Showing posts with label September 06. Show all posts
Showing posts with label September 06. Show all posts

Monday, September 6, 2021

Dealing with Mudflation

A few weeks back on The Meta Show The Mittani characterized CCP’s attempts to fix the EVE Online economy as an attempt to roll back mudflation.  And that seems to fit the bill as to what they have been attempting over the last few years really.

Mudflation goes back to… well, as the name implies, MUDs and their economies.

Much has been written about the economies of online games, but my early experience with mudflation was around TorilMUD, which was big enough to have a player economy, but not big enough to absorb the faucets over time.

Mudflation generally refers to the growth of both power in online games and the effects of the uninterrupted flow of cash from drops, quests, and what not into the player economy.

In TorilMUD both aspects hit the game.  Power creep was generally part of the introduction of new raid zones.  If somebody made a fancy new zone for players to attack, they would seed it with some desirable gear, a bit better than you could get in some of the older zones.  That made people run the new zone to get the drops that they wanted, but also made older raid zones a bit easier to run.

For example, way back in time, the City of Brass in the Astral Plane was a tough zone for a raid group.  It had some nifty stuff, but groups primarily went there because it had drops for a couple of epic spell quests, including one of the druid spells… creeping doom or moonwell, I forget which this far down the line.  You needed a fire protection item, you needed to have fly cast on you, several of the fights needed very specific group compositions.

As new raid zones came in and gear got better overall, City of Brass became a bit of a cakewalk.  Part of that was the raid leaders learned all the tricks over time, what you could skip and how best to approach various bosses, but a lot of it was that we were all just now over-geared for the zone, so that save for one boss fight a run was rarely in question. (Unless Mori was running the raid, in which case we might all wipe just traveling through the Astral Plane and spend the next three hours recovering from that.)

The TorilMUD solution to this over time was to redo gear, generally by hitting it vigorously with a nerf bat until zones were, if not hard, but at least not a walk over.  Often the devs came for specific things.  There was the great war on haste items.  I remember Meclin lent me a pair of grey suede boots, which were haste items when he took a break and I traded them for some gear that was a big upgrade for me and then, two weeks later the devs nerfed them into oblivion.  I offered to go buy a pair of grey suedes for him when he returned to the game.  They were cheap because nobody wanted them anymore.

Part of the issue for TorilMUD is that it has had a level cap of 50 since 1993, so adjusting gear was the go-to solution.

Then there was the economy.  For some time after a pwipe, and I went through four of those, a player economy would grow and flourish.  I wrote a post about how we used to handle sales by yelling about our wares back in the old days.

TorilMUD was a game of many faucets and few sinks.  As usual, life was hard when you were level 1 and could barely afford the copper needed to buy a ration to eat.  But as you went on and looted every coin and sold every bit of junk to a vendor… we used to race off to the Faerie Forest with every crash/reboot because there were things we could sell available at such a reset… you eventually could cover your needs, then buy a few luxuries, then had excess.

When everybody was hungry, the economy thrived.  When people got fat, when the streets were running with gold, then the economy would die.  Basically, gear had value and coin did not, and who trades something of value for no return?  And when somebody did want to buy/sell something, it was for an obscene pile of coin.

That problem was never solved, save through the community itself.  People were generous in donating gear and when there was no demand, people stopped farming low level gear to resell.  But if you wanted to buy gear, pay money for an item, you were likely out of luck. (Except maybe for that tinker’s bag in the Faerie Forest.)

Both of those aspects of mudflation have carried on into modern MMORPGs.

In fact the experience of early EverQuest was very much a replay writ large, right down to people shouting to advertise their wares in the tunnel in The Commonlands.

The Plane of Knowledge kills all this eventually

The EQ developers had a different way out… a route that actually ran with gear inflation… which was expansions.  If you pile on some levels or some AAs to earn, a bit of story, and a pile of new gear to grind for, then you kick the gear inflation can down the road.  As long as you keep making expansions… and the EQ team was doing two expansions a year at one point… and don’t go crazy, you can sustain this for quite a while.

The economy was still a bit nutty in Norrath.  They had to turn off gravity in the Bazaar, the official player economy center, because you needed to haul huge amounts of platinum coin around to buy things, and woe to anybody who forgot to bank their coins before stepping out of the Bazaar, because you would find yourself weighed down, unable to move.  I’ve done that.

World of Warcraft had adopted pretty much the same point of view, at least up through the Battle for Azeroth expansion.  They did a gear squish at one point, just to reign in numbers, but gear progression through expansions was still pretty much the same; new expansion green gear was likely better than your old expansion purples.

And the team at Blizz made old raid tourism a thing for pets and transmog gear, so your inflated power could be used to go back and collect stuff you missed in past expansions.

It wasn’t until Battle for Azeroth that they started to feel that the “more levels with every expansion” model might be reaching the point of absurdity, so we got the great level squish before Shadowlands hit.  For me the jury is still out as to whether that was worth the effort, though it is hard to judge due to Shadowlands growing stale in the first six months and then the hostile workplace lawsuit hitting the company.

Regardless, I suspect that a level squish like that is a luxury that few titles can afford.  I am sure the EQ team feels the pain of having a level cap at 115 and 27 expansions to sort through.  I am not sure how Neverwinter managed it, though I suspect their plan was not as ambitious.

On the economy front Blizzard has just run with the inflation model, even expanding the gold cap over time.  Each expansion hands out more gold, but they add in a few fancy gold sinks… mounts and bags and what not… to try and offset that.  I am sure that WoW Tokens helped at least redistribute some of the hoarded gold in the game.

But the player economy isn’t critical to the game.  There are servers where the economy is totally screwed up, where the auction house is bad, but you can mostly ignore it.  You do quests, get gear, earn faction, get enough gold to buy from NPC vendors, and go on with your life and adventures.

It has actually been a bit amusing to watch the economy change in WoW Classic with the unlock of Burning Crusade Classic.  We would go out of our way to finish a quest with a one gold reward in vanilla.  In Outland the quest rewards are throwing gold compared to what we’ve been used to, and the market reacted.  People got rich, prices went up, and things moved along.

Still, the auction house it options.

Which brings me back to EVE Online, where started about a thousand words back.  CCP has been doing something that I have not seen before in an online game.  CCP has been trying to stuff the economy side of the mudflation genie back in the bottle.

After introducing all the changes that led to the current situation, epitomized at one point by the Delve Time Unit, CCP had a change of heart/staff and started down a path to reduce the wealth being accumulated in New Eden.  Rorqual mining was repeatedly nerfed as was supercap ratting.  Taxes on commerce were raised.  Anomalies were nerfed some more, then the whole ESS nerf was put in place to put income at risk.

CCP then got serious and went after mining and minerals, the core of the manufacturing economy, reducing ore yields, limiting where some minerals could be found, reducing the number of asteroids, and generally trying to starve the New Eden economy.

Most recently CCP redid industry.  Ship prices were already on the rise due to mineral prices, but CCP made certain ships, battleships and above, much more expensive to produce which saw a large downturn in production back in April.

A lot of effort has gone into throttling the economy, though after all that CCP threw some ISK at people for an event when they unlocked the ESS reserve bank keys.

July 2021 – Money Supply Over Time (with highlight)

While the money supply is down a bit from the June 2019 high, that last injection seems to have undone much of what they were attempting to achieve.

And CCP has promised that the starvation economy will be ending with changes slated for Q4 of 2021.  We do not know what those are yet, but I am very curious to see if there will be any tangible change resulting from these months and years of squeezing the economy.

For example, CCP loves when null sec goes to war.  Big battles with expansive ships set records and make headlines that help promote the game.  But this big economic squeeze has clearly impacted the war.

Yes, PAPI is claiming that the tax changes killed off their Tranquility Trading Tower revenues, which meant they could no longer finance the war, but that feels more like an excuse than major factor.

That said, making capitals and supercapitals more expensive to produce means that both sides in the war were much more careful about putting hard to replace assets on the line.  The tax change may not have ended the war, but the production change loomed large over how it was being fought and made those big battles CCP loves less likely.  Nobody wants to risk their big toys if they can’t be sure they can replace them.

CCP is in a tough corner, I will admit that.  If they think the economy is getting out of hand they cannot just add some more sinks in with the next expansion, a spiffy new mount or some such.  And the economy is vital to EVE Online in a way that few other games have ever managed.  Life goes on in New Eden because you can go to Jita and buy a new ship to replace the one you lost.  ISK has value in the economy.  Screw that up and the game breaks hard.

But I am still wondering if this effort will end up being an object lesson to other developers about how to, or how not to, deal with mudflation.

Sunday, September 6, 2020

Pandemic Binge Watching Part Three – The New Season

In parts one and two I went on about shows we started on fresh.  But the binge-watching life isn’t all about brand new shows.  Sometimes the agonizing year long wait ends and something you watched before comes out with a new season.  So I am going to cover a few of those shows we’ve watched and, in the process, answer the most important question: Do you need to go back and watch past episodes? (You should just watch everything if you haven’t started on a show, but if you’re up to date and a new season comes along, the question is valid.)

  • Homeland – Showtime production, most seasons on Hulu
  • 8 seasons total

We watched the first three seasons of Homeland way back in the day, back when it wasn’t clear that Carrie Matheson was really the central unifying figure of the show.  Also, I think we watched on DVDs from Netflix.  Somewhere along the way we caught season four.  And then, when surfing around for something to watch I saw that Hulu had all but the final season available, so off we went.

Carrie is clearly the center and a pattern is now apparent where she must at some point each season:

  • Fight with Saul
  • Make a bunch of promises she won’t keep
  • Screw over somebody who trusts her
  • Join forces with Saul
  • Go off her meds or otherwise off the reservation
  • Eventually turn out to be right

She is both the best and worse of the show.  Fortunately, there is a host of excellent supporting roles to hold things together when the script sends her off the rails and I find the stories interesting… though some seem very quaint given our current president.  Somebody agonizes over doing a mildly bad thing that Trump would approve in a heart beat.  I keep thinking, “Remember when somebody would resign over that?”

Now we just need to find season 8 to finish up the series.

Good for: A look back at some old school political and spy drama.

Do you need to rewatch past seasons: No.  Carrie will mouth enough connecting exposition about her current status with the agency and Saul to let you know where things stand.

  • Marcella – Netflix
  • Three seasons total

A psychological police drama about a detective who comes back to the force and is back following a serial killer who was active before she left.  Trouble at home and her of mental trauma play into her view of the world and make her a compelling character.  We burned through the first two seasons pretty quickly.

Good for: Somebody who wants an investigation that might leave unanswered questions

Do you need to rewatch past seasons: No.  For the first couple of episodes of season three you’ll think you have to, because nothing makes any sense, but eventually they explain.  Just ride it out.

The unorthodox time and space bending super hero story about a set of kids, all born on the same day, who were collected and adopted by one Sir Reginald Hargreeves who wants them for their super powers.  Crazy, compelling, interesting, and fun to watch.  I enjoyed it.  Season two just makes things all the more crazy and compelling.

Good for: Somebody sick of the scale of MCU.

Do you need to rewatch past seasons: Oh fuck yeah.  If you go into season 2 and haven’t recently watched the first season, you’ll end up having to pause and look things up just to keep things straight.  There are way too many moving parts.  They do a quick summary, but it isn’t enough.  If you don’t know their numbers and their powers by heart, just watch the first season again.

  • Killing Eve – BBC America, available on Hulu
  • Three seasons total

A charming, fresh, exciting new show in its first season, featuring spy craft and assassination in the current day, Killing Eve grabbed a lot of people  Then the show didn’t quite know what to do with itself after the first eight show run.  First season good, second season okay, third season… unsatisfying.  The Eve and Villanelle dynamic is what gives the show life, but they can’t always be sneaking up on each other I guess.  And Jodie Comer (who was also one of the Elizabeths in The White Princess which I mentioned in part one) plays the quirky Villanelle so well that even unsatisfying was fun at times.

Good for: Somebody in search of something that seemed charming, fresh, and exciting in 2018.

Do you need to rewatch past seasons: The past seasons are the good stuff.  If you dive right into season three you’ll feel a little lost, but I’m not sure you’ll care.

  • Lucifer – Netflix
  • Five seasons total

The devil has left hell and got himself a nightclub in LA… you’d probably think Vegas first, but really, LA is where he would go when you think about it… under the name Lucifer Morningstar.  He can help people get what they desire for a price.  And then he runs into Detective Chloe Decker of the LAPD and the whole thing turns into Castle set in LA with the devil rather than a mystery writer.

Still, I liked Castle for a few seasons.  The problem is that in both the main question is whether the devil/writer will finally get together with the homicide detective and you can only put that off for a few seasons before the question has to be resolved, after which the show dies.  Or, at least that was what happened with Castle.

It is dumb, and was a Fox show for three seasons, so there are a lot of episodes where the quality varies, but the actors are mostly good.  Lucifer his siblings and parents become part of the plot and they are often much more interesting than the petty grievances of mankind.

Good for: Somebody who wants a remake of Castle with the devil?

Do you need to rewatch past seasons: Nah, it really isn’t that deep.

  • Hanna – Amazon Prime
  • Two seasons total

Based on the 2011 film, there is a secret government super soldier program, some wolf DNA, some young girls, and… well… call it a girl’s school version Jason Bourne.  Lots of action, evil government operatives, top secrets stuff, and so on.  The first season was okay, though not all that memorable.  The second season goes a little more into project Treadstone… erm, UTRAX… and the girls, their school, and their mission.  Things are still over the top, but I found it more interesting.

Good for: Somebody who wants a girl’s school version of Jason Bourne?

Do you need to rewatch past seasons:  The first season is so narrowly focused that you’ll get by even if you’ve forgotten it.  Flashbacks and characters stating exposition will fill in the gaps.

Thursday, September 6, 2018

Daybreak and NantWorks to Put H1Z1 and EverQuest on Your Phone or Something

Too much has been announced today for me to fully process this tidbit of news about Daybreak, long a topic of study around here, and NantWorks, about which I can find little to nothing about on the web.  They are a holding company of some sort with a variety of ventures, all of which have the “Nant” prefix as part of their name.

It follows you as you move about the room!

So the two companies have announced a joint venture, a term that takes me back to the Gorbachev era and my Soviet Studies class… crap, this is Daybreak, I shouldn’t bring up Russians… but which has meaning outside of that context.  It is just where my brain goes.

Anyway, the press release has a lot of fluff and misdirection, but I think the upshot is that they want to join forces, each bringing their alleged expertise to create NantG Mobile, which will, if I am deciphering it correctly, end up with new mobile and Windows versions of H1Z1 which will now be called Z1 Battle Royale, because they haven’t changed the name enough already?

You will need to update the shirt

Do they want to take back the market from Fortnite, which ate PUBG‘s lunch after PUBG ate H1Z1‘s lunch by creating a new esports league complete with physical location?  Also, the LA Times will start covering esports in their sports section, because newspaper coverage was what was holding back esports all this time I guess.

Oh, and a mobile version of EverQuest as well.  Because reasons?

Anyway, the press release quoted for posterity:

NANTWORKS MAKES STRATEGIC INVESTMENT IN DAYBREAK GAME COMPANY AND ESTABLISHES VIDEO GAME PUBLISHING JOINT VENTURE, NANTG MOBILE

NantG Mobile to Co-Develop Next Generation Game Publishing Platform

LA Times Center and NantG Mobile to Establish E-Sports Leagues Across Multiple Games Beginning with Z1 Battle Royale, the Revitalized H1Z1 Battle Royale Game

Los Angeles – Sept. 6, 2018 – NantWorks, a diversified holding company, today announced that it has made a strategic investment in Daybreak Game Company, a leading developer and publisher of multiplayer online games. In connection with the investment, NantWorks has obtained a controlling interest in a new joint venture with Daybreak, NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms. In addition, the JV will now assume control and management of the current PC H1Z1 Battle Royale game. Dr. Patrick Soon-Shiong, CEO and Chairman of NantWorks and Owner and Executive Chairman of the Los Angeles Times, will join Daybreak’s board of directors.

Daybreak Game Company is the developer and publisher of the highly popular, first-ever standalone battle royale game, H1Z1®: Battle Royale, which is currently available on PC and has amassed more than 12 million players on PlayStation 4 to date. Its games portfolio includes the EverQuest MMO franchise, PlanetSide 2, DC Universe Online, The Lord of the Rings Online and Dungeons & Dragons Online. The San Diego-based gaming studio is privately owned by Jason Epstein, who serves as Chairman of the Board.

“Daybreak Games is pleased to have NantWorks as our investment partner to support and accelerate the growth of our company,” said Epstein. “Working with NantWorks, NantStudio and Dr. Soon-Shiong will allow us to maintain our cutting-edge development in the video game industry and to benefit from Nant’s technological expertise and reach as a resource.”

“I am delighted that our software capabilities at NantWorks, together with the creative expertise and infrastructure at NantStudio – which includes our low latency fiber network, will help accelerate the development of the platform at Daybreak, a company with history dating back to its origins as Sony Online Entertainment,” said Soon-Shiong. “Their achievements in the development of gaming technology have contributed greatly to this emerging field of virtual sports and we view this medium as an important media engagement engine.”

“Daybreak’s well tested game engine currently running Everquest and H1Z1, combined with the proprietary next generation mobile game engine which we will develop and launch in the joint venture, are platforms which will enable unprecedented scale and provide enjoyment to millions of simultaneous players,” said John Wiacek, NantG Mobile’s Head of Game Engine Development.

NantWorks is currently planning construction of an LA Times Center adjacent to the new Los Angeles Times headquarters in El Segundo. The LA Times Center will include an event space, LA Times production studio and e-sports arenas with fiber inter-connectivity at a global scale. The LA Times Center will serve as a convening hub for the community and a venue where NantG Mobile will establish e-sports leagues for multiple game titles, starting with Z1 Battle Royale, a revitalized PC-based version of H1Z1: Battle Royale.

Separately, the Los Angeles Times will soon be adding coverage of e-sports competitions in its Sports section.

“The growth of virtual sports has been explosive,” said Times Executive Editor Norman Pearlstine. “We look forward to covering all the major games companies, including Daybreak.”

So what does all that add up to?  What does it mean when they refer to Daybreak’s current games as just H1Z1 and EverQuest? (Though elsewhere they mention other games, including the ones the “publish” for Standing Stone.)  What does a “revitalized version of H1Z1″ mean?  And what are they talking about, this well tested game engine that runs both EverQuest and H1Z1?  Are we talking about the same EverQuest here, the one from 1999?  Or the one from 2004?  Or some new, as yet unannounced EverQuest that might be new enough to share engines with H1Z1?

And is this new esports league going to be different than the current esports league that Daybreak is doing so well with?

I do see that they very specifically got in that Daybreak is privately owned by Jason Epstein, a point they have been very unclear about in the past.

Anyway, we shall see if there are any follow up explanations or clarifications forthcoming, because it all seems about as clear as mud to me.

Hat tip to the esteemed Feldon, late of the EQ2 Wire, for spotting this.

Other coverage:

WildStar to Succumb at Long Last

Back in 2013 it was WildStar and The Elder Scrolls Online who were going to buck the free to play trend as both pledged to make MMORPGs that were able to sustain the monthly subscription model.  The Elder Scrolls Online didn’t want to pollute their game with the necessary evils that come with free to play and WildStar thought they had an out in their PLEX-like CREDD idea.

WildStar went live in June of 2014 while The Elder Scrolls Online was up and running in April of the same year, and before too long it became a coin toss as to which would have to go free to play first.

The Elder Scrolls Online blinked first and announced the end of mandatory subscriptions in January of 2015.  WildStar held out until May of the same year before announcing a free to play option.  Neither made it a full twelve months before they had to conform to the reality of the market.

But, while The Elder Scrolls Online went on to adapt and even thrive, the same could not be said for WildStar.  It got an initial boost, but soon sagged.  Likewise, it jumped on to the Steam bandwagon looking for more players, only to find little help and mixed reviews on that front. In the mean time its low revenue numbers stood out every three months in the NCsoft quarterly reports, until NCsoft stopped listing the game at all in in its reports.

NCsoft Sale by IP – Q2 2017 – No WildStar mentioned

And so the death watch began.  NCsoft, which had built up a reputation for rather brutally shutting down games that were not making the cut, including the beloved City of Heroes, inexplicably let WildStar linger on.

The time has finally come.  A story over at Kotaku indicated that staff were informed at a meeting today that Carbine, the studio founded by former World of Warcraft devs who went on to create WildStar, was closing and the game would be shutting down.  The statement quoted was as follows:

Today, we are closing Carbine Studios and will begin the process of winding WildStar down to ultimately shutter the game,” NCSoft said in a statement. “WildStar players who have spent money within the game will be refunded purchases from July 1, 2018 until the payment system is shut off. We are also in the process of identifying the teams that will be doing the work to bring WildStar to a close. These decisions are very difficult to make and we are in the midst of shifting as many of our teammates as possible into other roles within the organization.

It isn’t clear how long WildStar will remain up and running, but with the staff having been given their notice, it cannot have much time left.  If you want a last look at the game I wouldn’t wait around.  Log in now to get your fill and take your final screen shots.

As of this post the WildStar web site is still up and advertising the game as normal, inviting people to create accounts and come play.  No word of the closure has yet been posted though one of the community team did confirm the story in Kotaku in the forums.

Coverage:

CCP to be Acquired by Maker of Black Desert Online for $425 Million

Enemy on island. Issue in doubt.

-Commander Winfield Cunningham, Wake Island, December 1941

Well, we all knew things were not going well for CCP.  They had, near the end of last year, laid off a chunk of staff… again… after a new game, EVE Valkyrie, into which they had poured development time and resources failed to take off… again.

So we had to at least suspect that something was coming.  My double bonus extra credit prediction for 2018, made back on January first, was:

CCP will announce they are merging with, or being acquired by, another studio before the end of 2018.

Such was the mood of the time.  And while the year went on and we got bits of good news about games being made in partnership with other studios, with CCP’s main contribution being the EVE Online IP and art assets, I suppose nothing really changed overall.

Still, it was a surprise to see this tweet this morning.

In case that doesn’t come through due to AdBlock… or it getting deleted some day… it announces that CCP is to be acquired by Pearl Abyss, the makers of Black Desert Online.

I guess Pearly Abyss is a name we’ll be hearing a lot more now.

A new addition to the logo page

Venture Beat reports the price of the acquisition at $425 million.  That is less than the $1 billion that was being bandied about as a number by Bloomberg two years back, but still a sizable amount, but it is better than bankruptcy.

CCP has a press release up about the acquisition as well.  It says a lot of nothing, as such press releases must, but I’ll quote it here for posterity.

SEOUL – September 6, 2018 – Today, Black Desert Online developer Pearl Abyss announced that it will acquire CCP Games, the creators of popular spaceship MMORPG EVE Online. The deal outlines that CCP Games will continue to operate independently as a developer with studios in Reykjavik, London and Shanghai, while integrating the company’s extensive development and publishing expertise into Pearl Abyss’ operations for all current and future projects.

EVE Online is a space-based, persistent world MMO game, developed by CCP’s Reykjavik studio. The game first launched in 2003 and has since gained recognition for its scale and complexity with regards to player interactions in EVE’s single, shared game world. EVE Online is one of the most critically-acclaimed MMORPG intellectual properties (IPs) in North America and Europe, and one of the most extensive works of science fiction in the world.

Pearl Abyss CEO Robin Jung stated, “We are thrilled to have CCP Games join our team as Black Desert Online continues to branch out globally. CCP is a seasoned publisher with over 15 years of digital distribution experience and know-how. They have done an incredible job of engaging and maintaining their playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss’ general practices across all our games. I am confident CCP’s reputable IP and expertise in global publishing will help reaffirm our company’s dedication to developing and servicing the world’s best MMORPGs.”

“I have been seriously impressed with what Pearl Abyss has achieved ever since I first visited their website for Black Desert Online and subsequently became an avid player of the game,” said CCP Games CEO Hilmar Veigar Pétursson. “Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all – our players.”

Birgir Már Ragnarsson of Novator Partners and Chairman of CCP commented, “As lead investor in CCP for over 13 years alongside General Catalyst and NEA, we’ve seen CCP go from being a few dozen people strong to employing hundreds all over the world, with an ever-increasing customer base and multiple titles. CEO Hilmar V. Pétursson and his dedicated team have built a company that Novator and its partners are proud to hand over to Pearl Abyss and we wish them the best of luck in their future ventures.”

Pearl Abyss first launched its open-world MMORPG, Black Desert Online, in Korea in 2014. The game has received critical acclaim for its advanced graphics, seamless world, large-scale castle sieges and action-based combat system. Since Pearl Abyss’ initial public offering in 2017, the company has worked to secure competitive global IPs, such as EVE Online, through strategic investments and M&A activity.

Pearl Abyss saw record-high sales in the first half of 2018, following the launch of Black Desert Mobile in Korea. The company is looking forward to another strong year in 2019 with EVE Online and the upcoming global launch of Black Desert Mobile.

Deutsche Bank is acting as financial advisor to Pearl Abyss, and Kim & Chang is providing legal counsel. The Raine Group is acting as financial advisor to CCP Games, and White & Case LLP and LOGOS are providing legal counsel.

There is a Reddit AMA scheduled for tomorrow where, I am sure, we will be told everything is fine and nothing will change and that EVE Online will stay as it is or some such.

Hat tip to Rhavas… CCP Guard addressing the CSM

We will see some of this as well I am sure.

EVE Online Forever

And maybe it will be so.

But, having been through many acquisitions over my own career, in this stage of things it is in the interest of both companies to maintain the status quo and reassure everybody that there won’t be any significant changes.  That sort of news has to wait until the acquisition is complete and things have settled down a bit.

After all, everything was all light and happiness when SOE became Daybreak.  The layoffs came later.

So we’ll hear nothing of substance while those who love EVE Online fear the future and those who hate it hope that this will mean radical change.  The truth in the end will likely be less than anybody hopes for.  Expect a lot of memes.

(7:14:42 AM) directorbot@goonfleet.com: all characters must have at least 420 attack skill and 330 defense skill by next tuesday. If you don’t have the time to grind isk, you can purchase boosts from the store.

~~~ This was a broadcast from kcolor to opt-all at 2018-09-06 14:14:43.856271 EVE ~~~

I guess it might be time to see what Black Desert Online sells in their cash shop.

Coverage of the story:

Wednesday, September 6, 2017

Fall Movie League – The Labor Day of Our Discontent

I got a request last week in the comments on the final post about the Blogger Fantasy Movie League asking to keep on keeping on with the Fantasy Movie League thing and the posts related there to.  Since I planned to carry on picking movies, and since that is one more request I get from an actual reader than I get for most topics, I decided to carry on.

And so we move into a new season with what I will call the Fall Movie League to distinguish it from the previous season.  I put out a call for people to join it, first in the comments on that final post from the previous season and then in the final section of the August in Review post.

That, I will admit, was only slightly more effective than buying a yellow pages ad for the whole thing as far as the number of people who might see it goes.  But there it is.  I did get two takers, SynCaine of Hardcore Casual and somebody who I believe is Isey from I HAS PC.  Maybe.

And facing the three of this past weekend was a series of options aging before us on the screen even as we made our choices.

 Hitman's Bodyguard   $252
 Annabelle: Creation  $154
 Leap!                $134
 Wind River           $126
 Logan Lucky          $115
 Dunkirk              $106
 Hazlo Como Hombre    $93
 Spider-Man           $79
 The Emoji Movie      $73
 The Nut Job 2        $66
 Girls Trip           $64
 Tulip Fever          $63
 Despicable Me 3      $51
 Birth of the Dragon  $47
 Wonder Woman         $44

The big new film of the week, Hazlo Como Hombre, didn’t even break into the top five of the choices, possibly because it is Spanish.  And then there was Tulip Fever, not the sort of contagion to set the box office alight.

So the choice of anchors seemed to be Hitman’s Bodyguard, a fine and funny film but entering its third week of box office dominance, and Annabelle: Creation, a horror flick which was has been hanging around at the the top of the list for a week more.

After some hemming and hawing, I decided that squeezing in five screens of Annabelle was better than two or three screens of Hitman as my base.  Then the question was what to fill in the next three screens with.  I ended up with Wind River and two screens of Despicable Me 3.

This turned out to be a reasonable set of picks.

Fall Movie League – Week One Picks

Of course, while those numbers don’t look bad for a four week old release, you have to remember that this was a holiday weekend, so Monday was counted in the totals as well.  That put another $1.5 million on Annabelle’s totals, in what has been described as the slowest Labor Day weekend box office in 20 years.

It wasn’t the perfect pick though.  Perfect was anchored on two screens of Hitman’s Bodyguard and one of Annabelle, with an extra helping of Despicable Me 3, which benefited from $2 million per screen boost that goes to the best price/performer of the week.  Only 7 people out of about 17 thousand got the perfect pick, which earned them $69,602,040.

Fall Movie League – The Week One Perfect Pickers

You can also see the second best pick at the end of that list, which was shared amongst five people and yielded $64,455,715.  My picks were the third most lucrative, which put me in a tie for 13th place overall for fall, a position I share with a lot of people.  I think I may have also chosen the most popular pick.

So at the end of the first week the standings in the TAGN Movie Obsession league were

  1. Wilhelm’s Films from New Eden – $64,309,390
  2. SynCaine’s Dark Room of Delights – $58,113,660
  3. I HAS MOVIES – $51,635,092

SynCaine went with four screens of Annabelle, but didn’t get DM3 into the mix, while… again, I think it is Isey… eschewed the obvious anchor films and bet heavily on Leap! and Wind River.

The slowness of the week means that the gap between first and last isn’t all that great.  It wasn’t like that time Liore skunked us all on the first week and took a lead never to be broken.  Yeah, nobody is going to let that go any time soon.

And speaking of Liore, apparently my 13th place overall finish in week one was enough to attract the attention of her hardcore movie fan league.  I was invited to join their ranks based on my performance on the worst movie weekend of the year.

I accepted and was immediately dismayed to discover that my first week score didn’t count for their league as I joined after the second week started.  That left me with a score of zero in a group that did fairly well for the week.  However, I am told that Ben asked the FML team to include my first week score in their league.  (Thanks Ben!)  Now I am king for the week with a slim lead of about $3.6 million.  We shall see how I fare in more expert company.  I’m not sure I should list out the rankings for that league though.  Not everybody appreciates publicity.  But there I am.

Which brings us to the the second week of the season, where the choices are:

It - Friday        $467
It - Saturday      $342
It- Sunday         $214
Home Again         $143
Hitman's Bodyguard $71
Wind River         $55
Annabelle          $45
Leap!              $38
Dunkirk            $31
Logan Lucky        $29
Spider-Man         $25
Despicable Me 3    $18
Girls Trip         $16
The Emoji Movie    $16
The Nut Job 2      $12

In the words of Bart Simpson, there are a lot of low cards in that hand.  Also, Wonder Woman has finally dropped off the list… thanks a lot Stephen King… after a 14 week run.

Basically, there is the release of another Stephen King movie and a Reese Witherspoon romantic comedy.  My hot take is to bet on Reese.

It is clearly expected to dominate the box office, so much so that it is the first film since Spider-Man to be split into three different days just to make the picks more interesting.  It est omnis divisa in partes tres and all that.

But I am just not feeling it for It.  Then again, I haven’t been much into horror movies since the 80s, so the whole “Make Clowns Evil Again” vibe doesn’t really thrill me.  Also, being just a pronoun means I keep losing the title in my typing. Where is it? Is this it, or is it this?

Then again, the reviews for It are good… better than Dark Tower… while the reviews for Home Again are not looking good, falling south of even Hitman’s Bodyguard.  But in a week when It is the only other new thing at the cineplex, will people opt for Reese just to see Reese?  I mean, I would.  Plus Reese is cheap this week.  I can have Reese on six screens, and nothing speaks to me like cheap Reese on six screens.  I may need a cold shower.

Anyway, I am going to have to mull this over, play with my spreadsheet, and maybe wait to see what Variety says.  This is what happens when I start paying attention to the box office, suddenly the movie section at Variety is in my RSS feed.

You can still join my league by finding the links in the posts indicated up at the top.  I’d link it here, but I figure if you really want in you can prove it by expending a little effort.  You can compete on a weekly basis or, if you’re hot shit, you can try to take me down from my current spot in first place.  My leaning towards Home Again might be an opportunity.

Tuesday, September 6, 2016

Slowly into the Broken Isles

It took me a few days to get rolling with WoW Legion.  I was facing a bit of choice paralysis.  Which character did I want to play?  Which of the zones would I start out on?

I rolled out with Vikund, my paladin initially, getting him to his artifact weapon, but then turned aside from him and did the same with my alliance druid Alioto and then my alliance warrior Makarov, getting each their weapon and exploring their order halls a bit.  I must admit to liking the warrior hall.  The leader is fun, even if borrowed from Norse mythology and spiffed up a bit.

More like Mech-Odyn!

More like Mecha-Odyn!  Still with a single optic input.

Also, getting in and out of the warrior class hall is pretty funny.

I was less impressed with the druid class hall.  It is pretty… the graphics overall in the expansion so far are very well done given the system requirements… but somewhat generic in that “seen one redwood tree, seen them all” sort of way.

And if that wasn’t enough, I also decided that maybe I should start a demon hunter.  So I ran through the starting area with one.  A decent melee class I suppose.  But I am sure, somewhere in some post at some point, I said that Blizzard should steal fae glide from EverQuest II.  Well, mission accomplished on that front.  Double jump is great, but getting glide on the third jump seals the deal.

Then, on top of that, I found that I was not entirely done with Draenor.  There is still one garrison shipyard achievement I am working on, which meant Vikund hanging about in the Lunarfall and running missions now and again.

I will be called "Captain" before this is done

I will be called “Captain” before this is done

Those naval bonus missions just haven’t been coming up often enough, and I can’t do this on another character without starting pretty much from scratch because Vikund is the only one with which I went all out on the shipyard.  So just 13 naval bonus missions and I can wrap that up.

So basically I pottered about and didn’t do much with the expansion except hang around Dalaran or the various order halls waiting for a sign.  Fortunately, Dalaran had such a sign for me.  As Darkmoon Faire is up this week I decided that I had best get Vikund setup with Legion level professions.  So I wandered about Dalaran speaking to the various trainers, stopping for a bit to fish in the fountain.

I spent so much time fishing there during WotLK

I spent so much time fishing there during WotLK

As it turns out, the goldfish from the fountain are decent food to have around… also, the vendor now sells bonus items to add to your fishing pole to scoop up the coins from the fountain for the achievement… though I am not sure they work on THIS fountain, as opposed to the fountain in the Dalaran that is still floating above Northrend.

But I digress.

When I hit the engineer trainer, as Vikund is an engineer… which must be why he is my main… he told me, after a bit of running around, that I needed to go to Azsuna to finish setting myself up.  So, choice

Destination: Azsuna!

Destination: Azsuna!

And even then it took me a bit to get into things.  You launch straight into killing demons and I might have been a bit burnt out on simply killing demons after three weeks of leveling characters up via demon invasions.  However, after a bit of just killing demons for a bit, the zone did start to get going with what Blizzard does pretty well at this point: Story lines that are actually engaging and lead you across the map.  I spent most of Sunday afternoon running around Azsura and enjoying myself.  I made it through what I would guess is a large chunk of the zone and ended up just shy of level 103.

Along the way I also acquired a bunch of items for Ashbringer, leveling that up or whatever we want to call it when you get to upgrade it.

Artifact notification

Artifact notification

The artifact weapon is good and completes my ret pally.  Rotation and skills felt awkward after the pre-Legion revamp, but now things are better.  I am sure this was by design.  However, that does make me wonder about the whole 1-100 experience.  Does anybody really want to run that many levels with a “not quite done” set of skills?  Does anybody actually go from level 1-100 any more?  Is that a significant portion of the population?  Or is Blizzard just hoping everybody will buy level 100 boosts?

Anyway, Ashbringer and I get along nicely, though I have a couple of additional nits to pick.  First, running back to the order hall to change things up is probably the right plan, but it does remind me a bit too much of the legendary weapon thing from Lord of the Rings Online, which is not a happy association.

The second is the little bits and pieces the drop which you can click on for artifact experience.  It would be cool if they were not seemingly a random set of reused icons, as I lose them in my bag all the time.  Every once in a while I am mousing over items in my bag and find some artifact experience item hidden away in there.

Neither are big items, just minor annoyances.  I’ll live.

Meanwhile, back in the order hall things were moving along.  I started off with the first couple of followers and the missions thing, which is clearly a product of the Draenor-era in some ways.

Looks familiar enough

Looks familiar enough

Missions themselves are a little more tied into the story line of the expansion as opposed to being so very focused on being an ecosystem in and of itself.

There was a funny bit of time when the status icon on my mini-map went away, no doubt because I was still running missions back in my Draenor garrison as well as order hall missions.  Eventually it seemed to sort itself out, and even showed me what my other characters were up to… which was all Draenor stuff.

The usual suspects

The usual suspects

The names are color coded for what class they are… or so I gather.  And it does show characters across servers, which is nice.  The one anomaly is Selirus/Hurmoo, which are the same character, my druid that I moved over to the Horde.  Somebody is having problems letting go I guess.  More fun.

Having hit level 102, I was also offered the option to obtain the class artifact for another spec, which I am posting here to answer a question that came up for a couple of friends who seemed to be unhappy with their initial choices.

I can go get the others

I can go get the others

I figured there would be such an option, given the fact that there is an achievement for getting all of the artifacts for your given class.  I passed on this option for the moment, primarily because you have to change spec to get the appropriate artifact weapon and I was finally getting into the groove for retribution and I didn’t want to screw that up by changing specs.

All in all, I am pretty happy with the expansion so far.  I think my plan at the moment is to carry on with Vikund now that I have the ret pally rhythm going.

Vikund out in Azsura

Vikund out in Azsura

My last grumble is about transmog.  I remain mildly annoyed that it applies to gear as opposed to slots, so when leveling up your chosen outfit is pretty much constantly disrupted and there is never a transmog NPC handy when you need one.  This wouldn’t be much of an item to me… I just went back to showing whatever gear I was wearing… except that Blizz seems to have gotten rid of the “show helm/cloak” options from the settings, so to not show helm… and the helms are astonishingly ugly so far… you have to do it through transmog.  It is free to not show helm, and I made a transmog set that is just that, but you need that NPC around.  I’ll have to check, maybe engineers can create a deployable transmog bot.

Finally, I saw somewhere along the line this weekend a complaint that leveling in WoW Legion was too slow, something that would have made me do a spit-take had I been drinking something at the moment.

Given the number of 110s I saw in Dalaran this weekend, I might suggest that leveling is a bit too hasty.  Even I am just shy of 103 and I haven’t even finished my first zone yet.  I know that some people are keen to get to heroic dungeons and raids as they become available, but remember, we’re likely going to be playing in the Broken Isles for the next two years.  There is no need to wear it out on the first weekend.

All in all, I am happy enough with the expansion so far.  It feels like a “lessons learned” expansion in some ways.  We’ll so how it weathers over time.