Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts

Tuesday, October 12, 2021

Words with Strangers

It has come to this.  It is 2021 and I am writing a blog post about a Zynga game.  This time it is Words with Friends.  Though I guess I do have a Zynga category on the blog, so at least there is some history there.

Happy FarmVille Memories

Stranger still is that this is my third attempt at a post about the game since 2019, at least one of which got bogged down in a 750 word aside about Zynga, Mark Pincus, and that time Richard Garriott thought it would be a great idea to get in bed with the company, which all took on a life of its own and had to be abandoned.  I’ve written about all of that before.

Time to start with a fresh page.

So what is Words with Friends?

It is a blatant rip-off of Scrabble, but in this day everything is a blatant rip-off of something else, so it is hard to hold that against it.  If we turned our collective noses up at that sort of thing there would be little new to play.

And I like Scrabble.  We used to play it after dinner at Thanksgiving until it began to turn into a blood sport and we had to stop to maintain family unity.  Unfortunately, on mobile, EA holds the rights to Scrabble and have produced a monstrosity that is both buy to play AND littered with ads AND is broken every other build according to a friend who persists in trying to play it, having spent the money.

Instead I play Words with Friends because at least you don’t have to buy it up front.  Also, my daughter started playing it and asked my wife and I to play and then they both stopped after two weeks and I kept on going.

At its simplest it is an only rip-off of Scrabble, so the board will look familiar to any who have played the old staple.  And all the usual moves are there.  You can play a word, pass, swap out tiles, forfeit, or piss off the other person who is winning by taking your damn time to play.

The Words with Friends screen

I play on the iPad in landscape mode, which I find optimal, but you can play on your phone if you so desire.  Just make sure you have unlimited data or a WiFi hot spot nearby.

However, this being the online version of a board game, there are some differences and quirks.

To start with, you can only play against a single opponent.  That keeps everything simple, keeps one slug from holding up a whole group, and all that, but it does cut out some of the interesting flavor that a multi-sided game can bring.  I have been known to feed the person to my left big scoring opportunities just to be sure the person to my right… usually my mother-in-law…. won’t win. (She is a bad winner and a worse loser… but more entertaining and less insufferable as a loser.)

And then there is the fact that you can only play valid words.

This might seem like a “well, duh” to the uninitiated, but there is a whole dynamic to words and bluffing that comes into the live board game.  I once played the word “ponys,” declaring it to be the plural of “pony” in a game and, because nobody had successfully challenged one of my words up to that point, the rest of the table let it pass fearing I might pull some sort of Old English variation out of the Official Scrabble Dictionary sitting there on the corner of the table. (I was bluffing.)

So there is no bluffing in WWF.  But, beyond that, there is the opportunity for what I call the “brute force” play, where you just shove letters at the board where you have something like a triple word score hoping you’ll find something that sticks.  And since WWF uses a combined US/UK dictionary, and the two countries divided by a common language can’t agree on how to spell anything more complex than “cat,” brute force opportunities abound.

And then there is cheating.

It is certainly easy enough to put your letters into Google and see what words will show up.  And I am sure if you Google “Scrabble cheat” you will find sites to help you, or lists of words that have a “Q” and no “U,” or even apps that will help you find the optimum word.

Top of the results in the App Store

I am always mildly suspicious of people who never have a turn where they end up playing that 5 point, two letter word.  But they can be hard to suss out because the game has its own, built-in, monetized cheating as well.

Up at the top of the board you may have seen these three tokens.

The Three Sanctioned Cheats

Those three are, from left to right, Word Radar, Swap+, and Word Clue.

Word Radar shows shows you all the possible places you can play one of your tiles based on the in-game dictionary.

Word Radar in Action

It will also sell you the best scoring moves for 30 coins, coins being the primary in-game currency, which I will get to in a bit.

Word Clue will offer you a moderate good word to play, highlighting the spot on the board and the letters in your hand.

And then there is Swap+, which lets you swap tiles without losing your turn.

As you can see, I have 99+ Word Radar tokens, 99+ Word Clue tokens, and 30 Swap+ tokens, so you can probably figure out what I use the most.

There is also one more token, Hindsight, which will tell you what the best move was after you have played.  I have 99+ of those as, in most cases it isn’t much use.

Which brings us to how the game earns money.

Ads.  The game is mostly about serving up ads.  When playing against another player, after each move, you get an ad.  I may write a post about the wide variety of ads that come up, the ones that are good, the ones that are bad, the ones that are broken, the devious and downright shitty things they do with the dismiss button, and how I can tell when my wife is looking at the Macy’s web site on her computer because I start getting Macy’s ads for the things she is searching on.

The ads are a deal breaker for some.  For me they are part of the challenge, and I am well practiced in spotting how to dismiss ads in the quickest possible fashion.  The biggest downside of the ads is that they require constant network traffic to load them up which will eat into your battery run time.  Not as bad as Pokemon Go, but it is noticeable.

Ads are the baseline revenue stream, but Zynga will also happily sell you things.  Coins, for example, to buy those sanctioned cheats.

Fortunately you can also earn coins by completing daily and weekly tasks, which I always go out of my way to do.  I save up my coins and spend them on Swap+ tokens.  You can also earn the tokens themselves, which is why I have 99+ of the other three tokens I so rarely use.

And then there are whole packages you can buy with special portrait frames, colorful tile sets, emojis that you can send to your opponent with your play (which I have never seen anybody use ever), and even some ad free time, though the prices are ludicrously high.  I think the last time I saw an ad free package it was $39.99, which is a screw job level of price.

But that is all there to harvest whales.  The ads are where the steady income flows.  And you can tell that they worry about that.  Apple’s new opt-in requirement for ad tracking has them fretting a bit.

If you have 82% then you don’t need me, right?

Anyway, with all of that I still play daily.  You can find me using my usual handle, Wilhelm Acturus, if you are just dying to beat me in Scrabble.

Now that we’re here at the end of the post, I realize that I have left the title somewhat unexplained, though I imaging that you can probably guess the meaning.  Since my wife and daughter stopped playing I have ended up in matches against a host of random strangers.  There is a whole match making mechanic and it pushes likely opponents at you, so I have ended up playing against a regular group of people who are mostly women whom I tend to think of as being my grandmother’s age.

And then I remember my grandmother would have been 102 last week and has been dead for 25 years and that I am now the age I remember her being, so perhaps I have found my demographic.

Sunday, December 13, 2020

TAGN on Flipboard

I think I have mentioned Flipboard before.  It is a mobile app I used on my iPad for reading the real world news.

Flipboard

Back in 2011 my company was suddenly obsessed with making mobile apps… one of those things where a senior exec reads about a trend and decides to jump on board without any real plan… and we ended up with a bunch of seminars and training classes on the subject.  I have retained very little from that period, but in one seminar the speaker recommended Flipboard for reading the news on tablets.  I downloaded, liked it, and have used it ever since.

It is light and easy to use and I tend to sit and flip through it before bed most nights.

Most major periodicals have a feed there.  While it won’t let you skip past all paywalls… though it does get you past some… even when it doesn’t you can peruse headlines to see what is going on and compare how different outlets are approaching things.  I have a pile of varied outlets there, including key foreign publications like the BBC, DW, and The Globe and Mail, the latter being the place to go for all things ice hockey.  Canadians, eh?

You can also setup your own feeds in Flipboard through the app or, more easily for me, through their web site.  I did that some time ago with my other blog, but that feed broke a while back, so I went in to try to fix it.  I couldn’t do that, but I decided to setup another feed for this blog instead.

TAGN in with those other publications

So if you have Flipboard you can search on TAGN and find that feed.  It is pretty obvious.

And, from there, you can go through the headlines and tap on articles you want to read.

EVE Online heavy on this page

Of course, if you too have a blog, you can set up a feed of your own there.  It works off of an RSS feed, so was pretty simple to setup.

I would be interested to know if anybody ends up actually using Flipboard to read the blog… or can even find it there, since the status of my feed has been “pending” for a week… or if you setup a feed for your own blog there.

Friday, May 8, 2020

PLEX Trading and the EVE Portal Companion App

I am not a big fan of the EVE Portal App, which was rolled out to us last August.

EVE Portal App

I’ve tried it a couple of times and… well… it is kind of shit.

That probably isn’t fair.

Say rather that it does not fulfill any useful purpose for me in a world where the Neocom II app exists.  That gives me all the game info I need in a format I prefer.  This is largely because I want to run the app on my iPad (aging people like bigger screens), and the EVE Portal App is strictly designed for phone screens, so even when resized to the tablet screen it looks awkward and cramped and mis-aligned, while Neorcom II is designed for a tablet screen. (Though the EVE Portal App is a lot worse than other phone focused apps in that regard.)

Take the skill queue view, for example.

Skill queue EVE Portal App

Skill queue in the Neocom II app

That is the exact same amount of screen real estate being used or mis-used.

The EVE Portal App does have the advantage of letting you change your skill queue, along with a few other things the Neocom II app cannot do, but nothing all that important to me.

All of which doesn’t mean much because, as a general rule, I try not to go out of my way to bang on things I don’t like if they are peripheral to my game play.  But today, today I feel the need to bring it up.  Why?  Because CCP just pushed out an update that introduces a PLEX trading feature to the app.

PLEX Trading on you Phone

As briefly described in their announcement:

A new feature has come to EVE Portal, the official EVE Online companion app. Exclusively for players in Omega Clone state, the Jita PLEX Market will enable you to trade PLEX anytime and anywhere, directly from your mobile device via the EVE Portal app.

The Jita PLEX Market gives you the ability to trade PLEX for ISK and vice versa. All transactions go through the Jita 4-4 market where players can browse and create PLEX sell & buy orders. In addition, you can browse and modify/cancel outstanding PLEX orders and browse your PLEX transaction history.

CCP mentioned something about this being a plan in the past, but if we started listing out things that CCP brought up as possibilities that never quite came to pass, we might be here for a while.  But now that it is here, the question that springs to mind is, “Why?”

I know why CCP would want this.  Anything that sells more PLEX is money in the bank for them.  By is there a group of players out there who are dying to buy and sell PLEX in game to such an extent that they need access to the market on their phone?

I am also curious about this going through the Jita 4-4 station exclusively, regardless of where your clone might me.  I guess it simplifies things somewhat, just pegging it to that location, and is something of an incentive to use the app if you don’t already have a Jita alt.  It also officially cements that station as the central trade hub of New Eden, as if there were any doubt.  But it does leave out the Perimeter Trade Towers one jump over where the prices are a bit lower.

You do get an advantage selling PLEX through the app, at least if you want to sell immediately to a buy order; you get a pass on the broker’s fee, which can run around 100K ISK alone per PLEX.  I guess that is something to tempt people who just buy PLEX to sell it for ISK right away, effectively a little extra ISK in your pocket with each sale.

But was it worth the effort?

Again, it isn’t going to impact me as I am not going to use it since the app looks horrible on the iPad.  I mean, seriously bad, worse than that first screen shot might lead you to believe.

EVE Portal – not for tablets

But it might impact the EVE Online economy I suppose… if anybody uses it.

Saturday, June 16, 2018

Done with DragonVale

I think I last mentioned DragonVale about five years ago.  It was a game my daughter installed on my iPad which we played together for a bit.

DragonVale

It was an innocuous free to play game somewhat in the vein of FarmVille which had you breeding dragons as opposed to growing crops.  Also, it was on the iPad so there was a lot less spamming of friends on Facebook.

So the surprise bit was that, five years later I was still playing it.  For a while it was mostly my daughter, but then I took over management of day-to-day operations she decorated the place.  Later, it was pretty much just me with my wife and daughter occasionally commenting, “Are you still playing that?”

Our “High Value”Dragon Island back in the day

Yes I was.  The game was pretty raw to start with, giving you little information about how you were doing… “doing” for me meaning collecting all the dragons.  That was my goal.  You couldn’t tell how many dragons you had or which ones you were missing.  When breeding them… and the dragons have as many types and more than Pokemon do… you had to do online research to figure out which two dragons to breed in order to get a third.  And then finding those dragons on your ever growing list was a chore, and one you had to repeat every breeding cycle.

However, I will say that Backflip, the makers of DragonVale, put in a lot of effort to make the game better and, more importantly, to make information available to the player in the game.  Now in the game you can sort by types, get breeding information, and most important of all, see a list of all the dragons available and which ones you are missing.  There is a number there, a simple number, that tells you how close you are to collecting them all.

There are other things to the game, like levels.  Levels unlock the ability to have more islands and habitats.  When I left the maximum level was 125.  You could also collect dragon eggs, which were pretty.  And they also added in the ability to collect and track decor items, which was a little much for me.

But it was the dragons that I wanted.  And slowly but surely over the years I closed in on the getting them all.  It could be a slog, since they constantly introduce new ones and every in-game event adds a few more.  Still, persistence was paying off.  I bred all the ones that could only be bred at specific times, like during a lunar or solar eclipse, or during a blue moon, or when the Olympics were in session.

A Year ago and six dragons shy

I just wanted to get them all, then I could quit.  I was going to do what I did with Neko Atsume and get them all and walk away a winner… before they added anything else to the game. (I was done before it was even available in English.)

At three points during this year I was one dragon away, only to have something new pop up and thwart me.

Dragonarium says I had 428 out of 429 on May 14th

The last addition was an epic dragon, which you have to perform a long series of tasks in order to unlock.  You can, of course, pay to unlock it.  And, while I have thrown some cash at DragonVale a few times over the years, I haven’t straight up bought a dragon.

Leaving out the “hollow win” aspect of it, the prices are a bit crazy.  DragonVale has a real money barrier in that to buy your way to things you have to spend more money than I am ever going to be willing to toss at a game like this.  I am good for $5 on a whim.  But $99 to get enough special coins to unlock your new epic… I’ll wait and play the game thank you.

So I carried on doing my daily task to unlock the epic.  Basically, I clicked on something which gave me a random number of special coins along with the option to get some more if I would watch a 30 second ad.  I can manage an ad, so I generally did that as well.  And so I was progressing.

Then a new special event came along.

Special events are an opportunity for the game to get players to spend some money.  It is the time when I have, in the past, been willing to part with five bucks to get enough coins to get that one last dragon.  But Backflip has been tinkering with the special event system, trying to channel people towards that money spending point.  But they have generally been pretty good about it, in the end, being about a special currency which you can then use to buy exactly what you want.

This time however there was a new twist to the event.  There were four new dragons to obtain and a special currency.  But in between they put a new mechanic.  You couldn’t just buy the dragons with the currency, you had to buy an egg which would hatch into one of the four dragons.  A level of randomness, but with a bit of OCD on your side you could earn enough currency every day to buy quite a few eggs.  Furthermore, there were double currency earning days which also allowed you to find eggs in your park if you looked.

The odds were not posted.  But after getting a lot of eggs I could tell that it wasn’t a straight up even 1 in 4 chance.  I got one of the eggs over and over.  Eventually I also got two of the other eggs, so was able to hatch three out of the four dragons.  But I was one shy.  And as we reached the last day of the I spent the last bit of the special currency I had earned in game and still did not have the final dragon.

So I looked at what my options were, and that was the table flipping moment.

At that point my only option to get what I wanted as a customer was to spend money to buy random chances.  Random chances that seemed to have a low probability of success given my past observations.

Basically, I couldn’t get there without buying a lockbox.  And at that point I a said, “Fuck you,” closed the app, and deleted it.  There went a customer with a demonstrated willingness to pay now and again.

If you, as a developer, think you are going to put me in a situation where getting somewhere in your game requires me to buy a random chance, then you are not going to keep me as a customer.

Wednesday, January 11, 2017

I Will Play Candy Crush No More Forever

In which I finally get a post I started on about two years ago out of my drafts folder.

Five years ago we picked up an iPad 2 after Christmas with some gift cards and a bit of cash we had around the house.  The iPad was a luxury good in my opinion, not something we needed, so I wasn’t going to pull money out of the budget for one but my wife, ever the clever shopper, pointed out how we could get one without touching any of our accounts, so we went out and got one.

While it was supposed to be a device for the whole family… and I did try to share… I quickly became its primary user.

Everyone in the house has played with my iPad

I even got an app for the cats

A lot of games have come and gone on the old iPad over the last five years, but three seem to have stuck through the whole time; Ticket to Ride, DragonVale, and Candy Crush Saga.

Ticket to Ride is an example of a board game translated to the tablet just right and remains a joy to play through to this day.  I own it and all its expansions. (I still think the Windows version is crap by comparison.)

DragonVale is something my daughter wanted to play.  But then I started helping her with it, eventually becoming the sole person interested in this little “breed and collect” game.  At some point I will do a post about how this game has evolved over the last five years and how it should be a model for others who follow.

And then there is Candy Crush Saga, a horrible game from a horrible company… they literally took another company’s game, made their own version with slightly better visuals and a new name, and then, at some later point, actually tried to suppress the game they copied… that I downloaded just to see what all the fuss was about.

The game itself actually isn’t all that horrible.  It is just another minor variation in the long tradition of tile matching games that stretches back to the early days of the computer age.  Once we all had color monitors, we started matching colors to score.  And the game is actually well put together, stable, colorful, and all the things that make for success.

The horrible bit is the business model.  And the company that made it… mustn’t forget King.com, now part of the happy Activision-Blizzard family.

Candy Crush Saga uses every marginally ethical trick in the free to play book to get people to spend money on it, or at least get people to annoy their friends about it.  It is the true spiritual successor to FarmVille in my mind.  The key barrier to playing are time gates.  You only get five plays, and a play gets used up if you fail on a level.  They regenerate at a rate of one every 30 minutes, so if you’re facing a hard level.  And then, once you hit the end of a 15 level segment, you hit the 72 hour wait gate.

Pay us, bug friends, or wait...

Pay us, bug friends, or wait…

Oddly, what Candy Crush does with time gates is not radically different than what DragonVale does.  The latter has its own time gates that you can buy your way through.  However, their aggressive application differs just enough that one annoys me and one doesn’t bother me at all.

Anyway, because of their business model I made it a goal to beat the game without spending any money on it ever.

Back when I picked up Candy Crush Saga on the iPad, there was some debate as to whether or not the game was tilted to force you to pay in order to advance that far or not.  There were all sorts of hurdles and timers and levels where random chance had to fall your way to keep you from progressing.  But was that enough to deter people and make them pay?

King said it was not, pointing out that 70% of players who had gotten to the then top level, 355, had not paid them any money.  You could beat the game without paying!

Later, as the game went on King was saying that 60% of players that had beaten the game by reaching the cap, which was then level 455, had not ponied for the privilege.

With recent iOS updates for Candy Crush Saga the level count has moved past the 2,000 mark.  New levels get added regularly, I have to hand them that.  But the ability to beat the game gets harder with each new 15 level segment they add.  I mean, if you don’t pay.  I could get to the top level in an afternoon with an unlimited budget.

So King has long since stopped talking about how many people beat the game for free… I am going to guess that the percentage has continued to dwindle as the levels have increased… instead focusing on the percentage of players who chose to pay, a number that I saw reported at about 2.3%.  So 97.7% of people who play do not pay, depending on that thin slice to fork out over $20 a month on average to keep things going.

That is your free to play market place right there.  It seems to work for some companies.

My own progress towards beating the game, getting to the top level, started to lag behind.  Without spending any money the time gates and super hard levels start to hold you back.  I spent three weeks on a single level at one point, during which I think King added 30 levels to the game.  Yet I persisted.  Once I am on a quest I do tend to hang on.

However, a final problem arose.  For Christmas my wife got me a new iPad, and 32MB iPad Air 2, bringing me somewhat up to date on the iOS hardware scene.  The upgrade was due, the old iPad 2 was struggling to keep up with new apps and had developed a memory fault that caused apps to crash when they queued too much data.  So I backed it up and restored everything to the new iPad Air 2, then wiped the old one and started it up fresh as just a viewer for Netflix and Amazon Prime videos, where it still seems to be able to hold its own.

And everything ran great on the new unit.  I am quite happy with it.  However, there was one issue.  All of my progress on Candy Crush Saga was lost.  Unlike every other app on the old iPad, it didn’t store its data in a way that let me move is across to the new unit, even though it was the same Game Center ID.

So that led to a dual moment, the feeling that my quest was over before it could be fulfilled and a sense of being released from a minor obsession.  Because I was not going to start over again.

So I can report that I made it nearly to level 700.  I took screen shots now and again to mark my progress, the last one being at level 680.  I made it beyond that, but pics or it didn’t happen I guess.

Last point recorded

Last point recorded… waiting for that 72 hour timer

So we’re done with that.  Meanwhile, Candy Crush Saga continues its tenure on the top revenue generating iOS apps, and King.com keeps adding levels to make sure it stays there.  They pretty much have to since, again in the Zynga mold, they haven’t been able to remake their success through remaking the same game over and over again.