Showing posts with label September 19. Show all posts
Showing posts with label September 19. Show all posts

Sunday, September 19, 2021

Maui Driving Adventures

My daughter complained to me a few years back that she had never been to Disneyland.

This was not true.  I pointed out pictures hanging on the wall the proved we had been not just to Disneyland, but to Disney World AND on a Disney cruise.  She pointed out that she was 3 and 4 years old in those pictures, making that was long enough ago to not count.

I had to fall back on my usual defense, which is Hawaii.  She had been to Hawaii more times before she was 8 than most people will go in their entire lives.  We have family there, including my mother, so we tend to fly there for vacations.  This tends to defuse my daughter a bit, but she is still a bit surly when her friends talk about the magic kingdom.

Maui is the usual destination for us.  Again, family.  I’ve been going there since the late 70s and my wife and I for our whole relationship, so the island is both pleasant and familiar.  So it was a natural choice for our first trip in what seemed like the post-COVID era.  When we booked back in June it seemed like we were done with that.

Then came the delta variant and by the time we were ready to fly earlier this month the governor of Hawaii was asking tourists to stay home again.  We were “visiting family” so didn’t have any problems on that front, though the state was also requiring vaccine cards and health statements and a visual check before letting anybody in.

We even found the pre-check queue at the airport before we got on our flight, which got us a “cleared” wristband to get through inspection on arrival.  Getting into Hawaii was like getting into a club, you needed a wristband to bypass the line or something.

We also had a rental car lined up.  We ended up doing that at the last minute because, back in June, rental cars were in short supply and thus very expensive… like the cost of our lodgings expensive.   The rental car companies stopped buying them because nobody was traveling, which also impacted the used car market because rental car companies break even on rentals and make their profits selling the cars when they’re done, which is a huge supply flow in the car market that suddenly dried up and now finding a used car is a bit of a chore.  Also, when people went back to traveling in May and June when the CDC prematurely said everything was good demand for rental cars drove prices through the roof.

We debated going without.  There have been trips where we have rented a car, driven it to the hotel, stayed a week, then driven it back to the airport without a trip in between.   We also looked into some other options, including one service where you rent a car from a local ala AirBnB for a day or two, which we would have needed to visit my mom who live up country, far from the shore where we were staying.

Then the delta variant put a crimp in the travel plans of many and demand dropped, bringing prices down as well.  A week before our flight the price of a car was still a bit pricey, but about a third of what it had been in June.  We reserved a compact from Sixt, which was new on the island since we last visited, so we thought we would give them a try.

After some rather poorly targeted attempts at an upsell… how about a Mercedes for more than double what you’re paying, or a convertible Mustang for triple… we were handed a slip to take to the lot that would get us a Kia Optima.  It was a bit of a beater.  The pre-listed damage sheet was a page long… but at least they gave us that because I’ve had Avis/Budget come after me for damages they signed off on… and the car had 30K miles on it, which is old for a rental, but it seemed to otherwise be passable.  Only later did I find that the Optima was considered an upgrade and that Sixt slipped in a daily upgrade charge on the invoice.  All rental car companies are horrible.

I was a bit confused at first.  The guy in the dispatch shack handed me what looked like a fob, the whole keyless proximity thing becoming more common.

It sure looks like a fob

However, when I went to look for the start button I noticed the usual steering column key receptacle.  But where was the key?  Examining the fob, I found that the little silver button on it would extend the key out like a switchblade.

The key extended

It was about a day that I was asked to stop saying, “I will cut you!” every time I flicked the key out of its recess.

The car also made some strange sounds on the highway.  If you remember the pod racing scenes from The Phantom Menace, the sound that Sebulba’s pod racer made… that was what this car sounded like.  Not obnoxiously, but reliably.

Anyway, to get to the heart of the tale after rambling up to this point, being on the island for seven nights without much of an itinerary beyond “hanging out” and visiting my mom, we decided to take a drive.

We have driven around two of the other islands, Oahu and the big island of Hawaii, both of which you can easily manage in a day with a few stops along the way.  The big island has the best roads and goes from dry badlands around Kona to rain forests around Hilo to the volcano and then the vineyards as you come back around again.  Oahu is a lot more crowded, it being the main tourist destination.  Two thirds of the way around is semi-rural and then other third is huge hotels, a naval base, and airport, and all the traffic that goes with it.

But we had never driven around Maui.

There is a reason for that.  Technically there is a stretch of east Maui where rental cars are not allowed.  Maui is smaller than the big island… duh… and larger than Oahu, but is much less developed than either.

I tend to think of Maui as an eight laying on its side, with the west end of the island being the small, upper loop, and the east side being the larger, lower loop.

Maui main highways – greatly simplified.

Kahului, where the airport is (code: OGG) is the middle of the two loops.  That is also where the harbor is… everything has to go to Honolulu first, get unloaded from the big container ships, then stacked on a barge and sailed over to Maui… the Costco and most of the main non-tourist large businesses.  It is as much of a city as the island has.

We generally stay in Kaanapali, which is past Lahaina there on the map.  It is very touristy, has decent beaches, and it a great spot to watch whales in February, when we usually go.  We have also stayed in Kihei, which is more condo rental focused.  It has better beaches than Lahaina, but the condos aren’t as pretty.  You get a couple of streets back from the beach and it feels like any apartment dense part of the country.

Further down from Kihei is Wailea and Makena where the rich people live.  Oprah has a place down there.

We had drive all of those places many times.

We had also driven the road to Hana, which I have marked in orange.  It beautiful and windy and will make children throw up. (Google “road to Hana”)  I went with my family when I was young and have no desire to make the trip again.  My wife and daughter went with my cousin about ten years back, while my aunt and I sat by the pool and read.  Our daughter threw up on the way down, as I predicted.

The red stretch on the map is dirt and gravel roads and your rental car agreement explicitly warns you that you are not allowed to drive there.

So we had been on all the roads I have marked in black and each down the orange road to Hana individually.  But we realized that we had never been all the way around the back side of the west end of Maui, the yellow stretch on the map.  So that was where we headed.  We got on Highway 30 and headed north and around the tip of the island.

It is very pretty up there.  The resorts end past Kapalua and as you round the northern tip there are bays there are excellent for snorkeling.  It is one of those places where you can see all the fish on those charts they sell about the island.  The road there is narrow and winds along the coast, but is still two lanes wide, well maintained, with a freshly painted double yellow line down the middle.  As you go further the turns become more sharp, and you are advised to honk your horn when going around some of the blind turns, but it is otherwise a solid road.

And then, as you come around the tip of the island and start heading down the back side you come to a large sign that says, “END OF STATE HIGHWAY” and it is like a zone line in a poorly joined MMORPG.  Right up to the sign is this well maintained all weather two land road, and then at the sign it suddenly changes.  You can see that a stripe had been painted down the middle at some point, but it has faded away.  The road is crumbling at the edges and has more than its share of cracks and divots.

But it is still a two land road, if a less well maintained one.  So we carried on.

This put us on the north coast of the island, which faces the open ocean.  This is where the waves and the wind happen.  Between Kahuliu and Haiku on the road that ends goes to Hana you will see lots of windsurfers on the open water.  The airport is there for a reason; the wind blows strong and continuously, making landings a bit of a “seat belts required” part of many flights.  The big waves are also along that stretch with Paia being about the center of that zone.

This is not a place of nice sandy beaches like the sheltered side of the island.  This is cliffs and volcanic rock and the power of the ocean beating against the shore.  We stopped a couple of times to take pictures.

We kept on going and after a while the road started to get a little more ragged and little more narrow.  Not a lot of people live out there and those that do tend to be outdoorsy types.  We came around a bend to be surprised by a pack of riders on ATVs roaring up the road, a pickup tailing behind.

Then the occasional signs start warning you that the road is narrow and windy ahead.  The road has to follow the coast, which has many inlets and so my nice yellow line on the map hardly represents the actual route.  Still, we were fine until a sign announced that we would be facing a single lane road ahead.

This might have been a good time to turn around, except that the road was already down to one and a half lanes between a cliff on the right side of the car and a drop off into the roiling ocean on the left, which meant turning around might be a bit dicey.  So we carried on.

The signs were very serious about the whole “one lane” business.  I became very conscious of wide spots in the road where two vehicles could pass.  As we went into each inlet we could look across the gap to see if a car was coming the other way so as to be prepared for the dance of who gets to back up when we meet.

I had to back up a number of times, nearly a quarter of a mile at one point, in order to get to a point where the car coming the other way could get around us.

Gone was any pretense of a line painted down the middle of the road.  Instead there was… now and then… a white line painted at each shoulder of the road, defining the space in which you had to stay to keep moving forward safely.  I wouldn’t want to try this whole thing at night.

We also started to see signs asking people not to honk when coming around blind corners.  Apparently tourist take those signs on the state highway very seriously and the locals have gotten sick of all the horns going off.

So I asked my wife if she had gotten a picture of one of those signs, then looked over and discovered that she was not having a good time.  I had been very focused on the road, it being the sort of drive that really requires full attention to everything going on, but had been feeling okay about things because I could see a full sized Jeep Wrangle about a half a mild ahead of us.  That thing was a good couple of feet wider than our Kia and, while it had the whole four wheel drive thing going for it, I was pretty convinced that being narrow and nimble and sounding like a pod racer was the more advantageous configuration.

My wife was a little more focused on the edge of the road and the deep blue see way down the cliff below us, so she was a bit more into gripping the arm rest and not really about taking pictures with her phone.  This caused her to make what I will call a couple of declarations against interest along the way.

We’ve been together for about 25 years at this point and, being an old married couple, bicker about stupid little things, like where things go in the cupboards or refrigerator as well as each other’s skill as a driver.  She likes to kibitz and will grab onto the arm rest when going into turn at anything over 15 mph, while I am prone to mutterings of “Oh God” and have a habit of just closing my eyes and letting my body go limp when I am sure we’re on the verge of disaster.

It is a wonder we get in the car with each other some days.  And neither of us will back down from our positions.

But here, in our rental car, going “whomp whomp whomp” down a one lane road between a mountain side and a cliff in a rural area with no cell phone reception facing locals coming the other way in full size pickup trucks barreling along with no fear, she conceded that she might not always be the best passenger and that I am a good driver.

This pair of admissions caused me to laugh out loud, which was probably the wrong thing to do, but it broke the tension of the drive.  I had been kind of quiet, focused on the road, and she had been just gripping the arm rest, but with that we felt a little better.  I started talking about my strategy for getting through this, spotting outlets, while she kept and eye out for cars and trucks coming towards us, and we both focused our scorn on this horrible one lane road.

This was a classic vacation situation for us.  We have a long tradition of going off on a lark and getting in over our heads.  Often it involves a seemingly easy hike in places like Lake Tahoe or Muir Woods or up Diamond Head on Oahu, where we get too far in to back out and realize we’re out of our depth.  I spent a good portion of time lying to her on a trail up a mountain in Marin, telling her it was downhill after the next turn, only to have her get there and see that we still had more climbing to do.

But we always managed to get through it together and then we go some place and have several drinks and curse our naivety and how sore we’ll be in the morning and swear we’ll be smarter next time.

So after a couple of moments of false hope, where the road seemed to be widening for good, only to narrow down to one lane for another few miles, and a few too many minivans coming the other way for comfort, we hit the start of the state highway again, with the road once again well paved and wide enough for two lanes with a solid double yellow line painted down the middle.

And that was our big adventure for this trip.  We contented ourselves by sitting on the beach or next to the pool for most of the rest of the time before we headed home.

Saturday, September 19, 2020

Quote of the Day – This Cynicism is Inconceivable!

My biggest disappointment with modern internet discourse is that there’s a significant amount of cynicism, especially in forum or reddit debates, and a portion of people assume the worst.

-Chris Roberts, forum post in response to player complaints

This is one of those “irony is dead” moments.

I mean, I’ll give him his “you’re looking at this from the outside” so you don’t know what is really going on, which is true enough.  But that also speaks to transparency.  We’re on the outside looking in, so we depend on what Chris Robert’s and his team tells us.

We are now eight and a half years down the road from the Kickstarter campaign, almost six years past the promised launch date, with a game that is still in alpha, with many promised features not yet available, and which has consistently and repeatedly missed promises.  All the while, Chris Roberts has milked his following for $300 million for a game that hasn’t shipped yet.

In that atmosphere, it seems comically oblivious to bemoan the state of cynicism on the internet when his actions have created a situation where cynicism is the natural, normal response.  Chris Roberts is in a world of his own making.  To whine about people not believing him after he has, to be polite, misinformed people since day one strains credulity.

Yes, I get the optimism inherent in software development, and can wax for pages about why it is more art that science and how almost any big project is built on a foundation of quicksand.  But at some point your optimism starts to work against you.  The people you’re trying to keep with you will get to one blown promise, one missed date, one broken feature too many and will feel the fatigue of the effort of believing.  You will lose their trust, they will turn on you, and they won’t believe any more of your empty statements.  You don’t have to be Derek Smart to figure out that the plan is a lie and that the milestones of progress are mirages that remain firmly fixed on the horizon.

And he cannot stop.  At the end of his post he says:

I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver

We’re already more than eight years down the road, so ten years seems like optimism at this point.  How can you even write that and not feel your fingers burn from the self-delusion?

So my gut response to the quote at the top of the page is, “Tough shit!  You made this bed, you sleep in it!”

Seriously, the cynicism is there because he and his team have repeatedly promised people things that have failed to come to pass.  Most people are not stupid enough to keep believing every new promise after so many have been broken.  Some will, because they have invested so much in the projected, financially and/or emotionally, but a rational person will stop accepting things at face value from somebody with a track record like Chris Roberts.

And it isn’t like Chris Roberts is alone in this arena.  I lost my faith in Camelot Unchained earlier this year when Mark Jacobs announced that they were working on another gameCU was already in the years delayed category as well, having also failed to meet many milestones, so credulity was at the breaking point.

Then there was Lord British, who pushed out Shroud of the Avatar and ran, leaving backers with something that didn’t much match what was promised up front, save in the most general ways.

Nearly every crowd funded MMO projected has disappointed and sowed the seeds of discontent along the way.  I am surprised when anybody these days even floats the idea of crowd funding an MMO because it has been proved to be a path to disappointment.

And this is cast against a culture of undeserved hype from the video game industry overall, of over promising and under delivering, of demos that don’t reflect reality, and of reviews where the acceptable score range to keep your site in game company advertising is 8-10 out of 10, that has laid a groundwork of cynicism.  A game developer must sail in a sea of skeptics who will doubt their every promise because so many before them have polluted the waters.

Chris Roberts ought to know this.  He has been in game development since the late 80s.  He should know better.

But apparently he does not.  And so he whines about the unfairness of it all, this cynicism that he helped create.

Thursday, September 19, 2019

PlanetSide Arena Arrives at Early Access

PlanetSide Arena is up on Steam today and available to download as its Early Access launch begins.

This is the first stage of Daybreak’s announced path forward with the game, which was first revealed to the public late last year with an initial goal of a beta in late January of this year.

That was scrapped and pre-orders were refunded as the whole project was pushed out until summer, with the desire for a simultaneous console launch given as the reason for the delay.

Then we had one of those long stretches of silence, so familiar to watchers of Daybreak and SOE before them (and maybe of Rogue Planet Games at some future date), until a new set of dates was announced on August 30th.

PlanetSide Arena – August 2019 Schedule

Today the company met the first of their revised dates and, despite having pushed console support out into the future, they did managed to release something still within the months of summer.  Autumn begins on Monday in the northern hemisphere, or so say the calendar makers.

The game is free during early access on Steam, so it only costs the download time to get into it.  There are, of course, starter packs available for a price.  Daybreak has to fund this somehow.  Reviews are currently “mixed,” though there are only 70 as of this writing and the negatives seem to be coming from PlanetSide purists.

Further details about the game are available at the Daybreak web site.  And, of course, there is a trailer:

We shall see how it goes, but Daybreak is off to the races today with their only new game since the SOE era.

The PlanetSide Arena story so far:

 

Running to Ragefire Chasm Again – This Time For Sure!

Part three of our Ragefire Chasm tale, in which we return to the scene of the crime. (Parts One and Two if you are so inclined.)

1pm rolled around… it is actually a bit of a boon that we’re all in the same time zone I suppose… and Bung and his son showed up and, surprisingly, seemed okay with the idea of making the run to Orgrimmar.  It looked like we might get a crack at Ragefire Chasm after all.

Of course, they had to start the run again.  I hadn’t left Booty Bay, so I sailed back over to Ratchet again and ran up the left bank of the Southfury river again to park myself at the west gate to Orgirmmar yet again.

This screen shot appears in all three posts!

I began to consider that it might have taken us less time and effort to run this instance if we had just rolled up a fresh group of Horde characters on Saturday morning, got them up into the level range, and just sauntered into the Cleft of Shadows in Orgrimmar.  But the sunk cost fallacy is strong with us.  We were committed.

Skronk got us all in a group and they began the run across the Wetlands while I went out into the back yard to grill myself a burger.  Lacking hamburger buns, I used a plain bagel, for which crime my daughter said I should leave and not come back. (A plain bagel makes a perfectly cromulent substitute for a bun in my book.)

They made their way to Methenil Harbor, then took the boat to Darkshore and began the run down the coast then across Ashenvale and into The Barrens, eventually arriving at my perch where we grouped up for another set of rushes and deaths.

Obama, Skronk, Chad, Jeepy, and Scscla

Everybody was down to their skivvies again as we tried to describe our past experience and possible tactics to the two new members of the team.  We also described the route and, having already made the map from the last post, I dropped that in Discord so they could see where we were headed.

The route to Ragefire Chasm again

There was some hope that with more of us there might be more distractions for the guards leading to greater leaps forward and perhaps fewer deaths.

Then I stepped up with Chad to once again lead the charge.  I remained optimistic that somehow my rogue skills would help me.  I eschewed stealth, that doing nothing save slow me down the last time, and plunged in, setting off evasion as the guards started to move.

I don’t know if that worked, but a good old fashioned side-step dodge seemed to go well.  The guard was mid swing and I just went around him and fired off my sprint to get well onto the bridge before being cut down.  The numbers did seem to help and Scscla passed through all of us, making it way down the line before dying.

At least I got into the city on the first run this time

Only Skronk had a bad rush, getting whacked by the guards as they ran back from slaying me, leaving his corpse not too far past mine.

Still, it seemed like an auspicious start for most of us.  And the second and third runs seemed to go very well as Obama and I made it to the end of the long ess valley to die at the first sharp corner.

After that it became a bit of a slog.  There are a lot of guards and other NPCs about, not to mention a few players keen to take a shot at us.

At least there were signs to point the way

There were a number of times when we had to take solace that even a two or three step rush moved us forward thanks to the radius in which you can revive.

Eventually we made it within sight of the instance.

It is just over there…. one or two runs left

I had a good run this time around, having made it in only eight deaths.  I think Skronk hit ten this time around due to some bad luck at the start.  I think with some very good luck you might be able to make it in six or seven, but you’re still going to be running from the graveyard quite a bit.

So there we were, in our first instance.

Through the portal at last

That probably means I should introduce the full group in the style of the posts from the old days.  We were:

  • Scscla – level 16 warrior
  • Chadwicke – level 15 rogue
  • Obama – level 15 warlock
  • Jeepy – level 14 mage
  • Skronk – level 13 priest

And after all of the work and words getting everybody to this point, I wish I had some riveting tales from Ragefire Chasm.

Time to kill worms I guess

The problem is that it is something of a low-to-middling dungeon that doesn’t really have any standout features.

Granted, I am sure that is part by design.  It is the first dungeon in the game by levels and as something players are supposed to take on in their mid-teens when most classes do not yet have all of their skills yet, it has to be somewhat simple.

It’s main theme is many mobs standing around in groups with some patrolling mobs scattered about.  It teaches players how to pull (with some fun line of sight options possible), do crowd control, maintain situational awareness, and generally focusing on burning down targets one at a time.

And graphically, well, it isn’t bad.  It is better looking than any Lost Dungeons of Norrath instance I suppose.  Put there isn’t a lot of “there” there.

Still, for us, a mechanically simple dungeon was probably what we needed.  With Scscla a new tank and Obama new to the whole WoW dungeon thing (he was born about when we formed the instance group) and me learning how to play the very positional rogue class and Jeepy with a fresh mage. I guess only Skronk was in the same place as before, playing the dwarf priest to heal the group.  And I am sure even he needed a warm up.

The run went pretty well.  Things went wrong a few times, with aggro getting pulled off the tank or people running around trying to grab the right target.  But we only had a couple of deaths and one wipe.  The wipe happened when Obama’s void walker, which we were using to off-tank extra mobs on pulls, got a wild hare up its backside and ran off for no apparent reason into the middle of some mobs.  We were standing there after a fight and way off to my left I saw a void walker flash on by, heading into some mobs off to the side.  Given that some of the NPCs here were warlocks and had void walker pets, it could have been nothing.  But then Obama’s void walker was nowhere to be seen and we knew we had a problem.

The void walker died and soon all the mobs it had aggro’d came running straight at us.

Here they come

We stood and fought and brought down a few, but ended up dead.

But what is one more run from the graveyard on Razor Hill?  At least we knew the way.  In fact, we were all pretty familiar with the layout of Durotar and Orgrimmar by that point I think.  You don’t get that sort of on the ground knowledge with the Dungeon Finder.

Ready for another go

We finished off the final boss and took the traditional end of instance group picture.  Well, that is actually Jergosh the Invoker, who is the next to last boss, but we did last boss, Bazzalan, before him, because we missed a turn-off, so Jergosh was the last boss down.

There we are again

There were a few decent drops, but nothing spectacular.  We all gained a level along the way, but in the mid-teens it would have been hard not to gain a level killing that many mobs.

Viewed objectively, there wasn’t much reason for us to go to Ragefire Chasm.  There was no Alliance quest that sent us there.  The rewards were paltry.  And the time spent… well… we pretty much burned our entire weekend play time budget and then some setting up this venture.  We could have probably just focused on leveling up in Westfall on Saturday and some of Sunday and maybe been set for the Deadmines.

But we had never done it before, at least not at level.  When I looked back at our previous pre-Dungeon Finder run at the instance, it was during Wrath of the Lich King and four of us went in mostly to get the achievement.  We had some problems on that run… that was back when Blizz was having issues spawning dungeon instances.  But this time we did it the hard way, at level, with a real group, because we wanted to say we’d done it.

Which is the sort of opportunity WoW Classic gives you.

The instance done we decided to use this as an opportunity to lay down some groundwork for future efforts.  We ran back to the entrance and took off our gear again.

That was a bit of a problem for some, as our limited bag space had filled up, but we managed even if some people had to trash their goo collections.

Then we stepped out into the Cleft of Shadow again and ran around and danced and cavorted with the somewhat stunned Horde players who were hanging around the portal.

Just time for a catch phrase

Eventually they decided to kill us, but we were hanging out there for longer than we probably should have.

That put us back at the graveyard at Razor Hill, where we had the angel revive us, taking the ress sickness and the durability hit.  Then we made the run short run to Ratchet and picked up the flight point. (And got dressed and maybe sold some stuff to a vendor.)

From there it was down to the dock to take the boat to Booty Bay so that everybody could get the flight path there before calling it.

Waiting at the dock

That was a long effort, and by the time we were ready to take the boat I was ready to log off.  But we were now setup to get over to Kalimdor and The Barrens, something that will become useful with the Wailing Caverns on the list of upcoming instances.

But next up is the Deadmines.  The level target is 18 and I have to get Chad caught up on the quest line in Westfall as he was absent when we were helping Jeepy along there on Saturday night.

Wednesday, September 19, 2018

A Five Keepstar Day

While I was at work the Keepstars I highlighted earlier in the week were destroyed.  The EU time zone team got some shiny kills.

The Keepstar lineup on zKillboard

While I only mentioned four in my post it turns out that there was a fifth ready to be knocked off down in Tenerifis which TEST took care of.  The five kill mails:

All told that is at least a trillion ISK in losses inflicted in a single day without much in the way of resistance.

The question is now what happens next in the war?

 

Quadratic Foundry Character Name Generator

In the grand tradition of the old WoW Guild Name Generator from Nick Yee, his organization, Quadratic Foundry, has created a Character Name Generator.

Rather than being completely random, the generator lets you specify a starting letter, an ending letter, or a string of letters you would like the name to contain.

Starts with ‘W’ and ends with ‘M’ gets you…

And it even gives you variants on the name with special characters if you simply must have a specific name but find that it has already been taken.

As with the WoW Guild Name Generator, the core of this was based on previous research done on World of Warcraft and the names harvested as part of that.

Anyway, if you’re stuck for a name you now have a new place to try.

Fall Movie League – Blogger Win

We’re now past week two of our Fall Fantasy Movie League, which means I have to start doing season scores as well as weekly.  One week of relative ease.

Week two saw a host of new films, five in all or a full third of the lineup, opening up a range of choices.  The list looked like:

The Predator         $408
The Nun              $338
A Simple Favor       $257
White Boy Rick       $137
Crazy Rich Asians    $131
Peppermint           $86
The Meg              $43
Unbroken 2           $40
Searching            $40
Christopher Robin    $31
Mission: Impossible  $28
BlacKkKlansman       $22
Operation Finale 2   $21
Alpha                $18
The Wife             $18

With five anchor options it was tough to nail down just how to start a lineup.  For the Monday Hot Takes league I decided that Anna Kendrick as a crime solving blogger was too much of a hint to pass on, so went with 3x A Simple Favor and 5x Searching.

And if I had copied that to all my leagues and just walked away, I’d have been better off.  Well, I would have beaten Corr and ended up in ninth place rather than tenth.

Instead I did research, and the research options for week two were all over the map.  Box Office Pro and Deadline have both given up on making predictions for the top ten, concentrating mostly on new releases or, when feeling generous, the top five, leaving me with at least ten price points to simply guess at.  Other sites are rather notoriously extreme in their picks, wishcasting as opposed to forecasting.  Then there was the hurricane battering the east coast, sure to diminish the box office.  No power and rising water do not a movie night make.

So I ended up with a bunch of options.  I can say that, at one point, I did have the perfect pick as one of my lineups.  But, in the end, I went with 1x The Nun, 1x CRA, and 6x Peppermint, the latter seeming like it might have a shot at best performer.

Instead the pick to go for was 3x A Simple Favor and 5x The Meg, which was the perfect pick for the week.

That left the week’s scores looking like this:

  1. Goat Water Picture Palace – $82,349,322
  2. Too Orangey For Crows – $68,053,892
  3. Joanie’s Joint – $65,202,555
  4. I HAS BAD TASTE – $65,202,555
  5. Vigo Grimborne’s Medieval Screening Complex – $64,580,993
  6. Cyanbane’s Neuticles Viewing Party – $64,507,781
  7. SynCaine’s Dark Room of Delights – $64,261,740
  8. Ben’s X-Wing Express – $64,261,740
  9. Corr’s Carefully Curated Cineplex – $62,975,918
  10. Wilhelm’s Kul Tiras Kino – $62,951,994

Goat got the perfect pick which put them way ahead of the pack, while Bhagpuss secured a solid second anchoring on Predator and A Simple Favor.  7x White Boy Rick as an anchor claimed four spots out of the top ten, the dividing point being what went into that eighth screen.  And then there was Corr who slipped ahead of me by just about $24,000.

All of that left the season top ten looking like this:

  1. Goat Water Picture Palace – $166,930,575
  2. Too Orangey For Crows – $149,878,965
  3. Corr’s Carefully Curated Cineplex – $147,557,171
  4. Po Huit’s Sweet Movie Suite – $145,107,210
  5. Cyanbane’s Neuticles Viewing Party – $144,750,058
  6. Darren’s Unwatched Cineplex – $142,709,003
  7. Wilhelm’s Kul Tiras Kino – $140,020,941
  8. Ben’s X-Wing Express – $139,324,840
  9. Miniature Giant Space Hamsterplex – $138,593,155
  10. SynCaine’s Dark Room of Delights – $127,690,233

Goat, in a three way tie for first last week and all alone in first this week starts to open up a lead for the season.

Meanwhile, the alternative seasonal scoring looks like this at the end of week two.

  1. Goat Water Picture Palace – 18
  2. Too Orangey For Crows – 16
  3. Corr’s Carefully Curated Cineplex – 12
  4. Cyanbane’s Neuticles Viewing Party – 10
  5. Po Huit’s Sweet Movie Suite – 9
  6. Joanie’s Joint – 8
  7. I HAS BAD TASTE – 7
  8. Vigo Grimborne’s Medieval Screening Complex – 6
  9. Darren’s Unwatched Cineplex – 6
  10. Wilhelm’s Kul Tiras Kino – 5
  11. Ben’s X-Wing Express – 5
  12. SynCaine’s Dark Room of Delights – 5

I ended up listing out a dozen this week as there was a three-way tie for tenth place.  One thing missing from my plan is a tie-breaker, though if it turns out we need one at the end of the season I suppose the seaon box office total for each player will work.

As with the end of last season, the top three scores are the same people, but after that the group gets shuffled a bit.

But another week looms, with the choices being:

The House with a Clock   $476
The Predator             $216
A Simple Favor           $202
The Nun                  $173
Life Itself              $143
Crazy Rich Asians        $127
Fahrenheit 11/9          $115
White Boy Rick           $98
Peppermint               $75
Assassination Nation     $69
The Meg                  $49
Searching                $41
Christopher Robin        $25
Mission: Impossible      $25
Unbroken 2               $24

Week three sees four titles dropped from the list, BlacKkKlansman, Operation Finale, Alpha, and The Wife.

Replacing them are The House with a Clock in its Walls, Life Itself, Fahrenheit 11/9, and Assassination Nation.

The House with a Clock, because, like your local theater, I am dropping the last three words off the marquee, is a fantasy about a boy going to live with a loony relative who happens to be a warlock, so magical adventures ensue.  I have to assume some comedic nature to the film as it stars Jack Black.  Long range tracking has it good for about $22 million and if you go see it IMax you also get to see a 3D version of the Michael Jackson Thriller music video.

Life Itself is a tale of couples across generations tied together by a single event, though that event is left out of the description.  Sort of a couples Cloud Atlas maybe?  It is getting horrible reviews and nobody has bothered to cover it for long range tracking, so I am going to assume it is over-prices at $143.

Fahrenheit 11/9 is the one new film this week that I had some inkling of before I started writing this post.  I haven’t liked Michael Moore since Roger & Me, but he has a following and he plays to it once again, this time with Donald Trump and his election as the target.  And while that is a worthwhile target, I am not sure what he’ll deliver that hasn’t been beaten half to death or that I’m not getting from Last Week Tonight.  Long range tracking has it at $5 million.  Will play okay on the coasts, not so well in the heartland.

Finally there is Assassination Nation.  Described as a dark comedy, it is also a dark horse in the running this week with mediocre reviews and not much in the way of name recognition.  There isn’t even a theater count estimate for it yet.  I suppose it does have one of the SkarsgÃ¥rd clan in it, if one of the lesser members.  I’m not sure if that is enough to hang your hat on.

Overall, sitting at this end of the week, I don’t have a strong feeling as to which way things will go.  There are a lot of variable.  If Fahrenheit 11/9 does $7 million then seven screens of that with The Nun would be a winner.  It is, as of this writing, the least picked film of the week, so that would be a real outsider bet.   If The Nun or CRA manage another low drop week, then you might consider those as anchors.  I tried that last week and, while they did land softly, it wasn’t enough.  And maybe Jack Black is a big enough draw to make The House with a Clock a worthwhile choice.  However, his work tends to require a strong cast for him to play off of.

There is a temptation to run with a rework of last week’s perfect pick and go with 4x A Simple Favor, 3x The Meg, and 1x Searching, but the first two need to really hold on for that to be a winner and FML tends to punish best performers the week after.

In the end, my Monday Hot Takes league pick was 5x The Nun, 1x Peppermint, 2x Mission: Impossible.  We’ll see how I feel about that as the week goes on.

Tuesday, September 19, 2017

MegaWars Dawn of the Third Age

In order to talk about MegaWars – Dawn of the Third Age I feel I need to delve into the well of ancient games from which I drew the title of this blog.  It is been a while since I’ve gone here, so a refresher might be due.

Back in the early-to-mid 1980s personal computers were becoming common, modems were increasingly becoming an option for the, and online services like CompuServe and GEnie began to flourish.  This was the pre-web era, when even having a GUI beyond a command prompt was considered.  (There is a whole “pre-web online services” category on Wikipedia.)

And while special interest forums, online encyclopedias, and services were often bullet points used to get people to sign up, it wasn’t long before online games came into being.  Kesmai was an early leader in online games and its Island of Kesmai on CompuServe was very much a precursor to today’s fantasy MMORPGs.

Also on CompuServe was a game called MegaWars III.  If Island of Kesmai foretold the fantasy side of the MMORPG genre, then MegaWars III was very much a hint as to what the future might bring when it came to internet spaceships in EVE Online.  Launched on CompuServe in January 1984, it gained a following even at the expensive hourly connect rates that online services charged back in the day.  $15 a month seems like a bargain compared to $6 an hour.

MegaWars III did not feature a long term persistent universe.  Instead games were four week long affairs that saw everybody logging on to scout on the first night to find and colonize planets.  There was a fixed amount of numbered star systems, but the planets around them, and the quality thereof, changed with each game.

Players would colonize and manage their planets, build up defenses, try to take planets from each other, and attempt to blow up each other’s ships.  At the end of the four weeks scores were tallied up and winners declared.  The leader of the highest scoring team was declared Emperor while the highest individual score was named President of the Imperial Senate.  The top 20 scoring players were made senators.

When GEnie arrived on the scene, they wanted online games too and got Kesmai to make a simplified version of MegaWars III which was called Stellar Warrior.  A fun game in its own right, and following the four week campaign model, it did not have the depth of MegaWars III with its planetary management module.  GEnie eventually got a straight up copy of MegaWars III a bit later in the form of Stellar Emperor.

And that is where I came in.  During the fourth four week Stellar Emperor campaign during the summer of 1986 I logged into GEnie via the modem I bought from Potshot for my Apple //e and started fumbling around with online games.

It was then that I first used the handle Wilhelm Arcturus.  I had been recruited by a team called the Arcturan Empire (-AE-) and learned the ways of the game sufficiently to become both Emperor of the Galaxy and President of the Imperial Senate.  You actually got physical trophies for that back then.

Pewter Cups Awarded for Emperor and President titles

The names are probably easier to read on the paper certificates that were also mailed out to winners, including those senators in the top 20.

Wilhelm d’Arcturus Emperor of the Galaxy

Wilhelm d’Arcturus – President on the Imperial Senate

Later I dropped the “d” from the last name to become simply Wilhelm Arcturus.  My tales from those days can be found here:

And so it went.  For most of the balance of the 1980s MegaWars III and Stellar Emperor ran along as identical twins.  As the 90s approached GEnie and Kesmai began to work on improving Stellar Emperor, giving it a GUI eventually, while MegaWars III remained as it was.  If you played them both after 1989 or so you’ll probably say they were different, but before then they were essentially identical.

Into the 90s the internet and the web became a thing and online services started to fade away.  CompuServe was bought by AOL in 1997 and faded away into the background while GEnie shut down in 1999.  Kesmai ran its own online service, GameStorm, through the 90s until the company was sold to EA.  EA did what it always does with studios it buys; shut it down, never to be seen again.  And so all of the Kesmai titles, including MegaWars III, disappeared.

Like all closed online games, somebody out there decided to go ahead and recreate the originals.  I have written previously about Crimson Leaf Games and their resurrection of the original MegaWars III as well as Cosmic Ray Games and their recreation of a 90s version of Stellar Emperor.

But some time has passed since then; seven years in the case of the former and four years for the latter.

Crimson Leaf Games has been hard at work and has produced a new version of MegaWars III, MegaWars: Dawn of the Third Age.  The site for the game is here, and includes a history of MegaWars III worth reading.

The new version has a client and graphics and all sorts of things we associate with more modern online games.

The MegaWars III universe has also expanded from a couple hundred stars to over five million systems to explore.  Space has also changed in a way that might sound a bit familiar to EVE Online players.  Rather than the game being open season for PvP, there are three regions of space.  They are:

  • Empire – no combat and planets cannot be taken
  • Frontier – full combat and planet industries can be bombed but not taken
  • Open – full combat and planets can be taken

The penalty for Empire and Frontier is that you pay taxes that sap your planetary economy, and a hit in score, relative to the wild west of open space.  But in exchange for that you get complete safety in Empire space and some amount of safety in Frontier space.

The game is currently in open Alpha… which seems to be what we would call Early Access if it were on Steam… so you can try it out if you are interested.

So we now have a new take on a game that has its origins in the nearly 40 year old DECWAR, which was, in turn, an attempt to make a multiplayer version of the Star Trek terminal game from the early 70s.

And the beat goes on.

The Agency Warzone Extraction Event in EVE Online

CCP has a new PvE event up in EVE Online starting today.  Part of the framework of The Agency, this one is called Warzone Extraction and is meant, in part, to draw attention to the EVE Valkyrie Warzone expansion coming later this month.

EVE Valkyrie Represent

As is the standard procedure with such things, event sites will appear on your overview.  This time around all you have to do is warp to them and loot some wrecks.  Of course, there is a warning that hostiles might show up, which pretty much means that NPCs will be arriving to shoot you.

There is already a post up over at The Nosy Gamer about the sort of NPCs you’ll face and some cruiser fits that Alpha Clones can fly if they want to attempt the sites.  It is probably worth reading that post before you dive in.

The event itself runs longer than the standard event in The Agency framework so far, kicking off today and running through until October 3rd, giving people two full weeks to run the sites.  Possible loot includes boosters, skill accelerators, and SKINs.

Monday, September 19, 2016

Chasing Purity Skins in Querious

I still have not decided if I should acknowledge the obvious backronym of Super Kerr-Induced Nanocoatings and write “SKINs” in all caps like an acronym or just go with my gut and call them what they are, “skins” we can apply to our ships.  Things that keep me up at night.
The whole SKIN thing
The whole SKIN thing
That bit of trivia aside though, I am a fan of the whole ship SKIN/skin thing in EVE Online.
Granted, I am something of an odd duck in New Eden in that I am often more enchanted by how the game looks than how it plays.  I try to keep my screen as clear of view-obscuring windows as possible and often have the UI turned off at the worst possible times.  But hey, screen shots.
I am also the person most likely to grab a skin for a ship I fly regularly.  I am the guy in fleet the red Basilisk or the Raata Sunset Guardian.  So the current Purity of the Throne event had my interest piqued due to the fact that it rewarded skins… lots of skins… skins for every Amarr ship.  I have to admit that I let the lore reasons for the event slip by… I am not so concerned about why these skins are out and about as opposed to the fact that they give me the option to paint my ship a different color.
You get a random skin from killing the final spawn in the Purity of the Throne sites that have been spawning all over New Eden, and people have been farming them like crazy, so I figured I would just pick some up in Jita when the market dipped low enough as supply outran demand.  I wasn’t planning on actually running any sites unless I happened upon them by chance, as with the Operation Frostline sites.
And then I ran into what appeared to be the headquarters of the Purity of the Throne movement.
Reavers were doing a move op back to Delve from Querious and I was shuffling ships about when I noticed a few of the sites in the YB7B-8 constellation as I was passing through in my Raven (with the Wiyrkomi skin naturally), a ship left over from a past deployment.
I stopped to run a site.  The Raven wasn’t the optimal choice for such a thing, the NPCs being largely frigates while the battleship was armed with cruise missiles, which are only suitable for much larger targets.  But with those and the drones in my bay, I was able to kill off the purists easily enough, looting a skin from the final spawn as a reward.
That's the guy with the skin
That’s the guy with the skin
Then I ran another site and got another skin.  And then I ran another.  And then I realized that I was going to be late for the fleet and I parked the Raven in the station at 60M-TG, installed a jump clone, and raced back in my pod to catch the fleet home.
Once I had my doctrine ship back in Delve, I jump cloned back to 60M-TG and carried on running sites in that constellation.  They were thick in space and there was almost nobody in the area.  Querious was almost eerily quiet and I was left to pick off sites and collect skins in peace.
Naturally, running what is essentially the same battle over and over again led to some attempts to optimize my attacks and make a game out of efficiency.  The efficiency aspect largely concerned smart bombs.  The old Reaver Raven doctrine included a smart bomb fit to the ship and once I noticed it, I decided that this would be a better way to kill the frigates that spawned than trying to swat them with inefficiently over-sized missiles.  So I started sending my drones after the cruiser sized ships, which were further off, letting the frigates some in close.
Frigates orbiting my Raven
Frigates orbiting my Raven
And then I would light off the smart bomb and let it cycle until the frigates popped, which usually took about three cycles.
Frigs go boom... but I missed one...
Frigs go boom… but I missed one…
Of course, then the real goal became to get every frigate in a wave to pop on the same smart bomb cycle.  The main wave has five, so I had to take care, let them all get within 5km radius of the smart bomb, and then start up it up to kill them.  It took a couple tries, but eventually I started popping them all on the same pass.
Five explosions... one behind the structure...
Five explosions… one behind the structure…

And so I started collecting skins, taking down sites as I cruised around the constellation otherwise unmolested.  After two evenings or running them, hitting almost 40 sites on my own, they suddenly stopped spawning in the area.  My hunting… and the random number generator… sent them elsewhere, and I was left alone to sort through my loot.
I did get a couple of skins that I wanted.  The Archon skin was probably my best drop.  But I mostly got skins for ships I don’t fly regularly, often the Navy Issue version of a ship I wanted. (Crucifier? A doctrine ship!  Crucifier Navy Issue?  Never even seen one.)  And, of course, I managed to get nearly a dozen dupes, because the loot fairy in New Eden is a cast iron bitch.
Mostly I wanted a skin for the Guardian, the Amarr tech II logi cruiser, as I thought a space priest in medical white would be appropriate.  For that though I had to hit Jita where I filled in the glaring gaps in my list.
My skin list now...
My skin list now…
Prices had fallen drastically since I checked at the start of the event, so I picked up missing skins for ships I know I would fly… Crucifier, Confessor, and the Guardian… along with a few for ships I might fly some day.  If I train into the Apostle, I will have a nice medical white skin for it.
My Guardian with the white skin
My Guardian with the white skin
Of course, once you have a white surface, it starts to look like a canvas if you stare at it too long and you start to want to draw on it.
I couldn't get a nice, even red cross...
I couldn’t get a nice, even red cross…
Anyway, the event nearly doubled my skin count.  They aren’t the best skins in the bunch, but I like to have the option available to me.
And now a gallery of me popping frigates with smart bombs… because, explosions!
Frigates orbiting my Raven Frigs go boom... but I missed one... I hit four again Smart bomb going off And I only got three Five explosions... one behind the structure...