Showing posts with label December 28. Show all posts
Showing posts with label December 28. Show all posts

Monday, December 28, 2020

25 Weeks of World War Bee

As expected, the Imperium Keepstar in NOL-M9 was destroyed by PAPI supers as we were unable to take back the ihub to prevent the system from being cyno jammed.  This will likely be the same fate that the Keepstars in D-W7F0 and 1-SMEB will face.

The highlight of the war last week was likely the Christmas Truce, where each group asked its members not to set timers that would come out on December 24th or 25th.  The truce seemed to be mostly respected, though not everybody got the word and the usual suspects on r/eve and elsewhere tried whine their way to a propaganda victory over things few cared about.  Nobody in an actual leadership position called out the other side.

There was even a game of “Griffinball” in T5ZI-S that both sides in the war participated in.  I saw the ping for it, though I didn’t have the time to join in myself.

Of course, the truce only covered structures and sov timers, so there was still plenty of shooting going on.  A big battle broke out on the T5ZI gate in 1DQ and there was an attempt to dread bomb a PAPI Erebus on the Keepstar in T5ZI that went wrong.  Christmas Day saw more than 150 billion ISK in ships blown up across the 1DQ-T5ZI front, most of it being Imperium losses.

And once Christmas Day was past, things returned to the usual grind, though PAPI seemed eager to give us a few last minute presents as they fed first one, then another Marshal blackops battleship for a combined loss of over 18 billion ISK for two subcaps.

Finally, there was a leak from a Fraternity alliance meeting that they were urging their members to get ready for a “big push” in Delve in January, so perhaps PAPI will make another move on 1DQ or Helm’s Deep.

Delve Front

There were not many big changes on the Delve front over the past week.  Timers came and went, but we haven’t been able to wrest any of the Keepstar ihubs back from PAPI.  Their doom awaits.

Delve – Dec. 27, 2020

The electrical metaliminal storm has kept on moving into the region.  Right now it is at a crossroads, where it might head up into the YX-LYK constellation or it could roam right into Helms Deep and its protected areas.  The storm in Helm’s Deep would actually help the Imperium as the only real threat there right now is covert ops bridges into the area to shoot at those still bothering to rat or mine.  Keeping them from cloaking would be a boon.  But even now, with it on E3OI-U it is keeping covert ops ships from slipping past the gate camp.

Catch Front

The Catch region remains in play with Brave and its Legacy Coalition allies having to spend time defending timers and structures.  Early in the week Brave had to defend its ihub, which The Initiative had reinforced.  They managed to form up enough to keep it from being take in the entosis event, but when their propaganda team compared it to the Imperium defending 1DQ I snorted audibly.  High on my list of objections to that comparison is the fact that PAPI hasn’t actually managed to reinforce the 1DQ ihub yet.

Catch – Dec 27, 2020

We keep pecking away at their infrastructure.  The Watchmen, which I mentioned last week because they appeared to be folding up shop, has lost a bunch of members and its sov will be up for grabs.  Legacy seems to have given up for now on killing our staging Fortizar in 0SHT-A, falling back to a defensive posture.  Brave has been keeping up a small gate camp on the gate between GE-8JV, their capital, and V-3YG7, the direction in which we lay.

Meanwhile, in addition to the Gamma storm that has been wandering the region for a few weeks now, the Plasma storm in Providence has started moving closer to the war zone.

Other Theaters

Querious continues to be a low intensity tug of war over some key ihubs in the region.

Querious – Dec. 27, 2020

Meanwhile, The Bastion and friends down in Esoteria are still holding on to a set of systems in the region.

NW Esoteria – Dec. 27, 2020

The Army of Mango Alliance appears to have all but given up fighting in the region.

And, if you have been watching Rorqual losses on zKillboard, you might have noticed that The Initiative has been busy dropping on Legacy’s backfield where they have been mining.

Dec 27 Rorqual kills

That should keep some crabs on their toes.

My Participation

My week in New Eden started with some fights and ended with some fights, but in the middle I wasn’t on all that much.  I formed up a few times for fleets in Delve where not much happened, but out in Catch with Reavers we have had some fun.

Waiting with Asher

I was involved with the fight over the GE-8JV ihub.  While we lost the entosis event, a significant brawl developed where we at least won the ISK war.  I had a close call on the way out.

Cutting things a bit close

But my Ishtar made it into warp and lived to fight another day.  It also has seven kill marks on it now, which is my new all time high.

Headed home for repairs

After the Christmas truce ended we were back at it in Catch on Saturday, reinforcing ihubs and shooting Ansiblex jump bridges.  Brave eventually formed up for us, but not before one pilot threw their Nidhoggur at us to try and stop an ihub hack.

Nidhoggur tackled

I gather he felt that his smart bombs would defang our Ishtars, but we pulled some range, dropped sentry drones, and took him down from a safe distance.  Not too long after we ran into a Jackdaw and Munnin fleet sent to see us off.  We were seriously outnumbered and had to safe up and log off for a bit.  But after that we were able to get out and home.  Through all of that I managed to not lose a ship.

I did lose another Ares, this time by forgetting it was on an alt sitting on a gate in hostile space because I was focused on my main for too long.  So it goes.  My loss count for the war is now:

  • Ares interceptor – 13
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Drake battle cruiser – 4
  • Malediction interceptor – 4
  • Ferox battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Scimitar logi – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP released the Monthly Economic Report for November 2020 which showed the impact of the latest round of nerfs to the economy.  I wrote a post covering that, but the big news is pretty well summed up in this chart.

Nov 2020 – Top Sinks and Faucets Over Time

Mineral prices are at an all time high, destruction remains high due to the war, and the ISK faucet of NPC bounties has been cut back down to nearly the low point of the Chaos Era null sec Blackout of 2019.

The MER was followed up yesterday with a self congratulatory Dev Blog from CCP about how well they have done fixing the economy.  They promise things won’t remain as grim as they are now, so long as you can do without self-sufficiency, predictability, or wealth.  You can call my cynical and I’ll agree, but I think history warrants it.  I’ll probably do a blog post about the dev blog later this week if I find the time and energy.

Meanwhile, the peak concurrent user count for the week fell on Sunday.  The holiday week was slow and Saturday did not crack the 30K mark, but Sunday it managed to break through to 31K.  The time when it his it peak corresponded to a form up by both sides in the war over a Sotiyo timer.  No fight ensued, so we all just bridged in and glared at each other.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611

Still, that is the low point of the war so far and, while it might be explained away by the holiday, the count does seem to be trending down.  As I mentioned last week, CCP was patting itself on the back for managing to get 1.9 million new accounts in 2020, more than the previous three years combined, but it doesn’t seem to be reflected very well in the PCU.

Related

Thursday, December 28, 2017

2017 MMO Blogging Champs

Things change, people change, hairstyles change, interest rates fluctuate.
-Hillary Flammond, Top Secret!

It isn’t 2008 any more. Hell, it is going to be 2018 in just days, at which point I will have to retire this image my daughter made for me.  So I might as well use it again!

The strict MMORPG market has peaked and the lines between what we call MMOs and what would have been, in the past, mere multi-player games has blurred. I’m pretty sure that the original Diablo, a co-op game with a lobby from 1996, could be spun as an MMO in today’s market.

Meanwhile blogs have long since ceased to be the trend on the internet, with Facebook, Twitter, Tumblr, Instagram, and Reddit splitting out those who might have blogged in the past from those of us more dedicated to the solo, long form existence. Sitting down to write a new post on a regular basis is a different experience than the interplay on Twitter or the caustic comment culture of Reddit.

And yet some of us remain, bloggers who focus on the MMORPG niche who write something on a regular basis.

My Feedly account is littered with the titles of MMO blogs long gone dormant. But the tradition remains and I see posts daily from blogs. Some stray from the core topic… but that was ever the case even back in the heyday… and, as noted above, with the lines blurred one can argue as to what is and is not an MMO. Raph Koster says that Pokemon Go is an MMO. Are you going to believe him or Tobold?

Anyway, in these times I thought I would call out a dozen MMO Blogs who bring it on a regular basis.

  1. Aywren Sojourner
  2. Endgame Viable
  3. Going Commando
  4. Growing up in Azeroth
  5. Inner Sanctum of the Ninveah
  6. Inventory Full
  7. MMO Fallout
  8. Nomadic Gamers
  9. Tales of the Aggronaut
  10. The Nosy Gamer

Which isn’t to say that those are all that remain in our little corner of the internet.  Ten is an arbitrary number, small enough to make the list easy enough to fill.  There are still others out there, some on par with any on that list.  Yes, there are others who don’t bring the content as often or who have branched out regularly beyond just MMORPGs, but are still part of our little community in spirit if not in every day practice.  So if you’re thinking MMO blogs have disappeared or died off, you can sort through this list as well.

Blogging about MMOs is not yet dead.

Wednesday, December 28, 2016

A Christmas Gift in Minecraft

I have to admit that I have a serious blind spot when it comes to redstone automation in Minecraft.  It isn’t that I try it and fail or can’t figure it out, but that it never even occurs to me to bring that sort of thing into my projects.

Of course, that may be related to the type of projects I choose to take on in our world.

I am always the guy building roads and paths and laying mine cart track, all stuff that keeps you in motion.  When my last base gets inconveniently far from the current location of the work I just make a new one.  The old gets left in my wake, a rest stop for other travelers and maybe an attraction for tourist, but generally a place that doesn’t see much more practical use.  The inevitable building, mine, lava fueled auto-furnace, farm, and corral will mostly sit idle once I am out of range.

So redstone likely doesn’t occur to me in part because it isn’t mobile.  I would leave behind anything I built and just have to remake it at the next base if it were useful.  And since I tend not to use it, I don’t even think about building redstone devices.

And doubly so when it comes to my current road building project, which will be about 18km as the crow flies, but more like 40km when one takes into account the twists and turns I make to find a path across the world without having to build multi-kilometer bridges across oceans.  I’m now just 2.5km from the Mansion starting place but have built at least 4km of road that has snaked around mountains and seas alike.  This is going to be a long project.

And my plan for the road to have a continuous strip of cobblestone the whole way (interrupted only by lighting) so you’ll never lose it and will be able to find it by crossing over it (and maybe some day that will be a rail line) slows me down as I need to quarry stone along the way.  Sometimes I get it as part of digging out the path forward, but sometimes I just have to tear into the nearest hill to get some.

But the day after Christmas I logged in and went to my forward base along the road to find a gift.  Skronk had been asking how to get to the road and while I was away, had walked out and set something up for me; a redstone cobblestone generating machine.  He had dug out a big more of the small base to set it up and put up signs to guide me.

Machine this way

Machine this way

It uses a piston driven by a redstone clock mechanism to push cobblestone created by the interaction of lava and water out with a furnace at the end to stop the cobblestone from going too far in the limited space.

The redstone clock Water, lava, the pistone, and cobblestone Cobblestone ready to harvest The furnace at the end

That seemed to turn out cobblestone at a respectable rate.  The problem was that I was about ready to give up on that base as I moved forward.  It was already quite a ways from the end of the road.  But Skronk had foreseen that.  The machine is fairly simple and so as part of his gift he put together a set of parts to build another one.

DIY Kit

DIY Kit

It looked much better at Christmas when all chests were wrapped up like presents. (See here.)

So as I moved further down the line I eventually copied most of his design and setup my own cobblestone generation station at the next big encampment, which also happened to be an NPC village on the coast where I was going to have to build my first long water spanning bridge.

Cobble creation inside

Cobble creation inside

I setup and harvested some there, then had a thought.  The building was still a walk from the bridge site, maybe I should get it even closer… like right there at the bridge.  I was also curious too see just how far a piston would push the cobblestone.  So with visions of automated bridge building in my head, I setup another generator.

Right at the bridge

Right at the bridge

I quickly learned that a piston will only push 12 blocks, so I wasn’t going to be able to sit back and watch it cross the sea without me.  But having it right there was still very convenient.  I could harvest a couple of stacks and run out and build some more of the bridge surface, then come back and harvest some more.   So Skronk has given me a new option for resources.

The only real issue is the speed of harvesting.  With a diamond pick and a huge seam of stone, I can harvest cobblestone much faster than the machine can generate it.  And while the machine is right there so I don’t have to haul the cobblestone very far, it can seem a bit slow.  I have been tinkering with the timing on the clock to see just how fast I can get it to run.  There is clearly a threshold where the piston moves too quickly and does not give the cobblestone time to form.

Meanwhile, the road work goes on, though I have to take a break and run back for supplies.  My bow broke, my last flint got used up, I’ve run out of iron, and while standing at the end of the bridge I accidentally threw my diamond sword into the deep sea and wasn’t able to find it again.  The hazards of construction work.