Showing posts with label The Fermi Paradox. Show all posts
Showing posts with label The Fermi Paradox. Show all posts

Wednesday, August 11, 2021

The Fermi Paradox in Early Access

I mentioned back at the end of the Steam Summer Sale, which somehow finished up over a month ago at this point, that I had purchased a few titles. I have played through them all a bit, so it is time to start writing, and the first on the board is The Fermi Paradox.

The basic idea is that you play the hand of fate, the galactic gardener, who helps guide intelligent life along their developmental path with an eye towards them eventually heading to the stars and possibly encountering other civilizations.

You get to influence multiple civilizations in your corner of the galaxy, making choices that influence their advancement or watching them collapse.  The Drake Equation plays into this.

Somebody fell out of the race again…

As you juggle the various budding civilizations, jumping from one to another as significant events occur, you earn “synthesis,” a currency of sorts that you can spend on your decisions, because not all choices are free.  You have often have to spend a bit to get somebody on what seems like the right path.

For example, one of my civs, the Prun, on Gliese, discovered radio.

Probably playing loud music all night

You have to decide where they should go with that.  Do you let it be, push them towards radio silence to avoid stirring up a neighbor that might be hostile, or get them to pump up the volume?  The fist is free, the second earns you some sythesis, while the last will cost.

The radio choices for their civ

I went for the last, deciding that there wasn’t much danger… after all, I know what the other civs are up to… and hoping it might spur another civ to look to the stars.  And then, of course, the Prun disappointed me.  They’re too much like us I guess.

Of course they did

You also get to collect “flares,” which look like little snowflakes on the screen, which are a bit like loot boxes I suppose, except that they don’t cost anything.  These bestow benefits or woes, give you some synthesis or cause some issue.  Some of them have a generic icon, others had indicators as to what they might influence.

So it goes.  You pop back and forth as events happen or new civilizations rise.  And naturally you get humans arising in the Sol system.

Early human civilization, with some flares to collect

So how is it?

I like the idea of it, and it is in early access… very early, as it just hit that in early July… so I want to give it some benefit of the doubt.  The concept seems like it has something to it.

On the other hand, what is there right now is very light.  If you’re expecting something like RimWorld or any of the Civilization titles, this is nowhere close to that end of the simulation spectrum.  Your choices are quick and general and sometimes go well and other times turn out poorly, but I always felt very much removed from the civilizations I was shepherding.  If somebody goes extinct, well you have some other options.  You root for one group or another, but there isn’t a lot there to get you invested in them.  And they regularly go down paths that you know won’t end well.

Occasionally you make a choice that has a large impact on a civilization, but most of it is light.  The flares give some sense of randomness to it, but there isn’t enough variation in them.  After a while you start seeing patterns and similar trajectories.

After a couple hours of play I wasn’t feeling all that invested in how the various civilizations were moving along.  There is a promise of depth that it cannot quite achieve yet and I felt like I was just clicking on things in a way that wasn’t very satisfying.

Still, I am interested and will keep an eye on it for now.  Maybe some big update to the game will grab me.

Thursday, July 8, 2021

Wrapping Up the Steam Summer Sale 2021

By the time this post goes live the Steam Summer sale should be about 15 minutes in the past.  Another one for the books.

There we go again!

My enthusiasm for the sale was at pretty low ebb, as it has been for a few years now.  Steam puts things on my wishlist on sale as often as Safeway discounts canned corn, and both generate about the same level of excitement these days.

So it is probably a bit of a surprise that I actually bought a few games during the sale.  Though, to be fair to Steam and its sale, I did not purchase anything that was on my wishlist or anything that they were pushing at me during the sale.  These came from outside recommendations.

Anyway, what did I buy?

  • MMORPG Tycoon 2

I mentioned this in the June month in review post already, but Lum was playing this and posting about it on Twitter.  It is in early access and wasn’t even on sale, but seemed meta enough to take a shot at.  My initial game, Attractive Nuisance, would tend to suggest that the title of the game perhaps ought to be WoW Clone Tycoon, but I haven’t dived into hard mode yet, which is launching a free to play game with monetization fun to deal with.

  • Art of Rally

This came up as part of a post on Ars Technica about the best titles in the Steam summer sale for under $25.  It also happened to coincide with me starting up on the whole immersion topic when I was making a mental list of games I missed and Need for Speed: World popped into my head.  I was able to achieve some serious “in the zone” time with it and the TRON: Legacy sound track.  This is a cool little game set in the golden age of rally racing in the 60s and 70s.  However, it really needs a controller to play it, so I am going to try and dig out the one I have for my PC before I pass judgement on it beyond the fact that you shouldn’t bother with just keyboard and mouse.

That said, it is a very nice, stylized racing game.  Could be a winner.  We shall see.  It will also be available on consoles soon, including the Switch, so it might be a better choice there… controllers being part of the bargain.

The Fermi Paradox

One of my favorite episodes of This American Life involves David Kestenbaum talking about why the Fermi Paradox, summed up as “where is everybody?” in the universe, makes him sad.  It makes me sad too, though so does the immense size of the universe and the relatively slow speed at which light travels.  We can barely get to the moon and Mars seems like a distant dream still, so how do we even consider other stars?

Anyway, The Fermi Paradox lets you play God over the rise and fall of sentient life in a corner of our galaxy where you make choices that guide civilizations along the path up the technology tree and get to see who fails or goes extinct and who, if anyone, makes it to the stars.  This is also in early access and is currently pretty raw, but there could be the germ of a good game here.

  • Flashing Lights

This is more of a special mention, because I purchased it on sale during a previous sale, but only started playing it during this past summer sale.  This went on my list because I was interested in the Grand Theft Auto V mod that let you play as the police, but I wasn’t up to getting into GTA V that deep.  This sat on my wishlist for quite a while before I eventually bought it.  It lets you play as fire, medical, or police responders, but the fun is running around in a police cruiser.  This is also in early access.

Play Time

I did follow my current Steam rule, which is not to buy a game unless I plan to play it that day.  I have between 30 minutes and 3 hours on each of these titles.  Not enough to write a review yet, but close enough to an initial impression blog post I suppose.  I am sure I will get to those.