Showing posts with label October 12. Show all posts
Showing posts with label October 12. Show all posts

Tuesday, October 12, 2021

Words with Strangers

It has come to this.  It is 2021 and I am writing a blog post about a Zynga game.  This time it is Words with Friends.  Though I guess I do have a Zynga category on the blog, so at least there is some history there.

Happy FarmVille Memories

Stranger still is that this is my third attempt at a post about the game since 2019, at least one of which got bogged down in a 750 word aside about Zynga, Mark Pincus, and that time Richard Garriott thought it would be a great idea to get in bed with the company, which all took on a life of its own and had to be abandoned.  I’ve written about all of that before.

Time to start with a fresh page.

So what is Words with Friends?

It is a blatant rip-off of Scrabble, but in this day everything is a blatant rip-off of something else, so it is hard to hold that against it.  If we turned our collective noses up at that sort of thing there would be little new to play.

And I like Scrabble.  We used to play it after dinner at Thanksgiving until it began to turn into a blood sport and we had to stop to maintain family unity.  Unfortunately, on mobile, EA holds the rights to Scrabble and have produced a monstrosity that is both buy to play AND littered with ads AND is broken every other build according to a friend who persists in trying to play it, having spent the money.

Instead I play Words with Friends because at least you don’t have to buy it up front.  Also, my daughter started playing it and asked my wife and I to play and then they both stopped after two weeks and I kept on going.

At its simplest it is an only rip-off of Scrabble, so the board will look familiar to any who have played the old staple.  And all the usual moves are there.  You can play a word, pass, swap out tiles, forfeit, or piss off the other person who is winning by taking your damn time to play.

The Words with Friends screen

I play on the iPad in landscape mode, which I find optimal, but you can play on your phone if you so desire.  Just make sure you have unlimited data or a WiFi hot spot nearby.

However, this being the online version of a board game, there are some differences and quirks.

To start with, you can only play against a single opponent.  That keeps everything simple, keeps one slug from holding up a whole group, and all that, but it does cut out some of the interesting flavor that a multi-sided game can bring.  I have been known to feed the person to my left big scoring opportunities just to be sure the person to my right… usually my mother-in-law…. won’t win. (She is a bad winner and a worse loser… but more entertaining and less insufferable as a loser.)

And then there is the fact that you can only play valid words.

This might seem like a “well, duh” to the uninitiated, but there is a whole dynamic to words and bluffing that comes into the live board game.  I once played the word “ponys,” declaring it to be the plural of “pony” in a game and, because nobody had successfully challenged one of my words up to that point, the rest of the table let it pass fearing I might pull some sort of Old English variation out of the Official Scrabble Dictionary sitting there on the corner of the table. (I was bluffing.)

So there is no bluffing in WWF.  But, beyond that, there is the opportunity for what I call the “brute force” play, where you just shove letters at the board where you have something like a triple word score hoping you’ll find something that sticks.  And since WWF uses a combined US/UK dictionary, and the two countries divided by a common language can’t agree on how to spell anything more complex than “cat,” brute force opportunities abound.

And then there is cheating.

It is certainly easy enough to put your letters into Google and see what words will show up.  And I am sure if you Google “Scrabble cheat” you will find sites to help you, or lists of words that have a “Q” and no “U,” or even apps that will help you find the optimum word.

Top of the results in the App Store

I am always mildly suspicious of people who never have a turn where they end up playing that 5 point, two letter word.  But they can be hard to suss out because the game has its own, built-in, monetized cheating as well.

Up at the top of the board you may have seen these three tokens.

The Three Sanctioned Cheats

Those three are, from left to right, Word Radar, Swap+, and Word Clue.

Word Radar shows shows you all the possible places you can play one of your tiles based on the in-game dictionary.

Word Radar in Action

It will also sell you the best scoring moves for 30 coins, coins being the primary in-game currency, which I will get to in a bit.

Word Clue will offer you a moderate good word to play, highlighting the spot on the board and the letters in your hand.

And then there is Swap+, which lets you swap tiles without losing your turn.

As you can see, I have 99+ Word Radar tokens, 99+ Word Clue tokens, and 30 Swap+ tokens, so you can probably figure out what I use the most.

There is also one more token, Hindsight, which will tell you what the best move was after you have played.  I have 99+ of those as, in most cases it isn’t much use.

Which brings us to how the game earns money.

Ads.  The game is mostly about serving up ads.  When playing against another player, after each move, you get an ad.  I may write a post about the wide variety of ads that come up, the ones that are good, the ones that are bad, the ones that are broken, the devious and downright shitty things they do with the dismiss button, and how I can tell when my wife is looking at the Macy’s web site on her computer because I start getting Macy’s ads for the things she is searching on.

The ads are a deal breaker for some.  For me they are part of the challenge, and I am well practiced in spotting how to dismiss ads in the quickest possible fashion.  The biggest downside of the ads is that they require constant network traffic to load them up which will eat into your battery run time.  Not as bad as Pokemon Go, but it is noticeable.

Ads are the baseline revenue stream, but Zynga will also happily sell you things.  Coins, for example, to buy those sanctioned cheats.

Fortunately you can also earn coins by completing daily and weekly tasks, which I always go out of my way to do.  I save up my coins and spend them on Swap+ tokens.  You can also earn the tokens themselves, which is why I have 99+ of the other three tokens I so rarely use.

And then there are whole packages you can buy with special portrait frames, colorful tile sets, emojis that you can send to your opponent with your play (which I have never seen anybody use ever), and even some ad free time, though the prices are ludicrously high.  I think the last time I saw an ad free package it was $39.99, which is a screw job level of price.

But that is all there to harvest whales.  The ads are where the steady income flows.  And you can tell that they worry about that.  Apple’s new opt-in requirement for ad tracking has them fretting a bit.

If you have 82% then you don’t need me, right?

Anyway, with all of that I still play daily.  You can find me using my usual handle, Wilhelm Acturus, if you are just dying to beat me in Scrabble.

Now that we’re here at the end of the post, I realize that I have left the title somewhat unexplained, though I imaging that you can probably guess the meaning.  Since my wife and daughter stopped playing I have ended up in matches against a host of random strangers.  There is a whole match making mechanic and it pushes likely opponents at you, so I have ended up playing against a regular group of people who are mostly women whom I tend to think of as being my grandmother’s age.

And then I remember my grandmother would have been 102 last week and has been dead for 25 years and that I am now the age I remember her being, so perhaps I have found my demographic.

Monday, October 12, 2020

WoW Classic Running of the Gnomes Coming October 16th

The running of the gnomes is back for its second appearance in WoW Classic.  It is time to get out your pink haired gnome and make the run from Gnomeregan to Booty Bay.

Some gnomes around from last year

The event will take place this coming Saturday, October 16th, at 4pm Pacific time, 7 pm Eastern time, or 23:00 UTC, depending on where you sync your clock.  The official notice is here:

Come run with the gnomes

We did the run last year and it was pretty fun.  I have a post about it and Ula did a video to commemorate the run.  We will be back again for the run again this year.

The run on WoW Classic is in addition to the run on retail WoW. (Which was this past weekend.  I have been a bit slow in posting about this, so much other stuff has been going on.)  Information about the run can be found at the official site for the event.

Fourteen Weeks of World War Bee

hey guys just got back from my vacation did anything happen while i was out this week?

-Ping from The Mittani late Sunday afternoon

After things seemed to be moving slowly the week before, last week the war heated up as the invaders attempted to plant their flag in Delve by dropping two Keepstars in FWST-8.

Even CCP took notice of the fights this week and produced a new video about them for The Scope.

So I guess Delve is now in the front lines and on the front pages.

Delve Front

The focus of the war was on the NPC Delve system of FWST-8 for the first few days of the week.  PAPI member alliance Fraternity dropped a Keepstar in that system early on Monday in an attempt to give the invading forces a foothold from which they could jump capital ships into most of the systems in the region.

NPC Delve and vicinity

That led the Imperium to drop dreadnoughts and subcaps in a constant stream to destroy it, sacrificing almost a trillion ISK in ships to destroy the structure as it deployed.

Fraternity then dropped a second Keepstar a couple of hours later, which managed to deploy and get into its anchoring cycle, giving both sides a day to get ready for the next battle.  There the Imperium sacrificed over 1.5 trillion ISK in ships over about 15 hours in order to destroy the second Keepstar.

The next day saw multiple skirmishes in the system as both sides attempted to extract ships that had logged off during the fight.  There were two major clashes, with the Imperium doing better in one and TAPI taking the other one according to the ISK numbers.

FWST-8 was a busy system for a few days.

Ships destroyed over four days

The Imperium claimed victory because it achieved its objective, destroying both Keepstars, and preventing TAPI for securing a base within Delve.

TAPI is justifiably happy with destroying so many Imperium ships, winning the the ISK war by a huge margin.  That margin is inflated on battle reports by the fact that neither Keepstar, valued at ~187 billion ISK each, generated a kill mail.

Both sides got a victory condition and the war moved on.

Of course, arguing about who won and gratuitous moving of goal posts ensued over at /r/eve.  Unhappy with just an ISK war victory a few of the usual suspects proceeded to argue that the Imperium really lost the objective because they didn’t escalate to supers, because they didn’t kill any PAPI titans, or because they didn’t hell camp the battle site to kill any logged off PAPI pilots as they returned to try and extract.

I really like that last one.  PAPI out numbers the Imperium 3 to 1, but we’re supposed to be able to camp them.

And then there was TEST streamer and propagandist RonUSMC who, salty as usual, bitched on his stream that whatever Goons did to kill the Keepstar needs to be nerfed.  People complain about blobbing being an “I win” button until they try and fail at it I guess.

Ron waiting for the Imperium titans that never showed up

The Imperium was able to fall back on winning the objective, that we had to fight on their Keepstar, and how the battle demonstrated our determination to defend the region.  But I am sure we were feeling lucky that TAPI did not drop another Keepstar immediately because losing something like 8,000 ships in two days no doubt drained a lot of our supply chain.

In fact, TAPI not dropping another Keepstar immediately feels like a mistake, a missed opportunity to put the pressure on us, or at least force an escalation to the supers and titans clash they seemed to be longing for.  We were reeling a bit after having lost some seven thousand ships in just two days.  However, the other side might have been as exhausted as we were.  In war you sometimes see only the enemy’s strength and your own weakness.

Meanwhile, since people love dollar amounts, I did a back of the napkin calculation as to how much these battles “cost” in losses.

Losses were about 3 trillion ISK.  With PLEX running at about 3 million ISK per, that meant there was about 1 million PLEX in losses.  If you but PLEX in the largest lot, 15,400 PLEX for $500, that totals up to $32,500.  Probably not enough for a headline in the mainstream gaming press.

While it wasn’t the “Million Dollar Battle,” they were at least the “Million ISK Battles.”

Having been rebuffed in NPC Delve, focus seemed to go back to ihubs as they managed to reinforce their first ihub in Delve, in SVM-3K.  But when it came time for the rubber to meet the road, the passed on actually contesting the ihub.

Instead they dropped another Keepstar, this time in 319-3D.  It met the same fate as the previous two.

So three Keepstars have now died in Delve, but none of them belonged to the Imperium.

Other Areas

While the fights in FWST-8 were going on, both sides sent out side missions to try and hack ihubs.  The Bastion, one of the Imperium alliances, succeeded in taking multiple ihubs in TEST space.

The Bastion in Esoteria

TEST couldn’t let that stand and have since managed  to claw back two of the lost systems, but they had to spend time doing that when the could have been attacking Delve.

My Participation

I jumped into battle and lost many a ship last week, all in and around the Keepstar battles as FWST-8.  I was only an observer in the first battle, where I lost two ships, and an active participant in the second, where I lost six more.  For the battle in 319-3D, despite being on grid for three hours straight, I lost no ships.  It was a minor miracle.

It actually felt like I lost more ships that in the second battle at FWST-8, but that was probably due to how slowly everything was moving, so it took a long time to lose a ship and then get your pod popped so you could work on getting back into the fight.  I really want to thank the PAPI gate camp in PR-8CA for podding me quickly when I jumped in.  That sped up my return home every time.

Anyway, my loss count for the war is now:

  • Ares interceptor – 11
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1

Other Items

CCP also mentioned on Twitter that they were notifying Guinness World Records about the recent fight as its totals exceeded the numbers that previously saw Guinness award CCP a record.  I certainly saw more that 6,142 people in local during the fight.

6,446 in local

On the other hand, the EVE Online chat system isn’t a reliable source so far as I have seen, so no doubt CCP has another method to validate exactly how many people were participating at the peak of the battle.  In the video they said the number was 6,557.  We shall see if the Guinness World Records staff will certify that.

And then there is the weekly PCU count:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681

It looks like having a Keepstar battle on a Sunday during prime time might be a good thing.  Or maybe people were on poking at the Triglavian systems in order to see what was going on there.  Either way, we hit the highest PCU so far for the war.  Not quite to 40K again, but within spitting distance.

Other coverage:

Saturday, October 12, 2019

Daybreak Lays off More Staff

The news from Daybreak is grim again as it came out yesterday that the company was experiencing another layoff.

Oh, Daybreak…

The word began to leak out on social media, which is the usual course of events these days.  The fact that there was a layoff was later confirmed.  The number of people laid off was estimated to be close to 70, though there is no official word on that.

The PlanetSide team was reportedly hit the hardest, while the team responsible for EverQuest and EverQuest II seemed to have been largely spared.  Of course, EverQuest II has a big anniversary coming up next month and both games have expansions slated to come out before the end of the year.

The future of the company remains in question.  PlanetSide Arena, which went into early access last month, has not obtained a strong following, while earlier this year Daybreak registered some new company trademarks and created Twitter accounts that seemed to indicate a possible change in structure or sell off of the company.

Sources:

Friday, October 12, 2018

Four Years of Reavers

Another year has gone by and somehow I have managed to not get kicked out of the Reavers for either lack of effort and marginal competence.  It must be my strict adherence to the dress code and a willingness to fly whatever doctrine that Asher dreams up that has saved me.

Reavers forum bee

As I do every year at about this time, since I still haven’t bothered to nail down an official founding date for the SIG, I review what we have done since last anniversary.  I probably should hold this post for Monday, as the 15th is probably the right date.  But I don’t have anything else set to post today, so here we go.

For those wishing a fuller history of the SIG, past anniversary posts.

To quickly sum things up:

The first year was the glorious start, with deployments deep in enemy space that early members still talk about.  It also saw us adjusting to null sec changes including jump fatigue and Fozzie sov.

Year two was tumultuous as the Casino War occupied the coalition from January through June of 2016, followed by the conquest of Delve once we fled the north for a new home.  Both events called for lots of fleet ops, but left little room for the traditional Reavers role.

Year three saw us ranging out again as our home in Delve was secure.  We camped CO2 in Impass and based out of Curse to find fights.  Then there was the Hakonen deployment where Reavers had some special tasks during the big Fortizar fights.

Which brings us to year four, with the usual map comparing the year as it started and ended.

October 2017 and 2018 compared

A lot changed in the east over the year, but most of our time was spent in the northwest.  But there were changes there as well and some parties came and went in between those to map time points.

Not too long after the three year anniversary post the SIG deployed north to an NPC station in Pure Blind.  I was a bit late to the party.  I have moved all of my stuff out of Delve and was thinking about taking a break from the game.  But I figured there was a deployment going on and I could take a peek in on that.  I caught up quickly, flying a bomber up to join in the fun.  This became the “Zungen Ops” era for us.  It developed into a combined deployment with Reavers and Black Ops.  Inspired by Bigbillthaboss3, who didn’t want to move his suicide dreads back to Delve after Hakonen, this ended up being our focus for most of year four.

Our area of operation for most of the deployment was Pure Blind, Fade, and some of Deklein.  As you can see from the map, when we started out Mordus Angels owned much of Pure Blind and Pandemic Horde was living in Fade, while Guardians of the Galaxy was up and Deklein.

Things started mostly with bomber drops on ratters and miners, cynoing in a dreadnought now and again to help skill larger things.  There was also Asher’s VNI fleet doctrine, where we went after the locals in the same ships they used for ratting.

There was something of a break for a bit towards the end of the year, though we did do a special Blaze Fleet in Armageddons as well as running the first of our races, organized by Ranger Gamma.  I won a Naglfar in that race.

January saw us distracted by the Million Dollar Battle in 9-4RP2 while in February Pandemic Horde moved from Fade to Geminate, leaving a hole in the north and removing our most persistent adversary.  We also got changes to citadels, making them quicker to kill if unfueled as well as letting us shoot them any time we wanted, at least for the first timer.

Returning to NPC space in Pure Blind found our citadels gone and our station bubbled.

The situation upon our return

Guardians of the Galaxy tried to step in and suppress us on our return, going almost a full week trying to bubble us and camp us before wandering off.  There were also POS towers on every single moon in the system, which we slowly killed off.  But not before we spent time annoying the enemy by hitting them at random over and over to set off alliance wide alerts.  There were lots of little operations around that activity.

Somewhere around then the theme of the year emerged, which was Asher bringing up delicious Kirkland protein bars.  I don’t recall exactly when or why that became a thing, but it very much became a thing.

After trying to expand into Fade, Mordus Angels collapsed not too long after our return, with a couple corps defecting to the Imperium.  There was also the brief but odd exchange between Asher and Strange Juice over a video of GotG shooting an undefended tower.  Also, 3 2 1 Kenshin!

TNT, which had been staging in the North for a while began working with us more regularly and Space Violence decided to join the party in Pure Blind, which eventually led GotG to adopt a policy of not forming to fight us in the hope we would get bored and go elsewhere.  But Reavers love nothing more than shooting undefended structures and deploying our own.  We even chased them into Venal for a couple of days.

Along the way we discarded the VNI doctrine and swapped to Ishtars, starting with a shield tank then swapping to an armor tank.  That meant sending my Basilisks back to Jita and shipping out Guardians and an Oneiros, the latter of which managed to survive through the rest of the year.

Of course, the biggest issue for Reavers was that CCP took our trademark jacket out of the New Eden Store.  We have appealed for its return, but have had no luck.  The remaining jackets on the market are very, very expensive.

Wilhelm with the jacket

Meanwhile, the foundations of the next war were being laid.  TEST evicted Pandemic Legion from Providence in week, reversing PL’s long campaign to take the region.  That left PL looking for revenge.

Providence changed over the course of a week

As that was happening the Imperium was clearing out Fountain,  Federation Uprising ended up owning some of Cloud Ring as The Culture collapsed, and the number one target on the Imperium hit list, Circle of Two, moved into Fade.

Reavers had its third race… I missed the second one… where we ended up racing through TEST’s space. Asher asked Vily to blue him so he could use their jump bridges.  Soon enough we’d all be blue to TEST.

Then war opened up, with PL and the Winter Coalition attacking TEST and Legacy Coalition in the south.  That led to the struggle in UALX-3 where TEST lost a Keepstar, but trapped a host of the attacking fleet while dropping another Keepstar in the same spot.  That one lived.  And while the hostiles broke their fleet out, that set of battles pretty much ended their drive in the south.

The Imperium teamed up with TEST and borrowed a Keepstar to drop in Cloud Ring in order to open up a second front in the north.  I am not sure we asked FedUp in advance if we could set that up in their space, but the fight over it in 6RCQ-V was the first real chance for the coalition to demonstrate is super cap power.  The Imperium won, the Kirkland Protein Star was deployed, we had a foothold on the doorstep of Fade, and the war was on.

Asher, as Skymarshal of the Imperium forces, which put him in charge of all the toys, was kept busy for most of the war, though he found time now and again for Reavers.  Zed Starshine ended up leading us out on ops in the north as Reavers did their bit to help with the war effort.  But there were plenty of coalition fleets to go on as we destroyed hostile citadels, including a number of Keepstars.

Eventually we wore down the north.  They lost multiple Keepstars in a single day.  Circle of Two announced that it was evacuating from Fade.  And GotG paid us in faction Fortizars to go away.  That included all SIGs and squads in the north.  So Reavers packed up and went home with the rest of the coalition for a break.

That isn’t all that Reavers did, but that is all I ended up posting about.  It is at times like this where I wish I had done some more posts about smaller ops, but I think I at least captured the theme of the year, which was spent in Pure Blind attacking the north.

And our break ends up being at just the right moment to close off year four of Reavers.  Asher already has plans for the start of year five, but we’ll get to that soon enough.

Thursday, October 12, 2017

RimWorld Ate My Gaming Time

I mentioned RimWorld back at the end of the Steam Summer Sale this year as one of the games I picked up.

It had been on my wishlist for a while as something interesting to look into, but the early access label kept me at a distance until I saw SynCaine’s write-up on it.  That was enough to flag it as safe to buy, but even a little while with it told me it was a game which needed some time devoted to it, a good game to while away the hours with once the weather turned chill enough to have a legit reason to stay inside.

Now, as the nights have grown longer and the weather a bit more chilly, I have finally gotten around to RimWorld.

My elevator pitch for the game is that it has all the sticking power of early SimCity at a more micro level.  Like SimCity it moves along constantly (though you can pause or speed things up) and you don’t control the people in the game directly.  Instead you setup tasks for them to do.  And, of course, keeping them happy is important lest they face a mental breakdown which, best case, will have them huddled in a corner for a while.  If they have the pyromaniac trait they might start setting fire to everything instead.

The game itself looks somewhat like Prison Architect and Escapist 2 and probably a few other indie games with stylized characters.

The default scenario starts off with three people in a wrecked spaceship landing in their survival pods on a semi-tamed planet, a world on the rim of explored space.  Once down on the planet your three stranded characters have limited survival gear so must setup a camp in order to survive.

In the first shelter built

Each character has certain skills (e.g. shooting, melee combat, cooking, crafting, medical, etc.) they bring to the mix, but nobody is strong all over. (Though skills improve through use, so that person who is only level 1 in cooking may become a chef some day.)  They also have some traits, things they enjoy, things they will never do, biases and weaknesses.

That first mix with three characters is pretty vital because once you are down you’ll need to build shelter, defend yourselves, and start working on a food supply.  Wood will get you shelter, beds, and some covered storage, while the bits and pieces from the ship will let you setup some basic electrical network.  With electricity the first thing I always build is a freezer to store food indefinitely.

I tend to over-focus on food.  But the first few runs food became a problem, so now I end up with excess rice and potatoes.  You can hunt as well, but there is a bit of risk in that and you need a butchering table to process the prey into raw food to be cooked and skins for clothing, so I start with rice, which grows quickly, along with harvesting the local berries.

Another setting you get at the start of the game is placed in the context of telling the story of your adventure.  You can choose what sort of story it will be.  You can have a tale where nothing bad ever really comes your way, or when events like packs of wolves or raids by nearby settlements come at regular intervals, all the way up to facing a series of ever more powerful kaiju attacking your base.

Well, maybe not kaiju, though there are a lot of mods out there for the game, so there might be a kaiju option.  There is certainly a Star Wars option… but when there are mods there is always a Star Wars option.

Meanwhile your characters need to go on surviving day to day while you try to keep them happy and on task.  Their mood and ability to go on are keyed into what is going on.  Some things are easy, like keeping the housing area clean.  Living in a dump is depressing.  So it having your sleep disturbed, so you have to split up sleeping quarters to make sure the early risers don’t end up next to the night owls.

And then some of your characters are boosted by specific things.

Sammy saw somebody die and it was intense!

If they grow too unhappy they may wander off or have a psychological break.  I had one character who would start setting fires around the base when her mood got too low.

Their relationships count as well.  Sometimes they bond or become lovers or hate each other and will start fighting and need medical care.

And then there is their past history.  I had one guy who had a smokeweed dependence going in, so eventually I grew some and he became happier.  But then other characters started smoking too and I ended up with one guy who would go off and binge on the stuff for a day at a stretch.

Likewise I grew hops to brew beer and ended up with a character who ended up disabled from alcohol abuse.  She had to stay in a medical cot all the time and have people feed her.

So, while there is an end to the game, a winning and losing scenario where you either escape the planet or all die off, I spend lots and lots of time just managing the day to day operations and expansion of the base, managing supplies, setting tasks, dealing with bandit raids, mad animals, and trading caravans, and just generally making sure things are getting done.

Mae is setting fires again while Jova and Queenie are disabled

It all ends up being something in which you can lose yourself for hours at a stretch.  This is probably the first game in a while where I have sat down in the evening to play for a bit then realized hours later that everybody else in the house has gone to bed and I am up way past my own bed time on a work night.  I have played little else over the last few weeks, save for my time at EVE Vegas.

So it has that going for it.  You can just keep going with one crew for ages, adding new people to your group as you find them and expanding.  Even when you suffer a set back, like that time I had everybody bunched up for defense and I found out about grenades when the raider attacking us threw one into the crowed killing two and maiming another, the colony goes on and you can rebuild.

On the other hand, sometimes you hit a dull stretch.  People are happy-ish, but you are just waiting for tech to be researched or you’re short of some supply…  for me usually components for building complex items… and and the random number generator just won’t send a trade caravan your way, and things suddenly lose their luster and you quit.

Still, for a Steam Summer Sale purchase I have already gotten a lot of play value out of it and I haven’t even started exploring the mods available for it in the Steam workshop.

So if you’re into the whole God-like control game where you set your people to work, this might be a winner for you.

Also, hunting with a light machine gun is totally a thing in the game.  Hell, machine guns in general are pretty cool in RimWorld.

Wednesday, October 12, 2016

*BOOM* Headshot! Gambling Down with the EVE Online EULA Changes for Ascension

You may not use, transfer or assign any game assets for games of chance operated by third parties.

-From the Updated EULA for Ascension

Buh-bye EVE Online gambling and the influence of that ill-gotten ISK in New Eden.

Coming in November

Coming in November

The game is better for it.  I already like what this expansion is bringing and it isn’t even here yet.

I am especially happy to see IWantISK getting what they deserve.

The third party service IWANTISK has been shut down in game, and all ISK and assets have been confiscated after extensive and exhaustive investigation has brought forward compelling evidence of large-scale Real Money Trading. Permanent account suspensions have been issued against those involved.

The third party service EVE Casino has been shut down in game, and all ISK and assets have been confiscated after multiple and sustained breaches of our Developer License Agreement. Permanent account suspensions have been issued against those involved.

Whenever anybody brought up the idea that IWI was deep in RMT, it was always shouted down by the “Grr Goons” crowd, who demanded proof.  Well there is your proof now.  Good riddance to bad garbage.

Time to study the EULA changes more, but that seemed to be the big news.  Again, all available here.