Showing posts with label October 16. Show all posts
Showing posts with label October 16. Show all posts

Saturday, October 16, 2021

Return to the Mail Bag for some Headlines

Back in the middle bronze age of the blog I started in on a recurring feature centered on items that landed in my email inbox.  I was apparently committed enough to the bit that I even made a “Mail Bag” category, which means you can see on the side bar category list drop down that I managed to farm that for a good 16 posts between mid 2011 and late 2013. (The count is 17 now with this post.)

That time frame happens to correspond to the peak of the popularity of the blog, though I suspect my dropping the mail bag bit was not a key element in its subsequent decline.

Anyway, the idea was founded in the fact that, back when I started the blog, I created an email address just for the blog and blog related items.  It was a Yahoo address, which was the style at the time, and it appeared on my About page for many years.

Yahoo, back in the day… like a decade before I started the blog, but I had the picture handy

And I used to get a lot of email.  Not from readers, though that was not unheard of.  I still get the occasional email on that front.  The main senders were PR and marketing people with press releases to push and post ideas to suggest.

Somewhere around 2015 or so I changed the blog email address on the About page to a Gmail address (same user name though, wilhelm2451) because… reasons.  I think there was some worry about Yahoo at the time and how they might no longer allow free email or some such.

It has been a tough couple of decades for Yahoo.

Anyway, the swap was made and now anybody more recent than that time probably sends me email there… which is a very small number, because by 2015 this blog, and blogging in general, were in serious decline.

But I didn’t throw away the Yahoo account, and Yahoo didn’t end up breaking email or demanding payment or anything, so I still have the account.  I still even email some people from that account if our relationship started in that era.  Hey Bhagpuss.

The thing is, I still get a lot of email on that account.  A lot of press releases, PR items, and blog post suggestions from various agencies.  More on a typical day than I get on my blog Gmail account in a week.

Lately I’ve become a bit fascinated by the pile of stuff I get there.  I certainly didn’t sign up for all of those mailing lists.  Somebody must have just collected a random set of web site email addressed and sold them to unwitting PR people.

I often just let it all collect and then delete it in great bunches, but sometimes I let it sit and gather and then wander through it to see what is there.  I don’t think I have received a single item that has prompted a blog post in years.  But still it keeps coming in.

So, in furtherance of very little other than my own amusement, I gathered the last sixty or so subject lines and pasted them below, just to give you a simulation of what it is like to open my inbox at the end of any given week.

  • Newsweek’s Atari VCS Review: Retro Tech Meets Geek Chic!
  • OUT DAY: BEDROOM POP AUTEUR ZEPH RELEASES DEBUT SCARED OF EVERYTHING EP ON NEON GOLD
  • TV Priest (Sub Pop) start first UK headlining tour | Guestlist available on request
  • Swedish BrainTech Company Mentalytics Signs Agreement with Kia
  • Survios Sells Over One Million Copies of CREED: Rise to Glory, Inspired by Hit MGM Franchise, Across All Platforms
  • STEM Toy of the Year Nominee Roto Brain – Sample?
  • Jooki Kids’ Streaming WiFi Speaker Available for Review – Screen-Free Music & Audio Book Entertainment 
  • ‘Len’s Island’ gets new gameplay trailer – moves launch date to 26th November
  • Virtual tickets are now available for AWE USA 2021!
  • Starlight Alliance debuts on Steam and Nintendo Switch [review copies available]
    Gaming and the Sustainability Problem: Console Power Consumption Increases by Up to 2,520% [Infographic]
  • One of the World’s Top-Selling Video Game 3D Artists
  • CNBC Transcript: Chipotle Chief Diversity, Inclusion & People Officer Marissa Andrada and Chipotle CFO Jack Hartung Speak with CNBC’s Kate Rogers Live During CNBC’s @Work Summit Today
  • China’s Impact On The Gaming Industry Is Going To Be Massive
  • North of Nowhere Launches a Kickstarter!
  • New Gameplay Trailer Out Now for ‘They Always Run,’ Set to Launch on October 20th, 2021
  • Pinball Expo 2021 October 27th-30th
  • DoubleDice develops decentralized gaming platform allowing multiple games in a no-house/no-casino setup – democratizing the gaming industry
  • OKLOU SHARES GALORE ANNIVERSARY EP + DEBUT AMERICAN TOUR WITH CAROLINE POLACHEK
  • New York’s Bambara announce new mini-LP “Love Is On My Mind” | Out February 25th on Wharf Cat Records | UK + EU headline dates announced for 2022
  • The Journey thru Infertility, Family, and Creating a Bountiful Life
  • Minecraft most malware-infected game on the market with 228k users affected
  • Stocking Stuffer: Gaming deodorant for your forehead – actually a sweat liner for your VR headset
  • Google Play Quarterly Revenue Jumped to $21.5B, Almost Double than App Store
  • Enter the Multiverse & Discover Every Spider-Man Variant [Infographic]
  • Pinball Expo 2021 located at Schaumburg Convention Center
  • Silverbacks announce new album “Archive Material”
  • Self Esteem reveals “Moody” video ahead of release of highly anticipated album Prioritise Pleasure (out 10.22 on Avenue A / Fiction Records)
  • iRacing Petit Le Mans glory for RLR eSports Porsche GT3 duo
  • Is a Metaverse Possible?
  • DreamHack Anaheim To Take Place in Feb 2022
  • AP Style Reminders, Scary PR Pitches & More
  • New research reveals how you can take up to $339 off your new PS5 and Xbox Series X
  • WATCH: “I’m On A High” by Rick Eberle (music video premiere)
  • The Number of Twitch Streamers Plunged by 1.8 Million YTD, Average Viewership Down by 20% Since May
  • New GamePlay Trailer Out, Cradle of Sins, Brings VR & PC Players Together in an Adventurous Multiplayer Game
  • [CORRECTED]: Users globally spent over 140,000 years watching Twitch in H1 2021
  • Press Release: 2 IN 5 PEOPLE ARE CONTENT CREATORS: SHURE UNVEILS FINDINGS FROM FUTURESOURCE’S NEW STUDY
  • Review/video Consideration – Striking visuals spooky Fairy tale – Puzzle platformer – Tandem a tale of shadow
  • Email Vulnerability Pandemic. Are All Emails Worth Opening?
  • Quick Pitch: The Gen Z EV That’s GAS –Alexis
  • NEW RELEASE: ‘FAR CRY 6’ The Music of Yara – Music by Various Artists
  • Data: San Jose is the most expensive major metro for household bills
  • Xbox Players Most Toxic on Voice Chat, Swearing 6 Times per Minute
  • Greatest Music of All Time Podcast
  • Introducing Lowel EGO LED™ Light
  • Kills Birds share the anthemic and incendiary “Cough Up Cherries” | New album “Married” out 12th November
  • NEWS RELEASE – REDBOX Expands Distribution Footprint of its Streaming App to the PlayStation5 Console
  • Little Bug, a lovely adventurous platformer is coming to Switch and Xbox consoles later this year
  • Aloof release date revealed. Super cute puzzle-fighter is coming to Nintendo Switch
  • STEVE JONES PROMOTED TO PRESIDENT OF GEARBOX SOFTWARE
  • It’s not the same old internet
  • GKIDS To Release Mamoru Hosoda’s BELLE In Theaters January 14, 2022
  • Nintendo Switch Outsold PS3 and Xbox 360 with 90.5 Million Units in Lifetime Shipments
  • Environmentally conscious underwater adventure SAMUDRA heading to Steam
  • Revealed: The highest earning games per player – Clash of Clans a billion dollar earner
  • Fintropolis uses Minecraft to teach students about money – Over 1M Downloads in First 25 Days
  • EXPERT INTERVIEW OPP: Overdose CRISIS: Highest Number EVER; Rehab Owner and former addict weighs in

To be fair, that one at the top of the list about the new Atari VCS, which arrived just last night, also showed up on every other email account I check regularly.  They are more serious about finding me than most.

There is quite a bit of music related press releases landing in my inbox, which is odd because any long time reader would probably be able to suggest a half a dozen more suitable blogs than my own for that.  Once again, hi Bhagpuss!

And there are a number on the list that really look like they might be on topic for the site, but which end up being either a bit skimpy… that one about swears on Twitch streams was the result of somebody watching the first 15 minutes of 100 videos on YouTube, which doesn’t exactly feel like a sufficient sample size… or are sponsored and hosted by online gambling sites.

The Is a Metaverse Possible? pitch seemed interesting, given Raph Koster’s current project.  It is pushing a book from Frank Rose, The Sea We Swim In, which seems to be more focused on manipulating your fan base with your stories than the technical feasibility, or practical implementation, of the whole metaverse idea.  Looking him up, the same author wrote a book on immersion a decade back.  Maybe I’ll look into that.  But no meat in there for a post despite he promise of the subject line.

Such is life online.

And I didn’t even think to look in the spam folder on the account, though peeking in there it seems that not much gets flagged as spam.

Anyway, there wasn’t much of a message behind this post other than to give yet another peek into what goes on here at TAGN.

Friday, October 16, 2020

The Failed Trap at YZ9-F6

It seemed like a typical op.  We had a couple of Fortizar timers coming up in NPC Delve.  The enemy, having lost three Keepstars there last week, was probably keen to remove those footholds that allowed us to safely jump in the many ships needed for those fights.  Things might have gone differently without them.

I remember the first ping, because it said that we would be forming up at 23:45 UTC, an easily recalled sequence.  That was a quarter to five local time for me, I would be clear of work and able to join in.

There was a mention that the enemy was pinging about this op and claiming that we were pinging for it a lot.  We hear that a lot, intel back from the invaders about what their leadership is telling them we’re up to.  It often seems quite exaggerated, but if they’re pinging and saying we’re pinging, we will end up pinging more just because of that, so there is an odd cause and effect cycle in it I suppose.

When the time came I got into the Rokh fleet that Lazarus Telraven was running.  I named it “Remember the Lazamo” and went with the fleet when it jumped into YZ9-F6.  There we hung out waiting for the timer to count down.

waiting on the Fortizar

As the timer hit, we went through many of the familiar motions as we began to exchange fire with hostile subcap fleets.  Dreadnoughts soon joined us in the field before the structure and a fierce battle began to rage.

Dreads and subcaps on grid

We started out trading blows with the usual TEST Nightmare fleet at extreme range.  We exchanged with them, then started in on some of the heavy interdictors that were on grid.  Laz seemed quite focused on them.  There were a little more than 1,600 players in local.

Brackets drawn with the new UI only mode

Meanwhile, the fight seemed to be escalating beyond what I might have expected for just a Fortizar armor timer.  When dreads were thick on the ground carriers and super carriers began dropping in, with both sides putting them on grid with the Fortizar.

Imperium supers landing

But we had our own battle to fight.  Time dilation went to 10% pretty quickly and as more players showed up in local, responses to commands began to drag out.  I had the outstanding calls window up to watch what was happening and the wait time before calls were handled began to climb.

In the midst of that I had my own close call for the evening.  An Eagle fleet was passing by us at about 5-8km range and the decided to target me.  I don’t know if I happened to be in just the right place or if it was because I put my drones on the FC, but I saw them yellow boxing me.

I broadcast for reps and put the fact that I was being yellow boxed in fleet chat, overheated my shield hardeners, then unlocked all targets.  We were fighting on the Fortizar and if my one minute aggression timer ran down I would simply tether up and become invulnerable.

But a minute long time is very long in time dilation.

I could see the yellow boxes turn to red and I started taking damage before my unlock commands had been handled.  I was worried that the logi wing might have a similarly long wait in order to lock me up and get reps on me.  In moderate tidi the job of the logi pilot gets easier as you have plenty of time to response.  But when the server is backed up and processing commands slowly you are left to the whims of CCP as to when target locks happen and when reps land.

The first reps landed when I was at half shields, but they were countered by more and more of the guns aimed at me finally activating.  I could see the damage numbers zipping past on the screen at an increasing rate.  More and more logi started landing reps on me as well as my aggression counter slowly clicked down.

The race was one.  Logi was slowing things down, but the guns put me into armor, then into hull.  Reps would push back the shields for a bit, but the issue was clearly in doubt and I still had seconds left on the aggression timer.

Reps keeping me alive

And then one of the Minokawas got reps on me and my shields went back to 100% and it looked like I was safe.  The timer ran down and after an agonizing gap I tethered up.  Everybody’s lock on me, attackers and logi, dropped and the Fortizar began repairing my damage.

Upwell structures are op.

Meanwhile there were now about 2,500 players in local and the fight was spread out.

2,500 in local, blues are us, reds the attackers, purple our fleet

The fight carried on, though fleet coms were oddly quiet.  We were asked to keep quiet, which usually means something is going on in the command channel.  But this was more quiet than I had experienced in the middle of an escalating fight.  We were taken off shooting ships and began hitting deployable warp disruption bubbles.

And then some titans landed on grid.  They didn’t jump in though.  There was no cyno.  Instead they warped in and landed spread out.

Titans landing in the fight

I didn’t think anything at the time about the fact that they were spread out or that they had warped in rather than landing on the cyno that had brought in the super carriers.  I was just wondering if we were going all in on a Wednesday night, escalating up to titans.

Later we learned what was up.  This was a setup, a trap to burn up a bunch of PAPI caps and supers by getting them all bunched up and then hitting them with a multi-titan volley from bosonic field generators, the BFG doomsday that does 40K damage to all things in a wide area over a 20 second duration.

And it didn’t work.  The enemy was in place, the titans were in position, the BFGs all fired, but the server cut off the effect after just three seconds, so they delivered less than 15% of the damage that they ought to have.

Asher Elias posted an after action report to Reddit on the plan and how it was setup and pulled off, which I recommend if you want to know the details.

But after that things went badly.  The enemy, seeing titans on the field commenced to undock and throw into battle as many of their own titans as they possibly could, fielding 278 before the fight wound down.  The local count wound up to about 3,200.

PAPI titans jumping in

Meanwhile our own titans, supers, and caps were now lined up to get smacked.  The hostiles went after our titans first, tackling and hitting them as hard as they could.  16 of the 22 were blown up, while six got away.

Ooddell takes multiple doomsday hits, but managed to warp off

We opted to limit our losses.  We shot up what we could on field.  At one point is looked like maybe we might be able to take down one of the enemy titans that had bounced far from the pack.

Welcome citizen

However, that did not work out.  We shot him for a bit, but after not too long the call went out to stop aggression and to tether up.  The enemy went about picking off targets that they could find.

A good day to see doomsdays

At the end of the day the battle report showed that the gambit had cost us a lot.

Battle Report Header

We lost 2.5 trillion ISK  in ships while killing 722 billion hostiles.  That totals up to about what both fights in FWST-8 last week cost all told.  All of this should make a mark on the October MER.

Ship losses from the BR

In addition to 16 titans we lost 28 super carriers, 85 dreads, and 5 carriers.  We did at least knock down almost 200 of their dreads, though they dropped more than 750 of them.

So it goes.  We swung and missed.  Some times the server favors you, some times is trips up your plans and hangs you out to dry.  The war carries on.

CCP said they may have found the issue that caused the problem with the BFGs, but it seems unlikely that we’ll be able to stage something like that again even if they do fix the issue.

The word is that PAPI has dropped another Keepstar in NPC Delve, in 319-3D again.  It managed to deploy, but it should begin its anchoring cycle about the time this post goes list. [I am told the timer starts at 17:18 UTC.]  Expect another huge battle today.

Related:

Wednesday, October 16, 2019

Wandering the Wailing Caverns

The Wailing Caverns felt like a bit of a let down for me.  I imagine this is largely because, for an Alliance player at least, it comes after the Deadmines in the order of instances run. And if you’re high enough level to get through the Deadmines then you’re likely past the point where WC is going to be a huge challenge.  They occupy similar spots in the level curve.

Wailing Caverns from the Outside

They also make for an odd compare and contrast when it comes to early Blizzard dungeon design.  They both share some similar features, like an open world area before the instance populated by elite mobs complete with its own quests.  But where the Deadmines is a very linear ride… you literally come in the front and exit out the back with no real way to go astray… WC is much more sprawling and open.  You can get lost in there.  You can also create an unrecoverable screw up of a run in there.

But that is all getting ahead of myself.  First you have to get WC, something I started thinking about once we decided to carry on so long as our subscriptions remained active.  We had done some groundwork previously on getting to The Barrens and Ratchet back when we did our run to Ragefire Chasm.  We took the time to get flight points along the way so as to ease our return.

And then we shook up the group so now three of the characters who went to Ragefire Chasm have been replaced by three new characters.  We did a bit or work on that as well, though the fact that my character, Viniki, had been to Ratchet via Theramore had slipped my mind.  The problem with juggling alts… and I have too many now… is that I cannot always keep clear who has done what.  And I was worried that I had not been there with Viniki because I took the boat from Menethil Harbor to Auberdine and got several discovery messages, meaning I hadn’t been there before.

So Saturday morning I got Viniki out and carried on from Auberdine, making the run from there to Astranaar and on into The Barrens where I discovered, upon opening up the map, that I had been to Ratchet already.  Still, I did pick up some flight points and with how classic works, you need some of those to get where you’re going.

I got myself to Ratchet, then decided to make sure I knew where WC even was.  I had a vague memory of it, but decided to explore a bit just to get it on the map.  No point in wandering in The Barrens as a group.  Fortunately I was able to stumble on it without too much effort.

Wailing Caverns, Ratchet, and the Crossroads

I didn’t recall it being quite so close to the Crossroads, but memory is a strange thing.  Then it was back to Ratchet to clear out my bags at the bank and hole up at the Inn for the night.  I knew Skronk could get there, and Obama as well.  They had both been out for Ragefire Chasm.  And with three of us around we could use Obama’s warlock summoning skill to bring Ula and Moronae to us.  I think Ula had made the run, but Moronae would need a summon or have to do it the hard way.  Fortunately Obama had a couple soul shards handy for the summoning.

Warlock utility in action

Gathered, we began the trot over to the instance across the very orange land that is The Barrens.

On our way through the big orange

Our group lineup for the run was as follows:

  • Ula – level 23 gnome mage
  • Viniki – level 22 gnome warrior
  • Skronk – level 21 dwarf priest
  • Obama – level 21 human warlock
  • Moronae – level 21 night elf druid

We grabbed the quests from outside the instance… they are in the left eye (as you face it) of the skull that forms the entrance to the the place.

We were all up a level or so from the Deadmines run the weekend before, which made most of the mobs in the caverns on the way to the instance, the foyer of WC I guess, gray to us.  Still, there was a bit of comedy to be had as I, running ahead of the group, fell into the hole in the final ramp that leads down to the instance.

Seriously, somebody should put up a sign

That never fails to get a laugh.

Once I got out of the hole, we carried on the few yards to the instance where things began in earnest.

I could probably write a detailed, blow by blow narrative of the trek through WC, but I am not sure it would be good for either you or I.  A run consists of a lot of fighting groups of two or three, with the local druids gone bad making up a good portion of the mobs.  Sleep is their theme, as they kept putting a sleep charm on people throughout the run.  But even with that things went okay.  Occasionally we had adds or a bad pull, but even six deep into the trash mobs we managed not to lose anybody.

Having looked up the instance before hand, I knew that the “correct” method was to go west, slaying the two bosses that way, Lady Anacondra and Lord Cobrahn.

Arriving at Lord Cobrahn

They both dropped leather items from the fang set, the belt and the leggings.  Since we only have Moronae who wears leather, he was doing pretty well for openers.

Then you loop back and head east to get into the meandering ways of the dungeon.

The path starts off easily enough.  We ran across Kresh, the turtle who drops a shield that would have been a huge upgrade for me.  But he can also drop a crap shield, and the crap shield is what we got.

Then the way begins to wander.  You get choices in direction and it is not always clear which way you should go.  I recall at some point being told to follow the mushrooms, that they would not steer you wrong.  But at one junction the mushrooms seemed to be going in the wrong direction, so went the other.  And that brought us to Lord Pythas, who looks like just another druid of the fang hanging out in a cave.  He too coughed up an item from the Fang set, our druid continuing to do very well for himself.

From there we had a few paths and both Skronk and I started looking at maps.  There was a momentary threat of wife/mom aggro again, so it seemed like expediting our travel might do us well.  However, WC is a very three dimensional instance and two dimensional maps are not always helpful.  We thought about simply bypassing Skum, the next boss.  However, it looked like we had to pass right by him in order to get to the big boss we needed, so we stopped to take him down.

Die rebel Skum

He dropped the glowing lizardscale cloak, which again seemed like a good druid item.

From Skum it looked like a straight path up to the two bosses at the end of the trail.  We were actually able to bypass some mobs along the way, WC caves being broad enough to just slip by some clusters at our level.  There was a moment of anxiety when we reached the part on the path where you have to jump over a gap in the path.  Everybody made it, but we could all imagine somebody falling and needing to be retrieved.

From there it was just up the path a ways to the big open platform.  At one end was Lord Serpentis, at the other Verdan the Everliving.

On the platform

Lord Serpentis has two mobs near him, but one of them wasn’t even close enough to be bothered to join the fight.  You can see the errant druid at the right side of the screen shot above.  Bringing down Lord S got us the savage trodders, a pair of mail boots that were actually an upgrade for me.

After that we turned to Verdan the Everliving, who is a very big boy indeed.  It was here that we had the most difficult fight.  Verdan isn’t complicated, he doesn’t have any special mechanics, but he does hit hard.  I had to use a heal potion not too far into the fight, which made me a bit nervous.  Later, looking at Recount stats, Verdan hit me for more damage than any other boss by a fair margin.  In fact, he hit me for 3% of the damage inflicted on me for the whole instance, and we fought a lot of mobs along the way.

In the end though, we brought him down.  He dropped the seedcloud buckler, which was a pretty big shield upgrade for me.  It is actually much better than the shield off of Kresh, though it doesn’t have the distinctive look that the turtle shield does.  Still, I was happy to get the upgrade.  We took a group shot at that point since there was some concern that wife/mom aggro might return unexpectedly.

Verdan down after the fight

From Verdan you then have to work your way back to the start of the instance to speak with the NPC, the Disciple of Naralex.  I think one of the reasons that WC brings up memories of drudgery is that back in the day, back in 2006, back during our first run, we turned around from Verdan and walked all the way back the way we came.  And that can be a long walk.

Had we poked around a bit back in 2006 we might have noticed the hole… another hole… in the floor well behind Verdan that drops through into a pool of water not far from where we set out, about where we ran into Kresh.  That shortens the way back considerably.  Fortunately, here in 2019, we had since learned about this exit and so took it directly.

Back at the entrance we found the Disciple of Naralex.  He doesn’t have a quest, which is an odd mechanic, but once you’ve slain the other bosses in the instance you can interact with him to start the big event of the dungeon.

Starting him on his way

This is an escort event… not a quest… which leads you around to the final boss.  Once we started it I remembered that the general no fail plan was to go clear out the path first, then go back and set him in motion because if he dies then the run is over.  You cannot revive him and restart the event, you have to reset the instance and start from scratch.

And the Disciple of Naralex has some of the usual quirks of NPCs being escorted.  He is more in the Sarah Oakheart category when it comes to speed, but with an annoying tendency to ignore mobs the group is fighting around him.  That means he keeps on going while you’re engaged, walking straight into the next group of completely obvious mobs just down the path.  We had him wander off a couple of times and at one point I had to run from the fight we were having to taunt mobs down the way off of him.

Clearing the path ahead of time is clearly the pro tactic.  However, we made it, leaving behind unlooted mobs in the scramble to keep him safe.  He gets down into the final room and starts his ceremony.

Cover me while I do some stuff

That brought us to the final stage of the event, which was actually shorter than I remembered it.  You get two waves of mobs coming at you before the final boss appears.

Mutanus Arrives as we stand amid the viscera of the opening acts

Mutanus has an extra powerful sleep charm he uses during the fight, one that cannot be broken by players, but other than having to wait down the timer on that, things went pretty smoothly.  Mutanus was down soon enough.  He dropped the Deep Fathom Ring, which had the casters all salivating.

And that was the end of that, instance complete.

We still had a bit to clean up afterwards.  There was the Trouble at the Docks quest, which has you looking for the goblin named Mad Magglish.  He spawns outside of the instance, in the elite area, even though the quest is flagged as WC.  But the outside counts as well.  He is also stealthed when he spawns, but we found his corpse in looking for him, so that gave us a clue as to where to camp him.

There were also the quests we had.  We only finished one of the pair from the left eye, and that one sent us back to Ratchet.  Once there Obama and Moronae signed off while Skronk, Ula, and I went to track down the final quest.  We had to head back out into The Barrens to find the final turn in.

Orange sunset over an orange land

One of the interesting things about The Barrens is that you can run all the way up a lot of the hills in the middle of the zone, something you may not even notice if you’re grown accustomed to the “hills are zone walls” methods common in the genre.

The final quest turn in ended up being in a house at the top of one of those hills.

Great view, but a long commute

And with that we were done for the day.

Only after the fact did I go back and check out my posts about our past runs through WC.  They were illuminating to some extent.

October 22, 2006 – We do the whole thing, but with only four players.  Earl was missing, so I am not ever sure who was the tank with a mage, priest, rogue, and warlock.  The voidwalker I guess.

November 19, 2009 – We return to the instance as part of our run on the Horde side.  We fail to clear the path for the disciple ahead of time and he dies, scrubbing the end of the run.

January 13, 2011 – We use the dungeon finder to transport our new all worgen (plus a gnome) group to see what changed for Cataclysm.  We earn the achievement, the guild achievement, and get a special prize for completing the instance.  Also, Kresh dropped his shell shield.  I have a screen shot.

Another round to add to our history with this dungeon.  It is interesting to see what I mention and what I don’t as time goes by.

Next on the list is Shadowfang Keep.  There is probably another travel adventure in that.

Skill Point Bonus Time Again in New Eden

I really wish more people had picked SKINs in that survey CCP did about a year back on what sort of rewards we like.  Apparently we all put skill points at the top of our list so now it is all skill points all the time when CCP wants to give us something.

So CCP announced this morning that it is now Bonus Skill Point Week.

When in doubt hand skill points out!

The routine is the same as it has been in the past.  From today, October 16th, through October 24th, log in every day after down time (which is at 11:00 UTC) with every account to claim some free skill points.

This time around CCP did not say up front how many skill points one could accrue over the course of the week, but the usual split between Alpha and Omega clones is in place.  Basically, you get some skill points as an Alpha, but you will get more, probably a lot more, as an Omega, and the login screen will show you just how many more as an enticement to subscribe.

How to collect your skill points are covered in the announcement linked above, but I am sure you could figure it out if you just logged in to look.

This event joins the return of the Skilling Spree, which came back at the start of the month, as the events for the season.  I am sure some are holding out hope for a new Crimson Harvest, the graphically stunning event that ran last year around this time.  We shall see.

Speculation as to why CCP has decided to throw more skill points at us, what it might mean to MAU/DAU numbers, and how this might relate to the one year anniversary of the Pearl Abyss acquisition and the bonuses related to it will no doubt come up as a topic over on /r/eve.

I, for one, won’t turn up my nose at the offer of some free skill points.  The effort is low enough that I’ll log in my Omega and Alpha accounts.  I don’t think I’ll go so far as upgrading any of the latter however.

Monday, October 16, 2017

An Azbel in Aridia

I had not been out on a coalition fleet op for almost a month, since the camp of the Keepstar in 68FT-6 that followed Judgement day and the demise of Circle of Two.

But my activity tends to be a reflection of the coalition’s activity.  I am not much for random PvP and gate camps and the like.  I enjoy operations that have an objective, and after the downfall of CO2 there wasn’t much going on with the strategic front.

And then The-Culture started falling apart in Fountain, stepping aside to let coalition allies The Initiative land in their space, which started to stir things up in the central-west of null sec in New Eden.  This also brought The Initiative into conflict with LowSechnaya Sholupen, which ended up losing their space in Fountain as a result.

Fountain as The Initiative moves in

Oddly enough, if you compare the current sov map (from which the above clip was taken) with the one from a year ago, LowSechnaya Sholupen was in the process of losing that very same chunk of space to The-Culture.  Some things never change… or always change… or however you sum that up.

We have had an opportunistic relationship with LowSechnaya Sholupen, or LSH, over time.  During the great retreat from Saranen to Delve they picked off… “sholuped” as it was termed… some careless Imperium capital ships attempting to make the run.   But we have also spent some time allied with the and helped them fend of The-Culture before, cooperating to bust towers and citadels that were encroaching on what they saw as their turf.

However, when things settled down we reset each other, it being more fun to hunt us than to be an ally when times were quiet.  LSH sat in Aridia and picked off people coming to Delve while we were up in Hakonen, and then picked off Imperium pilots attempting to return from the north when that deployment was done.  We shot them, they shot us, nobody thought too much about it.  And then we came into conflict over sovereignty in Fountain and we started hitting their assets.

Or that is my understanding of the situation.  I’ve spent most of the last couple of weeks either at EVE Vegas or playing RimWorld and derived most of that from what I heard on Saturday night.

A Saturday night ping.  A couple of hours in advance a ping went out announcing that there would be a strategic op forming up, with a guaranteed kill mail and a possible fight, at 05:00 UTC, which comes out to 10pm local time for me.    That isn’t all that late, or it used to not be that late.  I’ve become my grandfather, something or an early riser a lot of mornings, so I tend to be in bed at 10pm most nights.  Furthermore, a strat op like that can possibly run for hours and I’d been up since 5:30am local time as it was.  But I had taken a nap that afternoon and there were no plans for Sunday, so I decided to hang out and join in.

At the appointed time a ping went out for a Machariel fleet for the op.  I was already logged in and so joined fleet right away and hopped into my Mach.  I would normally fly logi for an op like this, but I bought a Machariel for a fleet a while back when they were short on DPS and now I am determined to fly it at every opportunity… and there aren’t that many… until I lose it.

Wilhelm Machariel

Our Mach doctrine has a large number of refits included so the first part of any op is getting everybody on board with the fit of the day.  Usually the FC has a link to the fit in the fleet chat MOTD.  Our FC, Dirk Stetille, was a bit behind on that.  Not that it mattered.  People will show up in a Mach fleet and immediately start asking on coms what the fit is without bothering to check the MOTD.  It is one of the annoyances of being in main fleet, people asking questions immediately without checking in the usual places.

Anyway, I got myself fit and undocked.  There I watched the capital fleet under Thomas Lear, which was going with us, undock and start heading out ahead of us.

Sitting on the Keepstar undock

As usual, the capital and sub-cap fleets were sharing voice coms, which adds its own element of confusion when one FC gives instructions that only apply to one fleet but fails to specify which fleet they mean.  Still, despite the usual amount of questions and people showing up late or being in the wrong ships or asking if they can catch up, we did get our act together and get under way in fairly short order.

We moved off to a nearby jump bridge that we would used to get us to 1-SMEB, and from there into Aridia, where we were told to hold and wait.  Of course, some people jumped anyway and the FC had a heavy interdictor put up a bubble around the jump bridge which prevents anybody from using it.  Well, anybody besides interceptors and interdiction nullfied ships that aren’t affected by bubbles.

Held in place on the jump bridge

We stayed there until the capitals got far enough ahead.  Then Dirk had the hictor pilot turn off the bubble and we jumped through and aligned for Sakht and the Aridia region where LSH lives.

We plodded along a bit with the capitals, then were warped to a perch off of an LSH tower that we proceeded to warp to and shoot.

Hitting an LSH tower

We successfully put the tower in a reinforced state.

Tower shoot finished

That immediately led to questions about the kill mail we were alleged to have been guaranteed.  At that point Dirk had to explain that we had indeed formed up more quickly than expected and were actually early for the timer we were planning to hit, so we stopped along the way to reinforce an LSH tower.

From there it was on to the main target of the night, the LSH Azbel in Yahyerer.

Arriving at the Azbel

We landed at a perch as carriers from the capital fleet jumped in with us.  We then warped into gun range of the engineering complex and opened fire.

The LSH Logo on the Azbel

The structure was being gunned by an LSH pilot, but the defenses were not much compared to what we brought.  We were fit for passive tanks and were using projectile weapons, so capacitor draining void bombs were of little use, and we spread out so that other bomb flavors were not much help.  Fighters were launched, but between our light drones and the carriers covering us, those were dispatched quickly.  The Point Defense System managed to catch a few support frigates that wandered too close to the structure in order to tag it and get on the kill mail, but other than that we just shot, reloaded, and shot again.

There was a minor bit of drama, as is usual, about people broadcasting for reps prematurely. (Or broadcasting for shield reps in an armor fleet.)  Dirk asked us not to broadcast until we were down to 60% armor.  That was more damage than anybody in a Mach was taking and so the logi discussion quieted down.

The Azbel itself was worn down until finally it exploded in the usual magnificent blaze, leaving a wreck behind.

Azbel Boom!

Then there was the question of looting the wreck.  The kill mail shows that a lot of capital ship building components dropped along with a pile of fuel blocks.  Thomas Lear brought a Rorqual to loot, but the sheer size of the loot… over 3 million m^3… meant that only a bit could be grabbed.  So we shot the wreck instead, terminating what was left of LSH’s dreadnought construction operation.

As we were heading out a Raven had the ill fortune to stumble upon us as we were heading to a gate.  He managed to jump just in time, but a few people ran him down and caught him, giving us our only non-structure kill for the night.

In the wrong place at the wrong time

You know that stumbling into 300 Goons in a system has to be a panic moment.

From there the capitals started back towards Delve while we hung about covering their departure.  At that point Dirk said that anybody under 60% could broadcast, and I think we all had some armor damage.  You could see some on almost every Mach.  Dirk said he was mildly impressed that so many of us could hold off.   We were then going to head back home ourselves, but first he had a couple more targets of opportunity for us along the way.

First was another tower to reinforce.  This went more quickly when another group of caps and supers showed up to add their firepower to the mix.  There was a moment of comedy when two Leviathan titans bumped on landing and went flying off.  It wasn’t a huge bump, but they went pretty far off from the rest of the caps.  But their firepower meant that the tower was reinforced in short order.

Second tower reinforced

The, finally, there was one last tower.  This one had been reinforced earlier in the day, but had so little stront in it that it came out that night.  So we headed to that with the capitals along as well and blew it up.

A True Sansha’s tower coming apart

With that second kill mail in hand, it was time to head home.  Fortunately Delve was only a few gates away.  We had gotten participation credit already, but Dirk gave us a second one as the three hour mark was upon us.  And that wrapped things up for the night.

We will see if there is more to do in Aridia or if LSH will come to some accommodation with us.

Meanwhile, screen shots from the op collected up in a gallery.