Showing posts with label December 15. Show all posts
Showing posts with label December 15. Show all posts

Tuesday, December 15, 2020

Reviewing my 2020 Predictions

It is that time of year where I go back to my post from the first of the year where I have generally thrown out some rash ideas as to what might come to pass over the next twelve months.

2020 banner by my daughter

There is a long history of this around here:

I am generally wrong on most of my predictions, though I usually excuse/rationalize those predictions as just a thought experiment as to what might happen.

This year however, I ended up being more wrong than usual, and that is in part because I failed to predict the global pandemic.  COVID 19, the Cornavirus, has done me in, figuratively if not yet literally.

Anyway, it is still that time of year, so I’ll go through the predictions and see if I managed to score any hits at all and where I was thwarted by the ‘rona.

Each prediction is worth 10 points if correct, unless otherwise noted, and partial credit is available.

1 – Daybreak Up

When your predictions don’t come to pass… well, maybe you were just ahead of your time.  So I am going to recycle this one.  By the end of the year Daybreak Games won’t exist in its current form.  New owners, new acquisitions, new partners, or just spun out into a couple smaller studios built on geographical locations (San Diego and Austin being the basis), there will be drastic changes.

Not so much.  I mean sure, they did their little internal studio division thing, and tried to declare them “indies,” so now we have Darkpaw, Rogue Planet, and Dimensional Ink “studios,” but they’re all effectively the same company.  Daybreak even acquired another studio this year.  No parts were sold off… individually at least.  We’ll get to the who shebang later.  But otherwise they seemed to hang on.  Did they even have a layoff in 2020?   If not I suspect that was due to the ‘rona boom in video games.  0 points.

2 – Norrath Forever

Pessimism about the company overall aside, I expect the EverQuest franchise, fresh off a couple of big anniversaries, to continue humming along as before no matter where it lands.  There will be the usual content updates mid-cycle, a special server launch for each, and then the standard end-of-year expansions for each game.  You don’t mess with things that are working.

This one on the other hand pretty much came to pass.  I guess I covered myself both ways, but I have to have a gimme or two so I don’t completely zero out.  10 points.

3 – Struggling Royales

H1Z1 and PlanetSide Arena will both be toast on the PC platform.  I wrote this before we got the word on PSA.  I won’t take half credit up front.  The burden will just be on H1Z1 or Z1 Battle Royale or whatever it is called now, to prove me wrong.

How is H1Z1 still alive?  I guess it is still rolling okay on PS4, but I can’t even take some partial credit for the PC side getting shut down.  More ‘rona bonus?  0 points.

4 – PlanestSide Promises

Daybreak has been telling people they will have a big PlanetSide 2 related announcements in the new year.  But no matter what they announce, it will fall flat.  Daybreak has another game in decline and cannot figure out what to do about it.  I guess when your only answers in your bag are “battle royale” and “retro server,” you are kind of stuck.  What else do they have?  PlanetSide 2 on the Switch?  Expect little and you won’t be disappointed.

PlanetSide 2 seems to rolling along under the Rogue Planet banner.  It got some updates over the year.  I don’t think there was anything that qualified as a big announcement. I mean, they were hinting that PlanetSide Arena would lead to PlanetSide 3 and we’re nowhere close to that.  Do outfit wars and shattered warp gates get there?  I think the biggest surprise was how many people actually play the game… and how few pay.  I’m giving myself 5 points here as it was just business as usual.

5 – Unexpected Party

Standing Stone Games will take a page from their… well… we still aren’t sure how Daybreak and SSG are connected so lets just say “partners” for now… partners in San Diego and roll out a new special rules Lord of the Rings Online server.  Like Blizz, SSG needs something splashy for LOTRO for its non-expansion years and the 2018 LOTRO Legendary server went pretty well for them.  However, rather than just replaying the nostalgia card once more they will make up a much more convoluted rule set for this new server.  It will go badly.

Nope.  SSG just goes on and on telling people that they can’t make a real retro server while they let the current one languish.  Instead they wrapped a game update and a quest pack with a $99 bow and called it an expansion.  0 points for me, though we do know how they are connected to Daybreak now.

6 – Avatar’s Shroud

Lord British has washed his hands of the whole thing and the new company (Catnip Games, no doubt because you’d have to be on drugs to think things are going well) has already reneged on more promises, a sign that times are bad for this strange, very much not for everyone title.  I expect that online play will be shut down before the end of the year, leaving backers with local single player as their only option.

Once again I see the hand of the ‘rona here saving another title that seems to be slipping into oblivion.  Lord British is still long gone, but the servers still seem to be up.  This will probably be the last time I ever mention this game in a post, unless it falls over dead.  0 points.

7 – Shadowlands Forseen

I am calling an August 18th launch for the next WoW expansion, Shadowlands.  That month has become the Blizz sweet spot for WoW launches.  Not a lot else tends to launch in August, there is the summer for pre-expansion events, and things tend to settle down by BlizzCon when the company likes to start talking about the next thing.  2 points lost for every week I am off the date.

Not even freaking close.  Who knew back in January that Blizz would decide to break the “time between expansions” record for the franchise?  Not me.  I can’t even blame the ‘rona for this… much.  I guess work from home might have slowed down progress.  Still, 0 points.

8 – BlizzCon Announcements

Read my lips: No new games.  Just reworks, remasters, and expansions of the current games and franchises.  Maybe a mobile version of something… a tablet version of StarCraft or a watered down phone game with a Warcraft theme… but nothing new.  Need more pylons.

No BlizzCon, no BlizzCon announcements.  My cynicism was wasted as the ‘rona did for this event.  0 points.

9 – Diablo Before

At BlizzCon there will talk about Diablo IV, along with some art and a bit of game play video.  What there won’t be is a release date announced in 2020.

Again, no BlizzCon, 0 points.

10 – Wait of Immortals

For reasons that will not be disclosed, Diablo Immortal will fail to ship again in 2020.

Hah!  Cynicism pays off this year at last!  10 points.  Booyah!

11 – Classic Future

At BlizzCon, and not one minute before, Blizzard will announce a very conservative, no dates given save for maybe with a hint towards summer of 2021, plan for a classic server based on The Burning Crusade.

No BlizzCon… have I said this enough already?  0 points.

12 – Activision Encroachment

By the end of the year the Battle.net launcher will feature the Activision logo more prominently as it becomes the Activision-Blizzard launcher.  No need for the team in Santa Monica to roll out their own launcher when the team in Irvine already has one.

No logo change yet… but there are FOUR freakin’ Call of Duty titles on the launcher.  I’m giving myself 2 points for that.

13 – New Eden in Decline

As mentioned before, CCP has gone into a very tactical phase of development with EVE Online.  That isn’t a bad thing.  The game needs it.  But there is no vision for the game, no future path being sketched out, and space nerds require optimism and forward motion.  Retaining another percent or two of new players won’t help much if the old guard can’t pass on enthusiasm to them.  I expect the 2020 PCU and MER numbers to show a slow, consistent decline.

It was looking this way… and then came the ‘rona surge and the PCU popped through the 40K mark for the first time since 2017.  0 points.  EVE is dying, but not any time soon.

14 – The Eternal POS

CCP will fail to remove the storied Player Owned Starbase from New Eden yet again.  They are growing exceedingly rare, but they are still out there.

I’ll be going on POS shoots until I retire it seems.  With the war on they aren’t even all that rare.  10 points.

15 – CSM XV

The usual round of CSM election nonsense will carry on.  In the end, it will be eight null sec representatives dominating the council again, with any null sec incumbent that runs getting returned.

Well, seven null sec representatives dominating the council in any case, and one incumbent, Sort Dragon, didn’t make the cut, though he was an alternate and only got on after Killah Bee dropped out.  3 points for being somewhat close.  I don’t think the ‘rona had any influence here, except for increasing voter turnout.

16 – HyperNet Relay End Point

CCP will shut down its HyperNet Relay within a  year of it launch due to issues related to local gambling regulations, which will be spurred by the situation in the next prediction.  It is always a risk to chain predictions together, but I’ll go there yet again.

Nope.  The in-game gambling mechanism has turned into an in-game scam machine where the people listing buy most of the tickets, get their item back when they win it, and make some ISK from the few suckers who bought in.  There is nothing EVE players cannot corrupt.  0 points.

17 – Gacha Movement

After predicting no movement on lockboxes and gambling for a few years now, the pot seems to have heated up enough that the frog might be in trouble in 2020.  My assumption up to this point has been that the industry wouldn’t be dumb, that the ESA would promise that the industry would police itself with a few concrete proposals while dumping a lot of contributions on key political players.  But the industry has been greedy and dumb and arrogant and even antagonistic, what with “surprise mechanics” and trying to upstage hearings on the subject by loudly announcing a set of empty promises.  You have to look contrite and helpful in order to give politicians the cover they need to roll over and take your bribes contributions.  Also it is a presidential election year in the US, so politicians will be looking for softball issues to champion, and when the NRA is telling you that video games cause violence…  Anyway, the industry is going to have to actually put up something real to avoid regulation beyond Belguim.  Look at what happened to Juul when politicians decided it was a safe vote getter to jump on vaping.

Turns out politicians have better things to do during a global pandemic that worry about video games.  The ‘rona strikes again.  The world was distracted enough that EA thought it was a good idea to put a lockbox ad in a kids toy catalog.  Way get attention back on the topic.  Still, nothing really changed.  I should have kept betting against Gevlon on this.  0 points.

18 – Guild Wars Decline

With the contractions and departures at ArenaNet, Guild Wars 2 will potter along with small updates, bits of content dressed up as living story seasons, and replays of tried and true things like the Super Adventure Box.  The game won’t be in “maintenance mode” the way Guild Wars is, but it will be clear a year from now that its heyday has passed.

Everything got a boost during the ‘rona, but then Mike O’Brien left to form a new company called Mana Works and… well, I don’t pay close enough attention.  I know the Super Adventure Box came back for another visit.  But there was also that End of Dragons expansion thing, so I guess that was a “no.”  0 points.

19 – City of Villains

NCsoft will finally make a public announcement about the City of Heroes servers out in the wild using the original code.  It will come from a lawyer and will include the words “cease” and “desist.”  NCsoft will attempt to stomp out these servers and will force them to be much lower profile than they have been in 2019.  But they won’t go away.  Software, once freed, is very difficult to contain.

Nope.  Can’t even blame the plague.  0 points.

20 – New World Order

Amazon’s New World will be delayed past May to launch in the fall.  Once launched it will be… fine.  An Ark: Survival Evolved kind of game, probably what Smed wishes H1Z1 had been like at launch.  It won’t break any new ground and after a flash at launch will fade into the crowd, successful but not headline worthy.

I actually thought about starting to write this post back when New World was delayed until fall.  I seemed to be right on the money.  And then the can got kicked down the road again, this time into 2021.  5 points for being right for half the year.

21 – Won’t Ship Yet Again

The following titles won’t go live or otherwise be available to customers in any way that we would agree on was complete.  Early access, open beta, or eternal alpha states do not count.  Two Points per title.

  • Camelot Unchained
  • Crowfall
  • Torchlight Frontiers
  • Dual Universe
  • Anything at all from Chris Roberts

I’ll go negative points on that last one if he ships two things.  But I think we all know that isn’t going to happen.

I could argue that nothing called Torchlight Frontiers shipped, but there is that pesky, and apparently mediocre Torchlight III running around.  Still, the others were not a tough call.  This is sort of me annual “I dare you to ship!” category.  8 points.

22 – GameStopped

The only way GameStop is going to be around a year from now is if they shed enough weight to make it into the Christmas season.  Black Friday might as well be “life or death” Friday for them.  But I don’t think they will make it that far unscathed.  In order to get the freedom of movement required to get that far they are going to have to declare chapter 11 bankruptcy.  That will let them get out of store leases and give them the breathing room to carry on.  But even then they will be a shell of their former selves by the time I write up the results post come December.

I thought this one was a freakin’ shoe-in back in January.  GameStop looked to be on its last legs.  And then the ‘rona hit and video games became essential toward maintaining our sanity.  GameStop, like gun stores, was on the essential businesses list.  And now Microsoft has invested in them.  They live to fight another day.  0 points.

23 – Steam Engine

Life as usual for Steam.  The four usual seasonal sales.  Epic will keep sniping away and trying to get people to pay attention by throwing free games at them while most people will still see Steam as the default source of PC games.  It is the post office of gaming.  Steam will continue to revise their game acceptance policy, but otherwise carry on as always with no big changes in 2020.

I guess.  This gets back to the idea that predictions, like team goals, should be measurable.  Maybe if I paid closer attention I could make a hard call one way or the other, but I am going to just go with the fact that it feels like this happened and give myself half credit.  5 points.

Bonus Prediction – Guild Wars 3 Announced

Sure, why not?  Guild Wars 2 is slowly ebbing, NCsoft needs something to keep fans in that area happy, and I am sure there is a crew around that believes they have learned enough from GW2 to do it RIGHT this time!  They don’t have to ship anything.  At most they have to do some hand waving about another monuments thing for specific achievements, which will get people grinding away again.  Give me 10 bonus points if this comes to pass, though it is so out there that I ought to ask for more.

Ha ha ha ha… no.  0 points.

Super Double Bonus Prediction – PA buys Daybreak

This one came up a couple months back when Daybreak was registering new names for itself and CCP announced that EVE Vegas was going to become EVE San Diego.  The obvious (to me) conclusion was that Pearl Abyss MUST be buying Daybreak and then merging their fan events together.  I left this as a comment and it became a post over at Massively OP.  I figured I ought to codify it here as a prediction.  Have a couple of drinks and say it three times fast and it sounds pretty logical.  And if it comes to pass I want 20 bonus points.

It was a wild conspiracy theory when I made it, but I still had a hope that it might come to pass.  But no, Pearl Abyss did not bit.  But then EG7 came along and bough them!  I am going to give myself 1 Point for at least being right about them being acquired in 2020.

That gives me 59 points out of a total of 230 possible, not counting bonus points against me.  That gives me a 26% correct ratio, which is pretty bad considering how many of those picks I thought were gimmes back in January.

But it is still a tiny bit better than my 2017 picks, so not my worst year ever.

And now to consider what 2021 will bring.

Will the ‘rona boom continue for a while?  What will happen if the vaccines are a success and we can all go back to work, school, travel, and the other activities we’ve been denied over the last year or so.  Are video games going to take a hit when we can all go out to eat and see movies again?  Will there be any theaters operating in 2021?

The Titan Menace Fifteen Years Down the Road

Fifteen years ago today CCP launched the Red Moon Rising expansion for EVE Online.  With it came a host of new ships and changes.  Going back and reading the release notes for the expansion is a good time. (As is going back to the dev blogs covering all the issues the launch brought to the game.)

Launched Dec. 15, 2005

But the big fish in that pond were the super capital ships.  RMR brought motherships, now called supercarriers, and titans into the game.

Or at least the ability to build them.  CCP figured that would take a bit.  And it did, at first.

Somewhere out there, beyond my ability to find via Google, is a quote from CCP about how many titans they figured would eventually end up in the game.  It was a very small number.  Double digits small.

And, of course, today null sec coalitions can generate scenes like this if they need to.

So many titans

A lot of factors over the last decade or so helped make that scene.  Skill injectors, mining efficiency, liberal ISK faucets, and citadels, where you could park your one time space coffin and have it protected, helped put this one-time aspirational achievement within reach of the masses.  Would those be welfare titans?  There is even video on the CCP Twitch channel of Hilmar regretting the decisions that made scenes like this possible.

But back in the distant past of the game titans seemed almost unobtainable.  There was a stretch for several years where spies and industry watchers kept track of individual titans and total population estimates seemed to at least not make a complete mockery of CCP’s early predictions.

Going back to the dev blog about titans and motherships is a reminder as to what they were meant to be.  That post emphasized two aspects of the titan class ships.  The first was the jump portal:

Instead of just activating their jump drive, Titans are able to open a bridge to distant solar systems allowing gang mates to jump through. Opening this wormhole comes at a cost based on every ship that goes through, on the mass of the ships that enter and distance of the jumps. So Frigates will be cheap to send through but Battleships will not be. It won’t cost as much as not as dreads jumping on their own but it will be a number you won’t forget once you’ve tried it out for the first time.

And the second was, of course, the doomsday:

You may have heared rumors of some superweapons that only titans will be capable of using. Some of you have even fallen victim to such a device destroying your ship. These weapons are true and they should not be tested when there are large numbers of friends around, unless you are as cruel as I am. What these weapons do is BIG BAAAAAAAAAADAA BEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeewwn and hurt almost everyone that is in sight, so be careful with your mouse when flying with your friends. These weapons are expensive to use and can not be used frequently (massive reactivation delay, recharge time is 60 minutes). These devices can also be activated on cynosural fields that are created by gang mates, however the field being in the same solar system as the titan for it to work (doubt it will be fun to be the person that opens this field).

Ah yes, the original titan doomsday weapon came with an AOE attack that could be shot through a cyno to a distant system.  Crazy times.  That got changed after not too long, but CCP eventually came back with some area doomsday ideas that couldn’t be shot across systems.

And, of course, titans and motherships were special in another regard; they were never supposed to be able to dock up.

The reason for the special manufacturing need of the Motherships and Titans is related to the fact that these ships can not dock at stations. They are doomed to fly in space for eternity or until they get blown up.

Losing a titan was a big deal.  The loss of the first titan, Steve, which belonged to Ascendant Frontier leader CYVOK, ended up with CCP putting up a memorial in space back in the day.  A decade later they wrote a dev blog to mark the ten year anniversary of the building of that first titan.

Losing a titan remained community level news for a long stretch, and DBRB losing 3 titans at Asakai back in 2013 was a crazy headline worthy event.

TEST propaganda at the time

And then, a year later, came the Bloodbath and B-R5RB which saw 75 titans die.  Pandemic Legion and NDot losing 59 of those was seen as a significant blow to their power at the time.

Wait, what?

I was fortunate enough to be able to slip into that battle with a subcap fleet to see the clash of titans as the long day wore on until downtime.

That battle remains the pinnacle of titan combat, the day when the most titans died.  It a twist of fate, the Guinness World Record that CCP earned for the battle was broken by the Fury at FWST-8 earlier this year, a fight that saw no titans lost.

Individual titan kills remain far more common though.  There are so many in the game now that people use them casually… or jump them places where they ought to go.

But that might change.  CCP’s economic austerity measures this year, which have nerfed ISK earning and mineral extraction, seem likely to make titans more costly and less accessible.  But there are still a lot of them around, a lot of pilots who can fly them, and a lot of places where they can safely dock up.

Titans pre-date my starting to play EVE Online by about 9 months, so they have always been a thing while I’ve been playing.  I’d been barely playing a month when that first titan died.  But in all my time I’ve only ever flown one one, and it was on the test server.

Saturday, December 15, 2018

The Other Keepstar Falls in Rage

One one Keepstar awaited in wormhole J115405.  Named “Unassailable Wealth,” the Initiative had been in the night before to get it to the final timer.

Unassailable Wealth waits to be assailed

That was the last big target in the hole known to some as “Rage,” the final loot pinata to smack, and its timer was running down, set to end just after the transition to December 15th on the UTC clock that EVE Online uses.

There was a bit of a warm up a couple of hours before as a Fortizar on grid with the Keepstar had its final timer come up.

Astero with the Fortizar

Above the Fortizar is the Keepstar, below it the planet around which they all had been set.  My alt got out on grid in his Astero to drop a sentry drone in order to get on the kill mail.  I also got out Wilhelm in the Hound he looted to take a few shots as well.

Hound over the Fortizar

The main effort was by the usual ball of Ravens that the Initiative favors for these operations.  The Fortizar, lacking the Arcing Vorton Projector doomsday weapon, just sat there and took the damage until it blew.

The Fortizar erupts in flames

According to the kill mail my Hound actually kept up with individual Ravens as far as damage went, though damage deflected by the damage cap makes that an odd metric to figure.

After that there was a couple of hours off before the big kill.  As the time approached pings went out to alert everybody who wanted to be there for the final fight… if there was to be a fight.  It seemed unlikely that Hard Knocks would show up in force at this point, but complacency on our part might make resistance viable.

For Reavers Thomas Lear came out to FC our Ishtar fleet.  I jumped into my Guardian and, this time, remembered to put the Bouncer II sentry drone I brought along into the drone bay.  I wanted to be able to tag the Keepstar, as last time around it didn’t work out.

The rules for this fight were laid out up front.  This time around the Initiative, which had spent the last year setting up this whole event, was claiming the loot from this Keepstar for itself.  Once it blew everybody else was going to have to get off grid as they would be shooting any outsiders looking to scavenge.

In the Reavers channel this didn’t get much of a response.  It certainly seemed right to me that those who did the bulk of the work reap the rewards.  And let them try to haul stuff out after we were done.  I was there for the spectacle and a couple of kill mails, not some random stuff I would have to worry about taking home.  (I almost never loot after battles.  I don’t even think to do it until somebody mentions it.)

On the main fleet coms however, people were apparently pissing and moaning about getting left out of the sack of the Keepstar.  If there were ever a reason to join a SIG or a squad, it is main fleet coms.

The event itself went down about as expected.  Various fleets showed up, the main one being the ball of Ravens fielded by the Initiative.  They unleashed their barrage of cruise missiles at the Keepstar and, in return, the Keepstar gunner zapped them with the Arcing Vorton Projector whenever it cycled.

The Keepstar reaching out

With a 10 minute recycle time, only two shots were made before the final moment when the Keepstar exploded.

The Keepstar, now brighter than the sun

Then the loot pinata began spewing hangar containers to loot.  At that point the Initiative did something special.  They warped in and formed their logo in brackets on grid.

The Initiative logo in spaceships

For reference, this is their logo on DOTLAN EVE Maps.

INIT info

It is really only the center part of the logo, but it was a nice bit of work.  My screen shot of it isn’t that good, since I was caught unaware and just had to use whatever overview I had to hand to try and see it.  Over at INN their post has a screen shot with just the ships and aimed so the sun is behind the eye of the logo.   Very nice.

It is my understanding, confirmed on NER coms, that on person set that up, making the bookmarks for each ship location, then handed them out before the fleet so everybody could warp to the spot and, tah-dah, logo in space!

At that point all the wise people not in the Initiative warped out and docked up or tethered.  Those foolish enough to ignore the warnings, or unlucky enough to have missed them, were blown up according to the kill board.  More loot for the Initiative.

There are still some more structures to blow up and the Initiative has committed to hitting every last one of them, leaving only after they have all been destroyed.  Much of the rest of the Imperium headed home though.  The big kill mails and epic loot are all gone.  Only die hard structure shooters like Reavers are hanging around for some more kills.

And so it goes.  That post at INN looks a bit at Hard Knocks.  They aren’t imploding or shedding members.  They still have their null sec rental space in Cobalt Edge.  There is a rumor that they are folding into Pandemic Legion and merging their rental space, but there is as yet no substance it.

I suspect that once we have cleared out of JJ115405… nobody in the attacking force wants to keep the place… that Hard Knocks will return.  They will probably set up a more modest holding there.  No Keepstars.  The Keepstars were an extravagance, some bling to show off to the world.  And that is why we ended up there.  Fortizars are cheaper and would suit their needs.

I  do wonder whether CCP might look into the Initiative’s Raven fleet tactics to see if EVE Online players have found yet another hole in the game mechanics that ought to be filled.  What starts as ingenuity tends to become the meta.  We shall see.

Thursday, December 15, 2016

EVE Online Launcher Problems

Well, I finished work and came home to find this response when I try to log into New Eden.

evecerterror

Hitting “Ignore” terminates things and hitting “Cancel” shows me a brief glimpse of the launcher, and then it goes away.

There is a thread up in the forums about it with suggestions from people as to how they have (or have not) been able to get around this, but so far no joy here and no official word from CCP.

Have to collect my daily Yoiul Gifts later once there is a fix I guess.

Addendum: I ran the launcher over and over and eventually it got past the error, but there was no rhyme or reason as to why it didn’t work the previous times or why it worked that time.

A Structure Fight in Catch

I could have had another EVE Online post yesterday, but I thought I would break up my seven post streak.

Tuesday afternoon a ping had gone out to Reavers asking who had ship ready for a new doctrine.  It turned out we had enough people ready and a ping went out for a “short” op that evening.  It was time to get out our Sleipnir doctrine.

Sleipnir riding through a fleet boost burst

Sleipnir riding through a fleet boost burst

The word “short” used in reference to a fleet op in EVE Online is generally deceptive.  There can be short ops, especially if they are homeland defense ops where you are chasing off enemies already near your staging.  But for an offensive operation where you are going to travel somewhere and shoot something or somebody, you should probably block out three hours for the whole thing.  It might take less, but these things have a way of stretching out.

For our op, getting close to our destination was easy as Thomas Lear had a wormhole connection setup for us.  As somebody noted, we were playing at PL, flying a command ship doctrine and traveling by wormholes.  Our destination was the system E-YJ8G in the Catch region, where we were going to help Volition Cult take down an Astrahus that Honorable Third Party had anchored in their space. (We crashed a node in that system about three years ago, back during the drone assist days!)

With the wormhole path, which started just one jump from our staging, the ride out was quick.  However, the wormholes shrank as we went through, indicating that they might not be able to accommodate us for the return trip.  But there is no point in worrying about that on the trip out.  The whole thing might be a trap so we could be going home the fast way in any case.

When we got there we found an Astrahus already under fire from our temporary allies in the fight and a POS with carriers and faxes in it on the same grid, though about 900km off the citadel.  The capital ships were sitting off in the POS with fighters deployed, and were the juicer target.  So Thomas led us to the POS to see if we could catch a capital kill.

Our foes in HTP were no fools, as their carriers and support were close to the POS shields.  In order to get a kill we were going to have to bump one of the carriers away from the shields and fax support.  That takes a bit of skill, a department in which we proved lacking for a bit.  We failed on a Nyx and a couple more before we managed to get a Nidhoggur away from the pack.

Nidhoggur out on its own

Nidhoggur out on its own

We managed to kill that, which gave us a warm feeling, until we realized that we had lost a couple of Sleipners along the way.  Sleips are expensive ships and we don’t have to lose too many in order to balance out the ISK value of a carrier.

We took a run at another target, but it didn’t look like it was going to happen, so Thomas had us pull range on the POS and we contented ourselves with killing their fighters.  That was what we ended up doing for a stretch.

We warped over to the Astrahus and put drones on that to keep it ticking down to destruction, then continued working on fighters.  We did warp back to try and get another carrier that looked like it was straying from the POS bubble, but that did not pan out.  Then it was back to work on fighters and the Astrahus kill.

All in all a decent little fight which yielded a “we all had fun” thread on Reddit which seemed to have gotten ignore by the usual hate crowd.  Or maybe I’ve just blocked all the Rob Kaichin’s there finally.  The battle report is a little wonky… fighters get counted as kills, but only if you take out a whole squadron of them… but it was generally a pretty even outcome and both sides got to kill a few expensive thinks without taking huge relative losses.

Null sec working as designed.

Of course, then we had to go home.

Thomas said that anybody who cared to could zip back to the wormhole, but it was not at all clear if it would stay up long enough to allow the whole fleet to pass, even with some losses, so he was going to lead people home the long way.  He had us set our destination to Keberz and let us off the leash to free burn.  I must have heard him first because when the fleet got tangled with some locals in ERVK-P, I was already at the gate two jumps down the road.  After some “stay where you are” and “jump back in” over coms, I decided to just wander on down the line, stopping in HED-GP.

HED-GP is one of those border system, this one representing a direct transition from high sec to null sec, which are natural choke points if you want to set up a gate camp to zap passers by.  The system, as expected, had a small crowd.  After trying to bounce off of a celestial… no corp tactical bookmarks in the system… and finding that blocked by a drag bubble, I warped off and safed up to wait for the fleet to catch up.

I wasn’t really watching local… I tend to have it as narrow as possible so I can just see a total number and a compact list of names… so I didn’t notice that the people in the system were asking after me.  I eventually got two private convo request from what turned out to be the tow groups squaring off around the gate.

One was from MIC Improvise, who was with the group who had just been at the Astrahus fight earlier and who kindly gave me a celestial to bounce off to get cleanly through the gate.  I assume it was legit, though you never know, and our temp truce for the fight was over.  But the fleet had unstuck itself from whatever it had been doing back in ERVK-P and was closing in on the system, so I opted just to move with them.

The other was from Madmatt Otsito, a local give his corp name (HED Hunters) who seemed to want me to join up with his group to fight the other group around the gate.  I think.  Voice coms were busy.  I let him know that the gate would probably be hot in a bit as a couple dozen more Sleipners were on their way.

The I warped to our in gate in HED-GP and rejoined the fleet as they jumped into the system.  I am sure everybody could see local more than double and when we warped to a perch over the Keberz gate, most of the people on grid thought it was about the right time to get the hell out of the way and warped.  As we landed on the gate, somebody called a Harpy that was in range and that got quickly blapped.  Then somebody pointed out that there was a Cormorant at the extreme edge of lock range.  I happened to already have long range ammo loaded, so I locked him up and took a shot.

And that is how I got on Madmatt Otsito’s kill mail.  Ah well.  I didn’t even hit him, but I had projectiles down range for him.

From there we were off to Queious and the route back to Delve and the jump bridge network.  The route was quiet so aside from a side trip to kill an ESS, we made our way back to staging and called it a night.  Another small op, no tidi, no drama, just a good clean fight.

Some screen shots from the op:

Sleipnirs around the POS Sleipnir riding through a fleet boost burst Nidhoggur out on its own Nidhoggur on fire And it explodes The Astrahus brewing up And it blows up as well