Showing posts with label 2018 at 03:15PM. Show all posts
Showing posts with label 2018 at 03:15PM. Show all posts

Monday, November 19, 2018

Quote of the Day – But Can You Do It Like This?

No one is attempting to do what we are doing, in the manner we are doing it, nor being as open about as we are.

Chris Roberts, October Letter from the Chairman

As reported over at Massively OP, Star Citizen having crossed the $200 million mark for crowd funding go a message from Chris Roberts about reaching that milestone.

In his post he warns people not to reduce his project down to just that $200 million number, though that is the attention getting headline for most news sites.

He spends some time going on about the current state of alpha and the upcoming sixth anniversary event of the end of the original Kickstarter campaign (and the fourth anniversary of failing to meet the project deadline set by that Kickstarter I suppose) before getting into thanking everybody for believing in him and his project.

But the paragraph that stands out the most for me is the one that ends with the quote above.  Something about it does not ring true to me.

Is how you build a video game so important that you want to call it out?

I mean, I suppose there are extremes to compare it against.  Mark Pincus has told the tale of all he did to promote FarmVille, a game idea which, among other things, he pretty much stole from another developer.  So I guess saying you’re not as shitty as that is good, though if you’re selling inaccessible real estate and pictures of ship models people might be able to fly at some future date for a game that is in alpha, you are not exactly going to come of as a paragon of virtue, no matter how pure your intentions.

But I don’t think that is what he meant.

I think he was more about how they’re doing this whole project in front of a live audience, sharing details, promised, setbacks, and the reality of software development.  I guess that is something to brag about, though so is writing a novel while on a unicycle or while sitting at a desk while it is on fire.  That you can complete the task is interesting, but you have to ask if it was a method that yielded the best possible output.

People are impatient, the world is changing around you, and most of the audience has no idea how programming remains much more art than science these days.  Sometimes it is better to go off and work on something for a long stretch, then come back when you have some sort of solid foundation.

As for nobody being as open, I think Mark Jacobs and the Camelot Unchained team might have some words on that.

Wednesday, October 31, 2018

October in Review

The Site

Happy Halloween.

A happy kitty pumpkin I carved… a long time ago actually

The strange traffic patterns here continued here for the fourth straight month and I am at a loss to explain it.  It is unusual for no posts from the current month to make the list, much less four times in a row.  And while a few posts on the list make some sense, you have to get down to 25th place before you hit a post from October. (Gamigo Buys then Guts Trion World, which was popular and linked elsewhere is in position 25.)

I cannot tell where some of this is coming from as the referrers count is much lower than the total visitors or page views, though that is not unusual.  Some sites just don’t show up in that list for various reasons, including Massively OP.  I can see the traffic hitting those pages in the Flag Counter reports, and it is from all over the US on Windows, iOS, and Mac OS, so it isn’t just one guy hitting refresh.  So I just don’t know.

Meanwhile, WordPress.com continues with its ever encroaching ad placement.  You won’t see it here, as I am on a yearly plan that turns ads off, but if I hit other WP.com sites with a browser that doesn’t have Ad Block of some sort (which I have to have for work), I end up seeing more and more ads.  The latest is an add that drops down from the top of the page to obscure what you’re reading.

Fill in the gap between the top and the other ads

This is one of those things that makes me shake my head.  Ad blockers were not created because people don’t want to support online content, they were created because the ads grew obnoxious enough for people to look for a way to block them.

And then there was this beauty.  I took a look at my other site using Chrome on my iPad, where there is no ad block extension, to use a link from the sidebar and had my whole session hijacked by an ad.

WP.com lets ads take over your browser session

I love those faked comments at the bottom from two and three years ago.  And this ad led into another and another.  I couldn’t get back to my other site.

And so WP.com has inadvertently joined in on promoting ad blockers by becoming an ad shitshow.  Well done.  I could not recommend WP.com as a platform it you plan to blog.  Go make a Blogger account for that, and make sure you have an ad blocker if you visit a WordPress.com site.

One Year Ago

I wrote about how we used to yell and sell in Waterdeep back in TorilMUD, which predates that auction house stuff we have today.

RimWorld was eating up a bunch of my gaming time.

The then still in early access H1Z1 had King of the Kill removed from its name, reverting back to just H1Z1.  This was due to as-yet-still-unrealized plans by Daybreak to bring the game to China where they couldn’t have “kill” in the name.  They have since changed their mind and renamed the game again.  It is now H1Z1: Battle Royale, or maybe Z1 Battle Royale.  It is honestly hard to tell/care at this point.  All I know is it will probably have another new name before this gets to the “Five Years Ago” section in 2022.

In New Eden I had finished up my time with the Warzone Extraction event.  I also remapped my attributes, something that affects the learning rates of skill.  You don’t do that lightly as you’re stuck with the remap for a year.  I also went and rounded up data cores.  I should probably do that again.  It has been a year.

I was headed to EVE Vegas and wrote up my report when I returned.

The Reavers SIG turned three years old.

In space we went out to Aridia to clean up the neighborhood.

As the month headed towards its end CCP released the Lifeblood expansion for EVE Online which changed moon mining, upgraded The Agency, and added a bunch of PvE content.  There was also a joke about lighting farts to be made.

However, following EVE Vegas, where VR was heavily emphasized, and the Lifeblood expansion, CCP had a round of layoffs and effectively stopped developing for VR.  Among teams hit hard was the community team.

I hit level 30 in Pokemon Go.

And I returned to World of Warcraft, having taken a break.  I once again failed to get the headless horseman’s mount.  And I was wondering if Blizzard would announce the next WoW expansion at BlizzCon.  It seemed pretty likely.

Five Years Ago

EverQuest: Mactinosh Edition was slated to shut down after a ten year run.  Meanwhile, EverQuest Live launched Call of the Forsaken, the game’s 20th expansion.  The Fippy Darkpaw server made it to The Buried Sea expansion.  And in EverQuest II, insta-level characters were set to become a thing.

Also, Daybreak got DC Universe Online onto the PlayStation 4 where it reportedly continues to do quite well.

With the release of Pokemon X & Y, which required upgrading to Nintendo 3DS hardware, I was saying farewell to the series.  Little did I know I would be pulled back in a few months down the road.

As part of some NBI event I attempted to recount all the guilds I had joined over the years.

Somebody was attempting to remake the old Kesmai game Stellar Emperor.

Path of Exile finished up beta and was officially live.

After a post-F2P boom, Trion went back to paring down the number of servers for Rift while its servers in China were shut down completely.

The instance group was still running Foundry modules in Neverwinter.

I was trying out War Thunder.  After failing to get through the tutorial for World of Warplanes, I opted for its competitor, which seems better suited for the inept like me.  I was able to get out there and be a target for other players while bombing at least.

In New Eden our gate camp deployment to the Curse region was wrapping up almost as soon as it started.  It felt like we had just snuck in.  It was time to go home to the quiet of Deklein for a while and wait for the Rubicon expansion.  While there I finally bought my first capital ship, an Archon carrier.  It went for its first jump and then stayed docked for almost a year.  Of course, I found out I had a lot of stuff sitting in hangars around New Eden.  Nine million things, to put a number to it.  And CCP was setting up classes for new players… which was great if you lived in the European time zone.

I was pondering the “journey vs. destination” question with MMOs while feeling a bit wistful that World of Warcraft holidays were not offering much new.

Marc Pinkus, founder of Zynga, declared he was bored of games.

And we finally ditched AT&T DSL for Comcast cable-modem internet, resolving the bandwidth sharing problems at our house.

Ten Years Ago

In one of the worst kept secrets in video game development it was announced that BioWare’s MMO project was in fact Star Wars: The Old Republic.  Their subscription goals were, of course, quite modest.

I celebrated my 15 years of playing Sojourn/TorilMUD with the first in a series of posts.  Nostalgia FTW!  And I guess that makes this the 25 year mark.  My, how time flies!  I probably need a post about that.

And speaking of Nostalgia, Tipa was out looking for EverQuest blogs.  I’m not sure any were discovered.  EverQuest itself launched its fifteenth expansion, Seeds of Destruction, which brought NPC mercenaries to the game to assist players.

The instance group formed up a guild and was running in Warhammer Online.  We had our best night and our worst night, plus a few that were somewhere in between.  All in all though, things were not as exciting as we had hoped.

Mythic was trying out incentives to get better server balance while starting to talk about new stuff coming soon.  Not a word about the quest log however.

In EVE Online Potshot, Gaff, and I were playing with fleets and I was flying a shiny new ship.  Also the EVE Blog Pack was defined.

Finally, I stared logging into World of Warcraft again to get things lined up for the upcoming Wrath of the Lich King expansion.  I managed to survive through the controversial scourge event and was intrigued by the shiny new achievements.

Fifteen Years Ago

A shooter named Call of Duty launched.  Now Activision’s annual revenue pretty much depends on shipping a sequel to it.

Lineage II launched as well.  The successor to the original Lineage, which was in last month’s post celebrating its 20th anniversary, it had the usual problem of MMORPG sequels in never living up to the success of the original.

Twenty Years Ago

The Rise of Rome expansion came out for Age of Empires.

Thirty Years Ago

The Sega MegaDrive launched in Japan.  Mentioned mostly because I ended up with a Sega Genesis, the name used in the US, a few years later.

Forty Years Ago

Really, am I going back that far now?  Yes I am!  Back in October of 1978 Space Invaders arrived in North America.  I posted about that event.  It was a big deal back in the day.

Most Viewed Posts in October

  1. Burn Jita 2018 Aftermath
  2. Honest Game Trailers – Animal Crossing
  3. Burn Jita Back for 2018
  4. Rift Prime Time
  5. SuperData and the Rise of Fortnite
  6. February in Review
  7. Spring Movie League – Cats and Birds and Bruce
  8. Do You Wear the Mask or does the Mask Wear You?
  9. Rumors of Future Daybreak Projects and the End of EverQuest
  10. H1Z1 – Going Live in Time to be a Zombie
  11. Extra Credits – Picking at the Lockbox Thing Some More
  12. How Many People Play EVE Online?

Search Terms of the Month

seagels stop it now
[It is spelled “Seagal” and he’s just the cook]

what game has more people playing everquest 1 or everquest 2 in 2018?
[The original by all reports]

sylvana windrunner rule 34 animated
[Really?]

epic journeys and random encounters (world of warcraft) hentai
[I was with you until that last word]

china gay 3d game pc
[The state probably won’t okay that]

EVE Online

The Pearl Abyss acquisition of CCP was finalized and there was EVE Vegas.  While the latter brought news of the future, my time in game was actually pretty low key.  I did get my one kill mail in for the month as I joined in on shooting one of Pandemic Horde’s high sec structures.  Otherwise I spent some time with the Crimson Harvest event and that was about it.

It has been a bit of a tough month on third party sites.  First Total EVE went down due to a problem with their provider.  Then EVE Files which, among other things, hosts the null sec influence maps, had a RAID failure and went down, taking with it a lot of New Eden history.  The influence maps are created elsewhere, but have been publicly archived on EVE Files.  There are backups, and Chribba started moving some of the videos stored there to YouTube, but how this will work out is unclear.  And then there was a scare with the DOTLAN infrastructure earlier in the month.  The EVE Online ecosystem is fragile and getting more so as it ages. [Total EVE is back up.]

And then there was the Monthly Economic Report for September, which failed to materialize this month.  I don’t know if that is over as a thing, but this is the first time CCP has missed a month since they got serious about it over two years ago.

EverQuest II

I made my way to level 100 at last, though that doesn’t seem like much of an achievement when I tell you I started at level 96.  But that leaves out the real adventure of returning to the game, which is simply figuring out where to go.  Anyway, I paused for a bit at level 100 to do some of the Halloween event stuff.  That was probably to stave off deciding on which path to choose now that I am at 100.  This is never easy.

Pokemon Go

I made my first “Best Friend” in Pokemon Go.  It happened to be my wife, so true in game as in the real world.  It turn out that making a best friend yields quite a good chunk of experience.  Here is what you get by levels of friendship:

  • Good Friends – 3,000 xp
  • Great Friends – 10,000 xp
  • Ultra Friends – 50,000 xp
  • Best Friends – 100,000 xp

I was about 40K shy of level when the best friend event happened, which pushed me right into level 34.  Still a long way to go to level 40, but I have some more friends on my list to help me along as our friendships level up.  You do need to send 90 gifts to get to the best friend level, and my current problem is always running out.  I need Pokestops to be more reliable at dispensing gifts.

There was also the introduction of 4th generation into the game, which gave us all new Pokemon to catch.  That helped boost my Pokedex count.

Level: 34 (+1)
Pokedex status: 363 (+24) caught, 375 (+18) seen
Pokemon I want: Dragonite… pretty much no progress on this
Current buddy: Wailmer… past 330 candies now

World of Warcraft

Sort of stopped playing WoW it seems.  This is me being me.  At some intellectual level I want to finish up the Kul Tiras campaign and get my main to level 120, but somewhere deep within me is the bit that gets me to log in and play, and that bit isn’t having it.  Oh well.  This seems to be following my usual pattern of diving into a new WoW expansion, playing for a bit, then going away for six months or so until the issues are settled.

Hallow’s End did get me logging back in some, but the mount of the Headless Horseman still eludes me.  While waiting for the queue to pop my main hit level 118.  Who is the slowest to level now, eh?

Coming Up

BlizzCon is the day after tomorrow.  Those at the event or watching from home with the Virtual Ticket don’t get a cute pet or mount in WoW this year.  Instead it will be a chance to try WoW Classic.  The Barrens and Westfall will be available to download and play.  I expect this to be examined in minute detail and the topic of articles and blog posts for at least a week afterwards.

There was word that we might get the LOTRO legendary server on November 6th, but there is no official announcement that I have seen.  And the LOTRO Twitter account later denied everything.  It would be nice if there was a date front page, center on the LOTRO web site.  The problematic nature of this server aside, SSG failing to do a decent promotional run up to its open… which, again, would be well served by something like a big count down timer to build up some excitement… is just typical of how the game has been handled for over a decade.  There is a quote from Tolkien that I can’t find at the moment, about the race of man failing to live up to its potential that seems to fit very well to LOTRO as well.

There will also be the new expansion for EverQuest II coming on the 13th.  I’m still too far back to worry about buying that, but it will unlock some new content and more crazy stat boosts.

And then the word is that WildStar will be shut down by the end of the month, so it is your last chance to take a look… before somebody gets an emulator project off the ground.

Finally, Daylight Savings Time ends in the US… for locations in the US that observe the change… this coming weekend.  It will be slightly less dark when I drive to work now.

Monday, October 29, 2018

SuperData Shows the WoW Surge Fading and LoL Still Down

Here in the last days of October SuperData Research finally has their September sales chart out for us.  I was a bit worried after they were acquired by Nielsen that they might stop feeding us this ranking regularly.  Now if I could just get CCP to give us the September MER as well.

Anyway, to the chart.

SuperData Research Top 10 – September 2018

Last month saw the Battle for Azeroth surge for World of Warcraft, which jumped it up to second place on the PC 3nd of the chart, putting it ahead of League of Legends for the first time in the history of this monthly report.

However that head of steam didn’t seem to last, even with Blizz offering a special mount if you would just commit to a six month subscription.  WoW dropped to fifth position, though that still put it a bit ahead of its perennial seventh place slot, so maybe some people jumped on the mount bandwagon.  Of course, if they paid for six months in September then they won’t have paid anything in October, so we’ll see if WoW drops more next month.

WoW’s loss was LoL’s gain though, as Riot’s game moved up into second place as the constant top four on the chart were locked in together again, having also pushed Monster Hunter: World down from fourth to seventh spot.

PlayerUnknown’s Battlegrounds grabbed sixth position ahead of the so-popular-the-NHL-banned-it Fortnite, which came in at eighth.  Rounding out the list are a couple of the usual suspects from the bottom of the list, World of Tanks in ninth and CS:GO in tenth.  Hearthstone, which made the list last month, fell off for September.

In the middle, the console chart has Destiny 2 at the top, most likely due to the release of the Forsaken DLC last month.  Marvel’s Spider-Man, a new release, captured second place, while FIFA 19 came in at third place.  Fornite, last month’s top entry, sank to fourth place in the face of this new content, with NBA 2K19, another new release, close behind in fifth.

FIFA 18, apparently not completely sapped by the release of its successor, stayed on the list in sixth position.  Call of Duty: WWII fell to seventh, but stayed ahead of the fresh Shadows of the Tomb Raider in eighth.  2013’s Grand Theft Auto V, which has stayed on the list, and even topped it at times despite its age, stayed alive in ninth place while PlayerUnknown’s Battlegrounds showed back up in tenth.

Among the titles pushed out of the way was Blizzard’s Overwatch.

Then on the mobile end of the chart, there was only a minor re-arrangement of last month’s titles, with Pokemon Go holding onto third position and Candy Crush Saga moving from tenth to seventh spot.

Other items from the report:

  • FIFA 19 scores best digital launch in franchise history. We estimate FIFA 19 digital console units grew 18% compared to FIFA 18 last year. Sales for the digital launch of FIFA hit another record, although the series continues to lag other AAA franchises in terms of download rates.
  • Destiny 2 gets a big boost from ForsakenDestiny 2 topped our digital console rankings this month on the back of the new Forsaken expansion and an increase in deluxe edition purchases. Over 60% of all monthly active users purchased the expansion.
  • Marvel’s Spider-Man is Sony’s biggest launch to-dateSpider-Man sold 2.17 million digital units on PS4 in September, excluding download codes bundled with console sales, just edging out God of War‘s launch earlier this year.
  • NBA 2K19 marks a new franchise peak – but with a caveat. While NBA 2K19 digital console unit sales were up year-over-year from NBA 2K18, growth fell short of the rate seen in the past couple of years.It should be noted that this year’s iteration of the game launched earlier in the month.

Friday, September 28, 2018

The Lesson of Club Penguin Island

If you assume your customers are loyal to your product and choose to test this you may be disappointed.

Back in the early 2000s the cable company sent me a letter.

When we moved into our house it had the old dual-coax A/B cable connection that had be installed back in the 70s.  It was a bit annoying, but HD wasn’t a thing for TVs yet so it didn’t really matter.  The TV worked, I had our ReplayTV DVR running with it just fine, I didn’t really think about it much.

The letter said that they would no longer be supporting the old network and we needed to call them in order to arrange new service.

Now I had to think about our TV service.  So I went out and compared deals and ended up calling DirecTV to get their package that included the receiver with Tivo integrated. (Based upon the recommendation of a friend who worked at ReplayTV no less.)

When I had that set I called up the cable company to cancel my service.  The agent wanted to know why I was cancelling and I explained that their letter said I couldn’t keep my current service so I went shopping for a replacement.  The agent said that I actually had almost five years until my current service would be discontinued, something not mentioned in the letter.  I told the agent that it was too late, I already had the new service installed.  And that was that.

Most people are happy enough with what they have in a lot of areas of their life.  But if you make them focus on a particular area, especially if you threaten to take away their happy situation, they may decide that there are better options out there.

And so it went with Club Pengiun Island.

Penguins go mobile

Back in March of last year Disney closed down the long-running web MMO Club Penguin, a game that had over 200 million registered users over the course of its twelve years online.  It was past its prime for sure, and was looking a little long in the tooth, but it had an audience that was still committed to it and could have carried on for years based on the groundwork that had been laid.

But for Disney, MMOs and web games were apparently yesterday’s news.  Mobile games were the new frontier.  And so they developed Club Penguin Life, a mobile game using the Club Penguin IP.

And, to be sure that it was a success, Disney closed Club Penguin the day before Club Penguin Island launched.

This actually worked out worse than I predicted.  I thought Disney had enough muscled to force Club Penguin Island to be a success.  I was wrong.

Of course the Club Penguin players were angry and in no mood to favor Disney with their presence.  Plus, the new game was on a different platform, so if you were playing on the PC you were probably more likely to just move to another PC game.

Reports said the game wasn’t ready for prime time.  Club Penguin Island had server issues and a host of bugs to address over time.  Meanwhile, even those fans of the old game who were willing to come over found Club Penguin Island unable to compare to the original.  An MMO that has been able to grow for a dozen years has more content than you can reproduce on a new platform in a short time.

Things were off to a rocky enough start that by the eight month mark Disney had a beta out for a PC version of the game, no doubt in hope of finding some of the users they lost when they skipped platforms.

Basically Disney betrayed their installed base, switched platforms, and offered an inferior experience, but thought it would all work out just fine.

It did not and yesterday the company officially announced that Club Penguin Island would be shutting down.  Text of the announcement quoted for posterity:

To our Club Penguin Fans and Family:

There’s no easy way to say this but after 13 incredible years, Club Penguin will be sunsetting at the end of this year. We’ll be providing players with all the necessary information in the coming weeks via in-game messages and updates here on Island News.

Thanks to you, Club Penguin has been more than a game; it’s been a global community where you have gathered to socialize and express yourselves. In a time when games come and go within months, it was one of the longest-running kids’ games of all time and at its height, had over 200 million accounts. Players from countries around the world showed their commitment to the game by adopting 25 million Puffles and creating over 200,000 videos.

When we replaced the original Club Penguin game a year and a half ago, we always strived to make Club Penguin Island the best mobile successor to the original game. From day one of development, Club Penguin Island has been a true passion project for everyone here at Disney but, the time has come for the party to end.

Thank you from the bottom of our hearts for your continued dedication to the Club Penguin and Club Penguin Island games and for being a member of our family. We are so grateful to have shared in this journey with you. We’re excited to bring you more new experiences around all of Disney’s beloved characters and stories across all platforms.

Please look out for more information soon and as always, waddle on.

– Club Penguin Team

I find that message to be somewhat disingenuous as for a lot of Club Penguin fans, the actual game was shut down back in March of 2017 and the stats they are quoting are heavily weighted towards it.

Still, I am sure that the fans of Club Penguin Island will be disappointed all the same.  And those working on the game found themselves facing unemployment as well.

The actual shut down date hasn’t been announced, but I imagine Club Penguin Island won’t be around to ring in the new year.

Coverage:

Tuesday, September 25, 2018

The World of Warcraft Diary Kickstarter Clears Nearly $600K

In something of an amazing turn around, or a demonstration of how well things can go when you do it right, the second Kickstarter campaign for the World of Warcraft Diary closed up earlier today having brought in $598,999 from 8,379 backers.

The book to come

Considering the ask for the campaign was a modest $10,000, that is quite a feat.

In fact, the second campaign was almost the opposite of the first one back in March, which asked for $400,000 and couldn’t even get to $10,000.  Instead the new campaign reached 10x its goal in the first 24 hours and averaged over $43,000 a day over the course of the campaign.

That is a wild success by any measure and along the way The World of Warcraft Diary became the highest funded non-fiction book on Kickstarter.

This is an example of getting everything right after having done many things wrong (no advance notices of the campaign, no press build-up, no kind words/backing from Blizzard, asking for too much money, and not having a plan for updates).

The campaign also again shows that Kickstarter is better for some things, discreet projects like books or other art, and less good for more complicated things like video games, especially online massively multiplayer video games and Minecraft servers.

The promised date for delivery for the book is December 2018, so in theory I might get my copy by Christmas.  Yet I suspect it will be late.  Not every project I have backed has been long delayed, but I think the closest any project has come was to show up a month late.  It will be something for me to read early in the new year I hope.

Thursday, September 6, 2018

WildStar to Succumb at Long Last

Back in 2013 it was WildStar and The Elder Scrolls Online who were going to buck the free to play trend as both pledged to make MMORPGs that were able to sustain the monthly subscription model.  The Elder Scrolls Online didn’t want to pollute their game with the necessary evils that come with free to play and WildStar thought they had an out in their PLEX-like CREDD idea.

WildStar went live in June of 2014 while The Elder Scrolls Online was up and running in April of the same year, and before too long it became a coin toss as to which would have to go free to play first.

The Elder Scrolls Online blinked first and announced the end of mandatory subscriptions in January of 2015.  WildStar held out until May of the same year before announcing a free to play option.  Neither made it a full twelve months before they had to conform to the reality of the market.

But, while The Elder Scrolls Online went on to adapt and even thrive, the same could not be said for WildStar.  It got an initial boost, but soon sagged.  Likewise, it jumped on to the Steam bandwagon looking for more players, only to find little help and mixed reviews on that front. In the mean time its low revenue numbers stood out every three months in the NCsoft quarterly reports, until NCsoft stopped listing the game at all in in its reports.

NCsoft Sale by IP – Q2 2017 – No WildStar mentioned

And so the death watch began.  NCsoft, which had built up a reputation for rather brutally shutting down games that were not making the cut, including the beloved City of Heroes, inexplicably let WildStar linger on.

The time has finally come.  A story over at Kotaku indicated that staff were informed at a meeting today that Carbine, the studio founded by former World of Warcraft devs who went on to create WildStar, was closing and the game would be shutting down.  The statement quoted was as follows:

Today, we are closing Carbine Studios and will begin the process of winding WildStar down to ultimately shutter the game,” NCSoft said in a statement. “WildStar players who have spent money within the game will be refunded purchases from July 1, 2018 until the payment system is shut off. We are also in the process of identifying the teams that will be doing the work to bring WildStar to a close. These decisions are very difficult to make and we are in the midst of shifting as many of our teammates as possible into other roles within the organization.

It isn’t clear how long WildStar will remain up and running, but with the staff having been given their notice, it cannot have much time left.  If you want a last look at the game I wouldn’t wait around.  Log in now to get your fill and take your final screen shots.

As of this post the WildStar web site is still up and advertising the game as normal, inviting people to create accounts and come play.  No word of the closure has yet been posted though one of the community team did confirm the story in Kotaku in the forums.

Coverage:

Sunday, August 26, 2018

SuperData sees League of Legends Slip and Fortnite Possibly Peak

With the end of August at hand SuperData Research has their digital revenue numbers out for July.

SuperData Research Top 10 – July 2018

For only the second time since I have been covering this monthly update League of Legends is not in first place on the PC side of the house.  The last time was back in March, when Dungeon Fighter Online overtook the dominant MOBA.  As happened then, I am not sure if LoL sagged a bit in July, DFO saw a surge, or if the two are just close enough in general that this should happen more often.  Certainly last year’s revenue summary from SuperData had LoL out in front by nearly half a billion dollars, but that could have changed.

Otherwise the usual top four remain secure again at the top of the list as PlayerUnknown’s Battlegrounds, which disturbed the status quo by jumping into third place last month, fell back into sixth place behind its nemesis Fortnite.

World of Warcraft held onto seventh place overall and World of Tanks held eighth again while DOTA 2 and CS:GO swapped spots from last month, leaving no newcomers on the chart for July.

On the console chart Fornite held onto its top position, with FIFA 18 behind it in second again.  GTA V had a new update which helped the five year old title roll back into third position.  No Man’s Sky got some good press with its latest update as well as launching on XBox, helping it into an impressive sixth spot while Overwatch fell off the list for July.

When it comes to mobile Honor of Kings stayed in its usual top position while Pokemon Go held onto the third rank spot it achieved last month.  Candy Crush Saga, the perennial match three title on the list, stayed in eight position for the month.

Other items from the SuperData monthly report:

  • Fortnite’s peak may be behind us. Fortnite revenue is up only 2% from June. Growth was modest despite Epic releasing Season 5 of the game’s battle pass midway through the month.
  • No Man’s Sky has its best month since launch. No Man’s Sky generated an estimated $24 million across all platforms in July after releasing its much anticipated NEXT DLC and launching on Xbox One. Over two million players were active in July, a 10x increase from June.
  • Overwatch revenue continues to slide despite consistent playerbase. Overwatch additional content sales across all platforms declined year-over-year and sequentially from June. On the other hand, monthly active users increased due to a free-to-play weekend and the release of a new playable Hero.
  • Grand Theft Auto returns to form with “After Hours” update. We estimate GTA Online had its highest earning month of the year so far, and second only to December 2017 for highest month since launch.

Wednesday, August 1, 2018

It Is Blaugust and What Should I Even Write About?

Blaugust is upon us.  We are off and running.  If you want to see everybody involved, I am trying to keep the list I made up to date on my first post about this year’s Blaugust.

Blaugust Reborn

And according to the organizing post this week is:

  • August 1st – August 7th – Topic Brainstorming Week – posts about ideas for topics that the participants can then mine for the rest of the month.

After a dozen years you might think I have a plan here, a guide as to how to crank out a post almost every single weekday for year after year, with enough ideas left over that I have to double up some days or move into the weekends.  According to my eleventh anniversary statistical nightmare post, I had written, on average, 1.097 posts per day over the life of the blog up to that point.

And I seem to be keeping on that track.  I wrote 34 posts just last month, 32 in June, 31 in May, and 32 in April.  You have to go back to March to find me slipping under one a day, and then I wrote 27, which is still more than my target of one every weekday.

So how do I manage this?

I’ve covered bits and pieces of this before, especially during the old Newbie Blogger Initiative, where I tried to dispense what little practical advice I could muster.  In a lot of ways blogging is a very personal thing and the topics I pick and the way I go about writing work for me but likely wouldn’t work for you.  Different experiences, different lives, different values, all sorts of things drive what we do.

But I will straight up say that one piece of advice I gave out during the 2015 NBI stands pretty true:

And Low standards. I cannot emphasize how much just wanting to write something, versus wanting to write something good, helps out.

A lot of days it is that simple.  I don’t want to write something epic or filled with deeper meaning or pithy quotable passages or that is headline news and gets thousands of page views or retweets.  I just want to jot down something about video games I am playing.  Some observation or change or marking or a current or past event.

There is a strong nostalgia thread in what I write, or a history thread if you prefer.  I am still cranking out posts about TorilMUD, an online game I started playing back in late 1993, which was almost 25 years ago on my calendar. (I actually have three more posts about TorilMUD in draft form, so we’re not done there yet.)

But in writing about that I often come across things I wish I could remember or had written down some place.  I wish I could remember, as an example, the start and end dates of the various iterations of the MUD.  So, to some extent, knowing that I am missing so much information on games I have played in the past drives me, and that is basically everything before late 2006.

There is the difficulty of finding some of that information.  Yes, WoW is pretty well documented.  I can find a screen shot of Captain Placeholder when I need it.   But there is this line in the late 90s, before digital cameras were everywhere and when disk space was at a premium compared to now, where information dries up pretty quickly.  And even more recent but smaller games can pass by without much coverage.  And none of that marks what I was doing at the time.  I need to do that, and to do that I must write!

So you might reasonably expect this blog to have a lot of very short posts.  I think one every weekday is too few for my state goal.  So how am I doing so far this year?

2018 Site Stats Through July 31

So I am writing about a post a day.  July 31 was the 212th day of the year.  But I am writing what many might consider longer posts.  An average of a thousand words each feels like a lot to me.  I will run on.

Sometimes I run on to capture details that I know I will want.  Often in my EVE Online posts about fleet operations I will mention things that happened in the fleet, like an argument breaking out over BBQ sauce, because that flavor… heh… my memories when I go back and read the post a year later.  Other times I run on in order to pile up a few things into a single post, so rather than three posts about World of Warcraft I might end up getting everything into one longer post.

Sometimes I wish I would just opt for shorter, single topic posts.  It makes going back to look for details easier at times.  But pushing things together also has value in at least establishing context and relationships between topics.

And, of course, I cheat a bit as well.  I have a structure to some of my posts.  There are posts that recur monthly, or even weekly in the case of Fantasy Movie League, which give me something to write about on a regular basis.  Knowing that on Wednesday I have a post already can be a help.  Knowing that the last day of every month will be the Month in Review posts is nice.  And that is one I can start working on in advance.  I already have the bulk of August in Review written, since those posts are mostly the looks back to what was going on a year, five years, and ten years ago.  And knowing that I am going to do a post about the New Eden Monthly Economic Report and SuperData’s digital sales charts fills in some of the gaps.  Some times it is nice to have a regular topic.  It is almost a day off.  And then things get busy and I have a dozen topics I want to write about and I end up doubling up on those days all the same.

Back in the early days of the blog, maybe through the first three years, I used to feel I had to play a lot of new MMOs in order to keep things interesting for both myself and the reader.  I played games simply to blog about them.  I am pretty sure that explains Warhammer Online.  Writing about a new game gives you lots of topics to delve into and also gets you more page view.  New is much more likely to attract people than old.  But with the old comes history and evolution over time.

Then there is the time factor.  Where does one find the time?  Again, I’ve already written on that.  People find the time to do the things they really want to do.  If you see somebody’s blog and say wistfully to yourself that you wish you had the time, you’re only kidding yourself.  I tell myself I wish I had the time for all sorts of things.  And I do have the time.  I just choose to spend the time elsewhere.  In the end that is how you know what is really important to you.  I spend time writing about video games, often more time that I spend playing them on a given day.

And here we are more than a thousand words into a post… again… and I haven’t even thrown out any actual concrete ideas about which one might write.  Typical me.  All theoretical, no practical.

Then again, by my own philosophy, I shouldn’t worry too much on what I should write about and focus more on writing something.  It is better to write something than nothing at all.  When in doubt, make a list or do some bullet points.

Or you could just do what Syp wrote, which is far more to the point.

Tuesday, July 3, 2018

Pillars of Eternity Free for Amazon Prime Members

I mentioned last month that Amazon had five free video games for Amazon Prime members.  All you had to do was link your Amazon Prime account to your Twitch account and you could select and download the games.

This month, to coincide with Prime Day and such, Amazon has a bunch of games available.  Each are available only for a couple of days, and the first on the list is the excellent Pillars of Eternity: Definitive Edition.

Pillars for Free

That game is only available through the end of the day tomorrow, July 4, 2018.  So if you’re reading this after that date, it’s gone.

To claim the game you need to have a Twitch account and have the Twitch Client installed.  The Twitch Client used to be the Curse Client until Amazon bought Curse and Twitch and combined them.  It still keeps your WoW addons up to date, but you can also watch Twitch on it… and download free games.

When you have that setup you can go to the Twitch Prime page, login to your Twitch account, link your Twitch account with your Amazon Prime account if you have not done that already, and then claim the games in which you are interested.

Once you have click claim on the web site the game will be available to download in the Twitch client.

Other games are available over the course of the month.

Twitch Prime free games for July 2018

Amazon is clearly trying to push Twitch into the arena of online game sales to compete with Steam, GoG, and whoever.  As Ars Technica points out, the Twitch interface is a long way from anything like Steam when it comes to information or utility.