Showing posts with label September 21. Show all posts
Showing posts with label September 21. Show all posts

Tuesday, September 21, 2021

Yulai Bot Bash 2021

GM Week is back upon us, and it opened up with the traditional Bot Bash in Yulai.  I think they get straight to that to grab botters before they realize the even it coming.  While there are plenty of other things to do during GM Week, this is always has a good turnout.  It is described as:

In this fan-favorite event, Capsuleers discovered using CONCORD-prohibited automated piloting technology will be dragged into Yulai, ship and all, where countless players will be sitting in wait to tear them apart!

So I had to find a character who could go out and take part.  Due to other commitments, the only character I had handy was  5 million skill point alt that I rolled up back in 2008 and only just started working with recently.  Most of his skill points are in planetary industry, but he had just enough in Caldari ships, and enough un-allocated skill points, that I could get him in a Kestral with decent range so he could get his first kill mails after almost 14 years of hanging around in the station waiting for his turn.

Of course I bought him a SKIN, I have some sense of style

I flew him out to Yulai early and set him up in a wide orbit around the Yulai Graveyard beacon.  (You can read about the Yulai Graveyard here.)

Things were warming up even as got there very early.  People had started to gather already and fireworks were being thrown about liberally.

It looks like the battle has already started

I left that to itself and went about my business until the time was almost upon us.  I was going to be ready this year, so I set my alt up with a capitals only overview and got ready.

There was an announcement in local.  The targets were going to be arriving soon.

Here they come

CCP Convict was on grid and rolling around in his Polaris Enigma Frigate.  Destruction was imminent.

CCP Convict in the thick of thins

Then the first three targets, three Rorquals, appeared on grid on my overview.   It was on!

And then I did a very null sec thing.  I shot them right away.

Unfortunately, Yulai is a high sec system, so you’re supposed to wait until the GMs flag the teleported ships as suspects, making them legal to shoot, before opening fire.  Honestly, if I had just counted to five I would have been fine.  I saw them turn suspect even as my own handle was broadcast across the system as a criminal and CONCORD came to get me.

And then I exploded.

My pod lasted long enough to get on the kill mail for the Rorqual I shot.  Or maybe the system was just lagged and I snuck in.  But now he is on his first kill mail… and he has his first loss mails as well.  He is a capsuleer now.

The event carried on without me.  It looks like the haul was those three Rorquals, five supercarriers, and a Titan.  Not ships you get to see in high sec every day.  Not as big of a haul as last year… one of my baby characters is on two titan kill mails from that… but still decent.

I am a bit bummed about my mistake,  but I am sure the event will be back next year.  Bots never sleep and they keep coming back.

Monday, September 21, 2020

BlizzCon Online Coming February 19th 2021

It has been a few months since Blizzard announced that BlizzCon was cancelled for 2020.  That update held out the possibility of some alternative to the in-person event that Blizzard puts on most years down at the Anaheim convention center.  Today we got an update.  There will be a BlizzCon Online in early 2021.  BlizzConline.

BlizzCon Online is the way I always attend anyway

The opening says:

Attune your chronometers, flip your hourglasses, set a notification on your phone—however you mark the passage of time, save the date for BlizzConline™, set to take place February 19–20, 2021!

While circumstances are keeping us from gathering in person this year, we’re putting together a little something early next year to channel the spirit of BlizzCon into the form of an online show. We still have a lot of planning to do, and it’ll be some time before we’re ready to share more details—but we wanted to provide a heads-up on how you can be a part of the online fun.

Details are sparse at this time, though there is a plan for some events like a community showcase, which will include:

  • Cosplay Exhibition
  • Cosplay Contest
  • Art Contest
  • Digital Storytelling Contest
  • Talent Spotlight
  • March of the Murlocs

The deadline to sign up for these events is January 4, 2021.  Details about each and a link to sign up are included in the announcement.

Eleven Weeks of World War Bee

When we started this war, we knew that we were fighting this to the end,” Vily told Polygon. “For us, this is a war of extermination. This is a war to the death. We are aiming for the removal of Mittani and The Imperium from Eve Online. […] We are here to purge them.

-Vily, in an interview with Polygon about the war

When, further on down the road, somebody asks what the goal of the war was, I will reference this quote.  It is one thing to say it in your alliance update, or on /r/eve, or in some other dark corner of the internet, but when he has given it to the mainstream gaming press, that is now the benchmark by which he will be measured.

Vily is allegedly aggrieved because he was “fired” by the Imperium, something he explains in that article.  However, people who were around at the time remember him leaving amicably.  And the Imperium has, up through the last CSM election, put Vily on their ballot because he was viewed as somebody they could work with.  Also, there is that long non-invasion pact we had with Legacy when PanFam was their enemy.  Not behavior consistent with the Vily narrative.

Anyway, he and Progodlegend continued to push a narrative that Goons are bad for the game,  forming a huge blue doughnut against us while repeatedly using a scene from 300 where the Spartans claim “warrior” as their profession as part of his narrative.

Somehow the Imperium are the Persians in this scenario, the farmers and other non-combat types who are… completely outnumbered by an overwhelming force attacking their territory?  That doesn’t sound right.

And it is especially suspect when you look at the MER and see who is farming.  But I’m just a brainwashed Imperium line member (per Vily), so maybe I’ve mislearned that historical metaphor.

On the bright site, TEST has changed its tune on operational tempo.  February is no longer the target date for VD Day (victory in Delve).  They have decided they will only need until the end of October, though that might only be the 1DQ1-A victory date.  It only took until week eleven to declare that the invasion has begun.   We will see if they actually attack in Delve some time soon.

The Northern Front

There isn’t a “Northern Front” to speak of now.  All but four of the invader’s ihubs have been removed by The Initiative as of this writing.  They even got the staging Fortizar.  Anything left behind will end up in Hophib via asset safety.  The Initiative even visited there.  Basically, the attackers are gone, we aren’t doing much there other than clearing out the remains, and nobody lives there for now.

The Southern Front

Querious is now where the action is.  Last week I speculated about whether the invaders might be making for NPC Delve given their run of attacks on the northern systems that lead there.

However, their eyes were apparently focused on another target, the 49-U6U system.

They first dropped a Keepstar in 1M4-FK, which seemed a little short of where they might want to be for NPC Delve, though it was a single jump from their staging in Khanid low sec.

Then they put up a Keepstar in P-ZMZV, which definitely ruled out NPC Delve as the immediate goal.  Instead they were using that as a staging to take the ihub in 49-U6U, an operation where they got out 3,000 pilots for node contest.  That was more than enough to take the ihub.

Querious – Sep 20, 2020 – Invasion route and ihub status

The system is important to them because it is on the direct route from Catch to Querious.  Those who have been following along at home might remember that PandaFam and Legacy concentrated all of their supers and titans in two Keepstars, laid down expressly to dock them, early in the war.  That seemed like it might be their invasion route.

Where they started out and the current focus

And then, of course, those ships sat there and did nothing while KarmaFleet camped the gate in 49-U6U with a cruiser gang.

Later the invaders laid down a chain of 13 Keepstars to move the supers and titans all the way around to Fountain to bring overwhelming force to bear on the Imperium Keepstars in Fountain.

Once done there, they moved to Khanid low sec to focus on Querious.  Now their attention has finally turned to 49-U6U.  It seems like they could have force the gate a while back, but maybe they don’t have the thousand titans about which Progodlegend was boasting a few weeks back.

Now, with the 49-U6U ihub in their hands, we can no longer cyno jam the system if we want, so they used their advantage to… make the slowest move op ever, gating one dreadnought at a time through the gate into Querious to jump them to their new staging in P-ZMZV.  They were paranoid enough to be worried about getting caught by Imperium supers and titans that they wouldn’t put more that one dread on grid at a time… covered by three subcap fleets around the gate… but not paranoid enough to just use the chain of Keepstars to jump their caps around into Querious the long way.  It seems odd.

Systems in titan range of P-ZMZV and supply routes

Meanwhile, there is still an Imperium Keepstar and Fortizar in 49-U6U.  They reinforced the Fortizar, but then stood down for the armor timer when they found they did not out number us sufficiently to take the fight.  Who were the Spartans in that scenario?

But they’ll have to fight us on Keepstars and Fortizars in range of our caps at some point.  So far they have only faced subcap resistance, with some dread and carrier support, and had to bring out their own supers to overcome that.  It is going to be fun when we have titans on the structures waiting for them.

My Participation

This week was Slippery Pete week for me, the name referring to a Tengu doctrine fit with the covert and interdiction nullified subsystems.  This allows them to use black ops jump bridges and pass through warp disruption bubbles.  They are slow to align and not at all tanky, but can blap targets out to 200km and warp off before you can get to them.  You don’t hold the grid with them, you warp in on a group attacking a target and savage them from range then warp off, only to return from another direction and pick off more targets.

Petes on the move

I got in a Pete fleet four nights running during the week, and we managed to frustrate hostiles attacking our structures in Querious, saving a Fortizar while bleeding the enemy and making them jump their caps out prematurely, even killing an Apostle, a Thanatos, and a Revelation along the way.

Petes on the Apostle kill

Petes are a lot of fun and inflict a lot of damage for very few losses when used correctly.

I was also on the ops around 49-U6U.  Friday night I was in the wall of battleships there to defend our Fortizar in the system.

Battleships massed

That was the Fortizar timer I mentioned above where were were outnumbered by the attackers declined to take the fight.  So we reinforced the ihub in the system, so now they’ll have to at least form up to defend it because we have a whole SIG dedicated to entosis ready to contest it if they do not.

I was also around for the hostile move op through 49-U6U, though they were so cautious that there was never an opportunity for a fight as they ran their caps through the gate one at a time.

However, later that evening they got careless and Kun’mi and his dread group dropped on a TEST titan, killing it on their Fortizar in 4-07MU.  They responded with a dread fleet smaller than the group that dropped on the titan… I guess all their friends moved already… and a brawl ensued.  I jumped in a Ferox fleet that burned in to support the dreads and got on a few hostile dread kills (and one fax) as we helped clear tackle so our own caps could extract.

A Revelation goes up as we fly past

The battle report shows things fell our way.

Battle Report Header

I ended up getting caught on the gate trying to get out, so lost my Ferox, but it was still a hell of a fight, run and gun and go go go.

So I ended up the week with having been in a few good fights, having gotten on quite a few kills, all for the loss of one Ferox.  My loss total for the war across all accounts is now:

  • Ares interceptor – 9
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Purifier stealth bomber – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1

Other Bits

The invaders remain careful… hesitant at times… and no doubt the titan kill I mentioned above is an indication as to why.

Their leadership is telling their members that we’re already dead, that the end is a foregone conclusion, that victory is theirs to take.  It is all the slanted rhetoric of war, and I would expect nothing less.

But, at some point, they are going to have to get on grid with one of our Keepstars within range of our supers and titans, something that has yet to happen, and put that rhetoric to the test.

Maybe.  I guess.

I mean, Dunk Dinkle was on Talking in Stations saying that they don’t want to do that, that they might never do that.  Instead they want to keep laying down a bunch of Keepstars to try and bait us into fighting on their grid.

I remain mystified about this apparent plan to build a Maginot Line of defensive Keepstars in hopes that we’ll attack them.  It worked so well for the French in 1940.  Or maybe the Italians invading Egypt in 1940 is the better metaphor.  I don’t know, and I might fall back into a “that’s not how invasions work” routine if I am not careful.  Though, if they get one close enough to us, I am sure we will attack it.  We have attacked defended Keepstars before, and won.

It the end, it seems pretty silly.   If you’re going to run a war of extermination (see quote at the top of the post), don’t you have to actually go in and get the people you plan to exterminate?  How are they going to makes us leave the game if they don’t have a plan to blow up our stuff?  How do you achieve the declared victory condition with that mindset?

Anyway, the lack of offensive spirit in our foes probably explains why the Sunday PCU counts for the war remain tepid.  You need a big battle to get big numbers.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165

I fear we may have blown the horn of Goondor too soon.  The enemy remains tentative.

Other articles about the war this week:

(I’d link something other than INN, but EN24 just reposts CCP press releases these days and the New Eden Post has an apparent article quota of about 2 per month, and they blew one on them on EVE Echoes so far this month.)

Saturday, September 21, 2019

WoW Classic – A Run to Ragefire Chasm – The Movie!

Ula has been capturing video of our adventures in WoW Classic, including last weekend’s run to Ragefire Chasm.  So here is her video, A Run to Ragefire Chasm!

 

I love this video, both because it is a pretty concise overview of our Sunday in Azeroth and because it (rightly) overlaps with much of my post about that day.

For example, at about the 1:15 mark you can see us take off for our first run at Orgrimmar.  Chad leads the way, you can see him light off his evasion, then totally dodge around the first guard, just like I described, before dying on the bridge.  Scscla runs on past everybody and makes it to the west gates of the city.

In the next run you can see Obama and Chad taking the lead as the guards lay out Scscla and Jeepy.

Later, after death five, Scscla runs up to Chad’s corpse at the turn to the Cleft of Shadows, which is also its position in a screen shot from my post.

Sprawled in the road again

Then, at the five minute mark you can see Skronk’s corpse, floating in mid air, just inches from the instance portal.  I was already inside by that point, so only heard about the position of the corpse.

And then there was our glorious dance exit from the instance at the end of the run, again seen from another angle.

Anyway, watch the video, give it the thumbs up it deserves, and maybe we’ll get more videos of our adventures.

Friday, September 21, 2018

Darkmoon Dirigible and Kul Tiras

Going back to look, I think I officially started collecting Darkmoon Faire tokens with the intention of getting the Darkmoon Dirigible back in November of 2017.  I already had a bit of a jump on it, having found a character with a couple hundred prize tickets already in hand.  This was because I have been in the habit of running alts through Darkmoon Faire to boost their trade skills when it is up and I am subscribed.  This is why all my alts can fish, as I explained.

Anyway, with the coming of the Darkmoon Faire earlier this month I finally had 1,000 prize tickets on hand so was able to add the Darkmoon Dirigible mount to my collection.

Flying over Stormwind in the Darkmoon Dirigible

I would have, could have, should have gotten it earlier, except that I took a break from World of Warcraft about when the alpha for Battle for Azeroth was hitting.  I figured it was a good point for a break before the pre-expansion events came along.  I already had the allied races unlocked and what not.

Of course in hindsight I wonder if I should have stayed subscribed and just run the DMF event a few more times, as on my return to Azeroth I found that Blizzard had been messing with trade skills again.  The first thing I found was that you no longer got your trade skills raised when you boosted a level 60+ character, a bit of a blow since I went to boost a character just a week after they made this change.  An opportunity lost.

And then Darkmoon Faire came around in August and I saw that the trade skill quests were no longer giving you the promised +5 boost to your skill when you turned them in.  I figured they would have to fix this sooner rather than later.  This seems like one of those changes in one location that broke something elsewhere.  However, Blizz came back and said that they meant to do this, that those quests would only give you a boost to your level 1-60 trade skills, which seemed rather useless in the new “segmented by expansion” trade skill reality of Battle for Azeroth.

With the trade skill masterplan seeming to be arranged to allow to people by bypass the mostly useless vanilla recipes, why would Blizz then make those the only thing you can boost with the DMF quests?  That seems backwards.  It certainly killed an incentive I had to visit DMF with alt, since they are almost all past 300 at this point.  I already have all the heirloom gear and pets and mounts from the event.

But it feel like Blizz has been struggling with trade skills for a few expansions now.  Warlords of Draenor trivialized them in the extreme, the Legion attempted to revive them by forcing you to do group content to obtain recipes to advance them, and now this with BfA.

And the response to all of this sort of thing, the change to boosts, the change to DMF quests, the ilevel scaling issues, the warfront complaints, has been pretty much summed up as, “we know and we don’t care.”

Not that I think a company has to jump and change things the moment anybody complains.  But when they address something like the fact that leveling up gets harder as your ilevel increases… basically, you are incentivized to not upgrade your gear… by saying they are aware of the issue but they don’t think it is important enough to fix, it does give one pause.

I’m not up in arms ready to rebel against Blizzard, but neither am I feeling the warm fuzzies from them either.  They have an agenda and my own play style just doesn’t fit into that.

Meanwhile, my enthusiasm for adventuring in Kul Tiras seems to have waned.  At one point I was happily logging in every night to take on the next set of quests and see the beautiful world that Blizz had built, and then I stopped logging in.  Syp was attempting to make a virtue out of slowness by announcing that he was going to be the last person to hit level 120 in BfA.  But when he made it there with his first character my main was still 117, only a zone and a half into Kul Tiras.

I am not sure what happened there.  It wasn’t the ilevel thing.  That was easily solved by downgrading my gear.

I know I tend to hit a post-launch point during an expansion cycle where I take a break while Blizz fills out the content of an expansion.  Then, when they finally get around to announcing that flying is possible to unlock, I show back up and carry on with that as my over-arching goal.  But I don’t think I am there yet.

Always another problem to solve… with violence

I also haven’t done any of the dungeons yet.  This is because I have gotten to the point where I don’t want to do them with dungeon finder groups.  Or, rather, that I want to be able to do them with a group at least once that goes through an instance slowly enough for me to absorb what is going on and catch the details.  That is simply impossible with dungeon finder, where every group ends up an exercise in trying to keep up with the tank who is determined to get things done at max speed.  Of course, if the tank dares to slow down somebody in the group will start nagging about the slackening pace, so you can’t really blame the tank.  Players will always optimize over time, and in this case it means going as fast as possible.

I miss the old days of the instance group when we could run an instance at our leisure.

Without dungeons as a draw, it is pretty much just the overland content for me, so if my interest flags there that is pretty much it.

But I have also been distracted by other titles, about which I will write in further posts.  So maybe it is a minor break from the game.  But enthusiasm around the house for WoW has been at low ebb since my daughter returned to school.  We were both big on the expansion when it first hit, but then school started and she has been busy with that.  She is a much better student than I was at that age.

That is where I stand at the moment.  My main is 117 and about halfway through the Kul Tiras campaign.  I have a Horde alt that is hanging out in Zandalar and an Alliance alt that is in Kul Tiras, but both are still 110.  I also managed to push another alt up to level 110 by leveling up battle pets in Draenor.  And then there was the Dakrmoon Dirigible.  Not much progress after a month, but in the scope of a two year expansion cycle, not horrible either.

Thursday, September 21, 2017

Running some Warzone Extraction Event Sites

eve online warzone extraction wtf?

-search string that brought somebody here

Easily the most popular thing I have posted so far this week… or month… is the announcement about the Warzone Extraction event in EVE Online.  Google has sent many people my way, a pretty sure sign that the mechanics of the event aren’t clear to people.

EVE Valkyrie laughs at your confusion

So I figured it might be worthwhile to share what I learned running through some of the sites.

This event is in the structure of The Agency, and as such events go, you get tasks under The Agency icon to complete, each with a 20 hour cool down before you can do it again.  This time around there are just two tasks.

Warzone Extraction Tasks

One of the tasks is to complete a site, the other is to destroy 20 sleep ships, and they are worth 10 and 20 points respectively.

The sites themselves appear on your overview like the sites from previous events.  The sites seem a bit more sparse than some past events.  I had to go hunting for sites and rarely saw more than one in a system, with two in a single system being the max I noted.  The sites appeared on my standard travel overview without having to add anything.

Warzone Extraction sites

When you warp to the site you will land near a ship called the Quartermaster.  Sometimes, but not always, an alert will pop up with a message from him.

Message from the QM

There is also an acceleration gate there. When you activate the acceleration gate it sends you off to a pocket along with another message.

All the instructions you’ll get

When you land there will be some large collidable objects present.  If you have hidden them on your overview you (because they can be annoying and generally don’t mean much) you will have to change that or navigate by just eyeballing the wrecks in space.  There are five ship wrecks labeled Alpha to Echo and a station wreck.

Objects in the area

This where I got a bit confused because the very first site I tried also had a container visible.  I checked it and it was empty, so I moved on to find another site thinking it had been done.

Container confusion

However, I later discovered that if the site is still there it isn’t completely done.  But what do you do?

In the end I figured out what you have to do is approach each wreck.  When you get withing ~2,500 meters of a wreck it may give you a message.  The message might be about a container being discovered.  At that point the container will show up on your overview.  It might be at the wreck or it might be at the station wreck that is also on grid with you.  Once a container popped up in both locations.  I am not sure why.

In the container is the trinary relic that the quartermaster is looking for.  You can toddle over to it, loot the container, and you’ll be set for the Quartermaster’s Request task.

Off to collect the relic

The other message you may get is “Sleepers incoming!” at which point you’re going to have to fight.

I had read the post over at The Nosy Gamer about what to expect from the Sleepers that attack, the primary item being that they will use energy neutralizers on you to drain your capacitor in addition to warp scrambling and webbing you.  As I noted on a comment over there, for the unsuspecting capsuleer this might turn Warzone into Murderzone.

With this in mind I went out armed for bear with a passively tanked Drake I had sitting around.  It was the Clown Car entosis fit, but I swapped out the entosis module, cloak, and RLMLs for HMLs and a Auto Targeting system.  Later I changed out the HMLs for heavy assault missiles just to get more damage.  Fortunately meta HAM launchers are dirt cheap on the market.

The assault of the Sleepers is keyed to the security level of the system you are in.  In a 0.9 system I drew a pair of Sleeper frigates that went down to a single heavy missile volley.  They barely touched my capacitor.  Down in a 0.5 system I got frigates, destroyers, a cruiser, and a pair of battleships which combined to drain my capacitor in seconds.

Sleepers on the overview!

Of course, because this is a CCP event, the NPCs weren’t visible on the overview by default, which is why I brought the auto targeting system.  I had enough capacitor for it to activate for a few cycles and it targeted the Sleepers for me, at which point I could add them to my overview settings.

Of course, this being CCP, even the names were messed up on the first night when you tried to add them.

Wait, what?

That has since been fixed, though you still have to add each class of ship… frigate, destroyer, cruiser, battleship… to the overview separately.  The overview conspires to murder you.  That seems to be one of its functions.

Anyway, at that point, webbed, scrammed, and capacitor empty, you’re committed to the fight.  You will be mighty unhappy if you were depending on modules that required any power.  Rail guns and lasers won’t fire, repair modules are useless, and you won’t be scooting away with your prop module.

Resigned to your fate

My Drake was way over-tanked and never dropped below 88% shields, so I could just sit there and blast away at things.  I chose the Warden first, as it will rep other ships.  Then I hit the frigates, as they will aggressively go after your drones.  Once they were gone, it was out with the drones for the cruiser and then the battleships.

The short range of the HAMs was not a limitation most of the time as the Sleepers stay within web and scram range for the most part, which keeps them in your damage envelope.  There was one Sleeper battleship that pulled range on me and seemed to be able to neut me out to almost the 75km mark.  That put him way out of HAM range, which was 25km for my alt.  But that also meant he couldn’t web or scram me, so I decided to let him be rather than chase him down in a slow slog without a prop mod.  I was marginally faster than him, but it looked like it might take me as much as 15 minutes to close into shooting range.  Screw that.

The wrecks yielded boosters from the event… the damage and speed boosters were of value, but the tank boosters were for active tanks which, given the neuts present, wasn’t much good at that time… as well as Sleeper components to sell on the open market.

Interestingly, there were NPC buy orders up when I got around to selling those components.

The Emperor Family bought my stuff

I don’t know if this is a standard thing or if CCP foresaw the market getting saturated because of the event and decided to put a floor on the price.  I suspect the latter because I saw a lot of much lower buy orders out there.  That about off-set the drones I lost, the ammo, and the HML launchers I bought then traded out.

Anyway, that is getting ahead of myself.

Once you defeated the Sleepers and loot their wrecks, you’re ready to go.  If you’re feeling diligent and have not yet approached all the event wrecks you can do that until you have been to Alpha through Echo.  I have had Sleepers appear on two wrecks in a site.  But if you’re set, you just motor to the acceleration gate that is close by and activate it.  That will take you back to the Quartermaster.  Approach his ship and put the relic in it… it acts like a cargo container… and you’ll get credit for the site.  If that event task is active, you’ll get 10 points.  It if isn’t you seemed to get squat.  Such is life.

If you need to blow up more Sleepers then it is off to another site, but first you might want to repair, especially if you’re drones are damaged.  Fortunately there are publicly available citadels all over New Eden now, so you can just warp to one, tether, and wait a bit while it refills your capacitor and repairs your ship and drones.  Then you’re ready to go again.

I did both of the tasks which was enough to get to the first prize from the event, a support kit from The Agency.

Reward unlocked!

The reward was another event booster, of which I already had half a dozen.  So far I have just seen boosters and Sleeper drops.  There was a promise of SKINs somewhere, both fantastic and new, but maybe I just haven’t hit one yet.

Potential rewards: Fantastic new SKINs, useful Boosters, Skill Accelerators, valuable loot, and more

–Warzone Extraction Event announcement

Anyway, in summary:

  • Warp to Warzone site
  • Take acceleration gate
  • Fly to wrecks
  • Collect relic and/or kill Sleepers
  • Take acceleration gate
  • Give relic to Quartermaster

Also:

  • Be passive fit – Anything that needs cap might not be available to you
  • System security influences Sleeper difficulty

And, to follow up, a few screen shots from various points during the event.

 

 

 

Wednesday, September 21, 2016

Pokemon Go Account Hacked and Recovered

I rolled over, waking as I shifted into a more comfortable position.  It was dark out and I was ready to fall back asleep until my eyes landed on the clock and saw that the alarm was going to go off in less than ten minutes.  I was done with sleep.

I reached over to the night stand and picked up the iPad, then rolled on to my back and propped myself up a bit on my pillow.  I unlocked it and first went to turn off the alarm.  That done, I went to browse email to see what might have come in over night.

Generally it is the same set of automated posts, spam, and press releases.  But there at the top of the pile was the following email:

From: Pokémon Customer Service
Date: Sep 20 at 5:11 AM
Subject:
A change has been made to your account.

Dear Pokémon Trainer Club Member,

This email is to inform you that your Pokémon Trainer Club password was recently changed. If this change was made in error or without your permission, please write us at support@pokemon.com or visit pokemon.com/support.

Sincerely,
The Pokémon Company International

I hadn’t changed anything on that account in quite a while.  Furthermore, the time stamp was just ten minutes past, strongly suggesting that the change had been done while I was asleep.

I got up, walked down the hall to start up my desktop computer, then wandered back to the bathroom to hop in the shower.

After getting showered and dressed, I kissed my still dozing wife good-bye and went back up the hall to check out my Pokemon Trainer Club account.  I tried logging in and got the following message:

Your username or password is incorrect. You have 4 attempts left before you will be locked out of your account for 15 minutes.

Well, I knew the username was correct, and I doubted that I had forgotten the password.  Back when I created the account I used one of my “this account doesn’t matter” passwords because, at the time, it didn’t seem like an account that I needed to worry about getting hacked.  There is almost nothing to “do” in the Pokemon Trainer Club, nothing to steal or wreck or anything so I chose an oft used password.

Of course, that was back when I made the account quite a while back.  Since then Pokemon Go showed up on the scene, and one of the login options was to use your Pokemon Trainer Club account, which I had done because people were freaking out about how Pokemon Go was reading your Google Mail or some such.

Anyway, somebody had clearly gotten into the account and changed the password, and now I could not get into the account.

So I clicked on the “Forgot Password” option and had them send a password reset link.  However, that was taking a while, so I went back to the login page and did four more bogus logins to lock the account for 15 minutes, then packed up and drove to the office.

By the time I got into work, the password reset email had finally arrived and the 15 minute lockout had just expired.  The joy of going to the office early is that traffic is light.  I hit the link and reset the password to something more secure and quickly received another email message from the Pokemon Trainer Club alerting me that the password on my account had been reset, with the elapsed time between the two alerts being just over an hour.

And then I had to text my wife to tell her that she would need a new password to login to Pokemon Go.  As I mentioned in a previous post, my wife took over my initial Pokemon Go account and has been playing it ever since.  She is up to level 22 and has been doing gym battles.

She was able to log back into the account with the new password and reported that while whoever took over the account had trashed a bunch of stuff out of her bag, including most of her carefully hoarded revives, so necessary for post-gym battle clean-up, the account seemed to be otherwise intact.  The in-game journal even showed that somebody was catching Pokemon while we were asleep.

Not our activity

Not our activity

So, account recovered.  However, we got lucky.  The person who took the account over didn’t have it for long and, aside from deleting those revives, didn’t do much with it.

They also didn’t bother to change the email address associated with the account.  Googling for tales of Pokemon Trainer Club accounts being hacked turned up some stories of that happening and people having to get in touch with the site support staff to try and recover their account.

I suppose the real questions here are how and why?

As noted, the password wasn’t very secure.  But given how many Pokemon Go characters are likely tied to Pokemon Trainer Club accounts, it seems unlikely to be hacked totally at random.  Was the account targeted and, if so, based on what?

And then there is why… or why bother… or why bother if you you’re going to do such a half-assed job?  The person who took it apparently just wanted to play on the account.  Did they think it was abandoned or unrecoverable?  So many questions.

I wish the journal told you which PokeStop they used… they are all associated with locations… so I could tell where they were.  My guess, given the time frame, is somewhere further east.