried to do a battle report, however there were so many groups represented on the field… often by just one or two pilots… that in many cases I couldn’t declare somebody for, against, or a third party.  The main thing that it showed was that there were fewer than 300 pilots recorded as involved in the battle.

Basically, a battle of an objective where the forces were not totally lopsided and both sides drew blood.  EVE Online working pretty well.

Pictures from the battle.