Showing posts with label June 25. Show all posts
Showing posts with label June 25. Show all posts

Friday, June 25, 2021

New Eden and the Death of the Subscription Model

You don’t need a weather man
To know which way the wind blows

-Bob Dylan, Subterranean Homesick Blues

On Wednesday this week I was arguably somewhat critical of CCP’s monetization policy in EVE Online. (I see myself as most in a state of exhausted indifference at this point, but sometimes tone doesn’t come through.) Today I am going to argue the other way around because life and software and business are all complicated.  There are no simple answers to anything.

There was a new round of outrage at CCP this week over all sorts of things, from bugs to the CSM election, but monetization always gets the biggest response and this week had a couple of hits on that front.

First there was the $230 black ops pack that I mentioned on Tuesday which, due to the inclusion of skill points even got somebody posting on r/eve that we all needed to undock in Jita and shoot the monument.

This has been the go-to move since Incarna by people who didn’t understand what happened during Incarna.  As much as I’d like you to go back and read my Wednesday post, I’ll sum it up: shooting the monument did nothing, people unsubscribing led to change.

Also, with the Jita 4-4 revamp, the monument is hidden around back of the new station and no longer visible from the undock.  CCP has successfully sidelined the protest zone.

Can you see the protest going on? Me neither.

Anyway, the frog was on the boil once again with the black ops pack when people discovered that, since Tuesday’s patch, if you lose a ship it appears that there is a chance you’ll get a advertisement pop up with your loss suggesting you buy some PLEX to turn into ISK in order to purchase a new one. (I lost a ship this week and didn’t see one, so it might just be for Euros or for accounts less antiquated than my own.)

Use your credit card to finance your revenge!

I had to look at that image a couple of times because at first glance it seemed to imply that you could buy your ship back with cash, a first step on the path to something I expect to happen eventually.  And, of course, I might have been influenced by the fact that EVE Echoes has real money ship insurance.

But no, we aren’t there yet in PC based New Eden.  This was just a hint that you could finance your return with your real life wallet… handy since so many ISK earning avenues have been devastated by the economic reforms of the last year.

So another week, another fire in New Eden.  Film at eleven.

This time around these outrages seemed to spark a mass desire to return to the “subscription only” era, back when EVE Online was at its peak and everything was good.  (Except, of course, it wasn’t because the only thing more persistent than “EVE is dying” is players complaining about CCP and their handling of the game.)

Unfortunately, few supporters of the “subscription only” idea seem to be aware of the brutal nature of the situation.

EVE Online subscribers peaked in 2013 when they claimed to have hit the half million mark.

20% of those were probably on the Serenity server in China and, while that doesn’t mean they weren’t earning the company any money, CCP wasn’t getting anything close to $15 a month out of them.

Still, that leaves 400K subscribers in the west paying in US Dollars or Euros or whatever local convertible currency they had to hand.  That number, and the fact that the game is still around to argue about today, probably marks EVE Online out as the most successful open world PvP everywhere MMORPG in the west… though that isn’t a hugely high bar, given that most other contenders had to either make PvE servers to survive (e.g. Ultima Online) or imploded (how many versions of Darkfall were there?).

Anyway, CCP was able to make a go of a business with that many subscribers and even had pretensions about creating other games… all of which failed, but EVE Online remains.

I would estimate that EVE Online has fewer than half as many subscribers here now in 2021.  Things peaked in 2013, but it was a downhill ride after that.  Hilmar has thrown around numbers like the game having a monthly active user count somewhere between 200K and 300K, but he omits how many of them are Alpha clones… non-subscribers… and how many of them are new players, 96% of whom bail out in the first 30 days.

In the time between 2013 and now the price of many things has gone up but the subscription price remains the same… I had a whole post about this a bit ago… and the subscriber base has been cut in half.

So, taken literally, the suggestion to go back to a subscription only business model would mean CCP bringing in half the revenue they were in 2013.  That seems like a non-starter, even if they were not owned by Pearl Abyss.

But wait, even that is optimistic.  I do not know how many people earn ISK in game to buy PLEX in order to pay their subscription, but it is a number larger than zero and big enough to attract CSM candidates interested in buying votes.  Most of those accounts probably go dormant in a subscription only situation, so we’re at less than half of peak revenue.  We’re back in 2006 maybe, if we’re lucky, which was a crazy time in EVE but not an era that would pay today’s bills.

There are, of course, solutions being offered.  At the top of the list is raising the price of the subscription.  As I have written before, that seems like a sure fire way to drive away more players, especially since CCP would have to at least double the monthly price to make the model work.

Then there is the “stop sucking” group who believes if the new player experience or some neglected feature was fixed subscriptions would surge.  This is wishful thinking at best.

Still, that is better than the magical thinking brigade which includes a new and persistent faction that believes if CCP would only allow player made ship SKINs in the online store their financial problems would be solved.  Leaving aside Sturgeon’s law and the tragic history of player made content in MMORPGs, the operation theory of this group seems to be that SKINs are just mods and if Skyrim or Valheim or Minecraft can have mods then so can EVE Online.  It is like a festival or ignorance.

So it is not going to happen, not here in 2021.  The “subscription required” model is a thing of the past except for a few select titles.

Which isn’t to say anybody has to like the situation the game is in.  The first decade of the twenty-first century was a charmed time, with many fresh seeming MMORPGs and a universal subscription model that seemed to keep the genre, if not pure, and least not irredeemably tainted.

But the past is the past.  Besides which, half of the appeal of EVE Online has been facing adversity and sharing the effort with others.  We’re always been angry at CCP and this horrible game and play it in part because the bonds shared suffering creates.

So go shoot the monument in Jita I guess.  Join in and talk with some fellow protestors.  It is hardly less pointless than a lot of the game and maybe you’ll make some friends you can complain about CCP with.

Thursday, June 25, 2020

Steam Summer Sale 2020 Starts Today

The regular Steam Summer event kicked off earlier today and will run through until July 9th.

Summer 2020

Once again most everything on your wishlist is likely to be on sale… if you can get to your wishlist.

Oops indeed!

But it wouldn’t be a Steam Summer Sale without some problems.  The whole site is pretty slow every time a big sale like this starts.

Still, there are lots of things marked down, some more than usual.  Even as jaded as I have been over the last couple of years I do look down the list and feel the temptation to buy.  Unfortunately, the one thing that seems to be loading quickly is my library where many unplayed games stare at me, making me less likely to grab something new.

We shall see if I can overcome that hurdle.

SuperData Says Video Games Still Doing Very Well in the Pandemic

SuperData Research has released their digital revenue numbers for May 2020 and the video game market still looks strong.  Not as strong as April, but still way over last year.

  • Digital games revenue totaled $10.2B in May, down 3% from April’s record-breaking total of $10.5B. Games continued their lucrative streak in May even though the month had few major game releases and an easing of COVID-19 lockdowns. Digital console revenue fell 27% from April to May due to fewer new releases, but a 3% growth in mobile earnings offset this gap. Overall spending was still up 14% over May 2019 ($8.9B), with PC up 8%, mobile up 14% and console up 23%.

The chart itself shows that many of the usual suspects remained strong in May.

Digital Revenue only

SuperData Research Top 10 – May 2020

On the PC end of the chart, the same top four titles remained in their usual positions.  But in fifth place Roblox suddenly appeared, jumping up from ninth position in April, followed closely by World of Warcraft, now  in sixth.

Then there is CS:Go, Fortnite, and COD:MW, with World of Tanks making it back on to the list month in tenth position.  Nine our of ten on the list were there last month, with only Doom Eternal dropping off, allowing World of Tanks back on.

On the console front, FIFA 20 climbs back to the top of the list, followed by perennial list member Grand Theft Auto V, which no doubt got a boost from the Epic Store giving it away for a stretch.  Then there is Animal Crossing: New Horizons, which holds on to third position, staying at or near the top of the list for three months running now.

Minecraft Dunegons, which did not make the PC list, did break into the console chart in ninth spot, no doubt due to it being available for all major platforms… and having the Minecraft name associated with it.

On the mobile end of the chart Peacekeeper Elite, the rebranded version of PUBG Mobile for China, held on to the top spot, keeping the past champion, Honour of Kings, at bay.  Roblox, strong on this front too, grabbed third spot while Pokemon Go, which fell off the list last month, surged back up into fourth, while long time list member Candy Crush Saga held on in seventh spot.

Then there is NPD, which is finally back after not updating for a couple of months as they adapted to the new reality of Covid-19.  As always, NPD numbers are US only, combine PC and console sales, and doesn’t always include digital sales (where noted).

  1. Call of Duty: Modern Warfare
  2. Grand Theft Auto V
  3. Animal Crossing: New Horizons*
  4. NBA 2K20
  5. Mortal Kombat 11
  6. Red Dead Redemption II
  7. Minecraft*
  8. Final Fantasy VII: Remake
  9. Assassin’s Creed: Odyssey
  10. Star Wars: Jedi: Fallen Order

* Digital sales on Nintendo eShop not included

Comparing that list to SuperData is a bit more interesting this month as the overlap isn’t quite the same.  COD:MW is on top and a few titles that didn’t register with SuperData made the cut.

So it goes.  Video games remain strong during our new abnormal.

SuperData also put up another report earlier this month that took a look at the remaster gravy train that seems to be hitting with things like Final Fantasy VII Remake doing very well.  Those of us who watch the MMO sphere know that, done right, nostalgia can be an evergreen proposition.

The remaining bullet points from SuperData’s digital revenue report for May:

A free giveaway of Grand Theft Auto V on the Epic Games Store caused PC player numbers to jump 245% from April to May. Launched seven years ago, the title continues to be a major draw, and the traffic from the promotion crashed the Epic Games Store. PC player numbers were only a quarter lower than the console version and PC revenue more than doubled as players purchased in-game content. Despite the surge in revenue, however, the console version continues to outearn its PC counterpart 4-to-1.

Sid Meier’s Civilization VI, another Take-Two Interactive title, was also given away for free on the Epic Games Store and PC player numbers surged 477%. PC revenue grew by 52% thanks to the promotion and the release of new in-game content, including a season pass.

May’s biggest new release, Minecraft Dungeons, attracted 1.8M players — but elements of its business model limited its revenue potential. The Microsoft title, an action role-playing game (RPG) spinoff, did not earn enough to make it to the top 10 PC games of the month and was only number nine on console. The title had a low upfront price ($19.99), and players on Xbox One and PC did not have to purchase the game directly, since it was available to Xbox Game Pass subscribers.

Peacekeeper Elite from Tencent hit an all-time revenue high and was the highest-earning game overall. The game is a China-localized version of PlayerUnknown’s Battlegrounds Mobile, which also hit a revenue high during May and is especially popular in markets like India and Southeast Asia. The success of the titles shows there is strong demand for fast-paced multiplayer titles on smartphones. Gamers in North America and Europe may prefer to play these types of games on PC or console, but mobile is the platform of choice for hardcore gamers throughout much of the world.

Pokemon GO spending rose 60% month-over-month to thanks to a combination of warm weather and even more options for playing at home. Earnings for the game typically rise during the summer months, and May 2020 was no exception. Earnings reached their highest point since September 2019 and were up 45% year-over-year. Due to COVID-19, developer Niantic began selling remote raid passes at the end of April, which allowed players to join in-game battles without the need to travel to certain physical locations.

Counter-Strike: Global Offensive earnings and player numbers fell from an April all-time-high as competing title Valorant prepared to launch. After months of upward momentum, CS:GO revenue shrank by 9% and user numbers fell 6%. During this time, Valorant, the rival tactical shooter from League of Legends maker Riot Games, was in beta and potentially siphoned away CS:GO players.

Tuesday, June 25, 2019

The Rise of Azshara Update brings Flying to Battle for Azeroth

The long discussed 8.2 update for World of Warcraft, the Rise of Azshara, goes live today in Azeroth.  The servers might even be up by the time this goes live.  There was an extra long downtime scheduled. (Also, too much stuff happened today, so now I have my fourth post of the day here.)

The 8.2 update splash screen

This is a pretty major content drop for Blizzard.  There is a lot of stuff coming, practically enough to qualify as a full on expansion for some other MMORPGs.  The update notes go into things in detail, but we were given a brief summary a while back.

Rise of Azshara Features

That ought to be enough to keep people busy over the summer as we wait for WoW Classic to show up.

Of course, new zones and new raids aside, the big item for me is the second part of the pathfinder achievement which, when unlocked, will grant you the ability to fly on your flying mounts in the Battle for Azeroth expansion.

Flying is Coming

You even get a flying mount for unlocking the ability to fly in BFA… and the bar doesn’t seem so high.  At least not for me.  They tweeted a little video about what you had to do to unlock flying.

Since I have done all of the part one pathfinder tasks, it looks like I just need to get two factions in the new areas to revered standing and I will be there.

In the process there are two new zones to explore and a raft of quests to complete.  Blizz even has a survival guide video for the new content.

 

It is time to set aside my alts, with whom I have been tinkering for the last month, and get back to focusing on my main.  My summer goal for Azeroth is set.

The Steam Summer Sale 2019 is Under Way

It is that time of year again… or one of those times of year… when Steam has a big sale.  This year the event has a racing theme.

The Steam Grand Prix

While I haven’t dug in yet, it looks to be off to its usual splendor.

Better than something priced wrong I guess.  Also, who goes there via the web?

I am sure there will be the usual cards to collect, queues to browse, and stickers to… also collect I guess.  I know I’ll deride the whole thing while logging in every day to dutifully do all the things.

Whether or not I will buy anything is a different story.  I will go through my wish list and stare at things like the ageing Grand Theft Auto V and wonder if this time the price is right and I will buy it at last.  (GTAV is 50% off, making it $15. Seems like a deal.)

Anyway, the whole thing is in motion yet again, so I might as well press my nose up against the glass to see if there is something I must have.  Honestly, the only Steam game I have played lately has been RimWorld.   That isn’t even marked down, though I own it already so I don’t know why I should care.

I have between now and July 9 to get in any deals.  And if I miss one… well, I guess I’ll have to wait until Winter.  Steam has trained us to wait for sales.  At least titles don’t completely disappear from the store when the sale hits.  Or maybe Steam just gets their consent.

The Last Keepstar in Tribute Falls as We Look for More Targets

Another Northern Coalition Keepstar was destroyed as I slept.

The Keepstar in SH1-6P, formerly the PanFam staging citadel to defend Tribute, was destroyed at 09:45 UTC, which was about a quarter to three in the morning for me.

Keepstar Kill Mail

The Keepstar was gunned and got some kills, including a dreadnought and a carrier.  But, as with the Keepstar in P3EN-E, the rigs pulled in advance to minimized the value listed on the loss at ZKillboard.  The destruction was seen as inevitable by both sides.

Even at that hour of the day more than 1,000 pilots were on the kill mail.  I suppose it helped that the coordination team pinged about the op every hour on the hour, doing a count down to the op.

That was the last Keepstar in Tribute and, while I haven’t done a survey of the region, it feels like we are running out of targets there at this point.  The last I check the war tracking thread in the forums, which lists out every structure kill and charts progress on ihub destruction, it did not seem like there was much left in the region.  Certainly the operational tempo of the deployment has slackened greatly in the last few days.  As late as last Thursday I was able to catch a couple ops every evening.  Over the weekend that seemed to drop off dramatically.

There are still things to do.  Vale of the Silent may still have targets for us, though we quickly get beyond two super jumps from our staging as we drive into that region, which makes things awkward.

And there is the cleansing of the structures of PanFam front and/or ally Mogul Financial.  Several of their structures in Tribute have been destroyed already and the coalition has declared war on them so as to be able to hit their structures in low and high sec space.

But after that I am not sure where we will head.  It is possible that we will get the order for a huge move op home in the next week or two, so we can resumed mining and ratting and chasing interlopers in the manner to which we have become accustomed.  For me that will mean going back to SIG/Squad ops out in the east somewhere.

Or maybe GSOL will drop a Keepstar in some place crazy like Y5J-EU, from which we can burn the far side of Vale of the Silent, some of Geminate, and be able to jump to the system that has that gate to The Kalevala Expanse.  That doesn’t seem likely.  It would certainly stretch our logistics.  But it could happen I suppose.

If I were betting money on it though, I would guess we will be headed home in a couple of weeks.

The June EVE Online Update Brings Better Shadows and Repair Services

The month of June is a bit ripe at this point, but CCP still has an update for us.  Of course, after the big Invasion expansion last month there wasn’t a lot of bandwidth left work on much.  Still, there are a few items of note.

First up, all NPC stations will now have repair services as one of the options they offer.

An expensive ship docked in a station

In the age of citadels, where tethering up for a couple of minutes will repair all of your damage woes for free, this feature feels like it is more than a few years late.  Like how wasn’t this on the list back in 2007 or so?

Well, at least for new players and the occasional situation where you are stuck with a burned out MWD in a system with an NPC station and no tether access to an Upwell structure, you can get yourself sorted.

Second up, there are improvements to character models, which I am going to quote directly from the patch notes:

  • Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.

Part of me hates that they did this, both because it will spark the inevitable “Walking is Stations 2.0 confirmed!” and because they might be right and CCP might be dipping their toe into the colossal waste of time and resources that was the original captain’s quarters project.

On the flip side, they used the adjective “performant,” of which I heartily approve, so I’ll call it a draw.

The third item worth a mention is the addition of an attributes tab to the info window for NPCs.  This tab will show both the damage resists that a given NPC has as well as the damage types they deal.

This is in response to the most popular bio entry in New Eden, the NPC damage/resists table.  As with the repair services in NPC stations, I have to wonder why this wasn’t a thing back in 2007 rather than making its appearance half way through 2019.

However, the problem here is that having that attributes tab doesn’t really replace that damage/resists table, since it is already out there and gives you all you need to know in an easily digestible, compact format.  I honestly think CCP might have been better off if they just made every new characters bio be that table by default.

Golf clap for a nice try I guess, and at least recognizing something from within the game.

By the way, if you want that table for your own, the EVE Uni Wiki page about NPC damage/resists has a version you can paste on in, complete with ECM types as well.

Or, if you want a PDF of all the NPC information and more, somebody did a nice document that they posted to Reddit just this week.

Anyway, there are other items in the update, but that is all I felt like mentioning.

The update itself appears to have gone live.  You can read all about it in the Patch Notes or on the Updates Page.

Monday, June 25, 2018

Quote of the Day – The Dumbest Thing Ever Said About PvP

Is combat really fair?

Good god no, you could place a 10yr old player and a brand new player in the same ship, same fittings, same ammo, same rigs and say “go go”. The new player would be dead in seconds…

-Evocationz Adhera, Will Eve Online ever really match any other MMO? Honestly, No.

If skill, experience, and knowledge of the game aren’t supposed to lend you advantage, then what is left?  Should the random number generator determine all outcomes?  Seriously, what else is there that should determine the outcome of PvP, all other things being equal?

Evocationz Adhera is, to use the term of art for the genre, salty about EVE Online.

EVE is, of course, dying, a state of affairs that has been ongoing since not too long after launch.  In fact, we’ll be celebrating the 15th annual “EVE is Dying Day!” in just over a month.

First known occurrence of “EVE is Dying”

But if the devs would only listen Evocationz Adhera has all the answers on how to fix the game… not one of which hasn’t been brought up and thrashed out dozens of times in the past.  But the amateur outsider always knows better than the devs who’ve run a game successfully for a decade and a half, right?

Okay, yes, there are days when CCP doesn’t seem to be fully aware of what the hell is going on in their game as the combined intellect of the player base finds the loopholes in the system a few devs and designers missed.  But some random player complaining that EVE will never compare to WoW and RuneScape is making an exceedingly false comparison. (Not to mention failing to note how many MMOs went down the WoW path and never even hit EVE Online levels of subscribers.)

EVE Online is a PvP game.  CCP has been very clear on that.  Compare EVE Online to other PvP MMOs and it has done very well. 15 years online and having hit a peak of over half a million subscribers puts it well ahead of perennial sandbox favorites like Ultima Online and Star Wars Galaxies, both of which tried to change course after launch and yet failed to achieve WoW-like numbers either.

CCP has been pretty clear that they are never going to make any area of space completely safe.  CCP isn’t doing this out of caprice, but because their data say that people who wander off and play the mission running game, the primary PvE element, generally don’t stick around for the long term.

New Player Trajectory

The details were explained at Fanfest 2014 (recorded here) where it was noted that somebody who gets ganked in high sec is actually more likely to stick with the game.

Which isn’t to say some things are not broken.  War Decs have been a bleeding sore for the nearly dozen years I have been playing and no change made has ever made it much better.  Even long time veterans start thinking about change… when they lose something I guess.  You can go peruse /r/eve or the forums and find many things people are complaining about.  But CCP isn’t avoiding radical change because they are ignoring they’re player base.  They are avoiding it because one player’s radical improvement is another player’s game ending move.  That is the problem with the sandbox.  There isn’t a limited set of viable paths in the game, but a multitude of ways to play and killing one in the name of another.

And, honestly, EVE is dying.  But it isn’t dying because high sec isn’t safe.  It is dying because it is old and suffers from an accumulation of wealth and power in the hands of old vets.  It is dying because, as a PvP MMO, it has a limited audience to begin with.  It is dying because most people ever likely to invest the considerable time and effort needed to get good at it have already come and gone.  It is dying for the same reason every game dwindles as it ages, people have played it enough and moved on.  Even World of Warcraft is in decline.  Nothing lasts forever.

MMOs are Bizarro World oddities in video games, expecting to live on for years and keep people’s attention in a market that favors new titles.

Anyway, Evocationz Adhera’s comments are hardly new or very moving and seem steeped in resentment.  I feel like you get to the real nugget at the end of the post.

Take me for instance, 3 years of Eve Online videos, not once has CCP plugged me. It seem’s CCP cares about money and not it’s player base.

I’m going to guess that is the real salt.  Anyway, Evocationz Adhera is looking to provoke, yet cannot abide disagreement, deleting my comment taking issue with a few items in their post.  That, of course, is the real tell, somebody complaining about others not listening to them yet having no interest in hearing from anybody else.  What goes around comes around I suppose.