Showing posts with label April 03. Show all posts
Showing posts with label April 03. Show all posts

Saturday, April 3, 2021

Quote of the Day – The Passenger and the Sailor

A player-driven economy isn’t about the money. It’s about having every way to play the game serve a role in the ecosystem. It’s about all the wonderful and weird ways we choose to live and play, and how we find out that our silly hobbies are vital necessities to someone else.

Raph Koster – Player Driven Economies

Last week’s nothing ball of a vision message, which sounded like the intro to an actual presentation rather than a presentation on its own, left me wondering left me wondering if Raph had anything actually up his sleeve.  It is unlike him to be so empty of depth in a post.

But he is back, so maybe that past post was just the intro, and this time there is some actual meat to chew on. He jumps right in on his vision of an MMORPG player-driven economy.

Raph on the economy

Getting to the end of the post and that quote above brought Guy Kawasaki to mind and his book The Macintosh Way.  I still have a copy sitting on my book shelf, which I never managed to get him to sign even though he used to roll into the computer store I worked at for a while during a low spot early in my career.

The book is a tale of his time at Apple and after, and the vision of product development and marketing that came of his experiences.   When in comes to product, he was a proponent of DICE, products that are deep, indulgent, complete, and elegant.

It was an era when companies shipped complete products because they couldn’t assume you could update.  Imagine that!

But “deep” gets to what Raph is going for here, which is that a it should have appeal for a wide range of users, from the passenger to the sailor, as the metaphor in the book puts it.  And that range of users, or players, from casual to hardcore, should be able to provide something to the greater economy of the game and benefit from their contribution.

Seems solid enough and certainly evokes some of the Star Wars Galaxies player economy, which I have no doubt will rouse the keepers of that sacred flame.  That Bree, one of those keepers, used an image from SWG featuring the entertainer profession in the post about this over at MOP was no accident I am sure.

Raph loses me a bit when he writes “OK, enough lofty theory stuff. Let’s get concrete” and then presents a diagram of the macro economy he has planned, which has been obfuscated into a meaningless flow chart, then carries on as though he has delivered actual support to his assertion.

Playable Worlds and their unreadable macro economy chart

I get why he doesn’t want to show the details, but give me 30 minutes with Visio and I’ll crank out something that looks meaningful if you zoom out far enough too.  That chart is just as empty as his last post.

So it is all philosophy.  Not that philosophy is a bad thing, and Raph is very good at philosophy.  Have you read his book?  But the translation from philosophy to mechanics is another thing altogether.

And it is clear Raph, despite the earlier empty virtual world vision, is making a game.  But we knew that almost a year ago.  It will be a sandbox game, and not a “gankbox” (which, following the usage of the term, means no non-consensual PvP I guess, that being the only consistent defining metric of the term), but will have constructs in it that will give people purpose and frame the mysterious macro economy almost pictured above.

Overall, a more worthwhile read than the previous post, and you can lose quite some time diving into the linked post about trust relationships and game design, but it is all still just vision.  Vision can get people excited and keep people going, but execution is where the rubber meets the road.  And this is still the MMORPG genre, which has a history of being long on vision and short on execution.  Promises abound, delivery not so much.

Finally, in my experience over the years, any system that allows more casual play styles to thrive or be competitive or add value tend to be abused by the more hardcore end of the spectrum and end up being nerfed into oblivion.  So I remain skeptical.

Friday, April 3, 2020

EVE Online and Quadrant 2

With no EVE Fanfest this year… maybe I was premature in marking my prediction that 2018 would be the last one as wrong… we were instead treated to a video premier of the trailer for the Quadrant 2 update.  Called Eclipse, it follows the Fight or Flight quadrant and highlights CCP’s desire to… I don’t know… change cadences every couple of years?

Eclipse is coming our way next week

We have quadrants for quarter releases and Team Talos for releases every two weeks plus the usual monthly update plus… and expansion too?  Or are quadrants in lieu of expansions?  I don’t know.  But they made a pretty trailer.

 

It is very pretty.  The trailers often are.  But it doesn’t tell us much straight up.  Lots of Triglavians running around and, towards the end, what appears to be a CONCORD gate getting powered off.

The gate just before it goes dark

Does that mean the Triglavians will be shutting down travel?  Re-routing traffic?  Will they be cutting off choke points?  We shall see.

Also not dispensing much information was the news post about Eclipse.

The one thing we did learn is that the next event coming up will start next week.  Called Let The Hunt Begin, I don’t think those are Easter eggs we’ll be going after.  Or maybe they are.  Capsules look like eggs, no?

Coming soon

The blurb for the event says:

First up for the Eclipse Quadrant will be the return of The Hunt on 6 April, a time of year when Capsuleers will undertake their now-annual egg hunt! Players will hunt down and scan capsules in order to gain access to special event sites, and potentially valuable drops. This will be an event with smaller ship classes like Frigates and Destroyers as the focus, so pilots with less experience and fewer skills trained can get involved. During The Hunt, player pods will have a chance of dropping their implants as loot when destroyed, so get podding!

Starting an event on a Monday rather than a Tuesday is a little out of character, but maybe they’ve lost track of days the way so many of us have when force to work from home for weeks.

Then, earlier this week, CCP post about the EVE Online ecosystem.  Therein they graded themselves on how the game and the economy was currently doing and set out some goals and high level plans as how to improve things.  How that will line up to concrete changes in the coming months is unclear.  It is easy to say, for example, that you want dynamic distribution for mineral resources, it is another thing to implement a system that both won’t be abused and won’t drive away a chunk of the player base.  Change is tricky.

Finally, there was a mass test on Singularity where people got to see the new Avatar model, which is also featured in the trailer.

The new Avatar model

I’ll have another post about that at a later date.

Anyway, there are things to look forward to I suppose.  We shall see what we get.

Related posts:

Wednesday, April 3, 2019

Time for a Pet Battle Binge

While I have not been playing World of Warcraft all that diligently… last month EverQuest was my main focus… I do make sure to log in at least once a week to do the pet battle trainer challenge quest that pops up in fresh in your garrison every Tuesday.

(Odd aside: despite garrisons not fulfilling the housing role I still end up visiting mine regularly.  It probably helps that we were given a special hearthstone to get there, meaning that I don’t have to figure out where yet another portal is now located.)

The task is to defeat five pet battle masters out in the world, though the quest has an odd bug where sometimes just one win will finish the quest, while at other times you do actually have to defeat five.  The reward is ten leveling stones, which I sock away for later.  Otherwise I have the regular routine I run when I have a mind to… Ashlei, Vesharr, and Tarelune… which will get a pet from level 1 to 20 in a few minute, so long as I remember to wear my pet battle safari hat.

I don’t log in daily to do that routine, nor do I tend to follow on with further battles that would finish boosting the current leveling pet to 25, about which I wrote previously if you want to see the full routine.  Just getting to 20 keeps things nice and light so it doesn’t become a chore that keeps me from wanting to log in.

But this week, this week it is time to go nuts.  This week’s bonus is to pet battle experience.

Time for pet battles!

For bonus experience I can get on board doing pet battles every day for a week.  I figured this would get me pretty far on my level 1 battle pet backlog.

And then I looked at my backlog and realized that I don’t have all that many level 1 battle pets left to boost up.  In fact, I only had six left.  The whole queue in the Rematch addon, which organizes you pets and lets set standard teams, was 28 deep, but half of those were level 20 pets, which would hit level 25 in a single battle given the bonus.  The rest were scattered between levels 8 and 12.  I wasn’t sure I had a weeks worth of pets to level up.

My immediate response was to go out and catch some new pets.  Vikund, who I take out to do World Quests in Battle for Azeroth a couple times a week, was my starting point for that.  As I went out in the world I watched the map for areas with pets I had yet to catch.

Another addon does this, but I forget which

I would just do some world quests for the current factions that had emissary quests up on the map, stopping by to pick up stray pets with my catching team as I went.

Out in the field catching new pets

I also happened to get the achievement for doing 100 different BfA world quests.

Another achievement on the pile

Just doing catch as catch can I managed to pick up an easy half a dozen new pets while I helped out the 7th Legion on Zandalar.

Some new pets in my queue

That did boost my total pets caught, but didn’t give me a lot more things to level up.  Since all the pets out in the later expansions are level 25 by default… losing two levels when you catch them… each of these needed just one pet battle to hit max level, with or without the bonus experience.

I need to find some fresh level 1 pets to take full advantage of this event.  I can always spend some gold at the auction house for a few, though I am now at the point where my missing pets are getting pretty pricey.

I do have one more pet I need to catch in the Eastern Kingdoms, the one that spawns beneath Karazhan at midnight server time.  Then there are three from the Celestial Tournament I still need, though any of those would take longer than the event lasts.  And there are a couple I could get if I upped my BfA factions standings a bit.

But otherwise I seem to be out of immediate access to low level battle pets that I haven’t already caught and upgraded to at least rare quality.

Tuesday, April 3, 2018

A Tower Without Stront

The ongoing skirmishes in the north continue in and around Pure Blind.  Some times they are big.  More often they are more modest in size.  With the departure of Pandemic Horde from the area, the Guardians of the Galaxy coalition has had to pick up the slack.  That started off aggressively.   During the time of the failed million dollar battle, when our attention was elsewhere, GotG and PH cleared out all of our citadels and towers and dropped their own, towering up all the moons in the system.   On our return to Pure Blind they started bubbling our station in an attempt to camp us in.

The situation upon our return

Their resolve in this seemed to waver as we showed up regularly to break their camp and clear out the bubbles.  Their aggressive stance slackened and responses to our activity dropped off, allowing us some nice kills now and then.

Meanwhile Pandemic Horde left behind a bunch of POS towers that slowly but surely ran out of fuel and became regular targets for us to shoot.

Drones tickling an unfueled tower

We also began the slow process of rebuilding our structure base, dropping citadels and engineering complexes.  Those were contested regularly… until they weren’t, and slowly we’ve added more structures to the mix.

There was a gap in the back half of March that I missed, which included that fight where GotG lost five titans, but I’ve been back and on ops since the weekend and the pace of things has changed.  Getting capitals and super caps dropped on us was a regular event before, now we seem to be able to roam in numbers often without that.  Also, NCDot has starting getting involved, looking for some fights close to home no doubt.

They were the ones who showed up to shoot a Raitaru we had dropped, a fight that would have happened had Comcast not dropped Asher just as we were forming, leaving us without an FC.

The next night though we were back again, with another structure coming online and nobody around to oppose us.  Formed up to cover that, Asher took us to one of the towers that NCDot had dropped so we could shoot it to see if anybody would show up.

Shooting a tower with lots of hardeners

At a glance this fresh tower in our midst looked formidable, with many hardeners to up its damage resistance, portending a long and dull shoot to put it into reinforced state.  However, the person who put up the tower had placed the hardeners but hadn’t gotten around to putting them online.  So they were merely decorative.

As nobody seemed to be forming to fight us, Asher called out a bit of heavy support to speed things along.

Nags add their weight to the shoot

They came in for a siege cycle then docked back up as the shield quickly approached the 25% level, at which point the tower would be reinforced and become a target for another day.

And then the tower dropped to 24% and we realized that, in addition to the hardeners, the tower also lacked any strontium clathrates, the ice mining derivative that fuels a towers reinforcement mode.  Without that we could just sit there and burn the tower down and kill it.

That’s right Pee-wee, the secret word is “Unstronted!”

And, in a moment of things just not rolling NCDot’s way, seemingly just seconds after the shields dropped below 25% an NCDot pilot warped into the POS shields, no doubt carrying some stront with which to fuel the tower.  However, once the shields are below 50% you can neither add nor remove any stront, so he was already way too late, but it seemed especially galling that he should arrive just when the tower’s fate was sealed. (The amount of stront determines how long the tower will remain reinforced, so defenders will tinker with the amount in a tower being attacked to get a favorable time period for the next round.)

We kept on shooting, all the more enthusiastic now that a kill mail was on the menu.

My alt in a laser Vexor adding to the firepower

Once we were past the shields, where the bulk of the Caldari tower’s defenses lay, things went much more quickly and we were rewarded with that tower kill mail along with kill mails for all of those hardeners.

The hardeners being popped

The day when POS towers will be removed from the game is still coming.  In a way I will miss their quirks compared to the citadel defense mechanics.  And few things can brighten up a structure shoot than learning that the tower you’re shooting won’t require a second visit because the defenders forgot to fuel up with stront.

And so the game goes on in the north.  We shoot their stuff and drop our own structures.  If they don’t come to defend, then we move outward to shoot stuff closer to their home.  If they do defend then we get a fight.

Monday, April 3, 2017

Camping in Impass

Asher told us we would be going on an old fashioned Reavers deployment, a chance for the veterans to relive the “good old days” and the new members to figure out just how rose colored our glasses really were when it came to said “good old days.”

We would be packing up ships with mobile depots and refits and reloads and plenty of nanite repair paste to mend our overheating woes and heading deep into hostile space to live in safe spots far from support or easy resupply.  We even got a new doctrine.

One of the fun bits of Reavers is Asher likes to try/fly different ships.  Of course, the downside is that I have ended up with a few ships sitting in my hangar with a fit we used just once.  Such is life.

This time around we were going out in the Sisters of EVE cruiser, the Stratios, beloved hull of Stunt and his Anime Masters.  On learning our main doctrine hull, I immediately made sure I had SKINs for it.  Oh, and I also bought a couple hulls in Jita lest the :goonrush: drive up the prices.

Stratios with the SOE Fire Cell SKIN

Once we got the fit, I bought all of that in Jita as well and flew the ship out to Delve to be ready to go.  There were some additional support ships on the list, including a Rapier.  I had an entosis Rapier left over from the Casino War which my alt could fly, so I updated the fit for that and was ready to go.

Then there was the wait for the go sign.  Asher wanted a wormhole to take us close to our as yet undisclosed destination.  Eventually the ping came, a fleet was formed, the ships were undocked, and we headed out for parts unknown.

Stratios fleet on the move

As we started out Asher followed tradition and asked us to put who we felt our target was in fleet chat.  Circle of Two was the easy winner and, sure enough, that was who we were heading out to pester, with the actual destination being the region of Impass.

As we went Asher explained the CO2’s layout in Impass and what our mission would be.

Impass – April 3, 2017

Impass is laid out with a single system choke point that protects four constellations.  That system is 68FT-6, which is where CO2 has made its capital system.  That system is also within capital jump range of most of the region.

On the far side of 68FT-6 are three constellations where CO2 does much of its ratting, noted in red circles above.  That was where we were headed with the intention of making CO2s ratters, to annoy CO2 in general, and to remind them that their betrayal has not slipped our mind.

We slipped past their capital system and into IRE-98, which was to become the rally point for our deployment.  From there we would form up to set gate camps, run entosis ops, and resupply.  When not doing ops as a group we were to camp their ratting systems to pick off the unwary, make the nervous dock up, and generally be pains in the ass when we could.  When we could not be online and active we were asked to safe up, cloak up, and stay logged on to the game in the traditional AFK camper move.  A hostile in system will send some people packing or make them log off rather than rat.

And finally, we were to follow the Reavers rule of never speaking in local.

I was fairly diligent about keeping myself logged in.  I would get both characters online before work, cloak up, and go off to my day.  When I got home I would go active to annoy the locals or join up with the standing fleet to do something that required coordination.  We did not do a lot of full group operations, but once in a while we would form up to be a menace in larger numbers.

Stratios in all directions

In small groups we would pick on CO2’s mining Rorquals to get them to respond.  For example, Bruce Sparx managed to tackle a Rorqual and myself and RatKnight1 came along to help him.

Rorqual held in place

There was no way the three of us were going to be able to kill him.  Even neuting out his capacitor he was still able to run his shield booster often enough to hold his shields steady against us.  But it remained possible that more of us would show up, so CO2 had to send in a couple of interceptors then light a cyno to drop capitals on us.

Drop to rescue Plain Truth

At that point we recalled drones, cloaked up, safed up, and let them have the field to themselves.  They rescued a Rorqual but didn’t get any kills with their overwhelming force.  We were still lurking out there.

Once in a while they would pick somebody off.  My alt lost his Rapier while trying to hold down a Rorqual when DBRB had a bomber op in the vicinity.  I would not have been so aggressive otherwise, but dead is dead either way.

When solo and without any ratters obviously about, I spent time hitting some of their many undefended towers in the region.  This causes an alert to pop up for people in the alliance.

Why yes, I will shoot this POS

I would sit and do that until somebody showed up to chase me away, at which point I would recall my drones, cloak up, and sit quietly.  Once they were gone I would decloak and pick up where I left off.  This got the occasional lecture or plea in local.

Please stop

I hit one tower often enough that they came out and put a new defensive modules on it.  However, they didn’t seem to notice that the guns were anchored by not actually online.

Adding points and webs

When somebody decided to sit on a tower to keep me from hitting it, I went off and started hitting customs offices in the same system.

We didn’t stop people from ratting.  We had nothing close to the level of force to do that.  But we curtailed it some.  Asher was keeping stats on NPC kills in the systems, which were down noticeably.  The solo ratters went away or became very paranoid, unless they were ratting in super carriers, while others started ratting in groups to stay sage and keep ADMs high in their systems.  That was enough to keep almost all of their ratting systems at ADM 6.

With that state of affairs, I decided to bring my alt back in a covops frigate and learn how to use combat probes.  My alt is all level V on scanning skills.  I first fit out a Cheetah with a fit I found online that included a warp scrambler with the idea that I could scan something down and hold them in place with that, then warp my main in with the Stratios to finish them off.

Combat Probes out

Combat probing was easy enough that I wondered why I hadn’t done it before.  The Cheetah was a bit fragile though and I lost it on a bait Epithal.  Live and learn and watch for bait.

So I dropped the idea of direct combat with him and instead came back with a Buzzard fit just to scan and cloak, with a covert cyno fit in case we were able to bring our black ops battleship into action and drop on somebody.

Combat probes are a wonderful way to scare people.  CO2 ratters seem to use their directional scan pretty regularly so when I scanned somebody down, unless they were in a carrier or a super or in a group, they would usually bolt.  However, on bolting, they would often leave things behind, things like drones and Mobile Tractor Units.

So I went into the clean up business, keeping CO2 ratting space tidy by eliminating stray drones and MTUs by scanning them down and popping them.

Stratios hitting an MTU

Stray drones actually turned into a resource for me as I would forget or lose drones now and again, so I could replenish them from strays.  I was just sad when NPCs would pop them before I could scoop them up.

MTUs though became my main target.  Easy to scan down, easy to kill, and they even provide a kill mail.

MTU whore

MTUs don’t cost a lot in the grand scheme of things, but once you pop one (and the wreck) you have deprived a ratter of some of his take, and every annoyance is a plus.  CO2 even obliged by calling me names in local.

MTU anger

That bit from local was amusing because while they did drop some bait MTUs, they were so eager to catch me that they bumbled the drop and I was able to recall drones and cloak up with plenty of time to spare.  So they took to local, during which I killed one of Black Shogun’s MTUs.  He was carrier ratting and dropping MTUs to pick up later after each anomaly, so I was popping them once he left.

MTU Goes Boom

So that is what we spent our time doing for almost two weeks in Impass.  It was part of why GigX declared war on the Imperium, a war that really hasn’t seen much action after an initial spasm by CO2.

As a final gesture for the deployment, while CO2 was off helping TEST cover their Keepstar deployment on April Foos Day, we went out to entosis a bunch of systems in order to split their response.  The Keepstar went up uncontested while some scratch defense groups chased us around Impass.

Entosis running

After that we returned to Delve to repair and resupply, pulling out through another wormhole.  Repair was literally required for my Stratios.

Damaged Stratios

I ended up taking some armor hits while annoying a ratting Nyx.  Fighters chew up subcaps, so some care needs to be taken if you’re moving around carriers of super carriers solo.

But the deployment was over and we were back home.

Now the key question remains; was it really an old school Reavers deployment?  Sure, we were in the enemies home territory unsupported, living in safe spots and refitting with mobile depots.  But we didn’t reinforce any towers, and structure shoots were a part of the old deployments, part of the “money in the bank” strategy of.

Then again, we were in the core of CO2s territory while they were home in force, rather than in some periphery while the enemy was deployed elsewhere.  Maybe not a complete recreation of some of the times from the first year of Reavers, but every deployment has its own nature.

Another set of tales for the book of Reavers.