Showing posts with label World War Bee. Show all posts
Showing posts with label World War Bee. Show all posts

Monday, November 1, 2021

The View From Delve as YC123 Draws Towards an End

YC123, the 123rd year since the Youli Conference, which marked the founding of CONCORD and the establishment of the current status quo of the empires of New Eden, opened with null sec space locked in a titanic war.  The second day of the year saw one of the biggest battles ever witnessed in the star cluster as the system of M2-XFE again became the place where many titans were destroyed.

That battle was at the end of a crescendo of spectacular, trillion ISK clashes in Delve that set world records.  October of YC122 saw thousands of ships destroyed and trillions of ISK vaporized in the vacuum of virtual space.

To put those ISK amounts into some context, using a scale I saw somebody using to make a very dumb political point, a million seconds ago was less than two weeks in the past, a billion seconds ago George H. W. Bush was still president of the United States, and a trillion seconds adds up to over 30K years, which would put us back in the late stone age when Fred Flintstone worked in a stone quarry and attended meetings of the Loyal Order of Water Buffalo.

So a trillion ISK is kind of a lot, and to commit that much ISK in assets across multiple battles takes some stamina.

The from late April of this year until the beginning of August, just three months back now, the Imperium holdings in Delve were just the O-EIMK constellation.

O-EIMK Constellation from late April forward

That was the great stalemate, where the might of the Imperium, focused in such a small area proved to be more than PAPI could manage.  There was a lot of talk about being contained and the threat of blockading the constellation by camping the NPC stations in Delve, but the will of PAPI as a coalition wasn’t up to the task.  Only Legacy Coalition had real skin in the game, having committed themselves to live in Imperium space.

On August 2nd, at the start of week 57 of the war, PAPI made one last attack on the Imperium stronghold, then started unanchoring structures even before the fighting was done.  By the end of week 57 of the war all of the ihubs in Delve were back in Imperium hands and the clean up of PAPI structures was well under way.

The war cost a lot in ISK, but there were other casualties.  The online user count suffered, especially towards the was entered its second summer.

Over the timeline of the war

While the PCU recovered as both sides reoriented themselves, it remains below where it was before the war started.  Some put blame on CCP and their economic starvation plan for that.  But a lot of us are also tired out after more than a year of war.

And now, in Delve, normalcy has returned.

The view from Delve

After many months of having content on our doorstep, of minor clashes happening multiple times daily just a gate or two away, it is kind of quiet.  People rat.  People mine.  Somebody in a Rorqual gets tackled about once a day and Delve 911 lights up.  The intel channels are active and some of the usual suspects from before the war appear now and then.

I went on an op last week, the first op I had been on in over a month, that was set to blow up a Fortizar in Cloud Ring.  As I got into fleet and the FC asked us to set our destination to J5A-IX I groaned a bit and the thought of that journey.  But once I adjusted my route settings to include friendly Ansiblexes, which is a hugely underrated feature in my opinion, it was just seven gates away.

A seriously excellent feature

The Eye of Terror Mk. IV was setup and in business, its Ansiblex highway ready to take me from Cloud Ring down to Period Basis or across Querious and into Catch, the last being a new outpost for the coalition since the war.

New Eden with Imperium space highlighted in red

It isn’t all peace and crabbing.  The combat pilots who still crave action are out with the various SIGs and squads making sure the rest of null sec, the bloc formerly known as PAPI, remembers that we’re still around and looking for revenge.  Meanwhile, our enemies have fragmented somewhat.  They have reset some of their blue standings and some of their own frictions are coming to the surface.

War will come again to null sec.  But for right now Delve is a pretty quiet place.

Also, as an aside, I made that “The View from 1DQ1-A” image with the intent of making a New Eden version of the famous (to those of us of the right age) cover from the New Yorker, View of the World from 9th Avenue.  However, my limited artistic skills haven’t gotten me very far.

Wednesday, September 22, 2021

A Keepstar Dies in Catch

The war is over and most groups are back in their homes… old or new… and working on building up for the next struggle.  Out in Delve we have Ansiblex jump gates again and an industrial infrastructure in progress and ADMs on the rise.

But there are still some details to take care of.  While most of the PAPI structures have been cleared out, a Keepstar was still hanging on in Catch, in U-QVWD.  That might have been the most reinforced structure of the war.  The Initiative went after it many times, but it was a key waypoint on the capital highway to the east, so PAPI forces kept showing up to defend it even when they were not doing much in Delve proper.

They even gave it a name to taunt Dark Shines of INIT

But Monday night late USTZ the final timer was coming up for it.  The question was whether or not TEST or PAPI would put any effort into defending it one more time.  It was far from Outer Passage, but not impossible to get to.

The Imperium was not going to take any chances.  Capitals moved out the day before and as tht timer counted down subcap fleets were formed up and sent to Catch.  After all, who doesn’t want to get on a Keepstar kill?

Titans waiting their turn

There was even some chatter about Pandemic Horde doing a flash form and maybe coming our way.  But nothing came of it.  The joke went around that they accidentally jumped to the bait beacon in UQ-PWD like so many of their comrades before.

I had a jump clone and a couple of ships over in Curse in an NPC station just a couple of jumps away, so I grabbed an Ishtar I had sitting around and joined in to watch the fun.

Ishtar watching the Keepstar

I have been a bit under the weather and wasn’t feeling up to being in main fleet, so I did this on my own.  I waited until the Keepstar was down to about 15% then warped in range and took a few distant pot shots at it.  I scored no hits, but you get credit for trying.

The Keep exploded soon there after.

Another one bites the dust

I made it on the kill mail with about 800 of my fellow Imperium pilots.

GSOL, well practiced at this now, swooped in and grabbed the core then salvaged the wreck.

GSOL doing its thing

There is another TEST Keepstar in 0SHT-A, one gate over in Curse.  I am sure that will be next on the list.

 

Monday, September 20, 2021

The August MER and the End of the War in EVE Online

Time once again for a look at the New Eden economy as CCP posted the August monthly economic report for EVE Online late last week.

EVE Online nerds harder

August saw the end of World War Bee.  After the great PAPI summer lull, when the told line members to take some time off and we saw daily activity follow them out of the game, the coalition announced a final push against the Imperium, threw some subcaps against 1DQ1-A, then promptly began their retreat from Delve.

From there it was a time to clean up and return to normalcy, or something like it.  So let’s go through the usual categories and see what happened in August.

Destruction

While the final battle in 1DQ1-A resulted in a mere 340 billion ISK in destruction, blowing up the many PAPI structures left over in the region boosted the destroyed amount, putting Delve at the top of the region list once again.

  1. Delve – 4.27 trillion
  2. The Forge – 2.33 trillion
  3. The Citadel – 2.12 trillion
  4. Lonetrek – 2.08 trillion
  5. Vale of the Silent – 1.42 trillion
  6. Sinq Laison – 1.37 trillion
  7. Querious – 1.27 trillion
  8. Catch – 1.1 trillion
  9. Genesis – 1.04 trillion
  10. Metropolis – 905 billion

You can see the effects of some of the clean up in Querious and the cyno beacon trap in Catch that added to the 36 trillion ISK in destruction that took place in August.  That was up 9 trillion from July.  With the war over, I expect we will see that number dip once more with the September MER.

Production

The end of the war saw a bit of a boost in production as well as parties settled down and began rebuilding for the next war.

August 2021 – Production vs Destruction vs Mined

You can see the red line pulling upward again after having dropped off in April with the industry changes.  Overall a total of 94 trillion in ISK value was produced, up almost 13 trillion from July.  The top regions were:

  1. The Forge – 18.27 trillion
  2. Delve – 11.38 trillion
  3. The Citadel – 7.08 trillion
  4. Lonetrek 7.04 trillion
  5. Vale of the Silent – 5.27 trillion
  6. Sinq Laison – 3.81 trillion
  7. Fade – 3.36 trillion
  8. Domain – 3.1 trillion
  9. Placid – 2.77 trillion
  10. The Kalevala Expanse – 2.74 trillion

The regions feeding Jita, The Forge, The Citadel, and Lonetrek, dominate still, but Delve managed to clinch second place as the Imperium ramped up production to rebuild the region shattered by the war.

Mining

Mineral prices changed a bit as the war ended, falling slightly.

Aug 2021 – Economic Indices

That would have seemed like a big change in past eras, but after the starvation spike it feels like a normal fluctuation.  A total of 21.95 trillion in ore was mined, up about 1.5 trillion from July, with the top regions being:

  1. Vale of the Silent – 1.43 trillion
  2. The Forge – 997 billion
  3. Domain – 979 billion
  4. Metropolis – 800 billion
  5. Fountain – 775 billion
  6. Insmother – 641 billion
  7. Malpais – 576 billion
  8. Lonetrek – 565 billion
  9. Sinq Laison – 538 billion
  10. Deklein – 531 billion

Delve was down in 14th position, which isn’t bad considering the need to install moon mining structures and the need to raise ADMs to get upgrades so that mining anomalies would spawn.  I expect that we will see Delve in the top five for September and that overall mining value will go up with the changes we saw in last week’s update, where ice availability was doubled and Mercoxit spawns were increased.  That is the first step away from CCP’s economic starvation plan.

Trade

The market also saw a jump in August.  I am sure all those players trying to buy fuel to move their capital ships added to that number.  There was a total of 647 trillion in transaction recorded, up from 513 trillion in July.  That is quite a significant rebound.

The top regions were:

  1. The Forge – 471 trillion (Jita)
  2. Domain – 51.36 trillion (Amarr)
  3. Delve – 25.81 trillion (Imperium)
  4. Sinq Laison – 16.15 trillion (Dodixie)
  5. Lonetrek – 13.41 trillion (Caldari High Sec)
  6. Metropolis – 9.62 trillion (Hek)
  7. Heimatar – 7.09 trillion (Rens)
  8. The Kalevala Expanse – 5.15 trillion (PanFam)
  9. Vale of the Silent – 4.62 trillion (Fraternity)
  10. Essence – 4.21 trillion (Gallente High Sec)

All of those regions, save for Heimatar, were up, with the top three being up significantly as the economy shifted back into gear after the early summer slump.

ISK Faucets

I have left the most interesting for last and we might as well get right to the Redeemed ISK Token entry.  Last month that line on the faucets chart spiked dramatically as CCP handed out 235 million ISK in login rewards to players with Omega accounts.  The main spike finished in August and then fell off as the month carried on.

Aug 2021 – Top Sinks and Faucets Over Time

The sudden prominence of that line last month led some to believe that it only tracked the ISK tokens that were redeemed as part of the login event, myself included.

Following that logic, with the event over and most of the redemption likely concluded, the assumption was that the 25,869,509,165,000.00 ISK that line represented in July and August could be neatly divided by 235 million to give us a minimum number of Omega accounts active in EVE Online.

That gives you a minimum of 110,000 subscribers to the game.

However, nothing is ever that easy.  That Redeemed ISK Token line runs back into 2020 on the chart, and while it isn’t significant amount, it does mean that it isn’t all from that one event.  The Nosy Gamer did some research on that line item.  The upshot is that there are other things that feed into that line.  I pulled the data from the source file in the MER and found that from July 1st through July 26th, that line accounted for close to 20 billion ISK in payouts before the login event occurred.  That isn’t a lot relative to the trillions that the event adds in, but it isn’t nothing either.

Still, that 110,000 floor for subscribers seems to be fairly solid.  While a far cry from the 400K subscriber count the company was reporting in 2012, relative to titles of its age not named World of Warcraft, the game is doing pretty well.  The list of aging MMOs that would like to have 110K paying subscribers is pretty long.

Otherwise the faucets were the usual suspects.

Aug 2021 – Faucet end of the chart big chart

You can see that commodities are still in the top position, with bounty prizes lagging behind as has been the case for the last year or so.  Overall bounties were up by about 4.5 trillion ISK, with a total of 29.14 trillion ISK being collected.  But if you look at the sinks and faucets over time chart above, which shows daily activity, you will see bounties making a surge towards the end of the month as people settled into a more normal peacetime roles.

Tiny little crop

It is very possible, given that trend, that we might see bounties back on top as the primary ISK faucet come September.

As for where bounties are coming from, these were the top ten regions:

  1. Vale of the Silent – 2.46 trillion (Fraternity)
  2. Delve – 2.43 trillion (Imperium)
  3. The Kalevala Expanse – 1.47 trillion (PanFam)
  4. Tenal – 1.12 trillion (Fraternity)
  5. Malpais – 1.07 trillion (PanFam)
  6. Insmother – 1.02 trillion (FI.RE)
  7. Esoteria 953 billion (AoM)
  8. Oasa – 940 billion (Fraternity)
  9. Tribute – 908 billion (Fraternity)
  10. Branch – 886 billion (Fraternity)

Fraternity is still leading the way on NPC bounties, but Delve surged back on the list in the the back half of the month as work on raising ADMs continued.  Delve could climb back to the top of the list, though Fraternity’s diverse holdings will likely still add up to more ISK income over time.

And, finally, on the commodities front, one of the big questions was whether or not that estimated 20 trillion ISK sitting in ESS reserve banks would suddenly be let loose on the New Eden economy.  The chart says… not so much.

Aug 2021 – Top Commodity Items Over Time

While looking at the yellow line clearly shows an uptick in redemption of the encrypted bonds that both ESS banks and reserve banks yield when you rob them, relative to other commodities it wasn’t a huge impact.

Of course there have been ongoing issues getting the actual reserve bank keys, the fact that reserve banks have been “nationalized” in a number of regions, and the rather slow payout mechanism involved with robbing reserve banks that keep that number from suddenly jumping into the trillions.

Something to keep an eye on as time goes by.

Other items of note, going back up to the sinks and faucets line chart, you can see the brokers fee and transaction tax changes that CCP put in place reflected in the chart as well as a rise in the asset safety recover tax as people get their stuff out of hock after the war.

That is all I have for August.  As always you can find all the charts and data at the dev blog for the MER.

Thursday, September 9, 2021

Reviving My ISK Reserves in the Post War Era

I went into World War Bee with approximately 15 billion ISK on hand, spread out across various accounts.  About 11 billion ISK of that was on my main, while other key alts had a billion here or there in order to be able to buy things at need.

When I got to the end of the war my main had about 2.5 billion ISK on hand, with another 2 billion ISK still scattered about.

Where did all that ISK go?  Was the war that costly?  Didn’t I run on about how SRP was paying the bills previously?

Well yes.  Mostly.  Of my total losses in the war, I war reimbursed for every ship I lost on a strategic war op… as long as I remembered to fit the rigs. (That only happened once though.) My losses:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Atron entosis frigate – 7
  • Cormorant destroyer – 5
  • Purifier stealth bomber – 5
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Jackdaw destroyer – 4
  • Scalpel T2 logi frigate – 3
  • Guardian T2 logi – 2
  • Sabre interdictor – 1
  • Eagle heavy assault cruiser – 1
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

I did not, however, get reimbursed, nor file for reimbursement, for off the books ops I took upon myself.  I did a bunch of entosis ops in Catch and Querious at various times during the war and ate all of those losses.  That added up to about 1 billion ISK.

I also put 5 billion ISK into Imperium war bonds.

And then there was the big build up for the final battles in 1DQ1-A.  The Mittani encouraged us all to have multiple reships for key doctrines ready to go because, in a massive tidi fight you cannot rely on the market or contracts to work reliably.  I can attest to that.  So we might only have what we was in our hangars for a big fight.  So in July I stocked up on doctrine ships, buying battleships, battlecruisers, HACs, and logi ships to the tune of about 3 billion ISK… which honestly didn’t buy me all that many ships.  With the industry changes and mineral prices, a fit doctrine battleship was going for 400 billion at Jita prices.

Add in other ships I bought over time and still had in my hangar, and I was down to 2.5 billion ISK on my main.

I was, however, rich in assets according to the in-game wealth appraisal, which said I was sitting on almost 50 billion ISK in ships, modules, and whatever else.  So my first step in reviving my fortunes was to sell some of that.

Doctrine ships are tough to unload when there is suddenly no war.  Those are all still sitting in my hangar.  But I clone jumped back to Jita on my main, which I had not done in almost a year, and started sorting through all the stuff that has accumulated there over the year.  I shipped some of it to 1DQ1-A, as the market there still looked good for some items… and some items had grown so expensive over time that I figured they would be better to have handy there if I needed them.

The big money item for me was a SKIN I had laying around, the SARO Black Troop SKIN for the Marshal, which came as the final mystery code reward a little over three years ago.

The mystery code’s last payout

I hadn’t activated the code because the fate of the Marshal was a bit uncertain back then, and then forgot I even had it.  But now, three years down the line, with a Marshal hull exceeding 4 billion ISK last I looked, I figured that was never going to be on my shopping list.  So I could part with the SKIN… which was going for two billion ISK.

I was also sitting on 100 doses of Quafe Zero.  I decided to hold onto that, but sold ten of them just for a bit of cash.  Selling two more than covered the costs of me shipping a bunch of stuff to 1DQ1-A.

Some ISK sales injection

There is probably a lot more stuff I could sell off.  I am always leery of dumping stuff I might need for a fit later, so my hangars tend to be full of modules.

So that was one shot of ISK.  And the Imperium war bonds drip a little bit of ISK into my account every month, to the tune of 41 million ISK.  That won’t buy you much, but it is something.

Meanwhile I have also been ramping up on planetary industry.  A while back I started training up my unused alts on active accounts in PI.  A few run around in high sec, where the payout isn’t that great, but it is very low effort.

I also trained up my KarmaFleet characters so they all have max PI skills and have started those running now that things are somewhat quiet in Delve.  I had given up on PI in Delve for a while because my main had all his PI stuff in 39P, which fell to PAPI.

I am not quiet ready to get into ratting or mining, but I might start doing abyssal pockets again for a bit of ISK.  I need to build up my reserves.  The big war is over for now, but there is always another war or deployment or whatever just over the horizon, so I need to start saving up for that.

Monday, September 6, 2021

Dealing with Mudflation

A few weeks back on The Meta Show The Mittani characterized CCP’s attempts to fix the EVE Online economy as an attempt to roll back mudflation.  And that seems to fit the bill as to what they have been attempting over the last few years really.

Mudflation goes back to… well, as the name implies, MUDs and their economies.

Much has been written about the economies of online games, but my early experience with mudflation was around TorilMUD, which was big enough to have a player economy, but not big enough to absorb the faucets over time.

Mudflation generally refers to the growth of both power in online games and the effects of the uninterrupted flow of cash from drops, quests, and what not into the player economy.

In TorilMUD both aspects hit the game.  Power creep was generally part of the introduction of new raid zones.  If somebody made a fancy new zone for players to attack, they would seed it with some desirable gear, a bit better than you could get in some of the older zones.  That made people run the new zone to get the drops that they wanted, but also made older raid zones a bit easier to run.

For example, way back in time, the City of Brass in the Astral Plane was a tough zone for a raid group.  It had some nifty stuff, but groups primarily went there because it had drops for a couple of epic spell quests, including one of the druid spells… creeping doom or moonwell, I forget which this far down the line.  You needed a fire protection item, you needed to have fly cast on you, several of the fights needed very specific group compositions.

As new raid zones came in and gear got better overall, City of Brass became a bit of a cakewalk.  Part of that was the raid leaders learned all the tricks over time, what you could skip and how best to approach various bosses, but a lot of it was that we were all just now over-geared for the zone, so that save for one boss fight a run was rarely in question. (Unless Mori was running the raid, in which case we might all wipe just traveling through the Astral Plane and spend the next three hours recovering from that.)

The TorilMUD solution to this over time was to redo gear, generally by hitting it vigorously with a nerf bat until zones were, if not hard, but at least not a walk over.  Often the devs came for specific things.  There was the great war on haste items.  I remember Meclin lent me a pair of grey suede boots, which were haste items when he took a break and I traded them for some gear that was a big upgrade for me and then, two weeks later the devs nerfed them into oblivion.  I offered to go buy a pair of grey suedes for him when he returned to the game.  They were cheap because nobody wanted them anymore.

Part of the issue for TorilMUD is that it has had a level cap of 50 since 1993, so adjusting gear was the go-to solution.

Then there was the economy.  For some time after a pwipe, and I went through four of those, a player economy would grow and flourish.  I wrote a post about how we used to handle sales by yelling about our wares back in the old days.

TorilMUD was a game of many faucets and few sinks.  As usual, life was hard when you were level 1 and could barely afford the copper needed to buy a ration to eat.  But as you went on and looted every coin and sold every bit of junk to a vendor… we used to race off to the Faerie Forest with every crash/reboot because there were things we could sell available at such a reset… you eventually could cover your needs, then buy a few luxuries, then had excess.

When everybody was hungry, the economy thrived.  When people got fat, when the streets were running with gold, then the economy would die.  Basically, gear had value and coin did not, and who trades something of value for no return?  And when somebody did want to buy/sell something, it was for an obscene pile of coin.

That problem was never solved, save through the community itself.  People were generous in donating gear and when there was no demand, people stopped farming low level gear to resell.  But if you wanted to buy gear, pay money for an item, you were likely out of luck. (Except maybe for that tinker’s bag in the Faerie Forest.)

Both of those aspects of mudflation have carried on into modern MMORPGs.

In fact the experience of early EverQuest was very much a replay writ large, right down to people shouting to advertise their wares in the tunnel in The Commonlands.

The Plane of Knowledge kills all this eventually

The EQ developers had a different way out… a route that actually ran with gear inflation… which was expansions.  If you pile on some levels or some AAs to earn, a bit of story, and a pile of new gear to grind for, then you kick the gear inflation can down the road.  As long as you keep making expansions… and the EQ team was doing two expansions a year at one point… and don’t go crazy, you can sustain this for quite a while.

The economy was still a bit nutty in Norrath.  They had to turn off gravity in the Bazaar, the official player economy center, because you needed to haul huge amounts of platinum coin around to buy things, and woe to anybody who forgot to bank their coins before stepping out of the Bazaar, because you would find yourself weighed down, unable to move.  I’ve done that.

World of Warcraft had adopted pretty much the same point of view, at least up through the Battle for Azeroth expansion.  They did a gear squish at one point, just to reign in numbers, but gear progression through expansions was still pretty much the same; new expansion green gear was likely better than your old expansion purples.

And the team at Blizz made old raid tourism a thing for pets and transmog gear, so your inflated power could be used to go back and collect stuff you missed in past expansions.

It wasn’t until Battle for Azeroth that they started to feel that the “more levels with every expansion” model might be reaching the point of absurdity, so we got the great level squish before Shadowlands hit.  For me the jury is still out as to whether that was worth the effort, though it is hard to judge due to Shadowlands growing stale in the first six months and then the hostile workplace lawsuit hitting the company.

Regardless, I suspect that a level squish like that is a luxury that few titles can afford.  I am sure the EQ team feels the pain of having a level cap at 115 and 27 expansions to sort through.  I am not sure how Neverwinter managed it, though I suspect their plan was not as ambitious.

On the economy front Blizzard has just run with the inflation model, even expanding the gold cap over time.  Each expansion hands out more gold, but they add in a few fancy gold sinks… mounts and bags and what not… to try and offset that.  I am sure that WoW Tokens helped at least redistribute some of the hoarded gold in the game.

But the player economy isn’t critical to the game.  There are servers where the economy is totally screwed up, where the auction house is bad, but you can mostly ignore it.  You do quests, get gear, earn faction, get enough gold to buy from NPC vendors, and go on with your life and adventures.

It has actually been a bit amusing to watch the economy change in WoW Classic with the unlock of Burning Crusade Classic.  We would go out of our way to finish a quest with a one gold reward in vanilla.  In Outland the quest rewards are throwing gold compared to what we’ve been used to, and the market reacted.  People got rich, prices went up, and things moved along.

Still, the auction house it options.

Which brings me back to EVE Online, where started about a thousand words back.  CCP has been doing something that I have not seen before in an online game.  CCP has been trying to stuff the economy side of the mudflation genie back in the bottle.

After introducing all the changes that led to the current situation, epitomized at one point by the Delve Time Unit, CCP had a change of heart/staff and started down a path to reduce the wealth being accumulated in New Eden.  Rorqual mining was repeatedly nerfed as was supercap ratting.  Taxes on commerce were raised.  Anomalies were nerfed some more, then the whole ESS nerf was put in place to put income at risk.

CCP then got serious and went after mining and minerals, the core of the manufacturing economy, reducing ore yields, limiting where some minerals could be found, reducing the number of asteroids, and generally trying to starve the New Eden economy.

Most recently CCP redid industry.  Ship prices were already on the rise due to mineral prices, but CCP made certain ships, battleships and above, much more expensive to produce which saw a large downturn in production back in April.

A lot of effort has gone into throttling the economy, though after all that CCP threw some ISK at people for an event when they unlocked the ESS reserve bank keys.

July 2021 – Money Supply Over Time (with highlight)

While the money supply is down a bit from the June 2019 high, that last injection seems to have undone much of what they were attempting to achieve.

And CCP has promised that the starvation economy will be ending with changes slated for Q4 of 2021.  We do not know what those are yet, but I am very curious to see if there will be any tangible change resulting from these months and years of squeezing the economy.

For example, CCP loves when null sec goes to war.  Big battles with expansive ships set records and make headlines that help promote the game.  But this big economic squeeze has clearly impacted the war.

Yes, PAPI is claiming that the tax changes killed off their Tranquility Trading Tower revenues, which meant they could no longer finance the war, but that feels more like an excuse than major factor.

That said, making capitals and supercapitals more expensive to produce means that both sides in the war were much more careful about putting hard to replace assets on the line.  The tax change may not have ended the war, but the production change loomed large over how it was being fought and made those big battles CCP loves less likely.  Nobody wants to risk their big toys if they can’t be sure they can replace them.

CCP is in a tough corner, I will admit that.  If they think the economy is getting out of hand they cannot just add some more sinks in with the next expansion, a spiffy new mount or some such.  And the economy is vital to EVE Online in a way that few other games have ever managed.  Life goes on in New Eden because you can go to Jita and buy a new ship to replace the one you lost.  ISK has value in the economy.  Screw that up and the game breaks hard.

But I am still wondering if this effort will end up being an object lesson to other developers about how to, or how not to, deal with mudflation.

Monday, August 23, 2021

59 Weeks and the End of World War Bee

One last weekly update.  There is rarely a clean transition from war to peace.  The Imperium will be clearing out left behind PAPI structures for a while still.  But the pace of things has wound down significantly over the past week.

PAPI forces are all returning to their respective homelands.  Brave is clashing with Psychotic Tendencies in Geminate, and I can only wish them the best in that fight.  And they have their first ihub in NBPH-N in the region.

TEST though seems to be struggling to get to its new home in Outer Passage.  They do not appear to hold any ihubs there yet.  The word is that they have made it at least as far as A24L-V in Insmother on their route home, but that fuel constraints are hitting hard.

TEST has also dropped out of the Alliance Tournament.  I hadn’t heard why… probably ISK… but when they were pulled by CCP in the Alliance Tournament Feeder draw stream (you can see that at the 30 minute mark when they draw for spot 17), CCP Aurora said that TEST had asked to be left out.  They are still listed in slot 17 (see brackets here), but I guess they have decided to forfeit.

Progodlegend got up at another TEST town hall to motivate the troops during their retreat.  He once again tried to sum up the war favorably, declaring that 4,500 Goons just sat in 1DQ for 13 months.  I guess the battles in NPC Delve and M2-XFE, and the Guinness Book world records that went with them, were all just some sort of collective Goon fever dream.

You tell yourself whatever story you need to in order to get to your objective I guess.

And the rest of the former Legacy coalition is scattered about, settling into new homes or looking for a couch to crash on.

The overall PAPI coalition looks to be breaking up.  Pandemic Horde reset a large number of other null sec alliances, while the PAPI Assemble Discord server looked to have been taken down.

No more honking

Without PAPI there is no blue donut to fight for now.

One Year Ago

Niarja fell to the Triglavians, and the WWB participants were involved.

CCP added metaliminal storms to null sec so we could have space weather to worry about.

We fought over the O-PNSN Keepstar and lost, but at the fight over the KVN-36 Keepstar it was a server crash that saved the day for the Imperium.

In my week seven summary I looked at what coverage the war was getting, our losses, and Legacy getting pushed back in Querious.

Imperium Space Cleanup

In the Imperium regions of Delve, Fountain, Querious, and Period Basis all of the ihubs have been retaken and we’re in the count down to when GSOL can start installing Ansiblex jump gates again to facilitate movement around our space again.  Right now, if you don’t have a bridger and a cyno handy, moving around means taking a lot of gates.

TCUs, or territorial control units, are getting cleared out as well.  Those are less critical as their primary function these days is to act as a flag on the map for a given system.  They are a legacy of Dominion sov.  If you go to the null sec influence map for yesterday you will see that Delve TCUs have been retaken, but that TEST and Warped Intentions still have some down in Period Basis.  Those will be taken care of soon enough, but the ihubs are what matter.

Delve is Goons, Anime is Cartoons

And now it is the rebuilding time.  Structures are being put down again.  ADMs need to be raised in some systems to support infrastructure hub upgrades.  A new standing fleet for home defense has been arranged.  A list of supplies went out that the coalition will need to help rebuild.  I got my Planetary Industry stuff rolling again to help fulfill a few items on the long list of needs.

There is a lot of work still to be done, but plans are rolling out to focus our efforts in building a new Delve.

My Participation

I went out on a few ops this past week.  The pace of operations definitely started to taper down as the week went along.  The almost constant tempo of pings showing up for structure shoots fell off noticably.  Still, I got in on a few of them.

An Astrahus blowing up

We also got to run out and blow up a Hel supercarrier, which was a fun distraction.

Hel tackled in Catch

I did lose one ship this week, a Purifier to a gate camp.  It was a dumb, avoidable loss where I immediately said, “Why did I do that?”  But I am not going to count it as a war loss because the group that got me, Pax Sex and his gang, are neutrals that used to hunt in Delve in peacetime.  Losing ships to them is a normal thing now and then.  So my total losses for the war are:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Atron entosis frigate – 7
  • Cormorant destroyer – 5
  • Purifier stealth bomber – 5
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Jackdaw destroyer – 4
  • Scalpel T2 logi frigate – 3
  • Guardian T2 logi – 2
  • Sabre interdictor – 1
  • Eagle heavy assault cruiser – 1
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

That is 86 ships and a deployable.  I am surprised I didn’t lose more really.

Other Items

CCP release the Monthly Economic Report for July, which I covered a bit.  It generally showed that July was kind of a slow month.

We also got a quick, three day login campaign for some skill points.  CCP hands those out like candy these days.

And CCP did the draw for the Alliance Tournament brackets.   The feeder round starts on September 4th.

The Final PCU Report

With each of the weekly updates I have reported the peak concurrent user count for that week, mostly as a record to see if those numbers tracked along with the intensity of the war.  There are a lot of other factors that play into online numbers, but they did seem to generally follow the war.  CCP reported that at one point during the second M2-XFE Keepstar battle more than one third of accounts logged into the game were in that system, T5ZI-S, or 1DQ1-A.

Anyway, I made a little chart out of the data with some annotations.

Over the timeline of the war

Over the 60 data points… I counted day one of the war as the “zeroth week,” which means that the numbers at the bottom of the chart are offset by +1… the following states can be derived:

  • Average weekly PCU – 33,893
  • Maximum weekly PCU – 40,359 (Week 15)
  • Minimum weekly PCU – 24,262 (Week 52)
  • Median weekly PCU – 35,075 (Week 9)

Weekly PCU isn’t all that accurate of an indicator.  It is more of a flavor for how each week went.  But it doesn’t reflect well if a whole week was busy or if we just had a busy day.  You can go to EVE Offline for a more granular look at the war.

The last year chart via EVE Offline

My chart lines up somewhat with that chart, though that cuts off the start of the war, which probably drops the average a bit when compared to mine.

And, of course, the final data set listing:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898
  • Week 48 – 31,462 (Monday)
  • Week 49 – 27,914
  • Week 50 – 26,045
  • Week 51 – 25,661
  • Week 52 – 24,262
  • Week 53 – 24,290
  • Week 54 – 24,922
  • Week 55 – 26,259 (Saturday)
  • Week 56 – 27,176
  • Week 57 – 29,953
  • Week 58 – 29,111
  • Week 59 – 29,749

Related