Showing posts with label Imperium. Show all posts
Showing posts with label Imperium. Show all posts

Monday, June 22, 2020

Consolidating for Casino War II

The word is out that war may be coming to us again.

In the middle of last week there was a special weekday fireside chat in the Imperium where The Mittani told us that, based on intel received, a chunk of New Eden might be forming up to take another shot at us.  For the first time since we were driven out of the north and started our move to Delve war will be coming to find us.

This past weekend the regular weekly fireside repeated this message and the weekend was spent on preparations for a possible war.  If was was coming, we needed to tighten up out lines of defense and be ready.

Since we set up shop in Delve back in 2016 most of our time fighting has been part of deployments to other regions.  From our foray to Hakonen three years back to the current Cloud Ring deployment, we had been on the road a lot.  The Eye of Terror Jump bridge network extends all the way up into Pure Blind.  We had a staging Keepstar for a while in KQK1-2, on the edge of Tribute, far from home, left over from driving PanFam out of Tribute and Vale.  That one got killed when we tried to remove it via stealth.  The rest of them will be taken down with fleets watching over them as we prepare.

And so I spent some time over the weekend shepherding fleets here and there, keeping capitals safe and hostiles at bay.

Watching big stuff jump and gate

The Goonswarm Expeditionary Force deployment was pulled back from Cloud Ring to Fountain… basically two jumps… to put fleets within the perimeter of the Imperium.  I managed to get all three ships I had there back on the first try.

Mostly though it was watching capital blobs move here and there, getting ready for operations in the coming week to cover structure removal.

Capital will blob up

After that we will be back to our core areas, which are Delve, Fountain, Period Basis, and a little bit of Querious.

The thought of war, of hostiles coming for us, did spur some enthusiasm in those of us who were around through the time in Saranen, when hostile fleets were on the station undock most hours of the day.  Despite the loss and the retreat, it is a time looked back on fondly by many of us for the pretty much non-stop action.  We would form up, undock, fight, dock up, and then do it again.  I probably went on more ops during that time than I have done in any comparable time frame.

Then the situation became untenable as our ISK balance ran down while the hostiles enjoyed essentially unlimited ISK from the now banned casinos.

Things are, of course, much different now.  Delve is much more of a fortress than Deklein ever was.  We won’t be as concentrated as we were in Saranen, as our space is still a lot of ground to cover.

Part of me felt during the fireside on Saturday that this might be all too much to hope for.  With Guardians of the Galaxy/Dead Coalition actually dead and gone, we are back to a tri-polar set of super powers in null sec.  There is PanFam and its allies in the northeast, Legacy Coalition in the southeast, and the Imperium in the southwest.  It isn’t unlikely that two of those powers would join forces against the third.  Certainly Legacy and the Imperium have joined up a few times to go after PanFam.

But PanFam isn’t that close to us now, with a few regions laying between the and Fountain, and they have not shown an inclination to deploy that far from home.  Legacy Coalition butts right up against us, but we have a non-invasion pact, the NIP, with them.  We are not blue with them and we shoot each other freely and roam each other’s space, but the NIP keeps it to that.  We don’t shoot each others structures in the home spaces of the others and we don’t mess with sovereignty.

So one of the questions at the fireside on Saturday was, “What about the NIP?”  It was, at that time, still in place and The Mittani said that if Legacy broke it without warning there would never be another agreement between the two coalitions again.  And without breaking it, an invasion seemed unlikely.

But all this intel could have been wrong.  Intel often gets interpreted with more hope than reality.  People might be seeing shadows.  And Goons have a certain level of institutional paranoia built into their mind set about the galaxy being out to get them.

But it is probably still a good thing to clean up our forward outposts and be ready just in case.  And, since the even the most basic spy has access to the firesides, the word quickly spread.  Over on r/eve the attitude seems mostly dismissive of the idea and was viewed as a chance to mock The Mittani.

And then yesterday an announcement came up on Reddit.  Legacy Coalition announced that the NIP between them and the Imperium would expire on July 5, 2020, basically giving two weeks notice, with a strong indication that war would come then.  The tone on r/eve changed some.  Skepticism remains, but there is also some hope for a big war and the propaganda machines are starting to roll out fresh memes.  Look at all those pink “propaganda” tags in the subreddit today.

We shall see where this ends up.  There is work to be done all around between now and then.

Other coverage:

Thursday, May 21, 2020

Rebuffed Again in X-7OMU

We had another op out of Cloud Ring run last night.  The ping popped up as I was sitting down, so I logged right in and got in the fleet.  We were once again headed out in Sacrileges, so I went with the logi wing in my Guardian.  As we were getting ready I stepped away for a minute, got distracted, and when I got back I heard the FC, Kocicek, telling us to align for the Ansiblex.  I quickly hit the undock button and got out just in time to pick up the warp and follow the fleet, jumping through not too far behind.  By the next gate I was caught up.

Sac fleet outbound

We took the same route we took the other day after the move op, heading up to 6RCQ and into Pure Blind.  It was gate, Ansiblex, gate, and so on until we hit our first waypoint, KLY-C0.  There an armor timer was coming out on a Pandemic Horde Raitaru, which we formed up and shot, sending it to the final timer.

Just a blob of us flying around

That done, we warped off to a Fortizar of our own and met up with a titan who quickly bridged us off to our next destination, X-7OMU.

Off we go

There again.  That was where we had a tough time after the move op, and PanFam and the locals were formed up and waiting for us again, with Abaddons and Muninns and capital support, again.  This was another armor timer, thus not the final fight for the structure, so I suppose there was some question as to whether they would show up.  Question answered.

We got on grid with the Astrahus, as we did back on Saturday, and started putting damage on it as the time came out.

Circling the Astrahus

Unlike the last fight, where we left the citadel grid to take the fight elsewhere, this time we stuck it out.  It did not go well.  The gunner on the Astrahus was throwing a mix of damage and void bombs at us, the latter which can disrupt even cap chaining Guardians.  The void bomb hits and your capacitor is suddenly empty to the point that your cap transfer modules turn off and if you’re not paying attention you can find yourself drained and falling behind.

Meanwhile the damage bombs were keeping everybody broadcasting while the web on the Astrahus was on our anchor to slow us down, though we kept swapping anchors in order to mitigate that.  And then the hostile fleets came out to get us.  Things seemed to fall apart about then, though I was very busy following broadcasts for damage.

At one point Kocicek warped us and I caught the warp just as an interdictor bubbled the fleet, so I was alone until I could turn around and warp back to the fleet with a couple other ships that happened to be as quick to align as I.  That broke the cap chain where I was until I got back in range, by which time one of my cap buddies was down, as were two of the alternate anchors.

Kocicek told us to starburst as a bubble went up and warp to a safe.  I was getting yellow boxed as that happened, but had quickly scooted out of the bubble that was on us and was warping off as damage began to hit.  I was going to get away.

Almost on my way out… just pixels left on that align bar…

And then another bubble went up and I was just inside of it, cancelling my warp.  I scooted out of that, overheated my hardeners, and set myself to warp once more.  Damage was landing and I had to move to align and things looked pretty dicey for a bit there.  And the warp drive kicked in and I was off.

The hull is still half full, right?

I had warped to a planet, but wanted to get away from there, so warped to another in order to make at least a mid-point bookmark.  But X-7OMU is one of those huge systems and I fell out of warp before I made it to my destination, my capacitor drained.

So there I was, wandering at a mid-point in the system, halfway into my structure, heat damage on my lowers (and no nanite repair paste, I seemed to have forgotten it), and not really in any shape to do anything but hide.  However, Kocicek spoke up and told us to warp to him when he said to… so I got that up and ready to click… and he said “Warp to me…” and I was off.  And then he counted down from three, so I landed way off from him, but still on grid and close enough to get the fleet warp that pulled us all off to the J-CIJV gate, where we jumped out of the system.

An unguarded way out

We went from there to G95-VZ where we tethered up on yet another Fortizar we have hanging around the region and the repair function slowly took care of my hull, armor, shields, and heat damage.

Repairing on the Fort

From there the way home was pretty straightforward.  Once everybody was ready we made our way back to the end of the Ansiblex network and headed back to Cloud Ring from whence we had started.

Back in the Cloud Ring nebula

The fight, such that it was, did not go well for us.  The battle report, which looks incomplete to me… though if you don’t get on a kill you don’t appear on the list and we got precious few kills… shows us taking a pasting for very little gain.  We lost the objective and over 100 ships for only 9 real kills.

Battle Report Header – Click to Enlarge

But we cannot win them all.  Mistakes were made, ships were lost, and hopefully some lessons were learned, as I am sure we will be back again.

During the fight I did see Riverini get called as a target, one of the few I I recall coming up.  The experience of the fight was invigorating enough that he actually wrote about in on EN24, his first post in quite a while.  There was also a short AAR on Reddit, again highlighting that this was not a shining moment for the Imperium.

Thursday, February 20, 2020

Ranger Regiment Joins the Imperium

Another item that came up while I was gone for a week was that the Ranger Regiment alliance had joined the Imperium.

Their DOTLAN status as of Feb 19, 2020

Ranger Regiment is one of what I think of as the Chinese diaspora groups that left the Serenity server in China after the Pan-Intergalactic Business Community essentially won EVE Online on that server, which drove people away. (Rooks & Kings did a video about the end of days on Serenity that is worth watching.)  So they and some other groups including Fraternity, The Army of Mango Alliance, and P.L.A came to the Tranquility server in order to play in a sandbox where one group didn’t own all the sand.

The rather brief post about Ranger Regiment making the move to the Imperium did not go very far into why they might have sought to join.  Not that I think there is much mystery as to why they were inclined to join.  The war in the north started with TEST attack Dead Coalition allegedly over something Sort Dragon, CSM member and head of the latter, said to which Vily, also a CSM member and military chief of the former, took grave offense or something.  Wars in New Eden have started over less.

This developed into a alliance between TEST and its coalition and Pandemic Horde and its coalition, against Dead Coalition, there being some bad blood there as well.  That balance saw the Imperium deploy a brand new SIG, about which I wrote previously, in support of Dead Coalition.

But Ranger Regiment has born the brunt of the attack.  Looking at their changes page on DOTLAN, the last month has seen them lose much of their holdings in Branch and Tenal, the once safe ratting and mining grounds of Dead Coalition.  The null sec influence maps paint the picture more graphically.

Ranger Regiment Northern Losses

A big block of those losses came after the announcement, so could be perhaps attributed to them packing up and leaving, but they have still been under pressure for more than a month and had been losing systems steadily over that time.  They still hold some systems in Branch and a chunk of Deklein, though I imagine they will let those go to somebody unless the Imperium wants to expand the arc of its holdings past the outpost systems in Cloud Ring and Fade that are at the far end of the Eye of Terror jump gate system.

I am not sure that we want to have to cover that much territory, and I am sure that wouldn’t make Sort Dragon particularly happy.  We’re allied for the moment, but it is a casual agreement that can change with the situation.  We shall see.

This also marks the first time in a while where an alliance size group has applied to join the Imperium.  There have been some other temporary alliances and agreements when we have worked with other groups, but most of my posts about the state of the coalition membership are from the Casino War era when come alliances were keen to exit.

The Imperium – August 10, 2016

If you look at the recent null sec influence maps, we are in an era where some areas between the coalitions have opened up to smaller, independent groups.  But there are still four key coalitions in null sec right now; Darkness and Dead Coalition in the north, Pandemic Horde and PanFam in the northeast, TEST and Legacy Coalition in the southeast, and Goonswarm and the Imperium in the west.  They have realigned to grind against each other multiple times now, which has caused them to consolidate and reorganize at points.  I suppose the question at the moment is whether or not Dead Coalition, which just lost an alliance, can hold up under the current onslaught.  The Imperium deployed a SIG to come help, but did not call the whole coalition out nor bring any super capitals north, so our commitment to their defense is less than all we could do.

Meanwhile, Dead Coalition is the one group that does not have an obvious and well known new player group that can funnel fresh recruits into the coalition.  They are already more of a regional power than the other three, and if they cannot bulk up they may end up as another small buffer state between them.

Monday, February 3, 2020

Fleets in Motion

It wasn’t a surprise that the coalition packed up and started deploying north on Saturday.  It had been hinted at… more than hinted at, there were pings that said we were going on the road somewhere after the weekly fireside and a Jabber channel had been created for the move to match up people with things to move with people with free space in their capitals… for the last week or so.

There was even a new SIG created to serve as the umbrella organization for those wishing to deploy.  Open to everybody in the coalition… no vouch required… the new group is called the Goon Expeditionary Force.  There is, or course, work on forum bees to represent the new group.

Two leading candidates

The acronym is GEF and it is pronounced “Jeff.”  That could indicate where Imperium leadership stands on the “GIF” pronunciation conflict.

You might ask what the purpose of a SIG is that pretty much has no barrier to entry.  I suspect it is really just an opt-in for pings related to deployments.  There is back end work already done to make SIG-only pings and there has long been a minor issue of “all all” pings going out and having people not deployed joining fleets from back in Delve.  That is my theory in any case.

There was, however, some worry about getting the whole thing off the ground.  There is a war going on  in the north, with PanFam lurching out from Malpais towards Darkness and Dead Coalition territory, which has meant fights in Venal and Deklein.   We just had to get there, but the game… the game has been having problems for a week now.

CCP was saying it was a DDoS attack early on, then switched to “network issues” as apparently you’re not supposed to give your attack the satisfaction of acknowledging an attack.  I’m not sure that works if you change stories mid-week.  Either way, a lot of people, especially those more distant from the London data center, have been getting this message when logging in.

Never a good sign

On the upside for some people, myself included, if you dismiss this error and click the “connect” button that is at the bottom of the client you end up in the game all the same.  CCP was even tweeting about that:

There was some talk on the fireside about using a VPN client to get around the problem.  People reported that with a VPN service that lets you set your connection to be as though you were in London (Express VPN was mentioned) seemed to make things better for some people.  Asher, who had been unable to connect before, was able to get in via VPN.

Of course, this being CCP, getting connected didn’t fix all problems.  Even if you could get into the game there seemed to be a 50/50 chance of chat working for you.

I saw this a lot

I had two clients running and one got connected to the chat server and the other consistently failed.  And, even when connected, things were not right.  You know something is up where local shows less people listed than you see in the station list with you. (Or when you log an alt into Jita and see just 75 people in local.)  I suppose you could estimate how many people were failing to get into the chat server by comparing the fleet chat number with the member count in the fleet window itself.

Anyway, the problems were annoying, but enough people were able to get in to make our own lurch northward a viable proposition.  So the move op commenced.

What can I say about a move op that I haven’t said already?  Lots of ships… multiple fleets, both capitals and sup caps (but no supers)… moving north along the Eye of Terror as we have done many times before.  I know the systems almost by heart.  So it is gates and jump bridges and time dilation and waiting around for other groups to catch up.

Also, alliance logos on structures not loading… put that on the list

The item of note for the operation was probably the fact that, in the name of speeding up the move, the capital fleet was shoved through Ansiblex jump gates just like the sub caps.

Dreads jumping through with the sub caps

GSOL said they could keep the Ansiblex jump gates fueled as we moved north, at least until we got to the edge of their domain.  So the capital ships were not delayed by jump timers or jump fatigue until we were into Cloud Ring.  GSOL seemed to be up to the job, though there were a couple of points where there was a bit of a wait for an Ansiblex refuel.

After that it was jumping as usual for the caps, though the sub caps were able  to use the Eye of Terror a bit further along.  Eventually though even we were gating our way deeper into the north, through old familiar systems from when we used to live in there.

Sub cap fleet landing at another gate

One amusing thing did come up unique to this move op.  I mentioned the Jabber channel that was created up at the top.  The name of the channel was “Geffrey.”  However, some PanFam spies apparently mis-understood the idea of the channel and thought the Imperium was using an in game channel with that name, so joined it… created it by joining it then joined it… and spent some time talking to each other about how we apparently can’t setup in game channels with the right permissions.

This got around so some people in our fleet joined the channel to troll and post memes.  I would have joined but the chat server was having none of it.  It seemed to think that because I had been allowed into the fleet channel and local that I had enough channels and could live with those.

Anyway, laughs were had.

And the move op concluded successfully without anything much to report.  We’re now working out of an NPC station in the north.

Our deployment home

We shall see if the game stays stable enough for us to do much up there.  Even when connected successfully I have seen quite a bit of lag when it comes to responding to commands.  A small op I went on yesterday afternoon was somewhat spoiled by the fact that people’s clients seemed to be working on their own timeline leading people to warp, bubble, shoot, or whatever in dribs and drabs rather than as a group.  CCP has some work to do here still.

Addendum: There is a forum thread tracking the three main issues the game is experiencing now (connections, chat, and lag) if you want to see the current status.  CCP is updating it as things evolve.

Wednesday, January 29, 2020

KarmaFleet

I joined KarmaFleet.

My new calling card I suppose

As I mentioned early in the month, our long time corp Black Sheep Down was folding up shop.  With just a few active players I gather there was some pressure to be absorbed into a larger corp in TNT.  I doubt I would have left Black Sheep Down otherwise, as it enabled me to do what I wanted to do in EVE Online, which mostly involves repairing space ships in fleets and blowing up structures.

But given the need to move I also now had the incentive to consider where I should land.

This is a lesson that all companies, real or virtual need to remember.  Customers will often stick with you simply because it is easier to deal with the known than consider the unknown.  But if you force somebody to consider it, they might decide they would be better off elsewhere.

And so I ended up in KarmaFleet, the then CFC response to the “levee en masse” idea that started to become a part of war in null sec.  Once it was difficult to get into null sec alliances.  Many considered themselves elite.  But the math of “N+1” is what ended up winning wars and now any coalition beyond a certain size has to have some form of easy entry, new player friendly organization to keep fleets full and fresh blood replacing attrition.

Why KarmaFleet?

Dear kindly social worker,
They say go earn a buck.
Like be a soda jerker,
Which means like be a schumck.
It’s not I’m anti-social,
I’m only anti-work.
Glory-osky! That’s why I’m a jerk!

-Gee, Officer Krupke, West Side Story

KarmaFleet has their own answer to that question and produces propaganda around that.

What KarmaFleet Offers

I’ve pointed a few people in the direction of KarmaFleet in the past as place to get access to the null sec aspect of EVE Online.  (Tellingly, I never suggested TNT or our old corp.  Being around me is not a lot of help in game really.)

Of course, they also produce propaganda that might be more on point.

The real progression

I may already be in that final state even as I join.

I certainly didn’t need free skill books or free ships, I had access to almost all the SIGs and squads when I was in TNT, and I am in a post-ISK state of denial, living off of the modest reserves I acquired in my more enthusiastic days.

Instead, the move to KarmaFleet was more of a simplification of my time.  Being in TNT gave me access to all of the GSF infrastructure.  In fact, it is a requirement to be integrated with their auth services, forums, coms, and what not in order to participate.

But TNT also has its own auth services, forums, coms, and SIGs, which are also required, such that to be in TNT means keeping up basically a dual set of services.  That wasn’t exactly a huge burden, largely because I mostly failed to keep them going.  I would update TeamSpeak for corp meetings when they happened, but I was mostly in a state of lapsed compliance.  Having, for example, a that second Jabber account TNT that would echo every Goonswarm all/all ping but wasn’t hooked into SIGs and squads wasn’t all that useful.

Now, in KarmaFleet, all the things I already had setup and maintained remain the same and the stuff I would occasionally have to get back into compliance with are no longer an issue.  That and a few other small items have streamlined things for me a bit.  I wasn’t going to leave our corp just for that, but since I had to leave anyway, I figured I might as well find what benefits I could.  So I indulged my laziness.

Getting In for Normal People

Of course, that is why I went.  How I went, that is a bit of a tale in its own.  As with many things, what you’re told and what actually happens do not always exactly align.

The application process is simple.  You go to the KarmaFleet site, click on the “Click Here to Apply” and follow instructions.  You create an account, add you API data for your characters, and fill out an short application that asks about your history with the game mostly.  The characters part is the sticking bit for most people.  I have seen it come up on their Discord multiple times and it was the only question directed at me; did you list ALL you characters in the game.

I foolishly said I thought so but that I had been playing since 2006.  So I had to answer the question in a couple more ways before I got an “alight” in response.  I’m pretty sure a spy would have just said yes, they were certain, but whatever.  Spying is still a bit of a mania.

After that you wait for a bit… I waited for almost three weeks… and then somebody will give you the yea/nay on your application.  If you’re accepted there will be a corp invite waiting for you in game… which was the only notification I got.  Accept that and you are in KarmaFleet.  An automated in-game email will show up full of all the things you need to do to register for and access the various alliance resources.

Getting In for the Encumbered

Of course, I was a bit different.  I was already in the coalition and already registered and on the various services and there is honestly not a lot out there about how to move forward from there.

I had dropped roles in Black Sheep Down a while back, so when the invite came I accepted it and was in KarmaFleet right then.  I knew from having heard in the past that I would have to re-apply to the various SIGs and groups to which I belonged.  But while I was in KarmaFleet nothing else had changed.  I still had access to all my old groups and various identifiers still showed me as belonging to TNT.

Here is what to do; be patient.

At some point the system will poll and notice that your current status does not match what it has stored for you, and it has only one response to change… to purge you as an inactive.  At that point you will get an email telling you this with a link the the authentication system and instructions to go log in and click the button to restore yourself.

Once you do that you will be set to go.  Your info will be correct and you will have access to all the default forum areas and such that you get as a corp member.  You have to reapply to all your old groups again, but that is pretty easy.  I was back in Reavers pretty quickly, for example.

I did not know the “be patient” part.  I last changed corps back in 2013 and almost everything in the API and authentication area has changed since then. So I asked in the general Jabber channel how long it would take for the data to refresh.  Somebody told me I needed to go push a button in the auth interface and everything would be fine.

But it wasn’t.  The system hadn’t gotten around to noticing something had changed yet.  It seems to poll about every couple of hours I would guess.  And until it notices you and takes action, there is no button to press that will move things along.

Somebody had indicated that there was something I could do and, having forgotten to calculate in the value of advice from random Goons in a general chat channel, I spent a futile hour or so poking various things in the hope of forcing an update.  Only then did I decide to be patient and went off to do other things.  Later, when the email arrived, I went and pressed the button and things were fine.

Now to wait for EVE Who and zKillboard to update while I reapply to my various SIGs and squads (and one new one that was just formed).  I actually might not reapply to all of the ones I was in previously.  I never was of much use in CapSwarm nor in the fleet booster SIG.

I just need to figure out how to get Pidgin to stop trying to log into their Jabber/XMPP conference channels every time I launch it.  I can’t find a UI element that controls that, but it knows to try and log me in every time, so there is probably a config file somewhere I can edit.  (Also, maybe I should upgrade my seven year old copy of Pidgin to the latest version.)

Saturday, July 20, 2019

Quote of the Day – Being Risk Averse in Null Sec

The problem here is that being risk averse is the intelligent move. As stated above, null groups always have to be thinking about not just this fight, but the next one, the next ten, the next war. It’s coming. Whether you win or lose this one,  it’s coming. It’s coming whether you still have your space, your stuff, or even your pilots. If you’re in sov null, War Is Coming. And if you’re not getting ready for it, GET OUT. You have no business being there. Go to NPC null. Go to lowsec. Just get out of the way now, before the avalanche starts.

-Bill McDonough (Arrendis), Why the Null Sec Blackout Won’t Fix EVE

The blackout of local in null sec was met with much acclaim, followed by a variety of disappointments.  There is always something else needed to be done in order to “fix” null sec.

Arrendis has a piece up over at INN about why the blackout isn’t the fix for null sec or EVE Online.  In an epic length article he explores why null sec isn’t the blood bath of constant conflict that many feel it ought to be.  Leaving aside how much work a war can be for null sec leadership… the position of Sky Marshall has often been a one war job because it tends to burn people out quickly… Arrendis pins the blame for the risk averse behavior of null sec alliances and coalitions on one thing.  Can you guess what it is?  I’ll give you a hint.

Goonie Goons and their filthy titan blob

Titans.  Titans are the apex weapon in null sec.  To take and hold space over time, to be secure in your conquered domain, to be able to survive against hostile powers, you need titans.

But there is a catch.  A Catch-22, if you will.

In order to show up in null sec, take some space, and hold it over time, you need titans.  But you cannot get titans unless you hold null sec space.  You can build carriers and dreadnoughts in NPC stations in low sec, but for a titan or a super carrier you need to be able to deploy an ihub, install upgrades, drop a Sotiyo, and configure it correctly before you can start your first titan build.

So no null sec power will risk their titans, because to lose them is to cease to be a null sec power.  And once you’ve lost them and been evicted you’re out.  The best case scenario going forward is to have to depend on the titans of another power to cover you.

So how can CCP break this cycle?  Arrendis has some suggestions, which you should go and read.  I’ve stolen enough of his thunder here.  The article is long, but worth the effort.  Even the comments on the article are worth reading, save for the one that starts off with “Eh. Kinda too long to read.”

Anyway, you can find the article over at INN.

Monday, June 3, 2019

Stomping About in Pure Blind and Tribute

Suppose They Gave a War and Everyone Came?

When you bring the whole team out to play it can sometimes get crowded on the field.

The war against PanFam, the “glassing of Tribute” was promoted heavily in the Imperium and that promotion was responded to enthusiastically.  As I pointed out, over a thousand individuals were on coms for the first move ops north, almost two weeks back.

A giant armada, arriving in the north and keen to blow things up… leads to some problems now and then.  There is at time a :goonrush: to get into fleets, even fleets that are not promising kill mails or combat.  I have started seeing this dialog pop up quite often.

feel the :goonrush:

That is something I am used to seeing if there has be an op pre-pringed and hurfed about before hand.  Everybody wants to go to the big battle.  But over the weekend I was seeing that come up for ops pinged as “we need to chase some people away” or “we’re going to reinforce a structure.”

At one point yesterday there was a call to sweep away a 15 person gate camp that had the temerity/bad luck to setup on a gate in our staging system and, even though I was already logged in and tabbed over to join the fleet immediately on seeing the ping, I was too late.  The fleet was full.

The gate camp seemed quite put out, complaining in local about having a 256 person fleet dropped on their camp.  Somebody pointed out that they were happy enough getting kills at a 15:1 advantage, so getting dropped on by a fleet with a 17:1 advantage over them seemed appropriate.

So, when the command team can arrange it, they do set up opportunities for larger groups to shoot things.  There was a call to blow up a Fortizar one gate over in Pure Blind from our staging.  I went over with the Eagle fleet that was called up first.  And then another fleet joined.  A fleet of Leshaks added their firepower after a bit.  Then supers dropped in.  Then the titans landed.  Everybody got a chance to take a shot at the structure.

Fortizar in the face of overwhelming force

So an undefended Fortizar… as somebody pointed out, an alliance with the name Skeleton Crew could probably not be expected to have the staff to cover such events… that the dozen Leshaks could have easily killed on their own ended up with a kill mail that had over 500 people listed on it. (There is a 4K video of this shoot if you are interested.)

For one of these ops I actually got my alt out in an Ibis just to get that on the kill mail.

Ibis supremacy

The tale of the Ibis is mildly amusing and might become a post of its own if I run out of things to write about this week, which is feeling like a distinct possibility.  I need another big fleet fight or Daybreak to do something silly or I’ll end up writing about things like the CSM14 elections.

Anyway, moving on.

The other problem with having a thousand eager pilots on hand and ready to go at any given hour of the day is that the locals in Tribute are perhaps rightly not inclined to come out to play, seeing how eager we are to drop the hammer even on immobile, undefended targets.

We did get that fight last week and, even having lost the objective and had the ISK war turn against us at a ratio of 2:1, the appetite for fleets and ops seemed to have only gone up.  People on our side came out of that fight eager for more.  In the Eagle fleet it felt like a win despite knowing the result.

The next night the call went out to form up to cover some more entosis operations and, as before, fleets filled up.

Two full fleets sitting on titans ready to go

Our goal was just to keep the enotsis ships safe as they vied with the locals over the nodes in the constellation.

The humble Drake as enotosis ship

We ended up in PNDN-V while PanFam ended up forming and sitting on the other side of the gate in 15W-GC.  Ships from either side that went through that gate got melted pretty quickly.  The gate also split the constellation in two, with us holding two systems and the locals controlling three.  That meant that we were unlikely to win the entosis war.  However, the same also went for the locals as enough nodes were spawning in our two systems that they couldn’t finish the defense.

Sitting around with not much to do, a streamer who was covering the event was linked in fleet, so we got to watch their view.  They had two views, one from either side of the gate, so we could see them and they could see us.

The streamer in question, Lumpymayo, was clearly on the PanFam side of things and much of the chat seemed to be him and his supporters calling us cowards for not coming through the gate to fight them despite the fact that we out numbered them by at least a 5:4 ratio.

Every so often we would get called to type, “Hon hon hon” into the Twitch chat, that being the adopted meme/war cry of the deployment.  This came about after we anchored the Keepstar on the doorstep of Tribute and Asher came on coms to tell us “op success.”  He asked everybody on the coms, close to a thousand people again, to all key up at once and say, “Hon hon hon,” which was to be done with a heavy French accent.  The coms chaos, recorded here, was enough to crash my client.  But the Keepstar was renamed “Hon hon hon” and that is now our local spam of choice.

After an hour or so of that the FCs had us go to the gate and jump through, and we took on the locals and their camp.  I was again in the Eagle fleet and we quickly anchored up and started shooting targets as they were broadcast.

Anchored on the Monitor

This went much more our way.  While a small engagement compared to the previous night, it was satisfying to get to blow things up all the same.   I once again got to lock up and shoot at Dreyden Trovirr from the Open Comms show.

Locked up yet again

This time around their logi was unable to support itself so Dreyden blew up along with a lot of their logi.  The enemy was chased off grid after a short clash.  The battle report showed things tilted our way.

Battle Report Header

After that there was much “Hon hon hon” in Lumpymayo’s Twitch chat and even he had to concede we had won the field that time.

Lumpymayo signals the results

Not only did we get a nice little blood letting, but we won the objective.  However, the objective wasn’t the entosis struggle in Tribute.  Rather, we were there to pin down the locals while Dead Coalition (formerly GotG) reinforced systems in Tenal, leading to the renters up there handing over a pile of structures to them.  Tenal had been the happy crabbing grounds for PanFam.  Now, however,

Over the weekend we also spent time working on the ihubs and TCUs in the 1P-VL2 constellation, which includes the famed system M-OEE8, scene of a number of famous battles.

Ihub entosis work

This went largely uncontested and on the initial pass all of the ihubs and TCUs were reinforced.  Following up on this the focus was on M-OEE8, which is the gateway system to empire space and which houses a Keepstar.  The ihub was destroyed, the TCU was flipped, and the Keepstar was reinforced.

 

GSF on the map in Tribute

The Keepstar is now down to its final timer and the question is whether or not there will be a fight over it or if this will be akin to the Fortizar mentioned at the top of the post, where we pile in a bunch of ships just to get on the kill mail of an otherwise undefended structure.

It seems possible that the locals will pass on this fight.

The rumor is that PanFam is even now planning to withdraw into the drone lands in eastern null sec, to the Malpais region, which is the core of their rental empire.  Lacking any nearby NPC or empire space, that would likely put them out of reach of the Imperium and its ability to project sufficient power to do more than harass them.  There is also word that PanFam, after the fiasco in Tenal where renter groups handed over citadels to the attackers without a fight, that they will no longer allow renters to deploy their own structures.

We shall see how much more fighting goes on in Tenal and Tribute.

Supporting sources on this topic are, unfortunately, all from INN since other sources, including Reddit, seem somewhat subdued on the topic right now.  I’ll add more if/when they show up.