Thursday, June 25, 2020

SuperData Says Video Games Still Doing Very Well in the Pandemic

SuperData Research has released their digital revenue numbers for May 2020 and the video game market still looks strong.  Not as strong as April, but still way over last year.

  • Digital games revenue totaled $10.2B in May, down 3% from April’s record-breaking total of $10.5B. Games continued their lucrative streak in May even though the month had few major game releases and an easing of COVID-19 lockdowns. Digital console revenue fell 27% from April to May due to fewer new releases, but a 3% growth in mobile earnings offset this gap. Overall spending was still up 14% over May 2019 ($8.9B), with PC up 8%, mobile up 14% and console up 23%.

The chart itself shows that many of the usual suspects remained strong in May.

Digital Revenue only

SuperData Research Top 10 – May 2020

On the PC end of the chart, the same top four titles remained in their usual positions.  But in fifth place Roblox suddenly appeared, jumping up from ninth position in April, followed closely by World of Warcraft, now  in sixth.

Then there is CS:Go, Fortnite, and COD:MW, with World of Tanks making it back on to the list month in tenth position.  Nine our of ten on the list were there last month, with only Doom Eternal dropping off, allowing World of Tanks back on.

On the console front, FIFA 20 climbs back to the top of the list, followed by perennial list member Grand Theft Auto V, which no doubt got a boost from the Epic Store giving it away for a stretch.  Then there is Animal Crossing: New Horizons, which holds on to third position, staying at or near the top of the list for three months running now.

Minecraft Dunegons, which did not make the PC list, did break into the console chart in ninth spot, no doubt due to it being available for all major platforms… and having the Minecraft name associated with it.

On the mobile end of the chart Peacekeeper Elite, the rebranded version of PUBG Mobile for China, held on to the top spot, keeping the past champion, Honour of Kings, at bay.  Roblox, strong on this front too, grabbed third spot while Pokemon Go, which fell off the list last month, surged back up into fourth, while long time list member Candy Crush Saga held on in seventh spot.

Then there is NPD, which is finally back after not updating for a couple of months as they adapted to the new reality of Covid-19.  As always, NPD numbers are US only, combine PC and console sales, and doesn’t always include digital sales (where noted).

  1. Call of Duty: Modern Warfare
  2. Grand Theft Auto V
  3. Animal Crossing: New Horizons*
  4. NBA 2K20
  5. Mortal Kombat 11
  6. Red Dead Redemption II
  7. Minecraft*
  8. Final Fantasy VII: Remake
  9. Assassin’s Creed: Odyssey
  10. Star Wars: Jedi: Fallen Order

* Digital sales on Nintendo eShop not included

Comparing that list to SuperData is a bit more interesting this month as the overlap isn’t quite the same.  COD:MW is on top and a few titles that didn’t register with SuperData made the cut.

So it goes.  Video games remain strong during our new abnormal.

SuperData also put up another report earlier this month that took a look at the remaster gravy train that seems to be hitting with things like Final Fantasy VII Remake doing very well.  Those of us who watch the MMO sphere know that, done right, nostalgia can be an evergreen proposition.

The remaining bullet points from SuperData’s digital revenue report for May:

A free giveaway of Grand Theft Auto V on the Epic Games Store caused PC player numbers to jump 245% from April to May. Launched seven years ago, the title continues to be a major draw, and the traffic from the promotion crashed the Epic Games Store. PC player numbers were only a quarter lower than the console version and PC revenue more than doubled as players purchased in-game content. Despite the surge in revenue, however, the console version continues to outearn its PC counterpart 4-to-1.

Sid Meier’s Civilization VI, another Take-Two Interactive title, was also given away for free on the Epic Games Store and PC player numbers surged 477%. PC revenue grew by 52% thanks to the promotion and the release of new in-game content, including a season pass.

May’s biggest new release, Minecraft Dungeons, attracted 1.8M players — but elements of its business model limited its revenue potential. The Microsoft title, an action role-playing game (RPG) spinoff, did not earn enough to make it to the top 10 PC games of the month and was only number nine on console. The title had a low upfront price ($19.99), and players on Xbox One and PC did not have to purchase the game directly, since it was available to Xbox Game Pass subscribers.

Peacekeeper Elite from Tencent hit an all-time revenue high and was the highest-earning game overall. The game is a China-localized version of PlayerUnknown’s Battlegrounds Mobile, which also hit a revenue high during May and is especially popular in markets like India and Southeast Asia. The success of the titles shows there is strong demand for fast-paced multiplayer titles on smartphones. Gamers in North America and Europe may prefer to play these types of games on PC or console, but mobile is the platform of choice for hardcore gamers throughout much of the world.

Pokemon GO spending rose 60% month-over-month to thanks to a combination of warm weather and even more options for playing at home. Earnings for the game typically rise during the summer months, and May 2020 was no exception. Earnings reached their highest point since September 2019 and were up 45% year-over-year. Due to COVID-19, developer Niantic began selling remote raid passes at the end of April, which allowed players to join in-game battles without the need to travel to certain physical locations.

Counter-Strike: Global Offensive earnings and player numbers fell from an April all-time-high as competing title Valorant prepared to launch. After months of upward momentum, CS:GO revenue shrank by 9% and user numbers fell 6%. During this time, Valorant, the rival tactical shooter from League of Legends maker Riot Games, was in beta and potentially siphoned away CS:GO players.

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