Showing posts with label December 08. Show all posts
Showing posts with label December 08. Show all posts

Tuesday, December 8, 2020

PAPI Headshot Falls Flat in 1DQ

When I use the term “headshot,” I am merely borrowing from PAPI’s own words.

Boom Headshot!

The invaders got together in EUTZ yesterday to make their first real push against the Imperium capital from their staging on gate over in T5ZI-S.

As soon as PAPI started to move, pings went out on the Imperium side and forces were formed to defend the system.  Multiple fleets went up and EU players, and those of us in the US working from home who could take a break.  I got into Mister Vee’s Rokh fleet and we undocked with Fax support to get into the fight.

Rokhs and Minokawas on the way

PAPI’s plan seemed to be a two pronged attack, with them targeting both the main cyno jammer in system as well as the ihub.  Killing the cyno jammer would allow them to drop their capital fleet on us while getting the ihub would break the Ansiblex jump bridge connection to Helms Deep and the safe hold of Delve that it defends.

We headed to the ihub, which is on grid with multiple structures, including a Keepstar and a faction Fortizar that sat within range of our guns.

On the ihub grid

As we arrived we could see that PAPI had multiple entosis ships at work on the ihub, but they still had a long ways to go.

51 minutes to go

That the system was under heavy time dilation due to there being nearly 3K people in system was not helping their progress.

We got set up on the Fortizar, spread out a bit, and started shooting targets as they were called.  Things moved slowly in tidi, and we had a couple of fleets on grid with the hostiles, so there was some overlap in targeting… and some targets melted pretty quickly.

And then they seemed to give up on the ihub.  We had blown up all of their entosis ships… those went so fast I couldn’t finish locking them before they were gone… and the ihub began counting back down in our direction.

Back towards CONDI

Interdictors were out to try and hold them down… most escaped but we got a few more… and then the ihub was quiet again.  We kept an eye on it lest they return.  But the fight was still going on over the cyno jammer and there was now more than 3,800 people in system.

The faction Fortizar and other structures on grid

The cyno jammer fight went our way as well and soon after that began to tip towards us the hostiles began to collect themselves up and headed for the gate back to T5Z.  We warped over there to join in on trying to pop ships as they tried to get out.

Rokh ball waiting for targets by the gate

We managed to pluck a few stragglers out of the mix, but most got out.  When the smoke cleared and zKillboard caught up, the battle report showed that the fight over the ihub and cyno jammer fell in our favor.

Battle Report Header

With the participant numbers about even, it was going to be a steep hill for PAPI to be successful in their headshot attempt.  And, because 1DQ has its ADM up at 5.7, that means it will take an attacker 57 minutes to successfully entosis the ihub on any attempt and that there is less than a three and a half hour window when they can make the attempt daily.

Still, I am sure they will be back.  The Imperium won, but we have to keep winning that fight until they give up.  And PAPI, they have to take down at least the cyno jammers so they can drop their capitals in to support any attack on our Keepstars.  We’ll be back for another round I am sure.

After the fight, when we were back on the Keepstar, Mister Vee regrouped us all to him and had us all set off our MJDs to see us burst out in a group.  He seemed to enjoy the Rokh doctrine.

MJDs warming up

I ended up in the model of the Keepstar, which again tells you how big the Keepstar model is.  I jumped 100km and was inside still.

Later on Asher took 200 of us into T5ZI-S to show PAPI how entosis is done.

On the T5Z ihub with eight hackers

Despite being outnumbered in the system, the PAPI response to us was desultory at best, with individual ships showing up to try and ECM Burst the entosis ships to break their lock and stop the hack.  Not only were they not successful, Asher declared that we should make one of their pods a pet and not kill it, but just keep it pointed so it could not warp away.  And such became the fate of Brothuhbob.

Brothuhbob trying to motor out of range

It would have been Vily, who came out in a Griffin and got popped, but somebody wanted his corpse so his pod didn’t last.

We kept Brothuhbob around for quite a while.  Somebody put combat drones on him at one point and several of us in the logi wing rushed out and repped him to keep him safe.  Eventually he decided his only way out was to self-destruct.  Reps can’t stop that.

We successfully reinforced the T5Z ihub, though their ADM was much lower and we didn’t have tidi slowing down the timer, and headed back to 1DQ.

Drone Aggression Nerf and Tech II Salvage Drones Arrive in EVE Online

It is patch day in New Eden again and the big item is the drone behavior change CCP mentioned in the forums two weeks back.  From the Patch Notes:

  • The ‘Aggressive’ behavior setting of drones will now only cause drones to respond to direct offensive actions taken by another Capsuleer (player) or their controlled drones. Drones will no longer automatically attack NPCs when their behavior is set to aggressive.

This means you can no longer belt rat, rub Abyssal pockets, defend your mining ship, run missions, or clear null sec anomalies by setting your drones to “aggressive” and letting them do their thing.  Drones will still attack live players, but you will have to target NPCs and send your drones to attack them one by one.  Learn to unironically press F.

That last, null sec anomalies, is the obvious target of the change and is the latest is a long round of nerfs to sov null space. The stated objective is to make ratting a game play style that requires attention.  But that seems to miss the point people have made in the past, which was that if it were interesting game play people would pay attention in the first place.

Players who just ran anomalies while AFK will stop while botting scripts will get updated to target and carry on.  In the end this cunning plan will likely allow CCP to ban anybody caught running anomalies because they will almost assuredly be bots.

Meanwhile, the joy of last month’s Dynamic Bounty System has now spread:

  • The Dynamic Bounty System (DBS) is now active across all Low Security solar systems.

That might actually be a net benefit to the few people who collect bounties in Low Sec on a regular basis.

There have also been some tweaks to CCP’s mineral starvation plan.

  • Added a guaranteed anomaly containing Arkonor and Bistot to all Null Sec systems.
  • Added an extra guaranteed anomaly containing Arkonor and Bistot for systems with true sec between 0.0 and -0.5.
  • Added guaranteed anomaly containing Jaspet to all Low Sec systems.
  • Updated rules governing the distribution of ice anomalies. After an ice anomaly is cleared it will now be reseeded randomly in any of the systems where ice is known to spawn. More than one ice anomaly may exist in the same system.

So there might be a bit more ore in a system near you.  Low sec still seems like a dubious mining destination as I would expect anomalies, if not camped, to be checked regularly by passing PvP players looking for easy kills.

Then there is the big gimme of the patch, CCP has introduced Tech II salvage drones, much to the joy of Dunk Dinkle who has been asking for them for ages.  I am reasonably certain he ran for CSM previously just so he could lobby CCP for them in person.  And now he has his drones.

Image stolen from his Twitter feed

We actually get TWO new types of salvage drones, Tech II and faction, the latter in obvious recognition of somebody.

  • The Salvage Drone II Blueprint can be invented from the Salvage Drone I Blueprint.
  • ‘The Dunk’ Salvage Drone Blueprint can be purchased from the ORE LP store.

With a Tech II drone that means there is now a Salvage Drone Specialization skill that you will have to train up to go with them.  Fortunately, unlike a lot of such skills, you won’t need to get it via LP, you can buy it straight from the character sheet.

CCP also tweaked the Active Defense Multiplier (ADM) system which dictates vulnerability and entosis duration when you are attacking a system.

  • Increased Activity Defense Multiplier (ADM) Industry modifier to make it easier to increase and sustain high industry ADM.
  • Increased ADM Military modifier to increase the delta between where the ADM drops to level 4 and the value where the Dynamic Bounty System reduces the output of the system.

For years the message from null sec has been that Fozzie Sov favors the attacker and, now, in the middle of a war, they decided to change it.  I’ll be interested to see who each faction thinks this will favor.  Does it favor Goons, who are on the defensive?  Or does it favor PAPI as they now hold so many ihubs in Delve that will more difficult to take back.  I’ll let them fight that out on /r/eve and the forums.

The Patch Notes also indicate that full Japanese localization is now live in the client.  I wish I could read enough Japanese to follow the forum thread that will point out the unfortunate errors.

Finally, the award for most cryptic entry in the Patch Notes goes to:

  • Updated Daily Login Rewards to make getting Skillpoints more visceral and understandable.

I don’t know what it means, but I guess I’ll find out when I hit the 30 day login reward.  But my gut says that giving people something for just logging in is never going to be “visceral” in any sense of the word.

Otherwise, there are the usual range of fixes that go into any update.  That patch has gone live and the information is at the usual locations below:

Sunday, December 8, 2019

Top Five Rejected WoW Squish Ideas

We know Blizzard isn’t exactly a font of new ideas.  When they find something that works, they like to re-use it, to hone it, and to stick it in completely unexpected and inappropriate situations.  We have had the stats squish twice already, and what essentially adds up to a server squish on retail. (They don’t merge servers like failing games! But suddenly two servers now behave like one.)  At BlizzCon we were told that the level squish is coming coming with the Shadowlands expansion next year.  So squishing is clearly a thing at Blizz.

As it turns out, there was a leak recently that showed some of the other things that Blizzard has been considering squishing as part of an attempt to revitalize the game.  A few of them have made their way to me.

Jeff Kaplan hearing about more leaks…

  • Gold Squish

The economy has been a big concern for Blizzard.  They put in easy gold faucets so that casual players can obtain enough gold to stay afloat, but hardcore players exploit and farm every such faucet.  Even after boosting the cap on gold, more and more players are ending up at the 10 million mark.  The various sinks do not absorb enough gold as most of them tend to be one-time purchases and players with maximum gold tend to distort the auction house.

So the idea of a “gold squish” was floated.  The plan was to simply cut the amount of gold on every character by 50%.  The whole thing was easy to understand and affected everybody equally.

However the idea was scrapped when feedback from focus groups indicated that reinstating Blitzchung’s original year long suspension, taking his prize money away again, and incorporating the flag of the People’s Republic of China into the Blizzard logo would be more popular with fans than taking any of their gold away.

  • Alt Squish

Name usage and database size are big issues when it comes to a game the size of WoW.  People make alts, roll up on multiple servers, and generally use up all the names and hoard stuff in their banks until the database tables runneth over and a new player cannot show up and roll up a new toon without putting special characters in their name.

A management consultant group came up with the idea of “squishing” player alts that had been idle for a specific amount of time into a special “conglomerate” character that would total up all the currency, experience, and inventory into a single meta character.  If a player returned, they could activate that meta character, selecting sex, race, and class and collect all of the combined assets into one new character.  Names would be freed up and the idea of being able to get a new, revitalized character might bring people back to the game.

However, somebody pointed out that this might cut into level boost sales while the database team complained that there wasn’t a lot of benefit to them unless there was also something like an inventory squish as well, so the whole idea was scrapped.

  • Guild Squish

As with alts, there are many idle guilds with inactive membership roles littering Azeroth.  Similar to the alt squish, the plan was to create something like an unnamed meta guild and push together sets of inactive guilds on individual servers into them.  Which ever member of any of the guilds logged on first got the meta guild, could name it, and was named leader, after which they could do with it as they pleased.

After much discussion it was decided that it was easier to just stick to the current plan where the database team would just delete inactive guilds and if anybody called customer support about such a guild, a flag would come up to prompt the agent to tell the caller that it looked like one of the member accounts got hacked, took over the guild, then was deleted for suspicious activity, then lecture them about the importance of account security.

  • Battle Pet Squish

In a little over nine years Blizzard cranked out almost 1,250 battle pets in WoW.  Nintendo and Game Freak have been at Pokemon for more than 20 years and across eight game generations still haven’t crossed into four digits.  Some at Blizz were starting to feel that maybe they had gone too fast and that, perhaps, some of the battle pets were not very… special.

A proposal was made to tighten up the battle pet roles by doing what was at one point called “the bug squish,” largely because to roach and moth battle pet population were two of the main targets.

The idea was to squish down the number of battle pets who share the same model and abilities (and have nearly the same name in many cases) to a more discreet number.  Who needs, for example, a dozen variations on the cockroach?  Roaches, moths, frogs, and a few other common model/ability families were facing the squish.

And then the Shadowlands art team spoke up and said that there was no way they were going to be able to produce 200+ new battle pets for the expansion and meet their schedule if they all had to be unique.  Already pressed for time, the idea was dropped.  Expect some new, yet very familiar, roaches, moths, frogs, and whatnot in the next expansion.

  • Expansion Squish

We heard at BlizzCon that the the company felt the path to level cap was too circuitous and confusing.

Before they decided to go the Chromie route, allowing players the initial plan was to mash the expansions together to make the path through to the current expansion more clear.  However, the whole idea fell apart when the group looking into it could not come to a consensus as to which expansions to mash up.

For example, the group seemed fine with Pandaclysm.  However, the strict orderist faction felt that meant you had to either mash up the base game and the first expansion, giving you something like The Vanilla Crusade, or leave the original game alone (good plan) and end up with Wrath of the Burning Crusade.

More radical suggestions included lumping together the three Draenor/Burning Legion related expansions into Legion of the Burning Crusade Warlords, though there was a strong argument made for just  disappearing Warlords of Draenor altogether.

At one extreme point towards the end of the life of the working group it was being proposed that they mash ALL the expansions together into something like Wrath of the Burning Panda Cataclysmic Vanilla Warlord Legion of Azeroth when one wag at the back of the room suggested that maybe they shouldn’t mash any of the expansions together and just make them all scale across the the same range of levels so the player could decide.

You get to choose

The idea was accepted, the working group was disbanded, and we got the result at BlizzCon.  It was an expansion squish of a different color, but one all the same.

Saturday, December 8, 2018

The $200 LOTRO Legacy Edition

The team at SSG are looking for a Christmas bonus I guess.  Yesterday I posted about the Dungeons & Dragons Online 2 Year Season Pass limited offer and before that post could even go live SSG was out with a LOTRO version of the plan.

Available for a limited time

The LOTRO version, called the LOTRO Legacy Bundle, is different at least.  To start with, it costs $100 less and it isn’t limited to 1,000 units.

The deal is sort of the same as the DDO version, being wrapped up in a stretch of VIP game time.  However, the LOTRO deal is only for a year, and the price baseline for a year of LOTRO VIP is $99.99.

In the case of LOTRO, it gets you all of the quest packs, raids, and skirmishes that come with the expansions to the game… essentially all of the content of each expansion.

With that, $200 isn’t a horrible price point.  Knock off the price for a year of VIP and you only have to make up $100 in order to break even.

To go and buy the base package for all of the expansions today it would cost you $149.96.  The prices listed on the LOTRO site are:

Mordor            $39.99
Helm's Deep       $39.99
Riders of Rohan   $19.99
Rise of Isengard  $19.99
Siege of Mirkwood $9.99
Mines of Moria    $19.99

Siege of Mirkwood is expensive even at that price, but I might be a bit biased there.

In addition, you get all of the quest packs from the base game, something that comes with VIP status in any case, if I recall right.  That might be handy if you don’t want to keep paying for the VIP level access after the year runs down.

Unfortunately I cannot check the in-game store to see if the pricing is different because I own all of those, so they do not show up as options for me.

You don’t get any of the bonus items that came with any of the expansions, save for the Crystal of Remembrance that came with legendary version of Riders of Rohan.

In addition to that you get a pile of extras thrown in:

  • Premium Wallet (Account wide)
  • 250 Mithril Coins
  • Riding Skill
  • 5 vitality stat tome pickers
  • 10 skill and slayer deed boosts
  • 10 Reputation supply
  • A Fleet-Footed Goat
  • A Mount Picker (gets you 1 of 4 mounts)
  • Housing Pack

The wallet has changed enough over the years, and I got the premium one as part of some pre-order deal way back when, that I can’t tell you what that really means to an average player, even after reading the wiki.

Mithril coins are useful though, as is the riding skill.  Stat tomes boost your character, the boosters ease up a bit of grind, and a mount is always good.  The only thing I would discount would be the housing stuff, housing in LOTRO being such a waste in my opinion.

So one could argue that for your $199.99 LOTRO Legacy Bundle you end up with more that $250 worth of stuff.  That seems to make it a more substantial deal that the DDO Season Pass.

If, of course, you have not purchased any of these items already.  And therein lies the rub.

I actually own all of the expansions… and the base game… so of that estimate $149.96 in value, none of it applies to me.  And the fluff is not worth anywhere close to the extra $100… and I already have a lifetime subscription so even VIP access doesn’t get me anything.

But somewhere I am sure there is somebody who can commit to the game for a year… another problem for me… and who hasn’t purchased all the expansions.  If you stopped after Siege of Mirkwood you still come out a bit ahead on pricing using this to pick up all the content after that.

Anyway, as with the DDO Season Pass, this is a limited time offer, though the time limited is less constrained.  You have until the 16th to pick this up, while DDO side of the house is trying to rush you into buying by the 10th.  That, and the lack of an artificial 1,000 unit limit, makes me believe that SSG has a little more confidence in the LOTRO Legacy Bundle.

Friday, December 8, 2017

Three Rorquals Down

After the previous night’s VNI fight, things started to go downhill a bit for me. First, as I noted at the end of the last post, during an interceptor roam through Pandemic Horde space, I managed to avoid the hostiles only to get popped by a Serpentis dreadnought.

Then last night I got back on in again, a little late to catch Asher, but was able to join DBRB’s bomber fleet to join the defense of one of the citadels we have scattered about the north right now.

My Purifier with the Empress Catiz I jubilee skin

That did not go well however.  We never got a good run on them, and were probably shy of the numbers we needed to be effective, so lost some bombers, including my own, while the hostiles were able to kill the Raitaru.

Tempests inside the new blood orange hictor bubble

Still, these things happen.  I fetched a replacement Purifier out to our staging and then logged off for a bit to do some things around the house.  But I came back to find another Asher ping forming a fleet with targets in mind.  I was good to go for that and only a couple minutes late, but was able to get out and on the black ops battleship to wait with the rest of the fleet as things got set up.

The targets were a pair of Rorquals, the capital mining ships that have boosted the mining numbers all over null sec, up in Deklein.  The plan was to drop on them, bomb the Rorquals, kill their excavator drones with torpedoes, then see if we couldn’t maybe kill one of the Rorqs before the inevitable defense fleet showed up to see us off.

The time came, the bridge went up, and we dropped on the pair.  I let my bomb go on one of the Rorqs, then missed getting any of the excavator drones because I had a warp disruptor fit and was rushing in on one of the targets to hold it down and keep it from getting away.  I was a bit quick on that… or people were a bit slow with their bombs… because I ended up getting my shields stripped away and some armor damage from them.  But I got my target locked down and started blazing away at it with my own torps.

In on the first Rorqual

Asher called for everybody to start hitting it and it seemed to be going down pretty well when first one, then the other Rorq activated their PANIC modules.

Still taking fire while invulnerable in the PANIC bubble

This made the pair invulnerable for several minutes, during which I suspect they both expected to be rescued by a defense fleet.

By that point we had done what we had set out to do, which was kill some excavator drones.  Now we had the option to hang out and see if we could get one of these ships when the PANIC modules went down, but that meant also hanging about for a defense fleet we knew was coming and facing that peril in our flimsy bombers

The pair of them in their PANIC bubbles

We cloaked up and warped off to wait out the PANIC cycle as the defense fleet arrived in system.  A mix of Cerberus and Caracals with support, they did not seem very energetic in their attempt to defend the pair.  When the two Rorquals were vulnerable again the fleet did not go after the bombers, even the ones locking down their comrades.  Of course, we dropped in a distraction.

A cyno went up and we brought in a sacrificial Revelation dreadnought to try and pound down at least one of the Rorquals.  A Rorq is worth a few dreadnoughts on the market, so worth the exchange if we could get just one.

Revelation on the scene

The defense fleet seemed entranced to have a big shiny target of their own to shoot and focused on that while the dread and the bombers hit the first of the Rorquals.

Let the pounding commence

At that point I was headed in to help hold the Rorqual down when another bomber pilot let loose with a bomb to help speed things along and I caught it full in the face, destroying my Purifier.  People who had hit me previously were apparently down or gone, so Jinx Hita, the bomber pilot, got credit for a solo kill.

Freed from the demands of combat I hung around to watch the fight.  The hostiles left me alone for a while, so I was able to watch things unfold, including the destruction of the first of the Rorqual.

Rorqual down, op success!

Since I was still alive, on grid, and had done damage to the Rorqual recently, I appeared on the kill mail.  That’s what it is all about, right?

At that point we were ahead of the game, we couldn’t lose enough for the enemy to win the ISK war.  But we were not done yet.  The second Rorqual was going down fast, and even after the hostiles dropped a Minokawa force auxiliary on grid to try to save it, it was too late.  The second Rorqual went down.  Again, I was still alive and had done some damage, so got on that kill mail as well.

At about that point I caught somebody’s eye and my pod got popped and I was sent home to grab another Purifier.  As I started flying the new ship out to our staging, I heard the ongoing fight on coms, where our dread pilot was able to pop a Cerberus and a few Caracals before finally meeting their end.  That put the final tally at about 3.5 billion ISK lost by us versus about 24 billion ISK lost by the enemy.  And it all happened in 0P-F3K, which was my home system way back in the day when TNT was in Deklein.

The survivors left the scene and we were all happy with our success.  But even as we were starting to think about getting back home, word came down that another Rorqual was lolling about, oblivious to danger, not too far away.  High on two kills already, we were keen to try for a third.

I hurried at best speed back to our staging system to join those who had to reship.  However there was still a good chunk of the fleet that was off in Deklein, while our target was in Fade.

Soon we started running into that series of obstacles that can often pull apart an op.  We had to get everybody together at a third staging point, we needed two black ops battleships, we needed fuel for bridges, jumps, and cynos, half of us needed bombs, and we needed a plan.  The target, which had been joined by a second Rorqual at this point, was in a cyno-jammed system, so we weren’t going to be able to drop another dreadnought, and close to where we expected a defense fleet to form up and come get us.

Those of us at staging got bridged to the mid-point first, the Astrahus we had defended with the VNIs previously.  After two bomber losses that night I decided that the Empress Catiz I SKIN might be unlucky and changed to Rata Sunset.

My third Purifier of the night tethered at the Astrahus

We sat around there and listened on coms as the building series of complications tried to get sorted.  It seemed to me at several points that Asher was just going to call the thing off.  The plan, as it eventually shook out, was to slip somebody into the system, put a deployable warp disruption bubble between the anomaly with the Rorquals and the Fortizar in system where they would likely dock up, then spook one or both of them to get them to warp to safety, only to catch them in the bubble, drop on them, bomb them, point them, and kill them, all before a defense fleet a couple gates away showed up to wipe us out.

I could hear the skepticism in the whole idea in the voices of several people on coms and could see how it all depended on the hostiles obliging us at a few points.  And if it didn’t come off, we wouldn’t even get any excavator drone kills.  But we were all there, ready to go, and were far enough ahead on the night with the two previous Rorqual kills that we went for it all the same.

We listened as the drag bubble got deployed, the covert cyno was put in place, and then as the Rorqual, tipped off to flee, at which point it actually warped off exactly as we wanted.  The cyno was lit and the bridge went up.

A Redeemer black ops battleship with bridge up

As we arrived we were rewarded by the sight of a Rorqual caught in a drag bubble and waiting for us to go after him.

Landed on our target, already under fire

We plowed into him, Asher called for people to overheat their launchers to increase their rate of fire, as we tried to take him down before the enemy could react.

As we hit the Rorqual we saw a Rifter flying around us.  A few of us took a shot at him, but he seemed disinclined to get involved.  But then a Stabber showed up on the scene.  He was a lot more interested in getting some kills and he chose me out of the bunch.  I though I was surely going to lose my third Purifier for the night as he chewed through shield and armor and nearly 40% of my structure, but we popped him before he was able to finish me off.  Then it was back to the Rorqual.

Rorqual showing heavy damage

We were able to kill it as the local defense fleet showed up.  However they seemed a bit hesitant to jump on in and we cloaked up, warped off, and plotted our escape.

Then, of course, we had to get out of there.  This entailed a few awkward steps in getting fuel and black ops battleships together in the right location, bridging the fuel truck, transferring fuel, dealing with the people left behind on one bridge and the guy who went through the wrong bridge with the fuel truck, which was headed back into the system we were leaving.

Eventually that got sorted.  Asher said that those of us hanging about were free to burn back to our staging.  My Purified, having been repaired by the tethering service, was ready to go.  Of course, once I got one gate along one of the black ops pilots bridged people back home.  But I got there safe all the same.

We ended up getting out of the second drop having lost a pair of bombers while knocking out a Rorqual, a Stabber, and a Cormorant from the responding defense fleet.  About 100 million ISK loss for us and close to 10 billion ISK for the hostiles.  That, with the previous two Rorquals downed made for a pretty good night.

Below a gallery of screen shots from the evening, with a few that I couldn’t fit into the post along the way.

Thursday, December 8, 2016

The Pokemon 20th Anniversary Finishes Up with a Meloetta Event and More

As the end of 2016 looms, the final download event for the Pokemon 20th Anniversary celebration is at hand.  The last mythical/legendary Pokemon on the list is Meloetta.

The last anniversary download

The last anniversary download

Meloetta was introduced as a special event Pokemon in the generation V games, Pokemon Black & White and Pokemon Black Version 2 & White Version 2.  Since then, the only way to get it into the generation VI games was via the Poke Transporter part of Pokemon Bank.  So if you missed it back then, now is your chance to get one.

This is another direct download event, so there is no need to visit GameStop for a card.  The instructions for downloading Meloetta are on the Pokemon site.  As usual, the event is for Pokemon X & Y or Pokemon Omega Ruby & Alpha Sapphire on the Nintendo 3DS or 3DS XL.  I thought it *might* work on Pokemon Sun & Moon this month, but no such luck.

Still, there are things to get in Pokemon Sun & Moon.  There is a level 5 Munchlax still available for download until January 11, 2017 and the special Ash-Greninja that you get at the end of the demo version of the games that you can then transfer over to either Sun or Moon.  And just this past week they announced that the mythical Pokemon Magearna is available.

Magearna in Sun & Moon

Magearna in Sun & Moon

Magearna is not a download however.  Instead, once you finish the main storyline and defeat the usual champions at the end, you can scan a QA Code to get Magearna.  The details are available here.

I haven’t finished the story yet in Pokemon Sun & Moon yet.  I have been moving at a slow to moderate pace, trying to get to the next waypoint each evening.  But there are all sorts of side tasks to do as well, so I have been taking my time.

And then there is Pokemon Go, where the news has been leaked that the game will be teaming up with Starbucks for a promotional event starting today, with what sounds like a special Pokestop or Gym in every Starbucks location.  There is also a rumor that we may soon get an update that will add second generation Pokemon to those in the wild, giving people another 100 to catch.  I’ve only caught 100 out of the first batch of 150.