Showing posts with label June 05. Show all posts
Showing posts with label June 05. Show all posts

Saturday, June 5, 2021

A Shift in the Breeze for EverQuest

The problem with advertising is that it isn’t magic.  It won’t make people who were not otherwise inclined buy your product… except maybe your grandparents when they see something and think you’ll like it.  We know how that works out.

So spending money on blanket advertising for a niche product… like an MMORPG… is generally a waste of money.  Your ad budget is more wisely spent trying to target people who might otherwise be inclined to be interested in your product.

For video games that used to mean full page ads in gaming magazines… though it was always better, and cheaper, to get the magazine to advertise your game for free on its cover.

Firiona Vie in all her mounted glory

Certainly, that cover was probably a lot more effective than some of SOE’s own attempts.

What exactly was the message here?

These days video game magazines are pretty much online or a distant memory.

Advertising online started off as very much a mirror of print advertising, and was done just as badly by SOE at times.

Tell me why you think these colors are cool, NOW!

That was actually an SOE ad, the details of which are at the link above.

And that sort of blunt force ad is still a thing, but since the SOE days ended and the Daybreak era began, I hadn’t seen much advertising for their games.

So I was a bit surprised to see some promoted tweets on Twitter about the new Mischief server for EverQuest.

In my feed

I mean, my experience over the years has been that you have to be pretty proactive to figure out if anything new is going on with any of the Daybreak games.

But then I remembered that we are no longer in the Daybreak era.  Enad Global 7 has taken over the reigns and I guess their team is a little more open towards advertising.

I am actually kind of happy to see their stuff getting promoted into my feed.  It is certainly closer to my interests than a lot of the stuff that appears as promoted content.  And, if anybody is in the right target demographic, it is certainly me.

I don’t know if this will be a big win for them, but it is nice to see some effort being put in after so much time of no effort or bizarrely directed effort.

Friday, June 5, 2020

Why We Had Asset Safety in the First Place

…we have to accept the fact no one will want to store items… in one of the new structures if they can be destroyed and lost on a whim.

And that is how asset safety was born.

I Feel Safe in Citadel City dev blog, August 2015

Back in the day, back before Upwell structures, back when we had conquerable stations out in null sec, CCP identified a problem with those stations.

Back then, if you were in a null sec group and you took a break from the game, you might return to find that your alliance, coalition, or allies had lost their space or moved or whatever.  That meant that anything you left in the station you were living out of might be controlled by another group.  Your stuff would be locked away in a hostile station.

EVE Online Curse Deployment

The old station at G-0Q86 as a visual

And that was seen… and rightly so… as a disincentive to people returning to the game.

I know that my old pal Gaff stopped playing EVE Online before the Casino War and only came back after the Imperium had settled in Delve.  All of his stuff was still up in a station in Deklein.  He had blueprints and subcaps and capitals and all the things that collect in your hangar when you stay in one place for even a few weeks.

He was a case in point of the issue.

So when CCP introduced citadels into the game, they were going to fix this problem, and the solution was asset safety.  This, and the fact that your assets would be gone if you lost a citadel, citadels being destroyable as opposed to capturable, were selling points for the new Upwell structure plan.  If you came back to the game after a time away you were never going to find your stuff locked up and inaccessible again.  Nor would you come back to find them simply gone.  Yes, it might be in an awkwardly located low sec station if had a structure blown up, and sure you might have to pay some ISK to get it back, but you could get it.  Anything really valuable to you could be recovered without having to launch war to take a region simply to recover that Curor you left behind last time.

Null sec was covered.  And when they finally converted the null sec stations to Fortizar, stuff locked up for ages was all recoverable via asset safety.  Gaff can get his stuff back if he wants it. (He has tried, but you have to actually go to the station where your stuff is to deal with it is another tale.)

So citadels solved that problem for null sec.

In wormhole space, where there were no stations (Thera doesn’t count), players had been living out of player owned starbases (the dreaded POS) and had never had a safe place to store their stuff, so not giving them asset safety seemed to make sense.

And in low and high sec, empire space, there are a plethora of NPC stations that are always accessible, so you’ll never lose your stuff and have it locked away from you.  But they got asset safety as well because it seemed to be the right fit.

But Upwell structures brought their own issues to the game.  They changed the dynamics of play, with tethering and their defenses and the long, three pass timer system that was required to destroy them.  And, of course, the sprang up everywhere.  They were like space mushrooms.  So CCP started tweaking them slowly over time, trying to find a new balance that would sate those complaining about their various issues.

One issue that came up over time was the litter of low power, essentially abandoned citadels all over space.  The three timer system meant blowing them up was a pain, so CCP changed things so that unfueled citadels only required two timers.

That was not enough though.  And so, at the end of last month, we got the Forsaken Fortress update.  This introduced a new “abandoned” state for Upwell structures that had not been fueled for the past seven days.  The timer on that started when the patch went live and so structures began to hit that state this week.  Once in the “abandoned” state, the following became true:

  • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
  • It does not have any tethering capability at all.
  • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
    • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
    • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
    • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.

The key item in that is the removal of asset safety, which I must admit at first glace I thought would be kind of fun.  I have been to wormhole citadel kills in the past when structures have dropped all sorts of loot.  It was a good time.

The loot ball from a Keepstar kill

But that was in wormhole space where asset safety was never a thing, so loss of assets is common and expected.

But now, with this change we’re seeing some asset losses in high sec that are rather astronomical in scope, to make the obvious pun.  Caches of tech II BPOs as well as an alliance tournament ship, both worth many billions of ISK, have fallen out of “abandoned” citadels.  Hell, it has just been raining blueprints and other items all over.

These were likely left there by people who took a break from the game when asset safety was guaranteed and now are going to come back and find they have lost their valuable assets. (Basically, if you were not paying close attention between the April 24th announcement that this was coming and this week, you might have missed it.)  This is arguably worse than having them locked away in a hostile station in null sec.  You can work a deal, find a friend (or a spy), or, you know, launch that invasion to get them back.  But these are gone forever.

Of course, the player coming back might not know they’ve lost everything right away because the game is still sending out asset safety notifications when “abandoned” structures are destroyed.  As for CCP sending out an email to players about this change coming… you know, a bit of warning that you might lose your stuff… well, some people said they got one, but I haven’t seen one across six accounts, so that seems like a bad sign.  I did, however, get note from them about the EVE Portal Jita PLEX market update, the latest stage of the Triglavian invasion, and offers related to buying PLEX or items from the merch store, so they are sending out messages.

And this isn’t even all that random.  All of these structures are duplicated in full over on the test server, so people have been knocking over citadels there to see which ones are worth blowing up on the main server.

CCP, which was so worried about people not coming back because their stuff was locked away in an inaccessible null sec station, has now created a situation where people are going to come back and find all of their work over the years has been taken.

Oddly, you cannot even excuse CCP for having forgotten that assets were an issue in the past because they made a special exemption for the faction Fortizars that replaced the old null sec stations.  They clearly still want some people to be able to find their stuff when they return to the game… but apparently null sec people are the only ones they worry about.  I don’t know, maybe that is what you get with a null sec CSM.

Long experience in the genre indicates that people take breaks, but come back to games because they have something to show for their past investment of time.  Your installed base is an irreplaceable asset, even when their not playing at the moment.  But if they come back and figure out that CCP has pulled the carpet out from under them and allowed other players to walk away huge amounts of their stuff… that will break the tether with the game.  Some players will leave and won’t come back due to this.

But CCP loves to see destruction, they are being supported by the loudest voices in the community on this, and they seem focused mostly on new player retention in any case, so I doubt we’ll see any response at all from the company when it comes to players feeling like they got screwed.  But this EVE Online.  Don’t fly… or dock… what you cannot afford to lose.

Others on this topic:

Wednesday, June 5, 2019

The FML Summer Season Kicks Off

The Summer Fantasy Movie League Season starts this week, so it is time to get going on our picks.

As I noted in the post last week, there are a few special rules for this league that differentiate it from the standard league.  They are:

  • Thursday night lock – Get your picks in by 11pm Pacific
  • No empty screen penalty
  • $2 million bonus for the worst performing film

The first is to remove the insight that comes from being able to see the Thursday night preview numbers, which tend to come out right before the Friday morning lock time.

The other two are just meant to stir things up a bit.  I wasn’t sure I was going to go with them both, but then I forgot about them until the new season unlocked on Monday night, and at that point I was stuck with them.

Of the two, I think the lack of penalty for an empty screen… by default an empty screen deducts $2 million from your score… will be the more interesting.  It may end up distorting the league, but my hope is that it will lead to tension between piling on for the obvious winners of the week and filling out all the screens in the hope of getting that best performer boost that often goes to middle or low priced titles.

And the $2 million bonus per screen to worst performing title picks is just a wild card, something I hope will boost some scores by surprise.

As I said, at this point we’re stuck with those changes, so we’ll see how they go.  I will definitely try to compare what the perfect pick for this league is with what the standard rule set gets.

Here in the first week we have the following lineup:

  1. The Secret Life of Pets 2 – $664
  2. Dark Phoenix – $540
  3. Aladdin – $277
  4. Godzilla – $251
  5. Rocketman $209
  6. Ma – $128
  7. John Wick 3 – $77
  8. Avengers: Endgame – $54
  9. Detective Pikachu – $49
  10. Bharat – $27
  11. Booksmart – $25
  12. Brightburn – $12
  13. The Hustle – $8
  14. A Dog’s Journey – $6
  15. The Intruder – $5

The big opening this week is The Secret Life of Pets 2.  I feel like we’re getting a bit cheated on the opening week with a title that isn’t big enough to get chopped up into Fri/Sat/Sun.  Still, school is out already some places and is wrapping up for summer this week where I live, so throwing out a kids movie seems like a good bet.  Louis C.K., persona non grata at the moment, is out as the lead voice talent, but Patton Oswalt is in to replace him.  I’m not sure kids care about that.

The original grossed $104 million its opening weekend in 2016, landing on the Independence Day holiday week in the US.  Long range forecasts have this in around $65-70 million, which feels a bit conservative to me.  The studio has been advertising the hell out of this release.  When I have played Words with Friends over the last week I was seeing ads for SLP2 constantly… like 6-10 times in a row before seeing a different ad… then back to it again.  So it seems like a strong pick.

Also opening this week is Dark Phoenix, which was being called X-Men: Dark Phoenix at one point, to emphasize its lineage.  However, at some point that stopped and now I have to get reminded every time I see the title that it is a super hero movie.

Anyway, summer super hero movie.  Seems like a safe bet.  I am not sure how strong/popular the X-Men franchise is at the moment, but it has Jennifer Lawrence as Mystique and Sophie Turner (Sansa Stark) as Jean Grey, who is the titular role as the Dark Phoenix and is being turned out by Disney who seems to own every property these days.  But the long range forecast only has it at $50 million… ONLY $50 million… so something is amiss here.

The other new opener this week is Bharat, an Indian film, which will have some draw in the US.

Against those three are past strong releases now a few weeks in, including Aladdin, Avengers: Endgame, Detective Pikachu, John Wick 3, and Rocketman.  There are a lot of strong possible picks without getting down into filler.  And without the empty screen penalty you can eschew the low end if you so desire.

My initial, use all the screens pick was 1x SLP2, 1x Aladdin, 1x Bharat, 1x Brightburn, and 4x The Intruder, the latter which I suspect might be the worst performer.  That is a conventional lineup that works for the standard league rules as well.  But with no empty screen penalty I am considering 1x SLP2, 1x Aladdin, 1x Avengers: Endgame, 1x The Intruder, and 4x empty.

The lack of an empty screen penalty might be a mistake.  We shall see.

Anyway, get your picks in by tomorrow evening.  For those wishing to join in this season I will put another link to the league in the comments.  You will need to create an account on the Fantasy Movie League site in order to join.

Also, I said something about a TAGN Discord, so we have that here now.  As those who joined the Blaguast Discord last August will know, I do tend to be on Discord when I am home.  We’ll see if having that will be useful.  If you want to join in on that, the link is here.

Spring 2019 FML Results

The long spring FML league… it ran 14 weeks, which felt like two weeks too many to me… finished up the past weekend.  The summer league is here now, and I will get to that in the next post.  But I figured I would spend a few minutes on the spring run.

While I did not write about it as it progressed, a small group of regulars played almost every week.  I think eight people managed to get a pick in almost every week, and the top five players for the season were fairly tightly packed score-wise, at least compared with other seasons.

I did almost all of my picks on Monday evening when week’s unlocked, usually based purely on gut response to pictures rather than any research at all.  This failed me a few weeks.  I was particularly down on Aladdin in week 13, which cost me.

On the other hand, I got the perfect pick in week 12, a big win that revived my otherwise modest fortunes.  Overall the scores for the top ten players for the season ended up looking like this:

  1. Miniature Giant Space Hamsterplex – $1,425,273,371
  2. Goat Water Picture Palace – $1,410,622,811
  3. Wilhelm’s Qeynosian Kinetoscope – $1,379,179,921
  4. Too Orangey For Crows – $1,372,973,416
  5. grannanj’s Cineplex – $1,367,523,445
  6. SynCaine’s Dark Room of Delights – $1,335,897,444
  7. Joanie’s Joint – $1,288,023,932
  8. Vigo Grimborne’s Medieval Screening Complex – $1,058,566,243
  9. Darren’s Unwatched Cineplex – $1,019,273,600
  10. I HAS BAD TASTE – $448,199,463

Week 13 was important to Miniature Giant Space Hamsterplex.  They went with Aladdin while Goat and I avoided it, a situation that vaulted the Hamsterplex into first.  Even Goat’s win in week 14 was not enough to catch back up.

The alternate scoring was a bit different:

  1. Miniature Giant Space Hamsterplex – 102
  2. Goat Water Picture Palace – 102
  3. Too Orangey For Crows – 92
  4. grannanj’s Cineplex – 89
  5. Wilhelm’s Qeynosian Kinetoscope – 84
  6. SynCaine’s Dark Room of Delights – 80
  7. Joanie’s Joint – 76
  8. Darren’s Unwatched Cineplex – 55
  9. Vigo Grimborne’s Medieval Screening Complex – 49
  10. I HAS BAD TASTE – 22

Goat and Hamster, close in the overall scores, ended up tied for the alternate scoring.

Goat won three of the weeks, but five people won at least two weeks during the season, and two others won one week a piece.

The alternate scoring smoothed out my perfect pick week, pushing me down to fifth place.

Overall, choosing the winner came down to the final week.  A slightly better pick would have gotten Hamster a win in both measures, while grabbing the perfect pick would have put Goat back in first place in the overall scoring.

With that covered, it is time to move on to the summer 2019 league and a look at the opening week, which I will cover in the next post later today.

Tuesday, June 5, 2018

The Great Outpost Conversion Commences

Then end of captureable stations is upon us.

We have been waiting for this since at least EVE Fanfest 2017, when it was discussed in detail, and possibly since the last game update in YC118 (December 2016), when the last outpost was deployed in null sec, or even since EVE Vegas 2014, when CCP Seagull spoke in the keynote about the roadmap of changes coming to EVE Online.

Time to drag this old slide out again… Are we at stargate construction yet?

CCP has planned for this change, written dev blogs to prepare people, and tried it out a couple of times on the test server.  But today it is happening for real.  All of the capturable stations… or outposts… or whatever they’re supposed to be called… will be converted to faction Fortizar type citadels.  Gone will be the stations that I and many others have grown accustomed to as a way of life in null sec space.

VFK-IV Station goes missing today

There are 1,217 outposts in player owned null sec… including the 8 in Jove space owned by CCP alliances… and CCP started a 3 hour downtime to covert them all into the new faction Fortizars.  That meant processing the contents of the stations, which according to the last dev blog included:

  • More than 53,300,000 inventory items.
  • More than 75,800 market orders.
  • More than 33,000 contracts.
  • More than 240,000 bookmarks.

Each item needs to be processed and placed into the correct corresponding new citadel.  Easy enough, as it is all just information in tables in a database.  But there is a lot of information and it has to be processed in a timely fashion and correctly, because mistakes will make players scream.

The new Fortizars will be special.  Some will have the look of old station models and are named after stations of note from the history of New Eden.  Players will be able to pack them up, move them, sell them, whatever.  And, of course, they can now be destroyed as well.  But each comes pre-configured with special rigs that make them more valuable if left in place, as packing them up will destroy these rigs and there will be no replacements.

The main beneficiaries of these new faction Fortizars contain some names you probably expect.  The final tally over at DOTLAN was:

Alliances sorted by Outpost Ownership

TEST alliance is at the top of the chart, with 102, having reaped the rewards of throwing Pandemic Legion out of Providence last month.  ProviBloc got the sovereignty, but TEST got the stations.

Goonswarm is second with 80 outposts, mostly in Delve, Querious, and adjacent regions.

The skill urself alliance was the beneficiary of the collapse of xXDeathXx in the east, gobbling up stations as they fell back to find a spot to crash on the couch of Legacy Coalition.

Brothers of Tangra is a renter alliance owned by NCDot, which itself is also on the top ten.  Combined the two add up to 106, so they win the crown for most outposts total I guess.  From there on down the rest of the top ten looks like the usual suspects.

There is a post up on Reddit that includes a spreadsheet listing the final ownership of all 1,217 stations if you are interested. (And yes, I will continue to use the words “station” and “outpost” interchangeably for as long as I continue to write.)  That indicates that TEST actually has 104, as certain older outposts don’t get counted on DOTLAN.  However, that still wasn’t enough to beat NCDot.

This all, for residents of null sec, is a big change.  We have mostly adapted to Upwell structures.  Delve is positively littered with them, to the point that I had to remove moon mining structures from my travel overview when I was last back as they were blotting out everything else displayed.  But the stations remained and were still used now and again.  The disposition of all of these special Fortizars will no doubt be a topic of interest for some time as ones in famous locations get packed up or destroyed.

And, of course, there are still stations in NPC null sec.  Station undock games will continue to be a thing.

But one big side effect of this change will be the unlocking of a lot of ships and items that had been stored in stations.  Everything left over in a hostile station which a player could not access will wind up in asset safety and be delivered a low sec NPC station where the owner can recover it for a fee.

This raises some questions.  How much of this will end up on the market and will it have any impact?  Will people come back to the game now that they can get their stuff back?  Will people setup and sell in place or haul stuff back to Jita?  And, since the NPC stations where these assets will end up are not a secret, will there be any effort to interdict some of this recovered wealth?

I suspect the impact will of this will be minimal… unlikely to outweigh all the assets being lost in Abyssal pockets over the last week… we need a dev blog on that… but I will be interested to see the Monthly Economic Report next month just to see.

Personally, I did not have much in the way of assets trapped in hostile stations.  As noted in blog posts over two years in age, I was able to pack up and haul most of my stuff out of Tribute just ahead of the invasion during the Casino War.  Likewise, the attacking forces obliged us by leaving Deklein mostly unwatched for weeks after we had pulled back to Saranen, so I was able to ship out nearly everything from there as well, leaving jump clones behind to fly out a couple of ships I did not want to repackage.

I have a few ships trapped in stations in Pure Blind, but that is about it.  Not much of a haul.

Anyway, we shall see.  According to the forum thread tracking the conversion, things we successfully and the server was back online and accepting connections at 13:56 UTC.  There was also an update blog post which included a link to the patch notes, as there were a few changes to Into the Abyss content that went in today as well, including a loot balance pass for abyssal pockets.  So there we go.

Of course, the job seeming done and it actually being done can be two different things.  I wouldn’t be surprised to find that an emergency downtime or two were needed today.

It will be odd, being tethered on something that looks like one of the old outposts.  And Alliance logos on them as well?

But it will soon be seen as the norm as we move on.

Next on the chopping block; player owned outposts, the POSes of old.  Right now all they really to is hold cyno beacons and jump bridge modules as well as giving bridging titans a place to hide in hostile space.  The writing is on the wall for the good old POS.

Monday, June 5, 2017

Sunday Afternoon Raitaru Shoot

We can’t just rat and mine in Delve all the time, so when a warning ping came up Sunday morning that there would be an op later I got myself over to our staging system and ready to go.

And so did a lot of other people, judging by the response the official op ping got.  There were two fleets called for, one for our Machariel doctrine and one for our Jackdaw doctrine.  I was already online and in a Mach fleet ship, so was able to join that fleet before it filled up.  And it filled up very fast, hitting the 255 ship cap in well under a minute.

I was in an Oneiros primarily because I already had it there and ready to go, but also because logistics is generally a protected class in fleets.  If you’re flying logi you’ll almost never get kicked out of a full fleet to make room for other critical roles such as boosters.

However, the logi turn out seemed to be especially good.  In fact, according to the FC, turnout in general was good with people in ships appropriate to the doctrine.  There had been a call put out to stop bringing random ships to fleets as there had been a growing number of people who would join up in interceptors, crowding out doctrine ships.  For the Machariel doctrine, it needs a certain number of the main line ships in order to be effective, relying as it does on its alpha damage to destroy enemies in a single volley.  Anyway, people seemed to take this to heart and the Mach fleet did not have too many off-brand members.

There was more than enough logistics and when somebody asked if they could switch from logi to a Machariel, this was greeted with some enthusiasm, and even after those people swapped over the FC said that he could stand to lose another half dozen logi if more people wanted to switch over.

So I looked at the contracts listed and, sure enough, there were a few Machariels available.  They carry a 550 million ISK price tag.  That is a lot of ISK for me.  I don’t do much to boost the ratting and mining numbers in Delve.  But it was also a ship I had never flown, so after a bit of thought I decided to splurge and bought one.  I swapped out of my Oneiros and into the Mach and got it fit out as dictated in the fleet MOTD.

Among other things, the doctrine Machariel comes with a load of modules in its cargo bay so they can be refit to meet the needs of the moment.  That is another reason I have tended to avoid the Mach, staying in my logi boat.  While I am used to refits, flying with Asher means having a mobile depot and refits with you all the time, they are a complication that my Oneiros doesn’t face.

I got myself set and undocked to look at my new ship.  Shortly there after we were given a “burn to” destination and off we went.

Machariel on the way

Seeing as I had a shiny new ship, I logged my Jita alt in and check to see if the Guardian’s Gala SKIN for it was available.  It was, so I splurged and bought one even though it was about half the price of the ship itself.  It is only ISK I guess.  Plus that is one of the better looking SKINs in the game, and possibly the only good SKIN for Gallente ships aside from the Quafe SKINs.

We made our way out to a titan, where people who had not read the fleet MOTD were given time to refit their Machs using the fitting service of the super.  Then there was a bridge and soon we were at our destination, the system of Gehi in Amarr low sec space.

Landing at our destination

If I understood correctly, this is also where NCDot has been staging for things like the HED-GP fight the other day.  We were there to blow up a Raitaru engineering complex belonging to one of NCDot and PL’s allies, Darwinism.

Darwinism logo on the engineering complex

Our fleet was there, the Jackdaw fleet was there, and because there were still people who wanted to go out and get a kill mail of some sort, there was a Hurricane fleet that rode out with us as well.  Needless to say, we had damage o’plenty in order to stop the repair timer and start bringing the structure down.

Timer paused, never to resume

The Mach fleet anchored up on the FC then put out drones to attack the Raitaru more as a means to make sure we got on the kill mail than to beat the structure down any faster.  We were already well over the damage cap that the citadel mechanics enforce, so firing our guns would have been a waste of ammunition.

Anchoring up for the shoot

My Warrior II drones were putting up zero damage almost the whole time.  They ended up getting about 1,400 points of damage, which divided over the total structure hit points rounds down to 0%.

Warrior II zooming over the structure

The outcome for the Raitaru was pretty much a foregone conclusion.  There were more than 550 of us on the kill mail for what is essentially the smallest of the Upwell Consortium structures.  A light missile spewing Jackdaw got top damage and the whole thing went boom.

The sky glows orange as the Raitaru explodes

Nobody rose to oppose our assault on the structure, so the most difficult aspect of the whole operation was just getting ourselves home.  Sure, travel is simple, but pushing more than 500 pilots through gates in low sec space causes time dilation to kick in.  So our fleet waited around a bit while the faster fleets got off the same node.

A ball of Machs on a gate waiting for the green light

After a bit of a wait we were given a destination, jumped through, and moved out as a group.

Machs aligning for the next gate

We moved along, still bringing up time dilation and traffic control every time we passed through a gate.  The joy of driving a full fleet through systems that generally do not get a lot of traffic and are provisioned accordingly.  You can see how much we spiked the jumps metric in Gehi that day and can see which systems we took by following the spikes through low sec.

DOTLAN marks out visit to Gehi

I also remained convinced that the traffic control mechanism that throttles the passage of players through a gate to keep the system from getting overloaded is biased against me.  Either that, or it sorts alphabetically and, being a “W” I end up at the end of the queue.  I swear I can be the first on the gate and still be the last one to show up in the next system.

The trip gave me further time to admire my new ship and the SKIN I bought for it.

My Mach aligning out near a planet

About two hours after the first ping went out for the fleet we arrived back home in Delve in 1DQ1-A, where we docked up in the Keepstar and disbanded.

That was about the high point of operations for the day.  Other fleets went out, but not strategic ops.  The coalition was back to ratting and mining and I was off to do other things.

Quote of the Day – Playing the Meta Game

The MER [Monthly Economic Report] is the best recruiting in the history of EVE

-Aryth, Talking in Stations May 13, 2016

Catching up on some podcasts over the weekend, one of which was Talking in Stations episode where host Matterall spoke to CCP Larrikin and GSF Director and CSM 11 & 12 member Aryth.

Aryth has the up front part of the show where he talks about an Imperium attempt to play the meta to their advantage.

You may recall some months back Aryth and Innominate, the Imperium CSM members, asked that CCP not display, or obfuscate, or delay the section of CCP Quant’s monthly economic report that shows the amount of mining done in each region.  I am pretty sure I even mentioned this in passing at the time, though I cannot find the post at the moment.  Either way, this was mentioned in the March 2017 Monthly Economic Report and the chart did not appear that month.

However, in the long term chart was not changed and resumed its position in the Monthly Economic Report lineup for April.

April 2017 – Mining value by region

There it highlight once again that in Delve we were ratting and mining like crazy.

On the show Aryth revealed/claimed that the request to suppress the information was done in order to bring attention to the report… after all, if Goons want to hide it, it must contain something good… to spread the word that if you want to mine (or rat) in null sec, then the Imperium is a destination you should consider.

Whether or not you believe this is really a “now it can be told” example of Goons playing the meta game, membership has been up.

Of course, we will see how well mining survives the next round of null sec directed nerfs.

If you are interested in hearing Aryth opine on the meta or CCP Larrikin talk about the Blood Raiders Shipyard before the event wentlive, you can find Talking in Stations linked above or over on SoundCloud.