Showing posts with label Early Accesss. Show all posts
Showing posts with label Early Accesss. Show all posts

Thursday, September 19, 2019

PlanetSide Arena Arrives at Early Access

PlanetSide Arena is up on Steam today and available to download as its Early Access launch begins.

This is the first stage of Daybreak’s announced path forward with the game, which was first revealed to the public late last year with an initial goal of a beta in late January of this year.

That was scrapped and pre-orders were refunded as the whole project was pushed out until summer, with the desire for a simultaneous console launch given as the reason for the delay.

Then we had one of those long stretches of silence, so familiar to watchers of Daybreak and SOE before them (and maybe of Rogue Planet Games at some future date), until a new set of dates was announced on August 30th.

PlanetSide Arena – August 2019 Schedule

Today the company met the first of their revised dates and, despite having pushed console support out into the future, they did managed to release something still within the months of summer.  Autumn begins on Monday in the northern hemisphere, or so say the calendar makers.

The game is free during early access on Steam, so it only costs the download time to get into it.  There are, of course, starter packs available for a price.  Daybreak has to fund this somehow.  Reviews are currently “mixed,” though there are only 70 as of this writing and the negatives seem to be coming from PlanetSide purists.

Further details about the game are available at the Daybreak web site.  And, of course, there is a trailer:

We shall see how it goes, but Daybreak is off to the races today with their only new game since the SOE era.

The PlanetSide Arena story so far:

 

Friday, August 30, 2019

PlanetSide Arena Resurfaces with a Plan for a Q2 2020 Release

Remember PlanetSide Arena?  It has a new ship date.

But first, a recap of the story so far… the ship date being in the headline and all.

Back in mid-December of 2018 Daybreak’s big new game announcement was a rework of PlanetSide 2, bringing it back to the realm of shooters of old by taking their MMOFPS and turning it into a match based game with a bunch of old school modes… and Battle Royale too, of course.

Meet Battle Modes

Those looking for an actual NEW game went away disappointed, but even cynics like myself had to admit that this seemed like a viable plan of sorts.  After all, what could it take to turn PlanetSide 2 into a Battle Royale game?  H1Z1 was literally built off of PlanetSide 2.

Daybreak was confident too, declaring that season one for the game… because of course it would have seasons and battle passes and whatever, it has to pay for itself… would commence on January 29, 2019.

January 29, 2019

However, nothing in software is as easy as it seems, and people often confuse something being simple to articulate (e.g. PlanetSide 2 Battle Royale) with being easy to do.  They are not.  So a couple days before the 29th, the date for PlanetSide Arena was pushed to March 2019.  Still pretty aggressive, but with a bit more breathing room.

And then come mid-February the whole thing got a moved to “summer” as a release, though this would now include a simultaneous launch on the PlayStation 4.  They also refunded everybody’s Steam purchase, which seemed the decent thing to do.

And then summer came, moved along its merry way, until yesterday, the Thursday before Labor Day, the traditional end of summer in the US, regardless of what the calendar tells you, when we finally got some news about PlanetSide Arena.  There is now a four stage release plan, spanning from Early Access availability this coming September to the actual game release at some point in Q2 2020.

PlanetSide Arena – August 2019 Schedule

There is also a FAQ page, which is good, as the announcement itself is pretty sparse.  Call me a pessimist, but I made sure that FAQ page was saved to the Internet Archive right away in its current state.

The first question is, naturally enough, about what the game actually is.  I’ll quote that one:

PlanetSide Arena is a massive-scale, match-based, scif-fi arena shooter that reintroduces players to the revolutionary PlanetSide Franchise – the record-breaking MMOFPS that redefined all-out planetary warfare. PlanetSide Arena features class-based combat, combined arms gameplay, compelling team tactics, and a deep tech tree with weapon mods and in-game progression.

It is still a match based shooter.  The various modes mentioned back in December 2018 have gone missing, and when you click on the link in the FAQ that mentions modes, it just directs you back to the page with the above graphic.

The graphic itself gives few details, aside from the emphasis on teams (3 people), squads (12 people) and outfits (your space shooter guild).

What is coming in September is Window only… so no more PlayStation 4 simultaneous launch… and in Early Access mode, available via Steam.  Given Daybreak’s Early Access history, that probably means a rough alpha with obvious missing features coming at you.  Pay to help test.

Daybreak will have achieved their “summer” launch window… minus the PlayStation 4 part… rolling in just four days before the calendar maker’s official end of summer in the northern hemisphere, though that assumes you consider Early Access a launch.  I am unconvinced.  But I am sure we’ll hear about it if the game is totally broken.

And the Daybreak story goes on.

Thursday, March 15, 2018

Project Gorgon on Steam

The day arrived earlier this week as Project: Gorgon, long in an alpha that you could play for free, finally moved to Steam.  It is early access, to be sure, but it has arrived.

A New Logo for Steam

For a very small project that took three tries to get a Kickstarter funded, this is a pretty big deal.

Yes, I expected it would get there sooner.  I’m pretty sure Eric Heimberg expected it to get there much sooner as well.  After all, the post-Kickstarter plan was to get to Steam some time in October.

October of 2015.

Welcome to the problem with Kickstarting a beast as complicated as an MMORPG.

At least the promise was only to get onto Steam.  Other ventures in which I have a minor stake, Shroud of the Avatar, Camelot Unchained, and Star Citizen, have all blown past their promised ship dates.  Shroud of the Avatar might hit something that looks like a finished project by the end of this year, but Star Citizen continues to recede from the horizon while Camelot Unchained is shooting for a beta at some point this summer.

So the two people pretty much baking an MMO on their own project looks pretty good by comparison.  Sure, it still doesn’t have a Wikipedia page yet (Project Gorgon there references an US Navy missile program) but there it is on Steam at least.

Of course, there are something like 35 games arriving on Steam every single day, threatening to bury us all in a bottomless pit of derivative crap that should never see the light of day, so getting there isn’t exactly the leap over the high bar it was once upon a time.  But, woo hoo, go indie dreamers all the same I guess.  (Just don’t quit your day jobs.)

I am in a mood to bitch, aren’t I?  Well, I shall complain no more… or not as much… for this should be a happy thing, something to celebrate.  You can actually find Project: Gorgon on Steam and read all about it.   And, honestly, it sounds better than I remember.  The bullet points are all good.

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

Some of that sounds like classic MUD stuff that has gone missing in the more modern revisions of the genre.  Likewise this batch sounds interesting.

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you’ll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

In addition, there is a reasonable list of goals to achieve before the game moves from Early Access to Live, like fleshing out the content, which currently runs up to level 70, to level 100.

All in all I am impressed.  And if you act now, you can buy it on Steam for 25% off the normal $40 price.  Or if you are like me and paid back in 2015, there is a Steam key waiting in your in your email.  I got mine.

Project: Gorgon moving to Steam has long been my stated trigger point to start playing, and I am going to get right on that… once I am done with Rift Prime.

Okay, I’ll probably get Project: Gorgon loaded up on Steam and take a peek but, in my dotage, I have become mostly single threaded when it comes to fantasy MMORPGs.  I kind of just want to play one at a time, enjoy myself as the world washes over me, then change up when I am starting to tire.  And for the moment that world is Telara.