Showing posts with label Voice Chat. Show all posts
Showing posts with label Voice Chat. Show all posts

Thursday, March 5, 2020

The State of Voice in 2020 with a Poll

Every once in a while the topic of voice chat with games comes up.  This time Skronk mentioned it.  And with that I wondered if it was time for another post about.  It was time in 2007 and again in 2012 and I think it is time again now.

I am always interested in voice, first because I work in a related industry and there is overlap in tech and people and second because my online gaming history extends back to a point where voice was not an option.  When I was playing Stellar Emperor back in 1986, I could be on the one phone line logged in or talking to somebody, but not both at once.  So I have seen things evolve from there to using the phone system at the office for comms (back when IT would allow such things on the corporate network) to early voice software like Roger Wilco, to the hosted comms era when any decent guild or clan rented a TeamSpeak or Ventrilo server, to the time of Skype and game integrated voice, through to today.

Back in 2007 I put up a poll that had the following results:

A simple poll from a simpler time

Ventrilo (which I typo’d on in the poll, which is totally on brand for me) was the top dog back in 2007, though it was early in the history of the blog so the pool of results wasn’t very big.  It was also the dawn of the game integrated voice using Vivox, so game integration was not that widely available (EVE Online, LOTRO, and DDO had it by then, but SOE games and WoW were a ways off still) which probably hurt its responses.

Skype was already four years old by then, but had added 5 person conferencing with the need of a server, so it was the voice platform of choice for the instance group back in the day.

There was also a mention in the comments of voice quality comparisons between Ventrilo and Team Speak, the two big dogs at the time.  I am not sure if that is even a concern in 2020, but it was one back in the day.

I came back five years later with a double poll post, the first asking what was the PRIMARY voice application people used.  That got the following results (tally/percent):

  1. Ventrilo – 73 / 25%
  2. TeamSpeak – 70 / 24%
  3. Mumble – 57 / 19%
  4. Skype – 35 / 12%
  5. I never use voice – 29 / 10%
  6. Game Integrated – 23 / 8%
  7. Console Voice System (Xbox 360/PS3) – 4 / 1%
  8. Other – 3 / 1%
    • I don’t regularly use voice at this time – 1
    • raidcall – 1
    • Steam – 1

This being the peak era of the blog, the poll got 294 responses.  In 2012 readership was still using Ventrilo and TeamSpeak, with Mumble not far behind, all server based voice platform solutions.  Skype also had some users, while game integrated seemed to have come along.  I think by this point it was part of WoW and fairly easy to use.

The second poll asked which voice applications people ever used.  It allowed multiple selections and gave the following results:

  1. Ventrilo – 207 / 27%
  2. TeamSpeak – 177 / 23%
  3. Game Integrated – 115 / 15%
  4. Mumble – 108 / 14%
  5. Skype – 87 / 12%
  6. Console Voice System (Xbox 360/PS3) – 40 / 5%
  7. I still never use voice – 14 / 2%
  8. Other – 8 / 1%
    • roger wilco 2
    • Google+ 1
    • ooVoo 1
    • Tin cans and string 1
    • Roger Wilco 1
    • Steam Integrated, Cellphone, Smoke signals 1
    • But I will start to use voice for the first time when SOEmote starts. 1

A lot more people used game integrated voice at least as a secondary options it seemed.  I was using Mumble for EVE Online, it being the Goonswarm platform.  Skype was still the choice of the instance group.  Google hangouts were a thing, and we even used that for our epic Civilization V game.

Also, I love the comment about SOEmote.  I am sure that must have been Bhagpuss.

Which brings us to today, about seven years further down the road.  Things have changed some.  Microsoft bought Skype and made it progressively worse.

Some games dropped integrated voice options.  EVE Online dropped the option as part of their March update two years back as part of their clearing of decks for the 64-bit conversion.  That got us the new chat server architecture which has had so much trouble over the last two years that CCP is probably glad they ditched voice and the complications that would have come with it. (Though only 0.4% of players used it, so maybe nobody would have noticed.)

And a new player has come along in the form of Discord.

This is pretty much what prompted this post.  Yes, there are some other additional players out there like Slack, but Discord feels a bit like a game changer.  I first gave it a shot with the 2018 Blaugust and have stuck around with it ever since.  It is light, easy to use, easy to manage, and has voice integrated… and is free.  So when the instance group reformed for WoW Classic we didn’t bother trying to remember our Skype login credential, heading straight for Discord.

The only other voice app I use is Mumble, which remains the Goonswarm comms choice.

So I suppose a new decade means it is time for a new poll or two.  So here, now, in 2020, what is your primary voice application? (Choose one)

And, just to emulated the 2012 poll, which voice applications do you use on a regular basis? (Choose all that apply)

This being the security age of the web, the two polls above may not appear if your ad blocker is on or if you have Firefox set to defensive mode.

The blog being back down in the 2007 range of popularity, I do not expect there will be a huge turnout.  But I will be interested to see how people respond.

I am especially interested if you use game integrated voice.  If you have a moment to pop into the comments and mention the related game or games you use it with, that would be great.

My answers are Mumble for the primary, because I am on it for every EVE Online fleet op, and  Mumble and Discord for the regular basis response.

Tuesday, March 20, 2018

The March Update Brings Big Things, Little Things, and More Guristas to New Eden

The March update for EVE Online is upon us today, and with it comes a pretty long list of updates and changes.

Where do I even start?  The list this month is so long!

For openers, there is a new event in The Agency called The Hunt.

Fatal and The Rabbit’s turn to be loot pinatas

This seems to fall into the now standard pattern of events from The Agency; find a site, warp in, kill NPCs, collect loot, earn points.  The twist here is that you need to harden up against and shoot kinetic and thermal ammo.

For those using capitals, jump bridges, and back ops bridges, there has been a reduction in jump fatigue.

Having both jump fatigue and range restrictions dropped on us with the Phoebe release about three and a half years back felt like a bit of a double whammy.  From my personal perspective I went from being able to do a series of 12ly jumps in my Archon to just a 5ly jump and an accompanying wait which increased with each subsequent jump.  It had to be done.  Capital travel was too easy.  But that doesn’t mean it didn’t feel like a hit, and doubly so when I had to make my way from Saranen down to Delve.

That has been dialed back some in the past and is being dialed back even more with the current update, as detailed in this dev blog.   Jump fatigue will now be capped at 4 hours, down from five days, with the jump timer being similarly brought down from a maximum of 9.6 hours to just 30 minutes.  No longer will this be seen:

The old jump fatigue maximum

We will see what that means for capitals and jump bridges and the like.  People will hopefully feel more free to go on ops as the participation requirement of “no jump fatigue!” fades away.

There is also a change to tethering.  When you jump in to a cyno on a citadel you won’t tether immediately.  There will be a cool down during which you will be vulnerable.

That dev blog also includes changes to entosis operations related to sovereignty warfare.  We shall see if that makes trying to take space more common or not.  Right now you can sit back and build up ISK and material in a single region if you’re willing to care bear it, so grabbing more space or trying to upgrade your own space isn’t much of a motivator anymore.  It isn’t like the old days where the CFC took Fountain because of moons.

There has also been a balance pass for ships.  Tech I battleships get a boost to lock range and cargo space, the Oracle, Naga, Talos, and Tornado can now fit MJDs, and the Ferox and the Machariel have been nerfed a bit while a few ships got buffs.  We’ll see if this leads to Munin fleets or not.

Also part of that is the new FC ship, the Monitor.

The Monitor Flag Cruiser concept

Since it was brought up by CCP last month it has had the ability to fit a target painter and a probe launcher added (along with the ability to hold some probes) so FCs can scan down enemies and get on kill mails.  We shall see if anybody ends up using this thing.

In addition today’s update spells the end for EVE Voice as well as a revamped chat system that features a back end on its own server.

And, finally, there is the Little Things update, where CCP has updated or improved a bunch of small items that should make capsuleers happy.  There are quite a few on there that make me happy, especially being able to see the ship type of people broadcasting for reps.

Who is asking for reps?

It isn’t that logi doesn’t like you frigate pilots, but spending time locking you up to find you’re already dead or have zipped out of range is annoying.  Logi has bigger ships to protect.

So that is what I have to report.  The update has gone live and further details can be found in the Patch Notes and on the Updates page.

Addendum: The game is down while they look into issues that may have come from the new chat system.  The whole thing was troublesome enough during the first mass test that I am surprised that they didn’t push it off to a future release.  This may be a rocky launch.  It is a good thing we all have a skill queue now.