Showing posts with label Stellar Emperor. Show all posts
Showing posts with label Stellar Emperor. Show all posts

Saturday, September 4, 2021

My Handle Finally Finds its Comedy Moment

I have mentioned somewhere along the way that I came up with my gaming handle, also now my nom de blog, Wilhelm Arcturus, was back in 1986 when playing Stellar Emperor on GEnie.

In short, I picked Wilhelm and then, because I flew with a group that went by the name The Arcturan Empire (AE!), I tacked on the last name d’Arcturus, which I later simplified to just Arcturus.

Emperor of the Galaxy – 1987

I revived the name when I made my first, and still main, character in EVE Online and eventually adopted it here on the blog after being Wilhelm2451 for a while. (2451 was my player ID number in Stellar Emperor.)

I have pondered the name over the years, wondering if it was a wise choice.  It doesn’t flow well, it isn’t particularly easy to say, and people who say it aloud often try to imbue it with an overwrought German pronunciation.  While I have occasionally used Wilhelm IV in games, I am not trying to be the Kaiser.

On the upside, it is fairly unique.  You don’t find a lot of others trying to pass off that name.  If you Google it, you get me and one of the brothers Grimm, due to Arcturus Books publishing some of their works.

It is one of those things, like the name of this blog, that I think could have been better, but which I am pretty much committed to at this point.  I am unlikely to come up with a better name that would make the effort of changing worthwhile.

And then Jeff Edwards threw out a line for me that made the name useful for a moment.

Jeff Edwards was the author lined up for the ill-fate Fountain War book Kickstarter back in 2015.  I am pretty sure I started following him on Twitter back then and have carried on since.  This past week he tweeted something to which I had to respond.

The setup and reply

You can go your whole life, or at least 35 years, waiting for a setup like that.

And he seemed to appreciate the humor.

The reply

So that’s it, I guess I am now fully committed to the name now that it has delivered on the humor front.

Friday, June 22, 2018

Summer Reruns – Online Gaming in the 80s

It officially turned Summer in the northern hemisphere yesterday, so I can legit post a Summer Reruns post.

This time for a look way back in time at the online video games I played in the 80s, a time when a 2400bps modem made you special and the command line was pretty much your only online interface option.  Back then you paid a per hour online charge that makes the whole $15 monthly subscription thing look like a serious bargain.

GEnie Price “cut” back in 1989 actually raised prices for non-prime time

While the internet was a thing at the time (I had a shell account through a company called Portal back then, which at the time was run out of a suburban house that backed up to the middle school I attended years before, and an email address with the domain cup.portal.com), only online services like GEnie and CompuServe had the infrastructure to let people all over the country connect together to play games.

I started online games with an Apple //e and an Apple 1200bps modem that I bought second hand from Skronk.  Later I upgraded to a Mac SE and a Zoom 2400bps modem that came in an odd smoked acrylic case.

Apple and Zoom modem pictures gleaned from the internet

That set off a series of events which led me to start my own BBS… back when BBS meant a modem hooked up to somebody’s computer that you could dial into… and eventually launched my so-called professional career of the last 28 years or so.  Time flies.

But before that I played… and spent too much money on… online games.  Fortunately I spent some time writing about them during the early days of the blog, when those memories were at least 10 years more recent than today.

Those were not the only games I played, but the ones that had the biggest impact and, thus, left the strongest memories.  All Kesmai titles, but Kesmai was the online powerhouse of the time. (Staff from Kesmai ended up developing the original PlanetSide as part of Lodestone Games.)

I also vaguely remember playing Island of Kesmai on CompuServe as well as a version of Maze War and the beta of Gemstone on GEnie back then, but not with enough detail to tease anything beyond “I was there” from my brain.

These games were very revolutionary at the time, unique experiences that left indelible impressions on players who were there.  However, they were also very much games of their time in terms of technology.  Impressive as they were in their era they would appear as rough and primitive by today’s standards, where the phone in my pocket certainly has more power and resources than the VAX minicomputer that hosted Stellar Emperor back in the day.

However, that has not stopped people from attempting to recreate these old games, or at least MegaWars III and/or Stellar Emperor.  I have covered those in posts now and again.

And so it goes.

As far as video games go, the 80s started with me owning an Atari 2600 and going to arcades to play video games.  I then moved to the Apple II platform and played a number of the classic games of the era.

Apple ][+ back in the day

Then there was the modem that got me online in 1986, then the move to Macintosh, and the decade ended with me running my own BBS.  MUDs and then MMORPGs still lay in the future for me.

Tuesday, September 19, 2017

MegaWars Dawn of the Third Age

In order to talk about MegaWars – Dawn of the Third Age I feel I need to delve into the well of ancient games from which I drew the title of this blog.  It is been a while since I’ve gone here, so a refresher might be due.

Back in the early-to-mid 1980s personal computers were becoming common, modems were increasingly becoming an option for the, and online services like CompuServe and GEnie began to flourish.  This was the pre-web era, when even having a GUI beyond a command prompt was considered.  (There is a whole “pre-web online services” category on Wikipedia.)

And while special interest forums, online encyclopedias, and services were often bullet points used to get people to sign up, it wasn’t long before online games came into being.  Kesmai was an early leader in online games and its Island of Kesmai on CompuServe was very much a precursor to today’s fantasy MMORPGs.

Also on CompuServe was a game called MegaWars III.  If Island of Kesmai foretold the fantasy side of the MMORPG genre, then MegaWars III was very much a hint as to what the future might bring when it came to internet spaceships in EVE Online.  Launched on CompuServe in January 1984, it gained a following even at the expensive hourly connect rates that online services charged back in the day.  $15 a month seems like a bargain compared to $6 an hour.

MegaWars III did not feature a long term persistent universe.  Instead games were four week long affairs that saw everybody logging on to scout on the first night to find and colonize planets.  There was a fixed amount of numbered star systems, but the planets around them, and the quality thereof, changed with each game.

Players would colonize and manage their planets, build up defenses, try to take planets from each other, and attempt to blow up each other’s ships.  At the end of the four weeks scores were tallied up and winners declared.  The leader of the highest scoring team was declared Emperor while the highest individual score was named President of the Imperial Senate.  The top 20 scoring players were made senators.

When GEnie arrived on the scene, they wanted online games too and got Kesmai to make a simplified version of MegaWars III which was called Stellar Warrior.  A fun game in its own right, and following the four week campaign model, it did not have the depth of MegaWars III with its planetary management module.  GEnie eventually got a straight up copy of MegaWars III a bit later in the form of Stellar Emperor.

And that is where I came in.  During the fourth four week Stellar Emperor campaign during the summer of 1986 I logged into GEnie via the modem I bought from Potshot for my Apple //e and started fumbling around with online games.

It was then that I first used the handle Wilhelm Arcturus.  I had been recruited by a team called the Arcturan Empire (-AE-) and learned the ways of the game sufficiently to become both Emperor of the Galaxy and President of the Imperial Senate.  You actually got physical trophies for that back then.

Pewter Cups Awarded for Emperor and President titles

The names are probably easier to read on the paper certificates that were also mailed out to winners, including those senators in the top 20.

Wilhelm d’Arcturus Emperor of the Galaxy

Wilhelm d’Arcturus – President on the Imperial Senate

Later I dropped the “d” from the last name to become simply Wilhelm Arcturus.  My tales from those days can be found here:

And so it went.  For most of the balance of the 1980s MegaWars III and Stellar Emperor ran along as identical twins.  As the 90s approached GEnie and Kesmai began to work on improving Stellar Emperor, giving it a GUI eventually, while MegaWars III remained as it was.  If you played them both after 1989 or so you’ll probably say they were different, but before then they were essentially identical.

Into the 90s the internet and the web became a thing and online services started to fade away.  CompuServe was bought by AOL in 1997 and faded away into the background while GEnie shut down in 1999.  Kesmai ran its own online service, GameStorm, through the 90s until the company was sold to EA.  EA did what it always does with studios it buys; shut it down, never to be seen again.  And so all of the Kesmai titles, including MegaWars III, disappeared.

Like all closed online games, somebody out there decided to go ahead and recreate the originals.  I have written previously about Crimson Leaf Games and their resurrection of the original MegaWars III as well as Cosmic Ray Games and their recreation of a 90s version of Stellar Emperor.

But some time has passed since then; seven years in the case of the former and four years for the latter.

Crimson Leaf Games has been hard at work and has produced a new version of MegaWars III, MegaWars: Dawn of the Third Age.  The site for the game is here, and includes a history of MegaWars III worth reading.

The new version has a client and graphics and all sorts of things we associate with more modern online games.

The MegaWars III universe has also expanded from a couple hundred stars to over five million systems to explore.  Space has also changed in a way that might sound a bit familiar to EVE Online players.  Rather than the game being open season for PvP, there are three regions of space.  They are:

  • Empire – no combat and planets cannot be taken
  • Frontier – full combat and planet industries can be bombed but not taken
  • Open – full combat and planets can be taken

The penalty for Empire and Frontier is that you pay taxes that sap your planetary economy, and a hit in score, relative to the wild west of open space.  But in exchange for that you get complete safety in Empire space and some amount of safety in Frontier space.

The game is currently in open Alpha… which seems to be what we would call Early Access if it were on Steam… so you can try it out if you are interested.

So we now have a new take on a game that has its origins in the nearly 40 year old DECWAR, which was, in turn, an attempt to make a multiplayer version of the Star Trek terminal game from the early 70s.

And the beat goes on.